fix mp_app_get_resource_path()
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c0601961f1
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21c604104f
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@ -8,6 +8,7 @@
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*****************************************************************/
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#include<stdlib.h>
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#include<string.h>
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#include<errno.h>
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#define _USE_MATH_DEFINES //NOTE: necessary for MSVC
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#include<math.h>
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@ -20,15 +21,15 @@
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mg_font create_font()
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{
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//NOTE(martin): create font
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/* str8 fontPath = mp_app_get_resource_path(mem_scratch(), "../resources/OpenSansLatinSubset.ttf");
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char* fontPathCString = str8_to_cstring(mem_scratch(), fontPath);
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*/
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str8 fontPath = mp_app_get_resource_path(mem_scratch(), "../resources/OpenSansLatinSubset.ttf");
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// char* fontPathCString = str8_to_cstring(mem_scratch(), fontPath);
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char* fontPathCString = "resources/OpenSansLatinSubset.ttf";
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FILE* fontFile = fopen(fontPathCString, "r");
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if(!fontFile)
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{
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LOG_ERROR("Could not load font file '%s'\n", fontPathCString);
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LOG_ERROR("Could not load font file '%s': %s\n", fontPathCString, strerror(errno));
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return(mg_font_nil());
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}
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unsigned char* fontData = 0;
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@ -781,7 +781,7 @@ mp_rect mp_window_get_content_rect(mp_window window)
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str8 mp_app_get_executable_path(mem_arena* arena)
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{
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char* buffer = mem_arena_alloc_array(arena, char, MAX_PATH+1);
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int size = GetModuleFileNameA(NULL, buffer, MAX_PATH+1);
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int size = GetModuleFileName(NULL, buffer, MAX_PATH+1);
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//TODO: check for errors...
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return(str8_from_buffer(size, buffer));
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@ -13,6 +13,7 @@
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#include"mp_app.h"
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#define WIN32_LEAN_AND_MEAN
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#define UNICODE
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#include<windows.h>
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typedef struct win32_window_data
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46
todo.txt
46
todo.txt
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@ -1,22 +1,21 @@
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Canvas renderer perf
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--------------------
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[.] Perf
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[x] Split vertex data into per-vertex and per-shape data. Keep only pos, cubics, and shapeID in vertex data
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[?] use half-floats or short fixed-point for pos and uv, packing them in two ints
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[?] pre-compute triangle edges/bounding boxes?
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Overview
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--------
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[ ] Clean+Fixes of canvas code and examples
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[ ] Make backend selection easier
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[ ] Investigate and fix artifact when seam is aligned to tile boundary?
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[!] Investigate artifact when shifting positions of vertices by (0.5, 0.5) before multiplying
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by subpixel precision and truncating... -> ie sampling at the middle of pixels vs at integer coordinates...
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[ ] What alignment gives crisp-ier lines?
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[ ] Image API and backend
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[ ] Build image atlas on top
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[ ] Baked fonts?
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[>] Add surface scaling for high dpi surfaces and check that our fonts are renderer smoothly
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[ ] Allow different versions of GL to co-exist
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[ ] Backport canvas to GLES
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[x] Allow setting swap interval
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[!] Allow swap interval of 0 on macos
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[x] Use clip rects in tiling/drawing pass
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[ ] Delegated drawing API+Impl
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Clean+Fixes
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-----------
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[ ] Clean canvas code
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[ ] make zIndex implicit when calling push_vertex
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[ ] rename zIndex with "shapeIndex" everywhere
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@ -29,7 +28,26 @@ Canvas renderer perf
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[ ] GL loader: allow using different GL versions (eg using a desktop GL surface and a GLES surface in the same app).
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[ ] Clean up surface backend and canvas backend compile-time and run-time selections
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[!] Investigate artifact when shifting positions of vertices by (0.5, 0.5) before multiplying
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by subpixel precision and truncating... -> ie sampling at the middle of pixels vs at integer coordinates...
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[ ] What alignment gives crisp-ier lines?
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Canvas renderer
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---------------
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[.] Perf
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[x] Split vertex data into per-vertex and per-shape data. Keep only pos, cubics, and shapeID in vertex data
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[?] use half-floats or short fixed-point for pos and uv, packing them in two ints
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[?] pre-compute triangle edges/bounding boxes?
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[x] Add surface scaling for high dpi surfaces and check that our fonts are rendered smoothly
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[x] Allow setting swap interval
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[!] Allow swap interval of 0 on macos
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[x] Use clip rects in tiling/drawing pass
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[/] backport to GLES?
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[/] Handle changing monitors/dpi
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[ ] Ghostscript tiger stress test? -> need an svg loader, and a way to flush external command list
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