[mtl canvas] bucket triangles into per-shape tile queues, then gather into tile arrays. This somewhat improves perf for perf_text test and avoids an awful degradation due to sorting in tiger test (tiger now runs at ~20fps, which is still much slower than it could be, but the triangle coverage method we're using just incurs too much cross product computations...)
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#!/bin/bash
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#!/bin/bash
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DEBUG_FLAGS="-g -DDEBUG -DLOG_COMPILE_DEBUG"
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DEBUG_FLAGS="-g -O2 -DDEBUG -DLOG_COMPILE_DEBUG"
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#DEBUG_FLAGS="-O3"
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#DEBUG_FLAGS="-O3"
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#--------------------------------------------------------------
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#--------------------------------------------------------------
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<path id="path884" d="m-44.776,290.64c0.523-0.38,0.221-0.87,0.438-1.2,0.953-1.46,2.254-2.7,2.272-4.44,0.003-0.28-0.375-0.59-0.71-0.36-0.277,0.18-0.619,0.31-0.727,0.44-2.03,2.45-3.43,5.12-4.873,7.93-0.183,0.36-1.327,4.85-1.014,4.96,0.239,0.09,1.959-4.09,2.169-4.21,1.263-0.68,1.275-2.3,2.445-3.12z"/>
|
||||||
|
</g>
|
||||||
|
<g id="g886" fill="#CCC">
|
||||||
|
<path id="path888" d="m-28.043,310.18c0.444-0.87,2.02-2.07,1.907-2.96-0.118-0.93,0.35-2.37-0.562-1.68-1.257,0.94-4.706,2.29-4.976,8.1-0.026,0.57,2.948-2.12,3.631-3.46z"/>
|
||||||
|
</g>
|
||||||
|
<g id="g890" fill="#CCC">
|
||||||
|
<path id="path892" d="m-13.6,293c0.4-0.67,1.108-0.19,1.567-0.46,0.648-0.37,1.259-0.93,1.551-1.58,0.97-2.14,2.739-3.96,2.882-6.36-1.491-1.4-2.17,0.64-2.8,1.6-1.323-1.65-2.322,0.23-3.622,0.75-0.07,0.03-0.283-0.32-0.358-0.29-1.177,0.44-1.857,1.52-2.855,2.3-0.171,0.13-0.576-0.05-0.723,0.09-0.652,0.6-1.625,0.93-1.905,1.61-1.11,2.7-4.25,4.8-6.137,12.34,0.381,0.91,4.512-6.64,4.999-7.34,0.836-1.2,0.954,1.66,2.23,1,0.051-0.03,0.237,0.21,0.371,0.34,0.194-0.28,0.412-0.51,0.8-0.4,0-0.4-0.134-0.96,0.067-1.11,1.237-0.98,1.153-2.05,1.933-3.29,0.458,0.79,1.519,0.07,2,0.8z"/>
|
||||||
|
</g>
|
||||||
|
<g id="g894" fill="#CCC">
|
||||||
|
<path id="path896" d="m46.2,347.4s7.4-20.4,3-31.6c0,0,11.4,21.6,6.8,32.8,0,0-0.4-10.4-4.4-15.4,0,0-4,12.8-5.4,14.2z"/>
|
||||||
|
</g>
|
||||||
|
<g id="g898" fill="#CCC">
|
||||||
|
<path id="path900" d="m31.4,344.8s5.4-8.8-2.6-27.2c0,0-0.8,20.4-7.6,31.4,0,0,14.2-20.2,10.2-4.2z"/>
|
||||||
|
</g>
|
||||||
|
<g id="g902" fill="#CCC">
|
||||||
|
<path id="path904" d="m21.4,342.8s-0.2-20,0.2-23c0,0-3.8,16.6-14,26.2,0,0,14.4-12,13.8-3.2z"/>
|
||||||
|
</g>
|
||||||
|
<g id="g906" fill="#CCC">
|
||||||
|
<path id="path908" d="m11.8,310.8s6,13.6-4,32c0,0,6.4-12.2,1.6-19.2,0,0,2.6-3.4,2.4-12.8z"/>
|
||||||
|
</g>
|
||||||
|
<g id="g910" fill="#CCC">
|
||||||
|
<path id="path912" d="m-7.4,342.4s-1-15.6,0.8-17.8c0,0,0.2-6.4-0.2-7.4,0,0,4-6.2,4.2,1.2,0,0,1.4,7.8,4.2,12.4,0,0,3.6,5.4,3.4,11.8,0,0-10-30.2-12.4-0.2z"/>
|
||||||
|
</g>
|
||||||
|
<g id="g914" fill="#CCC">
|
||||||
|
<path id="path916" d="m-11,314.8s-6.6,10.8-8.4,29.8c0,0-1.4-6.2,2.4-20.6,0,0,4.2-15.4,6-9.2z"/>
|
||||||
|
</g>
|
||||||
|
<g id="g918" fill="#CCC">
|
||||||
|
<path id="path920" d="m-32.8,334.6s5-5.4,6.4-10.4c0,0,3.6-15.8-2.8-7.2,0,0,0.2,8-8,15.4,0,0,4.8-2.4,4.4,2.2z"/>
|
||||||
|
</g>
|
||||||
|
<g id="g922" fill="#CCC">
|
||||||
|
<path id="path924" d="m-38.6,329.6s3.4-17.4,4.2-18.2c0,0,1.8-3.4-1-0.2,0,0-8.8,19.2-12.8,25.8,0,0,8-9.2,9.6-7.4z"/>
|
||||||
|
</g>
|
||||||
|
<g id="g926" fill="#CCC">
|
||||||
|
<path id="path928" d="m-44.4,313s11.6-22.4-10.2,3.4c0,0,11-9.8,10.2-3.4z"/>
|
||||||
|
</g>
|
||||||
|
<g id="g930" fill="#CCC">
|
||||||
|
<path id="path932" d="m-59.8,298.4s4.8-18.8,7.4-18.6l1.6,1.6s-6,9.6-5.4,19.4c0,0-0.6-9.6-3.6-2.4z"/>
|
||||||
|
</g>
|
||||||
|
<g id="g934" fill="#CCC">
|
||||||
|
<path id="path936" d="m270.5,287s-12-10-14.5-13.5c0,0,13.5,18.5,13.5,25.5,0,0,2.5-7.5,1-12z"/>
|
||||||
|
</g>
|
||||||
|
<g id="g938" fill="#CCC">
|
||||||
|
<path id="path940" d="m276,265s-21-15-24.5-22.5c0,0,26.5,29.5,26.5,34,0,0,0.5-9-2-11.5z"/>
|
||||||
|
</g>
|
||||||
|
<g id="g942" fill="#CCC">
|
||||||
|
<path id="path944" d="m293,111s-12-8-13.5-6c0,0,10.5,6.5,13,15,0,0-1.5-9,0.5-9z"/>
|
||||||
|
</g>
|
||||||
|
<g id="g946" fill="#CCC">
|
||||||
|
<path id="path948" d="m301.5,191.5-17.5-12s19,17,19.5,21l-2-9z"/>
|
||||||
|
</g>
|
||||||
|
<g id="g950" stroke="#000">
|
||||||
|
<path id="path952" d="m-89.25,169,22,4.75"/>
|
||||||
|
</g>
|
||||||
|
<g id="g954" stroke="#000">
|
||||||
|
<path id="path956" d="m-39,331s-0.5-3.5-9.5,7"/>
|
||||||
|
</g>
|
||||||
|
<g id="g958" stroke="#000">
|
||||||
|
<path id="path960" d="m-33.5,336s2-6.5-4.5-2"/>
|
||||||
|
</g>
|
||||||
|
