hmn/src/discord/payloads.go

1033 lines
30 KiB
Go

package discord
import (
"encoding/json"
"fmt"
"time"
)
type Opcode int
// https://discord.com/developers/docs/topics/opcodes-and-status-codes#gateway-gateway-opcodes
// NOTE(ben): I'm not using iota because 5 is missing
const (
OpcodeDispatch Opcode = 0
OpcodeHeartbeat Opcode = 1
OpcodeIdentify Opcode = 2
OpcodePresenceUpdate Opcode = 3
OpcodeVoiceStateUpdate Opcode = 4
OpcodeResume Opcode = 6
OpcodeReconnect Opcode = 7
OpcodeRequestGuildMembers Opcode = 8
OpcodeInvalidSession Opcode = 9
OpcodeHello Opcode = 10
OpcodeHeartbeatACK Opcode = 11
)
type Intent int
// https://discord.com/developers/docs/topics/gateway#list-of-intents
// NOTE(ben): I'm not using iota because the opcode thing made me paranoid
const (
IntentGuilds Intent = 1 << 0
IntentGuildMembers Intent = 1 << 1
IntentGuildBans Intent = 1 << 2
IntentGuildEmojisAndStickers Intent = 1 << 3
IntentGuildIntegrations Intent = 1 << 4
IntentGuildWebhooks Intent = 1 << 5
IntentGuildInvites Intent = 1 << 6
IntentGuildVoiceStates Intent = 1 << 7
IntentGuildPresences Intent = 1 << 8
IntentGuildMessages Intent = 1 << 9
IntentGuildMessageReactions Intent = 1 << 10
IntentGuildMessageTyping Intent = 1 << 11
IntentDirectMessages Intent = 1 << 12
IntentDirectMessageReactions Intent = 1 << 13
IntentDirectMessageTyping Intent = 1 << 14
)
type GatewayMessage struct {
Opcode Opcode `json:"op"`
Data interface{} `json:"d"`
SequenceNumber *int `json:"s,omitempty"`
EventName *string `json:"t,omitempty"`
}
func (m *GatewayMessage) ToJSON() []byte {
mBytes, err := json.Marshal(m)
if err != nil {
panic(err)
}
return mBytes
}
type Hello struct {
HeartbeatIntervalMs int `json:"heartbeat_interval"`
}
func HelloFromMap(m interface{}) Hello {
return Hello{
HeartbeatIntervalMs: int(m.(map[string]interface{})["heartbeat_interval"].(float64)),
}
}
type Identify struct {
Token string `json:"token"`
Properties IdentifyConnectionProperties `json:"properties"`
Intents Intent `json:"intents"`
}
type IdentifyConnectionProperties struct {
OS string `json:"$os"`
Browser string `json:"$browser"`
Device string `json:"$device"`
}
type Ready struct {
GatewayVersion int `json:"v"`
User User `json:"user"`
SessionID string `json:"session_id"`
}
func ReadyFromMap(m interface{}) Ready {
mmap := m.(map[string]interface{})
return Ready{
GatewayVersion: int(mmap["v"].(float64)),
User: *UserFromMap(mmap["user"], ""),
SessionID: mmap["session_id"].(string),
}
}
type Resume struct {
Token string `json:"token"`
SessionID string `json:"session_id"`
SequenceNumber int `json:"seq"`
}
// https://discord.com/developers/docs/topics/gateway#message-delete
type MessageDelete struct {
ID string `json:"id"`
ChannelID string `json:"channel_id"`
GuildID string `json:"guild_id"`
}
func MessageDeleteFromMap(m interface{}) MessageDelete {
mmap := m.(map[string]interface{})
return MessageDelete{
ID: mmap["id"].(string),
ChannelID: mmap["channel_id"].(string),
GuildID: maybeString(mmap, "guild_id"),
}
}
// https://discord.com/developers/docs/topics/gateway#message-delete
type MessageBulkDelete struct {
IDs []string `json:"ids"`
ChannelID string `json:"channel_id"`
GuildID string `json:"guild_id"`
