[osx] settle on consistent API for getting/setting window rect
This commit is contained in:
parent
06b5d30dc6
commit
1fd9d17e82
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@ -9,4 +9,6 @@ INCLUDES="-I$SRCDIR -I$SRCDIR/util -I$SRCDIR/platform -I$SRCDIR/app"
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LIBS="-L$BINDIR -lmilepost -framework Carbon -framework Cocoa -framework Metal -framework QuartzCore"
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FLAGS="-mmacos-version-min=10.15.4 -DDEBUG -DLOG_COMPILE_DEBUG"
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clang -g $FLAGS -Wl,-dead_strip $LIBS $INCLUDES -o test main.c
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clang -g $FLAGS -Wl,-dead_strip $LIBS $INCLUDES -o $BINDIR/example_simple_window main.c
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install_name_tool -add_rpath "@executable_path" $BINDIR/example_simple_window
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@ -37,36 +37,44 @@ int main()
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case MP_EVENT_WINDOW_RESIZE:
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{
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printf("resized, rect = {%f, %f, %f, %f}\n",
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event->frame.rect.x,
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event->frame.rect.y,
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event->frame.rect.w,
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event->frame.rect.h);
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printf("resized, frame = {%f, %f, %f, %f}, content = {%f, %f, %f, %f}\n",
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event->move.frame.x,
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event->move.frame.y,
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event->move.frame.w,
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event->move.frame.h,
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event->move.content.x,
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event->move.content.y,
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event->move.content.w,
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event->move.content.h);
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} break;
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case MP_EVENT_WINDOW_MOVE:
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{
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printf("moved, rect = {%f, %f, %f, %f}\n",
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event->frame.rect.x,
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event->frame.rect.y,
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event->frame.rect.w,
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event->frame.rect.h);
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printf("moved, frame = {%f, %f, %f, %f}, content = {%f, %f, %f, %f}\n",
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event->move.frame.x,
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event->move.frame.y,
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event->move.frame.w,
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event->move.frame.h,
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event->move.content.x,
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event->move.content.y,
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event->move.content.w,
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event->move.content.h);
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} break;
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case MP_EVENT_MOUSE_MOVE:
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{
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printf("mouse moved, pos = {%f, %f}, delta = {%f, %f}\n",
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event->move.x,
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event->move.y,
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event->move.deltaX,
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event->move.deltaY);
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event->mouse.x,
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event->mouse.y,
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event->mouse.deltaX,
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event->mouse.deltaY);
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} break;
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case MP_EVENT_MOUSE_WHEEL:
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{
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printf("mouse wheel, delta = {%f, %f}\n",
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event->move.deltaX,
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event->move.deltaY);
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event->mouse.deltaX,
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event->mouse.deltaY);
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} break;
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case MP_EVENT_MOUSE_ENTER:
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13
src/mp_app.h
13
src/mp_app.h
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@ -234,7 +234,7 @@ typedef struct mp_mouse_event // mouse move/scroll
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typedef struct mp_move_event // window resize / move
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{
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mp_rect frame;
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mp_rect contents;
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mp_rect content;
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} mp_move_event;
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typedef struct mp_event
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@ -315,10 +315,15 @@ MP_API void mp_window_unfocus(mp_window window);
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MP_API void mp_window_send_to_back(mp_window window);
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MP_API void mp_window_bring_to_front(mp_window window);
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MP_API mp_rect mp_window_get_content_rect(mp_window window);
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MP_API mp_rect mp_window_get_frame_rect(mp_window window);
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MP_API void mp_window_set_content_rect(mp_window window, mp_rect contentRect);
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MP_API void mp_window_set_frame_rect(mp_window window, mp_rect frameRect);
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MP_API void mp_window_set_frame_rect(mp_window window, mp_rect rect);
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MP_API void mp_window_set_frame_position(mp_window window, vec2 position);
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MP_API void mp_window_set_frame_size(mp_window window, vec2 size);
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MP_API mp_rect mp_window_get_content_rect(mp_window window);
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MP_API void mp_window_set_content_rect(mp_window window, mp_rect rect);
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MP_API void mp_window_set_content_position(mp_window window, vec2 position);
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MP_API void mp_window_set_content_size(mp_window window, vec2 size);
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MP_API void mp_window_center(mp_window window);
