[wip, win32] got debug overlay ~working, with a couple hacks: use top-level transparent windows as child windows (see milepost), and create a dummy surface just to deselect normal and debug surface before using them in render thread. TODO: make an API for deselecting those surfaces. Investigate multisurface options more...
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parent
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commit
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2
milepost
2
milepost
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@ -1 +1 @@
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Subproject commit 0366e3d724ec4a305b69857f1aecd1d65281c3bc
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Subproject commit 83f128fb55c6eec7c8ac3e17e9926d6c740fe9e8
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131
src/main.c
131
src/main.c
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@ -475,6 +475,7 @@ void* orca_runloop(void* user)
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mp_event* event = 0;
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while((event = mp_next_event(mem_scratch())) != 0)
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{
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if(app->debugOverlay.show)
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{
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ui_process_event(event);
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@ -568,30 +569,9 @@ void* orca_runloop(void* user)
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if(eventHandlers[G_EVENT_FRAME_REFRESH])
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{
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// m3_Call(eventHandlers[G_EVENT_FRAME_REFRESH], 0, 0);
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m3_Call(eventHandlers[G_EVENT_FRAME_REFRESH], 0, 0);
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}
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mg_canvas_set_current(app->canvas);
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mg_surface_prepare(app->surface);
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mg_set_color_rgba(0, 0, 0, 0);
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mg_clear();
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mg_render(app->surface, app->canvas);
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mg_surface_present(app->surface);
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mg_canvas_set_current(app->debugOverlay.canvas);
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mg_surface_prepare(app->debugOverlay.surface);
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mg_set_color_rgba(1, 0, 0, 0);
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mg_clear();
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// mg_set_color_rgba(1, 0, 0, 1);
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// mg_rectangle_fill(10, 10, 300, 200);
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mg_render(app->debugOverlay.surface, app->debugOverlay.canvas);
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mg_surface_present(app->debugOverlay.surface);
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/*
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if(app->debugOverlay.show)
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{
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ui_style debugUIDefaultStyle = {.bgColor = {0},
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@ -724,17 +704,12 @@ void* orca_runloop(void* user)
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mg_surface_prepare(app->debugOverlay.surface);
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mg_canvas_set_current(app->debugOverlay.canvas);
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// ui_draw();
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mg_set_color_rgba(0, 0, 0, 0);
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mg_clear();
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mg_set_color_rgba(1, 0, 0, 1);
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mg_rectangle_fill(10, 10, 300, 200);
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ui_draw();
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mg_render(app->debugOverlay.surface, app->debugOverlay.canvas);
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mg_surface_present(app->debugOverlay.surface);
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}
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*/
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mem_arena_clear(mem_scratch());
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}
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@ -748,100 +723,68 @@ int main(int argc, char** argv)
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mp_init();
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mp_clock_init();
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orca_app* orca = &__orcaApp;
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orca_app* app = &__orcaApp;
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//NOTE: create window and surfaces
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mp_rect windowRect = {.x = 100, .y = 100, .w = 810, .h = 610};
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orca->window = mp_window_create(windowRect, "orca", 0);
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app->window = mp_window_create(windowRect, "orca", 0);
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orca->surface = mg_surface_create_for_window(orca->window, MG_CANVAS);
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orca->canvas = mg_canvas_create();
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mg_surface_swap_interval(orca->surface, 1);
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app->surface = mg_surface_create_for_window(app->window, MG_CANVAS);
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app->canvas = mg_canvas_create();
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mg_surface_swap_interval(app->surface, 1);
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app->debugOverlay.show = false;
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app->debugOverlay.surface = mg_surface_create_for_window(app->window, MG_CANVAS);
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app->debugOverlay.canvas = mg_canvas_create();
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app->debugOverlay.fontReg = orca_font_create("../resources/Menlo.ttf");
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app->debugOverlay.fontBold = orca_font_create("../resources/Menlo Bold.ttf");
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app->debugOverlay.maxEntries = 200;
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mem_arena_init(&app->debugOverlay.logArena);
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orca->debugOverlay.show = true;
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orca->debugOverlay.surface = mg_surface_create_for_window(orca->window, MG_CANVAS);
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orca->debugOverlay.canvas = mg_canvas_create();
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// orca->debugOverlay.fontReg = orca_font_create("../resources/Menlo.ttf");
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// orca->debugOverlay.fontBold = orca_font_create("../resources/Menlo Bold.ttf");
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orca->debugOverlay.maxEntries = 200;
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mem_arena_init(&orca->debugOverlay.logArena);
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mg_surface_swap_interval(app->debugOverlay.surface, 0);
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mg_surface_swap_interval(orca->debugOverlay.surface, 1);
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mg_surface_set_hidden(app->debugOverlay.surface, true);
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// mg_surface_set_hidden(orca->debugOverlay.surface, true);
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mg_surface dummy = mg_surface_create_for_window(app->window, MG_CANVAS);
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//WARN: this is a workaround to avoid stalling the first few times we acquire drawables from
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// the surfaces... This should probably be fixed in the implementation of mtl_surface!