}
func MessageBulkDeleteFromMap(m interface{}) MessageBulkDelete {
mmap := m.(map[string]interface{})
iids := mmap["ids"].([]interface{})
ids := make([]string, len(iids))
for i, iid := range iids {
ids[i] = iid.(string)
}
return MessageBulkDelete{
IDs: ids,
ChannelID: mmap["channel_id"].(string),
GuildID: maybeString(mmap, "guild_id"),
}
}
type ChannelType int
// https://discord.com/developers/docs/resources/channel#channel-object-channel-types
const (
ChannelTypeGuildText ChannelType = 0
ChannelTypeDM ChannelType = 1
ChannelTypeGuildVoice ChannelType = 2
ChannelTypeGroupDM ChannelType = 3
ChannelTypeGuildCategory ChannelType = 4
ChannelTypeGuildNews ChannelType = 5
ChannelTypeGuildStore ChannelType = 6
ChannelTypeGuildNewsThread ChannelType = 10
ChannelTypeGuildPublicThread ChannelType = 11
ChannelTypeGuildPrivateThread ChannelType = 12
ChannelTypeGuildStageVoice ChannelType = 13
)
// https://discord.com/developers/docs/topics/permissions#role-object
type Role struct {
ID string `json:"id"`
Name string `json:"name"`
// more fields not yet present
}
func RoleFromMap(m interface{}, k string) *Role {
mmap := maybeGetKey(m, k)
if mmap == nil {
return nil
}
r := &Role{
ID: mmap["id"].(string),
Name: mmap["name"].(string),
}
return r
}
// https://discord.com/developers/docs/resources/channel#channel-object
type Channel struct {
ID string `json:"id"`
Type ChannelType `json:"type"`
GuildID string `json:"guild_id"`
Name string `json:"name"`
// More fields not yet present
}
func ChannelFromMap(m interface{}, k string) *Channel {
mmap := maybeGetKey(m, k)
if mmap == nil {
return nil
}
c := &Channel{
ID: mmap["id"].(string),
Type: ChannelType(mmap["type"].(float64)),
GuildID: maybeString(mmap, "guild_id"),
Name: maybeString(mmap, "name"),
}
return c
}
type MessageType int
// https://discord.com/developers/docs/resources/channel#message-object-message-types
const (
MessageTypeDefault MessageType = 0
MessageTypeRecipientAdd MessageType = 1
MessageTypeRecipientRemove MessageType = 2
MessageTypeCall MessageType = 3
MessageTypeChannelNameChange MessageType = 4
MessageTypeChannelIconChange MessageType = 5
MessageTypeChannelPinnedMessage MessageType = 6
MessageTypeGuildMemberJoin MessageType = 7
MessageTypeUserPremiumGuildSubscription MessageType = 8
MessageTypeUserPremiumGuildSubscriptionTier1 MessageType = 9
MessageTypeUserPremiumGuildSubscriptionTier2 MessageType = 10
MessageTypeUserPremiumGuildSubscriptionTier3 MessageType = 11
MessageTypeChannelFollowAdd MessageType = 12
MessageTypeGuildDiscoveryDisqualified MessageType = 14
MessageTypeGuildDiscoveryRequalified MessageType = 15
MessageTypeGuildDiscoveryGracePeriodInitialWarning MessageType = 16
MessageTypeGuildDiscoveryGracePeriodFinalWarning MessageType = 17
MessageTypeThreadCreated MessageType = 18
MessageTypeReply MessageType = 19
MessageTypeApplicationCommand MessageType = 20
MessageTypeThreadStarterMessage MessageType = 21
MessageTypeGuildInviteReminder MessageType = 22
)
type MessageFlags int
const (
MessageFlagCrossposted MessageFlags = 1 << iota
MessageFlagIsCrosspost
MessageFlagSuppressEmbeds
MessageFlagSourceMessageDeleted
MessageFlagUrgent
MessageFlagHasThread
