orca/src/gles_canvas_shaders/gles_canvas_vertex.glsl

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2023-01-31 14:51:50 +00:00
#version 310 es
precision mediump float;
void main()
{
float x = float(((uint(gl_VertexID) + 2u) / 3u)%2u);
float y = float(((uint(gl_VertexID) + 1u) / 3u)%2u);
gl_Position = vec4(-1.0f + x*2.0f, -1.0f+y*2.0f, 0.0f, 1.0f);
}