[mtl canvas, wip] re-introducing joints
This commit is contained in:
parent
8d7fdf3b1a
commit
2484cdf7b3
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@ -127,6 +127,11 @@ int main()
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mg_fill();
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*/
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mg_set_joint(MG_JOINT_MITER);
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mg_set_max_joint_excursion(20);
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mg_set_cap(MG_CAP_SQUARE);
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mg_move_to(200, 200);
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mg_line_to(300, 300);
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mg_line_to(200, 400);
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@ -129,7 +129,7 @@ void mg_mtl_canvas_encode_element(mg_mtl_encoding_context* context, mg_path_elt_
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}
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}
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void mg_mtl_canvas_stroke_line(mg_mtl_encoding_context* context, vec2* p)
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void mg_mtl_render_stroke_line(mg_mtl_encoding_context* context, vec2* p)
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{
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f32 width = context->primitive->attributes.width;
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@ -150,7 +150,7 @@ void mg_mtl_canvas_stroke_line(mg_mtl_encoding_context* context, vec2* p)
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mg_mtl_canvas_encode_element(context, MG_PATH_LINE, joint1);
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}
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void mg_mtl_canvas_stroke_quadratic(mg_mtl_encoding_context* context, vec2* p)
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void mg_mtl_render_stroke_quadratic(mg_mtl_encoding_context* context, vec2* p)
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{
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f32 width = context->primitive->attributes.width;
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f32 tolerance = minimum(context->primitive->attributes.tolerance, 0.5 * width);
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@ -166,8 +166,8 @@ void mg_mtl_canvas_stroke_quadratic(mg_mtl_encoding_context* context, vec2* p)
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vec2 splitLeft[3];
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vec2 splitRight[3];
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mg_quadratic_split(p, 0.5, splitLeft, splitRight);
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mg_mtl_canvas_stroke_quadratic(context, splitLeft);
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mg_mtl_canvas_stroke_quadratic(context, splitRight);
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mg_mtl_render_stroke_quadratic(context, splitLeft);
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mg_mtl_render_stroke_quadratic(context, splitRight);
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}
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else
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{
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@ -208,8 +208,8 @@ void mg_mtl_canvas_stroke_quadratic(mg_mtl_encoding_context* context, vec2* p)
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vec2 splitLeft[3];
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vec2 splitRight[3];
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mg_quadratic_split(p, maxOvershootParameter, splitLeft, splitRight);
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mg_mtl_canvas_stroke_quadratic(context, splitLeft);
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mg_mtl_canvas_stroke_quadratic(context, splitRight);
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mg_mtl_render_stroke_quadratic(context, splitLeft);
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mg_mtl_render_stroke_quadratic(context, splitRight);
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}
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else
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{
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@ -228,7 +228,7 @@ void mg_mtl_canvas_stroke_quadratic(mg_mtl_encoding_context* context, vec2* p)
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}
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}
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void mg_mtl_canvas_stroke_cubic(mg_mtl_encoding_context* context, vec2* p)
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void mg_mtl_render_stroke_cubic(mg_mtl_encoding_context* context, vec2* p)
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{
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f32 width = context->primitive->attributes.width;
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f32 tolerance = minimum(context->primitive->attributes.tolerance, 0.5 * width);
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@ -244,8 +244,8 @@ void mg_mtl_canvas_stroke_cubic(mg_mtl_encoding_context* context, vec2* p)
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vec2 splitLeft[4];
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vec2 splitRight[4];
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mg_cubic_split(p, 0.5, splitLeft, splitRight);
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mg_mtl_canvas_stroke_cubic(context, splitLeft);
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mg_mtl_canvas_stroke_cubic(context, splitRight);
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mg_mtl_render_stroke_cubic(context, splitLeft);
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mg_mtl_render_stroke_cubic(context, splitRight);
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}
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else
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{
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@ -286,8 +286,8 @@ void mg_mtl_canvas_stroke_cubic(mg_mtl_encoding_context* context, vec2* p)
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vec2 splitLeft[4];
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vec2 splitRight[4];
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mg_cubic_split(p, maxOvershootParameter, splitLeft, splitRight);
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mg_mtl_canvas_stroke_cubic(context, splitLeft);
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mg_mtl_canvas_stroke_cubic(context, splitRight);
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mg_mtl_render_stroke_cubic(context, splitLeft);
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mg_mtl_render_stroke_cubic(context, splitRight);
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}
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else
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{
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@ -309,6 +309,257 @@ void mg_mtl_canvas_stroke_cubic(mg_mtl_encoding_context* context, vec2* p)
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}
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}
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void mg_mtl_render_stroke_element(mg_mtl_encoding_context* context,
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mg_path_elt* element,
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vec2 currentPoint,
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vec2* startTangent,
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vec2* endTangent,
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vec2* endPoint)
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{
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vec2 controlPoints[4] = {currentPoint, element->p[0], element->p[1], element->p[2]};
