orca/src/graphics.c

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/************************************************************//**
*
* @file: graphics.c
* @author: Martin Fouilleul
* @date: 23/01/2023
* @revision:
*
*****************************************************************/
#define _USE_MATH_DEFINES //NOTE: necessary for MSVC
#include<math.h>
#define STB_TRUETYPE_IMPLEMENTATION
#include"stb_truetype.h"
#define STB_IMAGE_IMPLEMENTATION
#include"stb_image.h"
#include"debug_log.h"
#include"graphics_internal.h"
#define LOG_SUBSYSTEM "Graphics"
//------------------------------------------------------------------------
// canvas structs
//------------------------------------------------------------------------
typedef enum { MG_PATH_MOVE,
MG_PATH_LINE,
MG_PATH_QUADRATIC,
MG_PATH_CUBIC } mg_path_elt_type;
typedef struct mg_path_elt
{
mg_path_elt_type type;
vec2 p[3];
} mg_path_elt;
typedef struct mg_path_descriptor
{
u32 startIndex;
u32 count;
vec2 startPoint;
} mg_path_descriptor;
typedef struct mg_attributes
{
f32 width;
f32 tolerance;
mg_color color;
mg_joint_type joint;
f32 maxJointExcursion;
mg_cap_type cap;
mg_font font;
f32 fontSize;
mg_image image;
mp_rect srcRegion;
mg_mat2x3 transform;
mp_rect clip;
} mg_attributes;
typedef struct mg_rounded_rect
{
f32 x;
f32 y;
f32 w;
f32 h;
f32 r;
} mg_rounded_rect;
typedef enum { MG_CMD_FILL,
MG_CMD_STROKE,
MG_CMD_RECT_FILL,
MG_CMD_RECT_STROKE,
MG_CMD_ROUND_RECT_FILL,
MG_CMD_ROUND_RECT_STROKE,
MG_CMD_ELLIPSE_FILL,
MG_CMD_ELLIPSE_STROKE,
MG_CMD_JUMP,
MG_CMD_CLIP_PUSH,
MG_CMD_CLIP_POP,
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} mg_primitive_cmd;
typedef struct mg_primitive
{
mg_primitive_cmd cmd;
mg_attributes attributes;
union
{
mg_path_descriptor path;
mp_rect rect;
mg_rounded_rect roundedRect;
utf32 codePoint;
u32 jump;
};
} mg_primitive;
typedef struct mg_glyph_map_entry
{
unicode_range range;
u32 firstGlyphIndex;
} mg_glyph_map_entry;
typedef struct mg_glyph_data
{
bool exists;
utf32 codePoint;
mg_path_descriptor pathDescriptor;
mg_text_extents extents;
//...
} mg_glyph_data;
enum
{
MG_MATRIX_STACK_MAX_DEPTH = 64,
MG_CLIP_STACK_MAX_DEPTH = 64,
MG_MAX_PATH_ELEMENT_COUNT = 2<<20,
MG_MAX_PRIMITIVE_COUNT = 8<<10
};
typedef struct mg_font_data
{
list_elt freeListElt;
u32 rangeCount;
u32 glyphCount;
u32 outlineCount;
mg_glyph_map_entry* glyphMap;
mg_glyph_data* glyphs;
mg_path_elt* outlines;
f32 unitsPerEm;
mg_font_extents extents;
} mg_font_data;
typedef struct mg_canvas_data mg_canvas_data;
typedef struct mg_image_data mg_image_data;
typedef enum mg_handle_kind
{
MG_HANDLE_NONE = 0,
MG_HANDLE_SURFACE,
MG_HANDLE_CANVAS,
MG_HANDLE_FONT,
MG_HANDLE_IMAGE,
MG_HANDLE_SURFACE_SERVER,
} mg_handle_kind;
typedef struct mg_handle_slot
{
list_elt freeListElt;
u32 generation;
mg_handle_kind kind;
void* data;
} mg_handle_slot;
typedef struct mg_data
{
bool init;
mem_arena handleArena;
list_info handleFreeList;
mem_arena resourceArena;
list_info canvasFreeList;
list_info fontFreeList;
} mg_data;
typedef struct mg_canvas_data
{
list_elt freeListElt;
mg_attributes attributes;
bool textFlip;
mg_path_elt pathElements[MG_MAX_PATH_ELEMENT_COUNT];
mg_path_descriptor path;
vec2 subPathStartPoint;
vec2 subPathLastPoint;
mg_mat2x3 matrixStack[MG_MATRIX_STACK_MAX_DEPTH];
u32 matrixStackSize;
mp_rect clipStack[MG_CLIP_STACK_MAX_DEPTH];
u32 clipStackSize;
u32 primitiveCount;
mg_primitive primitives[MG_MAX_PRIMITIVE_COUNT];
//NOTE: these are used at render time
mg_color clearColor;
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mp_rect clip;
mg_mat2x3 transform;
mg_image image;
mp_rect srcRegion;
vec4 shapeExtents;
vec4 shapeScreenExtents;
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u32 nextShapeIndex;
u32 vertexCount;
u32 indexCount;
mg_surface surface;
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mg_canvas_backend* backend;
int splitCount;
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} mg_canvas_data;
static mg_data __mgData = {0};
void mg_init()
{
if(!__mgData.init)
{
mem_arena_init(&__mgData.handleArena);
mem_arena_init(&__mgData.resourceArena);
__mgData.init = true;
}
}
//------------------------------------------------------------------------
// handle pools procedures
//------------------------------------------------------------------------
u64 mg_handle_alloc(mg_handle_kind kind, void* data)
{
if(!__mgData.init)
{
mg_init();
}
mem_arena* arena = &__mgData.handleArena;
mg_handle_slot* slot = list_pop_entry(&__mgData.handleFreeList, mg_handle_slot, freeListElt);
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if(!slot)
{
slot = mem_arena_alloc_type(arena, mg_handle_slot);
DEBUG_ASSERT(slot);
slot->generation = 1;
}
slot->kind = kind;
slot->data = data;
u64 h = ((u64)(slot - (mg_handle_slot*)arena->ptr))<<32
|((u64)(slot->generation));
return(h);
}
void mg_handle_recycle(u64 h)
{
DEBUG_ASSERT(__mgData.init);
u32 index = h>>32;
u32 generation = h & 0xffffffff;
mem_arena* arena = &__mgData.handleArena;
if(index*sizeof(mg_handle_slot) < arena->offset)
{
mg_handle_slot* slot = (mg_handle_slot*)arena->ptr + index;
if(slot->generation == generation)
{
DEBUG_ASSERT(slot->generation != UINT32_MAX, "surface slot generation wrap around\n");
slot->generation++;
list_push(&__mgData.handleFreeList, &slot->freeListElt);
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}
}
}
void* mg_data_from_handle(mg_handle_kind kind, u64 h)
{
DEBUG_ASSERT(__mgData.init);
void* data = 0;
u32 index = h>>32;
u32 generation = h & 0xffffffff;
mem_arena* arena = &__mgData.handleArena;
if(index*sizeof(mg_handle_slot) < arena->offset)
{
mg_handle_slot* slot = (mg_handle_slot*)arena->ptr + index;
if( slot->generation == generation
&& slot->kind == kind)
{
data = slot->data;
}
}
return(data);
}
//---------------------------------------------------------------
// typed handles functions
//---------------------------------------------------------------
mg_surface mg_surface_handle_alloc(mg_surface_data* surface)
{
mg_surface handle = {.h = mg_handle_alloc(MG_HANDLE_SURFACE, (void*)surface) };
return(handle);
}
mg_surface_data* mg_surface_data_from_handle(mg_surface handle)
{
mg_surface_data* data = mg_data_from_handle(MG_HANDLE_SURFACE, handle.h);
return(data);
}
mg_canvas mg_canvas_handle_alloc(mg_canvas_data* canvas)
{
mg_canvas handle = {.h = mg_handle_alloc(MG_HANDLE_CANVAS, (void*)canvas) };
return(handle);
}
mg_canvas_data* mg_canvas_data_from_handle(mg_canvas handle)
{
mg_canvas_data* data = mg_data_from_handle(MG_HANDLE_CANVAS, handle.h);
return(data);
}
mg_font mg_font_handle_alloc(mg_font_data* font)
{
mg_font handle = {.h = mg_handle_alloc(MG_HANDLE_FONT, (void*)font) };
return(handle);
}
mg_font_data* mg_font_data_from_handle(mg_font handle)
{
mg_font_data* data = mg_data_from_handle(MG_HANDLE_FONT, handle.h);
return(data);
}
mg_image mg_image_handle_alloc(mg_image_data* image)
{
mg_image handle = {.h = mg_handle_alloc(MG_HANDLE_IMAGE, (void*)image) };
return(handle);
}
mg_image_data* mg_image_data_from_handle(mg_image handle)
{
mg_image_data* data = mg_data_from_handle(MG_HANDLE_IMAGE, handle.h);
return(data);
}
//---------------------------------------------------------------
// surface API
//---------------------------------------------------------------
#if MG_COMPILE_BACKEND_GL
#if defined(OS_WIN64)
#include"wgl_surface.h"
#define gl_surface_create_for_window mg_wgl_surface_create_for_window
#elif defined(OS_MACOS)
/*
#include"nsgl_surface.h"
#define gl_surface_create_for_window nsgl_surface_create_for_window
*/
#endif
#endif
#if MG_COMPILE_BACKEND_GLES
#include"egl_surface.h"
#endif
#if MG_COMPILE_BACKEND_METAL
#include"mtl_surface.h"
#endif
bool mg_is_surface_backend_available(mg_backend_id backend)
{
bool result = false;
switch(backend)
{
#if MG_COMPILE_BACKEND_METAL
case MG_BACKEND_METAL:
#endif
#if MG_COMPILE_BACKEND_GL
case MG_BACKEND_GL:
#endif
#if MG_COMPILE_BACKEND_GLES
case MG_BACKEND_GLES:
#endif
result = true;
break;
default:
break;
}
return(result);
}
bool mg_is_canvas_backend_available(mg_backend_id backend)
{
bool result = false;
switch(backend)
{
#if MG_COMPILE_BACKEND_METAL
case MG_BACKEND_METAL:
#endif
#if MG_COMPILE_BACKEND_GL && defined(OS_WIN64)
case MG_BACKEND_GL:
#endif
result = true;
break;
default:
break;
}
return(result);
}
mg_surface mg_surface_nil() { return((mg_surface){.h = 0}); }
bool mg_surface_is_nil(mg_surface surface) { return(surface.h == 0); }
mg_surface mg_surface_create_for_window(mp_window window, mg_backend_id backend)
{
if(__mgData.init)
{
mg_init();
}
mg_surface surfaceHandle = mg_surface_nil();
mg_surface_data* surface = 0;
switch(backend)
{
#if MG_COMPILE_BACKEND_GL
case MG_BACKEND_GL:
surface = gl_surface_create_for_window(window);
break;
#endif
#if MG_COMPILE_BACKEND_GLES
case MG_BACKEND_GLES:
surface = mg_egl_surface_create_for_window(window);
break;
#endif
#if MG_COMPILE_BACKEND_METAL
case MG_BACKEND_METAL:
surface = mg_mtl_surface_create_for_window(window);
break;
#endif
default:
break;
}
if(surface)
{
surfaceHandle = mg_surface_handle_alloc(surface);
}
return(surfaceHandle);
}
mg_surface mg_surface_create_remote(u32 width, u32 height, mg_backend_id backend)
{
if(__mgData.init)
{
mg_init();
}
mg_surface surfaceHandle = mg_surface_nil();
mg_surface_data* surface = 0;
switch(backend)
{
#if MG_COMPILE_BACKEND_GLES
case MG_BACKEND_GLES:
surface = mg_egl_surface_create_remote(width, height);
break;
#endif
default:
break;
}
if(surface)
{
surfaceHandle = mg_surface_handle_alloc(surface);
}
return(surfaceHandle);
}
mg_surface mg_surface_create_host(mp_window window)
{
if(__mgData.init)
{
mg_init();
}
mg_surface handle = mg_surface_nil();
mg_surface_data* surface = 0;
#if OS_MACOS
surface = mg_osx_surface_create_host(window);
#elif OS_WIN64
surface = mg_win32_surface_create_host(window);
#endif
if(surface)
{
handle = mg_surface_handle_alloc(surface);
}
return(handle);
}
void mg_surface_destroy(mg_surface handle)
{
DEBUG_ASSERT(__mgData.init);
mg_surface_data* surface = mg_surface_data_from_handle(handle);
if(surface)
{
surface->destroy(surface);
mg_handle_recycle(handle.h);
}
}
void mg_surface_prepare(mg_surface surface)
{
DEBUG_ASSERT(__mgData.init);
mg_surface_data* surfaceData = mg_surface_data_from_handle(surface);
if(surfaceData && surfaceData->prepare)
{
surfaceData->prepare(surfaceData);
}
}
void mg_surface_present(mg_surface surface)
{
DEBUG_ASSERT(__mgData.init);
mg_surface_data* surfaceData = mg_surface_data_from_handle(surface);
if(surfaceData && surfaceData->present)
{
surfaceData->present(surfaceData);
}
}
void mg_surface_swap_interval(mg_surface surface, int swap)
{
DEBUG_ASSERT(__mgData.init);
mg_surface_data* surfaceData = mg_surface_data_from_handle(surface);
if(surfaceData && surfaceData->swapInterval)
{
surfaceData->swapInterval(surfaceData, swap);
}
}
vec2 mg_surface_contents_scaling(mg_surface surface)
{
DEBUG_ASSERT(__mgData.init);
vec2 scaling = {1, 1};
mg_surface_data* surfaceData = mg_surface_data_from_handle(surface);
if(surfaceData && surfaceData->contentsScaling)
{
scaling = surfaceData->contentsScaling(surfaceData);
}
return(scaling);
}
void mg_surface_set_frame(mg_surface surface, mp_rect frame)
{
DEBUG_ASSERT(__mgData.init);
mg_surface_data* surfaceData = mg_surface_data_from_handle(surface);
if(surfaceData && surfaceData->setFrame)
{
surfaceData->setFrame(surfaceData, frame);
}
}
mp_rect mg_surface_get_frame(mg_surface surface)
{
DEBUG_ASSERT(__mgData.init);
mp_rect res = {0};
mg_surface_data* surfaceData = mg_surface_data_from_handle(surface);
if(surfaceData && surfaceData->getFrame)
{
res = surfaceData->getFrame(surfaceData);
}
return(res);
}
void mg_surface_set_hidden(mg_surface surface, bool hidden)
{
DEBUG_ASSERT(__mgData.init);
mg_surface_data* surfaceData = mg_surface_data_from_handle(surface);
if(surfaceData && surfaceData->setHidden)
{
surfaceData->setHidden(surfaceData, hidden);
}
}
bool mg_surface_get_hidden(mg_surface surface)
{
DEBUG_ASSERT(__mgData.init);
bool res = false;
mg_surface_data* surfaceData = mg_surface_data_from_handle(surface);
if(surfaceData && surfaceData->getHidden)
{
res = surfaceData->getHidden(surfaceData);
}
return(res);
}
void* mg_surface_native_layer(mg_surface surface)
{
void* res = 0;
mg_surface_data* surfaceData = mg_surface_data_from_handle(surface);
if(surfaceData && surfaceData->nativeLayer)
{
res = surfaceData->nativeLayer(surfaceData);
}
return(res);
}
mg_surface_id mg_surface_remote_id(mg_surface handle)
{
mg_surface_id remoteId = 0;
mg_surface_data* surface = mg_surface_data_from_handle(handle);
if(surface && surface->remoteID)
{
remoteId = surface->remoteID(surface);
}
return(remoteId);
}
void mg_surface_host_connect(mg_surface handle, mg_surface_id remoteID)
{
mg_surface_data* surface = mg_surface_data_from_handle(handle);
if(surface && surface->hostConnect)
{
surface->hostConnect(surface, remoteID);
}
}
//------------------------------------------------------------------------------------------
//NOTE(martin): graphics canvas internal
//------------------------------------------------------------------------------------------
mp_thread_local mg_canvas_data* __mgCurrentCanvas = 0;
mp_thread_local mg_canvas __mgCurrentCanvasHandle = {0};
//TODO: move elsewhere?
mg_mat2x3 mg_mat2x3_mul_m(mg_mat2x3 lhs, mg_mat2x3 rhs)
{
mg_mat2x3 res;
res.m[0] = lhs.m[0]*rhs.m[0] + lhs.m[1]*rhs.m[3];
res.m[1] = lhs.m[0]*rhs.m[1] + lhs.m[1]*rhs.m[4];
res.m[2] = lhs.m[0]*rhs.m[2] + lhs.m[1]*rhs.m[5] + lhs.m[2];
res.m[3] = lhs.m[3]*rhs.m[0] + lhs.m[4]*rhs.m[3];
res.m[4] = lhs.m[3]*rhs.m[1] + lhs.m[4]*rhs.m[4];
res.m[5] = lhs.m[3]*rhs.m[2] + lhs.m[4]*rhs.m[5] + lhs.m[5];
return(res);
}
mg_mat2x3 mg_mat2x3_inv(mg_mat2x3 x)
{
mg_mat2x3 res;
res.m[0] = x.m[4]/(x.m[0]*x.m[4] - x.m[1]*x.m[3]);
res.m[1] = x.m[1]/(x.m[1]*x.m[3] - x.m[0]*x.m[4]);
res.m[3] = x.m[3]/(x.m[1]*x.m[3] - x.m[0]*x.m[4]);
res.m[4] = x.m[0]/(x.m[0]*x.m[4] - x.m[1]*x.m[3]);
res.m[2] = -(x.m[2]*res.m[0] + x.m[5]*res.m[1]);
res.m[5] = -(x.m[2]*res.m[3] + x.m[5]*res.m[4]);
return(res);
}
vec2 mg_mat2x3_mul(mg_mat2x3 m, vec2 p)
{
f32 x = p.x*m.m[0] + p.y*m.m[1] + m.m[2];
f32 y = p.x*m.m[3] + p.y*m.m[4] + m.m[5];
return((vec2){x, y});
}
mg_mat2x3 mg_matrix_stack_top(mg_canvas_data* canvas)
{
if(canvas->matrixStackSize == 0)
{
return((mg_mat2x3){1, 0, 0,
0, 1, 0});
}
else
{
return(canvas->matrixStack[canvas->matrixStackSize-1]);
}
}
void mg_matrix_stack_push(mg_canvas_data* canvas, mg_mat2x3 transform)
{
if(canvas->matrixStackSize >= MG_MATRIX_STACK_MAX_DEPTH)
{
LOG_ERROR("matrix stack overflow\n");
}
else
{
canvas->matrixStack[canvas->matrixStackSize] = transform;
canvas->matrixStackSize++;
}
}
void mg_matrix_stack_pop(mg_canvas_data* canvas)
{
if(canvas->matrixStackSize == 0)
{
LOG_ERROR("matrix stack underflow\n");
}
else
{
canvas->matrixStackSize--;
mg_matrix_stack_top(canvas);
}
}
void mg_push_command(mg_canvas_data* canvas, mg_primitive primitive)
{
//NOTE(martin): push primitive and updates current stream, eventually patching a pending jump.
