orca/src/mtl_renderer.m

286 lines
10 KiB
Mathematica
Raw Normal View History

/************************************************************//**
*
* @file: mtl_canvas.m
* @author: Martin Fouilleul
* @date: 12/07/2020
* @revision: 24/01/2023
*
*****************************************************************/
#import<Metal/Metal.h>
#import<QuartzCore/CAMetalLayer.h>
#include<simd/simd.h>
#include"graphics_internal.h"
#include"macro_helpers.h"
#include"osx_app.h"
#include"mtl_renderer.h"
#define LOG_SUBSYSTEM "Graphics"
typedef struct mg_mtl_canvas_backend
{
mg_canvas_backend interface;
mg_surface surface;
id<MTLComputePipelineState> rasterPipeline;
id<MTLRenderPipelineState> blitPipeline;
id<MTLTexture> outTexture;
id<MTLBuffer> pathBuffer;
id<MTLBuffer> segmentBuffer;
} mg_mtl_canvas_backend;
static void mg_update_path_extents(vec4* extents, vec2 p)
{
extents->x = minimum(extents->x, p.x);
extents->y = minimum(extents->y, p.y);
extents->z = maximum(extents->z, p.x);
extents->w = maximum(extents->w, p.y);
}
void mg_mtl_canvas_render(mg_canvas_backend* interface,
u32 primitiveCount,
mg_primitive* primitives,
u32 eltCount,
mg_path_elt* pathElements)
{
mg_mtl_canvas_backend* backend = (mg_mtl_canvas_backend*)interface;
//TODO: update rolling buffers
mg_mtl_segment* segmentBufferData = (mg_mtl_segment*)[backend->segmentBuffer contents];
mg_mtl_path* pathBufferData = (mg_mtl_path*)[backend->pathBuffer contents];
//NOTE: fill renderer input buffers
int segCount = 0;
int pathCount = 0;
vec2 currentPos = {0};
for(int primitiveIndex = 0; primitiveIndex < primitiveCount; primitiveIndex++)
{
mg_primitive* primitive = &primitives[primitiveIndex];
if(primitive->cmd == MG_CMD_FILL && primitive->path.count)
{
vec4 pathExtents = (vec4){FLT_MAX, FLT_MAX, -FLT_MAX, -FLT_MAX};
for(int eltIndex = 0;
(eltIndex < primitive->path.count) && (primitive->path.startIndex + eltIndex < eltCount);
eltIndex++)
{
mg_path_elt* elt = &pathElements[primitive->path.startIndex + eltIndex];
if(elt->type == MG_PATH_MOVE)
{
currentPos = elt->p[0];
}
else if(elt->type == MG_PATH_LINE)
{
//NOTE: transform and push path elt + update primitive bounding box
vec2 p0 = mg_mat2x3_mul(primitive->attributes.transform, currentPos);
vec2 p3 = mg_mat2x3_mul(primitive->attributes.transform, elt->p[0]);
currentPos = elt->p[0];
if(p0.y != p3.y)
{
mg_mtl_segment* seg = &segmentBufferData[segCount];
segCount++;
seg->pathIndex = primitiveIndex;
seg->box = (vector_float4){minimum(p0.x, p3.x),
minimum(p0.y, p3.y),
maximum(p0.x, p3.x),
maximum(p0.y, p3.y)};
if( (p3.x > p0.x && p3.y < p0.y)
||(p3.x <= p0.x && p3.y > p0.y))
{
seg->config = MG_MTL_TR;
}
else if( (p3.x > p0.x && p3.y > p0.y)
||(p3.x <= p0.x && p3.y < p0.y))
{
seg->config = MG_MTL_BR;
}
seg->windingIncrement = (p3.y > p0.y)? 1 : -1;
}
}
}
//NOTE: push path
mg_mtl_path* path = &pathBufferData[pathCount];
pathCount++;
path->cmd = (mg_mtl_cmd)primitive->cmd;
path->box = (vector_float4){maximum(primitive->attributes.clip.x, pathExtents.x),
maximum(primitive->attributes.clip.y, pathExtents.y),
minimum(primitive->attributes.clip.x + primitive->attributes.clip.w, pathExtents.z),