MessageFlagEphemeral
MessageFlagLoading
MessageFlagFailedToMentionSomeRolesInThread
MessageFlagSuppressNotifications
MessageFlagIsVoiceMessage
)
// https://discord.com/developers/docs/resources/channel#message-object
type Message struct {
ID string `json:"id"`
ChannelID string `json:"channel_id"`
GuildID *string `json:"guild_id"`
Content string `json:"content"`
Author *User `json:"author"` // note that this may not be an actual valid user (see the docs)
Timestamp string `json:"timestamp"`
Type MessageType `json:"type"`
Flags MessageFlags `json:"flags"`
Attachments []Attachment `json:"attachments"`
Embeds []Embed `json:"embeds"`
originalMap map[string]interface{}
Backfilled bool
}
func (m *Message) JumpURL() string {
guildStr := "@me"
if m.GuildID != nil {
guildStr = *m.GuildID
}
return fmt.Sprintf("https://discord.com/channels/%s/%s/%s", guildStr, m.ChannelID, m.ID)
}
func (m *Message) Time() time.Time {
t, err := time.Parse(time.RFC3339Nano, m.Timestamp)
if err != nil {
panic(err)
}
return t
}
func (m *Message) ShortString() string {
return fmt.Sprintf("%s / %s: \"%s\" (%d attachments, %d embeds)", m.Timestamp, m.Author.Username, m.Content, len(m.Attachments), len(m.Embeds))
}
func (m *Message) OriginalHasFields(fields ...string) bool {
if m.originalMap == nil {
// If we don't know, we assume the fields are there.
// Usually this is because it came from their API, where we
// always have all fields.
return true
}
for _, field := range fields {
_, ok := m.originalMap[field]
if !ok {
return false
}
}
return true
}
func MessageFromMap(m interface{}, k string) *Message {
/*
Some gateway events, like MESSAGE_UPDATE, do not contain the
entire message body. So we need to be defensive on all fields here,
except the most basic identifying information.
*/
mmap := maybeGetKey(m, k)
if mmap == nil {
return nil
}
msg := Message{
ID: mmap["id"].(string),
ChannelID: mmap["channel_id"].(string),
GuildID: maybeStringP(mmap, "guild_id"),
Content: maybeString(mmap, "content"),
Author: UserFromMap(m, "author"),
Timestamp: maybeString(mmap, "timestamp"),
Type: MessageType(maybeInt(mmap, "type")),
Flags: MessageFlags(maybeInt(mmap, "flags")),
originalMap: mmap,
}
if iattachments, ok := mmap["attachments"]; ok {
attachments := iattachments.([]interface{})
for _, iattachment := range attachments {
msg.Attachments = append(msg.Attachments, *AttachmentFromMap(iattachment, ""))
}
}
if iembeds, ok := mmap["embeds"]; ok {
embeds := iembeds.([]interface{})
for _, iembed := range embeds {
msg.Embeds = append(msg.Embeds, *EmbedFromMap(iembed))
}
}
return &msg
}
// https://discord.com/developers/docs/resources/user#user-object
type User struct {
ID string `json:"id"`
Username string `json:"username"`
Discriminator string `json:"discriminator"`
Avatar *string `json:"avatar"`
IsBot bool `json:"bot"`
Locale string `json:"locale"`
Email string `json:"email"`
}
func UserFromMap(m interface{}, k string) *User {
mmap := maybeGetKey(m, k)
if mmap == nil {
return nil
}
u := User{
ID: mmap["id"].(string),
Username: mmap["username"].(string),
Discriminator: mmap["discriminator"].(string),
}
if isBot, ok := mmap["bot"]; ok {
u.IsBot = isBot.(bool)
}
return &u
}
