orca/src/mtl_renderer.m

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/************************************************************//**
*
* @file: mtl_canvas.m
* @author: Martin Fouilleul
* @date: 12/07/2020
* @revision: 24/01/2023
*
*****************************************************************/
#import<Metal/Metal.h>
#import<QuartzCore/CAMetalLayer.h>
#include<simd/simd.h>
#include"graphics_surface.h"
#include"macro_helpers.h"
#include"osx_app.h"
#include"mtl_renderer.h"
const int MG_MTL_INPUT_BUFFERS_COUNT = 3,
MG_MTL_TILE_SIZE = 16,
MG_MTL_MSAA_COUNT = 8;
typedef struct mg_mtl_canvas_backend
{
mg_canvas_backend interface;
mg_mtl_surface* surface;
id<MTLComputePipelineState> pathPipeline;
id<MTLComputePipelineState> segmentPipeline;
id<MTLComputePipelineState> backpropPipeline;
id<MTLComputePipelineState> mergePipeline;
id<MTLComputePipelineState> rasterPipeline;
id<MTLRenderPipelineState> blitPipeline;
id<MTLTexture> outTexture;
int pathBufferOffset;
int elementBufferOffset;
int bufferIndex;
dispatch_semaphore_t bufferSemaphore;
id<MTLBuffer> pathBuffer[MG_MTL_INPUT_BUFFERS_COUNT];
id<MTLBuffer> elementBuffer[MG_MTL_INPUT_BUFFERS_COUNT];
id<MTLBuffer> logBuffer[MG_MTL_INPUT_BUFFERS_COUNT];
id<MTLBuffer> logOffsetBuffer[MG_MTL_INPUT_BUFFERS_COUNT];
id<MTLBuffer> segmentCountBuffer;
id<MTLBuffer> segmentBuffer;
id<MTLBuffer> pathQueueBuffer;
id<MTLBuffer> tileQueueBuffer;
id<MTLBuffer> tileQueueCountBuffer;
id<MTLBuffer> tileOpBuffer;
id<MTLBuffer> tileOpCountBuffer;
id<MTLBuffer> screenTilesBuffer;
int msaaCount;
vec2 frameSize;
} mg_mtl_canvas_backend;
typedef struct mg_mtl_image_data
{
mg_image_data interface;
id<MTLTexture> texture;
} mg_mtl_image_data;
void mg_mtl_print_log(int bufferIndex, id<MTLBuffer> logBuffer, id<MTLBuffer> logOffsetBuffer)
{
char* log = [logBuffer contents];
int size = *(int*)[logOffsetBuffer contents];
if(size)
{
log_info("Log from buffer %i:\n", bufferIndex);
int index = 0;
while(index < size)
{
int len = strlen(log+index);
printf("%s", log+index);
index += (len+1);
}
}
}
typedef struct mg_mtl_encoding_context
{
int mtlEltCount;
mg_mtl_path* pathBufferData;
mg_mtl_path_elt* elementBufferData;
int pathIndex;
int localEltIndex;
mg_primitive* primitive;
vec4 pathScreenExtents;
vec4 pathUserExtents;
} mg_mtl_encoding_context;
static void mg_update_path_extents(vec4* extents, vec2 p)
{
extents->x = minimum(extents->x, p.x);
extents->y = minimum(extents->y, p.y);
extents->z = maximum(extents->z, p.x);
extents->w = maximum(extents->w, p.y);
}
void mg_mtl_canvas_encode_element(mg_mtl_encoding_context* context, mg_path_elt_type kind, vec2* p)
{
mg_mtl_path_elt* mtlElt = &context->elementBufferData[context->mtlEltCount];
context->mtlEltCount++;
mtlElt->pathIndex = context->pathIndex;
int count = 0;
switch(kind)
{
case MG_PATH_LINE:
mtlElt->kind = MG_MTL_LINE;
count = 2;
break;
case MG_PATH_QUADRATIC:
mtlElt->kind = MG_MTL_QUADRATIC;
count = 3;
break;
case MG_PATH_CUBIC:
mtlElt->kind = MG_MTL_CUBIC;
count = 4;
break;
default:
break;
}
mtlElt->localEltIndex = context->localEltIndex;
for(int i=0; i<count; i++)
{
mg_update_path_extents(&context->pathUserExtents, p[i]);
vec2 screenP = mg_mat2x3_mul(context->primitive->attributes.transform, p[i]);
mtlElt->p[i] = (vector_float2){screenP.x, screenP.y};
mg_update_path_extents(&context->pathScreenExtents, screenP);
}
}
bool mg_intersect_hull_legs(vec2 p0, vec2 p1, vec2 p2, vec2 p3, vec2* intersection)
{
/*NOTE: check intersection of lines (p0-p1) and (p2-p3)
P = p0 + u(p1-p0)
P = p2 + w(p3-p2)
*/
bool found = false;
f32 den = (p0.x - p1.x)*(p2.y - p3.y) - (p0.y - p1.y)*(p2.x - p3.x);
if(fabs(den) > 0.0001)
{
f32 u = ((p0.x - p2.x)*(p2.y - p3.y) - (p0.y - p2.y)*(p2.x - p3.x))/den;
f32 w = ((p0.x - p2.x)*(p0.y - p1.y) - (p0.y - p2.y)*(p0.x - p1.x))/den;
intersection->x = p0.x + u*(p1.x - p0.x);
intersection->y = p0.y + u*(p1.y - p0.y);
found = true;
}
return(found);
}
bool mg_offset_hull(int count, vec2* p, vec2* result, f32 offset)
{
//NOTE: we should have no more than two coincident points here. This means the leg between
// those two points can't be offset, but we can set a double point at the start of first leg,
// end of first leg, or we can join the first and last leg to create a missing middle one
vec2 legs[3][2] = {0};
bool valid[3] = {0};
for(int i=0; i<count-1; i++)
{
vec2 n = {p[i].y - p[i+1].y,
p[i+1].x - p[i].x};
f32 norm = sqrt(n.x*n.x + n.y*n.y);
if(norm >= 1e-6)
{
n = vec2_mul(offset/norm, n);
legs[i][0] = vec2_add(p[i], n);
legs[i][1] = vec2_add(p[i+1], n);
valid[i] = true;
}
}
//NOTE: now we find intersections
// first point is either the start of the first or second leg
if(valid[0])
{
result[0] = legs[0][0];
}
else
{
ASSERT(valid[1]);
result[0] = legs[1][0];
}
for(int i=1; i<count-1; i++)
{
//NOTE: we're computing the control point i, at the end of leg (i-1)
if(!valid[i-1])
{
ASSERT(valid[i]);
result[i] = legs[i][0];
}
else if(!valid[i])
{
ASSERT(valid[i-1]);
result[i] = legs[i-1][0];
}
else
{
if(!mg_intersect_hull_legs(legs[i-1][0], legs[i-1][1], legs[i][0], legs[i][1], &result[i]))
{
// legs don't intersect.
return(false);
}
}
}
if(valid[count-2])
{
result[count-1] = legs[count-2][1];
}
else
{
ASSERT(valid[count-3]);
result[count-1] = legs[count-3][1];
}
return(true);
}
vec2 mg_quadratic_get_point(vec2 p[3], f32 t)
{
vec2 r;
f32 oneMt = 1-t;
f32 oneMt2 = Square(oneMt);
f32 t2 = Square(t);
r.x = oneMt2*p[0].x + 2*oneMt*t*p[1].x + t2*p[2].x;
r.y = oneMt2*p[0].y + 2*oneMt*t*p[1].y + t2*p[2].y;
return(r);
}
void mg_quadratic_split(vec2 p[3], f32 t, vec2 outLeft[3], vec2 outRight[3])
{
//NOTE(martin): split bezier curve p at parameter t, using De Casteljau's algorithm
// the q_n are the points along the hull's segments at parameter t
// s is the split point.
