[win32 surfaces] Backing win32 surfaces with child window and implementing frame/hidding control
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set INCLUDES=/I ..\..\src /I ..\..\src\util /I ..\..\src\platform /I ../../ext
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cl /we4013 /Zi /Zc:preprocessor /DMG_IMPLEMENTS_BACKEND_GL /std:c11 %INCLUDES% main.c /link /LIBPATH:../../bin milepost.lib user32.lib opengl32.lib gdi32.lib shcore.lib /out:../../bin/example_gl_triangle.exe
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cl /we4013 /Zi /Zc:preprocessor /DMG_IMPLEMENTS_BACKEND_GL /std:c11 %INCLUDES% main.c /link /LIBPATH:../../bin milepost.lib user32.lib opengl32.lib gdi32.lib shcore.lib /LIBPATH:../../bin libEGL.dll.lib libGLESv2.dll.lib /out:../../bin/example_gl_triangle.exe
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@ -1,140 +0,0 @@
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/************************************************************//**
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*
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* @file: egl_surface.cpp
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* @author: Martin Fouilleul
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* @date: 17/02/2023
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* @revision:
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*
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*****************************************************************/
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#define EGL_EGLEXT_PROTOTYPES
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#include<EGL/egl.h>
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#include<EGL/eglext.h>
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#include"mp_app_internal.h"
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#include"graphics_internal.h"
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#include"gl_loader.h"
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typedef struct mg_egl_surface
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{
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mg_surface_data interface;
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void* nativeSurface;
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EGLDisplay eglDisplay;
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EGLConfig eglConfig;
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EGLContext eglContext;
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EGLSurface eglSurface;
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mg_gl_api api;
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} mg_egl_surface;
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void mg_egl_surface_destroy(mg_surface_data* interface)
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{
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//////////////////////////////////////////////////
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//TODO
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//////////////////////////////////////////////////
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}
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void mg_egl_surface_prepare(mg_surface_data* interface)
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{
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mg_egl_surface* surface = (mg_egl_surface*)interface;
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eglMakeCurrent(surface->eglDisplay, surface->eglSurface, surface->eglSurface, surface->eglContext);
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mg_gl_select_api(&surface->api);
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}
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void mg_egl_surface_present(mg_surface_data* interface)
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{
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mg_egl_surface* surface = (mg_egl_surface*)interface;
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eglSwapBuffers(surface->eglDisplay, surface->eglSurface);
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}
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/*
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mp_rect mg_egl_surface_get_frame(mg_surface_data* interface);
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void mg_egl_surface_set_frame(mg_surface_data* interface, mp_rect frame);
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void mg_egl_surface_set_hidden(mg_surface_data* interface, bool hidden);
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bool mg_egl_surface_get_hidden(mg_surface_data* interface);
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*/
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#if OS_MACOS
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//NOTE: on macOS we need to explicitly set EGL_PLATFORM_ANGLE_TYPE_ANGLE to EGL_PLATFORM_ANGLE_TYPE_METAL_ANGLE, because
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// EGL_PLATFORM_ANGLE_TYPE_DEFAULT_ANGLE defaults to using CGL, and eglSetSwapInterval is broken for this backend
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#define MG_EGL_PLATFORM_ANGLE_TYPE EGL_PLATFORM_ANGLE_TYPE_METAL_ANGLE
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#elif OS_WIN64
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#define MG_EGL_PLATFORM_ANGLE_TYPE EGL_PLATFORM_ANGLE_TYPE_DEFAULT_ANGLE
