2023-08-19 12:49:23 +00:00
|
|
|
/************************************************************/ /**
|
2022-12-26 17:33:31 +00:00
|
|
|
*
|
|
|
|
* @file: main.cpp
|
|
|
|
* @author: Martin Fouilleul
|
|
|
|
* @date: 30/07/2022
|
|
|
|
* @revision:
|
|
|
|
*
|
|
|
|
*****************************************************************/
|
2023-08-19 12:49:23 +00:00
|
|
|
#include <stdlib.h>
|
|
|
|
#include <string.h>
|
2022-12-26 17:33:31 +00:00
|
|
|
|
|
|
|
#define _USE_MATH_DEFINES //NOTE: necessary for MSVC
|
2023-08-19 12:49:23 +00:00
|
|
|
#include <math.h>
|
2022-12-26 17:33:31 +00:00
|
|
|
|
2023-08-19 12:49:23 +00:00
|
|
|
#include "milepost.h"
|
|
|
|
#include "mtl_surface.h"
|
2022-12-26 17:33:31 +00:00
|
|
|
|
|
|
|
#define LOG_SUBSYSTEM "Main"
|
|
|
|
|
2023-08-19 12:49:23 +00:00
|
|
|
#import <Metal/Metal.h>
|
|
|
|
#import <QuartzCore/CAMetalLayer.h>
|
2022-12-26 17:33:31 +00:00
|
|
|
|
2023-08-19 12:49:23 +00:00
|
|
|
#include "vertex.h"
|
2022-12-26 17:33:31 +00:00
|
|
|
|
2023-08-19 12:49:23 +00:00
|
|
|
static const my_vertex triangle[3] = { { { 250, -250 }, { 1, 0, 0, 1 } },
|
|
|
|
{ { -250, -250 }, { 0, 1, 0, 1 } },
|
|
|
|
{ { 0, 250 }, { 0, 0, 1, 1 } } };
|
2022-12-26 17:33:31 +00:00
|
|
|
|
|
|
|
int main()
|
|
|
|
{
|
2023-08-19 12:49:23 +00:00
|
|
|
LogLevel(LOG_LEVEL_DEBUG);
|
|
|
|
|
|
|
|
mp_init();
|
|
|
|
|
|
|
|
mp_rect rect = { .x = 100, .y = 100, .w = 800, .h = 600 };
|
|
|
|
mp_window window = mp_window_create(rect, "test", 0);
|
|
|
|
|
|
|
|
//NOTE: create surface
|
|
|
|
mg_surface surface = mg_surface_create_for_window(window, MG_BACKEND_METAL);
|
|
|
|
|
|
|
|
//NOTE(martin): load the library
|
|
|
|
id<MTLDevice> device = MTLCreateSystemDefaultDevice();
|
|
|
|
|
|
|
|
str8 shaderPath = path_executable_relative(mem_scratch(), STR8("triangle_shader.metallib"));
|
|
|
|
const char* shaderPathCString = str8_to_cstring(mem_scratch(), shaderPath);
|
|
|
|
NSString* metalFileName = [[NSString alloc] initWithCString:shaderPathCString encoding:NSUTF8StringEncoding];
|
|
|
|
NSError* err = 0;
|
|
|
|
id<MTLLibrary> library = [device newLibraryWithFile:metalFileName error:&err];
|
|
|
|
if(err != nil)
|
|
|
|
{
|
|
|
|
const char* errStr = [[err localizedDescription] UTF8String];
|
|
|
|
printf("error : %s\n", errStr);
|
|
|
|
return (-1);
|
|
|
|
}
|
|
|
|
id<MTLFunction> vertexFunction = [library newFunctionWithName:@"VertexShader"];
|
|
|
|
id<MTLFunction> fragmentFunction = [library newFunctionWithName:@"FragmentShader"];
|
|
|
|
|
|
|
|
//NOTE(martin): create a render pipeline
|
|
|
|
MTLRenderPipelineDescriptor* pipelineStateDescriptor = [[MTLRenderPipelineDescriptor alloc] init];
|
|
|
|
pipelineStateDescriptor.label = @"My simple pipeline";
|
|
|
|
pipelineStateDescriptor.vertexFunction = vertexFunction;
|
|
|
|
pipelineStateDescriptor.fragmentFunction = fragmentFunction;
|
|
|
|
|
|
|
|
CAMetalLayer* layer = mg_mtl_surface_layer(surface);
|
|
|
|
pipelineStateDescriptor.colorAttachments[0].pixelFormat = layer.pixelFormat;
|
|
|
|
|
|
|
|
id<MTLRenderPipelineState> pipelineState = [device newRenderPipelineStateWithDescriptor:pipelineStateDescriptor error:&err];
|
|
|
|
if(err != nil)
|
|
|
|
{
|
|
|
|
const char* errStr = [[err localizedDescription] UTF8String];
|
|
|
|
printf("error : %s\n", errStr);
|
|
|
|
return (-1);
|
|
|
|
}
|
|
|
|
|
|
|
|
// start app
|
|
|
|
|
|
|
|
mp_window_bring_to_front(window);
|
|
|
|
mp_window_focus(window);
|
|
|
|
|
|
|
|
while(!mp_should_quit())
|
|
|
|
{
|
|
|
|
mp_pump_events(0);
|
|
|
|
mp_event event = { 0 };
|
|
|
|
while(mp_next_event(&event))
|
|
|
|
{
|
|
|
|
switch(event.type)
|
|
|
|
{
|
|
|
|
case MP_EVENT_WINDOW_CLOSE:
|
|
|
|
{
|
|
|
|
mp_request_quit();
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
|
|
|
|
default:
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
vector_uint2 viewportSize;
|
|
|
|
viewportSize.x = 800;
|
|
|
|
viewportSize.y = 600;
|
|
|
|
|
|
|
|
mg_surface_prepare(surface);
|
|
|
|
id<CAMetalDrawable> drawable = mg_mtl_surface_drawable(surface);
|
|
|
|
id<MTLCommandBuffer> commandBuffer = mg_mtl_surface_command_buffer(surface);
|
|
|
|
|
|
|
|
MTLRenderPassDescriptor* renderPassDescriptor = [MTLRenderPassDescriptor renderPassDescriptor];
|
|
|
|
renderPassDescriptor.colorAttachments[0].texture = drawable.texture;
|
|
|
|
renderPassDescriptor.colorAttachments[0].storeAction = MTLStoreActionStore;
|
|
|
|
id<MTLRenderCommandEncoder> encoder = [commandBuffer renderCommandEncoderWithDescriptor:renderPassDescriptor];
|
|
|
|
|
|
|
|
//Set the pipeline state
|
|
|
|
[encoder setRenderPipelineState:pipelineState];
|
|
|
|
|
|
|
|
//Send data to the shader and add draw call
|
|
|
|
[encoder setVertexBytes:triangle length:sizeof(triangle) atIndex:vertexInputIndexVertices];
|
|
|
|
[encoder setVertexBytes:&viewportSize length:sizeof(viewportSize) atIndex:vertexInputIndexViewportSize];
|
|
|
|
[encoder drawPrimitives:MTLPrimitiveTypeTriangle vertexStart:0 vertexCount:3];
|
|
|
|
[encoder endEncoding];
|
|
|
|
|
|
|
|
mg_surface_present(surface);
|
|
|
|
}
|
|
|
|
|
|
|
|
mp_terminate();
|
|
|
|
|
|
|
|
return (0);
|
2022-12-26 17:33:31 +00:00
|
|
|
}
|