ASSERT(canvas->primitiveCount < MG_MAX_PRIMITIVE_COUNT);
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canvas->primitives[canvas->primitiveCount] = primitive;
canvas->primitives[canvas->primitiveCount].attributes = canvas->attributes;
canvas->primitives[canvas->primitiveCount].attributes.transform = mg_matrix_stack_top(canvas);
canvas->primitiveCount++;
}
void mg_new_path(mg_canvas_data* canvas)
{
canvas->path.startIndex += canvas->path.count;
canvas->path.count = 0;
canvas->subPathStartPoint = canvas->subPathLastPoint;
canvas->path.startPoint = canvas->subPathStartPoint;
}
void mg_path_push_elements(mg_canvas_data* canvas, u32 count, mg_path_elt* elements)
{
ASSERT(canvas->path.count + canvas->path.startIndex + count < MG_MAX_PATH_ELEMENT_COUNT);
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memcpy(canvas->pathElements + canvas->path.startIndex + canvas->path.count, elements, count*sizeof(mg_path_elt));
canvas->path.count += count;
ASSERT(canvas->path.count < MG_MAX_PATH_ELEMENT_COUNT);
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}
void mg_path_push_element(mg_canvas_data* canvas, mg_path_elt elt)
{
mg_path_push_elements(canvas, 1, &elt);
}
/////////////////////////////////////// WIP /////////////////////////////////////////////////////////////////////////
void mg_reset_shape_index(mg_canvas_data* canvas)
{
canvas->nextShapeIndex = 0;
canvas->shapeExtents = (vec4){FLT_MAX, FLT_MAX, -FLT_MAX, -FLT_MAX};
}
void mg_finalize_shape(mg_canvas_data* canvas)
{
if(canvas->nextShapeIndex)
{
//NOTE: set shape's uv transform for the _current_ shape
vec2 texSize = mg_image_size(canvas->image);
mp_rect srcRegion = canvas->srcRegion;
mp_rect destRegion = {canvas->shapeExtents.x,
canvas->shapeExtents.y,
canvas->shapeExtents.z - canvas->shapeExtents.x,
canvas->shapeExtents.w - canvas->shapeExtents.y};
mg_mat2x3 srcRegionToImage = {1/texSize.x, 0, srcRegion.x/texSize.x,
0, 1/texSize.y, srcRegion.y/texSize.y};
mg_mat2x3 destRegionToSrcRegion = {srcRegion.w/destRegion.w, 0, 0,
0, srcRegion.h/destRegion.h, 0};
mg_mat2x3 userToDestRegion = {1, 0, -destRegion.x,
0, 1, -destRegion.y};
mg_mat2x3 screenToUser = mg_mat2x3_inv(canvas->transform);
mg_mat2x3 uvTransform = srcRegionToImage;
uvTransform = mg_mat2x3_mul_m(uvTransform, destRegionToSrcRegion);
uvTransform = mg_mat2x3_mul_m(uvTransform, userToDestRegion);
uvTransform = mg_mat2x3_mul_m(uvTransform, screenToUser);
int index = canvas->nextShapeIndex-1;
mg_vertex_layout* layout = &canvas->backend->vertexLayout;
*(mg_mat2x3*)(layout->uvTransformBuffer + index*layout->uvTransformStride) = uvTransform;
//TODO: transform extents before clipping
mp_rect clip = {maximum(canvas->clip.x, canvas->shapeScreenExtents.x),
maximum(canvas->clip.y, canvas->shapeScreenExtents.y),
minimum(canvas->clip.x + canvas->clip.w, canvas->shapeScreenExtents.z),
minimum(canvas->clip.y + canvas->clip.h, canvas->shapeScreenExtents.w)};
*(mp_rect*)(((char*)layout->clipBuffer) + index*layout->clipStride) = clip;
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}
}
u32 mg_next_shape(mg_canvas_data* canvas, mg_attributes* attributes)
{
mg_finalize_shape(canvas);
canvas->transform = attributes->transform;
canvas->srcRegion = attributes->srcRegion;
canvas->shapeExtents = (vec4){FLT_MAX, FLT_MAX, -FLT_MAX, -FLT_MAX};
canvas->shapeScreenExtents = (vec4){FLT_MAX, FLT_MAX, -FLT_MAX, -FLT_MAX};
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mg_vertex_layout* layout = &canvas->backend->vertexLayout;
int index = canvas->nextShapeIndex;
canvas->nextShapeIndex++;
*(mg_color*)(((char*)layout->colorBuffer) + index*layout->colorStride) = attributes->color;
*(bool*)(((char*)layout->texturedBuffer) + index*layout->texturedStride) = !mg_image_is_nil(attributes->image);
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return(index);
}
//TODO(martin): rename with something more explicit
u32 mg_vertices_base_index(mg_canvas_data* canvas)
{
return(canvas->vertexCount);
}
int* mg_reserve_indices(mg_canvas_data* canvas, u32 indexCount)
{
mg_vertex_layout* layout = &canvas->backend->vertexLayout;
//TODO: do something here...
ASSERT(canvas->indexCount + indexCount < layout->maxIndexCount);
int* base = ((int*)layout->indexBuffer) + canvas->indexCount;
canvas->indexCount += indexCount;
return(base);
}
void mg_push_vertex_cubic(mg_canvas_data* canvas, vec2 pos, vec4 cubic)
{
canvas->shapeExtents.x = minimum(canvas->shapeExtents.x, pos.x);
canvas->shapeExtents.y = minimum(canvas->shapeExtents.y, pos.y);
canvas->shapeExtents.z = maximum(canvas->shapeExtents.z, pos.x);
canvas->shapeExtents.w = maximum(canvas->shapeExtents.w, pos.y);
vec2 screenPos = mg_mat2x3_mul(canvas->transform, pos);
canvas->shapeScreenExtents.x = minimum(canvas->shapeScreenExtents.x, screenPos.x);
canvas->shapeScreenExtents.y = minimum(canvas->shapeScreenExtents.y, screenPos.y);
canvas->shapeScreenExtents.z = maximum(canvas->shapeScreenExtents.z, screenPos.x);
canvas->shapeScreenExtents.w = maximum(canvas->shapeScreenExtents.w, screenPos.y);
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mg_vertex_layout* layout = &canvas->backend->vertexLayout;
ASSERT(canvas->vertexCount < layout->maxVertexCount);
ASSERT(canvas->nextShapeIndex > 0);
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int shapeIndex = maximum(0, canvas->nextShapeIndex-1);
u32 index = canvas->vertexCount;
canvas->vertexCount++;
*(vec2*)(((char*)layout->posBuffer) + index*layout->posStride) = screenPos;
*(vec4*)(((char*)layout->cubicBuffer) + index*layout->cubicStride) = cubic;
*(u32*)(((char*)layout->shapeIndexBuffer) + index*layout->shapeIndexStride) = shapeIndex;
}
void mg_push_vertex(mg_canvas_data* canvas, vec2 pos)
{
mg_push_vertex_cubic(canvas, pos, (vec4){1, 1, 1, 1});
}
//-----------------------------------------------------------------------------------------------------------
// Path Filling
//-----------------------------------------------------------------------------------------------------------
//NOTE(martin): forward declarations
void mg_render_fill_cubic(mg_canvas_data* canvas, vec2 p[4]);
//NOTE(martin): quadratics filling
void mg_render_fill_quadratic(mg_canvas_data* canvas, vec2 p[3])
{
u32 baseIndex = mg_vertices_base_index(canvas);
i32* indices = mg_reserve_indices(canvas, 3);
mg_push_vertex_cubic(canvas, (vec2){p[0].x, p[0].y}, (vec4){0, 0, 0, 1});
mg_push_vertex_cubic(canvas, (vec2){p[1].x, p[1].y}, (vec4){0.5, 0, 0.5, 1});
mg_push_vertex_cubic(canvas, (vec2){p[2].x, p[2].y}, (vec4){1, 1, 1, 1});
indices[0] = baseIndex + 0;
indices[1] = baseIndex + 1;
indices[2] = baseIndex + 2;
}
//NOTE(martin): cubic filling
void mg_split_and_fill_cubic(mg_canvas_data* canvas, vec2 p[4], f32 tSplit)
{
//DEBUG
__mgCurrentCanvas->splitCount++;
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int subVertexCount = 0;
int subIndexCount = 0;
f32 OneMinusTSplit = 1-tSplit;
vec2 q0 = {OneMinusTSplit*p[0].x + tSplit*p[1].x,
OneMinusTSplit*p[0].y + tSplit*p[1].y};
vec2 q1 = {OneMinusTSplit*p[1].x + tSplit*p[2].x,
OneMinusTSplit*p[1].y + tSplit*p[2].y};
vec2 q2 = {OneMinusTSplit*p[2].x + tSplit*p[3].x,
OneMinusTSplit*p[2].y + tSplit*p[3].y};
vec2 r0 = {OneMinusTSplit*q0.x + tSplit*q1.x,
OneMinusTSplit*q0.y + tSplit*q1.y};
vec2 r1 = {OneMinusTSplit*q1.x + tSplit*q2.x,
OneMinusTSplit*q1.y + tSplit*q2.y};
vec2 split = {OneMinusTSplit*r0.x + tSplit*r1.x,
OneMinusTSplit*r0.y + tSplit*r1.y};;
vec2 subPointsLow[4] = {p[0], q0, r0, split};
vec2 subPointsHigh[4] = {split, r1, q2, p[3]};
//NOTE(martin): add base triangle
u32 baseIndex = mg_vertices_base_index(canvas);
i32* indices = mg_reserve_indices(canvas, 3);
mg_push_vertex(canvas, (vec2){p[0].x, p[0].y});
mg_push_vertex(canvas, (vec2){split.x, split.y});
mg_push_vertex(canvas, (vec2){p[3].x, p[3].y});
indices[0] = baseIndex + 0;
indices[1] = baseIndex + 1;
indices[2] = baseIndex + 2;
mg_render_fill_cubic(canvas, subPointsLow);
mg_render_fill_cubic(canvas, subPointsHigh);
}
int mg_cubic_outside_test(vec4 c)
{
int res = (c.x*c.x*c.x - c.y*c.z < 0) ? -1 : 1;
return(res);
}
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void mg_render_fill_cubic(mg_canvas_data* canvas, vec2 p[4])
{
LOG_DEBUG("graphics render fill cubic\n");
vec4 testCoords[4];
/*NOTE(martin): first convert the control points to power basis, multiplying by M3
| 1 0 0 0|
M3 = |-3 3 0 0|
| 3 -6 3 0|
|-1 3 -3 1|
ie:
c0 = p0
c1 = -3*p0 + 3*p1
c2 = 3*p0 - 6*p1 + 3*p2
c3 = -p0 + 3*p1 - 3*p2 + p3
*/
f32 c1x = 3.0*p[1].x - 3.0*p[0].x;
f32 c1y = 3.0*p[1].y - 3.0*p[0].y;
f32 c2x = 3.0*p[0].x + 3.0*p[2].x - 6.0*p[1].x;
f32 c2y = 3.0*p[0].y + 3.0*p[2].y - 6.0*p[1].y;
f32 c3x = 3.0*p[1].x - 3.0*p[2].x + p[3].x - p[0].x;
f32 c3y = 3.0*p[1].y - 3.0*p[2].y + p[3].y - p[0].y;
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
//TODO(martin): we shouldn't need scaling here since now we're doing our shader math in fixed point?
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////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
c1x /= 10;
c1y /= 10;
c2x /= 10;
c2y /= 10;
c3x /= 10;
c3y /= 10;
/*NOTE(martin):
now, compute determinants d0, d1, d2, d3, which gives the coefficients of the
inflection points polynomial:
I(t, s) = d0*t^3 - 3*d1*t^2*s + 3*d2*t*s^2 - d3*s^3
The roots of this polynomial are the inflection points of the parametric curve, in homogeneous
coordinates (ie we can have an inflection point at inifinity with s=0).
|x3 y3 w3| |x3 y3 w3| |x3 y3 w3| |x2 y2 w2|
d0 = det |x2 y2 w2| d1 = -det |x2 y2 w2| d2 = det |x1 y1 w1| d3 = -det |x1 y1 w1|
|x1 y1 w1| |x0 y0 w0| |x0 y0 w0| |x0 y0 w0|
In our case, the pi.w equal 1 (no point at infinity), so _in_the_power_basis_, w1 = w2 = w3 = 0 and w0 = 1
(which also means d0 = 0)
*/
f32 d1 = c3y*c2x - c3x*c2y;
f32 d2 = c3x*c1y - c3y*c1x;
f32 d3 = c2y*c1x - c2x*c1y;
//NOTE(martin): compute the second factor of the discriminant discr(I) = d1^2*(3*d2^2 - 4*d3*d1)
f32 discrFactor2 = 3.0*Square(d2) - 4.0*d3*d1;
//NOTE(martin): each following case gives the number of roots, hence the category of the parametric curve
if(fabs(d1) < 0.1 && fabs(d2) < 0.1 && d3 != 0)
{
//NOTE(martin): quadratic degenerate case
LOG_DEBUG("quadratic curve\n");
//NOTE(martin): compute quadratic curve control point, which is at p0 + 1.5*(p1-p0) = 1.5*p1 - 0.5*p0
vec2 quadControlPoints[3] = { p[0],
{1.5*p[1].x - 0.5*p[0].x, 1.5*p[1].y - 0.5*p[0].y},
p[3]};
mg_render_fill_quadratic(canvas, quadControlPoints);
return;
}
else if( (discrFactor2 > 0 && d1 != 0)
||(discrFactor2 == 0 && d1 != 0))
{
//NOTE(martin): serpentine curve or cusp with inflection at infinity
// (these two cases are handled the same way).
LOG_DEBUG("%s\n", (discrFactor2 > 0 && d1 != 0) ? "serpentine curve" : "cusp with inflection at infinity");
//NOTE(martin): compute the solutions (tl, sl), (tm, sm), and (tn, sn) of the inflection point equation
f32 tl = d2 + sqrt(discrFactor2/3);
f32 sl = 2*d1;
f32 tm = d2 - sqrt(discrFactor2/3);
f32 sm = sl;
/*NOTE(martin):
the power basis coefficients of points k,l,m,n are collected into the rows of the 4x4 matrix F:
| tl*tm tl^3 tm^3 1 |
| -sm*tl - sl*tm -3sl*tl^2 -3*sm*tm^2 0 |
| sl*sm 3*sl^2*tl 3*sm^2*tm 0 |
| 0 -sl^3 -sm^3 0 |
This matrix is then multiplied by M3^(-1) on the left which yelds the bezier coefficients of k, l, m, n
which are assigned as a 4D image coordinates to control points.
| 1 0 0 0 |
M3^(-1) = | 1 1/3 0 0 |
| 1 2/3 1/3 0 |
| 1 1 1 1 |
*/
testCoords[0].x = tl*tm;
testCoords[0].y = Cube(tl);
testCoords[0].z = Cube(tm);
testCoords[1].x = tl*tm - (sm*tl + sl*tm)/3;
testCoords[1].y = Cube(tl) - sl*Square(tl);
testCoords[1].z = Cube(tm) - sm*Square(tm);
testCoords[2].x = tl*tm - (sm*tl + sl*tm)*2/3 + sl*sm/3;
testCoords[2].y = Cube(tl) - 2*sl*Square(tl) + Square(sl)*tl;
testCoords[2].z = Cube(tm) - 2*sm*Square(tm) + Square(sm)*tm;
testCoords[3].x = tl*tm - (sm*tl + sl*tm) + sl*sm;
testCoords[3].y = Cube(tl) - 3*sl*Square(tl) + 3*Square(sl)*tl - Cube(sl);
testCoords[3].z = Cube(tm) - 3*sm*Square(tm) + 3*Square(sm)*tm - Cube(sm);
}
else if(discrFactor2 < 0 && d1 != 0)
{
//NOTE(martin): loop curve
LOG_DEBUG("loop curve\n");
f32 td = d2 + sqrt(-discrFactor2);
f32 sd = 2*d1;
f32 te = d2 - sqrt(-discrFactor2);
f32 se = sd;
//NOTE(martin): if one of the parameters (td/sd) or (te/se) is in the interval [0,1], the double point
// is inside the control points convex hull and would cause a shading anomaly. If this is
// the case, subdivide the curve at that point
//TODO: study edge case where td/sd ~ 1 or 0 (which causes an infinite recursion in split and fill).