type Guild struct {
ID string `json:"id"`
// Who cares about the rest tbh
}
func GuildFromMap(m interface{}, k string) *Guild {
mmap := maybeGetKey(m, k)
if mmap == nil {
return nil
}
g := Guild{
ID: mmap["id"].(string),
}
return &g
}
// https://discord.com/developers/docs/resources/guild#guild-member-object
type GuildMember struct {
User *User `json:"user"`
Nick *string `json:"nick"`
Avatar *string `json:"avatar"`
// more fields not yet handled here
}
func (gm *GuildMember) DisplayName() string {
if gm.Nick != nil {
return *gm.Nick
}
if gm.User != nil {
return gm.User.Username
}
return "<UNKNOWN USER>"
}
func GuildMemberFromMap(m interface{}, k string) *GuildMember {
mmap := maybeGetKey(m, k)
if mmap == nil {
return nil
}
gm := &GuildMember{
User: UserFromMap(m, "user"),
Nick: maybeStringP(mmap, "nick"),
Avatar: maybeStringP(mmap, "avatar"),
}
return gm
}
// https://discord.com/developers/docs/resources/channel#attachment-object
type Attachment struct {
ID string `json:"id"`
Filename string `json:"filename"`
ContentType *string `json:"content_type"`
Size int `json:"size"`
Url string `json:"url"`
ProxyUrl string `json:"proxy_url"`
Height *int `json:"height"`
Width *int `json:"width"`
}
func AttachmentFromMap(m interface{}, k string) *Attachment {
mmap := maybeGetKey(m, k)
if mmap == nil {
return nil
}
a := Attachment{
ID: mmap["id"].(string),
Filename: mmap["filename"].(string),
ContentType: maybeStringP(mmap, "content_type"),
Size: int(mmap["size"].(float64)),
Url: mmap["url"].(string),
ProxyUrl: mmap["proxy_url"].(string),
Height: maybeIntP(mmap, "height"),
Width: maybeIntP(mmap, "width"),
}
return &a
}
// https://discord.com/developers/docs/resources/channel#embed-object
type Embed struct {
Title *string `json:"title"`
Type *string `json:"type"`
Description *string `json:"description"`
Url *string `json:"url"`
Timestamp *string `json:"timestamp"`
Color *int `json:"color"`
Footer *EmbedFooter `json:"footer"`
Image *EmbedImage `json:"image"`
Thumbnail *EmbedThumbnail `json:"thumbnail"`
Video *EmbedVideo `json:"video"`
Provider *EmbedProvider `json:"provider"`
Author *EmbedAuthor `json:"author"`
Fields []EmbedField `json:"fields"`
}
type EmbedFooter struct {
Text string `json:"text"`
IconUrl *string `json:"icon_url"`
ProxyIconUrl *string `json:"proxy_icon_url"`
}
type EmbedImageish struct {
Url *string `json:"url"`
ProxyUrl *string `json:"proxy_url"`
Height *int `json:"height"`
Width *int `json:"width"`
}
type EmbedImage struct {
EmbedImageish
}
type EmbedThumbnail struct {
EmbedImageish
}
type EmbedVideo struct {
EmbedImageish
}
type EmbedProvider struct {
Name *string `json:"name"`
Url *string `json:"url"`
}
type EmbedAuthor struct {
Name *string `json:"name"`
Url *string `json:"url"`
IconUrl *string `json:"icon_url"`
ProxyIconUrl *string `json:"proxy_icon_url"`
}
type EmbedField struct {
Name string `json:"name"`
Value string `json:"value"`
Inline *bool `json:"inline"`
}
func EmbedFromMap(m interface{}) *Embed {
mmap := m.(map[string]interface{})
if mmap == nil {
return nil
}
e := Embed{
Title: maybeStringP(mmap, "title"),
Type: maybeStringP(mmap, "type"),
Description: maybeStringP(mmap, "description"),
Url: maybeStringP(mmap, "url"),