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217
src/osx_app.m
217
src/osx_app.m
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@ -26,24 +26,6 @@
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// mp window struct and utility functions
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//--------------------------------------------------------------------
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static mp_rect mp_osx_to_user_screen_rect(NSScreen* screen, mp_rect rect)
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{
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@autoreleasepool
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{
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rect.y = screen.frame.size.height - rect.y - rect.h;
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}
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return(rect);
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}
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static mp_rect mp_user_to_osx_screen_rect(NSScreen* screen, mp_rect rect)
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{
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@autoreleasepool
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{
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rect.y = screen.frame.size.height - rect.y - rect.h;
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}
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return(rect);
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}
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static u32 mp_osx_get_window_style_mask(mp_window_style style)
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{
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u32 mask = 0;
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@ -644,15 +626,15 @@ void mp_install_keyboard_layout_listener()
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event.window = mp_window_handle_from_ptr(mpWindow);
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event.type = MP_EVENT_WINDOW_MOVE;
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event.move.frame.x = contentRect.origin.x;
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event.move.frame.x = frameRect.origin.x;
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event.move.frame.y = screen.frame.size.height - frameRect.origin.y - frameRect.size.height;
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event.move.frame.w = contentRect.size.width;
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event.move.frame.h = contentRect.size.height;
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event.move.frame.w = frameRect.size.width;
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event.move.frame.h = frameRect.size.height;
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event.move.contents.x = contentRect.origin.x;
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event.move.contents.y = frameRect.size.height - contentRect.origin.y - contentRect.size.height;
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event.move.contents.w = contentRect.size.width;
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event.move.contents.h = contentRect.size.height;
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event.move.content.x = frameRect.origin.x + contentRect.origin.x;
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event.move.content.y = screen.frame.size.height - frameRect.origin.y - contentRect.origin.y - contentRect.size.height;
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event.move.content.w = contentRect.size.width;
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event.move.content.h = contentRect.size.height;
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mp_queue_event(&event);
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}
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@ -667,15 +649,15 @@ void mp_install_keyboard_layout_listener()
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event.window = mp_window_handle_from_ptr(mpWindow);
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event.type = MP_EVENT_WINDOW_RESIZE;
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event.move.frame.x = contentRect.origin.x;
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event.move.frame.x = frameRect.origin.x;
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event.move.frame.y = screen.frame.size.height - frameRect.origin.y - frameRect.size.height;
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event.move.frame.w = contentRect.size.width;
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event.move.frame.h = contentRect.size.height;
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event.move.frame.w = frameRect.size.width;
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event.move.frame.h = frameRect.size.height;
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event.move.contents.x = contentRect.origin.x;
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event.move.contents.y = frameRect.size.height - contentRect.origin.y - contentRect.size.height;
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event.move.contents.w = contentRect.size.width;
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event.move.contents.h = contentRect.size.height;
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event.move.content.x = frameRect.origin.x + contentRect.origin.x;
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event.move.content.y = screen.frame.size.height - frameRect.origin.y - contentRect.origin.y - contentRect.size.height;
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event.move.content.w = contentRect.size.width;
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event.move.content.h = contentRect.size.height;
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if(__mpApp.liveResizeCallback)
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{
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@ -1323,15 +1305,6 @@ str8 mp_clipboard_get_data_for_tag(mem_arena* arena, const char* tag)
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// Window public API
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//---------------------------------------------------------------
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/*
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//TODO(martin): review include scheme
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extern "C" {
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mp_graphics_surface mp_metal_surface_create_for_window_ptr(mp_window_data* window);
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mp_graphics_surface mp_graphics_surface_null_handle();
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mp_graphics_surface mp_graphics_surface_handle_from_ptr(mp_graphics_surface_data* surface);
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}
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*/
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mp_window mp_window_create(mp_rect contentRect, const char* title, mp_window_style style)
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{@autoreleasepool{
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mp_window_data* window = mp_window_alloc();
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@ -1536,123 +1509,113 @@ void mp_window_bring_to_front_and_focus(mp_window window)
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mp_window_focus(window);
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}
