2023-07-07 16:25:49 +00:00
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import argparse
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2023-07-08 22:21:01 +00:00
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from datetime import datetime
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2023-07-08 14:22:29 +00:00
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import glob
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2023-07-07 16:25:49 +00:00
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import os
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import platform
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2023-07-08 14:22:29 +00:00
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import urllib.request
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import shutil
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2023-07-07 16:25:49 +00:00
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import subprocess
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2023-07-08 14:22:29 +00:00
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from zipfile import ZipFile
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2023-07-07 16:25:49 +00:00
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2023-07-07 23:22:13 +00:00
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import checksum
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from log import *
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from utils import pushd, removeall
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2023-07-15 21:23:05 +00:00
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ANGLE_VERSION = "2023-07-09"
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2023-07-07 16:25:49 +00:00
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def attach_build_runtime(subparsers):
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build = subparsers.add_parser("build-runtime", help="TODO")
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build.add_argument("--release", action="store_true", help="compile Orca in release mode (default is debug)")
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build.set_defaults(func=shellish(build_runtime))
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def build_runtime(args):
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2023-07-07 23:22:13 +00:00
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ensure_programs()
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ensure_angle()
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2023-07-07 16:25:49 +00:00
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build_milepost("lib", args.release)
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2023-07-07 23:22:13 +00:00
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2023-07-07 16:25:49 +00:00
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def build_milepost(target, release):
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print("Building milepost...")
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with pushd("milepost"):
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os.makedirs("bin", exist_ok=True)
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os.makedirs("lib", exist_ok=True)
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os.makedirs("resources", exist_ok=True)
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if target == "lib":
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2023-07-08 22:21:01 +00:00
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if platform.system() == "Windows":
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build_milepost_lib_win(release)
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elif platform.system() == "Darwin":
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2023-07-07 16:25:49 +00:00
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build_milepost_lib_mac(release)
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else:
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log_error(f"can't build milepost for unknown platform '{platform.system()}'")
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exit(1)
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2023-07-07 16:25:49 +00:00
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elif target == "test":
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with pushd("examples/test_app"):
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# TODO?
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subprocess.run(["./build.sh"])
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elif target == "clean":
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removeall("bin")
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else:
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log_error(f"unrecognized milepost target '{target}'")
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2023-07-07 16:25:49 +00:00
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exit(1)
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2023-07-07 23:22:13 +00:00
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2023-07-08 22:21:01 +00:00
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def build_milepost_lib_win(release):
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# TODO(ben): delete embed_text.py
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embed_text_glsl("src\\glsl_shaders.h", "glsl_", [
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"src\\glsl_shaders\\common.glsl",
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"src\\glsl_shaders\\blit_vertex.glsl",
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"src\\glsl_shaders\\blit_fragment.glsl",
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"src\\glsl_shaders\\path_setup.glsl",
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"src\\glsl_shaders\\segment_setup.glsl",
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"src\\glsl_shaders\\backprop.glsl",
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"src\\glsl_shaders\\merge.glsl",
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"src\\glsl_shaders\\raster.glsl",
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])
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includes = [
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"/I", "src",
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"/I", "src/util",
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"/I", "src/platform",
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"/I", "ext",
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"/I", "ext/angle_headers",
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]
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libs = [
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"user32.lib",
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"opengl32.lib",
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"gdi32.lib",
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"shcore.lib",
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"delayimp.lib",
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"dwmapi.lib",
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"comctl32.lib",
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"ole32.lib",
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"shell32.lib",
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"shlwapi.lib",
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"/LIBPATH:./bin",
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"libEGL.dll.lib",
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"libGLESv2.dll.lib",
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"/DELAYLOAD:libEGL.dll",
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"/DELAYLOAD:libGLESv2.dll",
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]
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subprocess.run([