<g id="g962" stroke="#000">
|
||||||
|
<path id="path964" d="m20.5,344.5s1.5-11-10,2"/>
|
||||||
|
</g>
|
||||||
|
</g>
|
||||||
|
</svg>
|
After Width: | Height: | Size: 67 KiB |
|
@ -158,6 +158,7 @@ int main()
|
||||||
draw_tiger();
|
draw_tiger();
|
||||||
|
|
||||||
mg_matrix_pop();
|
mg_matrix_pop();
|
||||||
|
/*
|
||||||
// text
|
// text
|
||||||
mg_set_color_rgba(0, 0, 1, 1);
|
mg_set_color_rgba(0, 0, 1, 1);
|
||||||
mg_set_font(font);
|
mg_set_font(font);
|
||||||
|
@ -170,7 +171,7 @@ int main()
|
||||||
1./frameTime);
|
1./frameTime);
|
||||||
mg_text_outlines(text);
|
mg_text_outlines(text);
|
||||||
mg_fill();
|
mg_fill();
|
||||||
|
*/
|
||||||
printf("Milepost vector graphics test program (frame time = %fs, fps = %f)...\n",
|
printf("Milepost vector graphics test program (frame time = %fs, fps = %f)...\n",
|
||||||
frameTime,
|
frameTime,
|
||||||
1./frameTime);
|
1./frameTime);
|
||||||
|
|
|
@ -216,6 +216,8 @@ typedef struct mg_canvas_data
|
||||||
mg_surface surface;
|
mg_surface surface;
|
||||||
mg_canvas_backend* backend;
|
mg_canvas_backend* backend;
|
||||||
|
|
||||||
|
|
||||||
|
int splitCount;
|
||||||
} mg_canvas_data;
|
} mg_canvas_data;
|
||||||
|
|
||||||
static mg_data __mgData = {0};
|
static mg_data __mgData = {0};
|
||||||
|
@ -894,6 +896,9 @@ void mg_render_fill_quadratic(mg_canvas_data* canvas, vec2 p[3])
|
||||||
|
|
||||||
void mg_split_and_fill_cubic(mg_canvas_data* canvas, vec2 p[4], f32 tSplit)
|
void mg_split_and_fill_cubic(mg_canvas_data* canvas, vec2 p[4], f32 tSplit)
|
||||||
{
|
{
|
||||||
|
//DEBUG
|
||||||
|
__mgCurrentCanvas->splitCount++;
|
||||||
|
|
||||||
int subVertexCount = 0;
|
int subVertexCount = 0;
|
||||||
int subIndexCount = 0;
|
int subIndexCount = 0;
|
||||||
|
|
||||||
|
@ -1639,6 +1644,9 @@ vec2 mg_quadratic_get_point(vec2 p[3], f32 t)
|
||||||
|
|
||||||
void mg_quadratic_split(vec2 p[3], f32 t, vec2 outLeft[3], vec2 outRight[3])
|
void mg_quadratic_split(vec2 p[3], f32 t, vec2 outLeft[3], vec2 outRight[3])
|
||||||
{
|
{
|
||||||
|
//DEBUG
|
||||||
|
__mgCurrentCanvas->splitCount++;
|
||||||
|
|
||||||
//NOTE(martin): split bezier curve p at parameter t, using De Casteljau's algorithm
|
//NOTE(martin): split bezier curve p at parameter t, using De Casteljau's algorithm
|
||||||
// the q_n are the points along the hull's segments at parameter t
|
// the q_n are the points along the hull's segments at parameter t
|
||||||
// s is the split point.
|
// s is the split point.
|
||||||
|
@ -3055,6 +3063,9 @@ void mg_flush_commands(int primitiveCount, mg_primitive* primitives, mg_path_elt
|
||||||
|
|
||||||
canvas->backend->begin(canvas->backend, canvas->clearColor);
|
canvas->backend->begin(canvas->backend, canvas->clearColor);
|
||||||
|
|
||||||
|
//DEBUG
|
||||||
|
canvas->splitCount = 0;
|
||||||
|
|
||||||
for(int i=0; i<primitiveCount; i++)
|
for(int i=0; i<primitiveCount; i++)
|
||||||
{
|
{
|
||||||
if(nextIndex >= primitiveCount)
|
if(nextIndex >= primitiveCount)
|
||||||
|
@ -3149,6 +3160,9 @@ void mg_flush_commands(int primitiveCount, mg_primitive* primitives, mg_path_elt
|
||||||
}
|
}
|
||||||
exit_command_loop: ;
|
exit_command_loop: ;
|
||||||
|
|
||||||
|
printf("path elements: %i, splitCount = %i\n", canvas->path.startIndex + canvas->path.count, canvas->splitCount);
|
||||||
|
|
||||||
|
|
||||||
mg_image_data* imageData = mg_image_data_from_handle(canvas->image);
|
mg_image_data* imageData = mg_image_data_from_handle(canvas->image);
|
||||||
mg_draw_batch(canvas, imageData);
|
mg_draw_batch(canvas, imageData);
|
||||||
|
|
||||||
|
|
|
@ -36,6 +36,7 @@ typedef struct mg_mtl_canvas_backend
|
||||||
// permanent metal resources
|
// permanent metal resources
|
||||||
id<MTLComputePipelineState> shapePipeline;
|
id<MTLComputePipelineState> shapePipeline;
|
||||||
id<MTLComputePipelineState> trianglePipeline;
|
id<MTLComputePipelineState> trianglePipeline;
|
||||||
|
id<MTLComputePipelineState> gatherPipeline;
|
||||||
id<MTLComputePipelineState> computePipeline;
|
id<MTLComputePipelineState> computePipeline;
|
||||||
id<MTLRenderPipelineState> renderPipeline;
|
id<MTLRenderPipelineState> renderPipeline;
|
||||||
|
|
||||||
|
@ -54,8 +55,13 @@ typedef struct mg_mtl_canvas_backend
|
||||||
id<MTLBuffer> indexBuffer[MG_MTL_MAX_BUFFER_AVAILABLE];
|
id<MTLBuffer> indexBuffer[MG_MTL_MAX_BUFFER_AVAILABLE];
|
||||||
id<MTLBuffer> shapeQueueBuffer;
|
id<MTLBuffer> shapeQueueBuffer;
|
||||||
id<MTLBuffer> triangleArray;
|
id<MTLBuffer> triangleArray;
|
||||||
id<MTLBuffer> arenaBuffer;
|
id<MTLBuffer> tilesBuffer;
|
||||||
id<MTLBuffer> arenaOffset;
|
id<MTLBuffer> tilesOffset;
|
||||||
|
id<MTLBuffer> eltBuffer;
|
||||||
|
id<MTLBuffer> eltOffset;
|
||||||
|
|
||||||
|
id<MTLBuffer> tileArrayBuffer;
|
||||||
|
id<MTLBuffer> tileCounters;
|
||||||
|
|
||||||
} mg_mtl_canvas_backend;
|
} mg_mtl_canvas_backend;
|
||||||
|
|
||||||
|
@ -211,12 +217,16 @@ void mg_mtl_canvas_draw_batch(mg_canvas_backend* interface, mg_image_data* image