// quick fix for now is adding a little slop in the check...
if(sd != 0 && td/sd < 0.99 && td/sd > 0.01)
{
LOG_DEBUG("split curve at first double point\n");
mg_split_and_fill_cubic(canvas, p, td/sd);
return;
}
if(se != 0 && te/se < 0.99 && te/se > 0.01)
{
LOG_DEBUG("split curve at second double point\n");
mg_split_and_fill_cubic(canvas, p, te/se);
return;
}
/*NOTE(martin):
the power basis coefficients of points k,l,m,n are collected into the rows of the 4x4 matrix F:
| td*te td^2*te td*te^2 1 |
| -se*td - sd*te -se*td^2 - 2sd*te*td -sd*te^2 - 2*se*td*te 0 |
| sd*se te*sd^2 + 2*se*td*sd td*se^2 + 2*sd*te*se 0 |
| 0 -sd^2*se -sd*se^2 0 |
This matrix is then multiplied by M3^(-1) on the left which yelds the bezier coefficients of k, l, m, n
which are assigned as a 4D image coordinates to control points.
| 1 0 0 0 |
M3^(-1) = | 1 1/3 0 0 |
| 1 2/3 1/3 0 |
| 1 1 1 1 |
*/
testCoords[0].x = td*te;
testCoords[0].y = Square(td)*te;
testCoords[0].z = td*Square(te);
testCoords[1].x = td*te - (se*td + sd*te)/3.0;
testCoords[1].y = Square(td)*te - (se*Square(td) + 2.*sd*te*td)/3.0;
testCoords[1].z = td*Square(te) - (sd*Square(te) + 2*se*td*te)/3.0;
testCoords[2].x = td*te - 2.0*(se*td + sd*te)/3.0 + sd*se/3.0;
testCoords[2].y = Square(td)*te - 2.0*(se*Square(td) + 2.0*sd*te*td)/3.0 + (te*Square(sd) + 2.0*se*td*sd)/3.0;
testCoords[2].z = td*Square(te) - 2.0*(sd*Square(te) + 2.0*se*td*te)/3.0 + (td*Square(se) + 2.0*sd*te*se)/3.0;
testCoords[3].x = td*te - (se*td + sd*te) + sd*se;
testCoords[3].y = Square(td)*te - (se*Square(td) + 2.0*sd*te*td) + (te*Square(sd) + 2.0*se*td*sd) - Square(sd)*se;
testCoords[3].z = td*Square(te) - (sd*Square(te) + 2.0*se*td*te) + (td*Square(se) + 2.0*sd*te*se) - sd*Square(se);
}
else if(d1 == 0 && d2 != 0)
{
//NOTE(martin): cusp with cusp at infinity
LOG_DEBUG("cusp at infinity curve\n");
f32 tl = d3;
f32 sl = 3*d2;
/*NOTE(martin):
the power basis coefficients of points k,l,m,n are collected into the rows of the 4x4 matrix F:
| tl tl^3 1 1 |
| -sl -3sl*tl^2 0 0 |
| 0 3*sl^2*tl 0 0 |
| 0 -sl^3 0 0 |
This matrix is then multiplied by M3^(-1) on the left which yelds the bezier coefficients of k, l, m, n
which are assigned as a 4D image coordinates to control points.
| 1 0 0 0 |
M3^(-1) = | 1 1/3 0 0 |
| 1 2/3 1/3 0 |
| 1 1 1 1 |
*/
testCoords[0].x = tl;
testCoords[0].y = Cube(tl);
testCoords[0].z = 1;
testCoords[1].x = tl - sl/3;
testCoords[1].y = Cube(tl) - sl*Square(tl);
testCoords[1].z = 1;
testCoords[2].x = tl - sl*2/3;
testCoords[2].y = Cube(tl) - 2*sl*Square(tl) + Square(sl)*tl;
testCoords[2].z = 1;
testCoords[3].x = tl - sl;
testCoords[3].y = Cube(tl) - 3*sl*Square(tl) + 3*Square(sl)*tl - Cube(sl);
testCoords[3].z = 1;
}
else if(d1 == 0 && d2 == 0 && d3 == 0)
{
//NOTE(martin): line or point degenerate case, ignored
LOG_DEBUG("line or point curve (ignored)\n");
return;
}
else
{
//TODO(martin): handle error ? put some epsilon slack on the conditions ?
LOG_DEBUG("none of the above...\n");
ASSERT(0, "not implemented yet !");
return;
}
//NOTE(martin): compute convex hull indices using Gift wrapping / Jarvis' march algorithm
int convexHullIndices[4];
int leftMostPointIndex = 0;
for(int i=0; i<4; i++)
{
if(p[i].x < p[leftMostPointIndex].x)
{
leftMostPointIndex = i;
}
}
int currentPointIndex = leftMostPointIndex;
int i=0;
int convexHullCount = 0;
do
{
convexHullIndices[i] = currentPointIndex;
convexHullCount++;
int bestGuessIndex = 0;
for(int j=0; j<4; j++)
{
vec2 bestGuessEdge = {.x = p[bestGuessIndex].x - p[currentPointIndex].x,
.y = p[bestGuessIndex].y - p[currentPointIndex].y};
vec2 nextGuessEdge = {.x = p[j].x - p[currentPointIndex].x,
.y = p[j].y - p[currentPointIndex].y};
//NOTE(martin): if control point j is on the right of current edge, it is a best guess
// (in case of colinearity we choose the point which is farthest from the current point)
f32 crossProduct = bestGuessEdge.x*nextGuessEdge.y - bestGuessEdge.y*nextGuessEdge.x;
if( bestGuessIndex == currentPointIndex
|| crossProduct < 0)
{
bestGuessIndex = j;
}
else if(crossProduct == 0)
{
//NOTE(martin): if vectors v1, v2 are colinear and distinct, and ||v1|| > ||v2||,
// either abs(v1.x) > abs(v2.x) or abs(v1.y) > abs(v2.y)
// so we don't actually need to compute their norm to select the greatest
// (and if v1 and v2 are equal we don't have to update our best guess.)
//TODO(martin): in case of colinearity we should rather select the edge that has the greatest dot product with last edge ??
if(fabs(nextGuessEdge.x) > fabs(bestGuessEdge.x)
|| fabs(nextGuessEdge.y) > fabs(bestGuessEdge.y))
{
bestGuessIndex = j;
}
}
}
i++;
currentPointIndex = bestGuessIndex;
} while(currentPointIndex != leftMostPointIndex && i<4);
//NOTE(martin): triangulation and inside/outside tests. In the shader, the outside is defined by s*(k^3 - lm) > 0
// ie the 4th coordinate s flips the inside/outside test.
// We affect s such that the covered are is between the curve and the line joining p0 and p3.
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//TODO: quick fix, maybe later cull degenerate hulls beforehand
if(convexHullCount <= 2)
{
//NOTE(martin): if convex hull has only two point, we have a degenerate cubic that displays nothing.
return;
}
else if(convexHullCount == 3)
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{
/*NOTE(martin):
We have 3 case here:
1) Endpoints are coincidents. We push on triangle, and test an intermediate point for orientation.
2) The point not on the hull is an endpoint. We push two triangle (p0, p3, p1) and (p0, p3, p2). We test the intermediate
points to know if we must flip the orientation of the curve.
3) The point not on the hull is an intermediate point: we emit one triangle. We test the intermediate point on the hull
to know if we must flip the orientation of the curve.
*/
if( p[0].x == p[3].x
&& p[0].y == p[3].y)
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{
//NOTE: case 1: endpoints are coincidents
int outsideTest = mg_cubic_outside_test(testCoords[1]);
//NOTE: push triangle
u32 baseIndex = mg_vertices_base_index(canvas);
i32* indices = mg_reserve_indices(canvas, 3);
mg_push_vertex_cubic(canvas, p[0], (vec4){vec4_expand_xyz(testCoords[0]), outsideTest});
mg_push_vertex_cubic(canvas, p[1], (vec4){vec4_expand_xyz(testCoords[1]), outsideTest});
mg_push_vertex_cubic(canvas, p[2], (vec4){vec4_expand_xyz(testCoords[2]), outsideTest});
for(int i=0; i<3; i++)
{
indices[i] = baseIndex + i;
}
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}
else
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{
//NOTE: find point not on the hull
int insidePointIndex = -1;
{
bool present[4] = {0};
for(int i=0; i<3; i++)
{
present[convexHullIndices[i]] = true;
}
for(int i=0; i<4; i++)
{
if(!present[i])
{
insidePointIndex = i;
break;
}
}
}
DEBUG_ASSERT(insidePointIndex >= 0 && insidePointIndex < 4);
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if(insidePointIndex == 0 || insidePointIndex == 3)
{
//NOTE: case 2: the point inside the hull is an endpoint
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int outsideTest0 = mg_cubic_outside_test(testCoords[1]);
int outsideTest1 = mg_cubic_outside_test(testCoords[2]);
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//NOTE: push triangles
u32 baseIndex = mg_vertices_base_index(canvas);
i32* indices = mg_reserve_indices(canvas, 6);
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mg_push_vertex_cubic(canvas, p[0], (vec4){vec4_expand_xyz(testCoords[0]), outsideTest0});
mg_push_vertex_cubic(canvas, p[3], (vec4){vec4_expand_xyz(testCoords[3]), outsideTest0});
mg_push_vertex_cubic(canvas, p[1], (vec4){vec4_expand_xyz(testCoords[1]), outsideTest0});
mg_push_vertex_cubic(canvas, p[0], (vec4){vec4_expand_xyz(testCoords[0]), outsideTest1});
mg_push_vertex_cubic(canvas, p[3], (vec4){vec4_expand_xyz(testCoords[3]), outsideTest1});
mg_push_vertex_cubic(canvas, p[2], (vec4){vec4_expand_xyz(testCoords[2]), outsideTest1});
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for(int i=0; i<6; i++)
{
indices[i] = baseIndex + i;
}
}
else
{
int testIndex = (insidePointIndex == 1) ? 2 : 1;
int outsideTest = mg_cubic_outside_test(testCoords[testIndex]);
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//NOTE: push triangle
u32 baseIndex = mg_vertices_base_index(canvas);
i32* indices = mg_reserve_indices(canvas, 3);
for(int i=0; i<3; i++)
{
mg_push_vertex_cubic(canvas,
p[convexHullIndices[i]],
(vec4){vec4_expand_xyz(testCoords[convexHullIndices[i]]),
outsideTest});
}
for(int i=0; i<3; i++)
{
indices[i] = baseIndex + i;
}
}
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}
}
else
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{
DEBUG_ASSERT(convexHullCount == 4);
/*NOTE(martin):
We build a fan from the hull, starting from an endpoint. For each triangle, we test the vertex that is an intermediate
control point for orientation
*/
int endPointIndex = -1;
for(int i=0; i<4; i++)
{
if(convexHullIndices[i] == 0 || convexHullIndices[i] == 3)
{
endPointIndex = i;
break;
}
}
ASSERT(endPointIndex >= 0);
int fanIndices[6] = {convexHullIndices[endPointIndex],
convexHullIndices[(endPointIndex + 1)%4],
convexHullIndices[(endPointIndex + 2)%4],
convexHullIndices[endPointIndex],
convexHullIndices[(endPointIndex + 2)%4],
convexHullIndices[(endPointIndex + 3)%4]};
//NOTE: fan indices on the hull are (0,1,2)(0,2,3). So if the 3rd vertex of the hull is an intermediate point it works
// as a test vertex for both triangles. Otherwise, the test vertices on the fan are 1 and 5.
int outsideTest0 = 1;
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int outsideTest1 = 1;
if( fanIndices[2] == 1
||fanIndices[2] == 2)
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{
outsideTest0 = outsideTest1 = mg_cubic_outside_test(testCoords[fanIndices[2]]);
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}
else
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{
DEBUG_ASSERT(fanIndices[1] == 1 || fanIndices[1] == 2);
DEBUG_ASSERT(fanIndices[5] == 1 || fanIndices[5] == 2);
outsideTest0 = mg_cubic_outside_test(testCoords[fanIndices[1]]);
outsideTest1 = mg_cubic_outside_test(testCoords[fanIndices[5]]);
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}
//NOTE: push triangles
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u32 baseIndex = mg_vertices_base_index(canvas);
i32* indices = mg_reserve_indices(canvas, 6);
for(int i=0; i<3; i++)
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{
mg_push_vertex_cubic(canvas, p[fanIndices[i]], (vec4){vec4_expand_xyz(testCoords[fanIndices[i]]), outsideTest0});
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}
for(int i=0; i<3; i++)
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{
mg_push_vertex_cubic(canvas, p[fanIndices[i+3]], (vec4){vec4_expand_xyz(testCoords[fanIndices[i+3]]), outsideTest1});
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}
for(int i=0; i<6; i++)
{
indices[i] = baseIndex + i;
}
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}
}
//NOTE(martin): global path fill
void mg_render_fill(mg_canvas_data* canvas, mg_path_elt* elements, mg_path_descriptor* path)
{
u32 eltCount = path->count;
vec2 startPoint = path->startPoint;
vec2 endPoint = path->startPoint;
vec2 currentPoint = path->startPoint;
for(int eltIndex=0; eltIndex<eltCount; eltIndex++)
{
mg_path_elt* elt = &(elements[eltIndex]);
vec2 controlPoints[4] = {currentPoint, elt->p[0], elt->p[1], elt->p[2]};
switch(elt->type)
{
case MG_PATH_MOVE:
{
startPoint = elt->p[0];
endPoint = elt->p[0];
currentPoint = endPoint;
continue;
} break;
case MG_PATH_LINE:
{
endPoint = controlPoints[1];
} break;
case MG_PATH_QUADRATIC:
{
mg_render_fill_quadratic(canvas, controlPoints);
endPoint = controlPoints[2];
} break;
case MG_PATH_CUBIC:
{
mg_render_fill_cubic(canvas, controlPoints);
endPoint = controlPoints[3];
} break;
}
//NOTE(martin): now fill interior triangle
u32 baseIndex = mg_vertices_base_index(canvas);
int* indices = mg_reserve_indices(canvas, 3);
mg_push_vertex(canvas, startPoint);
mg_push_vertex(canvas, currentPoint);
mg_push_vertex(canvas, endPoint);
indices[0] = baseIndex;
indices[1] = baseIndex + 1;
indices[2] = baseIndex + 2;
currentPoint = endPoint;
}
}
//-----------------------------------------------------------------------------------------------------------
// Path Stroking
//-----------------------------------------------------------------------------------------------------------
void mg_render_stroke_line(mg_canvas_data* canvas, vec2 p[2], mg_attributes* attributes)
{
//NOTE(martin): get normals multiplied by halfWidth
f32 halfW = attributes->width/2;
vec2 n0 = {p[0].y - p[1].y,
p[1].x - p[0].x};
f32 norm0 = sqrt(n0.x*n0.x + n0.y*n0.y);
n0.x *= halfW/norm0;
n0.y *= halfW/norm0;
u32 baseIndex = mg_vertices_base_index(canvas);
i32* indices = mg_reserve_indices(canvas, 6);
mg_push_vertex(canvas, (vec2){p[0].x + n0.x, p[0].y + n0.y});
mg_push_vertex(canvas, (vec2){p[1].x + n0.x, p[1].y + n0.y});
mg_push_vertex(canvas, (vec2){p[1].x - n0.x, p[1].y - n0.y});
mg_push_vertex(canvas, (vec2){p[0].x - n0.x, p[0].y - n0.y});
indices[0] = baseIndex;
indices[1] = baseIndex + 1;
indices[2] = baseIndex + 2;
indices[3] = baseIndex;
indices[4] = baseIndex + 2;
indices[5] = baseIndex + 3;
}
//TODO put these elsewhere
bool vec2_equal(vec2 v0, vec2 v1)
{
return(v0.x == v1.x && v0.y == v1.y);
}
bool vec2_close(vec2 p0, vec2 p1, f32 tolerance)
{
f32 norm2 = (p1.x - p0.x)*(p1.x - p0.x) + (p1.y - p0.y)*(p1.y - p0.y);
return(fabs(norm2) < tolerance);
}
vec2 vec2_mul(f32 f, vec2 v)
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{
return((vec2){f*v.x, f*v.y});
}
vec2 vec2_add(vec2 v0, vec2 v1)
{
return((vec2){v0.x + v1.x, v0.y + v1.y});
}
bool mg_intersect_hull_legs(vec2 p0, vec2 p1, vec2 p2, vec2 p3, vec2* intersection)
{
/*NOTE: check intersection of lines (p0-p1) and (p2-p3)
P = p0 + u(p1-p0)
P = p2 + w(p3-p2)
*/
bool found = false;
f32 den = (p0.x - p1.x)*(p2.y - p3.y) - (p0.y - p1.y)*(p2.x - p3.x);
if(fabs(den) > 0.0001)
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{
f32 u = ((p0.x - p2.x)*(p2.y - p3.y) - (p0.y - p2.y)*(p2.x - p3.x))/den;
f32 w = ((p0.x - p2.x)*(p0.y - p1.y) - (p0.y - p2.y)*(p0.x - p1.x))/den;
intersection->x = p0.x + u*(p1.x - p0.x);
intersection->y = p0.y + u*(p1.y - p0.y);
found = true;
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}
return(found);
}
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bool mg_offset_hull(int count, vec2* p, vec2* result, f32 offset)
{
//NOTE: we should have no more than two coincident points here. This means the leg between
// those two points can't be offset, but we can set a double point at the start of first leg,
// end of first leg, or we can join the first and last leg to create a missing middle one
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vec2 legs[3][2] = {0};
bool valid[3] = {0};
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for(int i=0; i<count-1; i++)
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{
vec2 n = {p[i].y - p[i+1].y,
p[i+1].x - p[i].x};
f32 norm = sqrt(n.x*n.x + n.y*n.y);
if(norm >= 1e-6)
{
n = vec2_mul(offset/norm, n);
legs[i][0] = vec2_add(p[i], n);
legs[i][1] = vec2_add(p[i+1], n);
valid[i] = true;
}
}
//NOTE: now we find intersections
// first point is either the start of the first or second leg
if(valid[0])
{
result[0] = legs[0][0];
}
else
{
ASSERT(valid[1]);
result[0] = legs[1][0];
}
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for(int i=1; i<count-1; i++)
{
//NOTE: we're computing the control point i, at the end of leg (i-1)
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if(!valid[i-1])
{
ASSERT(valid[i]);
result[i] = legs[i][0];
}
else if(!valid[i])
{
ASSERT(valid[i-1]);
result[i] = legs[i-1][0];
}
else
{
if(!mg_intersect_hull_legs(legs[i-1][0], legs[i-1][1], legs[i][0], legs[i][1], &result[i]))
{
// legs don't intersect.