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mp_rect mp_window_content_rect_for_frame_rect(mp_rect frameRect, mp_window_style style)
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{@autoreleasepool{
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u32 mask = mp_osx_get_window_style_mask(style);
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mp_rect nativeFrame = mp_user_to_osx_screen_rect([NSScreen mainScreen], frameRect);
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NSRect frame = NSMakeRect(nativeFrame.x, nativeFrame.y, nativeFrame.w, nativeFrame.h);
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NSRect content = [NSWindow contentRectForFrameRect:frame styleMask:mask];
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mp_rect result = {content.origin.x, content.origin.y, content.size.width, content.size.height};
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result = mp_osx_to_user_screen_rect([NSScreen mainScreen], result);
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return(result);
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}}
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mp_rect mp_window_frame_rect_for_content_rect(mp_rect contentRect, mp_window_style style)
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{@autoreleasepool{
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uint32 mask = mp_osx_get_window_style_mask(style);
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mp_rect nativeContent = mp_user_to_osx_screen_rect([NSScreen mainScreen], contentRect);
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NSRect content = NSMakeRect(nativeContent.x, nativeContent.y, nativeContent.w, nativeContent.h);
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NSRect frame = [NSWindow frameRectForContentRect:content styleMask:mask];
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mp_rect result = {frame.origin.x, frame.origin.y, frame.size.width, frame.size.height};
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result = mp_osx_to_user_screen_rect([NSScreen mainScreen], result);
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return(result);
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}}
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mp_rect mp_window_get_content_rect(mp_window window)
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{
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mp_window_data* windowData = mp_window_ptr_from_handle(window);
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if(windowData)
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{
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NSRect frameRect = windowData->osx.nsWindow.frame;
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NSRect contentsRect = [windowData->osx.nsWindow contentView].frame;
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mp_rect rect = {
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contentsRect.origin.x,
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frameRect.size.height - contentsRect.origin.y - contentsRect.size.height,
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contentsRect.size.width,
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contentsRect.size.height};
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return(rect);
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}
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else
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{
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return((mp_rect){});
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}
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}
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mp_rect mp_window_get_frame_rect(mp_window window)
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{
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mp_rect rect = {0};
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mp_window_data* windowData = mp_window_ptr_from_handle(window);
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if(windowData)
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{
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NSRect frameRect = windowData->osx.nsWindow.frame;
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NSScreen* screen = windowData->osx.nsWindow.screen;
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mp_rect osxRect = (mp_rect){frameRect.origin.x, frameRect.origin.y, frameRect.size.width, frameRect.size.height};
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mp_rect rect = mp_osx_to_user_screen_rect(screen, osxRect);
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return(rect);
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}
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else
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{
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return((mp_rect){});
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rect = (mp_rect){
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frameRect.origin.x,
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screen.frame.size.height - frameRect.origin.y - frameRect.size.height,
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frameRect.size.width,
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frameRect.size.height
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};
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}
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return(rect);
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}
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void mp_window_set_frame_rect(mp_window window, mp_rect frameRect)
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void mp_window_set_frame_rect(mp_window window, mp_rect rect)
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{@autoreleasepool{
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mp_window_data* windowData = mp_window_ptr_from_handle(window);
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if(windowData)
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{
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NSScreen* screen = windowData->osx.nsWindow.screen;
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mp_rect nativeRect = mp_user_to_osx_screen_rect(screen, frameRect);
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NSRect frame = NSMakeRect(nativeRect.x, nativeRect.y, nativeRect.w, nativeRect.h);
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[windowData->osx.nsWindow setFrame:frame display:YES];
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NSRect frameRect = {
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rect.x,
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screen.frame.size.height - rect.y - rect.h,
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rect.w,
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rect.h
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};
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[windowData->osx.nsWindow setFrame:frameRect display:YES];
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}
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}}
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void mp_window_set_content_rect(mp_window window, mp_rect contentRect)
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{@autoreleasepool{
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//TODO: this is a bit inconsistent that this takes a screen-relative rect, while mp_window_get_content_rect
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// returns a rect relative to the window's frame.