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#endif
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mg_surface mg_egl_surface_create_for_window(mp_window window)
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{
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mg_surface res = mg_surface_nil();
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//TODO: just need to check that the handle is valid
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// then get native pointer from window handle
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void* nativeSurface = mg_egl_get_native_surface(window);
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if(nativeSurface)
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{
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mg_egl_surface* surface = malloc_type(mg_egl_surface);
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memset(surface, 0, sizeof(mg_egl_surface));
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surface->interface.backend = MG_BACKEND_GLES;
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surface->interface.destroy = mg_egl_surface_destroy;
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surface->interface.prepare = mg_egl_surface_prepare;
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surface->interface.present = mg_egl_surface_present;
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/*TODO
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surface->interface.getFrame = mg_egl_surface_get_frame;
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surface->interface.setFrame = mg_egl_surface_set_frame;
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surface->interface.getHidden = mg_egl_surface_get_hidden;
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surface->interface.setHidden = mg_egl_surface_set_hidden;
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*/
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surface->nativeSurface = nativeSurface;
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EGLAttrib displayAttribs[] = {
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EGL_PLATFORM_ANGLE_TYPE_ANGLE, MG_EGL_PLATFORM_ANGLE_TYPE,
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EGL_PLATFORM_ANGLE_DEVICE_TYPE_ANGLE, EGL_PLATFORM_ANGLE_DEVICE_TYPE_HARDWARE_ANGLE,
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EGL_NONE};
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surface->eglDisplay = eglGetPlatformDisplay(EGL_PLATFORM_ANGLE_ANGLE, (void*)EGL_DEFAULT_DISPLAY, displayAttribs);
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eglInitialize(surface->eglDisplay, NULL, NULL);
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EGLint const configAttributes[] = {
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EGL_SURFACE_TYPE, EGL_WINDOW_BIT,
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EGL_RED_SIZE, 8,
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EGL_GREEN_SIZE, 8,
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EGL_BLUE_SIZE, 8,
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EGL_ALPHA_SIZE, 8,
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EGL_DEPTH_SIZE, 24,
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EGL_STENCIL_SIZE, 8,
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EGL_SAMPLE_BUFFERS, 0,
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EGL_SAMPLES, EGL_DONT_CARE,
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EGL_COLOR_COMPONENT_TYPE_EXT, EGL_COLOR_COMPONENT_TYPE_FIXED_EXT,
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EGL_NONE };
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int numConfigs = 0;
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eglChooseConfig(surface->eglDisplay, configAttributes, &surface->eglConfig, 1, &numConfigs);
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EGLint const surfaceAttributes[] = {EGL_NONE};
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surface->eglSurface = eglCreateWindowSurface(surface->eglDisplay, surface->eglConfig, surface->nativeSurface, surfaceAttributes);
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eglBindAPI(EGL_OPENGL_ES_API);
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EGLint contextAttributes[] = {
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EGL_CONTEXT_MAJOR_VERSION_KHR, 3,
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EGL_CONTEXT_MINOR_VERSION_KHR, 0,
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EGL_CONTEXT_BIND_GENERATES_RESOURCE_CHROMIUM, EGL_TRUE,
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EGL_CONTEXT_CLIENT_ARRAYS_ENABLED_ANGLE, EGL_TRUE,
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EGL_CONTEXT_OPENGL_BACKWARDS_COMPATIBLE_ANGLE, EGL_FALSE,
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EGL_NONE};
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surface->eglContext = eglCreateContext(surface->eglDisplay, surface->eglConfig, EGL_NO_CONTEXT, contextAttributes);
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eglMakeCurrent(surface->eglDisplay, surface->eglSurface, surface->eglSurface, surface->eglContext);
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mg_gl_load_gles32(&surface->api, (mg_gl_load_proc)eglGetProcAddress);
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eglSwapInterval(surface->eglDisplay, 1);