minimum(primitive->attributes.clip.y + primitive->attributes.clip.h, pathExtents.w)};
path->color = (vector_float4){primitive->attributes.color.r,
primitive->attributes.color.g,
primitive->attributes.color.b,
primitive->attributes.color.a};
//TODO: compute uv transform
}
}
mg_mtl_surface* surface = (mg_mtl_surface*)mg_surface_data_from_handle(backend->surface);
ASSERT(surface && surface->interface.backend == MG_BACKEND_METAL);
mp_rect frame = mg_surface_get_frame(backend->surface);
f32 scale = surface->mtlLayer.contentsScale;
vec2 viewportSize = {frame.w * scale, frame.h * scale};
//NOTE: encode GPU commands
@autoreleasepool
{
mg_mtl_surface_acquire_command_buffer(surface);
//NOTE: raster pass
id<MTLComputeCommandEncoder> rasterEncoder = [surface->commandBuffer computeCommandEncoder];
rasterEncoder.label = @"raster pass";
[rasterEncoder setComputePipelineState: backend->rasterPipeline];
[rasterEncoder setBytes:&pathCount length:sizeof(int) atIndex:0];
[rasterEncoder setBuffer:backend->pathBuffer offset:0 atIndex:1];
[rasterEncoder setBytes:&segCount length:sizeof(int) atIndex:2];
[rasterEncoder setBuffer:backend->segmentBuffer offset:0 atIndex:3];
[rasterEncoder setTexture:backend->outTexture atIndex:0];
MTLSize rasterGridSize = MTLSizeMake(viewportSize.x, viewportSize.y, 1);
MTLSize rasterGroupSize = MTLSizeMake(16, 16, 1);
[rasterEncoder dispatchThreads: rasterGridSize threadsPerThreadgroup: rasterGroupSize];
[rasterEncoder endEncoding];
//NOTE: blit pass
mg_mtl_surface_acquire_drawable(surface);
if(surface->drawable != nil)
{
MTLViewport viewport = {0, 0, viewportSize.x, viewportSize.y, 0, 1};
//TODO: clear here?
MTLRenderPassDescriptor* renderPassDescriptor = [MTLRenderPassDescriptor renderPassDescriptor];
renderPassDescriptor.colorAttachments[0].texture = surface->drawable.texture;
renderPassDescriptor.colorAttachments[0].loadAction = MTLLoadActionLoad;
renderPassDescriptor.colorAttachments[0].storeAction = MTLStoreActionStore;
id<MTLRenderCommandEncoder> renderEncoder = [surface->commandBuffer renderCommandEncoderWithDescriptor:renderPassDescriptor];
renderEncoder.label = @"blit pass";
[renderEncoder setViewport: viewport];
[renderEncoder setRenderPipelineState: backend->blitPipeline];
[renderEncoder setFragmentTexture: backend->outTexture atIndex: 0];
[renderEncoder drawPrimitives: MTLPrimitiveTypeTriangle
vertexStart: 0
vertexCount: 3 ];
[renderEncoder endEncoding];
}
}
}
void mg_mtl_canvas_destroy(mg_canvas_backend* interface)
{
mg_mtl_canvas_backend* backend = (mg_mtl_canvas_backend*)interface;
@autoreleasepool
{
[backend->pathBuffer release];
[backend->segmentBuffer release];
}
free(backend);
}
const u32 MG_MTL_PATH_BUFFER_SIZE = (4<<20)*sizeof(mg_mtl_path),
MG_MTL_SEGMENT_BUFFER_SIZE = (4<<20)*sizeof(mg_mtl_segment);
mg_canvas_backend* mg_mtl_canvas_create(mg_surface surface)
{
mg_mtl_canvas_backend* backend = 0;
mg_surface_data* surfaceData = mg_surface_data_from_handle(surface);
if(surfaceData && surfaceData->backend == MG_BACKEND_METAL)
{
mg_mtl_surface* metalSurface = (mg_mtl_surface*)surfaceData;
backend = malloc_type(mg_mtl_canvas_backend);
memset(backend, 0, sizeof(mg_mtl_canvas_backend));
backend->surface = surface;
