2023-07-01 19:33:28 +00:00
|
|
|
#include <keys.h>
|
|
|
|
#include <graphics.h>
|
2023-04-12 14:21:03 +00:00
|
|
|
|
2023-07-01 19:33:28 +00:00
|
|
|
#include <orca.h>
|
|
|
|
|
|
|
|
extern float cosf(float);
|
|
|
|
extern float sinf(float);
|
|
|
|
extern float sqrtf(float);
|
2023-04-12 14:21:03 +00:00
|
|
|
|
2023-07-01 17:02:41 +00:00
|
|
|
#define NUM_BLOCKS_PER_ROW 7
|
|
|
|
#define NUM_BLOCKS 42 // 7 * 6
|
|
|
|
|
|
|
|
#define BLOCKS_WIDTH 810.0f
|
|
|
|
#define BLOCK_HEIGHT 30.0f
|
|
|
|
#define BLOCKS_PADDING 15.0f
|
|
|
|
#define BLOCKS_BOTTOM 300.0f
|
|
|
|
const f32 BLOCK_WIDTH = (BLOCKS_WIDTH - ((NUM_BLOCKS_PER_ROW + 1) * BLOCKS_PADDING)) / NUM_BLOCKS_PER_ROW;
|
2023-04-12 14:21:03 +00:00
|
|
|
|
2023-07-01 19:33:28 +00:00
|
|
|
#define PADDLE_MAX_LAUNCH_ANGLE 0.7f
|
|
|
|
|
2023-04-26 12:57:12 +00:00
|
|
|
const mg_color paddleColor = {1, 0, 0, 1};
|
2023-07-01 17:02:41 +00:00
|
|
|
mp_rect paddle = {BLOCKS_WIDTH/2 - 100, 40, 200, 40};
|
2023-04-12 14:21:03 +00:00
|
|
|
|
2023-04-26 12:57:12 +00:00
|
|
|
const mg_color ballColor = {1, 1, 0, 1};
|
2023-07-01 17:02:41 +00:00
|
|
|
mp_rect ball = {200, 200, 20, 20};
|
|
|
|
|
|
|
|
vec2 velocity = {5, 5};
|
2023-04-12 14:21:03 +00:00
|
|
|
|
2023-07-02 11:27:29 +00:00
|
|
|
// This is upside down from how it will actually be drawn.
|
|
|
|
int blockHealth[NUM_BLOCKS] = {
|
|
|
|
0, 1, 1, 1, 1, 1, 0,
|
|
|
|
1, 1, 1, 1, 1, 1, 1,
|
|
|
|
2, 2, 2, 2, 2, 2, 2,
|
|
|
|
2, 2, 2, 2, 2, 2, 2,
|
|
|
|
3, 3, 3, 3, 3, 3, 3,
|
|
|
|
3, 3, 3, 3, 3, 3, 3,
|
|
|
|
};
|
2023-04-12 14:21:03 +00:00
|
|
|
|
|
|
|
vec2 frameSize = {100, 100};
|
|
|
|
|
|
|
|
bool leftDown = false;
|
|
|
|
bool rightDown = false;
|
|
|
|
|
2023-04-26 12:57:12 +00:00
|
|
|
mg_surface surface;
|
2023-07-01 17:02:41 +00:00
|
|
|
mg_canvas canvas;
|
|
|
|
mg_image waterImage;
|
2023-06-25 13:36:27 +00:00
|
|
|
mg_image ballImage;
|
|
|
|
mg_image paddleImage;
|
2023-06-29 01:43:52 +00:00
|
|
|
mg_font pongFont;
|
2023-05-11 16:31:20 +00:00
|
|
|
|
2023-07-01 17:02:41 +00:00
|
|
|
// TODO(ben): Why is this here? Why isn't it forward-declared by some header?