f32 oneMt = 1-t;
vec2 q0 = {oneMt*p[0].x + t*p[1].x,
oneMt*p[0].y + t*p[1].y};
vec2 q1 = {oneMt*p[1].x + t*p[2].x,
oneMt*p[1].y + t*p[2].y};
vec2 s = {oneMt*q0.x + t*q1.x,
oneMt*q0.y + t*q1.y};
outLeft[0] = p[0];
outLeft[1] = q0;
outLeft[2] = s;
outRight[0] = s;
outRight[1] = q1;
outRight[2] = p[2];
}
vec2 mg_cubic_get_point(vec2 p[4], f32 t)
{
vec2 r;
f32 oneMt = 1-t;
f32 oneMt2 = Square(oneMt);
f32 oneMt3 = oneMt2*oneMt;
f32 t2 = Square(t);
f32 t3 = t2*t;
r.x = oneMt3*p[0].x + 3*oneMt2*t*p[1].x + 3*oneMt*t2*p[2].x + t3*p[3].x;
r.y = oneMt3*p[0].y + 3*oneMt2*t*p[1].y + 3*oneMt*t2*p[2].y + t3*p[3].y;
return(r);
}
void mg_cubic_split(vec2 p[4], f32 t, vec2 outLeft[4], vec2 outRight[4])
{
//NOTE(martin): split bezier curve p at parameter t, using De Casteljau's algorithm
// the q_n are the points along the hull's segments at parameter t
// the r_n are the points along the (q_n, q_n+1) segments at parameter t
// s is the split point.
vec2 q0 = {(1-t)*p[0].x + t*p[1].x,
(1-t)*p[0].y + t*p[1].y};
vec2 q1 = {(1-t)*p[1].x + t*p[2].x,
(1-t)*p[1].y + t*p[2].y};
vec2 q2 = {(1-t)*p[2].x + t*p[3].x,
(1-t)*p[2].y + t*p[3].y};
vec2 r0 = {(1-t)*q0.x + t*q1.x,
(1-t)*q0.y + t*q1.y};
vec2 r1 = {(1-t)*q1.x + t*q2.x,
(1-t)*q1.y + t*q2.y};
vec2 s = {(1-t)*r0.x + t*r1.x,
(1-t)*r0.y + t*r1.y};;
outLeft[0] = p[0];
outLeft[1] = q0;
outLeft[2] = r0;
outLeft[3] = s;
outRight[0] = s;
outRight[1] = r1;
outRight[2] = q2;
outRight[3] = p[3];
}
void mg_mtl_render_stroke_line(mg_mtl_encoding_context* context, vec2* p)
{
f32 width = context->primitive->attributes.width;
vec2 v = {p[1].x-p[0].x, p[1].y-p[0].y};
vec2 n = {v.y, -v.x};
f32 norm = sqrt(n.x*n.x + n.y*n.y);
vec2 offset = vec2_mul(0.5*width/norm, n);
vec2 left[2] = {vec2_add(p[0], offset), vec2_add(p[1], offset)};
vec2 right[2] = {vec2_add(p[1], vec2_mul(-1, offset)), vec2_add(p[0], vec2_mul(-1, offset))};
vec2 joint0[2] = {vec2_add(p[0], vec2_mul(-1, offset)), vec2_add(p[0], offset)};
vec2 joint1[2] = {vec2_add(p[1], offset), vec2_add(p[1], vec2_mul(-1, offset))};
mg_mtl_canvas_encode_element(context, MG_PATH_LINE, right);
mg_mtl_canvas_encode_element(context, MG_PATH_LINE, left);
mg_mtl_canvas_encode_element(context, MG_PATH_LINE, joint0);
mg_mtl_canvas_encode_element(context, MG_PATH_LINE, joint1);
}
void mg_mtl_render_stroke_quadratic(mg_mtl_encoding_context* context, vec2* p)
{
f32 width = context->primitive->attributes.width;
f32 tolerance = minimum(context->primitive->attributes.tolerance, 0.5 * width);
//NOTE: check for degenerate line case
const f32 equalEps = 1e-3;
if(vec2_close(p[0], p[1], equalEps))
{
mg_mtl_render_stroke_line(context, p+1);
return;
}
else if(vec2_close(p[1], p[2], equalEps))
{
mg_mtl_render_stroke_line(context, p);
return;
}
vec2 leftHull[3];
vec2 rightHull[3];
if( !mg_offset_hull(3, p, leftHull, width/2)
|| !mg_offset_hull(3, p, rightHull, -width/2))
{
//TODO split and recurse
//NOTE: offsetting the hull failed, split the curve
vec2 splitLeft[3];
vec2 splitRight[3];
mg_quadratic_split(p, 0.5, splitLeft, splitRight);
mg_mtl_render_stroke_quadratic(context, splitLeft);
mg_mtl_render_stroke_quadratic(context, splitRight);
}
else
{
const int CHECK_SAMPLE_COUNT = 5;
f32 checkSamples[CHECK_SAMPLE_COUNT] = {1./6, 2./6, 3./6, 4./6, 5./6};
f32 d2LowBound = Square(0.5 * width - tolerance);
f32 d2HighBound = Square(0.5 * width + tolerance);
f32 maxOvershoot = 0;
f32 maxOvershootParameter = 0;
for(int i=0; i<CHECK_SAMPLE_COUNT; i++)
{
f32 t = checkSamples[i];
vec2 c = mg_quadratic_get_point(p, t);
vec2 cp = mg_quadratic_get_point(leftHull, t);
vec2 cn = mg_quadratic_get_point(rightHull, t);
f32 positiveDistSquare = Square(c.x - cp.x) + Square(c.y - cp.y);
f32 negativeDistSquare = Square(c.x - cn.x) + Square(c.y - cn.y);
f32 positiveOvershoot = maximum(positiveDistSquare - d2HighBound, d2LowBound - positiveDistSquare);
f32 negativeOvershoot = maximum(negativeDistSquare - d2HighBound, d2LowBound - negativeDistSquare);
f32 overshoot = maximum(positiveOvershoot, negativeOvershoot);
if(overshoot > maxOvershoot)
{
maxOvershoot = overshoot;
maxOvershootParameter = t;
}
}
if(maxOvershoot > 0)
{
vec2 splitLeft[3];
vec2 splitRight[3];
mg_quadratic_split(p, maxOvershootParameter, splitLeft, splitRight);
mg_mtl_render_stroke_quadratic(context, splitLeft);
mg_mtl_render_stroke_quadratic(context, splitRight);
}
else
{
vec2 tmp = leftHull[0];
leftHull[0] = leftHull[2];
leftHull[2] = tmp;
mg_mtl_canvas_encode_element(context, MG_PATH_QUADRATIC, rightHull);
mg_mtl_canvas_encode_element(context, MG_PATH_QUADRATIC, leftHull);
vec2 joint0[2] = {rightHull[2], leftHull[0]};
vec2 joint1[2] = {leftHull[2], rightHull[0]};
mg_mtl_canvas_encode_element(context, MG_PATH_LINE, joint0);
mg_mtl_canvas_encode_element(context, MG_PATH_LINE, joint1);
}
}
}
void mg_mtl_render_stroke_cubic(mg_mtl_encoding_context* context, vec2* p)
{
f32 width = context->primitive->attributes.width;
f32 tolerance = minimum(context->primitive->attributes.tolerance, 0.5 * width);
//NOTE: check degenerate line cases
f32 equalEps = 1e-3;
if( (vec2_close(p[0], p[1], equalEps) && vec2_close(p[2], p[3], equalEps))
||(vec2_close(p[0], p[1], equalEps) && vec2_close(p[1], p[2], equalEps))
||(vec2_close(p[1], p[2], equalEps) && vec2_close(p[2], p[3], equalEps)))
{
vec2 line[2] = {p[0], p[3]};
