2023-02-07 12:24:14 +00:00
|
|
|
/************************************************************//**
|
|
|
|
*
|
|
|
|
* @file: gl_canvas.c
|
|
|
|
* @author: Martin Fouilleul
|
|
|
|
* @date: 29/01/2023
|
|
|
|
* @revision:
|
|
|
|
*
|
|
|
|
*****************************************************************/
|
|
|
|
#include"graphics_internal.h"
|
|
|
|
#include"macro_helpers.h"
|
|
|
|
#include"gles_canvas_shaders.h"
|
|
|
|
|
|
|
|
#define LOG_SUBSYSTEM "Graphics"
|
|
|
|
|
|
|
|
typedef struct mg_gl_canvas_backend
|
|
|
|
{
|
|
|
|
mg_canvas_backend interface;
|
|
|
|
mg_surface surface;
|
|
|
|
|
|
|
|
GLint dummyVertexBuffer;
|
|
|
|
GLint vertexBuffer;
|
2023-02-07 17:59:51 +00:00
|
|
|
GLint shapeBuffer;
|
2023-02-07 12:24:14 +00:00
|
|
|
GLint indexBuffer;
|
|
|
|
GLint tileCounterBuffer;
|
|
|
|
GLint tileArrayBuffer;
|
|
|
|
GLint clearCounterProgram;
|
|
|
|
GLint tileProgram;
|
|
|
|
GLint sortProgram;
|
|
|
|
GLint drawProgram;
|
|
|
|
GLint blitProgram;
|
|
|
|
|
|
|
|
GLint outTexture;
|
|
|
|
|
|
|
|
char* indexMapping;
|
|
|
|
char* vertexMapping;
|
2023-02-07 17:59:51 +00:00
|
|
|
char* shapeMapping;
|
2023-02-07 12:24:14 +00:00
|
|
|
|
|
|
|
} mg_gl_canvas_backend;
|
|
|
|
|
|
|
|
mg_gl_surface* mg_gl_canvas_get_surface(mg_gl_canvas_backend* canvas)
|
|
|
|
{
|
|
|
|
mg_gl_surface* res = 0;
|
|
|
|
mg_surface_data* data = mg_surface_data_from_handle(canvas->surface);
|
|
|
|
if(data && data->backend == MG_BACKEND_GL)
|
|
|
|
{
|
|
|
|
res = (mg_gl_surface*)data;
|
|
|
|
}
|
|
|
|
return(res);
|
|
|
|
}
|
|
|
|
|
|
|
|
//NOTE: debugger
|
|
|
|
typedef struct debug_vertex
|
|
|
|
{
|
|
|
|
vec4 cubic;
|
2023-02-07 17:59:51 +00:00
|
|
|
vec2 pos;
|
2023-02-07 12:24:14 +00:00
|
|
|
int zIndex;
|
2023-02-07 17:59:51 +00:00
|
|
|
u8 pad[4];
|
2023-02-07 12:24:14 +00:00
|
|
|
} debug_vertex;
|
|
|
|
|
2023-02-07 17:59:51 +00:00
|
|
|
typedef struct debug_shape
|
|
|
|
{
|
|
|
|
vec4 color;
|
|
|
|
vec4 clip;
|
|
|
|
vec2 uv;
|
|
|
|
u8 pad[8];
|
|
|
|
} debug_shape;
|
2023-02-07 12:24:14 +00:00
|
|
|
|
|
|
|
#define LayoutNext(prevName, prevType, nextType) \
|
|
|
|
AlignUpOnPow2(_cat3_(LAYOUT_, prevName, _OFFSET)+_cat3_(LAYOUT_, prevType, _SIZE), _cat3_(LAYOUT_, nextType, _ALIGN))
|
|
|
|
|
|
|
|
enum {
|
|
|
|
LAYOUT_VEC2_SIZE = 8,
|
|
|
|
LAYOUT_VEC2_ALIGN = 8,
|
|
|
|
LAYOUT_VEC4_SIZE = 16,
|
|
|
|
LAYOUT_VEC4_ALIGN = 16,
|
|
|
|
LAYOUT_INT_SIZE = 4,
|
|
|
|
LAYOUT_INT_ALIGN = 4,
|
|
|
|
|
2023-02-07 17:59:51 +00:00
|
|
|
LAYOUT_CUBIC_OFFSET = 0,
|
|
|
|
LAYOUT_POS_OFFSET = LayoutNext(CUBIC, VEC4, VEC2),
|
|
|
|
LAYOUT_ZINDEX_OFFSET = LayoutNext(POS, VEC2, INT),
|
2023-02-07 12:24:14 +00:00
|
|
|
LAYOUT_VERTEX_ALIGN = 16,
|
|
|
|
LAYOUT_VERTEX_SIZE = LayoutNext(ZINDEX, INT, VERTEX),
|