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int endPointIndex = 0;
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switch(element->type)
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{
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case MG_PATH_LINE:
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mg_mtl_render_stroke_line(context, controlPoints);
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endPointIndex = 1;
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break;
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case MG_PATH_QUADRATIC:
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mg_mtl_render_stroke_quadratic(context, controlPoints);
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endPointIndex = 2;
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break;
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case MG_PATH_CUBIC:
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mg_mtl_render_stroke_cubic(context, controlPoints);
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endPointIndex = 3;
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break;
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case MG_PATH_MOVE:
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ASSERT(0, "should be unreachable");
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break;
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}
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//NOTE: ensure tangents are properly computed even in presence of coincident points
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//TODO: see if we can do this in a less hacky way
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for(int i=1; i<4; i++)
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{
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if( controlPoints[i].x != controlPoints[0].x
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|| controlPoints[i].y != controlPoints[0].y)
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{
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*startTangent = (vec2){.x = controlPoints[i].x - controlPoints[0].x,
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.y = controlPoints[i].y - controlPoints[0].y};
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break;
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}
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}
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*endPoint = controlPoints[endPointIndex];
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for(int i=endPointIndex-1; i>=0; i++)
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{
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if( controlPoints[i].x != endPoint->x
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|| controlPoints[i].y != endPoint->y)
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{
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*endTangent = (vec2){.x = endPoint->x - controlPoints[i].x,
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.y = endPoint->y - controlPoints[i].y};
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break;
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}
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}
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DEBUG_ASSERT(startTangent->x != 0 || startTangent->y != 0);
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}
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void mg_mtl_stroke_cap(mg_mtl_encoding_context* context,
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vec2 p0,
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vec2 direction)
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{
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//////////////////////////////////////////////////////////
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//TODO: fix orientation here!
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//////////////////////////////////////////////////////////
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mg_attributes* attributes = &context->primitive->attributes;
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//NOTE(martin): compute the tangent and normal vectors (multiplied by half width) at the cap point
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f32 dn = sqrt(Square(direction.x) + Square(direction.y));
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f32 alpha = 0.5 * attributes->width/dn;
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vec2 n0 = {-alpha*direction.y,
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alpha*direction.x};
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vec2 m0 = {alpha*direction.x,
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alpha*direction.y};
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vec2 points[] = {{p0.x + n0.x, p0.y + n0.y},
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{p0.x + n0.x + m0.x, p0.y + n0.y + m0.y},
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{p0.x - n0.x + m0.x, p0.y - n0.y + m0.y},
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{p0.x - n0.x, p0.y - n0.y},
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{p0.x + n0.x, p0.y + n0.y}};
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mg_mtl_canvas_encode_element(context, MG_PATH_LINE, points);
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mg_mtl_canvas_encode_element(context, MG_PATH_LINE, points+1);
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mg_mtl_canvas_encode_element(context, MG_PATH_LINE, points+2);
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mg_mtl_canvas_encode_element(context, MG_PATH_LINE, points+3);
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}
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void mg_mtl_stroke_joint(mg_mtl_encoding_context* context,
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vec2 p0,
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vec2 t0,
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vec2 t1)
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{
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mg_attributes* attributes = &context->primitive->attributes;
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//NOTE(martin): compute the normals at the joint point
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f32 norm_t0 = sqrt(Square(t0.x) + Square(t0.y));
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f32 norm_t1 = sqrt(Square(t1.x) + Square(t1.y));
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vec2 n0 = {-t0.y, t0.x};
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n0.x /= norm_t0;
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n0.y /= norm_t0;
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vec2 n1 = {-t1.y, t1.x};
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n1.x /= norm_t1;
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n1.y /= norm_t1;
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//NOTE(martin): the sign of the cross product determines if the normals are facing outwards or inwards the angle.
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// we flip them to face outwards if needed
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f32 crossZ = n0.x*n1.y - n0.y*n1.x;
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if(crossZ > 0)
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{
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n0.x *= -1;
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n0.y *= -1;
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n1.x *= -1;
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n1.y *= -1;
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}
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//NOTE(martin): use the same code as hull offset to find mitter point...