Timestamp: maybeStringP(mmap, "timestamp"),
Color: maybeIntP(mmap, "color"),
Footer: EmbedFooterFromMap(mmap, "footer"),
Image: EmbedImageFromMap(mmap, "image"),
Thumbnail: EmbedThumbnailFromMap(mmap, "thumbnail"),
Video: EmbedVideoFromMap(mmap, "video"),
Provider: EmbedProviderFromMap(mmap, "provider"),
Author: EmbedAuthorFromMap(mmap, "author"),
Fields: EmbedFieldsFromMap(mmap, "fields"),
}
return &e
}
func EmbedFooterFromMap(m map[string]interface{}, k string) *EmbedFooter {
f, ok := m[k]
if !ok {
return nil
}
fMap, ok := f.(map[string]interface{})
if !ok {
return nil
}
return &EmbedFooter{
Text: maybeString(fMap, "text"),
IconUrl: maybeStringP(fMap, "icon_url"),
ProxyIconUrl: maybeStringP(fMap, "proxy_icon_url"),
}
}
func EmbedImageFromMap(m map[string]interface{}, k string) *EmbedImage {
val, ok := m[k]
if !ok {
return nil
}
valMap, ok := val.(map[string]interface{})
if !ok {
return nil
}
return &EmbedImage{
EmbedImageish: EmbedImageish{
Url: maybeStringP(valMap, "url"),
ProxyUrl: maybeStringP(valMap, "proxy_url"),
Height: maybeIntP(valMap, "height"),
Width: maybeIntP(valMap, "width"),
},
}
}
func EmbedThumbnailFromMap(m map[string]interface{}, k string) *EmbedThumbnail {
val, ok := m[k]
if !ok {
return nil
}
valMap, ok := val.(map[string]interface{})
if !ok {
return nil
}
return &EmbedThumbnail{
EmbedImageish: EmbedImageish{
Url: maybeStringP(valMap, "url"),
ProxyUrl: maybeStringP(valMap, "proxy_url"),
Height: maybeIntP(valMap, "height"),
Width: maybeIntP(valMap, "width"),
},
}
}
func EmbedVideoFromMap(m map[string]interface{}, k string) *EmbedVideo {
val, ok := m[k]
if !ok {
return nil
}
valMap, ok := val.(map[string]interface{})
if !ok {
return nil
}
return &EmbedVideo{
EmbedImageish: EmbedImageish{
Url: maybeStringP(valMap, "url"),
ProxyUrl: maybeStringP(valMap, "proxy_url"),
Height: maybeIntP(valMap, "height"),
Width: maybeIntP(valMap, "width"),
},
}
}
func EmbedProviderFromMap(m map[string]interface{}, k string) *EmbedProvider {
val, ok := m[k]
if !ok {
return nil
}
valMap, ok := val.(map[string]interface{})
if !ok {
return nil
}
return &EmbedProvider{
Name: maybeStringP(valMap, "name"),
Url: maybeStringP(valMap, "url"),
}
}
func EmbedAuthorFromMap(m map[string]interface{}, k string) *EmbedAuthor {
val, ok := m[k]
if !ok {
return nil
}
valMap, ok := val.(map[string]interface{})
if !ok {
return nil
}
return &EmbedAuthor{
Name: maybeStringP(valMap, "name"),
Url: maybeStringP(valMap, "url"),
}
}
func EmbedFieldsFromMap(m map[string]interface{}, k string) []EmbedField {
val, ok := m[k]
if !ok {
return nil
}
valSlice, ok := val.([]interface{})
if !ok {
return nil
}
var result []EmbedField
for _, innerVal := range valSlice {
valMap, ok := innerVal.(map[string]interface{})
if !ok {
continue
}
result = append(result, EmbedField{
Name: maybeString(valMap, "name"),
Value: maybeString(valMap, "value"),
Inline: maybeBoolP(valMap, "inline"),
})
}
return result
}
// Data is always present on application command and message component interaction types. It is optional for future-proofing against new interaction types.
//
// Member is sent when the interaction is invoked in a guild, and User is sent when invoked in a DM.