mg_mtl_render_stroke_line(context, line);
return;
}
else if(vec2_close(p[0], p[1], equalEps) && vec2_close(p[1], p[3], equalEps))
{
vec2 line[2] = {p[0], vec2_add(vec2_mul(5./9, p[0]), vec2_mul(4./9, p[2]))};
mg_mtl_render_stroke_line(context, line);
return;
}
else if(vec2_close(p[0], p[2], equalEps) && vec2_close(p[2], p[3], equalEps))
{
vec2 line[2] = {p[0], vec2_add(vec2_mul(5./9, p[0]), vec2_mul(4./9, p[1]))};
mg_mtl_render_stroke_line(context, line);
return;
}
vec2 leftHull[4];
vec2 rightHull[4];
if( !mg_offset_hull(4, p, leftHull, width/2)
|| !mg_offset_hull(4, p, rightHull, -width/2))
{
//TODO split and recurse
//NOTE: offsetting the hull failed, split the curve
vec2 splitLeft[4];
vec2 splitRight[4];
mg_cubic_split(p, 0.5, splitLeft, splitRight);
mg_mtl_render_stroke_cubic(context, splitLeft);
mg_mtl_render_stroke_cubic(context, splitRight);
}
else
{
const int CHECK_SAMPLE_COUNT = 5;
f32 checkSamples[CHECK_SAMPLE_COUNT] = {1./6, 2./6, 3./6, 4./6, 5./6};
f32 d2LowBound = Square(0.5 * width - tolerance);
f32 d2HighBound = Square(0.5 * width + tolerance);
f32 maxOvershoot = 0;
f32 maxOvershootParameter = 0;
for(int i=0; i<CHECK_SAMPLE_COUNT; i++)
{
f32 t = checkSamples[i];
vec2 c = mg_cubic_get_point(p, t);
vec2 cp = mg_cubic_get_point(leftHull, t);
vec2 cn = mg_cubic_get_point(rightHull, t);
f32 positiveDistSquare = Square(c.x - cp.x) + Square(c.y - cp.y);
f32 negativeDistSquare = Square(c.x - cn.x) + Square(c.y - cn.y);
f32 positiveOvershoot = maximum(positiveDistSquare - d2HighBound, d2LowBound - positiveDistSquare);
f32 negativeOvershoot = maximum(negativeDistSquare - d2HighBound, d2LowBound - negativeDistSquare);
f32 overshoot = maximum(positiveOvershoot, negativeOvershoot);
if(overshoot > maxOvershoot)
{
maxOvershoot = overshoot;
maxOvershootParameter = t;
}
}
if(maxOvershoot > 0)
{
vec2 splitLeft[4];
vec2 splitRight[4];
mg_cubic_split(p, maxOvershootParameter, splitLeft, splitRight);
mg_mtl_render_stroke_cubic(context, splitLeft);
mg_mtl_render_stroke_cubic(context, splitRight);
}
else
{
vec2 tmp = leftHull[0];
leftHull[0] = leftHull[3];
leftHull[3] = tmp;
tmp = leftHull[1];
leftHull[1] = leftHull[2];
leftHull[2] = tmp;
mg_mtl_canvas_encode_element(context, MG_PATH_CUBIC, rightHull);
mg_mtl_canvas_encode_element(context, MG_PATH_CUBIC, leftHull);
vec2 joint0[2] = {rightHull[3], leftHull[0]};
vec2 joint1[2] = {leftHull[3], rightHull[0]};
mg_mtl_canvas_encode_element(context, MG_PATH_LINE, joint0);
mg_mtl_canvas_encode_element(context, MG_PATH_LINE, joint1);
}
}
}
void mg_mtl_render_stroke_element(mg_mtl_encoding_context* context,
mg_path_elt* element,
vec2 currentPoint,
vec2* startTangent,
vec2* endTangent,
vec2* endPoint)
{
vec2 controlPoints[4] = {currentPoint, element->p[0], element->p[1], element->p[2]};
int endPointIndex = 0;
switch(element->type)
{
case MG_PATH_LINE:
mg_mtl_render_stroke_line(context, controlPoints);
endPointIndex = 1;
break;
case MG_PATH_QUADRATIC:
mg_mtl_render_stroke_quadratic(context, controlPoints);
endPointIndex = 2;
break;
case MG_PATH_CUBIC:
mg_mtl_render_stroke_cubic(context, controlPoints);
endPointIndex = 3;
break;
case MG_PATH_MOVE:
ASSERT(0, "should be unreachable");
break;
}
//NOTE: ensure tangents are properly computed even in presence of coincident points
//TODO: see if we can do this in a less hacky way
for(int i=1; i<4; i++)
{
if( controlPoints[i].x != controlPoints[0].x
|| controlPoints[i].y != controlPoints[0].y)
{
*startTangent = (vec2){.x = controlPoints[i].x - controlPoints[0].x,
.y = controlPoints[i].y - controlPoints[0].y};
break;
}
}
*endPoint = controlPoints[endPointIndex];
for(int i=endPointIndex-1; i>=0; i++)
{
if( controlPoints[i].x != endPoint->x
|| controlPoints[i].y != endPoint->y)
{
*endTangent = (vec2){.x = endPoint->x - controlPoints[i].x,
.y = endPoint->y - controlPoints[i].y};
break;
}
}
DEBUG_ASSERT(startTangent->x != 0 || startTangent->y != 0);
}
void mg_mtl_stroke_cap(mg_mtl_encoding_context* context,
vec2 p0,
vec2 direction)
{
mg_attributes* attributes = &context->primitive->attributes;
//NOTE(martin): compute the tangent and normal vectors (multiplied by half width) at the cap point
f32 dn = sqrt(Square(direction.x) + Square(direction.y));
f32 alpha = 0.5 * attributes->width/dn;
vec2 n0 = {-alpha*direction.y,
alpha*direction.x};
vec2 m0 = {alpha*direction.x,
alpha*direction.y};
vec2 points[] = {{p0.x + n0.x, p0.y + n0.y},
{p0.x + n0.x + m0.x, p0.y + n0.y + m0.y},
{p0.x - n0.x + m0.x, p0.y - n0.y + m0.y},
{p0.x - n0.x, p0.y - n0.y},
{p0.x + n0.x, p0.y + n0.y}};
mg_mtl_canvas_encode_element(context, MG_PATH_LINE, points);
mg_mtl_canvas_encode_element(context, MG_PATH_LINE, points+1);
mg_mtl_canvas_encode_element(context, MG_PATH_LINE, points+2);
mg_mtl_canvas_encode_element(context, MG_PATH_LINE, points+3);
}
void mg_mtl_stroke_joint(mg_mtl_encoding_context* context,
vec2 p0,
vec2 t0,
vec2 t1)
{
mg_attributes* attributes = &context->primitive->attributes;
//NOTE(martin): compute the normals at the joint point
f32 norm_t0 = sqrt(Square(t0.x) + Square(t0.y));
f32 norm_t1 = sqrt(Square(t1.x) + Square(t1.y));
vec2 n0 = {-t0.y, t0.x};
n0.x /= norm_t0;
n0.y /= norm_t0;
vec2 n1 = {-t1.y, t1.x};
n1.x /= norm_t1;
n1.y /= norm_t1;
//NOTE(martin): the sign of the cross product determines if the normals are facing outwards or inwards the angle.