return(false);
}
}
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}
if(valid[count-2])
{
result[count-1] = legs[count-2][1];
}
else
{
ASSERT(valid[count-3]);
result[count-1] = legs[count-3][1];
}
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return(true);
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}
vec2 mg_quadratic_get_point(vec2 p[3], f32 t)
{
vec2 r;
f32 oneMt = 1-t;
f32 oneMt2 = Square(oneMt);
f32 t2 = Square(t);
r.x = oneMt2*p[0].x + 2*oneMt*t*p[1].x + t2*p[2].x;
r.y = oneMt2*p[0].y + 2*oneMt*t*p[1].y + t2*p[2].y;
return(r);
}
void mg_quadratic_split(vec2 p[3], f32 t, vec2 outLeft[3], vec2 outRight[3])
{
//DEBUG
__mgCurrentCanvas->splitCount++;
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//NOTE(martin): split bezier curve p at parameter t, using De Casteljau's algorithm
// the q_n are the points along the hull's segments at parameter t
// s is the split point.
f32 oneMt = 1-t;
vec2 q0 = {oneMt*p[0].x + t*p[1].x,
oneMt*p[0].y + t*p[1].y};
vec2 q1 = {oneMt*p[1].x + t*p[2].x,
oneMt*p[1].y + t*p[2].y};
vec2 s = {oneMt*q0.x + t*q1.x,
oneMt*q0.y + t*q1.y};
outLeft[0] = p[0];
outLeft[1] = q0;
outLeft[2] = s;
outRight[0] = s;
outRight[1] = q1;
outRight[2] = p[2];
}
void mg_render_stroke_quadratic(mg_canvas_data* canvas, vec2 p[3], mg_attributes* attributes)
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{
//NOTE: check for degenerate line case
const f32 equalEps = 1e-3;
if(vec2_close(p[0], p[1], equalEps))
{
mg_render_stroke_line(canvas, p+1, attributes);
return;
}
else if(vec2_close(p[1], p[2], equalEps))
{
mg_render_stroke_line(canvas, p, attributes);
return;
}
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#define CHECK_SAMPLE_COUNT 5
f32 checkSamples[CHECK_SAMPLE_COUNT] = {1./6, 2./6, 3./6, 4./6, 5./6};
vec2 positiveOffsetHull[3];
vec2 negativeOffsetHull[3];
if( !mg_offset_hull(3, p, positiveOffsetHull, 0.5 * attributes->width)
||!mg_offset_hull(3, p, negativeOffsetHull, -0.5 * attributes->width))
{
//NOTE: offsetting the hull failed, split the curve
vec2 splitLeft[3];
vec2 splitRight[3];
mg_quadratic_split(p, 0.5, splitLeft, splitRight);
mg_render_stroke_quadratic(canvas, splitLeft, attributes);
mg_render_stroke_quadratic(canvas, splitRight, attributes);
}
else
{
//NOTE(martin): the distance d between the offset curve and the path must be between w/2-tolerance and w/2+tolerance
// thus, by constraining tolerance to be at most, 0.5*width, we can rewrite this condition like this:
//
// (w/2-tolerance)^2 < d^2 < (w/2+tolerance)^2
//
// we compute the maximum overshoot outside these bounds and split the curve at the corresponding parameter
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//TODO: maybe refactor by using tolerance in the _check_, not in the computation of the overshoot
f32 tolerance = minimum(attributes->tolerance, 0.5 * attributes->width);
f32 d2LowBound = Square(0.5 * attributes->width - attributes->tolerance);
f32 d2HighBound = Square(0.5 * attributes->width + attributes->tolerance);
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f32 maxOvershoot = 0;
f32 maxOvershootParameter = 0;
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for(int i=0; i<CHECK_SAMPLE_COUNT; i++)
{
f32 t = checkSamples[i];
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vec2 c = mg_quadratic_get_point(p, t);
vec2 cp = mg_quadratic_get_point(positiveOffsetHull, t);
vec2 cn = mg_quadratic_get_point(negativeOffsetHull, t);
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f32 positiveDistSquare = Square(c.x - cp.x) + Square(c.y - cp.y);
f32 negativeDistSquare = Square(c.x - cn.x) + Square(c.y - cn.y);
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f32 positiveOvershoot = maximum(positiveDistSquare - d2HighBound, d2LowBound - positiveDistSquare);
f32 negativeOvershoot = maximum(negativeDistSquare - d2HighBound, d2LowBound - negativeDistSquare);
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f32 overshoot = maximum(positiveOvershoot, negativeOvershoot);
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if(overshoot > maxOvershoot)
{
maxOvershoot = overshoot;
maxOvershootParameter = t;
}
}
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if(maxOvershoot > 0)
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{
vec2 splitLeft[3];
vec2 splitRight[3];
mg_quadratic_split(p, maxOvershootParameter, splitLeft, splitRight);
mg_render_stroke_quadratic(canvas, splitLeft, attributes);
mg_render_stroke_quadratic(canvas, splitRight, attributes);
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}
else
{
//NOTE(martin): push the actual fill commands for the offset contour
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mg_next_shape(canvas, attributes);
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mg_render_fill_quadratic(canvas, positiveOffsetHull);
mg_render_fill_quadratic(canvas, negativeOffsetHull);
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//NOTE(martin): add base triangles
u32 baseIndex = mg_vertices_base_index(canvas);
i32* indices = mg_reserve_indices(canvas, 6);
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mg_push_vertex(canvas, positiveOffsetHull[0]);
mg_push_vertex(canvas, positiveOffsetHull[2]);
mg_push_vertex(canvas, negativeOffsetHull[2]);
mg_push_vertex(canvas, negativeOffsetHull[0]);
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indices[0] = baseIndex + 0;
indices[1] = baseIndex + 1;
indices[2] = baseIndex + 2;
indices[3] = baseIndex + 0;
indices[4] = baseIndex + 2;
indices[5] = baseIndex + 3;
}
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}
#undef CHECK_SAMPLE_COUNT
}
vec2 mg_cubic_get_point(vec2 p[4], f32 t)
{
vec2 r;
f32 oneMt = 1-t;
f32 oneMt2 = Square(oneMt);
f32 oneMt3 = oneMt2*oneMt;
f32 t2 = Square(t);
f32 t3 = t2*t;
r.x = oneMt3*p[0].x + 3*oneMt2*t*p[1].x + 3*oneMt*t2*p[2].x + t3*p[3].x;
r.y = oneMt3*p[0].y + 3*oneMt2*t*p[1].y + 3*oneMt*t2*p[2].y + t3*p[3].y;
return(r);
}
void mg_cubic_split(vec2 p[4], f32 t, vec2 outLeft[4], vec2 outRight[4])
{
//NOTE(martin): split bezier curve p at parameter t, using De Casteljau's algorithm
// the q_n are the points along the hull's segments at parameter t
// the r_n are the points along the (q_n, q_n+1) segments at parameter t
// s is the split point.
vec2 q0 = {(1-t)*p[0].x + t*p[1].x,
(1-t)*p[0].y + t*p[1].y};
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vec2 q1 = {(1-t)*p[1].x + t*p[2].x,
(1-t)*p[1].y + t*p[2].y};
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vec2 q2 = {(1-t)*p[2].x + t*p[3].x,
(1-t)*p[2].y + t*p[3].y};
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vec2 r0 = {(1-t)*q0.x + t*q1.x,
(1-t)*q0.y + t*q1.y};
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vec2 r1 = {(1-t)*q1.x + t*q2.x,
(1-t)*q1.y + t*q2.y};
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vec2 s = {(1-t)*r0.x + t*r1.x,
(1-t)*r0.y + t*r1.y};;
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outLeft[0] = p[0];
outLeft[1] = q0;
outLeft[2] = r0;
outLeft[3] = s;
outRight[0] = s;
outRight[1] = r1;
outRight[2] = q2;
outRight[3] = p[3];
}
void mg_render_stroke_cubic(mg_canvas_data* canvas, vec2 p[4], mg_attributes* attributes)
{
//NOTE: check degenerate line cases
f32 equalEps = 1e-3;
if( (vec2_close(p[0], p[1], equalEps) && vec2_close(p[2], p[3], equalEps))
||(vec2_close(p[0], p[1], equalEps) && vec2_close(p[1], p[2], equalEps))
||(vec2_close(p[1], p[2], equalEps) && vec2_close(p[2], p[3], equalEps)))
{
vec2 line[2] = {p[0], p[3]};
mg_render_stroke_line(canvas, line, attributes);
return;
}
else if(vec2_close(p[0], p[1], equalEps) && vec2_close(p[1], p[3], equalEps))
{
vec2 line[2] = {p[0], vec2_add(vec2_mul(5./9, p[0]), vec2_mul(4./9, p[2]))};
mg_render_stroke_line(canvas, line, attributes);
return;
}
else if(vec2_close(p[0], p[2], equalEps) && vec2_close(p[2], p[3], equalEps))
{
vec2 line[2] = {p[0], vec2_add(vec2_mul(5./9, p[0]), vec2_mul(4./9, p[1]))};
mg_render_stroke_line(canvas, line, attributes);
return;
}
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#define CHECK_SAMPLE_COUNT 5
f32 checkSamples[CHECK_SAMPLE_COUNT] = {1./6, 2./6, 3./6, 4./6, 5./6};
vec2 positiveOffsetHull[4];
vec2 negativeOffsetHull[4];
if( !mg_offset_hull(4, p, positiveOffsetHull, 0.5 * attributes->width)
|| !mg_offset_hull(4, p, negativeOffsetHull, -0.5 * attributes->width))
{
vec2 splitLeft[4];
vec2 splitRight[4];
mg_cubic_split(p, 0.5, splitLeft, splitRight);
mg_render_stroke_cubic(canvas, splitLeft, attributes);
mg_render_stroke_cubic(canvas, splitRight, attributes);
return;
}
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//NOTE(martin): the distance d between the offset curve and the path must be between w/2-tolerance and w/2+tolerance
// thus, by constraining tolerance to be at most, 0.5*width, we can rewrite this condition like this:
//
// (w/2-tolerance)^2 < d^2 < (w/2+tolerance)^2
//
// we compute the maximum overshoot outside these bounds and split the curve at the corresponding parameter
//TODO: maybe refactor by using tolerance in the _check_, not in the computation of the overshoot
f32 tolerance = minimum(attributes->tolerance, 0.5 * attributes->width);
f32 d2LowBound = Square(0.5 * attributes->width - attributes->tolerance);
f32 d2HighBound = Square(0.5 * attributes->width + attributes->tolerance);
f32 maxOvershoot = 0;
f32 maxOvershootParameter = 0;
for(int i=0; i<CHECK_SAMPLE_COUNT; i++)
{
f32 t = checkSamples[i];
vec2 c = mg_cubic_get_point(p, t);
vec2 cp = mg_cubic_get_point(positiveOffsetHull, t);
vec2 cn = mg_cubic_get_point(negativeOffsetHull, t);
f32 positiveDistSquare = Square(c.x - cp.x) + Square(c.y - cp.y);
f32 negativeDistSquare = Square(c.x - cn.x) + Square(c.y - cn.y);
f32 positiveOvershoot = maximum(positiveDistSquare - d2HighBound, d2LowBound - positiveDistSquare);
f32 negativeOvershoot = maximum(negativeDistSquare - d2HighBound, d2LowBound - negativeDistSquare);
f32 overshoot = maximum(positiveOvershoot, negativeOvershoot);
if(overshoot > maxOvershoot)
{
maxOvershoot = overshoot;
maxOvershootParameter = t;
}
}
if(maxOvershoot > 0)
{
vec2 splitLeft[4];
vec2 splitRight[4];
mg_cubic_split(p, maxOvershootParameter, splitLeft, splitRight);
mg_render_stroke_cubic(canvas, splitLeft, attributes);
mg_render_stroke_cubic(canvas, splitRight, attributes);
//TODO: render joint between the split curves
}
else
{
//NOTE(martin): push the actual fill commands for the offset contour
mg_next_shape(canvas, attributes);
mg_render_fill_cubic(canvas, positiveOffsetHull);
mg_render_fill_cubic(canvas, negativeOffsetHull);
//NOTE(martin): add base triangles
u32 baseIndex = mg_vertices_base_index(canvas);
i32* indices = mg_reserve_indices(canvas, 6);
mg_push_vertex(canvas, positiveOffsetHull[0]);
mg_push_vertex(canvas, positiveOffsetHull[3]);
mg_push_vertex(canvas, negativeOffsetHull[3]);
mg_push_vertex(canvas, negativeOffsetHull[0]);
indices[0] = baseIndex + 0;
indices[1] = baseIndex + 1;
indices[2] = baseIndex + 2;
indices[3] = baseIndex + 0;
indices[4] = baseIndex + 2;
indices[5] = baseIndex + 3;
}
#undef CHECK_SAMPLE_COUNT
}
void mg_stroke_cap(mg_canvas_data* canvas, vec2 p0, vec2 direction, mg_attributes* attributes)
{
//NOTE(martin): compute the tangent and normal vectors (multiplied by half width) at the cap point
f32 dn = sqrt(Square(direction.x) + Square(direction.y));
f32 alpha = 0.5 * attributes->width/dn;
vec2 n0 = {-alpha*direction.y,
alpha*direction.x};
vec2 m0 = {alpha*direction.x,
alpha*direction.y};
mg_next_shape(canvas, attributes);
u32 baseIndex = mg_vertices_base_index(canvas);
i32* indices = mg_reserve_indices(canvas, 6);
mg_push_vertex(canvas, (vec2){p0.x + n0.x, p0.y + n0.y});
mg_push_vertex(canvas, (vec2){p0.x + n0.x + m0.x, p0.y + n0.y + m0.y});
mg_push_vertex(canvas, (vec2){p0.x - n0.x + m0.x, p0.y - n0.y + m0.y});
mg_push_vertex(canvas, (vec2){p0.x - n0.x, p0.y - n0.y});
indices[0] = baseIndex;
indices[1] = baseIndex + 1;
indices[2] = baseIndex + 2;
indices[3] = baseIndex;
indices[4] = baseIndex + 2;
indices[5] = baseIndex + 3;
}
void mg_stroke_joint(mg_canvas_data* canvas,
vec2 p0,
vec2 t0,
vec2 t1,
mg_attributes* attributes)
{
//NOTE(martin): compute the normals at the joint point
f32 norm_t0 = sqrt(Square(t0.x) + Square(t0.y));
f32 norm_t1 = sqrt(Square(t1.x) + Square(t1.y));
vec2 n0 = {-t0.y, t0.x};
n0.x /= norm_t0;
n0.y /= norm_t0;
vec2 n1 = {-t1.y, t1.x};
n1.x /= norm_t1;
n1.y /= norm_t1;
//NOTE(martin): the sign of the cross product determines if the normals are facing outwards or inwards the angle.
