[mtl canvas] allow using multiple textures per batch

This commit is contained in:
Martin Fouilleul 2023-07-27 16:46:10 +02:00
parent 0c8e698b6e
commit 203adfd470
3 changed files with 59 additions and 30 deletions

View File

@ -104,4 +104,8 @@ typedef struct mg_mtl_screen_tile
} mg_mtl_screen_tile;
enum {
MG_MTL_MAX_IMAGES_PER_BATCH = 30
};
#endif //__MTL_RENDERER_H_

View File

@ -71,6 +71,8 @@ typedef struct mg_mtl_canvas_backend
int maxTileQueueCount;
int maxSegmentCount;
int currentImageIndex;
} mg_mtl_canvas_backend;
typedef struct mg_mtl_image_data
@ -250,12 +252,8 @@ void mg_mtl_encode_path(mg_mtl_canvas_backend* backend, mg_primitive* primitive,
simd_make_float3(uvTransform.m[1]/scale, uvTransform.m[4]/scale, 0),
simd_make_float3(uvTransform.m[2], uvTransform.m[5], 1));
path->texture = 1;
}
else
{
path->texture = 0;
}
path->texture = backend->currentImageIndex;
int nTilesX = ((path->box.z - path->box.x)*scale - 1) / MG_MTL_TILE_SIZE + 1;
int nTilesY = ((path->box.w - path->box.y)*scale - 1) / MG_MTL_TILE_SIZE + 1;
@ -938,7 +936,7 @@ void mg_mtl_grow_buffer_if_needed(mg_mtl_canvas_backend* backend, id<MTLBuffer>*
void mg_mtl_render_batch(mg_mtl_canvas_backend* backend,
mg_mtl_surface* surface,
mg_image_data* image,
mg_image* images,
int tileSize,
int nTilesX,
int nTilesY,
@ -1090,10 +1088,16 @@ void mg_mtl_render_batch(mg_mtl_canvas_backend* backend,
[rasterEncoder setTexture:backend->outTexture atIndex:0];
if(image)
for(int i=0; i<MG_MTL_MAX_IMAGES_PER_BATCH; i++)
{
mg_mtl_image_data* mtlImage = (mg_mtl_image_data*)image;
[rasterEncoder setTexture: mtlImage->texture atIndex: 1];
if(images[i].h)
{
mg_mtl_image_data* image = (mg_mtl_image_data*)mg_image_data_from_handle(images[i]);
if(image)
{
[rasterEncoder setTexture: image->texture atIndex: 1+i];
}
}
}
MTLSize rasterGridSize = MTLSizeMake(viewportSize.x, viewportSize.y, 1);
@ -1229,8 +1233,8 @@ void mg_mtl_canvas_render(mg_canvas_backend* interface,
//NOTE: encode and render batches
vec2 currentPos = {0};
mg_image currentImage = mg_image_nil();
mg_image images[MG_MTL_MAX_IMAGES_PER_BATCH] = {0};
int imageCount = 0;
for(int primitiveIndex = 0; primitiveIndex < primitiveCount; primitiveIndex++)
{
@ -1238,20 +1242,42 @@ void mg_mtl_canvas_render(mg_canvas_backend* interface,
if(primitive->attributes.image.h != 0)
{
if(primitiveIndex && (primitive->attributes.image.h != currentImage.h))
backend->currentImageIndex = -1;
for(int i=0; i<imageCount; i++)
{
mg_image_data* imageData = mg_image_data_from_handle(currentImage);
mg_mtl_render_batch(backend,
surface,
imageData,
tileSize,
nTilesX,
nTilesY,
viewportSize,
scale);
if(images[i].h == primitive->attributes.image.h)
{
backend->currentImageIndex = i;
}
}
currentImage = primitive->attributes.image;
if(backend->currentImageIndex <= 0)
{
if(imageCount<MG_MTL_MAX_IMAGES_PER_BATCH)
{
images[imageCount] = primitive->attributes.image;
backend->currentImageIndex = imageCount;
imageCount++;
}
else
{
mg_mtl_render_batch(backend,
surface,
images,
tileSize,
nTilesX,
nTilesY,
viewportSize,
scale);
images[0] = primitive->attributes.image;
backend->currentImageIndex = 0;
imageCount = 1;
}
}
}
else
{
backend->currentImageIndex = -1;
}
if(primitive->path.count)
@ -1302,11 +1328,9 @@ void mg_mtl_canvas_render(mg_canvas_backend* interface,
}
}
mg_image_data* imageData = mg_image_data_from_handle(currentImage);
mg_mtl_render_batch(backend,
surface,
imageData,
images,
tileSize,
nTilesX,
nTilesY,

View File

@ -1450,7 +1450,7 @@ kernel void mtl_merge(constant int* pathCount [[buffer(0)]],
{
pathOp->kind = MG_MTL_OP_FILL;
if(pathBuffer[pathIndex].color.a == 1)
if(pathBuffer[pathIndex].color.a == 1 && pathBuffer[pathIndex].texture < 0)
{
screenTilesBuffer[tileIndex].first = pathOpIndex;
}
@ -1513,7 +1513,7 @@ kernel void mtl_raster(const device mg_mtl_screen_tile* screenTilesBuffer [[buff
device char* logBuffer [[buffer(7)]],
device atomic_int* logOffsetBuffer [[buffer(8)]],
texture2d<float, access::write> outTexture [[texture(0)]],
texture2d<float> srcTexture [[texture(1)]],
array<texture2d<float>, MG_MTL_MAX_IMAGES_PER_BATCH> srcTextures [[texture(1)]],
uint2 threadGroupCoord [[threadgroup_position_in_grid]],
uint2 localCoord [[thread_position_in_threadgroup]])
{
@ -1610,7 +1610,8 @@ kernel void mtl_raster(const device mg_mtl_screen_tile* screenTilesBuffer [[buff
float4 nextColor = pathBuffer[pathIndex].color;
nextColor.rgb *= nextColor.a;
if(pathBuffer[pathIndex].texture)
int textureIndex = pathBuffer[pathIndex].texture;
if(textureIndex >= 0 && textureIndex < MG_MTL_MAX_IMAGES_PER_BATCH)
{
constexpr sampler smp(mip_filter::nearest, mag_filter::linear, min_filter::linear);
@ -1621,7 +1622,7 @@ kernel void mtl_raster(const device mg_mtl_screen_tile* screenTilesBuffer [[buff
float3 ph = float3(sampleCoord.xy, 1);
float2 uv = (pathBuffer[pathIndex].uvTransform * ph).xy;
texColor += srcTexture.sample(smp, uv);
texColor += srcTextures[textureIndex].sample(smp, uv);
}
texColor /= srcSampleCount;
texColor.rgb *= texColor.a;