//NOTE(martin): setup interface functions
backend->interface.destroy = mg_mtl_canvas_destroy;
backend->interface.render = mg_mtl_canvas_render;
@autoreleasepool{
//NOTE: load metal library
str8 shaderPath = mp_app_get_resource_path(mem_scratch(), "../resources/mtl_renderer.metallib");
NSString* metalFileName = [[NSString alloc] initWithBytes: shaderPath.ptr length:shaderPath.len encoding: NSUTF8StringEncoding];
NSError* err = 0;
id<MTLLibrary> library = [metalSurface->device newLibraryWithFile: metalFileName error:&err];
if(err != nil)
{
const char* errStr = [[err localizedDescription] UTF8String];
LOG_ERROR("error : %s\n", errStr);
return(0);
}
id<MTLFunction> rasterFunction = [library newFunctionWithName:@"mtl_raster"];
id<MTLFunction> vertexFunction = [library newFunctionWithName:@"mtl_vertex_shader"];
id<MTLFunction> fragmentFunction = [library newFunctionWithName:@"mtl_fragment_shader"];
//NOTE: create pipelines
NSError* error = NULL;
backend->rasterPipeline = [metalSurface->device newComputePipelineStateWithFunction: rasterFunction
error:&error];
MTLRenderPipelineDescriptor *pipelineStateDescriptor = [[MTLRenderPipelineDescriptor alloc] init];
pipelineStateDescriptor.label = @"blit pipeline";
pipelineStateDescriptor.vertexFunction = vertexFunction;
pipelineStateDescriptor.fragmentFunction = fragmentFunction;
pipelineStateDescriptor.colorAttachments[0].pixelFormat = metalSurface->mtlLayer.pixelFormat;
pipelineStateDescriptor.colorAttachments[0].blendingEnabled = YES;
pipelineStateDescriptor.colorAttachments[0].rgbBlendOperation = MTLBlendOperationAdd;
pipelineStateDescriptor.colorAttachments[0].sourceRGBBlendFactor = MTLBlendFactorOne;
pipelineStateDescriptor.colorAttachments[0].destinationRGBBlendFactor = MTLBlendFactorOneMinusSourceAlpha;
pipelineStateDescriptor.colorAttachments[0].alphaBlendOperation = MTLBlendOperationAdd;
pipelineStateDescriptor.colorAttachments[0].sourceAlphaBlendFactor = MTLBlendFactorOne;
pipelineStateDescriptor.colorAttachments[0].destinationAlphaBlendFactor = MTLBlendFactorOneMinusSourceAlpha;
backend->blitPipeline = [metalSurface->device newRenderPipelineStateWithDescriptor: pipelineStateDescriptor error:&err];
//NOTE: create textures
mp_rect frame = mg_surface_get_frame(surface);
f32 scale = metalSurface->mtlLayer.contentsScale;
MTLTextureDescriptor* texDesc = [[MTLTextureDescriptor alloc] init];
texDesc.textureType = MTLTextureType2D;
texDesc.storageMode = MTLStorageModePrivate;
texDesc.usage = MTLTextureUsageShaderRead | MTLTextureUsageShaderWrite;
texDesc.pixelFormat = MTLPixelFormatRGBA8Unorm;
texDesc.width = frame.w * scale;
texDesc.height = frame.h * scale;
backend->outTexture = [metalSurface->device newTextureWithDescriptor:texDesc];
//NOTE: create buffers
MTLResourceOptions bufferOptions = MTLResourceCPUCacheModeWriteCombined
| MTLResourceStorageModeShared;
backend->pathBuffer = [metalSurface->device newBufferWithLength: MG_MTL_PATH_BUFFER_SIZE
options: bufferOptions];
backend->segmentBuffer = [metalSurface->device newBufferWithLength: MG_MTL_SEGMENT_BUFFER_SIZE
options: bufferOptions];
}
}
return((mg_canvas_backend*)backend);
}
#undef LOG_SUBSYSTEM