|
2023-04-26 12:57:12 +00:00
|
|
|
mg_surface mg_surface_main(void);
|
2023-04-17 16:13:07 +00:00
|
|
|
|
2023-07-01 19:33:28 +00:00
|
|
|
f32 lerp(f32 a, f32 b, f32 t);
|
2023-07-01 17:02:41 +00:00
|
|
|
mp_rect blockRect(int i);
|
|
|
|
int checkCollision(mp_rect block);
|
2023-07-02 11:27:29 +00:00
|
|
|
mg_mat2x3 flipYAt(vec2 pos);
|
2023-07-01 17:02:41 +00:00
|
|
|
|
|
|
|
str8 loadFile(mem_arena* arena, str8 filename) {
|
|
|
|
file_handle file = file_open(filename, FILE_ACCESS_READ, 0);
|
|
|
|
if(file_last_error(file) != IO_OK)
|
|
|
|
{
|
|
|
|
log_error("Couldn't open file %s\n", str8_to_cstring(mem_scratch(), filename));
|
|
|
|
}
|
|
|
|
u64 size = file_size(file);
|
|
|
|
char* buffer = mem_arena_alloc(arena, size);
|
|
|
|
file_read(file, size, buffer);
|
|
|
|
file_close(file);
|
|
|
|
return str8_from_buffer(size, buffer);
|
|
|
|
}
|
|
|
|
|
2023-06-25 17:57:28 +00:00
|
|
|
ORCA_EXPORT void OnInit(void)
|
2023-04-14 09:48:36 +00:00
|
|
|
{
|
2023-07-01 17:02:41 +00:00
|
|
|
surface = mg_surface_main();
|
|
|
|
canvas = mg_canvas_create();
|
|
|
|
|
|
|
|
waterImage = mg_image_create_from_data(surface, loadFile(mem_scratch(), STR8("/underwater.jpg")), false);
|
|
|
|
ballImage = mg_image_create_from_data(surface, loadFile(mem_scratch(), STR8("/ball.png")), false);
|
|
|
|
paddleImage = mg_image_create_from_data(surface, loadFile(mem_scratch(), STR8("/wall.png")), false);
|
|
|
|
|
|
|
|
str8 fontStr = loadFile(mem_scratch(), STR8("/Literata-SemiBoldItalic.ttf"));
|
|
|
|
unicode_range ranges[5] = {UNICODE_RANGE_BASIC_LATIN,
|
|
|
|
UNICODE_RANGE_C1_CONTROLS_AND_LATIN_1_SUPPLEMENT,
|
|
|
|
UNICODE_RANGE_LATIN_EXTENDED_A,
|
|
|
|
UNICODE_RANGE_LATIN_EXTENDED_B,
|
|
|
|
UNICODE_RANGE_SPECIALS};
|
|
|
|
// NOTE(ben): Weird that images are "create from data" but fonts are "create from memory"
|
|
|
|
// TODO: Decide whether we're using strings or explicit pointer + length
|
|
|
|
pongFont = mg_font_create_from_memory(fontStr.len, (byte*)fontStr.ptr, 5, ranges);
|
|
|
|
|
|
|
|
mem_arena_clear(mem_scratch());
|
2023-04-14 09:48:36 +00:00
|
|
|
}
|
|
|
|
|
2023-06-25 17:57:28 +00:00
|
|
|
ORCA_EXPORT void OnFrameResize(u32 width, u32 height)
|
2023-04-12 14:21:03 +00:00
|
|
|
{
|
2023-07-01 17:02:41 +00:00
|
|
|
log_info("frame resize %u, %u", width, height);
|
|
|
|
frameSize.x = width;
|
|
|
|
frameSize.y = height;
|
2023-04-12 14:21:03 +00:00
|
|
|
}
|
|
|
|
|
2023-06-25 17:57:28 +00:00
|
|
|
ORCA_EXPORT void OnMouseDown(int button)
|
2023-04-12 14:21:03 +00:00
|
|
|
{
|
2023-07-01 17:02:41 +00:00
|
|
|
log_info("mouse down!");
|
2023-04-12 14:21:03 +00:00
|
|
|
}