//
// See https://discord.com/developers/docs/interactions/receiving-and-responding#interaction-object-interaction-structure
type Interaction struct {
ID string `json:"id"` // id of the interaction
ApplicationID string `json:"application_id"` // id of the application this interaction is for
Type InteractionType `json:"type"` // the type of interaction
Data *InteractionData `json:"data"` // the command data payload
GuildID string `json:"guild_id"` // the guild it was sent from
ChannelID string `json:"channel_id"` // the channel it was sent from
Member *GuildMember `json:"member"` // guild member data for the invoking user, including permissions
User *User `json:"user"` // user object for the invoking user, if invoked in a DM
Token string `json:"token"` // a continuation token for responding to the interaction
Version int `json:"version"` // read-only property, always 1
Message *Message `json:"message"` // for components, the message they were attached to
}
// https://discord.com/developers/docs/interactions/receiving-and-responding#interaction-object-interaction-type
type InteractionType int
const (
InteractionTypePing InteractionType = 1
InteractionTypeApplicationCommand InteractionType = 2
InteractionTypeMessageComponent InteractionType = 3
)
// See https://discord.com/developers/docs/interactions/receiving-and-responding#interaction-object-interaction-data-structure
type InteractionData struct {
// Fields for Application Commands
// See https://discord.com/developers/docs/interactions/application-commands#application-command-object-application-command-structure
ID string `json:"id"` // the ID of the invoked command
Name string `json:"name"` // the name of the invoked command
Type ApplicationCommandType `json:"type"` // the type of the invoked command
Resolved *ResolvedData `json:"resolved"` // converted users + roles + channels
Options []ApplicationCommandInteractionDataOption `json:"options"` // the params + values from the user
// Fields for Components
// TODO
// Fields for User Command and Message Command
TargetID string `json:"target_id"` // id the of user or message targetted by a user or message command
}
// See https://discord.com/developers/docs/interactions/receiving-and-responding#interaction-object-resolved-data-structure
type ResolvedData struct {
Users map[string]User `json:"users"`
Members map[string]GuildMember `json:"members"` // Partial Member objects are missing user, deaf and mute fields. If data for a Member is included, data for its corresponding User will also be included.
Roles map[string]Role `json:"roles"`
Channels map[string]Channel `json:"channels"` // Partial Channel objects only have id, name, type and permissions fields. Threads will also have thread_metadata and parent_id fields.
Messages map[string]Message `json:"messages"`
}
// See https://discord.com/developers/docs/interactions/receiving-and-responding#interaction-response-object-interaction-response-structure
type InteractionResponse struct {
Type InteractionCallbackType `json:"type"` // the type of response
Data *InteractionCallbackData `json:"data"` // an optional response message
}
// See https://discord.com/developers/docs/interactions/receiving-and-responding#interaction-response-object-interaction-callback-type
type InteractionCallbackType int
const (
InteractionCallbackTypePong InteractionCallbackType = 1 // ACK a Ping
InteractionCallbackTypeChannelMessageWithSource InteractionCallbackType = 4 // respond to an interaction with a message
InteractionCallbackTypeDeferredChannelMessageWithSource InteractionCallbackType = 5 // ACK an interaction and edit a response later, the user sees a loading state
InteractionCallbackTypeDeferredUpdateMessage InteractionCallbackType = 6 // for components, ACK an interaction and edit the original message later; the user does not see a loading state