2023-02-07 17:59:51 +00:00
|
|
|
|
|
|
|
LAYOUT_COLOR_OFFSET = 0,
|
|
|
|
LAYOUT_CLIP_OFFSET = LayoutNext(COLOR, VEC4, VEC4),
|
|
|
|
LAYOUT_UV_OFFSET = LayoutNext(CLIP, VEC4, VEC2),
|
|
|
|
LAYOUT_SHAPE_ALIGN = 16,
|
|
|
|
LAYOUT_SHAPE_SIZE = LayoutNext(UV, VEC2, SHAPE)
|
2023-02-07 12:24:14 +00:00
|
|
|
};
|
|
|
|
|
|
|
|
enum {
|
|
|
|
MG_GL_CANVAS_DEFAULT_BUFFER_LENGTH = 1<<20,
|
|
|
|
MG_GL_CANVAS_VERTEX_BUFFER_SIZE = MG_GL_CANVAS_DEFAULT_BUFFER_LENGTH * LAYOUT_VERTEX_SIZE,
|
2023-02-07 17:59:51 +00:00
|
|
|
MG_GL_CANVAS_SHAPE_BUFFER_SIZE = MG_GL_CANVAS_DEFAULT_BUFFER_LENGTH * LAYOUT_SHAPE_SIZE,
|
2023-02-07 12:24:14 +00:00
|
|
|
MG_GL_CANVAS_INDEX_BUFFER_SIZE = MG_GL_CANVAS_DEFAULT_BUFFER_LENGTH * LAYOUT_INT_SIZE,
|
|
|
|
MG_GL_CANVAS_TILE_COUNTER_BUFFER_SIZE = 65536,
|
|
|
|
MG_GL_CANVAS_TILE_ARRAY_SIZE = sizeof(int)*4096,
|
|
|
|
MG_GL_CANVAS_TILE_ARRAY_BUFFER_SIZE = MG_GL_CANVAS_TILE_COUNTER_BUFFER_SIZE * MG_GL_CANVAS_TILE_ARRAY_SIZE,
|
|
|
|
};
|
|
|
|
|
|
|
|
void mg_gl_canvas_update_vertex_layout(mg_gl_canvas_backend* backend)
|
|
|
|
{
|
|
|
|
backend->interface.vertexLayout = (mg_vertex_layout){
|
|
|
|
.maxVertexCount = MG_GL_CANVAS_DEFAULT_BUFFER_LENGTH,
|
|
|
|
.maxIndexCount = MG_GL_CANVAS_DEFAULT_BUFFER_LENGTH,
|
|
|
|
.posBuffer = backend->vertexMapping + LAYOUT_POS_OFFSET,
|
|
|
|
.posStride = LAYOUT_VERTEX_SIZE,
|
|
|
|
.cubicBuffer = backend->vertexMapping + LAYOUT_CUBIC_OFFSET,
|
|
|
|
.cubicStride = LAYOUT_VERTEX_SIZE,
|
|
|
|
.zIndexBuffer = backend->vertexMapping + LAYOUT_ZINDEX_OFFSET,
|
|
|
|
.zIndexStride = LAYOUT_VERTEX_SIZE,
|
2023-02-07 17:59:51 +00:00
|
|
|
|
|
|
|
.colorBuffer = backend->shapeMapping + LAYOUT_COLOR_OFFSET,
|
|
|
|
.colorStride = LAYOUT_SHAPE_SIZE,
|
|
|
|
.clipBuffer = backend->shapeMapping + LAYOUT_CLIP_OFFSET,
|
|
|
|
.clipStride = LAYOUT_SHAPE_SIZE,
|
|
|
|
.uvBuffer = backend->shapeMapping + LAYOUT_UV_OFFSET,
|
|
|
|
.uvStride = LAYOUT_SHAPE_SIZE,
|
|
|
|
|
2023-02-07 12:24:14 +00:00
|
|
|
.indexBuffer = backend->indexMapping,
|
|
|
|
.indexStride = LAYOUT_INT_SIZE};
|
|
|
|
}
|
|
|
|
|
2023-02-07 17:59:51 +00:00
|
|
|
void mg_gl_send_buffers(mg_gl_canvas_backend* backend, int shapeCount, int vertexCount, int indexCount)
|
2023-02-07 12:24:14 +00:00
|
|
|
{
|
|
|
|
glBindBuffer(GL_SHADER_STORAGE_BUFFER, backend->vertexBuffer);
|
2023-02-07 16:00:59 +00:00
|
|
|
glBufferData(GL_SHADER_STORAGE_BUFFER, LAYOUT_VERTEX_SIZE*vertexCount, backend->vertexMapping, GL_STREAM_DRAW);
|
2023-02-07 12:24:14 +00:00
|
|
|
|
2023-02-07 17:59:51 +00:00
|
|
|
glBindBuffer(GL_SHADER_STORAGE_BUFFER, backend->shapeBuffer);
|
|
|
|
glBufferData(GL_SHADER_STORAGE_BUFFER, LAYOUT_SHAPE_SIZE*shapeCount, backend->shapeMapping, GL_STREAM_DRAW);
|
|
|
|
|
2023-02-07 12:24:14 +00:00