|
|
|
|
|
2023-06-25 17:57:28 +00:00
|
|
|
ORCA_EXPORT void OnKeyDown(int key)
|
2023-04-12 14:21:03 +00:00
|
|
|
{
|
2023-07-01 17:02:41 +00:00
|
|
|
if(key == KEY_SPACE)
|
|
|
|
{
|
|
|
|
log_error("(this is just for testing errors)");
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
if(key == KEY_ENTER)
|
|
|
|
{
|
|
|
|
log_warning("(this is just for testing warning)");
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
log_info("key down: %i", key);
|
|
|
|
if(key == KEY_LEFT)
|
|
|
|
{
|
|
|
|
leftDown = true;
|
|
|
|
}
|
|
|
|
if(key == KEY_RIGHT)
|
|
|
|
{
|
|
|
|
rightDown = true;
|
|
|
|
}
|
2023-04-12 14:21:03 +00:00
|
|
|
}
|
|
|
|
|
2023-06-25 17:57:28 +00:00
|
|
|
ORCA_EXPORT void OnKeyUp(int key)
|
2023-04-12 14:21:03 +00:00
|
|
|
{
|
2023-07-01 17:02:41 +00:00
|
|
|
if(key == KEY_ENTER || key == KEY_SPACE)
|
|
|
|
{
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
log_info("key up: %i", key);
|
|
|
|
if(key == KEY_LEFT)
|
|
|
|
{
|
|
|
|
leftDown = false;
|
|
|
|
}
|
|
|
|
if(key == KEY_RIGHT)
|
|
|
|
{
|
|
|
|
rightDown = false;
|
|
|
|
}
|
2023-04-12 14:21:03 +00:00
|
|
|
}
|
|
|
|
|
2023-06-25 17:57:28 +00:00
|
|
|
ORCA_EXPORT void OnFrameRefresh(void)
|
2023-04-12 14:21:03 +00:00
|
|
|
{
|
2023-07-01 17:02:41 +00:00
|
|
|
f32 aspect = frameSize.x/frameSize.y;
|
2023-04-12 14:21:03 +00:00
|
|
|
|
|
|
|
if(leftDown)
|
|
|
|
{
|
2023-07-01 17:02:41 +00:00
|
|
|
paddle.x -= 10;
|
2023-04-12 14:21:03 +00:00
|
|
|
}
|
|
|
|
else if(rightDown)
|
|
|
|
{
|
2023-07-01 17:02:41 +00:00
|
|
|
paddle.x += 10;
|
2023-04-12 14:21:03 +00:00
|
|
|
}
|
|
|
|
paddle.x = Clamp(paddle.x, 0, frameSize.x - paddle.w);
|
|
|
|
|
|
|
|
ball.x += velocity.x;
|
|
|
|
ball.y += velocity.y;
|
|
|
|
ball.x = Clamp(ball.x, 0, frameSize.x - ball.w);
|
|
|
|
ball.y = Clamp(ball.y, 0, frameSize.y - ball.h);
|
|
|
|
|
2023-07-01 19:33:28 +00:00
|
|
|
if (ball.x + ball.w >= frameSize.x) {
|
2023-07-01 17:02:41 +00:00
|
|
|
velocity.x = -velocity.x;
|
2023-04-12 14:21:03 +00:00
|
|
|
}
|
2023-07-01 19:33:28 +00:00
|
|
|
if (ball.x <= 0) {
|
2023-07-01 17:02:41 +00:00
|
|
|
velocity.x = -velocity.x;
|
2023-04-12 14:21:03 +00:00
|
|
|
}
|
2023-07-01 19:33:28 +00:00
|
|
|
if (ball.y + ball.h >= frameSize.y) {
|
2023-07-01 17:02:41 +00:00
|
|
|
velocity.y = -velocity.y;
|
2023-04-12 14:21:03 +00:00
|
|
|
}
|
|
|
|
|
2023-07-01 19:33:28 +00:00
|
|
|
if (
|
|
|
|
ball.y <= paddle.y + paddle.h
|
|
|
|
&& ball.x+ball.w >= paddle.x
|
|
|
|
&& ball.x <= paddle.x + paddle.w
|
|
|
|
&& velocity.y < 0
|
|
|
|
) {
|
|
|
|
f32 t = ((ball.x + ball.w/2) - paddle.x) / paddle.w;
|
|
|
|