// we flip them to face outwards if needed
f32 crossZ = n0.x*n1.y - n0.y*n1.x;
if(crossZ > 0)
{
n0.x *= -1;
n0.y *= -1;
n1.x *= -1;
n1.y *= -1;
}
//NOTE(martin): use the same code as hull offset to find mitter point...
/*NOTE(martin): let vector u = (n0+n1) and vector v = pIntersect - p1
then v = u * (2*offset / norm(u)^2)
(this can be derived from writing the pythagoras theorems in the triangles of the joint)
*/
f32 halfW = 0.5 * attributes->width;
vec2 u = {n0.x + n1.x, n0.y + n1.y};
f32 uNormSquare = u.x*u.x + u.y*u.y;
f32 alpha = attributes->width / uNormSquare;
vec2 v = {u.x * alpha, u.y * alpha};
f32 excursionSquare = uNormSquare * Square(alpha - attributes->width/4);
if( attributes->joint == MG_JOINT_MITER
&& excursionSquare <= Square(attributes->maxJointExcursion))
{
//NOTE(martin): add a mitter joint
vec2 points[] = {p0,
{p0.x + n0.x*halfW, p0.y + n0.y*halfW},
{p0.x + v.x, p0.y + v.y},
{p0.x + n1.x*halfW, p0.y + n1.y*halfW},
p0};
mg_mtl_canvas_encode_element(context, MG_PATH_LINE, points);
mg_mtl_canvas_encode_element(context, MG_PATH_LINE, points+1);
mg_mtl_canvas_encode_element(context, MG_PATH_LINE, points+2);
mg_mtl_canvas_encode_element(context, MG_PATH_LINE, points+3);
}
else
{
//NOTE(martin): add a bevel joint
vec2 points[] = {p0,
{p0.x + n0.x*halfW, p0.y + n0.y*halfW},
{p0.x + n1.x*halfW, p0.y + n1.y*halfW},
p0};
mg_mtl_canvas_encode_element(context, MG_PATH_LINE, points);
mg_mtl_canvas_encode_element(context, MG_PATH_LINE, points+1);
mg_mtl_canvas_encode_element(context, MG_PATH_LINE, points+2);
}
}
u32 mg_mtl_render_stroke_subpath(mg_mtl_encoding_context* context,
mg_path_elt* elements,
mg_path_descriptor* path,
u32 startIndex,
vec2 startPoint)
{
u32 eltCount = path->count;
DEBUG_ASSERT(startIndex < eltCount);
vec2 currentPoint = startPoint;
vec2 endPoint = {0, 0};
vec2 previousEndTangent = {0, 0};
vec2 firstTangent = {0, 0};
vec2 startTangent = {0, 0};
vec2 endTangent = {0, 0};
//NOTE(martin): render first element and compute first tangent
mg_mtl_render_stroke_element(context, elements + startIndex, currentPoint, &startTangent, &endTangent, &endPoint);
firstTangent = startTangent;
previousEndTangent = endTangent;
currentPoint = endPoint;
//NOTE(martin): render subsequent elements along with their joints
mg_attributes* attributes = &context->primitive->attributes;
u32 eltIndex = startIndex + 1;
for(;
eltIndex<eltCount && elements[eltIndex].type != MG_PATH_MOVE;
eltIndex++)
{
mg_mtl_render_stroke_element(context, elements + eltIndex, currentPoint, &startTangent, &endTangent, &endPoint);
if(attributes->joint != MG_JOINT_NONE)
{
mg_mtl_stroke_joint(context, currentPoint, previousEndTangent, startTangent);
}
previousEndTangent = endTangent;
currentPoint = endPoint;
}
u32 subPathEltCount = eltIndex - startIndex;
//NOTE(martin): draw end cap / joint. We ensure there's at least two segments to draw a closing joint
if( subPathEltCount > 1
&& startPoint.x == endPoint.x
&& startPoint.y == endPoint.y)
{
if(attributes->joint != MG_JOINT_NONE)
{
//NOTE(martin): add a closing joint if the path is closed
mg_mtl_stroke_joint(context, endPoint, endTangent, firstTangent);
}
}
else if(attributes->cap == MG_CAP_SQUARE)
{
//NOTE(martin): add start and end cap
mg_mtl_stroke_cap(context, startPoint, (vec2){-startTangent.x, -startTangent.y});
mg_mtl_stroke_cap(context, endPoint, endTangent);
}
return(eltIndex);
}
void mg_mtl_render_stroke(mg_mtl_encoding_context* context,
mg_path_elt* elements,
mg_path_descriptor* path)
{
u32 eltCount = path->count;
DEBUG_ASSERT(eltCount);
vec2 startPoint = path->startPoint;
u32 startIndex = 0;
while(startIndex < eltCount)
{
//NOTE(martin): eliminate leading moves
while(startIndex < eltCount && elements[startIndex].type == MG_PATH_MOVE)
{
startPoint = elements[startIndex].p[0];
startIndex++;
}
if(startIndex < eltCount)
{
startIndex = mg_mtl_render_stroke_subpath(context, elements, path, startIndex, startPoint);
}
}
}
void mg_mtl_render_batch(mg_mtl_canvas_backend* backend,
mg_mtl_surface* surface,
int pathCount,
int eltCount,
mg_image_data* image,
int tileSize,
int nTilesX,
int nTilesY,
vec2 viewportSize,
f32 scale)
{
//NOTE: encode GPU commands
@autoreleasepool
{
//NOTE: clear counters
id<MTLBlitCommandEncoder> blitEncoder = [surface->commandBuffer blitCommandEncoder];
blitEncoder.label = @"clear counters";
[blitEncoder fillBuffer: backend->segmentCountBuffer range: NSMakeRange(0, sizeof(int)) value: 0];
[blitEncoder fillBuffer: backend->tileQueueCountBuffer range: NSMakeRange(0, sizeof(int)) value: 0];
[blitEncoder fillBuffer: backend->tileOpCountBuffer range: NSMakeRange(0, sizeof(int)) value: 0];
[blitEncoder endEncoding];
//NOTE: path setup pass
id<MTLComputeCommandEncoder> pathEncoder = [surface->commandBuffer computeCommandEncoder];
pathEncoder.label = @"path pass";
[pathEncoder setComputePipelineState: backend->pathPipeline];
[pathEncoder setBytes:&pathCount length:sizeof(int) atIndex:0];
[pathEncoder setBuffer:backend->pathBuffer[backend->bufferIndex] offset:backend->pathBufferOffset atIndex:1];
[pathEncoder setBuffer:backend->pathQueueBuffer offset:0 atIndex:2];
[pathEncoder setBuffer:backend->tileQueueBuffer offset:0 atIndex:3];
[pathEncoder setBuffer:backend->tileQueueCountBuffer offset:0 atIndex:4];
[pathEncoder setBytes:&tileSize length:sizeof(int) atIndex:5];
[pathEncoder setBytes:&scale length:sizeof(int) atIndex:6];
MTLSize pathGridSize = MTLSizeMake(pathCount, 1, 1);
MTLSize pathGroupSize = MTLSizeMake([backend->pathPipeline maxTotalThreadsPerThreadgroup], 1, 1);
[pathEncoder dispatchThreads: pathGridSize threadsPerThreadgroup: pathGroupSize];
[pathEncoder endEncoding];
//NOTE: segment setup pass
id<MTLComputeCommandEncoder> segmentEncoder = [surface->commandBuffer computeCommandEncoder];