|
||||||
u32 nTilesY = (viewportSize.y + RENDERER_TILE_SIZE - 1)/RENDERER_TILE_SIZE;
|
u32 nTilesY = (viewportSize.y + RENDERER_TILE_SIZE - 1)/RENDERER_TILE_SIZE;
|
||||||
int triangleCount = indexCount/3;
|
int triangleCount = indexCount/3;
|
||||||
|
|
||||||
|
printf("triangle count: %i, shape count: %i\n", triangleCount, shapeCount);
|
||||||
|
|
||||||
//-----------------------------------------------------------
|
//-----------------------------------------------------------
|
||||||
//NOTE(martin): encode the clear arena offset
|
//NOTE(martin): encode the clear arena offset
|
||||||
//-----------------------------------------------------------
|
//-----------------------------------------------------------
|
||||||
id<MTLBlitCommandEncoder> blitEncoder = [surface->commandBuffer blitCommandEncoder];
|
id<MTLBlitCommandEncoder> blitEncoder = [surface->commandBuffer blitCommandEncoder];
|
||||||
blitEncoder.label = @"clear arena";
|
blitEncoder.label = @"clear arena";
|
||||||
[blitEncoder fillBuffer: backend->arenaOffset range: NSMakeRange(0, sizeof(int)) value: 0];
|
[blitEncoder fillBuffer: backend->tilesOffset range: NSMakeRange(0, sizeof(int)) value: 0];
|
||||||
|
[blitEncoder fillBuffer: backend->eltOffset range: NSMakeRange(0, sizeof(int)) value: 0];
|
||||||
|
[blitEncoder fillBuffer: backend->tileCounters range: NSMakeRange(0, RENDERER_MAX_TILES*sizeof(uint)) value: 0];
|
||||||
[blitEncoder endEncoding];
|
[blitEncoder endEncoding];
|
||||||
|
|
||||||
//-----------------------------------------------------------
|
//-----------------------------------------------------------
|
||||||
|
@ -227,8 +237,8 @@ void mg_mtl_canvas_draw_batch(mg_canvas_backend* interface, mg_image_data* image
|
||||||
[shapeEncoder setComputePipelineState: backend->shapePipeline];
|
[shapeEncoder setComputePipelineState: backend->shapePipeline];
|
||||||
[shapeEncoder setBuffer: backend->shapeBuffer[backend->bufferIndex] offset:backend->shapeBufferOffset atIndex: 0];
|
[shapeEncoder setBuffer: backend->shapeBuffer[backend->bufferIndex] offset:backend->shapeBufferOffset atIndex: 0];
|
||||||
[shapeEncoder setBuffer: backend->shapeQueueBuffer offset:0 atIndex: 1];
|
[shapeEncoder setBuffer: backend->shapeQueueBuffer offset:0 atIndex: 1];
|
||||||
[shapeEncoder setBuffer: backend->arenaBuffer offset:0 atIndex: 2];
|
[shapeEncoder setBuffer: backend->tilesBuffer offset:0 atIndex: 2];
|
||||||
[shapeEncoder setBuffer: backend->arenaOffset offset:0 atIndex: 3];
|
[shapeEncoder setBuffer: backend->tilesOffset offset:0 atIndex: 3];
|
||||||
[shapeEncoder setBytes: &scale length: sizeof(float) atIndex: 4];
|
[shapeEncoder setBytes: &scale length: sizeof(float) atIndex: 4];
|
||||||
|
|
||||||
MTLSize shapeGroupSize = MTLSizeMake(backend->shapePipeline.maxTotalThreadsPerThreadgroup, 1, 1);
|
MTLSize shapeGroupSize = MTLSizeMake(backend->shapePipeline.maxTotalThreadsPerThreadgroup, 1, 1);
|
||||||
|
@ -248,10 +258,11 @@ void mg_mtl_canvas_draw_batch(mg_canvas_backend* interface, mg_image_data* image
|
||||||
[triangleEncoder setBuffer: backend->shapeBuffer[backend->bufferIndex] offset:backend->shapeBufferOffset atIndex: 2];
|
[triangleEncoder setBuffer: backend->shapeBuffer[backend->bufferIndex] offset:backend->shapeBufferOffset atIndex: 2];
|
||||||
[triangleEncoder setBuffer: backend->triangleArray offset:0 atIndex: 3];
|
[triangleEncoder setBuffer: backend->triangleArray offset:0 atIndex: 3];
|
||||||
[triangleEncoder setBuffer: backend->shapeQueueBuffer offset:0 atIndex: 4];
|
[triangleEncoder setBuffer: backend->shapeQueueBuffer offset:0 atIndex: 4];
|
||||||
[triangleEncoder setBuffer: backend->arenaBuffer offset:0 atIndex: 5];
|
[triangleEncoder setBuffer: backend->tilesBuffer offset:0 atIndex: 5];
|
||||||
[triangleEncoder setBuffer: backend->arenaOffset offset:0 atIndex: 6];
|
[triangleEncoder setBuffer: backend->eltBuffer offset:0 atIndex: 6];
|
||||||
|
[triangleEncoder setBuffer: backend->eltOffset offset:0 atIndex: 7];
|
||||||
|
|
||||||
[triangleEncoder setBytes: &scale length: sizeof(float) atIndex: 7];
|
[triangleEncoder setBytes: &scale length: sizeof(float) atIndex: 8];
|
||||||
|
|
||||||
MTLSize triangleGroupSize = MTLSizeMake(backend->trianglePipeline.maxTotalThreadsPerThreadgroup, 1, 1);
|
MTLSize triangleGroupSize = MTLSizeMake(backend->trianglePipeline.maxTotalThreadsPerThreadgroup, 1, 1);
|
||||||
MTLSize triangleGridSize = MTLSizeMake(triangleCount, 1, 1);
|
MTLSize triangleGridSize = MTLSizeMake(triangleCount, 1, 1);
|
||||||
|
@ -259,15 +270,36 @@ void mg_mtl_canvas_draw_batch(mg_canvas_backend* interface, mg_image_data* image
|
||||||
[triangleEncoder dispatchThreads: triangleGridSize threadsPerThreadgroup: triangleGroupSize];
|
[triangleEncoder dispatchThreads: triangleGridSize threadsPerThreadgroup: triangleGroupSize];
|
||||||
[triangleEncoder endEncoding];
|
[triangleEncoder endEncoding];
|
||||||
|
|
||||||
|
//-----------------------------------------------------------