// we flip them to face outwards if needed
f32 crossZ = n0.x*n1.y - n0.y*n1.x;
if(crossZ > 0)
{
n0.x *= -1;
n0.y *= -1;
n1.x *= -1;
n1.y *= -1;
}
mg_next_shape(canvas, attributes);
//NOTE(martin): use the same code as hull offset to find mitter point...
/*NOTE(martin): let vector u = (n0+n1) and vector v = pIntersect - p1
then v = u * (2*offset / norm(u)^2)
(this can be derived from writing the pythagoras theorems in the triangles of the joint)
*/
f32 halfW = 0.5 * attributes->width;
vec2 u = {n0.x + n1.x, n0.y + n1.y};
f32 uNormSquare = u.x*u.x + u.y*u.y;
f32 alpha = attributes->width / uNormSquare;
vec2 v = {u.x * alpha, u.y * alpha};
f32 excursionSquare = uNormSquare * Square(alpha - attributes->width/4);
if( attributes->joint == MG_JOINT_MITER
&& excursionSquare <= Square(attributes->maxJointExcursion))
{
vec2 mitterPoint = {p0.x + v.x, p0.y + v.y};
u32 baseIndex = mg_vertices_base_index(canvas);
i32* indices = mg_reserve_indices(canvas, 6);
mg_push_vertex(canvas, p0);
mg_push_vertex(canvas, (vec2){p0.x + n0.x*halfW, p0.y + n0.y*halfW});
mg_push_vertex(canvas, mitterPoint);
mg_push_vertex(canvas, (vec2){p0.x + n1.x*halfW, p0.y + n1.y*halfW});
indices[0] = baseIndex;
indices[1] = baseIndex + 1;
indices[2] = baseIndex + 2;
indices[3] = baseIndex;
indices[4] = baseIndex + 2;
indices[5] = baseIndex + 3;
}
else
{
//NOTE(martin): add a bevel joint
u32 baseIndex = mg_vertices_base_index(canvas);
i32* indices = mg_reserve_indices(canvas, 3);
mg_push_vertex(canvas, p0);
mg_push_vertex(canvas, (vec2){p0.x + n0.x*halfW, p0.y + n0.y*halfW});
mg_push_vertex(canvas, (vec2){p0.x + n1.x*halfW, p0.y + n1.y*halfW});
DEBUG_ASSERT(!isnan(n0.x) && !isnan(n0.y) && !isnan(n1.x) && !isnan(n1.y));
indices[0] = baseIndex;
indices[1] = baseIndex + 1;
indices[2] = baseIndex + 2;
}
}
void mg_render_stroke_element(mg_canvas_data* canvas,
mg_path_elt* element,
mg_attributes* attributes,
vec2 currentPoint,
vec2* startTangent,
vec2* endTangent,
vec2* endPoint)
{
vec2 controlPoints[4] = {currentPoint, element->p[0], element->p[1], element->p[2]};
int endPointIndex = 0;
mg_next_shape(canvas, attributes);
switch(element->type)
{
case MG_PATH_LINE:
mg_render_stroke_line(canvas, controlPoints, attributes);
endPointIndex = 1;
break;
case MG_PATH_QUADRATIC:
mg_render_stroke_quadratic(canvas, controlPoints, attributes);
endPointIndex = 2;
break;
case MG_PATH_CUBIC:
mg_render_stroke_cubic(canvas, controlPoints, attributes);
endPointIndex = 3;
break;
case MG_PATH_MOVE:
ASSERT(0, "should be unreachable");
break;
}
//NOTE: ensure tangents are properly computed even in presence of coincident points
//TODO: see if we can do this in a less hacky way
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for(int i=1; i<4; i++)
{
if( controlPoints[i].x != controlPoints[0].x
|| controlPoints[i].y != controlPoints[0].y)
{
*startTangent = (vec2){.x = controlPoints[i].x - controlPoints[0].x,
.y = controlPoints[i].y - controlPoints[0].y};
break;
}
}
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*endPoint = controlPoints[endPointIndex];
for(int i=endPointIndex-1; i>=0; i++)
{
if( controlPoints[i].x != endPoint->x
|| controlPoints[i].y != endPoint->y)
{
*endTangent = (vec2){.x = endPoint->x - controlPoints[i].x,
.y = endPoint->y - controlPoints[i].y};
break;
}
}
DEBUG_ASSERT(startTangent->x != 0 || startTangent->y != 0);
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}
u32 mg_render_stroke_subpath(mg_canvas_data* canvas,
mg_path_elt* elements,
mg_path_descriptor* path,
mg_attributes* attributes,
u32 startIndex,
vec2 startPoint)
{
u32 eltCount = path->count;
DEBUG_ASSERT(startIndex < eltCount);
vec2 currentPoint = startPoint;
vec2 endPoint = {0, 0};
vec2 previousEndTangent = {0, 0};
vec2 firstTangent = {0, 0};
vec2 startTangent = {0, 0};
vec2 endTangent = {0, 0};
//NOTE(martin): render first element and compute first tangent
mg_render_stroke_element(canvas, elements + startIndex, attributes, currentPoint, &startTangent, &endTangent, &endPoint);
firstTangent = startTangent;
previousEndTangent = endTangent;
currentPoint = endPoint;
//NOTE(martin): render subsequent elements along with their joints
u32 eltIndex = startIndex + 1;
for(;
eltIndex<eltCount && elements[eltIndex].type != MG_PATH_MOVE;
eltIndex++)
{
mg_render_stroke_element(canvas, elements + eltIndex, attributes, currentPoint, &startTangent, &endTangent, &endPoint);
if(attributes->joint != MG_JOINT_NONE)
{
mg_stroke_joint(canvas, currentPoint, previousEndTangent, startTangent, attributes);
}
previousEndTangent = endTangent;
currentPoint = endPoint;
}
u32 subPathEltCount = eltIndex - (startIndex+1);
//NOTE(martin): draw end cap / joint. We ensure there's at least two segments to draw a closing joint
if( subPathEltCount > 1
&& startPoint.x == endPoint.x
&& startPoint.y == endPoint.y)
{
if(attributes->joint != MG_JOINT_NONE)
{
//NOTE(martin): add a closing joint if the path is closed
mg_stroke_joint(canvas, endPoint, endTangent, firstTangent, attributes);
}
}
else if(attributes->cap == MG_CAP_SQUARE)
{
//NOTE(martin): add start and end cap
mg_stroke_cap(canvas, startPoint, (vec2){-startTangent.x, -startTangent.y}, attributes);
mg_stroke_cap(canvas, endPoint, startTangent, attributes);
}
return(eltIndex);
}
void mg_render_stroke(mg_canvas_data* canvas,
mg_path_elt* elements,
mg_path_descriptor* path,
mg_attributes* attributes)
{
u32 eltCount = path->count;
DEBUG_ASSERT(eltCount);
vec2 startPoint = path->startPoint;
u32 startIndex = 0;
while(startIndex < eltCount)
{
//NOTE(martin): eliminate leading moves
while(startIndex < eltCount && elements[startIndex].type == MG_PATH_MOVE)
{
startPoint = elements[startIndex].p[0];
startIndex++;
}
if(startIndex < eltCount)
{
startIndex = mg_render_stroke_subpath(canvas, elements, path, attributes, startIndex, startPoint);
}
}
}
//-----------------------------------------------------------------------------------------------------------
// Fast shapes primitives
//-----------------------------------------------------------------------------------------------------------
void mg_render_rectangle_fill(mg_canvas_data* canvas, mp_rect rect, mg_attributes* attributes)
{
u32 baseIndex = mg_vertices_base_index(canvas);
i32* indices = mg_reserve_indices(canvas, 6);
mg_next_shape(canvas, attributes);
mg_push_vertex(canvas, (vec2){rect.x, rect.y});
mg_push_vertex(canvas, (vec2){rect.x + rect.w, rect.y});
mg_push_vertex(canvas, (vec2){rect.x + rect.w, rect.y + rect.h});
mg_push_vertex(canvas, (vec2){rect.x, rect.y + rect.h});
indices[0] = baseIndex + 0;
indices[1] = baseIndex + 1;
indices[2] = baseIndex + 2;
indices[3] = baseIndex + 0;
indices[4] = baseIndex + 2;
indices[5] = baseIndex + 3;
}
void mg_render_rectangle_stroke(mg_canvas_data* canvas, mp_rect rect, mg_attributes* attributes)
{
//NOTE(martin): stroke a rectangle by fill two scaled rectangles with the same shapeIndex.
u32 baseIndex = mg_vertices_base_index(canvas);
i32* indices = mg_reserve_indices(canvas, 12);
mg_next_shape(canvas, attributes);
//NOTE(martin): limit stroke width to the minimum dimension of the rectangle
f32 width = minimum(attributes->width, minimum(rect.w, rect.h));
f32 halfW = width/2;
// outer points
mg_push_vertex(canvas, (vec2){rect.x - halfW, rect.y - halfW});
mg_push_vertex(canvas, (vec2){rect.x + rect.w + halfW, rect.y - halfW});
mg_push_vertex(canvas, (vec2){rect.x + rect.w + halfW, rect.y + rect.h + halfW});
mg_push_vertex(canvas, (vec2){rect.x - halfW, rect.y + rect.h + halfW});
// innter points
mg_push_vertex(canvas, (vec2){rect.x + halfW, rect.y + halfW});
mg_push_vertex(canvas, (vec2){rect.x + rect.w - halfW, rect.y + halfW});
mg_push_vertex(canvas, (vec2){rect.x + rect.w - halfW, rect.y + rect.h - halfW});
mg_push_vertex(canvas, (vec2){rect.x + halfW, rect.y + rect.h - halfW});
indices[0] = baseIndex + 0;
indices[1] = baseIndex + 1;
indices[2] = baseIndex + 2;
indices[3] = baseIndex + 0;
indices[4] = baseIndex + 2;
indices[5] = baseIndex + 3;
indices[6] = baseIndex + 4;
indices[7] = baseIndex + 5;
indices[8] = baseIndex + 6;
indices[9] = baseIndex + 4;
indices[10] = baseIndex + 6;
indices[11] = baseIndex + 7;
}
void mg_render_fill_arc_corner(mg_canvas_data* canvas, f32 x, f32 y, f32 rx, f32 ry)
{
//NOTE(martin): draw a precomputed arc corner, using a bezier approximation
u32 baseIndex = mg_vertices_base_index(canvas);
i32* indices = mg_reserve_indices(canvas, 6);
f32 cx = rx*4*(sqrt(2)-1)/3;
f32 cy = ry*4*(sqrt(2)-1)/3;
mg_push_vertex_cubic(canvas, (vec2){x, y + ry}, (vec4){-3.76797, -9.76362, 5.47912, -1});
mg_push_vertex_cubic(canvas, (vec2){x, y + ry - cy}, (vec4){-4.19896, -9.45223, 7.534, -1});
mg_push_vertex_cubic(canvas, (vec2){x + rx - cx, y}, (vec4){-4.19896, -7.534, 9.45223, -1});
mg_push_vertex_cubic(canvas, (vec2){x + rx, y}, (vec4){-3.76797, -5.47912, 9.76362, -1});
indices[0] = baseIndex + 0;
indices[1] = baseIndex + 1;
indices[2] = baseIndex + 2;
indices[3] = baseIndex + 0;
indices[4] = baseIndex + 2;
indices[5] = baseIndex + 3;
}
void mg_render_rounded_rectangle_fill_path(mg_canvas_data* canvas,
mg_rounded_rect rect)
{
//NOTE(martin): draw a rounded rectangle by drawing a normal rectangle and 4 corners,
// approximating an arc by a precomputed bezier curve
u32 baseIndex = mg_vertices_base_index(canvas);
i32* indices = mg_reserve_indices(canvas, 18);
//NOTE(martin): inner cutted corner rectangle
mg_push_vertex(canvas, (vec2){rect.x + rect.r, rect.y});
mg_push_vertex(canvas, (vec2){rect.x + rect.w - rect.r, rect.y});
mg_push_vertex(canvas, (vec2){rect.x + rect.w, rect.y + rect.r});
mg_push_vertex(canvas, (vec2){rect.x + rect.w, rect.y + rect.h - rect.r});
mg_push_vertex(canvas, (vec2){rect.x + rect.w - rect.r, rect.y + rect.h});
mg_push_vertex(canvas, (vec2){rect.x + rect.r, rect.y + rect.h});
mg_push_vertex(canvas, (vec2){rect.x, rect.y + rect.h - rect.r});
mg_push_vertex(canvas, (vec2){rect.x, rect.y + rect.r});
static const i32 fanIndices[18] = { 0, 1, 2, 0, 2, 3, 0, 3, 4, 0, 4, 5, 0, 5, 6, 0, 6, 7 }; // inner fan
for(int i=0; i<18; i++)
{
indices[i] = fanIndices[i] + baseIndex;
}
mg_render_fill_arc_corner(canvas, rect.x, rect.y, rect.r, rect.r);
mg_render_fill_arc_corner(canvas, rect.x + rect.w, rect.y, -rect.r, rect.r);
mg_render_fill_arc_corner(canvas, rect.x + rect.w, rect.y + rect.h, -rect.r, -rect.r);
mg_render_fill_arc_corner(canvas, rect.x, rect.y + rect.h, rect.r, -rect.r);
}
void mg_render_rounded_rectangle_fill(mg_canvas_data* canvas,
mg_rounded_rect rect,
mg_attributes* attributes)
{
mg_next_shape(canvas, attributes);
mg_render_rounded_rectangle_fill_path(canvas, rect);
}
void mg_render_rounded_rectangle_stroke(mg_canvas_data* canvas,
mg_rounded_rect rect,
mg_attributes* attributes)
{
//NOTE(martin): stroke rounded rectangle by filling two scaled rounded rectangles with the same shapeIndex
f32 width = minimum(attributes->width, minimum(rect.w, rect.h));
f32 halfW = width/2;
mg_rounded_rect inner = {rect.x + halfW, rect.y + halfW, rect.w - width, rect.h - width, rect.r - halfW};
mg_rounded_rect outer = {rect.x - halfW, rect.y - halfW, rect.w + width, rect.h + width, rect.r + halfW};
mg_next_shape(canvas, attributes);
mg_render_rounded_rectangle_fill_path(canvas, outer);
mg_render_rounded_rectangle_fill_path(canvas, inner);
}
void mg_render_ellipse_fill_path(mg_canvas_data* canvas, mp_rect rect)
{
//NOTE(martin): draw a filled ellipse by drawing a diamond and 4 corners,
// approximating an arc by a precomputed bezier curve
f32 rx = rect.w/2;
f32 ry = rect.h/2;
u32 baseIndex = mg_vertices_base_index(canvas);
i32* indices = mg_reserve_indices(canvas, 6);
//NOTE(martin): inner diamond
mg_push_vertex(canvas, (vec2){rect.x, rect.y + ry});
mg_push_vertex(canvas, (vec2){rect.x + rx, rect.y});
mg_push_vertex(canvas, (vec2){rect.x + rect.w, rect.y + ry});
mg_push_vertex(canvas, (vec2){rect.x + rx, rect.y + rect.h});
indices[0] = baseIndex + 0;
indices[1] = baseIndex + 1;
indices[2] = baseIndex + 2;
indices[3] = baseIndex + 0;
indices[4] = baseIndex + 2;
indices[5] = baseIndex + 3;
mg_render_fill_arc_corner(canvas, rect.x, rect.y, rx, ry);
mg_render_fill_arc_corner(canvas, rect.x + rect.w, rect.y, -rx, ry);
mg_render_fill_arc_corner(canvas, rect.x + rect.w, rect.y + rect.h, -rx, -ry);
mg_render_fill_arc_corner(canvas, rect.x, rect.y + rect.h, rx, -ry);
}
void mg_render_ellipse_fill(mg_canvas_data* canvas, mp_rect rect, mg_attributes* attributes)
{
mg_next_shape(canvas, attributes);
mg_render_ellipse_fill_path(canvas, rect);
}
void mg_render_ellipse_stroke(mg_canvas_data* canvas, mp_rect rect, mg_attributes* attributes)
{
//NOTE(martin): stroke by filling two scaled ellipsis with the same shapeIndex
f32 width = minimum(attributes->width, minimum(rect.w, rect.h));
f32 halfW = width/2;
mp_rect inner = {rect.x + halfW, rect.y + halfW, rect.w - width, rect.h - width};
mp_rect outer = {rect.x - halfW, rect.y - halfW, rect.w + width, rect.h + width};
mg_next_shape(canvas, attributes);
mg_render_ellipse_fill_path(canvas, outer);
mg_render_ellipse_fill_path(canvas, inner);
}
//------------------------------------------------------------------------------------------
//NOTE(martin): fonts
//------------------------------------------------------------------------------------------
mg_font mg_font_nil() { return((mg_font){.h = 0}); }
bool mg_font_is_nil(mg_font font) { return(font.h == 0); }
mg_font mg_font_create_from_memory(u32 size, byte* buffer, u32 rangeCount, unicode_range* ranges)
{
if(!__mgData.init)
{
mg_init();
}
mg_font fontHandle = mg_font_nil();
mg_font_data* font = list_pop_entry(&__mgData.fontFreeList, mg_font_data, freeListElt);
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if(!font)
{
font = mem_arena_alloc_type(&__mgData.resourceArena, mg_font_data);
}
if(font)
{
memset(font, 0, sizeof(mg_font_data));
fontHandle = mg_font_handle_alloc(font);
stbtt_fontinfo stbttFontInfo;
stbtt_InitFont(&stbttFontInfo, buffer, 0);
//NOTE(martin): load font metrics data
font->unitsPerEm = 1./stbtt_ScaleForMappingEmToPixels(&stbttFontInfo, 1);
int ascent, descent, lineGap, x0, x1, y0, y1;
stbtt_GetFontVMetrics(&stbttFontInfo, &ascent, &descent, &lineGap);
stbtt_GetFontBoundingBox(&stbttFontInfo, &x0, &y0, &x1, &y1);
font->extents.ascent = ascent;
font->extents.descent = -descent;
font->extents.leading = lineGap;
font->extents.width = x1 - x0;
stbtt_GetCodepointBox(&stbttFontInfo, 'x', &x0, &y0, &x1, &y1);
font->extents.xHeight = y1 - y0;
stbtt_GetCodepointBox(&stbttFontInfo, 'M', &x0, &y0, &x1, &y1);
font->extents.capHeight = y1 - y0;
//NOTE(martin): load codepoint ranges
font->rangeCount = rangeCount;
font->glyphMap = malloc_array(mg_glyph_map_entry, rangeCount);
font->glyphCount = 0;
for(int i=0; i<rangeCount; i++)
{
//NOTE(martin): initialize the map entry.