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res = mg_surface_alloc_handle((mg_surface_data*)surface);
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}
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return(res);
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}
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@ -2,7 +2,7 @@
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*
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* file: glsl_shaders.h
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* note: string literals auto-generated by embed_text.py
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* date: 17/022023
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* date: 20/022023
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*
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**********************************************************************/
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#ifndef __GLSL_SHADERS_H__
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@ -60,12 +60,12 @@
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#endif
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#if MG_COMPILE_BACKEND_GL
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= #include"wgl_surface.c"
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#include"wgl_surface.c"
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#include"gl_canvas.c"
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#endif
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#if MG_COMPILE_BACKEND_GLES
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#include"egl_surface.c"
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#include"win32_egl_surface.c"
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#endif
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#elif defined(OS_MACOS)
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@ -57,6 +57,9 @@ void mg_wgl_surface_destroy(mg_surface_data* interface)
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wglMakeCurrent(NULL, NULL);
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}
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wglDeleteContext(surface->glContext);
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DestroyWindow(surface->hWnd);
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free(surface);
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}
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wglSwapIntervalEXT(swap);
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}
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vec2 mg_wgl_contents_scaling(mg_surface_data* interface)
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vec2 mg_wgl_surface_contents_scaling(mg_surface_data* interface)
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{
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mg_wgl_surface* surface = (mg_wgl_surface*)interface;
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return(surface->contentsScaling);
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mp_rect mg_wgl_surface_get_frame(mg_surface_data* interface)
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{
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mp_rect res = {0};
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mg_wgl_surface* surface = (mg_wgl_surface*)interface;
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if(surface)
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{
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RECT rect = {0};
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GetClientRect(surface->hWnd, &rect);
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vec2 scale = surface->contentsScaling;
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mp_rect res = {rect.left/scale.x,
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res = (mp_rect){rect.left/scale.x,
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rect.bottom/scale.y,
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(rect.right - rect.left)/scale.x,
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(rect.bottom - rect.top)/scale.y};
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}
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return(res);
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}
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void mg_wgl_surface_set_frame(mg_surface_data* interface, mp_rect frame)
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{
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mg_wgl_surface* surface = (mg_wgl_surface*)interface;
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if(surface)
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{
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HWND parent = GetParent(surface->hWnd);
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RECT parentContentRect;
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GetClientRect(parent, &parentContentRect);
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int parentHeight = parentContentRect.bottom - parentContentRect.top;
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SetWindowPos(surface->hWnd,
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HWND_TOP,
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frame.x * surface->contentsScaling.x,
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parentHeight - (frame.y + frame.h) * surface->contentsScaling.y,