f32 launchAngle = lerp(-PADDLE_MAX_LAUNCH_ANGLE, PADDLE_MAX_LAUNCH_ANGLE, t);
|
|
|
|
f32 speed = sqrtf(velocity.x*velocity.x + velocity.y*velocity.y);
|
|
|
|
velocity = (vec2){
|
|
|
|
sinf(launchAngle) * speed,
|
|
|
|
cosf(launchAngle) * speed,
|
|
|
|
};
|
2023-07-01 17:02:41 +00:00
|
|
|
ball.y = paddle.y + paddle.h;
|
2023-04-20 13:47:18 +00:00
|
|
|
|
2023-07-01 17:02:41 +00:00
|
|
|
log_info("PONG!");
|
2023-04-12 14:21:03 +00:00
|
|
|
}
|
|
|
|
|
2023-07-01 19:33:28 +00:00
|
|
|
if (ball.y <= 0) {
|
2023-07-01 17:02:41 +00:00
|
|
|
ball.x = frameSize.x/2. - ball.w;
|
|
|
|
ball.y = frameSize.y/2. - ball.h;
|
|
|
|
}
|
2023-04-14 09:48:36 +00:00
|
|
|
|
2023-07-01 17:02:41 +00:00
|
|
|
for (int i = 0; i < NUM_BLOCKS; i++) {
|
|
|
|
if (blockHealth[i] <= 0) {
|
|
|
|
continue;
|
|
|
|
}
|
|
|
|
|
|
|
|
mp_rect r = blockRect(i);
|
|
|
|
int result = checkCollision(r);
|
|
|
|
if (result) {
|
|
|
|
log_info("Collision! direction=%d", result);
|
|
|
|
blockHealth[i] -= 1;
|
|
|
|
|
|
|
|
f32 vx = velocity.x;
|
|
|
|
f32 vy = velocity.y;
|
|
|
|
|
|
|
|
switch (result) {
|
|
|
|
case 1:
|
|
|
|
case 5:
|
|
|
|
velocity.y = -vy;
|
|
|
|
break;
|
|
|
|
case 3:
|
|
|
|
case 7:
|
|
|
|
velocity.x = -vx;
|
|
|
|
break;
|
|
|
|
case 2:
|
|
|
|
case 6:
|
|
|
|
velocity.x = -vy;
|
|
|
|
velocity.y = -vx;
|
|
|
|
break;
|
|
|
|
case 4:
|
|
|
|
case 8:
|
|
|
|
velocity.x = vy;
|
|
|
|
velocity.y = vx;
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
2023-04-14 09:48:36 +00:00
|
|
|
|
2023-07-01 17:02:41 +00:00
|
|
|
}
|
2023-04-14 09:48:36 +00:00
|
|
|
|
2023-07-01 17:02:41 +00:00
|
|
|
mg_canvas_set_current(canvas);
|
2023-04-14 09:48:36 +00:00
|
|
|
|
2023-07-01 17:02:41 +00:00
|
|
|
mg_set_color_rgba(10.0f/255.0f, 31.0f/255.0f, 72.0f/255.0f, 1);
|
|
|
|
mg_clear();
|
2023-04-14 09:48:36 +00:00
|
|
|
|
2023-07-02 12:22:12 +00:00
|
|
|
mg_image_draw(waterImage, (mp_rect){0, 0, frameSize.x, frameSize.y});
|
|
|
|
|
2023-07-02 11:27:29 +00:00
|
|
|
mg_mat2x3 yUp = {
|
|
|
|
1, 0, 0,
|
|
|
|
0, -1, frameSize.y,
|
|
|
|
};
|
2023-04-14 09:48:36 +00:00
|
|
|
|
2023-07-02 11:27:29 +00:00
|
|
|
mg_matrix_push(yUp);
|
2023-07-01 17:02:41 +00:00
|
|
|
{
|
|
|
|
for (int i = 0; i < NUM_BLOCKS; i++) {
|
|
|
|
if (blockHealth[i] <= 0) {
|
|
|
|
continue;
|
|
|
|
}
|
|
|
|
|
|
|
|
mp_rect r = blockRect(i);
|
2023-07-02 11:27:29 +00:00
|
|
|
mg_set_color_rgba(0.9, 0.9, 0.9, 1);
|
|
|
|
mg_rounded_rectangle_fill(r.x, r.y, r.w, r.h, 4);
|
|
|
|
|
|
|
|
// TODO: measure and center text
|
|
|
|
vec2 textPos = {r.x + r.w/2 - 5, r.y + 9};
|
|
|
|
|
|
|
|
mg_set_color_rgba(0, 0, 0, 1);
|
|
|
|
mg_set_font(pongFont);
