2022-08-14 16:19:40 +00:00
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/************************************************************//**
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*
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* @file: milepost.c
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* @author: Martin Fouilleul
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* @date: 13/02/2021
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* @revision:
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*
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*****************************************************************/
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2022-12-22 17:24:43 +00:00
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//---------------------------------------------------------------
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// utilities implementations
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//---------------------------------------------------------------
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2022-08-14 16:19:40 +00:00
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#include"util/debug_log.c"
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2022-12-22 17:24:43 +00:00
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#include"util/memory.c"
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#include"util/strings.c"
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2022-08-14 16:19:40 +00:00
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#include"util/utf8.c"
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#include"util/hash.c"
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2022-12-22 17:24:43 +00:00
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#include"util/ringbuffer.c"
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2022-08-14 16:19:40 +00:00
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2022-12-22 17:24:43 +00:00
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//---------------------------------------------------------------
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// platform implementations
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//---------------------------------------------------------------
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#include"platform.h"
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2022-08-14 16:19:40 +00:00
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2022-12-22 17:24:43 +00:00
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#if defined(OS_WIN64)
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#include"platform/win32_base_allocator.c"
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//TODO
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#elif defined(OS_MACOS)
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#include"platform/unix_base_allocator.c"
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#include"platform/osx_clock.c"
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/*
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#include"platform/unix_rng.c"
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#include"platform/posix_thread.c"
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#include"platform/posix_socket.c"
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*/
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#elif defined(OS_LINUX)
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#include"platform/unix_base_allocator.c"
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#include"platform/linux_clock.c"
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/*
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#include"platform/unix_rng.c"
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#include"platform/posix_thread.c"
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#include"platform/posix_socket.c"
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*/
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#else
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#error "Unsupported platform"
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#endif
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2022-08-14 16:19:40 +00:00
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2022-12-22 17:24:43 +00:00
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//---------------------------------------------------------------
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// application layer
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//---------------------------------------------------------------
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2022-08-14 16:19:40 +00:00
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2022-12-22 17:24:43 +00:00
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#if defined(OS_WIN64)
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#include"win32_app.c"
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#include"win32_gl_surface.c"
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#elif defined(OS_MACOS)
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//NOTE: macos application layer is defined in milepost.m
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#else
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#error "Unsupported platform"
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#endif
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//---------------------------------------------------------------
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// graphics/ui layer
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//---------------------------------------------------------------
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#include"graphics.c"
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//#include"ui.c"
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