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frame.w * surface->contentsScaling.x,
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frame.h * surface->contentsScaling.y,
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SWP_NOACTIVATE | SWP_NOZORDER);
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}
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}
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void mg_wgl_surface_set_hidden(mg_surface_data* interface, bool hidden)
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{
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mg_wgl_surface* surface = (mg_wgl_surface*)interface;
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if(surface)
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{
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ShowWindow(surface->hWnd, hidden ? SW_HIDE : SW_NORMAL);
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}
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}
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bool mg_wgl_surface_get_hidden(mg_surface_data* interface)
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{
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bool hidden = false;
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mg_wgl_surface* surface = (mg_wgl_surface*)interface;
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if(surface)
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{
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hidden = !IsWindowVisible(surface->hWnd);
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}
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return(hidden);
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}
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void* mg_wgl_get_proc(const char* name)
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{
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void* p = wglGetProcAddress(name);
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return(p);
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}
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LRESULT mg_wgl_surface_window_proc(HWND windowHandle, UINT message, WPARAM wParam, LPARAM lParam)
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{
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return(DefWindowProc(windowHandle, message, wParam, lParam));
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}
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mg_surface mg_wgl_surface_create_for_window(mp_window window)
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{
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mg_surface surfaceHandle = mg_surface_nil();
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//NOTE(martin): now load WGL extension functions
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wgl_load_procs();
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//NOTE(martin): create a child window for the surface
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WNDCLASS childWindowClass = {.style = CS_HREDRAW | CS_VREDRAW | CS_OWNDC,
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.lpfnWndProc = mg_wgl_surface_window_proc,
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.hInstance = GetModuleHandleW(NULL),
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.lpszClassName = "wgl_surface_window_class",
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.hCursor = LoadCursor(0, IDC_ARROW)};
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if(!RegisterClass(&childWindowClass))
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{
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//TODO: error
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}
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mp_rect frame = mp_window_get_content_rect(window);
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u32 dpi = GetDpiForWindow(windowData->win32.hWnd);
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vec2 contentsScaling = (vec2){(float)dpi/96., (float)dpi/96.};
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HWND childWindow = CreateWindow("wgl_surface_window_class", "Test",
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WS_CHILD|WS_VISIBLE,
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0, 0, frame.w*contentsScaling.x, frame.h*contentsScaling.y,
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windowData->win32.hWnd,
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0,
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childWindowClass.hInstance,
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0);
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//NOTE(martin): now create the true pixel format and gl context
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int pixelFormatAttrs[] = {
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WGL_DRAW_TO_WINDOW_ARB, GL_TRUE,
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WGL_STENCIL_BITS_ARB, 8,
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0};
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HDC hDC = GetDC(windowData->win32.hWnd);
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HDC hDC = GetDC(childWindow);
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u32 numFormats = 0;
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wglChoosePixelFormatARB(hDC, pixelFormatAttrs, 0, 1, &pixelFormat, &numFormats);
