orca/src/glsl_shaders/common.glsl

15 lines
152 B
Plaintext
Raw Normal View History

2023-03-05 15:05:43 +00:00
layout(std430) buffer;
struct vertex {
vec4 cubic;
vec2 pos;
int shapeIndex;
};
struct shape {
vec4 color;
vec4 clip;
float uvTransform[6];
};