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"cl",
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"/we4013", "/Zi", "/Zc:preprocessor",
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"/DMP_BUILD_DLL",
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"/std:c11",
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*includes,
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"src/milepost.c", "/Fo:bin/milepost.o",
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"/LD", "/link",
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"/MANIFEST:EMBED", "/MANIFESTINPUT:src/win32_manifest.xml",
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*libs,
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"/OUT:bin/milepost.dll",
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"/IMPLIB:bin/milepost.dll.lib",
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], check=True)
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2023-07-07 16:25:49 +00:00
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def build_milepost_lib_mac(release):
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sdk_dir = "/Library/Developer/CommandLineTools/SDKs/MacOSX.sdk"
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flags = ["-mmacos-version-min=10.15.4", "-maes"]
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cflags = ["-std=c11"]
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debug_flags = ["-O3"] if release else ["-g", "-DDEBUG", "-DLOG_COMPILE_DEBUG"]
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ldflags = [f"-L{sdk_dir}/usr/lib", f"-F{sdk_dir}/System/Library/Frameworks/"]
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includes = ["-Isrc", "-Isrc/util", "-Isrc/platform", "-Iext", "-Iext/angle_headers"]
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# compile metal shader
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subprocess.run([
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"xcrun", "-sdk", "macosx", "metal",
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# TODO: shaderFlagParam
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"-fno-fast-math", "-c",
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"-o", "lib/mtl_renderer.air",
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"src/mtl_renderer.metal",
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], check=True)
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subprocess.run([
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"xcrun", "-sdk", "macosx", "metallib",
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"-o", "lib/mtl_renderer.metallib",
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"lib/mtl_renderer.air",
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], check=True)
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# compile milepost. We use one compilation unit for all C code, and one
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# compilation unit for all Objective-C code
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subprocess.run([
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"clang",
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*debug_flags, "-c",
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"-o", "bin/milepost_c.o",
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*cflags, *flags, *includes,
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"src/milepost.c"
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], check=True)
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subprocess.run([
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"clang",
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*debug_flags, "-c",
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"-o", "bin/milepost_objc.o",
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*flags, *includes,
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"src/milepost.m"
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], check=True)
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# build dynamic library
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subprocess.run([
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"ld",
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*ldflags, "-dylib",
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"-o", "bin/libmilepost.dylib",
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"bin/milepost_c.o", "bin/milepost_objc.o",
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"-Llib", "-lc",
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"-framework", "Carbon", "-framework", "Cocoa", "-framework", "Metal", "-framework", "QuartzCore",
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"-weak-lEGL", "-weak-lGLESv2",
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], check=True)
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# change dependent libs path to @rpath
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subprocess.run([
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"install_name_tool",
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"-change", "./libEGL.dylib", "@rpath/libEGL.dylib",
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"bin/libmilepost.dylib",
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], check=True)
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subprocess.run([
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"install_name_tool",
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"-change", "./libGLESv2.dylib", "@rpath/libGLESv2.dylib",
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"bin/libmilepost.dylib",
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], check=True)
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# add executable path to rpath. Client executable can still add its own
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# rpaths if needed, e.g. @executable_path/libs/ etc.
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subprocess.run([
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"install_name_tool",
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"-id", "@rpath/libmilepost.dylib",
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"bin/libmilepost.dylib",
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], check=True)
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def ensure_programs():
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if platform.system() == "Windows":
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try:
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subprocess.run(["cl"], stdout=subprocess.DEVNULL, stderr=subprocess.DEVNULL)
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except FileNotFoundError:
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msg = log_error("MSVC was not found on your system.")
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msg.more("If you have already installed Visual Studio, make sure you are running in a")
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msg.more("Visual Studio command prompt or you have run vcvarsall.bat. Otherwise, download")
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msg.more("and install Visual Studio: https://visualstudio.microsoft.com/")
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exit(1)
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2023-07-07 23:22:13 +00:00
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try:
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subprocess.run(["clang", "-v"], stdout=subprocess.DEVNULL, stderr=subprocess.DEVNULL)
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except FileNotFoundError:
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msg = log_error("clang was not found on your system.")
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if platform.system() == "Windows":
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msg.more("We recommend installing clang via the Visual Studio installer.")