|
|
|
|
mg_set_font_size(18);
|
|
|
|
mg_move_to(textPos.x, textPos.y);
|
|
|
|
mg_matrix_push(flipYAt(textPos));
|
|
|
|
{
|
|
|
|
str8 text = str8_pushf(mem_scratch(),
|
|
|
|
"%d", blockHealth[i]
|
|
|
|
);
|
|
|
|
mg_text_outlines(text);
|
|
|
|
mg_fill();
|
|
|
|
}
|
|
|
|
mg_matrix_pop();
|
2023-07-01 17:02:41 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
mg_image_draw(paddleImage, paddle);
|
|
|
|
mg_image_draw(ballImage, ball);
|
|
|
|
}
|
2023-04-26 12:57:12 +00:00
|
|
|
mg_matrix_pop();
|
2023-04-17 16:13:07 +00:00
|
|
|
|
2023-04-26 12:57:12 +00:00
|
|
|
mg_surface_prepare(surface);
|
|
|
|
mg_render(surface, canvas);
|
|
|
|
mg_surface_present(surface);
|
2023-04-12 14:21:03 +00:00
|
|
|
}
|
2023-07-01 17:02:41 +00:00
|
|
|
|
|
|
|
mp_rect blockRect(int i) {
|
|
|
|
int row = i / NUM_BLOCKS_PER_ROW;
|
|
|
|
int col = i % NUM_BLOCKS_PER_ROW;
|
|
|
|
return (mp_rect){
|
|
|
|
BLOCKS_PADDING + (BLOCKS_PADDING + BLOCK_WIDTH) * col,
|
|
|
|
BLOCKS_BOTTOM + (BLOCKS_PADDING + BLOCK_HEIGHT) * row,
|
|
|
|
BLOCK_WIDTH,
|
|
|
|
BLOCK_HEIGHT
|
|
|
|
};
|
|
|
|
}
|
|
|
|
|
|
|
|
// Returns a cardinal direction 1-8 for the collision with the block, or zero
|
|
|
|
// if no collision. 1 is straight up and directions proceed clockwise.
|
|
|
|
int checkCollision(mp_rect block) {
|
|
|
|
// Note that all the logic for this game has the origin in the bottom left.
|
|
|
|
|
|
|
|
f32 ballx2 = ball.x + ball.w;
|
|
|
|
f32 bally2 = ball.y + ball.h;
|
|
|
|
f32 blockx2 = block.x + block.w;
|
|
|
|
f32 blocky2 = block.y + block.h;
|
|
|
|
|
|
|
|
if (
|
|
|
|
ballx2 < block.x
|
|
|
|
|| blockx2 < ball.x
|
|
|
|
|| bally2 < block.y
|
|
|
|
|| blocky2 < ball.y
|
|
|
|
) {
|
|
|
|
// Ball is fully outside block
|
|
|
|
return 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
// if (
|
|
|
|
// (block.x <= ball.x && ballx2 <= blockx2)
|
|
|
|
// && (block.y <= ball.y && bally2 <= blocky2)
|
|
|
|
// ) {
|
|
|
|
// // Ball is fully inside block; do not consider as a collision
|
|
|
|
// return 0;
|
|
|
|
// }
|
|
|
|
|
|
|
|
// If moving right, the ball can bounce off its top right corner, right
|
|
|
|
// side, or bottom right corner. Corner bounces occur if the block's bottom
|
|
|
|
// left corner is in the ball's top right quadrant, or if the block's top
|
|
|
|
// left corner is in the ball's bottom left quadrant. Otherwise, an edge
|
|
|
|
// bounce occurs if the block's left edge falls in either of the ball's
|
|
|
|
// right quadrants.
|
|
|
|
//
|
|
|
|
// This logic generalizes to other directions.
|
|
|
|
//
|
|
|
|
// We assume significant tunneling can't happen.