// The glyph indices are offseted by 1, to reserve 0 as an invalid glyph index.
font->glyphMap[i].range = ranges[i];
font->glyphMap[i].firstGlyphIndex = font->glyphCount + 1;
font->glyphCount += ranges[i].count;
}
font->glyphs = malloc_array(mg_glyph_data, font->glyphCount);
//NOTE(martin): first do a count of outlines
int outlineCount = 0;
for(int rangeIndex=0; rangeIndex<rangeCount; rangeIndex++)
{
utf32 codePoint = font->glyphMap[rangeIndex].range.firstCodePoint;
u32 firstGlyphIndex = font->glyphMap[rangeIndex].firstGlyphIndex;
u32 endGlyphIndex = firstGlyphIndex + font->glyphMap[rangeIndex].range.count;
for(int glyphIndex = firstGlyphIndex;
glyphIndex < endGlyphIndex; glyphIndex++)
{
int stbttGlyphIndex = stbtt_FindGlyphIndex(&stbttFontInfo, codePoint);
if(stbttGlyphIndex == 0)
{
//NOTE(martin): the codepoint is not found in the font
codePoint++;
continue;
}
//NOTE(martin): load glyph outlines
stbtt_vertex* vertices = 0;
outlineCount += stbtt_GetGlyphShape(&stbttFontInfo, stbttGlyphIndex, &vertices);
stbtt_FreeShape(&stbttFontInfo, vertices);
codePoint++;
}
}
//NOTE(martin): allocate outlines
font->outlines = malloc_array(mg_path_elt, outlineCount);
font->outlineCount = 0;
//NOTE(martin): load metrics and outlines
for(int rangeIndex=0; rangeIndex<rangeCount; rangeIndex++)
{
utf32 codePoint = font->glyphMap[rangeIndex].range.firstCodePoint;
u32 firstGlyphIndex = font->glyphMap[rangeIndex].firstGlyphIndex;
u32 endGlyphIndex = firstGlyphIndex + font->glyphMap[rangeIndex].range.count;
for(int glyphIndex = firstGlyphIndex;
glyphIndex < endGlyphIndex; glyphIndex++)
{
mg_glyph_data* glyph = &(font->glyphs[glyphIndex-1]);
int stbttGlyphIndex = stbtt_FindGlyphIndex(&stbttFontInfo, codePoint);
if(stbttGlyphIndex == 0)
{
//NOTE(martin): the codepoint is not found in the font, we zero the glyph info
memset(glyph, 0, sizeof(*glyph));
codePoint++;
continue;
}
glyph->exists = true;
glyph->codePoint = codePoint;
//NOTE(martin): load glyph metric
int xAdvance, xBearing, x0, y0, x1, y1;
stbtt_GetGlyphHMetrics(&stbttFontInfo, stbttGlyphIndex, &xAdvance, &xBearing);
stbtt_GetGlyphBox(&stbttFontInfo, stbttGlyphIndex, &x0, &y0, &x1, &y1);
glyph->extents.xAdvance = (f32)xAdvance;
glyph->extents.yAdvance = 0;
glyph->extents.xBearing = (f32)xBearing;
glyph->extents.yBearing = y0;
glyph->extents.width = x1 - x0;
glyph->extents.height = y1 - y0;
//NOTE(martin): load glyph outlines
stbtt_vertex* vertices = 0;
int vertexCount = stbtt_GetGlyphShape(&stbttFontInfo, stbttGlyphIndex, &vertices);
glyph->pathDescriptor = (mg_path_descriptor){.startIndex = font->outlineCount,
.count = vertexCount,
.startPoint = {0, 0}};
mg_path_elt* elements = font->outlines + font->outlineCount;
font->outlineCount += vertexCount;
vec2 currentPos = {0, 0};
for(int vertIndex = 0; vertIndex < vertexCount; vertIndex++)
{
f32 x = vertices[vertIndex].x;
f32 y = vertices[vertIndex].y;
f32 cx = vertices[vertIndex].cx;
f32 cy = vertices[vertIndex].cy;
f32 cx1 = vertices[vertIndex].cx1;
f32 cy1 = vertices[vertIndex].cy1;
switch(vertices[vertIndex].type)
{
case STBTT_vmove:
elements[vertIndex].type = MG_PATH_MOVE;
elements[vertIndex].p[0] = (vec2){x, y};
break;
case STBTT_vline:
elements[vertIndex].type = MG_PATH_LINE;
elements[vertIndex].p[0] = (vec2){x, y};
break;
case STBTT_vcurve:
{
elements[vertIndex].type = MG_PATH_QUADRATIC;
elements[vertIndex].p[0] = (vec2){cx, cy};
elements[vertIndex].p[1] = (vec2){x, y};
} break;
case STBTT_vcubic:
elements[vertIndex].type = MG_PATH_CUBIC;
elements[vertIndex].p[0] = (vec2){cx, cy};
elements[vertIndex].p[1] = (vec2){cx1, cy1};
elements[vertIndex].p[2] = (vec2){x, y};
break;
}
currentPos = (vec2){x, y};
}
stbtt_FreeShape(&stbttFontInfo, vertices);
codePoint++;
}
}
}
return(fontHandle);
}
void mg_font_destroy(mg_font fontHandle)
{
mg_font_data* fontData = mg_font_data_from_handle(fontHandle);
if(fontData)
{
free(fontData->glyphMap);
free(fontData->glyphs);
free(fontData->outlines);
list_push(&__mgData.fontFreeList, &fontData->freeListElt);
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mg_handle_recycle(fontHandle.h);
}
}
str32 mg_font_get_glyph_indices_from_font_data(mg_font_data* fontData, str32 codePoints, str32 backing)
{
u64 count = minimum(codePoints.len, backing.len);
for(int i = 0; i<count; i++)
{
u32 glyphIndex = 0;
for(int rangeIndex=0; rangeIndex < fontData->rangeCount; rangeIndex++)
{
if(codePoints.ptr[i] >= fontData->glyphMap[rangeIndex].range.firstCodePoint
&& codePoints.ptr[i] < (fontData->glyphMap[rangeIndex].range.firstCodePoint + fontData->glyphMap[rangeIndex].range.count))
{
u32 rangeOffset = codePoints.ptr[i] - fontData->glyphMap[rangeIndex].range.firstCodePoint;
glyphIndex = fontData->glyphMap[rangeIndex].firstGlyphIndex + rangeOffset;
break;
}
}
if(glyphIndex && !fontData->glyphs[glyphIndex].exists)
{
backing.ptr[i] = 0;
}
backing.ptr[i] = glyphIndex;
}
str32 res = {.len = count, .ptr = backing.ptr};
return(res);
}
u32 mg_font_get_glyph_index_from_font_data(mg_font_data* fontData, utf32 codePoint)
{
u32 glyphIndex = 0;
str32 codePoints = {1, &codePoint};
str32 backing = {1, &glyphIndex};
mg_font_get_glyph_indices_from_font_data(fontData, codePoints, backing);
return(glyphIndex);
}
str32 mg_font_get_glyph_indices(mg_font font, str32 codePoints, str32 backing)
{
mg_font_data* fontData = mg_font_data_from_handle(font);
if(!fontData)
{
return((str32){0});
}
return(mg_font_get_glyph_indices_from_font_data(fontData, codePoints, backing));
}
str32 mg_font_push_glyph_indices(mg_font font, mem_arena* arena, str32 codePoints)
{
u32* buffer = mem_arena_alloc_array(arena, u32, codePoints.len);
str32 backing = {codePoints.len, buffer};
return(mg_font_get_glyph_indices(font, codePoints, backing));
}
u32 mg_font_get_glyph_index(mg_font font, utf32 codePoint)
{
u32 glyphIndex = 0;
str32 codePoints = {1, &codePoint};
str32 backing = {1, &glyphIndex};
mg_font_get_glyph_indices(font, codePoints, backing);
return(glyphIndex);
}
mg_glyph_data* mg_font_get_glyph_data(mg_font_data* fontData, u32 glyphIndex)
{
DEBUG_ASSERT(glyphIndex);
DEBUG_ASSERT(glyphIndex < fontData->glyphCount);
return(&(fontData->glyphs[glyphIndex-1]));
}
mg_font_extents mg_font_get_extents(mg_font font)
{
mg_font_data* fontData = mg_font_data_from_handle(font);
if(!fontData)
{
return((mg_font_extents){0});
}
return(fontData->extents);
}
mg_font_extents mg_font_get_scaled_extents(mg_font font, f32 emSize)
{
mg_font_data* fontData = mg_font_data_from_handle(font);
if(!fontData)
{
return((mg_font_extents){0});
}
f32 scale = emSize/fontData->unitsPerEm;
mg_font_extents extents = fontData->extents;
extents.ascent *= scale;
extents.descent *= scale;
extents.leading *= scale;
extents.xHeight *= scale;
extents.capHeight *= scale;
extents.width *= scale;
return(extents);
}
f32 mg_font_get_scale_for_em_pixels(mg_font font, f32 emSize)
{
mg_font_data* fontData = mg_font_data_from_handle(font);
if(!fontData)
{
return(0);
}
return(emSize/fontData->unitsPerEm);
}
void mg_font_get_glyph_extents_from_font_data(mg_font_data* fontData,
str32 glyphIndices,
mg_text_extents* outExtents)
{
for(int i=0; i<glyphIndices.len; i++)
{
if(!glyphIndices.ptr[i] || glyphIndices.ptr[i] >= fontData->glyphCount)
{
continue;
}
mg_glyph_data* glyph = mg_font_get_glyph_data(fontData, glyphIndices.ptr[i]);
outExtents[i] = glyph->extents;
}
}
int mg_font_get_glyph_extents(mg_font font, str32 glyphIndices, mg_text_extents* outExtents)
{
mg_font_data* fontData = mg_font_data_from_handle(font);
if(!fontData)
{
return(-1);
}
mg_font_get_glyph_extents_from_font_data(fontData, glyphIndices, outExtents);
return(0);
}
int mg_font_get_codepoint_extents(mg_font font, utf32 codePoint, mg_text_extents* outExtents)
{
mg_font_data* fontData = mg_font_data_from_handle(font);
if(!fontData)
{
return(-1);
}
u32 glyphIndex = 0;
str32 codePoints = {1, &codePoint};
str32 backing = {1, &glyphIndex};
str32 glyphs = mg_font_get_glyph_indices_from_font_data(fontData, codePoints, backing);
mg_font_get_glyph_extents_from_font_data(fontData, glyphs, outExtents);
return(0);
}
mp_rect mg_text_bounding_box_utf32(mg_font font, f32 fontSize, str32 codePoints)
{
if(!codePoints.len || !codePoints.ptr)
{
return((mp_rect){0});
}
mg_font_data* fontData = mg_font_data_from_handle(font);
if(!fontData)
{
return((mp_rect){0});
}
mem_arena* scratch = mem_scratch();
str32 glyphIndices = mg_font_push_glyph_indices(font, scratch, codePoints);
//NOTE(martin): find width of missing character
//TODO(martin): should cache that at font creation...
mg_text_extents missingGlyphExtents;
u32 missingGlyphIndex = mg_font_get_glyph_index_from_font_data(fontData, 0xfffd);
if(missingGlyphIndex)
{
mg_font_get_glyph_extents_from_font_data(fontData, (str32){1, &missingGlyphIndex}, &missingGlyphExtents);
}
else
{
//NOTE(martin): could not find replacement glyph, try to get an 'x' to get a somewhat correct width
// to render an empty rectangle. Otherwise just render with the max font width
f32 boxWidth = fontData->extents.width * 0.8;
f32 xBearing = fontData->extents.width * 0.1;
f32 xAdvance = fontData->extents.width;
missingGlyphIndex = mg_font_get_glyph_index_from_font_data(fontData, 'x');
if(missingGlyphIndex)
{
mg_font_get_glyph_extents_from_font_data(fontData, (str32){1, &missingGlyphIndex}, &missingGlyphExtents);
}
else
{
missingGlyphExtents.xBearing = fontData->extents.width * 0.1;
missingGlyphExtents.yBearing = 0;
missingGlyphExtents.width = fontData->extents.width * 0.8;
missingGlyphExtents.xAdvance = fontData->extents.width;
missingGlyphExtents.yAdvance = 0;
}
}
//NOTE(martin): accumulate text extents
f32 width = 0;
f32 x = 0;
f32 y = 0;
f32 lineHeight = fontData->extents.descent + fontData->extents.ascent;
for(int i=0; i<glyphIndices.len; i++)
{
//TODO(martin): make it failsafe for fonts that don't have a glyph for the line-feed codepoint ?