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/*NOTE(martin): let vector u = (n0+n1) and vector v = pIntersect - p1
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then v = u * (2*offset / norm(u)^2)
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(this can be derived from writing the pythagoras theorems in the triangles of the joint)
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*/
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f32 halfW = 0.5 * attributes->width;
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vec2 u = {n0.x + n1.x, n0.y + n1.y};
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f32 uNormSquare = u.x*u.x + u.y*u.y;
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f32 alpha = attributes->width / uNormSquare;
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vec2 v = {u.x * alpha, u.y * alpha};
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f32 excursionSquare = uNormSquare * Square(alpha - attributes->width/4);
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if( attributes->joint == MG_JOINT_MITER
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&& excursionSquare <= Square(attributes->maxJointExcursion))
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{
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//NOTE(martin): add a mitter joint
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vec2 points[] = {p0,
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{p0.x + n0.x*halfW, p0.y + n0.y*halfW},
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{p0.x + v.x, p0.y + v.y},
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{p0.x + n1.x*halfW, p0.y + n1.y*halfW},
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p0};
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mg_mtl_canvas_encode_element(context, MG_PATH_LINE, points);
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mg_mtl_canvas_encode_element(context, MG_PATH_LINE, points+1);
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mg_mtl_canvas_encode_element(context, MG_PATH_LINE, points+2);
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mg_mtl_canvas_encode_element(context, MG_PATH_LINE, points+3);
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}
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else
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{
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//NOTE(martin): add a bevel joint
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vec2 points[] = {p0,
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{p0.x + n0.x*halfW, p0.y + n0.y*halfW},
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{p0.x + n1.x*halfW, p0.y + n1.y*halfW},
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p0};
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mg_mtl_canvas_encode_element(context, MG_PATH_LINE, points);
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mg_mtl_canvas_encode_element(context, MG_PATH_LINE, points+1);
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mg_mtl_canvas_encode_element(context, MG_PATH_LINE, points+2);
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}
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}
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u32 mg_mtl_render_stroke_subpath(mg_mtl_encoding_context* context,
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mg_path_elt* elements,
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mg_path_descriptor* path,
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u32 startIndex,
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vec2 startPoint)
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{
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u32 eltCount = path->count;
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DEBUG_ASSERT(startIndex < eltCount);
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vec2 currentPoint = startPoint;
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vec2 endPoint = {0, 0};
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vec2 previousEndTangent = {0, 0};
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vec2 firstTangent = {0, 0};
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vec2 startTangent = {0, 0};
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vec2 endTangent = {0, 0};
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//NOTE(martin): render first element and compute first tangent
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mg_mtl_render_stroke_element(context, elements + startIndex, currentPoint, &startTangent, &endTangent, &endPoint);
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firstTangent = startTangent;
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previousEndTangent = endTangent;
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currentPoint = endPoint;
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//NOTE(martin): render subsequent elements along with their joints
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mg_attributes* attributes = &context->primitive->attributes;
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u32 eltIndex = startIndex + 1;
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for(;
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eltIndex<eltCount && elements[eltIndex].type != MG_PATH_MOVE;
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eltIndex++)
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{
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mg_mtl_render_stroke_element(context, elements + eltIndex, currentPoint, &startTangent, &endTangent, &endPoint);
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if(attributes->joint != MG_JOINT_NONE)
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{
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mg_mtl_stroke_joint(context, currentPoint, previousEndTangent, startTangent);
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}
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previousEndTangent = endTangent;
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currentPoint = endPoint;
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}
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u32 subPathEltCount = eltIndex - (startIndex+1);
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//NOTE(martin): draw end cap / joint. We ensure there's at least two segments to draw a closing joint
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if( subPathEltCount > 1
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&& startPoint.x == endPoint.x
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&& startPoint.y == endPoint.y)
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{
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if(attributes->joint != MG_JOINT_NONE)
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{
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//NOTE(martin): add a closing joint if the path is closed
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mg_mtl_stroke_joint(context, endPoint, endTangent, firstTangent);
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}
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}
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else if(attributes->cap == MG_CAP_SQUARE)
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{
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//NOTE(martin): add start and end cap
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mg_mtl_stroke_cap(context, startPoint, (vec2){-startTangent.x, -startTangent.y});
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mg_mtl_stroke_cap(context, endPoint, startTangent);
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}
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return(eltIndex);
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}
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void mg_mtl_render_stroke(mg_mtl_encoding_context* context,
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mg_path_elt* elements,
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mg_path_descriptor* path)
