Allow to activate scroll bars with mousewheel

This commit is contained in:
Martin Fouilleul 2022-08-15 18:28:13 +02:00
parent c3f149c910
commit 1d8485607e
2 changed files with 55 additions and 25 deletions

View File

@ -1078,7 +1078,7 @@ static void mp_queue_event(mp_event* event)
event.move.x = 0;
event.move.y = 0;
event.move.deltaX = [nsEvent scrollingDeltaX]*factor;
event.move.deltaY = -[nsEvent scrollingDeltaY]*factor;
event.move.deltaY = [nsEvent scrollingDeltaY]*factor;
event.move.mods = mp_convert_osx_mods([nsEvent modifierFlags]);
mp_update_mouse_wheel(event.move.deltaX, event.move.deltaY);

View File

@ -1268,12 +1268,22 @@ ui_box* ui_scrollbar(const char* label, f32 thumbRatio, f32* scrollValue)
}
ui_sig trackSig = ui_box_sig(track);
if(ui_box_active(frame))
{
//NOTE: activated from outside
ui_box_set_hot(track, true);
ui_box_set_hot(thumb, true);
ui_box_activate(track);
ui_box_activate(thumb);
}
if(trackSig.hovering)
{
ui_box_set_hot(track, true);
ui_box_set_hot(thumb, true);
}
else
else if(thumbSig.wheel.c[trackAxis] == 0)
{
ui_box_set_hot(track, false);
ui_box_set_hot(thumb, false);
@ -1284,10 +1294,11 @@ ui_box* ui_scrollbar(const char* label, f32 thumbRatio, f32* scrollValue)
ui_box_activate(track);
ui_box_activate(thumb);
}
else
else if(thumbSig.wheel.c[trackAxis] == 0)
{
ui_box_deactivate(track);
ui_box_deactivate(thumb);
ui_box_deactivate(frame);
}
} ui_box_end();
@ -1303,50 +1314,69 @@ ui_box* ui_panel_begin(const char* name)
| UI_FLAG_BLOCK_MOUSE;
ui_box* panel = ui_box_begin(name, panelFlags);
ui_box* innerView = ui_box_begin(name, 0);
return(panel);
}
void ui_panel_end()
{
ui_box* innerView = ui_box_top();
ui_box_end();
ui_box* panel = ui_box_top();
ui_sig sig = ui_box_sig(panel);
f32 contentsW = ClampLowBound(innerView->childrenSum[0], innerView->rect.w);
f32 contentsH = ClampLowBound(innerView->childrenSum[1], innerView->rect.h);
f32 contentsW = ClampLowBound(panel->childrenSum[0], panel->rect.w);
f32 contentsH = ClampLowBound(panel->childrenSum[1], panel->rect.h);
contentsW = ClampLowBound(contentsW, 1);
contentsH = ClampLowBound(contentsH, 1);
if(contentsW > innerView->rect.w)
{
f32 thumbRatioX = innerView->rect.w / contentsW;
f32 sliderX = innerView->scroll.x /(contentsW - innerView->rect.w);
ui_box* scrollBarX = 0;
ui_box* scrollBarY = 0;
ui_box* scrollBarX = ui_scrollbar("scrollerX", thumbRatioX, &sliderX);
if(contentsW > panel->rect.w)
{
f32 thumbRatioX = panel->rect.w / contentsW;
f32 sliderX = panel->scroll.x /(contentsW - panel->rect.w);
scrollBarX = ui_scrollbar("scrollerX", thumbRatioX, &sliderX);
ui_box_set_size(scrollBarX, UI_AXIS_X, UI_SIZE_PARENT_RATIO, 1., 0);
ui_box_set_size(scrollBarX, UI_AXIS_Y, UI_SIZE_PIXELS, 10, 0);
ui_box_set_floating(scrollBarX, UI_AXIS_X, 0);
ui_box_set_floating(scrollBarX, UI_AXIS_Y, panel->rect.h - 12);
innerView->scroll.x = sliderX * (contentsW - innerView->rect.w);
panel->scroll.x = sliderX * (contentsW - panel->rect.w);
if(sig.hovering)
{
panel->scroll.x += sig.wheel.x;
ui_box_activate(scrollBarX);
}
panel->scroll.x = Clamp(panel->scroll.x, 0, contentsW - panel->rect.w);
}
if(contentsH > innerView->rect.h)
if(contentsH > panel->rect.h)
{
f32 thumbRatioY = innerView->rect.h / contentsH;
f32 sliderY = innerView->scroll.y /(contentsH - innerView->rect.h);
f32 thumbRatioY = panel->rect.h / contentsH;
f32 sliderY = panel->scroll.y /(contentsH - panel->rect.h);
ui_box* scrollBarY = ui_scrollbar("scrollerY", thumbRatioY, &sliderY);
scrollBarY = ui_scrollbar("scrollerY", thumbRatioY, &sliderY);
ui_box_set_size(scrollBarY, UI_AXIS_X, UI_SIZE_PIXELS, 10, 0);
ui_box_set_size(scrollBarY, UI_AXIS_Y, UI_SIZE_PARENT_RATIO, 1., 0);
ui_box_set_floating(scrollBarY, UI_AXIS_X, panel->rect.w - 12);
ui_box_set_floating(scrollBarY, UI_AXIS_Y, 0);
innerView->scroll.y = sliderY * (contentsH - innerView->rect.h);
panel->scroll.y = sliderY * (contentsH - panel->rect.h);
if(sig.hovering)
{
panel->scroll.y += sig.wheel.y;
ui_box_activate(scrollBarY);
}
panel->scroll.y = Clamp(panel->scroll.y, 0, contentsH - panel->rect.h);
}
if(scrollBarX)
{
ui_box_set_floating(scrollBarX, UI_AXIS_X, panel->scroll.x);
ui_box_set_floating(scrollBarX, UI_AXIS_Y, panel->scroll.y + panel->rect.h - 12);
}
if(scrollBarY)
{
ui_box_set_floating(scrollBarY, UI_AXIS_X, panel->scroll.x + panel->rect.w - 12);
ui_box_set_floating(scrollBarY, UI_AXIS_Y, panel->scroll.y);
}
ui_box_end();