|
||||||
|
//NOTE(martin): encode gathering pass
|
||||||
|
//-----------------------------------------------------------
|
||||||
|
id<MTLComputeCommandEncoder> gatherEncoder = [surface->commandBuffer computeCommandEncoder];
|
||||||
|
gatherEncoder.label = @"gather pass";
|
||||||
|
[gatherEncoder setComputePipelineState: backend->gatherPipeline];
|
||||||
|
[gatherEncoder setBuffer: backend->shapeQueueBuffer offset:0 atIndex: 0];
|
||||||
|
[gatherEncoder setBuffer: backend->tilesBuffer offset:0 atIndex: 1];
|
||||||
|
[gatherEncoder setBuffer: backend->eltBuffer offset:0 atIndex: 2];
|
||||||
|
[gatherEncoder setBuffer: backend->tileCounters offset:0 atIndex: 3];
|
||||||
|
[gatherEncoder setBuffer: backend->tileArrayBuffer offset:0 atIndex: 4];
|
||||||
|
|
||||||
|
[gatherEncoder setBytes: &shapeCount length: sizeof(int) atIndex: 5];
|
||||||
|
[gatherEncoder setBytes: &viewportSize length: sizeof(vector_uint2) atIndex: 6];
|
||||||
|
|
||||||
|
MTLSize gatherGroupSize = MTLSizeMake(16, 16, 1);
|
||||||
|
MTLSize gatherGridSize = MTLSizeMake(nTilesX, nTilesY, 1);
|
||||||
|
|
||||||
|
[gatherEncoder dispatchThreads: gatherGridSize threadsPerThreadgroup: gatherGroupSize];
|
||||||
|
[gatherEncoder endEncoding];
|
||||||
|
|
||||||
//-----------------------------------------------------------
|
//-----------------------------------------------------------
|
||||||
//NOTE(martin): encode drawing pass
|
//NOTE(martin): encode drawing pass
|
||||||
//-----------------------------------------------------------
|
//-----------------------------------------------------------
|
||||||
id<MTLComputeCommandEncoder> drawEncoder = [surface->commandBuffer computeCommandEncoder];
|
id<MTLComputeCommandEncoder> drawEncoder = [surface->commandBuffer computeCommandEncoder];
|
||||||
drawEncoder.label = @"drawing pass";
|
drawEncoder.label = @"drawing pass";
|
||||||
[drawEncoder setComputePipelineState:backend->computePipeline];
|
[drawEncoder setComputePipelineState:backend->computePipeline];
|
||||||
[drawEncoder setBuffer: backend->shapeQueueBuffer offset:0 atIndex: 0];
|
[drawEncoder setBuffer: backend->tileCounters offset:0 atIndex: 0];
|
||||||
[drawEncoder setBuffer: backend->triangleArray offset:0 atIndex: 1];
|
[drawEncoder setBuffer: backend->tileArrayBuffer offset:0 atIndex: 1];
|
||||||
[drawEncoder setBuffer: backend->arenaBuffer offset:0 atIndex: 2];
|
[drawEncoder setBuffer: backend->triangleArray offset:0 atIndex: 2];
|
||||||
|
|
||||||
[drawEncoder setTexture: backend->outTexture atIndex: 0];
|
[drawEncoder setTexture: backend->outTexture atIndex: 0];
|
||||||
int useTexture = 0;
|
int useTexture = 0;
|
||||||
|
@ -278,9 +310,8 @@ void mg_mtl_canvas_draw_batch(mg_canvas_backend* interface, mg_image_data* image
|
||||||
useTexture = 1;
|
useTexture = 1;
|
||||||
}
|
}
|
||||||
|
|
||||||
[drawEncoder setBytes: &shapeCount length:sizeof(int) atIndex: 3];
|
[drawEncoder setBytes: &useTexture length:sizeof(int) atIndex: 3];
|
||||||
[drawEncoder setBytes: &useTexture length:sizeof(int) atIndex: 4];
|
[drawEncoder setBytes: &scale length: sizeof(float) atIndex: 4];
|
||||||
[drawEncoder setBytes: &scale length: sizeof(float) atIndex: 5];
|
|
||||||
|
|
||||||
//TODO: check that we don't exceed maxTotalThreadsPerThreadgroup
|
//TODO: check that we don't exceed maxTotalThreadsPerThreadgroup
|
||||||
DEBUG_ASSERT(RENDERER_TILE_SIZE*RENDERER_TILE_SIZE <= backend->computePipeline.maxTotalThreadsPerThreadgroup);
|
DEBUG_ASSERT(RENDERER_TILE_SIZE*RENDERER_TILE_SIZE <= backend->computePipeline.maxTotalThreadsPerThreadgroup);
|
||||||
|
@ -374,8 +405,10 @@ void mg_mtl_canvas_destroy(mg_canvas_backend* interface)
|
||||||
|
|
||||||
[backend->shapeQueueBuffer release];
|
[backend->shapeQueueBuffer release];
|
||||||
[backend->triangleArray release];
|
[backend->triangleArray release];
|
||||||
[backend->arenaBuffer release];
|
[backend->tilesBuffer release];
|
||||||
[backend->arenaOffset release];
|
[backend->tilesOffset release];
|
||||||
|
[backend->eltBuffer release];
|
||||||
|
[backend->eltOffset release];
|
||||||
|
|
||||||
//////////////////////////////////////////
|
//////////////////////////////////////////
|
||||||
//TODO release all pipelines
|
//TODO release all pipelines
|
||||||
|
@ -485,6 +518,8 @@ mg_canvas_backend* mg_mtl_canvas_create(mg_surface surface)
|
||||||
texDesc.height = drawableSize.height;
|
texDesc.height = drawableSize.height;
|
||||||
|
|
||||||
backend->outTexture = [metalSurface->device newTextureWithDescriptor:texDesc];
|
backend->outTexture = [metalSurface->device newTextureWithDescriptor:texDesc];
|
||||||
|
|
||||||
|
texDesc.usage = MTLTextureUsageRenderTarget | MTLTextureUsageShaderRead;
|
||||||
backend->backbuffer = [metalSurface->device newTextureWithDescriptor:texDesc];
|
backend->backbuffer = [metalSurface->device newTextureWithDescriptor:texDesc];
|
||||||
//TODO(martin): retain ?
|
//TODO(martin): retain ?