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{
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u32 eltCount = path->count;
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DEBUG_ASSERT(eltCount);
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vec2 startPoint = path->startPoint;
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u32 startIndex = 0;
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while(startIndex < eltCount)
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{
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//NOTE(martin): eliminate leading moves
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while(startIndex < eltCount && elements[startIndex].type == MG_PATH_MOVE)
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{
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startPoint = elements[startIndex].p[0];
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startIndex++;
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}
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if(startIndex < eltCount)
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{
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startIndex = mg_mtl_render_stroke_subpath(context, elements, path, startIndex, startPoint);
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}
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}
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}
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void mg_mtl_canvas_render(mg_canvas_backend* interface,
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mg_color clearColor,
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@ -343,70 +594,43 @@ void mg_mtl_canvas_render(mg_canvas_backend* interface,
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context.pathIndex = primitiveIndex;
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context.pathExtents = (vec4){FLT_MAX, FLT_MAX, -FLT_MAX, -FLT_MAX};
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for(int eltIndex = 0;
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(eltIndex < primitive->path.count) && (primitive->path.startIndex + eltIndex < eltCount);
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eltIndex++)
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{
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mg_path_elt* elt = &pathElements[primitive->path.startIndex + eltIndex];
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if(elt->type != MG_PATH_MOVE)
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{
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vec2 p[4] = {currentPos, elt->p[0], elt->p[1], elt->p[2]};
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if(primitive->cmd == MG_CMD_FILL)
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{
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mg_mtl_canvas_encode_element(&context, elt->type, p);
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}
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else if(primitive->cmd == MG_CMD_STROKE)
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{
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switch(elt->type)
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{
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case MG_PATH_LINE:
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mg_mtl_canvas_stroke_line(&context, p);
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break;
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case MG_PATH_QUADRATIC:
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mg_mtl_canvas_stroke_quadratic(&context, p);
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break;
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case MG_PATH_CUBIC:
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mg_mtl_canvas_stroke_cubic(&context, p);
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break;
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default:
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break;
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}
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}
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}
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switch(elt->type)
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{
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case MG_PATH_MOVE:
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currentPos = elt->p[0];
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break;
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case MG_PATH_LINE:
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currentPos = elt->p[0];
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break;
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case MG_PATH_QUADRATIC:
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currentPos = elt->p[1];
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break;
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case MG_PATH_CUBIC:
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currentPos = elt->p[2];
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break;
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}
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}
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if(primitive->cmd == MG_CMD_STROKE)
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{
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f32 margin = maximum(primitive->attributes.width, primitive->attributes.maxJointExcursion);
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context.pathExtents.x -= margin;
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context.pathExtents.y -= margin;
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context.pathExtents.z += margin;
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context.pathExtents.w += margin;
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mg_mtl_render_stroke(&context, pathElements + primitive->path.startIndex, &primitive->path);
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}
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else
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{
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for(int eltIndex = 0;
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(eltIndex < primitive->path.count) && (primitive->path.startIndex + eltIndex < eltCount);
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eltIndex++)
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{
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mg_path_elt* elt = &pathElements[primitive->path.startIndex + eltIndex];
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if(elt->type != MG_PATH_MOVE)
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{
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vec2 p[4] = {currentPos, elt->p[0], elt->p[1], elt->p[2]};
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mg_mtl_canvas_encode_element(&context, elt->type, p);
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}
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switch(elt->type)
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{
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case MG_PATH_MOVE:
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currentPos = elt->p[0];
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break;
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case MG_PATH_LINE:
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currentPos = elt->p[0];
|
||||
break;
|
||||
|
||||
case MG_PATH_QUADRATIC:
|
||||
currentPos = elt->p[1];
|
||||
break;
|
||||
|
||||
case MG_PATH_CUBIC:
|
||||
currentPos = elt->p[2];
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
//NOTE: push path
|
||||
mg_mtl_path* path = &pathBufferData[pathCount];
|
||||
pathCount++;
|
||||
|
@ -421,7 +645,6 @@ void mg_mtl_canvas_render(mg_canvas_backend* interface,
|
|||
primitive->attributes.color.g,
|
||||
primitive->attributes.color.b,
|
||||
primitive->attributes.color.a};
|
||||
|
||||
//TODO: compute uv transform
|
||||
}
|
||||
}
|
||||
|
|
Loading…
Reference in New Issue