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surface->interface.prepare = mg_wgl_surface_prepare;
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surface->interface.present = mg_wgl_surface_present;
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surface->interface.swapInterval = mg_wgl_surface_swap_interval;
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surface->interface.contentsScaling = mg_wgl_contents_scaling;
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surface->interface.contentsScaling = mg_wgl_surface_contents_scaling;
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surface->interface.getFrame = mg_wgl_surface_get_frame;
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surface->interface.setFrame = mg_wgl_surface_set_frame;
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surface->interface.getHidden = mg_wgl_surface_get_hidden;
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surface->interface.setHidden = mg_wgl_surface_set_hidden;
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//TODO: get/set frame/hidden
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surface->hWnd = windowData->win32.hWnd;
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surface->hWnd = childWindow;
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surface->hDC = hDC;
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surface->glContext = glContext;
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u32 dpi = GetDpiForWindow(windowData->win32.hWnd);
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surface->contentsScaling = (vec2){(float)dpi/96., (float)dpi/96.};
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surface->contentsScaling = contentsScaling;
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mg_gl_load_gl43(&surface->api, mg_wgl_get_proc);
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@ -822,15 +822,4 @@ str8 mp_app_get_resource_path(mem_arena* arena, const char* name)
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}
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//////////////////////////////////////////////////////////////////////////////////////////////////
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void* mg_egl_get_native_surface(mp_window_data* window)
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{
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void* res = 0;
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mp_window_data* windowData = mp_window_ptr_from_handle(window);
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if(windowData)
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{
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res = (void*)windowData->win32.hWnd;
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}
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return(res);
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}
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#undef LOG_SUBSYSTEM
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@ -0,0 +1,234 @@
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/************************************************************//**
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*
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* @file: win32_egl_surface.cpp
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* @author: Martin Fouilleul
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* @date: 17/02/2023
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* @revision:
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*
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*****************************************************************/
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#define EGL_EGLEXT_PROTOTYPES
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#include<EGL/egl.h>
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#include<EGL/eglext.h>
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#include"mp_app_internal.h"
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#include"graphics_internal.h"
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#include"gl_loader.h"
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typedef struct mg_egl_surface
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{
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mg_surface_data interface;
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HWND hWnd;
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vec2 contentsScaling;
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EGLDisplay eglDisplay;
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EGLConfig eglConfig;
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EGLContext eglContext;
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EGLSurface eglSurface;
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mg_gl_api api;
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} mg_egl_surface;
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void mg_egl_surface_destroy(mg_surface_data* interface)
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{
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mg_egl_surface* surface = (mg_egl_surface*)interface;
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//////////////////////////////////////////////////
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//TODO
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//////////////////////////////////////////////////