|
||||||
|
|
||||||
|
@ -516,10 +551,22 @@ mg_canvas_backend* mg_mtl_canvas_create(mg_surface surface)
|
||||||
backend->shapeQueueBuffer = [metalSurface->device newBufferWithLength: MG_MTL_CANVAS_DEFAULT_BUFFER_LENGTH*sizeof(mg_shape_queue)
|
backend->shapeQueueBuffer = [metalSurface->device newBufferWithLength: MG_MTL_CANVAS_DEFAULT_BUFFER_LENGTH*sizeof(mg_shape_queue)
|
||||||
options: MTLResourceStorageModePrivate];
|
options: MTLResourceStorageModePrivate];
|
||||||
|
|
||||||
backend->arenaBuffer = [metalSurface->device newBufferWithLength: MG_MTL_CANVAS_DEFAULT_BUFFER_LENGTH*sizeof(mg_queue_elt)
|
backend->tilesBuffer = [metalSurface->device newBufferWithLength: MG_MTL_CANVAS_DEFAULT_BUFFER_LENGTH*sizeof(mg_tile)
|
||||||
options: MTLResourceStorageModePrivate];
|
options: MTLResourceStorageModePrivate];
|
||||||
|
|
||||||
backend->arenaOffset = [metalSurface->device newBufferWithLength: sizeof(int)
|
backend->tilesOffset = [metalSurface->device newBufferWithLength: sizeof(int)
|
||||||
|
options: MTLResourceStorageModePrivate];
|
||||||
|
|
||||||
|
backend->eltBuffer = [metalSurface->device newBufferWithLength: MG_MTL_CANVAS_DEFAULT_BUFFER_LENGTH*sizeof(mg_tile_elt)
|
||||||
|
options: MTLResourceStorageModePrivate];
|
||||||
|
|
||||||
|
backend->eltOffset = [metalSurface->device newBufferWithLength: sizeof(int)
|
||||||
|
options: MTLResourceStorageModePrivate];
|
||||||
|
|
||||||
|
backend->tileArrayBuffer = [metalSurface->device newBufferWithLength: RENDERER_TILE_BUFFER_SIZE*sizeof(int)*RENDERER_MAX_TILES
|
||||||
|
options: MTLResourceStorageModePrivate];
|
||||||
|
|
||||||
|
backend->tileCounters = [metalSurface->device newBufferWithLength: RENDERER_MAX_TILES*sizeof(uint)
|
||||||
options: MTLResourceStorageModePrivate];
|
options: MTLResourceStorageModePrivate];
|
||||||
|
|
||||||
//-----------------------------------------------------------
|
//-----------------------------------------------------------
|
||||||
|
@ -539,6 +586,7 @@ mg_canvas_backend* mg_mtl_canvas_create(mg_surface surface)
|
||||||
}
|
}
|
||||||
id<MTLFunction> shapeFunction = [library newFunctionWithName:@"ShapeSetup"];
|
id<MTLFunction> shapeFunction = [library newFunctionWithName:@"ShapeSetup"];
|
||||||
id<MTLFunction> triangleFunction = [library newFunctionWithName:@"TriangleKernel"];
|
id<MTLFunction> triangleFunction = [library newFunctionWithName:@"TriangleKernel"];
|
||||||
|
id<MTLFunction> gatherFunction = [library newFunctionWithName:@"GatherKernel"];
|
||||||
id<MTLFunction> computeFunction = [library newFunctionWithName:@"RenderKernel"];
|
id<MTLFunction> computeFunction = [library newFunctionWithName:@"RenderKernel"];
|
||||||
id<MTLFunction> vertexFunction = [library newFunctionWithName:@"VertexShader"];
|
id<MTLFunction> vertexFunction = [library newFunctionWithName:@"VertexShader"];
|
||||||
id<MTLFunction> fragmentFunction = [library newFunctionWithName:@"FragmentShader"];
|
id<MTLFunction> fragmentFunction = [library newFunctionWithName:@"FragmentShader"];
|
||||||
|
@ -567,6 +615,14 @@ mg_canvas_backend* mg_mtl_canvas_create(mg_surface surface)
|
||||||
reflection: nil
|
reflection: nil
|
||||||
error: &error];
|
error: &error];
|
||||||
|
|
||||||
|
MTLComputePipelineDescriptor* gatherPipelineDesc = [[MTLComputePipelineDescriptor alloc] init];
|
||||||
|
gatherPipelineDesc.computeFunction = gatherFunction;
|
||||||
|
|
||||||
|
backend->gatherPipeline = [metalSurface->device newComputePipelineStateWithDescriptor: gatherPipelineDesc
|
||||||
|
options: MTLPipelineOptionNone
|
||||||
|
reflection: nil
|
||||||
|
error: &error];
|
||||||
|
|
||||||
//-----------------------------------------------------------
|
//-----------------------------------------------------------
|
||||||
//NOTE(martin): setup our render pipeline state
|
//NOTE(martin): setup our render pipeline state
|
||||||
//-----------------------------------------------------------
|
//-----------------------------------------------------------
|
||||||
|
|
|
@ -43,7 +43,6 @@ typedef struct mg_triangle_data
|
||||||
vector_float4 cubic2;
|
vector_float4 cubic2;
|
||||||
|
|
||||||
vector_int4 box;
|
vector_int4 box;
|
||||||
vector_int4 tileBox;
|
|
||||||
|
|
||||||
vector_int2 p0;
|
vector_int2 p0;
|
||||||
vector_int2 p1;
|
vector_int2 p1;
|
||||||
|
@ -69,17 +68,18 @@ typedef struct mg_tile_elt
|
||||||
{
|
{
|
||||||
int triangleIndex;
|
int triangleIndex;
|
||||||
int next;
|
int next;
|
||||||
} mg_queue_elt;
|
} mg_tile_elt;
|
||||||
|
|
||||||
typedef struct mg_tile_queue
|
typedef struct mg_tile
|
||||||
{
|
{
|
||||||
atomic_int first;
|
atomic_int eltCount;
|
||||||
} mg_tile_queue;
|
atomic_int firstElt;
|
||||||
|
} mg_tile;
|
||||||
|
|
||||||
typedef struct mg_shape_queue
|
typedef struct mg_shape_queue
|
||||||
{
|
{
|
||||||
vector_int4 area;
|
vector_int4 area;
|
||||||
device mg_tile_queue* tileQueues;
|
int tiles;
|
||||||
} mg_shape_queue;
|
} mg_shape_queue;
|
||||||
|
|
||||||
#ifndef __METAL_VERSION__
|
#ifndef __METAL_VERSION__
|
||||||
|
|
|
@ -58,8 +58,8 @@ device uchar* arena_allocate(device uchar* arenaBuffer,
|
||||||
|
|
||||||
kernel void ShapeSetup(constant mg_shape* shapeBuffer [[buffer(0)]],
|
kernel void ShapeSetup(constant mg_shape* shapeBuffer [[buffer(0)]],
|
||||||
device mg_shape_queue* shapeQueueBuffer [[buffer(1)]],
|
device mg_shape_queue* shapeQueueBuffer [[buffer(1)]],
|
||||||
device uchar* arenaBuffer [[buffer(2)]],
|
device mg_tile* tilesBuffer [[buffer(2)]],
|
||||||
device volatile atomic_uint* arenaOffset [[buffer(3)]],
|
device volatile atomic_uint* tilesOffset [[buffer(3)]],
|
||||||
constant float* scaling [[buffer(4)]],
|
constant float* scaling [[buffer(4)]],
|
||||||
uint gid [[thread_position_in_grid]])
|
uint gid [[thread_position_in_grid]])
|
||||||
{
|
{
|
||||||
|
@ -76,14 +76,18 @@ kernel void ShapeSetup(constant mg_shape* shapeBuffer [[buffer(0)]],
|
||||||
int nTilesY = int(box.w)/RENDERER_TILE_SIZE - firstTile.y + 1;
|
int nTilesY = int(box.w)/RENDERER_TILE_SIZE - firstTile.y + 1;
|
||||||
|
|
||||||
int tileCount = nTilesX * nTilesY;
|
int tileCount = nTilesX * nTilesY;
|
||||||
int tileArraySize = tileCount * sizeof(mg_tile_queue);
|
|
||||||
|
int tilesIndex = atomic_fetch_add_explicit(tilesOffset, tileCount, memory_order_relaxed);
|
||||||
|
|
||||||
shapeQueueBuffer[gid].area = int4(firstTile.x, firstTile.y, nTilesX, nTilesY);
|
shapeQueueBuffer[gid].area = int4(firstTile.x, firstTile.y, nTilesX, nTilesY);
|
||||||
shapeQueueBuffer[gid].tileQueues = (device mg_tile_queue*)arena_allocate(arenaBuffer, arenaOffset, tileArraySize);
|
shapeQueueBuffer[gid].tiles = tilesIndex;