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mp_window_data* windowData = mp_window_ptr_from_handle(window);
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if(windowData)
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{
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u32 mask = mp_osx_get_window_style_mask(windowData->style);
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mp_rect nativeRect = mp_user_to_osx_screen_rect(windowData->osx.nsWindow.screen, contentRect);
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NSRect content = NSMakeRect(nativeRect.x, nativeRect.y, nativeRect.w, nativeRect.h);
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NSRect frame = [NSWindow frameRectForContentRect:content styleMask:mask];
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[windowData->osx.nsWindow setFrame:frame display:YES];
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}
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}}
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void mp_window_set_frame_size(mp_window window, int width, int height)
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void mp_window_set_frame_position(mp_window window, vec2 position)
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{
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mp_rect frame = mp_window_get_frame_rect(window);
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frame.w = width;
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frame.h = height;
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frame.x = position.x;
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frame.y = position.y;
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mp_window_set_frame_rect(window, frame);
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}
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void mp_window_set_content_size(mp_window window, int width, int height)
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void mp_window_set_frame_size(mp_window window, vec2 size)
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{
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mp_rect frame = mp_window_get_frame_rect(window);
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frame.w = size.x;
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frame.h = size.y;
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mp_window_set_frame_rect(window, frame);
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}
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mp_rect mp_window_get_content_rect(mp_window window)
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{@autoreleasepool{
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mp_window_data* windowData = mp_window_ptr_from_handle(window);
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if(windowData)
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{
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mp_rect content = mp_window_get_content_rect(window);
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mp_rect frame = mp_window_get_frame_rect(window);
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NSScreen* screen = [windowData->osx.nsWindow screen];
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NSView* view = [windowData->osx.nsWindow contentView];
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NSRect contentRect = [windowData->osx.nsWindow convertRectToScreen: view.frame];
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content.x += frame.x;
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content.y += frame.y;
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content.w = width;
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content.h = height;
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mp_rect rect = {
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contentRect.origin.x,
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screen.frame.size.height - contentRect.origin.y - contentRect.size.height,
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contentRect.size.width,
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contentRect.size.height};
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mp_window_set_content_rect(window, frame);
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return(rect);
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}
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else
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{
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return((mp_rect){});
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}
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}}
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void mp_window_set_content_rect(mp_window window, mp_rect rect)
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{@autoreleasepool{
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mp_window_data* windowData = mp_window_ptr_from_handle(window);
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if(windowData)
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{
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NSScreen* screen = [windowData->osx.nsWindow screen];
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NSRect contentRect = {
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rect.x,
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screen.frame.size.height - rect.y - rect.h,
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rect.w,
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rect.h
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};
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NSRect frameRect = [windowData->osx.nsWindow frameRectForContentRect: contentRect];
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[windowData->osx.nsWindow setFrame:frameRect display:YES];
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}
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}}
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void mp_window_set_content_position(mp_window window, vec2 position)
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{
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mp_rect rect = mp_window_get_content_rect(window);
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rect.x = position.x;
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rect.y = position.y;
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mp_window_set_content_rect(window, rect);
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}
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void mp_window_set_content_size(mp_window window, vec2 size)
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{
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mp_rect rect = mp_window_get_content_rect(window);
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rect.w = size.x;
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rect.h = size.y;
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mp_window_set_content_rect(window, rect);
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}
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//--------------------------------------------------------------------
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