2023-03-05 15:05:43 +00:00
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/************************************************************//**
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*
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* @file: egl_surface.cpp
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* @author: Martin Fouilleul
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* @date: 17/02/2023
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* @revision:
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*
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*****************************************************************/
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#define EGL_EGLEXT_PROTOTYPES
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#include<EGL/egl.h>
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#include<EGL/eglext.h>
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#include"mp_app_internal.h"
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#include"graphics_internal.h"
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#include"gl_loader.h"
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2023-04-17 16:12:21 +00:00
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#if PLATFORM_MACOS
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2023-03-05 15:05:43 +00:00
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//NOTE: EGL_PLATFORM_ANGLE_TYPE_DEFAULT_ANGLE on osx defaults to CGL backend, which doesn't handle SwapInterval correctly
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#define MG_EGL_PLATFORM_ANGLE_TYPE EGL_PLATFORM_ANGLE_TYPE_METAL_ANGLE
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//NOTE: hardcode GLES versions for now
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//TODO: use version hints, once we have all api versions correctly categorized by glapi.py
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#define MG_GLES_VERSION_MAJOR 3
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#define MG_GLES_VERSION_MINOR 0
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#define mg_gl_load_gles mg_gl_load_gles30
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#else
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#define MG_EGL_PLATFORM_ANGLE_TYPE EGL_PLATFORM_ANGLE_TYPE_DEFAULT_ANGLE
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#define MG_GLES_VERSION_MAJOR 3
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#define MG_GLES_VERSION_MINOR 1
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#define mg_gl_load_gles mg_gl_load_gles31
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#endif
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typedef struct mg_egl_surface
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{
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mg_surface_data interface;
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EGLDisplay eglDisplay;
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EGLConfig eglConfig;
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EGLContext eglContext;
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EGLSurface eglSurface;
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mg_gl_api api;
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} mg_egl_surface;
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void mg_egl_surface_destroy(mg_surface_data* interface)
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{
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mg_egl_surface* surface = (mg_egl_surface*)interface;
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if(&surface->api == mg_gl_get_api())
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{
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mg_gl_select_api(0);
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}
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if(eglGetCurrentContext() == surface->eglContext)
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{
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eglMakeCurrent(surface->eglDisplay, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT);
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}
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eglDestroyContext(surface->eglDisplay, surface->eglContext);
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eglDestroySurface(surface->eglDisplay, surface->eglSurface);
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mg_surface_cleanup((mg_surface_data*)surface);
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free(surface);
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}
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void mg_egl_surface_prepare(mg_surface_data* interface)
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{
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mg_egl_surface* surface = (mg_egl_surface*)interface;
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eglMakeCurrent(surface->eglDisplay, surface->eglSurface, surface->eglSurface, surface->eglContext);
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mg_gl_select_api(&surface->api);
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}
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void mg_egl_surface_present(mg_surface_data* interface)
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{
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mg_egl_surface* surface = (mg_egl_surface*)interface;
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eglSwapBuffers(surface->eglDisplay, surface->eglSurface);
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}
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void mg_egl_surface_swap_interval(mg_surface_data* interface, int swap)
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{
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mg_egl_surface* surface = (mg_egl_surface*)interface;
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eglSwapInterval(surface->eglDisplay, swap);
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}
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void mg_egl_surface_init(mg_egl_surface* surface)
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{
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void* nativeLayer = surface->interface.nativeLayer((mg_surface_data*)surface);
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surface->interface.backend = MG_BACKEND_GLES;
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surface->interface.destroy = mg_egl_surface_destroy;
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surface->interface.prepare = mg_egl_surface_prepare;
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surface->interface.present = mg_egl_surface_present;
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surface->interface.swapInterval = mg_egl_surface_swap_interval;
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EGLAttrib displayAttribs[] = {
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EGL_PLATFORM_ANGLE_TYPE_ANGLE, MG_EGL_PLATFORM_ANGLE_TYPE,
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EGL_PLATFORM_ANGLE_DEVICE_TYPE_ANGLE, EGL_PLATFORM_ANGLE_DEVICE_TYPE_HARDWARE_ANGLE,
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EGL_NONE};
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surface->eglDisplay = eglGetPlatformDisplay(EGL_PLATFORM_ANGLE_ANGLE, (void*)EGL_DEFAULT_DISPLAY, displayAttribs);
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eglInitialize(surface->eglDisplay, NULL, NULL);
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EGLint const configAttributes[] = {
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EGL_SURFACE_TYPE, EGL_WINDOW_BIT,
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EGL_RED_SIZE, 8,
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EGL_GREEN_SIZE, 8,
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EGL_BLUE_SIZE, 8,
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EGL_ALPHA_SIZE, 8,
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EGL_DEPTH_SIZE, 24,
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EGL_STENCIL_SIZE, 8,
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EGL_SAMPLE_BUFFERS, 0,
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EGL_SAMPLES, EGL_DONT_CARE,
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EGL_COLOR_COMPONENT_TYPE_EXT, EGL_COLOR_COMPONENT_TYPE_FIXED_EXT,
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EGL_NONE };
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int numConfigs = 0;
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eglChooseConfig(surface->eglDisplay, configAttributes, &surface->eglConfig, 1, &numConfigs);
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EGLint const surfaceAttributes[] = {EGL_NONE};
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surface->eglSurface = eglCreateWindowSurface(surface->eglDisplay,
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surface->eglConfig,
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nativeLayer,
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surfaceAttributes);
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eglBindAPI(EGL_OPENGL_ES_API);
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EGLint contextAttributes[] = {
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EGL_CONTEXT_MAJOR_VERSION_KHR, MG_GLES_VERSION_MAJOR,
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EGL_CONTEXT_MINOR_VERSION_KHR, MG_GLES_VERSION_MINOR,
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EGL_CONTEXT_BIND_GENERATES_RESOURCE_CHROMIUM, EGL_TRUE,
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EGL_CONTEXT_CLIENT_ARRAYS_ENABLED_ANGLE, EGL_TRUE,
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EGL_CONTEXT_OPENGL_BACKWARDS_COMPATIBLE_ANGLE, EGL_FALSE,
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EGL_NONE};
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surface->eglContext = eglCreateContext(surface->eglDisplay, surface->eglConfig, EGL_NO_CONTEXT, contextAttributes);
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eglMakeCurrent(surface->eglDisplay, surface->eglSurface, surface->eglSurface, surface->eglContext);
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mg_gl_load_gles(&surface->api, (mg_gl_load_proc)eglGetProcAddress);
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eglSwapInterval(surface->eglDisplay, 1);
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}
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mg_surface_data* mg_egl_surface_create_remote(u32 width, u32 height)
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{
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mg_egl_surface* surface = 0;
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surface = malloc_type(mg_egl_surface);
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if(surface)
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{
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memset(surface, 0, sizeof(mg_egl_surface));
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mg_surface_init_remote((mg_surface_data*)surface, width, height);
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mg_egl_surface_init(surface);
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}
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return((mg_surface_data*)surface);
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}
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mg_surface_data* mg_egl_surface_create_for_window(mp_window window)
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{
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mg_egl_surface* surface = 0;
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mp_window_data* windowData = mp_window_ptr_from_handle(window);
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if(windowData)
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{
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surface = malloc_type(mg_egl_surface);
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if(surface)
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{
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memset(surface, 0, sizeof(mg_egl_surface));
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mg_surface_init_for_window((mg_surface_data*)surface, windowData);
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mg_egl_surface_init(surface);
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}
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}
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return((mg_surface_data*)surface);
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}
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