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DestroyWindow(surface->hWnd);
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free(surface);
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}
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void mg_egl_surface_prepare(mg_surface_data* interface)
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{
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mg_egl_surface* surface = (mg_egl_surface*)interface;
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eglMakeCurrent(surface->eglDisplay, surface->eglSurface, surface->eglSurface, surface->eglContext);
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mg_gl_select_api(&surface->api);
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}
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void mg_egl_surface_present(mg_surface_data* interface)
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{
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mg_egl_surface* surface = (mg_egl_surface*)interface;
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eglSwapBuffers(surface->eglDisplay, surface->eglSurface);
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}
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void mg_egl_surface_swap_interval(mg_surface_data* interface, int swap)
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{
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mg_egl_surface* surface = (mg_egl_surface*)interface;
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eglSwapInterval(surface->eglDisplay, swap);
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}
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vec2 mg_egl_surface_contents_scaling(mg_surface_data* interface)
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{
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mg_egl_surface* surface = (mg_egl_surface*)interface;
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return(surface->contentsScaling);
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}
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mp_rect mg_egl_surface_get_frame(mg_surface_data* interface)
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{
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mp_rect res = {0};
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mg_egl_surface* surface = (mg_egl_surface*)interface;
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if(surface)
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{
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RECT rect = {0};
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GetClientRect(surface->hWnd, &rect);
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vec2 scale = surface->contentsScaling;
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res = (mp_rect){rect.left/scale.x,
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rect.bottom/scale.y,
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(rect.right - rect.left)/scale.x,
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(rect.bottom - rect.top)/scale.y};
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}
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return(res);
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}
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void mg_egl_surface_set_frame(mg_surface_data* interface, mp_rect frame)
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{
|
||||
mg_egl_surface* surface = (mg_egl_surface*)interface;
|
||||
if(surface)
|
||||
{
|
||||
HWND parent = GetParent(surface->hWnd);
|
||||
RECT parentContentRect;
|
||||
GetClientRect(parent, &parentContentRect);
|
||||
int parentHeight = parentContentRect.bottom - parentContentRect.top;
|
||||
|
||||
SetWindowPos(surface->hWnd,
|
||||
HWND_TOP,
|
||||
frame.x * surface->contentsScaling.x,
|
||||
parentHeight - (frame.y + frame.h) * surface->contentsScaling.y,
|
||||
frame.w * surface->contentsScaling.x,
|
||||
frame.h * surface->contentsScaling.y,
|
||||
SWP_NOACTIVATE | SWP_NOZORDER);
|
||||
}
|
||||
}
|
||||
|
||||
void mg_egl_surface_set_hidden(mg_surface_data* interface, bool hidden)
|
||||
{
|
||||
mg_egl_surface* surface = (mg_egl_surface*)interface;
|
||||
if(surface)
|
||||
{
|
||||
ShowWindow(surface->hWnd, hidden ? SW_HIDE : SW_NORMAL);
|
||||
}
|
||||
}
|
||||
|
||||
bool mg_egl_surface_get_hidden(mg_surface_data* interface)
|
||||
{
|
||||
bool hidden = false;
|
||||
mg_egl_surface* surface = (mg_egl_surface*)interface;
|
||||
if(surface)
|
||||
{
|
||||
hidden = !IsWindowVisible(surface->hWnd);
|
||||
}
|
||||
return(hidden);
|
||||
}
|
||||
|
||||
|
||||
LRESULT mg_egl_surface_window_proc(HWND windowHandle, UINT message, WPARAM wParam, LPARAM lParam)
|
||||
{
|
||||
return(DefWindowProc(windowHandle, message, wParam, lParam));
|
||||
}
|
||||
|
||||
|
||||
mg_surface mg_egl_surface_create_for_window(mp_window window)
|
||||
{
|
||||
mg_surface res = mg_surface_nil();
|
||||
|
||||
mp_window_data* windowData = mp_window_ptr_from_handle(window);
|
||||
if(windowData)
|
||||
{
|
||||
//NOTE(martin): create a child window for the surface
|
||||
WNDCLASS childWindowClass = {.style = CS_HREDRAW | CS_VREDRAW | CS_OWNDC,
|
||||
.lpfnWndProc = mg_egl_surface_window_proc,
|
||||
.hInstance = GetModuleHandleW(NULL),
|
||||
.lpszClassName = "egl_surface_window_class",
|
||||
.hCursor = LoadCursor(0, IDC_ARROW)};
|
||||
|
||||