|
|
|
|
|
|
|
|
vec2 ballCenter = (vec2){ball.x + ball.w/2, ball.y + ball.h/2};
|
|
|
|
vec2 blockCenter = (vec2){block.x + block.w/2, block.y + block.h/2};
|
|
|
|
|
|
|
|
// Moving right
|
|
|
|
if (velocity.x > 0) {
|
|
|
|
// Ball's top right corner
|
|
|
|
if (
|
|
|
|
ballCenter.x <= block.x && block.x <= ballx2
|
|
|
|
&& ballCenter.y <= block.y && block.y <= bally2
|
|
|
|
) { return 2; }
|
|
|
|
|
|
|
|
// Ball's bottom right corner
|
|
|
|
if (
|
|
|
|
ballCenter.x <= block.x && block.x <= ballx2
|
|
|
|
&& ball.y <= blocky2 && blocky2 <= ballCenter.y
|
|
|
|
) { return 4; }
|
|
|
|
|
|
|
|
// Ball's right edge
|
|
|
|
if (
|
|
|
|
ballCenter.x <= block.x && block.x <= ballx2
|
|
|
|
) { return 3; }
|
|
|
|
}
|
|
|
|
|
|
|
|
// Moving up
|
|
|
|
if (velocity.y > 0) {
|
|
|
|
// Ball's top left corner
|
|
|
|
if (
|
|
|
|
ball.x <= blockx2 && blockx2 <= ballCenter.x
|
|
|
|
&& ballCenter.y <= block.y && block.y <= bally2
|
|
|
|
) { return 8; }
|
|
|
|
|
|
|
|
// Ball's top right corner
|
|
|
|
if (
|
|
|
|
ballCenter.x <= block.x && block.x <= ballx2
|
|
|
|
&& ballCenter.y <= block.y && block.y <= bally2
|
|
|
|
) { return 2; }
|
|
|
|
|
|
|
|
// Ball's top edge
|
|
|
|
if (
|
|
|
|
ballCenter.y <= block.y && block.y <= bally2
|
|
|
|
) { return 1; }
|
|
|
|
}
|
|
|
|
|
|
|
|
// Moving left
|
|
|
|
if (velocity.x < 0) {
|
|
|
|
// Ball's bottom left corner
|
|
|
|
if (
|
|
|
|
ball.x <= blockx2 && blockx2 <= ballCenter.x
|
|
|
|
&& ball.y <= blocky2 && blocky2 <= ballCenter.y
|
|
|
|
) { return 6; }
|
|
|
|
|
|
|
|
// Ball's top left corner
|
|
|
|
if (
|
|
|
|
ball.x <= blockx2 && blockx2 <= ballCenter.x
|
|
|
|
&& ballCenter.y <= block.y && block.y <= bally2
|
|
|
|
) { return 8; }
|
|
|
|
|
|
|
|
// Ball's left edge
|
|
|
|
if (
|
|
|
|
ball.x <= blockx2 && blockx2 <= ballCenter.x
|
|
|
|
) { return 7; }
|
|
|
|
}
|
|
|
|
|
|
|
|
// Moving down
|
|
|
|
if (velocity.y < 0) {
|
|
|
|
// Ball's bottom right corner
|
|
|
|
if (
|
|
|
|
ballCenter.x <= block.x && block.x <= ballx2
|
|
|
|
&& ball.y <= blocky2 && blocky2 <= ballCenter.y
|
|
|
|
) { return 4; }
|
|
|
|
|
|
|
|
// Ball's bottom left corner
|
|
|
|
if (
|
|
|
|
ball.x <= blockx2 && blockx2 <= ballCenter.x
|
|
|
|
&& ball.y <= blocky2 && blocky2 <= ballCenter.y
|
|
|
|
) { return 6; }
|
|
|
|
|
|
|
|
// Ball's bottom edge
|
|
|
|
if (
|
|
|
|
ball.y <= blocky2 && blocky2 <= ballCenter.y
|
|
|
|
) { return 5; }
|
|
|
|
}
|
|
|
|
|
|
|
|
return 0;
|
|
|
|
}
|
2023-07-01 19:33:28 +00:00
|
|
|
|
|
|
|
f32 lerp(f32 a, f32 b, f32 t) {
|
|
|
|
return (1 - t) * a + t * b;
|
|
|
|
}
|
2023-07-02 11:27:29 +00:00
|
|
|
|
|
|
|
mg_mat2x3 flipYAt(vec2 pos) {
|
|
|
|
return (mg_mat2x3){
|
|
|
|
1, 0, 0,
|
|
|
|
0, -1, 2 * pos.y,
|
|
|
|
};
|
|
|
|
}
|