|
||||||
|
|
||||||
|
device mg_tile* tiles = &tilesBuffer[tilesIndex];
|
||||||
|
|
||||||
for(int i=0; i<tileCount; i++)
|
for(int i=0; i<tileCount; i++)
|
||||||
{
|
{
|
||||||
atomic_store_explicit(&shapeQueueBuffer[gid].tileQueues[i].first, -1, memory_order_relaxed);
|
atomic_store_explicit(&tiles[i].eltCount, 0, memory_order_relaxed);
|
||||||
|
atomic_store_explicit(&tiles[i].firstElt, -1, memory_order_relaxed);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -94,9 +98,10 @@ kernel void TriangleKernel(constant mg_vertex* vertexBuffer [[buffer(0)]],
|
||||||
constant mg_shape* shapeBuffer [[buffer(2)]],
|
constant mg_shape* shapeBuffer [[buffer(2)]],
|
||||||
device mg_triangle_data* triangleArray [[buffer(3)]],
|
device mg_triangle_data* triangleArray [[buffer(3)]],
|
||||||
device mg_shape_queue* shapeQueueBuffer [[buffer(4)]],
|
device mg_shape_queue* shapeQueueBuffer [[buffer(4)]],
|
||||||
device uchar* arenaBuffer [[buffer(5)]],
|
device mg_tile* tilesBuffer [[buffer(5)]],
|
||||||
device volatile atomic_uint* arenaOffset [[buffer(6)]],
|
device mg_tile_elt* eltBuffer [[buffer(6)]],
|
||||||
constant float* scaling [[buffer(7)]],
|
device volatile atomic_uint* eltOffset [[buffer(7)]],
|
||||||
|
constant float* scaling [[buffer(8)]],
|
||||||
uint gid [[thread_position_in_grid]])
|
uint gid [[thread_position_in_grid]])
|
||||||
{
|
{
|
||||||
//NOTE: triangle setup
|
//NOTE: triangle setup
|
||||||
|
@ -150,11 +155,10 @@ kernel void TriangleKernel(constant mg_vertex* vertexBuffer [[buffer(0)]],
|
||||||
triangleArray[gid].bias2 = is_top_left(p0, p1) ? -(1-cw)/2 : -(1+cw)/2;
|
triangleArray[gid].bias2 = is_top_left(p0, p1) ? -(1-cw)/2 : -(1+cw)/2;
|
||||||
|
|
||||||
int4 tileBox = int4(fbox)/RENDERER_TILE_SIZE;
|
int4 tileBox = int4(fbox)/RENDERER_TILE_SIZE;
|
||||||
triangleArray[gid].tileBox = tileBox;
|
|
||||||
|
|
||||||
|
|
||||||
//NOTE: bucket triangle into tiles
|
//NOTE: bucket triangle into tiles
|
||||||
device mg_shape_queue* shapeQueue = &shapeQueueBuffer[shapeIndex];
|
device mg_shape_queue* shapeQueue = &shapeQueueBuffer[shapeIndex];
|
||||||
|
device mg_tile* tiles = &tilesBuffer[shapeQueue->tiles];
|
||||||
|
|
||||||
int xMin = max(0, tileBox.x - shapeQueue->area.x);
|
int xMin = max(0, tileBox.x - shapeQueue->area.x);
|
||||||
int yMin = max(0, tileBox.y - shapeQueue->area.y);
|
int yMin = max(0, tileBox.y - shapeQueue->area.y);
|
||||||
|
@ -170,24 +174,72 @@ kernel void TriangleKernel(constant mg_vertex* vertexBuffer [[buffer(0)]],
|
||||||
{
|
{
|
||||||
int tileIndex = y*shapeQueue->area.z + x;
|
int tileIndex = y*shapeQueue->area.z + x;
|
||||||
|
|
||||||
device mg_tile_queue* tileQueue = &shapeQueue->tileQueues[tileIndex];
|
int eltIndex = atomic_fetch_add_explicit(eltOffset, 1, memory_order_relaxed);
|
||||||
device mg_queue_elt* elt = (device mg_queue_elt*)arena_allocate(arenaBuffer, arenaOffset, sizeof(mg_queue_elt));
|
|
||||||
int eltIndex = (device uchar*)elt - arenaBuffer;
|
|
||||||
|
|
||||||
elt->next = atomic_exchange_explicit(&tileQueue->first, eltIndex, memory_order_relaxed);
|
|
||||||
|
|
||||||
|
device mg_tile_elt* elt = &eltBuffer[eltIndex];
|
||||||
elt->triangleIndex = gid;
|
elt->triangleIndex = gid;
|
||||||
|
elt->next = atomic_exchange_explicit(&tiles[tileIndex].firstElt, eltIndex, memory_order_relaxed);
|
||||||
|
atomic_fetch_add_explicit(&tiles[tileIndex].eltCount, 1, memory_order_relaxed);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
kernel void RenderKernel(const device mg_shape_queue* shapeQueueBuffer [[buffer(0)]],
|
kernel void GatherKernel(const device mg_shape_queue* shapeQueueBuffer [[buffer(0)]],
|
||||||
const device mg_triangle_data* triangleArray [[buffer(1)]],
|
const device mg_tile* tilesBuffer [[buffer(1)]],
|
||||||
const device uchar* arenaBuffer [[buffer(2)]],
|
const device mg_tile_elt* eltBuffer [[buffer(2)]],
|
||||||
|
device int* tileCounters [[buffer(3)]],
|
||||||
|
device int* tileArrayBuffer [[buffer(4)]],
|
||||||
|
constant int* shapeCount [[buffer(5)]],
|
||||||
|
constant uint2* viewport [[buffer(6)]],
|
||||||
|
uint2 gid [[thread_position_in_grid]])
|
||||||
|
{
|
||||||
|
uint2 tilesMatrixDim = (*viewport - 1) / RENDERER_TILE_SIZE + 1;
|
||||||
|
int nTilesX = tilesMatrixDim.x;
|
||||||
|
|
||||||
constant int* shapeCount [[buffer(3)]],
|
int2 tileCoord = int2(gid);
|
||||||
constant int* useTexture [[buffer(4)]],
|
int tileIndex = tileCoord.y * nTilesX + tileCoord.x;
|
||||||
constant float* scaling [[buffer(5)]],
|
|
||||||
|
device int* tileArray = &tileArrayBuffer[tileIndex * RENDERER_TILE_BUFFER_SIZE];
|
||||||
|
|
||||||
|
int count = 0;
|
||||||
|
for(int shapeIndex = 0; shapeIndex < shapeCount[0]; shapeIndex++)
|
||||||
|
{
|
||||||
|
const device mg_shape_queue* shapeQueue = &shapeQueueBuffer[shapeIndex];
|
||||||
|
const device mg_tile* tiles = &tilesBuffer[shapeQueue->tiles];
|
||||||
|
|
||||||
|
// get the tile queue that corresponds to our tile in the shape area
|
||||||
|
int2 tileQueueCoord = tileCoord - shapeQueue->area.xy;
|
||||||
|
|
||||||
|
if( tileQueueCoord.x >= 0
|
||||||
|
&& tileQueueCoord.y >= 0
|
||||||
|
&& tileQueueCoord.x < shapeQueue->area.z
|
||||||
|
&& tileQueueCoord.y < shapeQueue->area.w)
|
||||||
|
{
|
||||||
|
int localIndex = tileQueueCoord.y * shapeQueue->area.z + tileQueueCoord.x;
|
||||||
|
const device mg_tile* tile = &tiles[localIndex];
|
||||||
|
|
||||||
|
int firstEltIndex = *(device int*)&tile->firstElt;
|
||||||
|
const device mg_tile_elt* elt = 0;
|
||||||
|
|
||||||
|
for(int eltIndex = firstEltIndex; eltIndex >= 0; eltIndex = elt->next)
|
||||||
|
{
|
||||||
|
elt = &eltBuffer[eltIndex];
|
||||||
|
eltIndex = elt->next;
|
||||||
|
|
||||||
|
tileArray[count] = elt->triangleIndex;
|
||||||
|
count++;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
tileCounters[tileIndex] = count;
|
||||||
|
}
|
||||||
|
|
||||||
|
kernel void RenderKernel(const device uint* tileCounters [[buffer(0)]],
|
||||||
|
const device uint* tileArrayBuffer [[buffer(1)]],
|
||||||
|
const device mg_triangle_data* triangleArray [[buffer(2)]],
|
||||||
|
|
||||||
|
constant int* useTexture [[buffer(3)]],
|
||||||
|
constant float* scaling [[buffer(4)]],
|
||||||
|
|
||||||
texture2d<float, access::write> outTexture [[texture(0)]],
|
texture2d<float, access::write> outTexture [[texture(0)]],
|
||||||
texture2d<float> texAtlas [[texture(1)]],
|
texture2d<float> texAtlas [[texture(1)]],
|
||||||
|
@ -199,7 +251,37 @@ kernel void RenderKernel(const device mg_shape_queue* shapeQueueBuffer [[buffer(
|
||||||
{
|
{
|
||||||
//TODO: guard against thread group size not equal to tile size?