segmentEncoder.label = @"segment pass";
[segmentEncoder setComputePipelineState: backend->segmentPipeline];
[segmentEncoder setBytes:&eltCount length:sizeof(int) atIndex:0];
[segmentEncoder setBuffer:backend->elementBuffer[backend->bufferIndex] offset:backend->elementBufferOffset atIndex:1];
[segmentEncoder setBuffer:backend->segmentCountBuffer offset:0 atIndex:2];
[segmentEncoder setBuffer:backend->segmentBuffer offset:0 atIndex:3];
[segmentEncoder setBuffer:backend->pathQueueBuffer offset:0 atIndex:4];
[segmentEncoder setBuffer:backend->tileQueueBuffer offset:0 atIndex:5];
[segmentEncoder setBuffer:backend->tileOpBuffer offset:0 atIndex:6];
[segmentEncoder setBuffer:backend->tileOpCountBuffer offset:0 atIndex:7];
[segmentEncoder setBytes:&tileSize length:sizeof(int) atIndex:8];
[segmentEncoder setBytes:&scale length:sizeof(int) atIndex:9];
[segmentEncoder setBuffer:backend->logBuffer[backend->bufferIndex] offset:0 atIndex:10];
[segmentEncoder setBuffer:backend->logOffsetBuffer[backend->bufferIndex] offset:0 atIndex:11];
MTLSize segmentGridSize = MTLSizeMake(eltCount, 1, 1);
MTLSize segmentGroupSize = MTLSizeMake([backend->segmentPipeline maxTotalThreadsPerThreadgroup], 1, 1);
[segmentEncoder dispatchThreads: segmentGridSize threadsPerThreadgroup: segmentGroupSize];
[segmentEncoder endEncoding];
//NOTE: backprop pass
id<MTLComputeCommandEncoder> backpropEncoder = [surface->commandBuffer computeCommandEncoder];
backpropEncoder.label = @"backprop pass";
[backpropEncoder setComputePipelineState: backend->backpropPipeline];
[backpropEncoder setBuffer:backend->pathQueueBuffer offset:0 atIndex:0];
[backpropEncoder setBuffer:backend->tileQueueBuffer offset:0 atIndex:1];
[backpropEncoder setBuffer:backend->logBuffer[backend->bufferIndex] offset:0 atIndex:2];
[backpropEncoder setBuffer:backend->logOffsetBuffer[backend->bufferIndex] offset:0 atIndex:3];
MTLSize backpropGroupSize = MTLSizeMake([backend->backpropPipeline maxTotalThreadsPerThreadgroup], 1, 1);
MTLSize backpropGridSize = MTLSizeMake(pathCount*backpropGroupSize.width, 1, 1);
[backpropEncoder dispatchThreads: backpropGridSize threadsPerThreadgroup: backpropGroupSize];
[backpropEncoder endEncoding];
//NOTE: merge pass
id<MTLComputeCommandEncoder> mergeEncoder = [surface->commandBuffer computeCommandEncoder];
mergeEncoder.label = @"merge pass";
[mergeEncoder setComputePipelineState: backend->mergePipeline];
[mergeEncoder setBytes:&pathCount length:sizeof(int) atIndex:0];
[mergeEncoder setBuffer:backend->pathBuffer[backend->bufferIndex] offset:backend->pathBufferOffset atIndex:1];
[mergeEncoder setBuffer:backend->pathQueueBuffer offset:0 atIndex:2];
[mergeEncoder setBuffer:backend->tileQueueBuffer offset:0 atIndex:3];
[mergeEncoder setBuffer:backend->tileOpBuffer offset:0 atIndex:4];
[mergeEncoder setBuffer:backend->tileOpCountBuffer offset:0 atIndex:5];
[mergeEncoder setBuffer:backend->screenTilesBuffer offset:0 atIndex:6];
[mergeEncoder setBytes:&tileSize length:sizeof(int) atIndex:7];
[mergeEncoder setBytes:&scale length:sizeof(float) atIndex:8];
[mergeEncoder setBuffer:backend->logBuffer[backend->bufferIndex] offset:0 atIndex:9];
[mergeEncoder setBuffer:backend->logOffsetBuffer[backend->bufferIndex] offset:0 atIndex:10];
MTLSize mergeGridSize = MTLSizeMake(nTilesX, nTilesY, 1);
MTLSize mergeGroupSize = MTLSizeMake(16, 16, 1);
[mergeEncoder dispatchThreads: mergeGridSize threadsPerThreadgroup: mergeGroupSize];
[mergeEncoder endEncoding];
//NOTE: raster pass
id<MTLComputeCommandEncoder> rasterEncoder = [surface->commandBuffer computeCommandEncoder];
rasterEncoder.label = @"raster pass";
[rasterEncoder setComputePipelineState: backend->rasterPipeline];
[rasterEncoder setBuffer:backend->screenTilesBuffer offset:0 atIndex:0];
[rasterEncoder setBuffer:backend->tileOpBuffer offset:0 atIndex:1];
[rasterEncoder setBuffer:backend->pathBuffer[backend->bufferIndex] offset:backend->pathBufferOffset atIndex:2];
[rasterEncoder setBuffer:backend->segmentBuffer offset:0 atIndex:3];
[rasterEncoder setBytes:&tileSize length:sizeof(int) atIndex:4];
[rasterEncoder setBytes:&scale length:sizeof(float) atIndex:5];
[rasterEncoder setBytes:&backend->msaaCount length:sizeof(int) atIndex:6];
[rasterEncoder setBuffer:backend->logBuffer[backend->bufferIndex] offset:0 atIndex:7];
[rasterEncoder setBuffer:backend->logOffsetBuffer[backend->bufferIndex] offset:0 atIndex:8];
[rasterEncoder setTexture:backend->outTexture atIndex:0];
int useTexture = 0;
if(image)
{
mg_mtl_image_data* mtlImage = (mg_mtl_image_data*)image;
[rasterEncoder setTexture: mtlImage->texture atIndex: 1];
useTexture = 1;
}
[rasterEncoder setBytes: &useTexture length:sizeof(int) atIndex: 9];
MTLSize rasterGridSize = MTLSizeMake(viewportSize.x, viewportSize.y, 1);
MTLSize rasterGroupSize = MTLSizeMake(16, 16, 1);
[rasterEncoder dispatchThreads: rasterGridSize threadsPerThreadgroup: rasterGroupSize];
[rasterEncoder endEncoding];
//NOTE: blit pass
MTLViewport viewport = {0, 0, viewportSize.x, viewportSize.y, 0, 1};
MTLRenderPassDescriptor* renderPassDescriptor = [MTLRenderPassDescriptor renderPassDescriptor];
renderPassDescriptor.colorAttachments[0].texture = surface->drawable.texture;
renderPassDescriptor.colorAttachments[0].loadAction = MTLLoadActionLoad;
renderPassDescriptor.colorAttachments[0].storeAction = MTLStoreActionStore;
id<MTLRenderCommandEncoder> renderEncoder = [surface->commandBuffer renderCommandEncoderWithDescriptor:renderPassDescriptor];
renderEncoder.label = @"blit pass";
[renderEncoder setViewport: viewport];
[renderEncoder setRenderPipelineState: backend->blitPipeline];
[renderEncoder setFragmentTexture: backend->outTexture atIndex: 0];
[renderEncoder drawPrimitives: MTLPrimitiveTypeTriangle
