[mtl canvas] don't trigger a new batch when setting the current image to nil (avoids creating a lot of batches when we just alternate between the same image and no image, eg painting multiple instances of the same image with a stroked border)
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@ -23,6 +23,7 @@ typedef struct mg_mtl_path
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vector_float4 color;
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vector_float4 color;
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vector_float4 box;
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vector_float4 box;
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vector_float4 clip;
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vector_float4 clip;
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int texture;
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} mg_mtl_path;
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} mg_mtl_path;
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typedef enum {
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typedef enum {
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@ -249,6 +249,12 @@ void mg_mtl_encode_path(mg_mtl_canvas_backend* backend, mg_primitive* primitive,
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path->uvTransform = simd_matrix(simd_make_float3(uvTransform.m[0]/scale, uvTransform.m[3]/scale, 0),
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path->uvTransform = simd_matrix(simd_make_float3(uvTransform.m[0]/scale, uvTransform.m[3]/scale, 0),
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simd_make_float3(uvTransform.m[1]/scale, uvTransform.m[4]/scale, 0),
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simd_make_float3(uvTransform.m[1]/scale, uvTransform.m[4]/scale, 0),
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simd_make_float3(uvTransform.m[2], uvTransform.m[5], 1));
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simd_make_float3(uvTransform.m[2], uvTransform.m[5], 1));
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path->texture = 1;
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}
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else
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{
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path->texture = 0;
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}
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}
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int nTilesX = ((path->box.z - path->box.x)*scale - 1) / MG_MTL_TILE_SIZE + 1;
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int nTilesX = ((path->box.z - path->box.x)*scale - 1) / MG_MTL_TILE_SIZE + 1;
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@ -1084,14 +1090,11 @@ void mg_mtl_render_batch(mg_mtl_canvas_backend* backend,
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[rasterEncoder setTexture:backend->outTexture atIndex:0];
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[rasterEncoder setTexture:backend->outTexture atIndex:0];
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int useTexture = 0;
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if(image)
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if(image)
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{
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{
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mg_mtl_image_data* mtlImage = (mg_mtl_image_data*)image;
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mg_mtl_image_data* mtlImage = (mg_mtl_image_data*)image;
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[rasterEncoder setTexture: mtlImage->texture atIndex: 1];
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[rasterEncoder setTexture: mtlImage->texture atIndex: 1];
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useTexture = 1;
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}
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}
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[rasterEncoder setBytes: &useTexture length:sizeof(int) atIndex: 9];
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MTLSize rasterGridSize = MTLSizeMake(viewportSize.x, viewportSize.y, 1);
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MTLSize rasterGridSize = MTLSizeMake(viewportSize.x, viewportSize.y, 1);
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MTLSize rasterGroupSize = MTLSizeMake(MG_MTL_TILE_SIZE, MG_MTL_TILE_SIZE, 1);
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MTLSize rasterGroupSize = MTLSizeMake(MG_MTL_TILE_SIZE, MG_MTL_TILE_SIZE, 1);
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@ -1233,6 +1236,8 @@ void mg_mtl_canvas_render(mg_canvas_backend* interface,
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{
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{
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mg_primitive* primitive = &primitives[primitiveIndex];
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mg_primitive* primitive = &primitives[primitiveIndex];
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if(primitive->attributes.image.h != 0)
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{
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if(primitiveIndex && (primitive->attributes.image.h != currentImage.h))
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if(primitiveIndex && (primitive->attributes.image.h != currentImage.h))
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{
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{
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mg_image_data* imageData = mg_image_data_from_handle(currentImage);
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mg_image_data* imageData = mg_image_data_from_handle(currentImage);
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@ -1247,6 +1252,7 @@ void mg_mtl_canvas_render(mg_canvas_backend* interface,
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scale);
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scale);
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}
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}
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currentImage = primitive->attributes.image;
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currentImage = primitive->attributes.image;
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}
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if(primitive->path.count)
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if(primitive->path.count)
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{
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{
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@ -1512,7 +1512,6 @@ kernel void mtl_raster(const device mg_mtl_screen_tile* screenTilesBuffer [[buff
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constant int* sampleCountBuffer [[buffer(6)]],
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constant int* sampleCountBuffer [[buffer(6)]],
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device char* logBuffer [[buffer(7)]],
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device char* logBuffer [[buffer(7)]],
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device atomic_int* logOffsetBuffer [[buffer(8)]],
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device atomic_int* logOffsetBuffer [[buffer(8)]],
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constant int* useTexture [[buffer(9)]],
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texture2d<float, access::write> outTexture [[texture(0)]],
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texture2d<float, access::write> outTexture [[texture(0)]],
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texture2d<float> srcTexture [[texture(1)]],
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texture2d<float> srcTexture [[texture(1)]],
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uint2 threadGroupCoord [[threadgroup_position_in_grid]],
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uint2 threadGroupCoord [[threadgroup_position_in_grid]],
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@ -1611,7 +1610,7 @@ kernel void mtl_raster(const device mg_mtl_screen_tile* screenTilesBuffer [[buff
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float4 nextColor = pathBuffer[pathIndex].color;
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float4 nextColor = pathBuffer[pathIndex].color;
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nextColor.rgb *= nextColor.a;
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nextColor.rgb *= nextColor.a;
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if(useTexture[0])
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if(pathBuffer[pathIndex].texture)
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{
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{
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constexpr sampler smp(mip_filter::nearest, mag_filter::linear, min_filter::linear);
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constexpr sampler smp(mip_filter::nearest, mag_filter::linear, min_filter::linear);
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