|
|
|
glBindBuffer(GL_SHADER_STORAGE_BUFFER, backend->indexBuffer);
|
2023-02-07 16:00:59 +00:00
|
|
|
glBufferData(GL_SHADER_STORAGE_BUFFER, LAYOUT_INT_SIZE*indexCount, backend->indexMapping, GL_STREAM_DRAW);
|
2023-02-07 12:24:14 +00:00
|
|
|
}
|
2023-02-07 16:00:59 +00:00
|
|
|
|
2023-02-07 12:24:14 +00:00
|
|
|
void mg_gl_canvas_begin(mg_canvas_backend* interface)
|
|
|
|
{
|
|
|
|
mg_gl_canvas_backend* backend = (mg_gl_canvas_backend*)interface;
|
|
|
|
mg_gl_surface* surface = mg_gl_canvas_get_surface(backend);
|
|
|
|
if(!surface)
|
|
|
|
{
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
glEnable(GL_BLEND);
|
|
|
|
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
|
|
|
}
|
|
|
|
|
|
|
|
void mg_gl_canvas_end(mg_canvas_backend* interface)
|
|
|
|
{
|
|
|
|
//NOTE: nothing to do here...
|
|
|
|
}
|
|
|
|
|
|
|
|
void mg_gl_canvas_clear(mg_canvas_backend* interface, mg_color clearColor)
|
|
|
|
{
|
|
|
|
mg_gl_canvas_backend* backend = (mg_gl_canvas_backend*)interface;
|
|
|
|
mg_gl_surface* surface = mg_gl_canvas_get_surface(backend);
|
|
|
|
if(!surface)
|
|
|
|
{
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
glClearColor(clearColor.r, clearColor.g, clearColor.b, clearColor.a);
|
|
|
|
glClear(GL_COLOR_BUFFER_BIT);
|
|
|
|
}
|
|
|
|
|
2023-02-07 17:59:51 +00:00
|
|
|
void mg_gl_canvas_draw_batch(mg_canvas_backend* interface, u32 shapeCount, u32 vertexCount, u32 indexCount)
|
2023-02-07 12:24:14 +00:00
|
|
|
{
|
|
|
|
mg_gl_canvas_backend* backend = (mg_gl_canvas_backend*)interface;
|
|
|
|
mg_gl_surface* surface = mg_gl_canvas_get_surface(backend);
|
|
|
|
if(!surface)
|
|
|
|
{
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
/*NOTE: if we want debug_vertex while debugging, the following ensures the struct def doesn't get stripped away
|
|
|
|
debug_vertex vertex;
|
2023-02-07 17:59:51 +00:00
|
|
|
debug_shape shape;
|
|
|
|
printf("foo %p, bar %p\n", &vertex, &shape);
|
2023-02-07 12:24:14 +00:00
|
|
|
//*/
|
2023-02-07 17:59:51 +00:00
|
|
|
mg_gl_send_buffers(backend, shapeCount, vertexCount, indexCount);
|
2023-02-07 12:24:14 +00:00
|
|
|
|
|
|
|
mp_rect frame = mg_surface_get_frame(backend->surface);
|
2023-02-08 17:22:54 +00:00
|
|
|
vec2 contentsScaling = mg_surface_contents_scaling(backend->surface);
|
2023-02-07 12:24:14 +00:00
|
|
|
|
|
|
|
const int tileSize = 16;
|
2023-02-08 17:22:54 +00:00
|
|
|
const int tileCountX = (frame.w*contentsScaling.x + tileSize - 1)/tileSize;
|
|
|
|
const int tileCountY = (frame.h*contentsScaling.y + tileSize - 1)/tileSize;
|
2023-02-07 12:24:14 +00:00
|
|
|
const int tileArraySize = MG_GL_CANVAS_TILE_ARRAY_SIZE;
|
|
|
|
|
|
|
|
//TODO: ensure there's enough space in tile buffer
|
|
|
|
|
|
|
|
//NOTE: first clear counters
|
|