InteractionCallbackTypeUpdateMessage InteractionCallbackType = 7 // for components, edit the message the component was attached to
)
type InteractionCallbackData struct {
TTS bool `json:"bool,omitempty"`
Content string `json:"content,omitempty"`
Embeds []Embed `json:"embeds,omitempty"`
// TODO: Allowed mentions
Flags InteractionCallbackDataFlags `json:"flags,omitempty"`
// TODO: Components
}
type InteractionCallbackDataFlags int
const (
FlagEphemeral InteractionCallbackDataFlags = 1 << 6
)
type ApplicationCommandType int
const (
ApplicationCommandTypeChatInput ApplicationCommandType = 1 // Slash commands; a text-based command that shows up when a user types `/`
ApplicationCommandTypeUser ApplicationCommandType = 2 // A UI-based command that shows up when you right click or tap on a user
ApplicationCommandTypeMessage ApplicationCommandOptionType = 3 // A UI-based command that shows up when you right click or tap on a message
)
// Required `options` must be listed before optional options
type ApplicationCommandOption struct {
Type ApplicationCommandOptionType `json:"type"` // the type of option
Name string `json:"name"` // 1-32 character name
Description string `json:"description"` // 1-100 character description
Required bool `json:"required"` // if the parameter is required or optional--default false
Choices []ApplicationCommandOptionChoice `json:"choices"` // choices for STRING, INTEGER, and NUMBER types for the user to pick from, max 25
Options []ApplicationCommandOption `json:"options"` // if the option is a subcommand or subcommand group type, this nested options will be the parameters
}
type ApplicationCommandOptionType int
const (
ApplicationCommandOptionTypeSubCommand ApplicationCommandOptionType = 1
ApplicationCommandOptionTypeSubCommandGroup ApplicationCommandOptionType = 2
ApplicationCommandOptionTypeString ApplicationCommandOptionType = 3
ApplicationCommandOptionTypeInteger ApplicationCommandOptionType = 4 // Any integer between -2^53 and 2^53
ApplicationCommandOptionTypeBoolean ApplicationCommandOptionType = 5
ApplicationCommandOptionTypeUser ApplicationCommandOptionType = 6
ApplicationCommandOptionTypeChannel ApplicationCommandOptionType = 7 // Includes all channel types + categories
ApplicationCommandOptionTypeRole ApplicationCommandOptionType = 8
ApplicationCommandOptionTypeMentionable ApplicationCommandOptionType = 9 // Includes users and roles
ApplicationCommandOptionTypeNumber ApplicationCommandOptionType = 10 // Any double between -2^53 and 2^53
)
// If you specify `choices` for an option, they are the only valid values for a user to pick
type ApplicationCommandOptionChoice struct {
Name string `json:"name"` // 1-100 character choice name
Value interface{} `json:"value"` // value of the choice, up to 100 characters if string
}
// All options have names, and an option can either be a parameter and input
// value--in which case Value will be set--or it can denote a subcommand or
// group--in which case it will contain a top-level key and another array
// of Options.
//
// Value and Options are mutually exclusive.
type ApplicationCommandInteractionDataOption struct {
Name string `json:"name"`
Type ApplicationCommandOptionType `json:"type"`
Value interface{} `json:"value"` // the value of the pair
Options []ApplicationCommandInteractionDataOption `json:"options"` // present if this option is a group or subcommand
}
func InteractionFromMap(m interface{}, k string) *Interaction {
mmap := maybeGetKey(m, k)
if mmap == nil {
return nil
}
i := &Interaction{
ID: mmap["id"].(string),
ApplicationID: mmap["application_id"].(string),
Type: InteractionType(mmap["type"].(float64)),
Data: InteractionDataFromMap(m, "data"),
GuildID: maybeString(mmap, "guild_id"),
ChannelID: maybeString(mmap, "channel_id"),
Member: GuildMemberFromMap(mmap, "member"),
User: UserFromMap(mmap, "user"),
Token: mmap["token"].(string),
Version: int(mmap["version"].(float64)),