mg_glyph_data* glyph = 0;
mg_text_extents extents;
if(!glyphIndices.ptr[i] || glyphIndices.ptr[i] >= fontData->glyphCount)
{
extents = missingGlyphExtents;
}
else
{
glyph = mg_font_get_glyph_data(fontData, glyphIndices.ptr[i]);
extents = glyph->extents;
}
x += extents.xAdvance;
y += extents.yAdvance;
if(glyph && glyph->codePoint == '\n')
{
width = maximum(width, x);
x = 0;
y += lineHeight + fontData->extents.leading;
}
}
width = maximum(width, x);
f32 fontScale = mg_font_get_scale_for_em_pixels(font, fontSize);
mp_rect rect = {0, -fontData->extents.ascent * fontScale, width * fontScale, (y + lineHeight) * fontScale };
return(rect);
}
mp_rect mg_text_bounding_box(mg_font font, f32 fontSize, str8 text)
{
if(!text.len || !text.ptr)
{
return((mp_rect){0});
}
mem_arena* scratch = mem_scratch();
str32 codePoints = utf8_push_to_codepoints(scratch, text);
return(mg_text_bounding_box_utf32(font, fontSize, codePoints));
}
//------------------------------------------------------------------------------------------
//NOTE(martin): graphics canvas API
//------------------------------------------------------------------------------------------
mg_canvas mg_canvas_nil() { return((mg_canvas){.h = 0}); }
bool mg_canvas_is_nil(mg_canvas canvas) { return(canvas.h == 0); }
#if MG_COMPILE_BACKEND_METAL
mg_canvas_backend* mg_mtl_canvas_create(mg_surface surface);
#endif
#if MG_COMPILE_BACKEND_GL
mg_canvas_backend* mg_gl_canvas_create(mg_surface surface);
#endif
mg_canvas mg_canvas_create(mg_surface surface)
{
mg_canvas canvasHandle = mg_canvas_nil();
mg_surface_data* surfaceData = mg_surface_data_from_handle(surface);
if(surfaceData)
{
mg_canvas_backend* backend = 0;
switch(surfaceData->backend)
{
#if MG_COMPILE_BACKEND_METAL
case MG_BACKEND_METAL:
backend = mg_mtl_canvas_create(surface);
break;
#endif
#if MG_COMPILE_BACKEND_GL
case MG_BACKEND_GL:
backend = mg_gl_canvas_create(surface);
break;
#endif
default:
break;
}
if(backend)
{
mg_canvas_data* canvas = list_pop_entry(&__mgData.canvasFreeList, mg_canvas_data, freeListElt);
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if(!canvas)
{
canvas = mem_arena_alloc_type(&__mgData.resourceArena, mg_canvas_data);
}
if(canvas)
{
memset(canvas, 0, sizeof(mg_canvas_data));
}
canvas->surface = surface;
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canvas->backend = backend;
canvas->attributes.color = (mg_color){0, 0, 0, 1};
canvas->attributes.tolerance = 1;
canvas->attributes.width = 10;
canvas->attributes.clip = (mp_rect){-FLT_MAX/2, -FLT_MAX/2, FLT_MAX, FLT_MAX};
canvasHandle = mg_canvas_handle_alloc(canvas);
mg_canvas_prepare(canvasHandle);
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}
}
return(canvasHandle);
}
void mg_canvas_destroy(mg_canvas handle)
{
mg_canvas_data* canvas = mg_canvas_data_from_handle(handle);
if(canvas)
{
if(__mgCurrentCanvas == canvas)
{
__mgCurrentCanvas = 0;
__mgCurrentCanvasHandle = mg_canvas_nil();
}
if(canvas->backend && canvas->backend->destroy)
{
canvas->backend->destroy(canvas->backend);
}
list_push(&__mgData.canvasFreeList, &canvas->freeListElt);
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mg_handle_recycle(handle.h);
}
}
mg_canvas mg_canvas_prepare(mg_canvas canvas)
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{
mg_canvas old = __mgCurrentCanvasHandle;
__mgCurrentCanvasHandle = canvas;
__mgCurrentCanvas = mg_canvas_data_from_handle(canvas);
if(__mgCurrentCanvas)
{
mg_surface_prepare(__mgCurrentCanvas->surface);
}
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return(old);
}
vec2 mg_canvas_size(void)
{
vec2 res = {0};
if(__mgCurrentCanvas)
{
mp_rect frame = mg_surface_get_frame(__mgCurrentCanvas->surface);
res = (vec2){frame.w, frame.h};
}
return(res);
}
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////////////////////////////////////////////////////////////
mp_rect mg_clip_stack_top(mg_canvas_data* canvas)
{
if(canvas->clipStackSize == 0)
{
return((mp_rect){-FLT_MAX/2, -FLT_MAX/2, FLT_MAX, FLT_MAX});
}
else
{
return(canvas->clipStack[canvas->clipStackSize-1]);
}
}
void mg_clip_stack_push(mg_canvas_data* canvas, mp_rect clip)
{
if(canvas->clipStackSize >= MG_CLIP_STACK_MAX_DEPTH)
{
LOG_ERROR("clip stack overflow\n");
}
else
{
canvas->clipStack[canvas->clipStackSize] = clip;
canvas->clipStackSize++;
canvas->clip = clip;
}
}
void mg_clip_stack_pop(mg_canvas_data* canvas)
{
if(canvas->clipStackSize == 0)
{
LOG_ERROR("clip stack underflow\n");
}
else
{
canvas->clipStackSize--;
canvas->clip = mg_clip_stack_top(canvas);
}
}
void mg_do_clip_push(mg_canvas_data* canvas, mp_rect clip)
{
//NOTE(martin): transform clip
vec2 p0 = mg_mat2x3_mul(canvas->transform, (vec2){clip.x, clip.y});
vec2 p1 = mg_mat2x3_mul(canvas->transform, (vec2){clip.x + clip.w, clip.y});
vec2 p2 = mg_mat2x3_mul(canvas->transform, (vec2){clip.x + clip.w, clip.y + clip.h});
vec2 p3 = mg_mat2x3_mul(canvas->transform, (vec2){clip.x, clip.y + clip.h});
f32 x0 = minimum(p0.x, minimum(p1.x, minimum(p2.x, p3.x)));
f32 y0 = minimum(p0.y, minimum(p1.y, minimum(p2.y, p3.y)));
f32 x1 = maximum(p0.x, maximum(p1.x, maximum(p2.x, p3.x)));
f32 y1 = maximum(p0.y, maximum(p1.y, maximum(p2.y, p3.y)));
mp_rect current = mg_clip_stack_top(canvas);
//NOTE(martin): intersect with current clip
x0 = maximum(current.x, x0);
y0 = maximum(current.y, y0);
x1 = minimum(current.x + current.w, x1);
y1 = minimum(current.y + current.h, y1);
mp_rect r = {x0, y0, maximum(0, x1-x0), maximum(0, y1-y0)};
mg_clip_stack_push(canvas, r);
}
void mg_draw_batch(mg_canvas_data* canvas, mg_image_data* image)
{
mg_finalize_shape(canvas);
if(canvas->backend && canvas->backend->drawBatch && canvas->indexCount)
{
canvas->backend->drawBatch(canvas->backend, image, canvas->nextShapeIndex, canvas->vertexCount, canvas->indexCount);
}
mg_reset_shape_index(canvas);
canvas->vertexCount = 0;
canvas->indexCount = 0;
}
void mg_flush_commands(int primitiveCount, mg_primitive* primitives, mg_path_elt* pathElements)
{
mg_canvas_data* canvas = __mgCurrentCanvas;
if(!canvas)
{
return;
}
u32 nextIndex = 0;
mg_reset_shape_index(canvas);
canvas->clip = (mp_rect){-FLT_MAX/2, -FLT_MAX/2, FLT_MAX, FLT_MAX};
canvas->image = mg_image_nil();
canvas->backend->begin(canvas->backend, canvas->clearColor);
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//DEBUG
canvas->splitCount = 0;
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for(int i=0; i<primitiveCount; i++)
{
if(nextIndex >= primitiveCount)
{
LOG_ERROR("invalid location '%i' in graphics command buffer would cause an overrun\n", nextIndex);
break;
}
mg_primitive* primitive = &(primitives[nextIndex]);
nextIndex++;
if(i && primitive->attributes.image.h != canvas->image.h)
{
mg_image_data* imageData = mg_image_data_from_handle(canvas->image);
mg_draw_batch(canvas, imageData);
canvas->image = primitive->attributes.image;
}
switch(primitive->cmd)
{
case MG_CMD_FILL:
{
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mg_next_shape(canvas, &primitive->attributes);
mg_render_fill(canvas,
pathElements + primitive->path.startIndex,
&primitive->path);
} break;
case MG_CMD_STROKE:
{
mg_render_stroke(canvas,
pathElements + primitive->path.startIndex,
&primitive->path,
&primitive->attributes);
} break;
case MG_CMD_RECT_FILL:
mg_render_rectangle_fill(canvas, primitive->rect, &primitive->attributes);
break;
case MG_CMD_RECT_STROKE:
mg_render_rectangle_stroke(canvas, primitive->rect, &primitive->attributes);
break;
case MG_CMD_ROUND_RECT_FILL:
mg_render_rounded_rectangle_fill(canvas, primitive->roundedRect, &primitive->attributes);
break;
case MG_CMD_ROUND_RECT_STROKE:
mg_render_rounded_rectangle_stroke(canvas, primitive->roundedRect, &primitive->attributes);
break;
case MG_CMD_ELLIPSE_FILL:
mg_render_ellipse_fill(canvas, primitive->rect, &primitive->attributes);
break;
case MG_CMD_ELLIPSE_STROKE:
mg_render_ellipse_stroke(canvas, primitive->rect, &primitive->attributes);
break;
case MG_CMD_JUMP:
{
if(primitive->jump == ~0)
{
//NOTE(martin): normal end of stream marker
goto exit_command_loop;
}
else if(primitive->jump >= primitiveCount)
{
LOG_ERROR("invalid jump location '%i' in graphics command buffer\n", primitive->jump);
goto exit_command_loop;
}
else
{
nextIndex = primitive->jump;
}
} break;
case MG_CMD_CLIP_PUSH:
{
//TODO(martin): use only aligned rect and avoid this
mp_rect r = {primitive->rect.x, primitive->rect.y, primitive->rect.w, primitive->rect.h};
mg_do_clip_push(canvas, r);
} break;
case MG_CMD_CLIP_POP:
{
mg_clip_stack_pop(canvas);
} break;
}
}
exit_command_loop: ;
printf("path elements: %i, splitCount = %i\n", canvas->path.startIndex + canvas->path.count, canvas->splitCount);
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mg_image_data* imageData = mg_image_data_from_handle(canvas->image);
mg_draw_batch(canvas, imageData);
canvas->backend->end(canvas->backend);
//NOTE(martin): clear buffers
canvas->vertexCount = 0;
canvas->indexCount = 0;
}
void mg_flush()
{
mg_canvas_data* canvas = __mgCurrentCanvas;
if(canvas)
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{
mg_flush_commands(canvas->primitiveCount, canvas->primitives, canvas->pathElements);
canvas->primitiveCount = 0;
canvas->path.startIndex = 0;
canvas->path.count = 0;
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}
}
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void mg_present()
{
mg_canvas_data* canvas = __mgCurrentCanvas;
if(canvas)
{
mg_flush_commands(canvas->primitiveCount, canvas->primitives, canvas->pathElements);
canvas->primitiveCount = 0;
canvas->path.startIndex = 0;
canvas->path.count = 0;
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mg_surface_present(canvas->surface);
}
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}
//------------------------------------------------------------------------------------------
//NOTE(martin): transform, viewport and clipping
//------------------------------------------------------------------------------------------
void mg_matrix_push(mg_mat2x3 matrix)
{
mg_canvas_data* canvas = __mgCurrentCanvas;
if(canvas)
{
mg_mat2x3 transform = mg_matrix_stack_top(canvas);
mg_matrix_stack_push(canvas, mg_mat2x3_mul_m(transform, matrix));
}
}
void mg_matrix_pop()
{
mg_canvas_data* canvas = __mgCurrentCanvas;
if(canvas)
{
mg_matrix_stack_pop(canvas);
}
}
void mg_clip_push(f32 x, f32 y, f32 w, f32 h)
{
mg_canvas_data* canvas = __mgCurrentCanvas;
if(canvas)
{
mg_push_command(canvas, (mg_primitive){.cmd = MG_CMD_CLIP_PUSH,
.rect = (mp_rect){x, y, w, h}});
}
}
void mg_clip_pop()
{
mg_canvas_data* canvas = __mgCurrentCanvas;
if(canvas)
{
mg_push_command(canvas, (mg_primitive){.cmd = MG_CMD_CLIP_POP});
}
}
//------------------------------------------------------------------------------------------
//NOTE(martin): graphics attributes setting/getting
//------------------------------------------------------------------------------------------
void mg_set_color(mg_color color)
{
mg_canvas_data* canvas = __mgCurrentCanvas;
if(canvas)
{
canvas->attributes.color = color;
}
}
void mg_set_color_rgba(f32 r, f32 g, f32 b, f32 a)
{
mg_set_color((mg_color){r, g, b, a});
}
void mg_set_width(f32 width)
{
mg_canvas_data* canvas = __mgCurrentCanvas;
if(canvas)
{
canvas->attributes.width = width;
}
}
void mg_set_tolerance(f32 tolerance)
{
mg_canvas_data* canvas = __mgCurrentCanvas;
if(canvas)
{
canvas->attributes.tolerance = tolerance;
}
}
void mg_set_joint(mg_joint_type joint)
{
mg_canvas_data* canvas = __mgCurrentCanvas;
if(canvas)
{
canvas->attributes.joint = joint;
}
}
void mg_set_max_joint_excursion(f32 maxJointExcursion)
{
mg_canvas_data* canvas = __mgCurrentCanvas;
if(canvas)
{
canvas->attributes.maxJointExcursion = maxJointExcursion;
}
}
void mg_set_cap(mg_cap_type cap)
{
mg_canvas_data* canvas = __mgCurrentCanvas;
if(canvas)
{
canvas->attributes.cap = cap;
}
}
void mg_set_font(mg_font font)
{
mg_canvas_data* canvas = __mgCurrentCanvas;
if(canvas)
{
canvas->attributes.font = font;
}
}
void mg_set_font_size(f32 fontSize)
{
mg_canvas_data* canvas = __mgCurrentCanvas;
if(canvas)
{
canvas->attributes.fontSize = fontSize;
}
}
void mg_set_text_flip(bool flip)
{
mg_canvas_data* canvas = __mgCurrentCanvas;
if(canvas)
{
canvas->textFlip = flip;
}
}
void mg_set_image(mg_image image)
{
mg_canvas_data* canvas = __mgCurrentCanvas;
if(canvas)
{
canvas->attributes.image = image;
vec2 size = mg_image_size(image);
canvas->attributes.srcRegion = (mp_rect){0, 0, size.x, size.y};
}
}
void mg_set_image_source_region(mp_rect region)
{
mg_canvas_data* canvas = __mgCurrentCanvas;
if(canvas)
{
canvas->attributes.srcRegion = region;
}
}
mg_color mg_get_color()
{
mg_color color = {0};
mg_canvas_data* canvas = __mgCurrentCanvas;
if(canvas)
{
color = canvas->attributes.color;
}
return(color);
}
f32 mg_get_width()
{
f32 width = 0;
mg_canvas_data* canvas = __mgCurrentCanvas;
if(canvas)
{
width = canvas->attributes.width;
}
return(width);
}
f32 mg_get_tolerance()
{
f32 tolerance = 0;
mg_canvas_data* canvas = __mgCurrentCanvas;
if(canvas)
{
tolerance = canvas->attributes.tolerance;
}
return(tolerance);
}
mg_joint_type mg_get_joint()
{
mg_joint_type joint = 0;
mg_canvas_data* canvas = __mgCurrentCanvas;
if(canvas)
{
joint = canvas->attributes.joint;
}
return(joint);
}
f32 mg_get_max_joint_excursion()
{
f32 maxJointExcursion = 0;
mg_canvas_data* canvas = __mgCurrentCanvas;
if(canvas)
{
maxJointExcursion = canvas->attributes.maxJointExcursion;
}
return(maxJointExcursion);
}
mg_cap_type mg_get_cap()
{
mg_cap_type cap = 0;
mg_canvas_data* canvas = __mgCurrentCanvas;
if(canvas)
{
cap = canvas->attributes.cap;
}
return(cap);
}
mg_font mg_get_font()
{
mg_font font = mg_font_nil();
mg_canvas_data* canvas = __mgCurrentCanvas;
if(canvas)
{
font = canvas->attributes.font;
}
return(font);
}
f32 mg_get_font_size()
{
f32 fontSize = 0;
mg_canvas_data* canvas = __mgCurrentCanvas;
if(canvas)
{
fontSize = canvas->attributes.fontSize;
}
return(fontSize);
}
bool mg_get_text_flip()
{
bool flip = false;
mg_canvas_data* canvas = __mgCurrentCanvas;
if(canvas)
{
flip = canvas->textFlip;
}
return(flip);
}
//------------------------------------------------------------------------------------------
//NOTE(martin): path construction
//------------------------------------------------------------------------------------------
vec2 mg_get_position()
{
mg_canvas_data* canvas = __mgCurrentCanvas;
if(!canvas)
{
return((vec2){0, 0});
}
return(canvas->subPathLastPoint);
}
void mg_move_to(f32 x, f32 y)
{
mg_canvas_data* canvas = __mgCurrentCanvas;
if(!canvas)
{
return;
}
mg_path_push_element(canvas, ((mg_path_elt){.type = MG_PATH_MOVE, .p[0] = {x, y}}));
canvas->subPathStartPoint = (vec2){x, y};
canvas->subPathLastPoint = (vec2){x, y};
}
