* put libEGL.dll and libGLESv2.dll in same directory as executable
Debugging
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in renderdoc, set env variables
RENDERDOC_HOOK_EGL 0 (if you want to trace underlying native API)
RENDERDOC_HOOK_EGL 1 (if you want to trace EGL calls. You also need to put libEGL in the renderdoc folder so it's found when capturing stuff. Unfortunately though, that seems to provoke crashes...)
ANGLE_ENABLE_DEBUG_MARKERS 1 (to turn on debug markers)