|
|
glUseProgram(backend->clearCounterProgram);
|
|
|
|
glBindBufferBase(GL_SHADER_STORAGE_BUFFER, 0, backend->tileCounterBuffer);
|
|
|
|
glDispatchCompute(tileCountX*tileCountY, 1, 1);
|
|
|
|
|
|
|
|
//NOTE: we first distribute triangles into tiles:
|
|
|
|
|
|
|
|
glUseProgram(backend->tileProgram);
|
|
|
|
|
|
|
|
glBindBufferBase(GL_SHADER_STORAGE_BUFFER, 0, backend->vertexBuffer);
|
2023-02-07 17:59:51 +00:00
|
|
|
glBindBufferBase(GL_SHADER_STORAGE_BUFFER, 1, backend->shapeBuffer);
|
|
|
|
glBindBufferBase(GL_SHADER_STORAGE_BUFFER, 2, backend->indexBuffer);
|
|
|
|
glBindBufferBase(GL_SHADER_STORAGE_BUFFER, 3, backend->tileCounterBuffer);
|
|
|
|
glBindBufferBase(GL_SHADER_STORAGE_BUFFER, 4, backend->tileArrayBuffer);
|
2023-02-07 12:24:14 +00:00
|
|
|
|
|
|
|
glUniform1ui(0, indexCount);
|
|
|
|
glUniform2ui(1, tileCountX, tileCountY);
|
|
|
|
glUniform1ui(2, tileSize);
|
|
|
|
glUniform1ui(3, tileArraySize);
|
2023-02-08 17:22:54 +00:00
|
|
|
glUniform2f(4, contentsScaling.x, contentsScaling.y);
|
2023-02-07 12:24:14 +00:00
|
|
|
|
|
|
|
u32 threadCount = indexCount/3;
|
|
|
|
glDispatchCompute((threadCount + 255)/256, 1, 1);
|
|
|
|
|
|
|
|
//NOTE: next we sort triangles in each tile
|
|
|
|
glUseProgram(backend->sortProgram);
|
2023-02-07 17:59:51 +00:00
|
|
|
|
2023-02-07 12:24:14 +00:00
|
|
|
glUniform1ui(0, indexCount);
|
|
|
|
glUniform2ui(1, tileCountX, tileCountY);
|
|
|
|
glUniform1ui(2, tileSize);
|
|
|
|
glUniform1ui(3, tileArraySize);
|
|
|
|
|
|
|
|
glDispatchCompute(tileCountX * tileCountY, 1, 1);
|
|
|
|
|
2023-02-08 17:22:54 +00:00
|
|
|
//NOTE: then we fire the drawing shader that will select only triangles in its tile
|
2023-02-07 12:24:14 +00:00
|
|
|
glUseProgram(backend->drawProgram);
|
2023-02-07 17:59:51 +00:00
|
|
|
|
2023-02-07 12:24:14 +00:00
|
|
|
glBindImageTexture(0, backend->outTexture, 0, GL_FALSE, 0, GL_WRITE_ONLY, GL_RGBA8);
|
|
|
|
|
|
|
|
glUniform1ui(0, indexCount);
|
|
|
|
glUniform2ui(1, tileCountX, tileCountY);
|
|
|
|
glUniform1ui(2, tileSize);
|
|
|
|
glUniform1ui(3, tileArraySize);
|
2023-02-08 17:22:54 +00:00
|
|
|
glUniform2f(4, contentsScaling.x, contentsScaling.y);
|
2023-02-07 12:24:14 +00:00
|
|
|
|
|
|
|
glDispatchCompute(tileCountX, tileCountY, 1);
|
|
|
|
|
|
|
|
//NOTE: now blit out texture to surface
|
|
|
|
glUseProgram(backend->blitProgram);
|
|
|
|
glBindBuffer(GL_ARRAY_BUFFER, backend->dummyVertexBuffer);
|
|
|
|
glActiveTexture(GL_TEXTURE0);
|
|
|
|
glBindTexture(GL_TEXTURE_2D, backend->outTexture);
|
|
|
|
glUniform1i(0, 0);
|
|
|
|
|
|
|
|
glDrawArrays(GL_TRIANGLES, 0, 6);
|
|
|
|
|
|
|
|
mg_gl_canvas_update_vertex_layout(backend);
|
|
|
|
}
|
|
|
|
|
|
|
|
void mg_gl_canvas_destroy(mg_canvas_backend* interface)
|
|
|
|
{
|
|
|
|