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/*
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for(int i=0; i<4; i++)
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{
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mg_surface_prepare(orca->surface);
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mg_canvas_set_current(orca->canvas);
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mg_render(orca->surface, orca->canvas);
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mg_surface_present(orca->surface);
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mg_surface_prepare(app->surface);
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mg_canvas_set_current(app->canvas);
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mg_render(app->surface, app->canvas);
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mg_surface_present(app->surface);
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mg_surface_prepare(orca->debugOverlay.surface);
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mg_canvas_set_current(orca->debugOverlay.canvas);
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mg_render(orca->debugOverlay.surface, orca->debugOverlay.canvas);
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mg_surface_present(orca->debugOverlay.surface);
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mg_surface_prepare(app->debugOverlay.surface);
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mg_canvas_set_current(app->debugOverlay.canvas);
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mg_render(app->debugOverlay.surface, app->debugOverlay.canvas);
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mg_surface_present(app->debugOverlay.surface);
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}
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//*/
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// ui_init(&orca->debugOverlay.ui);
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ui_init(&app->debugOverlay.ui);
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//NOTE: show window and start runloop
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mp_window_bring_to_front(orca->window);
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mp_window_focus(orca->window);
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mp_window_center(orca->window);
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mp_window_bring_to_front(app->window);
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mp_window_focus(app->window);
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mp_window_center(app->window);
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// pthread_t runloopThread;
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// pthread_create(&runloopThread, 0, orca_runloop, 0);
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pthread_t runloopThread;
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pthread_create(&runloopThread, 0, orca_runloop, 0);
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while(!mp_should_quit())
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{
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mp_pump_events(0);
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//TODO: what to do with mem scratch here?
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mp_event* event = 0;
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while((event = mp_next_event(mem_scratch())) != 0)
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{
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switch(event->type)
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{
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case MP_EVENT_WINDOW_CLOSE:
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{
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mp_request_quit();
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} break;
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default:
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break;
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}
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}
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mg_surface_prepare(orca->surface);
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mg_canvas_set_current(orca->canvas);
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mg_set_color_rgba(0, 1, 0, 1);
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mg_clear();
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mg_render(orca->surface, orca->canvas);
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mg_surface_present(orca->surface);
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mg_surface_prepare(orca->debugOverlay.surface);
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mg_canvas_set_current(orca->debugOverlay.canvas);
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mg_set_color_rgba(0, 0, 0, 0);
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mg_clear();
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mg_set_color_rgba(1, 0, 0, 1);
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mg_rectangle_fill(100, 100, 200, 100);
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mg_render(orca->debugOverlay.surface, orca->debugOverlay.canvas);
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mg_surface_present(orca->debugOverlay.surface);
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}
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void* res;
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// pthread_join(runloopThread, &res);
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pthread_join(runloopThread, &res);
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// mg_canvas_destroy(orca->canvas);
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// mg_surface_destroy(orca->surface);
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mp_window_destroy(orca->window);
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// mg_canvas_destroy(app->canvas);
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// mg_surface_destroy(app->surface);
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mp_window_destroy(app->window);
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mp_terminate();
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return(0);
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