[win32 build] use /DELAYLOAD option for libEGL and libGLESv2 to allow apps that don't use GLES backend to work without redistributing those unused DLLs
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@ -6,6 +6,6 @@ set glsl_shaders=src\glsl_shaders\common.glsl src\glsl_shaders\blit_vertex.glsl
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call python3 scripts\embed_text.py %glsl_shaders% --prefix=glsl_ --output src\glsl_shaders.h
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set INCLUDES=/I src /I src/util /I src/platform /I ext /I ext/angle_headers
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set LIBS=user32.lib opengl32.lib gdi32.lib shcore.lib /LIBPATH:./bin libEGL.dll.lib libGLESv2.dll.lib
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set LIBS=user32.lib opengl32.lib gdi32.lib shcore.lib delayimp.lib /LIBPATH:./bin libEGL.dll.lib libGLESv2.dll.lib /DELAYLOAD:libEGL.dll /DELAYLOAD:libGLESv2.dll
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cl /we4013 /Zi /Zc:preprocessor /DMP_BUILD_DLL /std:c11 %INCLUDES% src/milepost.c /Fo:bin/milepost.o /LD /link %LIBS% /OUT:bin/milepost.dll /IMPLIB:bin/milepost.dll.lib
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4
todo.txt
4
todo.txt
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@ -13,9 +13,9 @@ Overview
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- pass/set attributes when creating surface?
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[/] Automatic surface resizing
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[.] Make linking with libEGL optional, even if EGL backend is compiled in milepost?
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[x] Make linking with libEGL optional, even if EGL backend is compiled in milepost?
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[x] using weak linking on macos
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[ ] use /DELAYLOAD:lib on windows?
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[x] use /DELAYLOAD:lib on windows
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[x] Remove the need for client apps to link with all dependent libs explicitly
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[!] Allow controlling surface overlaying
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