void mg_line_to(f32 x, f32 y)
{
mg_canvas_data* canvas = __mgCurrentCanvas;
if(!canvas)
{
return;
}
mg_path_push_element(canvas, ((mg_path_elt){.type = MG_PATH_LINE, .p[0] = {x, y}}));
canvas->subPathLastPoint = (vec2){x, y};
}
void mg_quadratic_to(f32 x1, f32 y1, f32 x2, f32 y2)
{
mg_canvas_data* canvas = __mgCurrentCanvas;
if(!canvas)
{
return;
}
mg_path_push_element(canvas, ((mg_path_elt){.type = MG_PATH_QUADRATIC, .p = {{x1, y1}, {x2, y2}}}));
canvas->subPathLastPoint = (vec2){x2, y2};
}
void mg_cubic_to(f32 x1, f32 y1, f32 x2, f32 y2, f32 x3, f32 y3)
{
mg_canvas_data* canvas = __mgCurrentCanvas;
if(!canvas)
{
return;
}
mg_path_push_element(canvas, ((mg_path_elt){.type = MG_PATH_CUBIC, .p = {{x1, y1}, {x2, y2}, {x3, y3}}}));
canvas->subPathLastPoint = (vec2){x3, y3};
}
void mg_close_path()
{
mg_canvas_data* canvas = __mgCurrentCanvas;
if(!canvas)
{
return;
}
if( canvas->subPathStartPoint.x != canvas->subPathLastPoint.x
|| canvas->subPathStartPoint.y != canvas->subPathLastPoint.y)
{
mg_line_to(canvas->subPathStartPoint.x, canvas->subPathStartPoint.y);
}
canvas->subPathStartPoint = canvas->subPathLastPoint;
}
mp_rect mg_glyph_outlines_from_font_data(mg_font_data* fontData, str32 glyphIndices)
{
mg_canvas_data* canvas = __mgCurrentCanvas;
f32 startX = canvas->subPathLastPoint.x;
f32 startY = canvas->subPathLastPoint.y;
f32 maxWidth = 0;
f32 scale = canvas->attributes.fontSize/fontData->unitsPerEm;
for(int i=0; i<glyphIndices.len; i++)
{
u32 glyphIndex = glyphIndices.ptr[i];
f32 xOffset = canvas->subPathLastPoint.x;
f32 yOffset = canvas->subPathLastPoint.y;
f32 flip = canvas->textFlip ? 1 : -1;
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if(!glyphIndex || glyphIndex >= fontData->glyphCount)
{
LOG_WARNING("code point is not present in font ranges\n");
//NOTE(martin): try to find the replacement character
glyphIndex = mg_font_get_glyph_index_from_font_data(fontData, 0xfffd);
if(!glyphIndex)
{
//NOTE(martin): could not find replacement glyph, try to get an 'x' to get a somewhat correct width
// to render an empty rectangle. Otherwise just render with the max font width
f32 boxWidth = fontData->extents.width * 0.8;
f32 xBearing = fontData->extents.width * 0.1;
f32 xAdvance = fontData->extents.width;
glyphIndex = mg_font_get_glyph_index_from_font_data(fontData, 'x');
if(glyphIndex)
{
mg_glyph_data* glyph = &(fontData->glyphs[glyphIndex]);
boxWidth = glyph->extents.width;
xBearing = glyph->extents.xBearing;
xAdvance = glyph->extents.xAdvance;
}
f32 oldStrokeWidth = canvas->attributes.width;
mg_set_width(boxWidth*0.005);
mg_rectangle_stroke(xOffset + xBearing * scale,
yOffset,
boxWidth * scale * flip,
fontData->extents.capHeight*scale);
mg_set_width(oldStrokeWidth);
mg_move_to(xOffset + xAdvance * scale, yOffset);
maxWidth = maximum(maxWidth, xOffset + xAdvance*scale - startX);
continue;
}
}
mg_glyph_data* glyph = mg_font_get_glyph_data(fontData, glyphIndex);
mg_path_push_elements(canvas, glyph->pathDescriptor.count, fontData->outlines + glyph->pathDescriptor.startIndex);
mg_path_elt* elements = canvas->pathElements + canvas->path.count + canvas->path.startIndex - glyph->pathDescriptor.count;
for(int eltIndex=0; eltIndex<glyph->pathDescriptor.count; eltIndex++)
{
for(int pIndex = 0; pIndex < 3; pIndex++)
{
elements[eltIndex].p[pIndex].x = elements[eltIndex].p[pIndex].x * scale + xOffset;
elements[eltIndex].p[pIndex].y = elements[eltIndex].p[pIndex].y * scale * flip + yOffset;
}
}
mg_move_to(xOffset + scale*glyph->extents.xAdvance, yOffset);
maxWidth = maximum(maxWidth, xOffset + scale*glyph->extents.xAdvance - startX);
}
f32 lineHeight = (fontData->extents.ascent + fontData->extents.descent)*scale;
mp_rect box = {startX, startY, maxWidth, canvas->subPathLastPoint.y - startY + lineHeight };
return(box);
}
mp_rect mg_glyph_outlines(str32 glyphIndices)
{
mg_canvas_data* canvas = __mgCurrentCanvas;
if(!canvas)
{
return((mp_rect){0});
}
mg_font_data* fontData = mg_font_data_from_handle(canvas->attributes.font);
if(!fontData)
{
return((mp_rect){0});
}
return(mg_glyph_outlines_from_font_data(fontData, glyphIndices));
}
void mg_codepoints_outlines(str32 codePoints)
{
mg_canvas_data* canvas = __mgCurrentCanvas;
if(!canvas)
{
return;
}
mg_font_data* fontData = mg_font_data_from_handle(canvas->attributes.font);
if(!fontData)
{
return;
}
str32 glyphIndices = mg_font_push_glyph_indices(canvas->attributes.font, mem_scratch(), codePoints);
mg_glyph_outlines_from_font_data(fontData, glyphIndices);
}
void mg_text_outlines(str8 text)
{
mg_canvas_data* canvas = __mgCurrentCanvas;
if(!canvas)
{
return;
}
mg_font_data* fontData = mg_font_data_from_handle(canvas->attributes.font);
if(!fontData)
{
return;
}
mem_arena* scratch = mem_scratch();
str32 codePoints = utf8_push_to_codepoints(scratch, text);
str32 glyphIndices = mg_font_push_glyph_indices(canvas->attributes.font, scratch, codePoints);
mg_glyph_outlines_from_font_data(fontData, glyphIndices);
}
//------------------------------------------------------------------------------------------
//NOTE(martin): clear/fill/stroke
//------------------------------------------------------------------------------------------
void mg_clear()
{
mg_canvas_data* canvas = __mgCurrentCanvas;
if(canvas)
{
canvas->primitiveCount = 0;
canvas->clearColor = canvas->attributes.color;
2023-03-05 15:05:43 +00:00
}
}
void mg_fill()
{
mg_canvas_data* canvas = __mgCurrentCanvas;
if(canvas && canvas->path.count)
{
mg_push_command(canvas, (mg_primitive){.cmd = MG_CMD_FILL, .path = canvas->path});
mg_new_path(canvas);
}
}
void mg_stroke()
{
mg_canvas_data* canvas = __mgCurrentCanvas;
if(canvas && canvas->path.count)
{
mg_push_command(canvas, (mg_primitive){.cmd = MG_CMD_STROKE, .path = canvas->path});
mg_new_path(canvas);
}
}
//------------------------------------------------------------------------------------------
//NOTE(martin): 'fast' shapes primitives
//------------------------------------------------------------------------------------------
void mg_rectangle_fill(f32 x, f32 y, f32 w, f32 h)
{
mg_canvas_data* canvas = __mgCurrentCanvas;
if(canvas)
{
mg_primitive primitive = {.cmd = MG_CMD_RECT_FILL, .rect = (mp_rect){x, y, w, h}};
mg_push_command(canvas, primitive);
}
}
void mg_rectangle_stroke(f32 x, f32 y, f32 w, f32 h)
{
mg_canvas_data* canvas = __mgCurrentCanvas;
if(canvas)
{
mg_primitive primitive = {.cmd = MG_CMD_RECT_STROKE, .rect = (mp_rect){x, y, w, h}};
mg_push_command(canvas, primitive);
}
}
void mg_rounded_rectangle_fill(f32 x, f32 y, f32 w, f32 h, f32 r)
{
mg_canvas_data* canvas = __mgCurrentCanvas;
if(canvas)
{
mg_primitive primitive = {.cmd = MG_CMD_ROUND_RECT_FILL,
.roundedRect = (mg_rounded_rect){x, y, w, h, r}};
mg_push_command(canvas, primitive);
}
}
void mg_rounded_rectangle_stroke(f32 x, f32 y, f32 w, f32 h, f32 r)
{
mg_canvas_data* canvas = __mgCurrentCanvas;
if(canvas)
{
mg_primitive primitive = {.cmd = MG_CMD_ROUND_RECT_STROKE,
.roundedRect = (mg_rounded_rect){x, y, w, h, r}};
mg_push_command(canvas, primitive);
}
}
void mg_circle_fill(f32 x, f32 y, f32 r)
{
mg_canvas_data* canvas = __mgCurrentCanvas;
if(canvas)
{
mg_primitive primitive = {.cmd = MG_CMD_ELLIPSE_FILL,
.rect = (mp_rect){x-r, y-r, 2*r, 2*r}};
mg_push_command(canvas, primitive);
}
}
void mg_circle_stroke(f32 x, f32 y, f32 r)
{
mg_canvas_data* canvas = __mgCurrentCanvas;
if(canvas)
{
mg_primitive primitive = {.cmd = MG_CMD_ELLIPSE_STROKE,
.rect = (mp_rect){x-r, y-r, 2*r, 2*r}};
mg_push_command(canvas, primitive);
}
}
void mg_ellipse_fill(f32 x, f32 y, f32 rx, f32 ry)
{
mg_canvas_data* canvas = __mgCurrentCanvas;
if(canvas)
{
mg_primitive primitive = {.cmd = MG_CMD_ELLIPSE_FILL,
.rect = (mp_rect){x-rx, y-ry, 2*rx, 2*ry}};
mg_push_command(canvas, primitive);
}
}
void mg_ellipse_stroke(f32 x, f32 y, f32 rx, f32 ry)
{
mg_canvas_data* canvas = __mgCurrentCanvas;
if(canvas)
{
mg_primitive primitive = {.cmd = MG_CMD_ELLIPSE_STROKE,
.rect = (mp_rect){x-rx, y-ry, 2*rx, 2*ry}};
mg_push_command(canvas, primitive);
}
}
//TODO: change to arc_to?
void mg_arc(f32 x, f32 y, f32 r, f32 arcAngle, f32 startAngle)
{
f32 endAngle = startAngle + arcAngle;
while(startAngle < endAngle)
{
f32 smallAngle = minimum(endAngle - startAngle, M_PI/4.);
if(smallAngle < 0.001)
{
break;
}
vec2 v0 = {cos(smallAngle/2), sin(smallAngle/2)};
vec2 v1 = {(4-v0.x)/3, (1-v0.x)*(3-v0.x)/(3*v0.y)};
vec2 v2 = {v1.x, -v1.y};
vec2 v3 = {v0.x, -v0.y};
f32 rotAngle = smallAngle/2 + startAngle;
f32 rotCos = cos(rotAngle);
f32 rotSin = sin(rotAngle);
mg_mat2x3 t = {r*rotCos, -r*rotSin, x,
r*rotSin, r*rotCos, y};
v0 = mg_mat2x3_mul(t, v0);
v1 = mg_mat2x3_mul(t, v1);
v2 = mg_mat2x3_mul(t, v2);
v3 = mg_mat2x3_mul(t, v3);
mg_move_to(v0.x, v0.y);
mg_cubic_to(v1.x, v1.y, v2.x, v2.y, v3.x, v3.y);
startAngle += smallAngle;
}
}
//------------------------------------------------------------------------------------------
//NOTE(martin): images
//------------------------------------------------------------------------------------------
mg_image mg_image_nil() { return((mg_image){.h = 0}); }
bool mg_image_is_nil(mg_image image) { return(image.h == 0); }
mg_image mg_image_create(u32 width, u32 height)
{
mg_image image = mg_image_nil();
mg_canvas_data* canvas = __mgCurrentCanvas;
if(canvas)
{
mg_image_data* imageData = canvas->backend->imageCreate(canvas->backend, (vec2){width, height});
if(imageData)
{
image = mg_image_handle_alloc(imageData);
}
}
return(image);
}
mg_image mg_image_create_from_rgba8(u32 width, u32 height, u8* pixels)
{
mg_image image = mg_image_create(width, height);
if(!mg_image_is_nil(image))
{
mg_image_upload_region_rgba8(image, (mp_rect){0, 0, width, height}, pixels);
}
return(image);
}
mg_image mg_image_create_from_data(str8 data, bool flip)
{
mg_image image = mg_image_nil();
int width, height, channels;
stbi_set_flip_vertically_on_load(flip ? 1 : 0);
u8* pixels = stbi_load_from_memory((u8*)data.ptr, data.len, &width, &height, &channels, 4);
if(pixels)
{
image = mg_image_create_from_rgba8(width, height, pixels);
free(pixels);
}
return(image);
}
mg_image mg_image_create_from_file(str8 path, bool flip)
{
mg_image image = mg_image_nil();
int width, height, channels;
const char* cpath = str8_to_cstring(mem_scratch(), path);
stbi_set_flip_vertically_on_load(flip ? 1 : 0);
u8* pixels = stbi_load(cpath, &width, &height, &channels, 4);
if(pixels)
{
image = mg_image_create_from_rgba8(width, height, pixels);
free(pixels);
}
return(image);
}
void mg_image_destroy(mg_image image)
{
mg_canvas_data* canvas = __mgCurrentCanvas;
if(canvas)
{
mg_image_data* imageData = mg_image_data_from_handle(image);
if(imageData)
{
canvas->backend->imageDestroy(canvas->backend, imageData);
mg_handle_recycle(image.h);
}
}
}
void mg_image_upload_region_rgba8(mg_image image, mp_rect region, u8* pixels)
{
mg_canvas_data* canvas = __mgCurrentCanvas;
if(canvas)
{
mg_image_data* imageData = mg_image_data_from_handle(image);
if(imageData)
{
canvas->backend->imageUploadRegion(canvas->backend, imageData, region, pixels);
}
}
}
vec2 mg_image_size(mg_image image)
{
vec2 res = {0};
mg_canvas_data* canvas = __mgCurrentCanvas;
if(canvas)
{
mg_image_data* imageData = mg_image_data_from_handle(image);
if(imageData)
{
res = imageData->size;
}
}
return(res);
}
void mg_image_draw_region(mg_image image, mp_rect srcRegion, mp_rect dstRegion)
{
mg_canvas_data* canvas = __mgCurrentCanvas;
if(canvas)
{
mg_image oldImage = canvas->attributes.image;
mp_rect oldSrcRegion = canvas->attributes.srcRegion;
mg_color oldColor = canvas->attributes.color;
canvas->attributes.image = image;
canvas->attributes.srcRegion = srcRegion;
canvas->attributes.color = (mg_color){1, 1, 1, 1};
mg_push_command(canvas, (mg_primitive){.cmd = MG_CMD_RECT_FILL, .rect = dstRegion});
canvas->attributes.image = oldImage;
canvas->attributes.srcRegion = oldSrcRegion;
canvas->attributes.color = oldColor;
}
}
void mg_image_draw(mg_image image, mp_rect rect)
{
vec2 size = mg_image_size(image);
mg_image_draw_region(image, (mp_rect){0, 0, size.x, size.y}, rect);
}
//------------------------------------------------------------------------------------------
//NOTE(martin): atlasing
//------------------------------------------------------------------------------------------
//NOTE: rectangle allocator
typedef struct mg_rect_atlas
{
mem_arena* arena;
ivec2 size;
ivec2 pos;
u32 lineHeight;
} mg_rect_atlas;
mg_rect_atlas* mg_rect_atlas_create(mem_arena* arena, i32 width, i32 height)
{
mg_rect_atlas* atlas = mem_arena_alloc_type(arena, mg_rect_atlas);
memset(atlas, 0, sizeof(mg_rect_atlas));
atlas->arena = arena;
atlas->size = (ivec2){width, height};
return(atlas);
}
mp_rect mg_rect_atlas_alloc(mg_rect_atlas* atlas, i32 width, i32 height)
{
mp_rect rect = {0, 0, 0, 0};
if(width > 0 && height > 0)
{
if(atlas->pos.x + width >= atlas->size.x)
{
atlas->pos.x = 0;
atlas->pos.y += (atlas->lineHeight + 1);
atlas->lineHeight = 0;
}
if( atlas->pos.x + width < atlas->size.x
&& atlas->pos.y + height < atlas->size.y)
{
rect = (mp_rect){atlas->pos.x, atlas->pos.y, width, height};
atlas->pos.x += (width + 1);
atlas->lineHeight = maximum(atlas->lineHeight, height);
}
}
return(rect);
}
void mg_rect_atlas_recycle(mg_rect_atlas* atlas, mp_rect rect)
{
//TODO
}
mg_image_region mg_image_atlas_alloc_from_rgba8(mg_rect_atlas* atlas, mg_image backingImage, u32 width, u32 height, u8* pixels)
{
mg_image_region imageRgn = {0};
mp_rect rect = mg_rect_atlas_alloc(atlas, width, height);
if(rect.w == width && rect.h == height)
{
mg_image_upload_region_rgba8(backingImage, rect, pixels);
imageRgn.rect = rect;
imageRgn.image = backingImage;
}
return(imageRgn);
}
mg_image_region mg_image_atlas_alloc_from_data(mg_rect_atlas* atlas, mg_image backingImage, str8 data, bool flip)
{
mg_image_region imageRgn = {0};
stbi_set_flip_vertically_on_load(flip ? 1 : 0);
int width, height, channels;
u8* pixels = stbi_load_from_memory((u8*)data.ptr, data.len, &width, &height, &channels, 4);
if(pixels)
{
imageRgn = mg_image_atlas_alloc_from_rgba8(atlas, backingImage, width, height, pixels);
free(pixels);
}
return(imageRgn);
}
mg_image_region mg_image_atlas_alloc_from_file(mg_rect_atlas* atlas, mg_image backingImage, str8 path, bool flip)
{
mg_image_region imageRgn = {0};
stbi_set_flip_vertically_on_load(flip ? 1 : 0);
const char* cpath = str8_to_cstring(mem_scratch(), path);
int width, height, channels;
u8* pixels = stbi_load(cpath, &width, &height, &channels, 4);
if(pixels)
{
imageRgn = mg_image_atlas_alloc_from_rgba8(atlas, backingImage, width, height, pixels);
free(pixels);
}
return(imageRgn);
}
void mg_image_atlas_recycle(mg_rect_atlas* atlas, mg_image_region imageRgn)
{
mg_rect_atlas_recycle(atlas, imageRgn.rect);
}
#undef LOG_SUBSYSTEM