mg_gl_canvas_backend* backend = (mg_gl_canvas_backend*)interface;
|
|
|
|
|
|
|
|
//TODO
|
|
|
|
}
|
|
|
|
|
|
|
|
void mg_gl_canvas_atlas_upload(mg_canvas_backend* interface, mp_rect rect, u8* bytes)
|
|
|
|
{
|
|
|
|
//TODO
|
|
|
|
}
|
|
|
|
|
|
|
|
static void mg_gl_compile_shader(GLuint shader, const char* source)
|
|
|
|
{
|
|
|
|
glShaderSource(shader, 1, &source, 0);
|
|
|
|
glCompileShader(shader);
|
|
|
|
|
|
|
|
int err = glGetError();
|
|
|
|
if(err)
|
|
|
|
{
|
|
|
|
printf("gl error: %i\n", err);
|
|
|
|
}
|
|
|
|
|
|
|
|
int status = 0;
|
|
|
|
glGetShaderiv(shader, GL_COMPILE_STATUS, &status);
|
|
|
|
if(!status)
|
|
|
|
{
|
|
|
|
char buffer[256];
|
|
|
|
int size = 0;
|
|
|
|
glGetShaderInfoLog(shader, 256, &size, buffer);
|
|
|
|
printf("shader error: %.*s\n", size, buffer);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
mg_canvas_backend* mg_gl_canvas_create(mg_surface surface)
|
|
|
|
{
|
|
|
|
mg_gl_canvas_backend* backend = 0;
|
|
|
|
mg_surface_data* surfaceData = mg_surface_data_from_handle(surface);
|
|
|
|
if(surfaceData && surfaceData->backend == MG_BACKEND_GL)
|
|
|
|
{
|
|
|
|
mg_gl_surface* glSurface = (mg_gl_surface*)surfaceData;
|
|
|
|
|
|
|
|
backend = malloc_type(mg_gl_canvas_backend);
|
|
|
|
memset(backend, 0, sizeof(mg_gl_canvas_backend));
|
|
|
|
backend->surface = surface;
|
|
|
|
|
|
|
|
//NOTE(martin): setup interface functions
|
|
|
|
backend->interface.destroy = mg_gl_canvas_destroy;
|
|
|
|
backend->interface.begin = mg_gl_canvas_begin;
|
|
|
|
backend->interface.end = mg_gl_canvas_end;
|
|
|
|
backend->interface.clear = mg_gl_canvas_clear;
|
|
|
|
backend->interface.drawBatch = mg_gl_canvas_draw_batch;
|
|
|
|
backend->interface.atlasUpload = mg_gl_canvas_atlas_upload;
|
|
|
|
|
|
|
|
mg_surface_prepare(surface);
|
|
|
|
|
|
|
|
GLuint vao;
|
|
|
|
glGenVertexArrays(1, &vao);
|
|
|
|
glBindVertexArray(vao);
|
|
|
|
|
|
|
|
glGenBuffers(1, &backend->dummyVertexBuffer);
|
|
|
|
glBindBuffer(GL_ARRAY_BUFFER, backend->dummyVertexBuffer);
|
|
|
|
|
|
|
|
glGenBuffers(1, &backend->vertexBuffer);
|
|
|
|
glBindBuffer(GL_SHADER_STORAGE_BUFFER, backend->vertexBuffer);
|
2023-02-07 16:00:59 +00:00
|
|
|
glBufferData(GL_SHADER_STORAGE_BUFFER, MG_GL_CANVAS_VERTEX_BUFFER_SIZE, 0, GL_STREAM_DRAW);
|
2023-02-07 12:24:14 +00:00
|
|
|
|
2023-02-07 17:59:51 +00:00
|
|
|
glGenBuffers(1, &backend->shapeBuffer);
|
|
|
|
glBindBuffer(GL_SHADER_STORAGE_BUFFER, backend->shapeBuffer);
|
|
|
|
glBufferData(GL_SHADER_STORAGE_BUFFER, MG_GL_CANVAS_SHAPE_BUFFER_SIZE, 0, GL_STREAM_DRAW);
|
|
|
|
|
2023-02-07 12:24:14 +00:00
|
|
|
glGenBuffers(1, &backend->indexBuffer);
|
|
|
|
glBindBuffer(GL_SHADER_STORAGE_BUFFER, backend->indexBuffer);
|
2023-02-07 16:00:59 +00:00
|
|
|