Message: MessageFromMap(mmap, "message"),
}
return i
}
func InteractionDataFromMap(m interface{}, k string) *InteractionData {
mmap := maybeGetKey(m, k)
if mmap == nil {
return nil
}
d := &InteractionData{
ID: mmap["id"].(string),
Name: mmap["name"].(string),
Type: ApplicationCommandType(mmap["type"].(float64)),
Resolved: ResolvedDataFromMap(mmap, "resolved"),
TargetID: maybeString(mmap, "target_id"),
}
if ioptions, ok := mmap["options"]; ok {
options := ioptions.([]interface{})
for _, ioption := range options {
d.Options = append(d.Options, *ApplicationCommandInteractionDataOptionFromMap(ioption, ""))
}
}
return d
}
func ResolvedDataFromMap(m interface{}, k string) *ResolvedData {
mmap := maybeGetKey(m, k)
if mmap == nil {
return nil
}
d := &ResolvedData{}
if iusers, ok := mmap["users"]; ok {
users := iusers.(map[string]interface{})
d.Users = make(map[string]User)
for id, iuser := range users {
d.Users[id] = *UserFromMap(iuser, "")
}
}
if imembers, ok := mmap["members"]; ok {
members := imembers.(map[string]interface{})
d.Members = make(map[string]GuildMember)
for id, imember := range members {
member := *GuildMemberFromMap(imember, "")
user := d.Users[id]
member.User = &user
d.Members[id] = member
}
}
if iroles, ok := mmap["roles"]; ok {
roles := iroles.(map[string]interface{})
d.Roles = make(map[string]Role)
for id, irole := range roles {
d.Roles[id] = *RoleFromMap(irole, "")
}
}
if ichannels, ok := mmap["channels"]; ok {
channels := ichannels.(map[string]interface{})
d.Channels = make(map[string]Channel)
for id, ichannel := range channels {
d.Channels[id] = *ChannelFromMap(ichannel, "")
}
}
if imessages, ok := mmap["messages"]; ok {
messages := imessages.(map[string]interface{})
d.Messages = make(map[string]Message)
for id, imessage := range messages {
d.Messages[id] = *MessageFromMap(imessage, "")
}
}
return d
}
func ApplicationCommandInteractionDataOptionFromMap(m interface{}, k string) *ApplicationCommandInteractionDataOption {
mmap := maybeGetKey(m, k)
if mmap == nil {
return nil
}
o := &ApplicationCommandInteractionDataOption{
Name: mmap["name"].(string),
Type: ApplicationCommandOptionType(mmap["type"].(float64)),
Value: mmap["value"],
}
if ioptions, ok := mmap["options"]; ok {
options := ioptions.([]interface{})
for _, ioption := range options {
o.Options = append(o.Options, *ApplicationCommandInteractionDataOptionFromMap(ioption, ""))
}
}
return o
}
// If called without a key, returns m. Otherwise, returns m[k].
// If m[k] does not exist, returns nil.
//
// The intent is to allow the ThingFromMap functions to be flexibly called,
// either with the data in question as the root (no key) or as a child of
// another object (with a key).
func maybeGetKey(m interface{}, k string) map[string]interface{} {
if k == "" {
return m.(map[string]interface{})
} else {
mmap := m.(map[string]interface{})
if mk, ok := mmap[k]; ok {
return mk.(map[string]interface{})
} else {
return nil
}
}
}
func maybeString(m map[string]interface{}, k string) string {
val, ok := m[k]
if !ok {
return ""
}
return val.(string)
}
func maybeStringP(m map[string]interface{}, k string) *string {
val, ok := m[k]
if !ok || val == nil {
return nil
}
strval := val.(string)
return &strval
}
func maybeInt(m map[string]interface{}, k string) int {
val, ok := m[k]
if !ok {
return 0
}
return int(val.(float64))
}
func maybeIntP(m map[string]interface{}, k string) *int {
val, ok := m[k]
if !ok || val == nil {
return nil
}
intval := int(val.(float64))
return &intval
}
func maybeBool(m map[string]interface{}, k string) bool {
val, ok := m[k]
if !ok {
return false
}
return val.(bool)
}
func maybeBoolP(m map[string]interface{}, k string) *bool {
val, ok := m[k]
if !ok || val == nil {
return nil
}
boolval := val.(bool)
return &boolval
}
func maybeArray(m map[string]any, k string) []any {
val, ok := m[k]
if !ok || val == nil {
return nil
}
return val.([]any)
}