|
//TODO: guard against thread group size not equal to tile size?
|
||||||
const int2 pixelCoord = int2(gid);
|
const int2 pixelCoord = int2(gid);
|
||||||
const int2 tileCoord = pixelCoord/ RENDERER_TILE_SIZE;
|
const uint2 tileCoord = uint2(pixelCoord)/ RENDERER_TILE_SIZE;
|
||||||
|
const uint2 tilesMatrixDim = (gridSize - 1) / RENDERER_TILE_SIZE + 1;
|
||||||
|
const uint tileIndex = tileCoord.y * tilesMatrixDim.x + tileCoord.x;
|
||||||
|
const uint tileCounter = min(tileCounters[tileIndex], (uint)RENDERER_TILE_BUFFER_SIZE);
|
||||||
|
|
||||||
|
#ifdef RENDERER_DEBUG_TILES
|
||||||
|
//NOTE(martin): color code debug values and show the tile grid
|
||||||
|
{
|
||||||
|
float4 fragColor = float4(0);
|
||||||
|
|
||||||
|
if( pixelCoord.x % 16 == 0
|
||||||
|
||pixelCoord.y % 16 == 0)
|
||||||
|
{
|
||||||
|
fragColor = float4(0, 0, 0, 1);
|
||||||
|
}
|
||||||
|
else if(tileCounters[tileIndex] == 0xffffu)
|
||||||
|
{
|
||||||
|
fragColor = float4(1, 0, 1, 1);
|
||||||
|
}
|
||||||
|
else if(tileCounter != 0u)
|
||||||
|
{
|
||||||
|
fragColor = float4(0, 1, 0, 1);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
fragColor = float4(1, 0, 0, 1);
|
||||||
|
}
|
||||||
|
outTexture.write(fragColor, gid);
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
#endif
|
||||||
|
|
||||||
const int subPixelFactor = 16;
|
const int subPixelFactor = 16;
|
||||||
const int2 centerPoint = int2((float2(pixelCoord) + float2(0.5, 0.5)) * subPixelFactor);
|
const int2 centerPoint = int2((float2(pixelCoord) + float2(0.5, 0.5)) * subPixelFactor);
|
||||||
|
@ -227,27 +309,10 @@ kernel void RenderKernel(const device mg_shape_queue* shapeQueueBuffer [[buffer(
|
||||||
currentColor[i] = float4(0, 0, 0, 0);
|
currentColor[i] = float4(0, 0, 0, 0);
|
||||||
}
|
}
|
||||||
|
|
||||||
for(int shapeIndex = 0; shapeIndex < shapeCount[0]; shapeIndex++)
|
for(uint tileArrayIndex=0; tileArrayIndex < tileCounter; tileArrayIndex++)
|
||||||
{
|
{
|
||||||
const device mg_shape_queue* shapeQueue = &shapeQueueBuffer[shapeIndex];
|
int triangleIndex = tileArrayBuffer[RENDERER_TILE_BUFFER_SIZE * tileIndex + tileArrayIndex];
|
||||||
|
const device mg_triangle_data* triangle = &triangleArray[triangleIndex];
|
||||||
// get the tile queue that corresponds to our tile in the shape area
|
|
||||||
int2 tileQueueCoord = tileCoord - shapeQueue->area.xy;
|
|
||||||
if( tileQueueCoord.x >= 0
|
|
||||||
&& tileQueueCoord.y >= 0
|
|
||||||
&& tileQueueCoord.x < shapeQueue->area.z
|
|
||||||
&& tileQueueCoord.y < shapeQueue->area.w)
|
|
||||||
{
|
|
||||||
int tileQueueIndex = tileQueueCoord.y * shapeQueue->area.z + tileQueueCoord.x;
|
|
||||||
device mg_tile_queue* tileQueue = &shapeQueue->tileQueues[tileQueueIndex];
|
|
||||||
|
|
||||||
int firstEltIndex = atomic_load_explicit(&tileQueue->first, memory_order_relaxed);
|
|
||||||
device mg_queue_elt* elt = 0;
|
|
||||||
|
|
||||||
for(int eltIndex = firstEltIndex; eltIndex >= 0; eltIndex = elt->next)
|
|
||||||
{
|
|
||||||
elt = (device mg_queue_elt*)(arenaBuffer + eltIndex);
|
|
||||||
const device mg_triangle_data* triangle = &triangleArray[elt->triangleIndex];
|
|
||||||
|
|
||||||
int2 p0 = triangle->p0;
|
int2 p0 = triangle->p0;
|
||||||
int2 p1 = triangle->p1;
|
int2 p1 = triangle->p1;
|
||||||
|
@ -327,6 +392,150 @@ kernel void RenderKernel(const device mg_shape_queue* shapeQueueBuffer [[buffer(
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
float4 pixelColor = float4(0);
|
||||||
|
for(int sampleIndex = 0; sampleIndex < sampleCount; sampleIndex++)
|
||||||
|
{
|
||||||
|
if(flipCount[sampleIndex] & 0x01)
|
||||||
|
{
|
||||||
|
sampleColor[sampleIndex] = currentColor[sampleIndex];
|
||||||
|
}
|
||||||
|
pixelColor += sampleColor[sampleIndex];
|
||||||
|
}
|
||||||
|
|
||||||
|
outTexture.write(pixelColor/float(sampleCount), gid);
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
/*
|
||||||
|
kernel void RenderKernel(const device uint* tileCounters [[buffer(0)]],
|
||||||
|
const device uint* tileArrayBuffer [[buffer(1)]],
|
||||||
|
const device mg_triangle_data* triangleArray [[buffer(2)]],
|
||||||
|
|
||||||
|
constant int* useTexture [[buffer(3)]],
|
||||||
|
constant float* scaling [[buffer(4)]],
|
||||||
|
|
||||||
|
texture2d<float, access::write> outTexture [[texture(0)]],
|
||||||
|
texture2d<float> texAtlas [[texture(1)]],
|
||||||
|
|
||||||
|
uint2 gid [[thread_position_in_grid]],
|
||||||
|
uint2 tgid [[threadgroup_position_in_grid]],
|
||||||
|
uint2 threadsPerThreadgroup [[threads_per_threadgroup]],
|
||||||
|