if(!RegisterClass(&childWindowClass))
|
||||
{
|
||||
//TODO: error
|
||||
}
|
||||
|
||||
mp_rect frame = mp_window_get_content_rect(window);
|
||||
|
||||
u32 dpi = GetDpiForWindow(windowData->win32.hWnd);
|
||||
vec2 contentsScaling = (vec2){(float)dpi/96., (float)dpi/96.};
|
||||
|
||||
HWND childWindow = CreateWindow("egl_surface_window_class", "Test",
|
||||
WS_CHILD|WS_VISIBLE,
|
||||
0, 0, frame.w*contentsScaling.x, frame.h*contentsScaling.y,
|
||||
windowData->win32.hWnd,
|
||||
0,
|
||||
childWindowClass.hInstance,
|
||||
0);
|
||||
|
||||
mg_egl_surface* surface = malloc_type(mg_egl_surface);
|
||||
memset(surface, 0, sizeof(mg_egl_surface));
|
||||
|
||||
surface->interface.backend = MG_BACKEND_GLES;
|
||||
surface->interface.destroy = mg_egl_surface_destroy;
|
||||
surface->interface.prepare = mg_egl_surface_prepare;
|
||||
surface->interface.present = mg_egl_surface_present;
|
||||
surface->interface.swapInterval = mg_egl_surface_swap_interval;
|
||||
surface->interface.contentsScaling = mg_egl_surface_contents_scaling;
|
||||
surface->interface.getFrame = mg_egl_surface_get_frame;
|
||||
surface->interface.setFrame = mg_egl_surface_set_frame;
|
||||
surface->interface.getHidden = mg_egl_surface_get_hidden;
|
||||
surface->interface.setHidden = mg_egl_surface_set_hidden;
|
||||
|
||||
surface->hWnd = childWindow;
|
||||
surface->contentsScaling = contentsScaling;
|
||||
|
||||
EGLAttrib displayAttribs[] = {
|
||||
EGL_PLATFORM_ANGLE_TYPE_ANGLE, EGL_PLATFORM_ANGLE_TYPE_DEFAULT_ANGLE,
|
||||
EGL_PLATFORM_ANGLE_DEVICE_TYPE_ANGLE, EGL_PLATFORM_ANGLE_DEVICE_TYPE_HARDWARE_ANGLE,
|
||||
EGL_NONE};
|
||||
|
||||
surface->eglDisplay = eglGetPlatformDisplay(EGL_PLATFORM_ANGLE_ANGLE, (void*)EGL_DEFAULT_DISPLAY, displayAttribs);
|
||||
eglInitialize(surface->eglDisplay, NULL, NULL);
|
||||
|
||||
EGLint const configAttributes[] = {
|
||||
EGL_SURFACE_TYPE, EGL_WINDOW_BIT,
|
||||
EGL_RED_SIZE, 8,
|
||||
EGL_GREEN_SIZE, 8,
|
||||
EGL_BLUE_SIZE, 8,
|
||||
EGL_ALPHA_SIZE, 8,
|
||||
EGL_DEPTH_SIZE, 24,
|
||||
EGL_STENCIL_SIZE, 8,
|
||||
EGL_SAMPLE_BUFFERS, 0,
|
||||
EGL_SAMPLES, EGL_DONT_CARE,
|
||||
EGL_COLOR_COMPONENT_TYPE_EXT, EGL_COLOR_COMPONENT_TYPE_FIXED_EXT,
|
||||
EGL_NONE };
|
||||
|
||||
int numConfigs = 0;
|
||||
eglChooseConfig(surface->eglDisplay, configAttributes, &surface->eglConfig, 1, &numConfigs);
|
||||
|
||||
EGLint const surfaceAttributes[] = {EGL_NONE};
|
||||
surface->eglSurface = eglCreateWindowSurface(surface->eglDisplay,
|
||||
surface->eglConfig,
|
||||
surface->hWnd,
|
||||
surfaceAttributes);
|
||||
|
||||
eglBindAPI(EGL_OPENGL_ES_API);
|
||||
EGLint contextAttributes[] = {
|
||||
EGL_CONTEXT_MAJOR_VERSION_KHR, 3,
|
||||
EGL_CONTEXT_MINOR_VERSION_KHR, 1,
|
||||
EGL_CONTEXT_BIND_GENERATES_RESOURCE_CHROMIUM, EGL_TRUE,
|
||||
EGL_CONTEXT_CLIENT_ARRAYS_ENABLED_ANGLE, EGL_TRUE,
|
||||
EGL_CONTEXT_OPENGL_BACKWARDS_COMPATIBLE_ANGLE, EGL_FALSE,
|
||||
EGL_NONE};
|
||||
|
||||
surface->eglContext = eglCreateContext(surface->eglDisplay, surface->eglConfig, EGL_NO_CONTEXT, contextAttributes);
|
||||
eglMakeCurrent(surface->eglDisplay, surface->eglSurface, surface->eglSurface, surface->eglContext);
|
||||
|
||||
mg_gl_load_gles32(&surface->api, (mg_gl_load_proc)eglGetProcAddress);
|
||||
|
||||
eglSwapInterval(surface->eglDisplay, 1);
|
||||
|
||||
res = mg_surface_alloc_handle((mg_surface_data*)surface);
|
||||
}
|
||||
return(res);
|
||||
}
|
22
todo.txt
22
todo.txt
|
@ -15,27 +15,23 @@ Overview
|
|||
[>] Allow selecting version of GL/GLES context when creating surface
|
||||
- pass/set attributes when creating surface?
|
||||
|
||||
[/] Keep dummy window/dummy context around for gl context creation, and don't reload wgl functions every time
|
||||
|
||||
[.] Reintroduce GLES surface
|
||||
[?] See how we can isolate platform-specific stuff and just deal with egl there...
|
||||
|
||||
[.] Back surface by child windows and implement moving frame/hiding/overlay
|
||||
[x] osx gles surface
|
||||
[ ] Sort out gles contents scaling for high dpi
|
||||
[ ] win32 opengl surfaces
|
||||
[ ] win32 gles surface
|
||||
[ ] Check that we can make GLES and GL surfaces co-exist in the app
|
||||
[ ] Allow controlling surface overlaying
|
||||
|
||||
[/] could have an internal, per-platform mp_layer struct that handles resizing/hiding etc...
|
||||
-> avoid duplication of frame/hiding and duplication of egl code.
|
||||
[/] EGL surfaces: See how we can isolate platform-specific stuff and just deal with one egl impl...
|
||||
[/] Automatic surface resizing
|
||||
[/] Keep dummy window/dummy context around for gl context creation, and don't reload wgl functions every time
|
||||
|
||||
[ ] then check that we can make GLES and GL surfaces co-exist in the app
|
||||
|
||||
[!] Sort out gles contents scaling for high dpi on osx
|
||||
[!] Properly destroy egl surfaces
|
||||
[!] win32 surfaces: only register surface child window once?
|
||||
[!] Make linking with libEGL optional, even if EGL backend is compiled in milepost?
|
||||
[!] Bundle examples with their own resources?? (e.g. avoiding clashes in metal libs files in bin directory)
|
||||
[!] Fix canvas shader precision issue on OSX
|
||||
[!] Fix canvas perf issue on OSX
|
||||
[!] osx: Remove need to include objc defs from osx_app.h in egl impl. Also properly guard angle backend attribute (must be metal on osx and default on win32)
|
||||
|
||||
|
||||
[ ] Delegated drawing API+Impl
|
||||
|
||||
|
|
Loading…
Reference in New Issue