glBufferData(GL_SHADER_STORAGE_BUFFER, MG_GL_CANVAS_INDEX_BUFFER_SIZE, 0, GL_STREAM_DRAW);
|
2023-02-07 12:24:14 +00:00
|
|
|
|
|
|
|
glGenBuffers(1, &backend->tileCounterBuffer);
|
|
|
|
glBindBuffer(GL_SHADER_STORAGE_BUFFER, backend->tileCounterBuffer);
|
|
|
|
glBufferData(GL_SHADER_STORAGE_BUFFER, MG_GL_CANVAS_TILE_COUNTER_BUFFER_SIZE, 0, GL_DYNAMIC_COPY);
|
|
|
|
|
|
|
|
glGenBuffers(1, &backend->tileArrayBuffer);
|
|
|
|
glBindBuffer(GL_SHADER_STORAGE_BUFFER, backend->tileArrayBuffer);
|
|
|
|
glBufferData(GL_SHADER_STORAGE_BUFFER, MG_GL_CANVAS_TILE_ARRAY_BUFFER_SIZE, 0, GL_DYNAMIC_COPY);
|
|
|
|
|
|
|
|
mp_rect frame = mg_surface_get_frame(backend->surface);
|
2023-02-08 17:22:54 +00:00
|
|
|
vec2 contentsScaling = mg_surface_contents_scaling(backend->surface);
|
|
|
|
|
2023-02-07 12:24:14 +00:00
|
|
|
glGenTextures(1, &backend->outTexture);
|
|
|
|
glBindTexture(GL_TEXTURE_2D, backend->outTexture);
|
2023-02-08 17:22:54 +00:00
|
|
|
glTexStorage2D(GL_TEXTURE_2D, 1, GL_RGBA8, frame.w*contentsScaling.x, frame.h*contentsScaling.y);
|
2023-02-07 12:24:14 +00:00
|
|
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
|
|
|
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
|
|
|
|
|
|
|
|
//NOTE: create clear program
|
|
|
|
{
|
|
|
|
GLuint clearShader = glCreateShader(GL_COMPUTE_SHADER);
|
|
|
|
backend->clearCounterProgram = glCreateProgram();
|
|
|
|
|
|
|
|
mg_gl_compile_shader(clearShader, gles_canvas_clear_counters);
|
|
|
|
|
|
|
|
glAttachShader(backend->clearCounterProgram, clearShader);
|
|
|
|
glLinkProgram(backend->clearCounterProgram);
|
|
|
|
|
|
|
|
int status = 0;
|
|
|
|
glGetProgramiv(backend->clearCounterProgram, GL_LINK_STATUS, &status);
|
|
|
|
if(!status)
|
|
|
|
{
|
|
|
|
char buffer[256];
|
|
|
|
int size = 0;
|
|
|
|
glGetProgramInfoLog(backend->clearCounterProgram, 256, &size, buffer);
|
|
|
|
printf("link error in gl_canvas_clear_counters: %.*s\n", size, buffer);
|
|
|
|
exit(-1);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
//NOTE: create tile program
|
|
|
|
{
|
|
|
|
GLuint tileShader = glCreateShader(GL_COMPUTE_SHADER);
|
|
|
|
backend->tileProgram = glCreateProgram();
|
|
|
|
|
|
|
|
mg_gl_compile_shader(tileShader, gles_canvas_tile);
|
|
|
|
|
|
|
|
glAttachShader(backend->tileProgram, tileShader);
|
|
|
|
glLinkProgram(backend->tileProgram);
|
|
|
|
|
|
|
|
int status = 0;
|
|
|
|
glGetProgramiv(backend->tileProgram, GL_LINK_STATUS, &status);
|
|
|
|
if(!status)
|
|
|
|
{
|
|
|
|
char buffer[256];
|
|
|
|
int size = 0;
|
|
|
|
glGetProgramInfoLog(backend->tileProgram, 256, &size, buffer);
|
|
|
|
printf("link error in gl_canvas_tile: %.*s\n", size, buffer);
|
|
|
|
exit(-1);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
//NOTE: create sort program
|
|
|
|
