orca/src/input_state.h

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/************************************************************//**
*
* @file: input_state.h
* @author: Martin Fouilleul
* @date: 19/04/2023
*
*****************************************************************/
#ifndef __INPUT_STATE_H_
#define __INPUT_STATE_H_
#include"platform/platform.h"
#include"util/typedefs.h"
#include"util/strings.h"
#include"util/utf8.h"
#include"mp_app.h"
typedef struct mp_key_state
{
u64 lastUpdate;
u32 transitionCount;
u32 repeatCount;
bool down;
bool sysClicked;
bool sysDoubleClicked;
} mp_key_state;
typedef struct mp_keyboard_state
{
mp_key_state keys[MP_KEY_COUNT];
mp_keymod_flags mods;
} mp_keyboard_state;
typedef struct mp_mouse_state
{
u64 lastUpdate;
bool posValid;
vec2 pos;
vec2 delta;
vec2 wheel;
union
{
mp_key_state buttons[MP_MOUSE_BUTTON_COUNT];
struct
{
mp_key_state left;
mp_key_state right;
mp_key_state middle;
mp_key_state ext1;
mp_key_state ext2;
};
};
} mp_mouse_state;
enum { MP_INPUT_TEXT_BACKING_SIZE = 64 };
typedef struct mp_text_state
{
u64 lastUpdate;
utf32 backing[MP_INPUT_TEXT_BACKING_SIZE];
str32 codePoints;
} mp_text_state;
typedef struct mp_input_state
{
u64 frameCounter;
mp_keyboard_state keyboard;
mp_mouse_state mouse;
mp_text_state text;
} mp_input_state;
MP_API void mp_input_process_event(mp_input_state* state, mp_event event);
MP_API void mp_input_next_frame(mp_input_state* state);
MP_API bool mp_key_down(mp_input_state* state, mp_key_code key);
MP_API int mp_key_pressed(mp_input_state* state, mp_key_code key);
MP_API int mp_key_released(mp_input_state* state, mp_key_code key);
MP_API int mp_key_repeated(mp_input_state* state, mp_key_code key);
MP_API bool mp_mouse_down(mp_input_state* state, mp_mouse_button button);
MP_API int mp_mouse_pressed(mp_input_state* state, mp_mouse_button button);
MP_API int mp_mouse_released(mp_input_state* state, mp_mouse_button button);
MP_API bool mp_mouse_clicked(mp_input_state* state, mp_mouse_button button);
MP_API bool mp_mouse_double_clicked(mp_input_state* state, mp_mouse_button button);
MP_API vec2 mp_mouse_position(mp_input_state* state);
MP_API vec2 mp_mouse_delta(mp_input_state* state);
MP_API vec2 mp_mouse_wheel(mp_input_state* state);
MP_API str32 mp_input_text_utf32(mp_input_state* state, mem_arena* arena);
MP_API str8 mp_input_text_utf8(mp_input_state* state, mem_arena* arena);
MP_API mp_keymod_flags mp_key_mods(mp_input_state* state);
#endif //__INPUT_STATE_H_