2023-04-12 14:21:03 +00:00
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/************************************************************//**
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*
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* @file: wasm_main.cpp
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* @author: Martin Fouilleul
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* @date: 14/08/2022
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* @revision:
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*
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*****************************************************************/
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2023-04-14 09:48:36 +00:00
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2023-04-12 14:21:03 +00:00
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#include"keys.h"
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2023-04-14 09:48:36 +00:00
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#include"graphics.h"
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2023-04-12 14:21:03 +00:00
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2023-04-14 09:48:36 +00:00
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#include"orca.h"
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#define M_PI 3.14159265358979323846
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extern float cosf(float x);
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extern float sinf(float x);
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2023-04-26 12:57:12 +00:00
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const mg_color paddleColor = {1, 0, 0, 1};
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mp_rect paddle = {200, 40, 200, 40};
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const mg_color ballColor = {1, 1, 0, 1};
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mp_rect ball = {200, 200, 60, 60};
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vec2 velocity = {10, 10};
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vec2 frameSize = {100, 100};
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bool leftDown = false;
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bool rightDown = false;
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mg_canvas canvas;
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mg_surface surface;
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mg_surface mg_surface_main(void);
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void OnInit(void)
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{
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//TODO create surface for main window
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surface = mg_surface_main();
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canvas = mg_canvas_create();
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2023-05-09 16:44:23 +00:00
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file_handle file = file_open(STR8("test_file.txt") , IO_OPEN_CREATE | IO_OPEN_WRITE);
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file_close(file);
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}
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void OnFrameResize(u32 width, u32 height)
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{
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log_info("frame resize %u, %u", width, height);
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frameSize.x = width;
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frameSize.y = height;
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}
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void OnMouseDown(int button)
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{
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log_info("mouse down!");
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}
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void OnKeyDown(int key)
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{
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if(key == KEY_SPACE)
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{
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log_error("(this is just for testing errors)");
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return;
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}
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if(key == KEY_ENTER)
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{
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log_warning("(this is just for testing warning)");
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return;
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}
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log_info("key down: %i", key);
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if(key == KEY_LEFT)
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{
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leftDown = true;
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}
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if(key == KEY_RIGHT)
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{
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rightDown = true;
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}
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}
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void OnKeyUp(int key)
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{
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if(key == KEY_ENTER || key == KEY_SPACE)
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{
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return;
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}
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log_info("key up: %i", key);
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if(key == KEY_LEFT)
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{
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leftDown = false;
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}
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if(key == KEY_RIGHT)
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{
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rightDown = false;
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}
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}
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void OnFrameRefresh(void)
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{
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f32 aspect = frameSize.x/frameSize.y;
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if(leftDown)
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{
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paddle.x -= 10;
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}
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else if(rightDown)
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{
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paddle.x += 10;
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}
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paddle.x = Clamp(paddle.x, 0, frameSize.x - paddle.w);
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ball.x += velocity.x;
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ball.y += velocity.y;
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ball.x = Clamp(ball.x, 0, frameSize.x - ball.w);
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ball.y = Clamp(ball.y, 0, frameSize.y - ball.h);
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if(ball.x + ball.w >= frameSize.x)
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{
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velocity.x = -10;
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}
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if(ball.x <= 0)
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{
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velocity.x = +10;
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}
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if(ball.y + ball.h >= frameSize.y)
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{
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velocity.y = -10;
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}
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if(ball.y <= paddle.y + paddle.h
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&& ball.x+ball.w >= paddle.x
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&& ball.x <= paddle.x + paddle.w
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&& velocity.y < 0)
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{
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velocity.y *= -1;
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ball.y = paddle.y + paddle.h;
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log_info("PONG!");
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}
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if(ball.y <= 0)
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{
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ball.x = frameSize.x/2. - ball.w;
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ball.y = frameSize.y/2. - ball.h;
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}
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2023-04-26 12:57:12 +00:00
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mg_canvas_set_current(canvas);
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mg_set_color_rgba(0, 1, 1, 1);
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mg_clear();
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mg_mat2x3 transform = {1, 0, 0,
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0, -1, frameSize.y};
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mg_matrix_push(transform);
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mg_set_color(paddleColor);
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mg_rectangle_fill(paddle.x, paddle.y, paddle.w, paddle.h);
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mg_set_color(ballColor);
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mg_circle_fill(ball.x+ball.w/2, ball.y + ball.w/2, ball.w/2.);
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2023-04-26 12:57:12 +00:00
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mg_matrix_pop();
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mg_surface_prepare(surface);
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mg_render(surface, canvas);
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mg_surface_present(surface);
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}
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