{
|
|
|
|
GLuint sortShader = glCreateShader(GL_COMPUTE_SHADER);
|
|
|
|
backend->sortProgram = glCreateProgram();
|
|
|
|
|
|
|
|
mg_gl_compile_shader(sortShader, gles_canvas_sort);
|
|
|
|
|
|
|
|
glAttachShader(backend->sortProgram, sortShader);
|
|
|
|
glLinkProgram(backend->sortProgram);
|
|
|
|
|
|
|
|
int status = 0;
|
|
|
|
glGetProgramiv(backend->sortProgram, GL_LINK_STATUS, &status);
|
|
|
|
if(!status)
|
|
|
|
{
|
|
|
|
char buffer[256];
|
|
|
|
int size = 0;
|
|
|
|
glGetProgramInfoLog(backend->sortProgram, 256, &size, buffer);
|
|
|
|
printf("link error gl_canvas_sort: %.*s\n", size, buffer);
|
|
|
|
exit(-1);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
//NOTE: create draw program
|
|
|
|
{
|
|
|
|
GLuint shader = glCreateShader(GL_COMPUTE_SHADER);
|
|
|
|
backend->drawProgram = glCreateProgram();
|
|
|
|
|
|
|
|
mg_gl_compile_shader(shader, gles_canvas_draw);
|
|
|
|
|
|
|
|
glAttachShader(backend->drawProgram, shader);
|
|
|
|
glLinkProgram(backend->drawProgram);
|
|
|
|
|
|
|
|
int status = 0;
|
|
|
|
glGetProgramiv(backend->drawProgram, GL_LINK_STATUS, &status);
|
|
|
|
if(!status)
|
|
|
|
{
|
|
|
|
char buffer[256];
|
|
|
|
int size = 0;
|
|
|
|
glGetProgramInfoLog(backend->drawProgram, 256, &size, buffer);
|
|
|
|
printf("link error gl_canvas_draw: %.*s\n", size, buffer);
|
|
|
|
exit(-1);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
//NOTE: create blit program
|
|
|
|
{
|
|
|
|
GLuint vertexShader = glCreateShader(GL_VERTEX_SHADER);
|
|
|
|
GLuint fragmentShader = glCreateShader(GL_FRAGMENT_SHADER);
|
|
|
|
backend->blitProgram = glCreateProgram();
|
|
|
|
|
|
|
|
mg_gl_compile_shader(vertexShader, gles_canvas_blit_vertex);
|
|
|
|
mg_gl_compile_shader(fragmentShader, gles_canvas_blit_fragment);
|
|
|
|
|
|
|
|
glAttachShader(backend->blitProgram, vertexShader);
|
|
|
|
glAttachShader(backend->blitProgram, fragmentShader);
|
|
|
|
glLinkProgram(backend->blitProgram);
|
|
|
|
|
|
|
|
int status = 0;
|
|
|
|
glGetProgramiv(backend->blitProgram, GL_LINK_STATUS, &status);
|
|
|
|
if(!status)
|
|
|
|
{
|
|
|
|
char buffer[256];
|
|
|
|
int size = 0;
|
|
|
|
glGetProgramInfoLog(backend->blitProgram, 256, &size, buffer);
|
|
|
|
printf("link error gl_canvas_blit: %.*s\n", size, buffer);
|
|
|
|
exit(-1);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
backend->vertexMapping = malloc_array(char, 1<<30);
|
2023-02-07 17:59:51 +00:00
|
|
|
backend->shapeMapping = malloc_array(char, 1<<30);
|
2023-02-07 12:24:14 +00:00
|
|
|
backend->indexMapping = malloc_array(char, 1<<30);
|
|
|
|
|
|
|
|
mg_gl_canvas_update_vertex_layout(backend);
|
|
|
|
}
|
|
|
|
|
|
|
|
return((mg_canvas_backend*)backend);
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
#undef LOG_SUBSYSTEM
|