uint2 gridSize [[threads_per_grid]])
|
||||||
|
{
|
||||||
|
const int2 pixelCoord = int2(gid);
|
||||||
|
const uint2 tileCoord = uint2(pixelCoord)/ RENDERER_TILE_SIZE;
|
||||||
|
const uint2 tilesMatrixDim = (gridSize - 1) / RENDERER_TILE_SIZE + 1;
|
||||||
|
const uint tileIndex = tileCoord.y * tilesMatrixDim.x + tileCoord.x;
|
||||||
|
const uint tileCounter = min(tileCounters[tileIndex], (uint)RENDERER_TILE_BUFFER_SIZE);
|
||||||
|
|
||||||
|
const int subPixelFactor = 16;
|
||||||
|
const int2 centerPoint = int2((float2(pixelCoord) + float2(0.5, 0.5)) * subPixelFactor);
|
||||||
|
|
||||||
|
const int sampleCount = 8;
|
||||||
|
int2 samplePoints[sampleCount] = {centerPoint + int2(1, 3),
|
||||||
|
centerPoint + int2(-1, -3),
|
||||||
|
centerPoint + int2(5, -1),
|
||||||
|
centerPoint + int2(-3, 5),
|
||||||
|
centerPoint + int2(-5, -5),
|
||||||
|
centerPoint + int2(-7, 1),
|
||||||
|
centerPoint + int2(3, -7),
|
||||||
|
centerPoint + int2(7, 7)};
|
||||||
|
|
||||||
|
float4 sampleColor[sampleCount];
|
||||||
|
float4 currentColor[sampleCount];
|
||||||
|
int currentShapeIndex[sampleCount];
|
||||||
|
int flipCount[sampleCount];
|
||||||
|
|
||||||
|
for(int i=0; i<sampleCount; i++)
|
||||||
|
{
|
||||||
|
currentShapeIndex[i] = -1;
|
||||||
|
flipCount[i] = 0;
|
||||||
|
sampleColor[i] = float4(0, 0, 0, 0);
|
||||||
|
currentColor[i] = float4(0, 0, 0, 0);
|
||||||
|
}
|
||||||
|
|
||||||
|
for(uint tileArrayIndex = 0; tileArrayIndex < tileCounter; tileArrayIndex++)
|
||||||
|
{
|
||||||
|
int triangleIndex = tileArrayBuffer[tileIndex * RENDERER_TILE_BUFFER_SIZE + tileArrayIndex];
|
||||||
|
const device mg_triangle_data* triangle = &triangleArray[triangleIndex];
|
||||||
|
|
||||||
|
int2 p0 = triangle->p0;
|
||||||
|
int2 p1 = triangle->p1;
|
||||||
|
int2 p2 = triangle->p2;
|
||||||
|
|
||||||
|
int cw = triangle->cw;
|
||||||
|
|
||||||
|
int bias0 = triangle->bias0;
|
||||||
|
int bias1 = triangle->bias1;
|
||||||
|
int bias2 = triangle->bias2;
|
||||||
|
|
||||||
|
float4 cubic0 = triangle->cubic0;
|
||||||
|
float4 cubic1 = triangle->cubic1;
|
||||||
|
float4 cubic2 = triangle->cubic2;
|
||||||
|
|
||||||
|
int shapeIndex = triangle->shapeIndex;
|
||||||
|
float4 color = triangle->color;
|
||||||
|
color.rgb *= color.a;
|
||||||
|
|
||||||
|
int4 clip = triangle->box;
|
||||||
|
|
||||||
|
matrix_float3x3 uvTransform = triangle->uvTransform;
|
||||||
|
|
||||||
|
for(int sampleIndex = 0; sampleIndex < sampleCount; sampleIndex++)
|
||||||
|
{
|
||||||
|
int2 samplePoint = samplePoints[sampleIndex];
|
||||||
|
|
||||||
|
if( samplePoint.x < clip.x
|
||||||
|
|| samplePoint.x > clip.z
|
||||||
|
|| samplePoint.y < clip.y
|
||||||
|
|| samplePoint.y > clip.w)
|
||||||
|
{
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
|
||||||
|
int w0 = cw*orient2d(p1, p2, samplePoint);
|
||||||
|
int w1 = cw*orient2d(p2, p0, samplePoint);
|
||||||
|
int w2 = cw*orient2d(p0, p1, samplePoint);
|
||||||
|
|
||||||
|
if((w0+bias0) >= 0 && (w1+bias1) >= 0 && (w2+bias2) >= 0)
|
||||||
|
{
|
||||||
|
float4 cubic = (cubic0*w0 + cubic1*w1 + cubic2*w2)/(w0+w1+w2);
|
||||||
|
|
||||||
|
float eps = 0.0001;
|
||||||
|
if(cubic.w*(cubic.x*cubic.x*cubic.x - cubic.y*cubic.z) <= eps)
|
||||||
|
{
|
||||||
|
if(shapeIndex == currentShapeIndex[sampleIndex])
|
||||||
|
{
|
||||||
|
flipCount[sampleIndex]++;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
if(flipCount[sampleIndex] & 0x01)
|
||||||
|
{
|
||||||
|
sampleColor[sampleIndex] = currentColor[sampleIndex];
|
||||||
|
}
|
||||||
|
|
||||||
|
float4 nextColor = color;
|
||||||
|
|
||||||
|
if(useTexture[0])
|
||||||
|
{
|
||||||
|
float3 sampleFP = float3(float2(samplePoint).xy/(subPixelFactor*2.), 1);
|
||||||
|
float2 uv = (uvTransform * sampleFP).xy;
|
||||||
|
|
||||||
|
constexpr sampler smp(mip_filter::nearest, mag_filter::linear, min_filter::linear);
|
||||||
|
float4 texColor = texAtlas.sample(smp, uv);
|
||||||
|
|
||||||
|
texColor.rgb *= texColor.a;
|
||||||
|
nextColor *= texColor;
|
||||||
|
}
|
||||||
|
|
||||||
|
currentColor[sampleIndex] = sampleColor[sampleIndex]*(1.-nextColor.a) + nextColor;
|
||||||
|
currentShapeIndex[sampleIndex] = shapeIndex;
|
||||||
|
flipCount[sampleIndex] = 1;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -343,3 +552,4 @@ kernel void RenderKernel(const device mg_shape_queue* shapeQueueBuffer [[buffer(
|
||||||
outTexture.write(pixelColor/float(sampleCount), gid);
|
outTexture.write(pixelColor/float(sampleCount), gid);
|
||||||
|
|
||||||
}
|
}
|
||||||
|
*/
|
||||||
|
|
Loading…
Reference in New Issue