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elif platform.system() == "Darwin":
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msg.more("Run the following to install it:")
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msg.more()
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msg.more(" brew install llvm")
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msg.more()
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exit(1)
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# TODO(ben): Check for xcode command line tools
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def ensure_angle():
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checkfiles = None
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if platform.system() == "Windows":
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checkfiles = [
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"milepost/lib/libEGL.dll",
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"milepost/lib/libGLESv2.dll",
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]
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elif platform.system() == "Darwin":
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if platform.machine() == "arm64":
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log_warning(f"automated ANGLE builds are not yet available for Apple silicon")
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return
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checkfiles = [
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"milepost/lib/libEGL.dylib",
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"milepost/lib/libGLESv2.dylib",
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]
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2023-07-07 23:22:13 +00:00
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if checkfiles is None:
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log_warning("could not verify if the correct version of ANGLE is present; the build will probably fail.")
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return
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angle_exists = True
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for file in checkfiles:
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if not os.path.isfile(file):
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print(f"Required ANGLE file {file} not found.")
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angle_exists = False
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break
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if not checksum.checkfile(file):
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angle_exists = False
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log_warning("wrong version of ANGLE libraries installed")
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break
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if not angle_exists:
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download_angle()
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def download_angle():
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print("Downloading ANGLE...")
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if platform.system() == "Windows":
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build = "windows-2019"
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extension = "dll"
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elif platform.system() == "Darwin":
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# TODO(ben): make universal dylibs
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build = "macos-12"
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extension = "dylib"
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else:
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log_error(f"could not automatically download ANGLE for unknown platform {platform.system()}")
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return
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2023-07-08 22:21:01 +00:00
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os.makedirs("scripts/files", exist_ok=True)
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filename = f"angle-{build}-{ANGLE_VERSION}.zip"
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filepath = f"scripts/files/{filename}"
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url = f"https://github.com/HandmadeNetwork/build-angle/releases/download/{ANGLE_VERSION}/{filename}"
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with urllib.request.urlopen(url) as response:
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with open(filepath, "wb") as out:
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shutil.copyfileobj(response, out)
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2023-07-08 22:21:01 +00:00
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if not checksum.checkfile(filepath):
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log_error(f"ANGLE download did not match checksum")
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exit(1)
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2023-07-15 21:23:05 +00:00
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print("Extracting ANGLE...")
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with ZipFile(filepath, "r") as anglezip:
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2023-07-08 14:22:29 +00:00
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anglezip.extractall(path="scripts/files")
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for filepath in glob.glob(f"scripts/files/angle/bin/*.{extension}"):
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2023-07-15 21:23:05 +00:00
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os.makedirs("milepost/lib", exist_ok=True)
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shutil.copy(filepath, "milepost/lib")
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2023-07-08 22:21:01 +00:00
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def embed_text_glsl(outputpath, prefix, shaders):
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output = open(outputpath, "w")
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output.write("/*********************************************************************\n")
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output.write("*\n")
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output.write("*\tfile: %s\n" % os.path.basename(outputpath))
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output.write("*\tnote: string literals auto-generated by build_runtime.py\n")
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output.write("*\tdate: %s\n" % datetime.now().strftime("%d/%m%Y"))
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output.write("*\n")
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output.write("**********************************************************************/\n")
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outSymbol = (os.path.splitext(os.path.basename(outputpath))[0]).upper()
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output.write("#ifndef __%s_H__\n" % outSymbol)
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output.write("#define __%s_H__\n" % outSymbol)
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output.write("\n\n")
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for fileName in shaders:
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f = open(fileName, "r")
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lines = f.read().splitlines()
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output.write("//NOTE: string imported from %s\n" % fileName)
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stringName = os.path.splitext(os.path.basename(fileName))[0]
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output.write(f"const char* {prefix}{stringName} = ")
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for line in lines:
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output.write("\n\"%s\\n\"" % line)
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output.write(";\n\n")
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f.close()
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output.write("#endif // __%s_H__\n" % outSymbol)
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output.close()
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