vertexStart: 0
vertexCount: 3 ];
[renderEncoder endEncoding];
}
}
void mg_mtl_canvas_resize(mg_mtl_canvas_backend* backend, vec2 size)
{
@autoreleasepool
{
if(backend->screenTilesBuffer)
{
[backend->screenTilesBuffer release];
backend->screenTilesBuffer = nil;
}
int tileSize = MG_MTL_TILE_SIZE;
int nTilesX = (int)(size.x + tileSize - 1)/tileSize;
int nTilesY = (int)(size.y + tileSize - 1)/tileSize;
MTLResourceOptions bufferOptions = MTLResourceStorageModePrivate;
backend->screenTilesBuffer = [backend->surface->device newBufferWithLength: nTilesX*nTilesY*sizeof(int)
options: bufferOptions];
if(backend->outTexture)
{
[backend->outTexture release];
backend->outTexture = nil;
}
MTLTextureDescriptor* texDesc = [[MTLTextureDescriptor alloc] init];
texDesc.textureType = MTLTextureType2D;
texDesc.storageMode = MTLStorageModePrivate;
texDesc.usage = MTLTextureUsageShaderRead | MTLTextureUsageShaderWrite;
texDesc.pixelFormat = MTLPixelFormatRGBA8Unorm;
texDesc.width = size.x;
texDesc.height = size.y;
backend->outTexture = [backend->surface->device newTextureWithDescriptor:texDesc];
backend->frameSize = size;
}
}
void mg_mtl_canvas_render(mg_canvas_backend* interface,
mg_color clearColor,
u32 primitiveCount,
mg_primitive* primitives,
u32 eltCount,
mg_path_elt* pathElements)
{
mg_mtl_canvas_backend* backend = (mg_mtl_canvas_backend*)interface;
//NOTE: update rolling buffers
dispatch_semaphore_wait(backend->bufferSemaphore, DISPATCH_TIME_FOREVER);
backend->bufferIndex = (backend->bufferIndex + 1) % MG_MTL_INPUT_BUFFERS_COUNT;
mg_mtl_path_elt* elementBufferData = (mg_mtl_path_elt*)[backend->elementBuffer[backend->bufferIndex] contents];
mg_mtl_path* pathBufferData = (mg_mtl_path*)[backend->pathBuffer[backend->bufferIndex] contents];
/////////////////////////////////////////////////////////////////////////////////////
//TODO: ensure screen tiles buffer is correct size
/////////////////////////////////////////////////////////////////////////////////////
//NOTE: prepare rendering
mg_mtl_surface* surface = backend->surface;
mp_rect frame = surface->interface.getFrame((mg_surface_data*)surface);
f32 scale = surface->mtlLayer.contentsScale;
vec2 viewportSize = {frame.w * scale, frame.h * scale};
int tileSize = MG_MTL_TILE_SIZE;
int nTilesX = (int)(frame.w * scale + tileSize - 1)/tileSize;
int nTilesY = (int)(frame.h * scale + tileSize - 1)/tileSize;
if(viewportSize.x != backend->frameSize.x || viewportSize.y != backend->frameSize.y)
{
mg_mtl_canvas_resize(backend, viewportSize);
}
mg_mtl_surface_acquire_command_buffer(surface);
mg_mtl_surface_acquire_drawable(surface);
@autoreleasepool
{
//NOTE: clear log counter
id<MTLBlitCommandEncoder> blitEncoder = [surface->commandBuffer blitCommandEncoder];
blitEncoder.label = @"clear log counter";
[blitEncoder fillBuffer: backend->logOffsetBuffer[backend->bufferIndex] range: NSMakeRange(0, sizeof(int)) value: 0];
[blitEncoder endEncoding];
//NOTE: clear screen
MTLRenderPassDescriptor* renderPassDescriptor = [MTLRenderPassDescriptor renderPassDescriptor];
renderPassDescriptor.colorAttachments[0].texture = surface->drawable.texture;
renderPassDescriptor.colorAttachments[0].loadAction = MTLLoadActionClear;
renderPassDescriptor.colorAttachments[0].clearColor = MTLClearColorMake(clearColor.r, clearColor.g, clearColor.b, clearColor.a);
renderPassDescriptor.colorAttachments[0].storeAction = MTLStoreActionStore;
id<MTLRenderCommandEncoder> renderEncoder = [surface->commandBuffer renderCommandEncoderWithDescriptor:renderPassDescriptor];
renderEncoder.label = @"clear pass";
[renderEncoder endEncoding];
}
backend->pathBufferOffset = 0;
backend->elementBufferOffset = 0;
//NOTE: encode and render batches
int pathCount = 0;
vec2 currentPos = {0};
mg_image currentImage = mg_image_nil();
mg_mtl_encoding_context context = {.mtlEltCount = 0,
.elementBufferData = elementBufferData,
.pathBufferData = pathBufferData};
for(int primitiveIndex = 0; primitiveIndex < primitiveCount; primitiveIndex++)
{
mg_primitive* primitive = &primitives[primitiveIndex];
if(primitiveIndex && (primitive->attributes.image.h != currentImage.h))
{
mg_image_data* imageData = mg_image_data_from_handle(currentImage);
mg_mtl_render_batch(backend,
surface,
pathCount,
context.mtlEltCount,
imageData,
tileSize,
nTilesX,
nTilesY,
viewportSize,
scale);
backend->pathBufferOffset += pathCount * sizeof(mg_mtl_path);
backend->elementBufferOffset += context.mtlEltCount * sizeof(mg_mtl_path_elt);
pathCount = 0;
context.mtlEltCount = 0;
context.elementBufferData = (mg_mtl_path_elt*)((char*)elementBufferData + backend->elementBufferOffset);
context.pathBufferData = (mg_mtl_path*)((char*)pathBufferData + backend->pathBufferOffset);
}
currentImage = primitive->attributes.image;
if(primitive->path.count)
{
context.primitive = primitive;
context.pathIndex = pathCount;
context.pathScreenExtents = (vec4){FLT_MAX, FLT_MAX, -FLT_MAX, -FLT_MAX};
context.pathUserExtents = (vec4){FLT_MAX, FLT_MAX, -FLT_MAX, -FLT_MAX};
if(primitive->cmd == MG_CMD_STROKE)
{
mg_mtl_render_stroke(&context, pathElements + primitive->path.startIndex, &primitive->path);
}
else
{
int segCount = 0;
for(int eltIndex = 0;
(eltIndex < primitive->path.count) && (primitive->path.startIndex + eltIndex < eltCount);
eltIndex++)
{
context.localEltIndex = segCount;
mg_path_elt* elt = &pathElements[primitive->path.startIndex + eltIndex];
if(elt->type != MG_PATH_MOVE)
{
vec2 p[4] = {currentPos, elt->p[0], elt->p[1], elt->p[2]};
mg_mtl_canvas_encode_element(&context, elt->type, p);
segCount++;
}
switch(elt->type)
{
case MG_PATH_MOVE:
currentPos = elt->p[0];
break;
case MG_PATH_LINE:
currentPos = elt->p[0];
break;
case MG_PATH_QUADRATIC:
currentPos = elt->p[1];
break;
case MG_PATH_CUBIC:
currentPos = elt->p[2];
break;
}
}
}
//NOTE: push path
mg_mtl_path* path = &context.pathBufferData[pathCount];
pathCount++;
path->cmd = (mg_mtl_cmd)primitive->cmd;
path->box = (vector_float4){context.pathScreenExtents.x,
context.pathScreenExtents.y,
context.pathScreenExtents.z,
context.pathScreenExtents.w};
path->clip = (vector_float4){primitive->attributes.clip.x,
primitive->attributes.clip.y,
primitive->attributes.clip.x + primitive->attributes.clip.w,
primitive->attributes.clip.y + primitive->attributes.clip.h};
path->color = (vector_float4){primitive->attributes.color.r,
primitive->attributes.color.g,
primitive->attributes.color.b,
primitive->attributes.color.a};
mp_rect srcRegion = primitive->attributes.srcRegion;
mp_rect destRegion = {context.pathUserExtents.x,
context.pathUserExtents.y,
context.pathUserExtents.z - context.pathUserExtents.x,
context.pathUserExtents.w - context.pathUserExtents.y};
if(!mg_image_is_nil(primitive->attributes.image))
{
vec2 texSize = mg_image_size(primitive->attributes.image);
mg_mat2x3 srcRegionToImage = {1/texSize.x, 0, srcRegion.x/texSize.x,
0, 1/texSize.y, srcRegion.y/texSize.y};
mg_mat2x3 destRegionToSrcRegion = {srcRegion.w/destRegion.w, 0, 0,
0, srcRegion.h/destRegion.h, 0};
mg_mat2x3 userToDestRegion = {1, 0, -destRegion.x,
0, 1, -destRegion.y};
mg_mat2x3 screenToUser = mg_mat2x3_inv(primitive->attributes.transform);
mg_mat2x3 uvTransform = srcRegionToImage;
uvTransform = mg_mat2x3_mul_m(uvTransform, destRegionToSrcRegion);
uvTransform = mg_mat2x3_mul_m(uvTransform, userToDestRegion);
uvTransform = mg_mat2x3_mul_m(uvTransform, screenToUser);
path->uvTransform = simd_matrix(simd_make_float3(uvTransform.m[0]/scale, uvTransform.m[3]/scale, 0),
simd_make_float3(uvTransform.m[1]/scale, uvTransform.m[4]/scale, 0),
simd_make_float3(uvTransform.m[2], uvTransform.m[5], 1));
}
}
}
mg_image_data* imageData = mg_image_data_from_handle(currentImage);
mg_mtl_render_batch(backend,
surface,
pathCount,
context.mtlEltCount,
imageData,
tileSize,
nTilesX,
nTilesY,
viewportSize,
scale);
@autoreleasepool
{
//NOTE: finalize
[surface->commandBuffer addCompletedHandler:^(id<MTLCommandBuffer> commandBuffer)
{
mg_mtl_print_log(backend->bufferIndex, backend->logBuffer[backend->bufferIndex], backend->logOffsetBuffer[backend->bufferIndex]);
dispatch_semaphore_signal(backend->bufferSemaphore);
}];
}
}
void mg_mtl_canvas_destroy(mg_canvas_backend* interface)
{
mg_mtl_canvas_backend* backend = (mg_mtl_canvas_backend*)interface;
@autoreleasepool
{
[backend->pathPipeline release];
[backend->segmentPipeline release];
[backend->backpropPipeline release];
[backend->mergePipeline release];
[backend->rasterPipeline release];
[backend->blitPipeline release];
for(int i=0; i<MG_MTL_INPUT_BUFFERS_COUNT; i++)
{
[backend->pathBuffer[i] release];
[backend->elementBuffer[i] release];
[backend->logBuffer[i] release];
[backend->logOffsetBuffer[i] release];
}
[backend->segmentCountBuffer release];
[backend->segmentBuffer release];
[backend->tileQueueBuffer release];
[backend->tileQueueCountBuffer release];
[backend->tileOpBuffer release];
[backend->tileOpCountBuffer release];
[backend->screenTilesBuffer release];
}
free(backend);
}
mg_image_data* mg_mtl_canvas_image_create(mg_canvas_backend* interface, vec2 size)
{
mg_mtl_image_data* image = 0;
mg_mtl_canvas_backend* backend = (mg_mtl_canvas_backend*)interface;
mg_mtl_surface* surface = backend->surface;
@autoreleasepool
{
image = malloc_type(mg_mtl_image_data);
if(image)
{
MTLTextureDescriptor* texDesc = [[MTLTextureDescriptor alloc] init];
texDesc.textureType = MTLTextureType2D;
texDesc.storageMode = MTLStorageModeManaged;
texDesc.usage = MTLTextureUsageShaderRead;
texDesc.pixelFormat = MTLPixelFormatRGBA8Unorm;
texDesc.width = size.x;
texDesc.height = size.y;
image->texture = [surface->device newTextureWithDescriptor:texDesc];
if(image->texture != nil)
{
[image->texture retain];
image->interface.size = size;
}
else
{
free(image);
image = 0;
}
}
}
return((mg_image_data*)image);
}
void mg_mtl_canvas_image_destroy(mg_canvas_backend* backendInterface, mg_image_data* imageInterface)
{
mg_mtl_image_data* image = (mg_mtl_image_data*)imageInterface;
@autoreleasepool
{
[image->texture release];
free(image);
}
}
void mg_mtl_canvas_image_upload_region(mg_canvas_backend* backendInterface, mg_image_data* imageInterface, mp_rect region, u8* pixels)
{@autoreleasepool{
mg_mtl_image_data* image = (mg_mtl_image_data*)imageInterface;
MTLRegion mtlRegion = MTLRegionMake2D(region.x, region.y, region.w, region.h);
[image->texture replaceRegion:mtlRegion
mipmapLevel:0
withBytes:(void*)pixels
bytesPerRow: 4 * region.w];
}}
const u32 MG_MTL_PATH_BUFFER_SIZE = (4<<20)*sizeof(mg_mtl_path),
MG_MTL_ELEMENT_BUFFER_SIZE = (4<<20)*sizeof(mg_mtl_path_elt),
MG_MTL_SEGMENT_BUFFER_SIZE = (4<<20)*sizeof(mg_mtl_segment),
MG_MTL_PATH_QUEUE_BUFFER_SIZE = (4<<20)*sizeof(mg_mtl_path_queue),
MG_MTL_TILE_QUEUE_BUFFER_SIZE = (4<<20)*sizeof(mg_mtl_tile_queue),
MG_MTL_TILE_OP_BUFFER_SIZE = (4<<20)*sizeof(mg_mtl_tile_op);
mg_canvas_backend* mtl_canvas_backend_create(mg_mtl_surface* surface)
{
mg_mtl_canvas_backend* backend = 0;
backend = malloc_type(mg_mtl_canvas_backend);
memset(backend, 0, sizeof(mg_mtl_canvas_backend));
backend->msaaCount = MG_MTL_MSAA_COUNT;
backend->surface = surface;
//NOTE(martin): setup interface functions
backend->interface.destroy = mg_mtl_canvas_destroy;
backend->interface.render = mg_mtl_canvas_render;
backend->interface.imageCreate = mg_mtl_canvas_image_create;
backend->interface.imageDestroy = mg_mtl_canvas_image_destroy;
backend->interface.imageUploadRegion = mg_mtl_canvas_image_upload_region;
@autoreleasepool{
//NOTE: load metal library
2023-05-24 14:27:39 +00:00
str8 shaderPath = path_find_resource(mem_scratch(), STR8("mtl_renderer.metallib"));
NSString* metalFileName = [[NSString alloc] initWithBytes: shaderPath.ptr length:shaderPath.len encoding: NSUTF8StringEncoding];
NSError* err = 0;
id<MTLLibrary> library = [surface->device newLibraryWithFile: metalFileName error:&err];
if(err != nil)
{
const char* errStr = [[err localizedDescription] UTF8String];
log_error("error : %s\n", errStr);
return(0);
}
id<MTLFunction> pathFunction = [library newFunctionWithName:@"mtl_path_setup"];
id<MTLFunction> segmentFunction = [library newFunctionWithName:@"mtl_segment_setup"];
id<MTLFunction> backpropFunction = [library newFunctionWithName:@"mtl_backprop"];
id<MTLFunction> mergeFunction = [library newFunctionWithName:@"mtl_merge"];
id<MTLFunction> rasterFunction = [library newFunctionWithName:@"mtl_raster"];
id<MTLFunction> vertexFunction = [library newFunctionWithName:@"mtl_vertex_shader"];
id<MTLFunction> fragmentFunction = [library newFunctionWithName:@"mtl_fragment_shader"];
//NOTE: create pipelines
NSError* error = NULL;
backend->pathPipeline = [surface->device newComputePipelineStateWithFunction: pathFunction
error:&error];
backend->segmentPipeline = [surface->device newComputePipelineStateWithFunction: segmentFunction
error:&error];
backend->backpropPipeline = [surface->device newComputePipelineStateWithFunction: backpropFunction
error:&error];
backend->mergePipeline = [surface->device newComputePipelineStateWithFunction: mergeFunction
error:&error];
backend->rasterPipeline = [surface->device newComputePipelineStateWithFunction: rasterFunction
error:&error];
MTLRenderPipelineDescriptor *pipelineStateDescriptor = [[MTLRenderPipelineDescriptor alloc] init];
pipelineStateDescriptor.label = @"blit pipeline";
pipelineStateDescriptor.vertexFunction = vertexFunction;
pipelineStateDescriptor.fragmentFunction = fragmentFunction;
pipelineStateDescriptor.colorAttachments[0].pixelFormat = surface->mtlLayer.pixelFormat;
pipelineStateDescriptor.colorAttachments[0].blendingEnabled = YES;
pipelineStateDescriptor.colorAttachments[0].rgbBlendOperation = MTLBlendOperationAdd;
pipelineStateDescriptor.colorAttachments[0].sourceRGBBlendFactor = MTLBlendFactorOne;
pipelineStateDescriptor.colorAttachments[0].destinationRGBBlendFactor = MTLBlendFactorOneMinusSourceAlpha;
pipelineStateDescriptor.colorAttachments[0].alphaBlendOperation = MTLBlendOperationAdd;
pipelineStateDescriptor.colorAttachments[0].sourceAlphaBlendFactor = MTLBlendFactorOne;
pipelineStateDescriptor.colorAttachments[0].destinationAlphaBlendFactor = MTLBlendFactorOneMinusSourceAlpha;
backend->blitPipeline = [surface->device newRenderPipelineStateWithDescriptor: pipelineStateDescriptor error:&err];
//NOTE: create textures
mp_rect frame = surface->interface.getFrame((mg_surface_data*)surface);
f32 scale = surface->mtlLayer.contentsScale;
backend->frameSize = (vec2){frame.w*scale, frame.h*scale};
MTLTextureDescriptor* texDesc = [[MTLTextureDescriptor alloc] init];
texDesc.textureType = MTLTextureType2D;
texDesc.storageMode = MTLStorageModePrivate;
texDesc.usage = MTLTextureUsageShaderRead | MTLTextureUsageShaderWrite;
texDesc.pixelFormat = MTLPixelFormatRGBA8Unorm;
texDesc.width = backend->frameSize.x;
texDesc.height = backend->frameSize.y;
backend->outTexture = [surface->device newTextureWithDescriptor:texDesc];
//NOTE: create buffers
backend->bufferSemaphore = dispatch_semaphore_create(MG_MTL_INPUT_BUFFERS_COUNT);
backend->bufferIndex = 0;
MTLResourceOptions bufferOptions = MTLResourceCPUCacheModeWriteCombined
| MTLResourceStorageModeShared;
for(int i=0; i<MG_MTL_INPUT_BUFFERS_COUNT; i++)
{
backend->pathBuffer[i] = [surface->device newBufferWithLength: MG_MTL_PATH_BUFFER_SIZE
options: bufferOptions];
backend->elementBuffer[i] = [surface->device newBufferWithLength: MG_MTL_ELEMENT_BUFFER_SIZE
options: bufferOptions];
}
bufferOptions = MTLResourceStorageModePrivate;
backend->segmentBuffer = [surface->device newBufferWithLength: MG_MTL_SEGMENT_BUFFER_SIZE
options: bufferOptions];
backend->segmentCountBuffer = [surface->device newBufferWithLength: sizeof(int)
options: bufferOptions];
backend->pathQueueBuffer = [surface->device newBufferWithLength: MG_MTL_PATH_QUEUE_BUFFER_SIZE
options: bufferOptions];
backend->tileQueueBuffer = [surface->device newBufferWithLength: MG_MTL_TILE_QUEUE_BUFFER_SIZE
options: bufferOptions];
backend->tileQueueCountBuffer = [surface->device newBufferWithLength: sizeof(int)
options: bufferOptions];
backend->tileOpBuffer = [surface->device newBufferWithLength: MG_MTL_TILE_OP_BUFFER_SIZE
options: bufferOptions];
backend->tileOpCountBuffer = [surface->device newBufferWithLength: sizeof(int)
options: bufferOptions];
int tileSize = MG_MTL_TILE_SIZE;
int nTilesX = (int)(frame.w * scale + tileSize - 1)/tileSize;
int nTilesY = (int)(frame.h * scale + tileSize - 1)/tileSize;
backend->screenTilesBuffer = [surface->device newBufferWithLength: nTilesX*nTilesY*sizeof(int)
options: bufferOptions];
bufferOptions = MTLResourceStorageModeShared;
for(int i=0; i<MG_MTL_INPUT_BUFFERS_COUNT; i++)
{
backend->logBuffer[i] = [surface->device newBufferWithLength: 1<<20
options: bufferOptions];
backend->logOffsetBuffer[i] = [surface->device newBufferWithLength: sizeof(int)
options: bufferOptions];
}
}
return((mg_canvas_backend*)backend);
}
mg_surface_data* mtl_canvas_surface_create_for_window(mp_window window)
{
mg_mtl_surface* surface = (mg_mtl_surface*)mg_mtl_surface_create_for_window(window);
if(surface)
{
surface->interface.backend = mtl_canvas_backend_create(surface);
if(surface->interface.backend)
{
surface->interface.api = MG_CANVAS;
}
else
{
surface->interface.destroy((mg_surface_data*)surface);
surface = 0;
}
}
return((mg_surface_data*)surface);
}