[gles, wip] reintroducing egl surface (for win32 at first)

This commit is contained in:
martinfouilleul 2023-02-17 18:56:16 +01:00
parent 20e425494f
commit 333d3e9f9c
13 changed files with 432 additions and 308 deletions

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@ -1,2 +1,3 @@
set INCLUDES=/I ..\..\src /I ..\..\src\util /I ..\..\src\platform /I ../../ext
cl /we4013 /Zi /Zc:preprocessor /DMG_IMPLEMENTS_BACKEND_GL /std:c11 %INCLUDES% main.c /link /LIBPATH:../../bin milepost.lib user32.lib opengl32.lib gdi32.lib /out:test.exe
cl /we4013 /Zi /Zc:preprocessor /DMG_IMPLEMENTS_BACKEND_GL /std:c11 %INCLUDES% main.c /link /LIBPATH:../../bin milepost.lib user32.lib opengl32.lib gdi32.lib shcore.lib /out:../../bin/example_gl_triangle.exe

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@ -12,6 +12,7 @@
#define _USE_MATH_DEFINES //NOTE: necessary for MSVC
#include<math.h>
#define MG_INCLUDE_GL_API
#include"milepost.h"
#define LOG_SUBSYSTEM "Main"
@ -67,9 +68,11 @@ int main()
mp_window window = mp_window_create(rect, "test", 0);
//NOTE: create surface
mg_surface surface = mg_gl_surface_create_for_window(window);
mg_surface surface = mg_surface_create_for_window(window, MG_BACKEND_GL);
//NOTE: init shader and gl state
mg_surface_prepare(surface);
GLuint vao;
glGenVertexArrays(1, &vao);
glBindVertexArray(vao);
@ -123,69 +126,6 @@ int main()
mp_request_quit();
} break;
case MP_EVENT_WINDOW_RESIZE:
{
printf("resized, rect = {%f, %f, %f, %f}\n",
event.frame.rect.x,
event.frame.rect.y,
event.frame.rect.w,
event.frame.rect.h);
} break;
case MP_EVENT_WINDOW_MOVE:
{
printf("moved, rect = {%f, %f, %f, %f}\n",
event.frame.rect.x,
event.frame.rect.y,
event.frame.rect.w,
event.frame.rect.h);
} break;
case MP_EVENT_MOUSE_MOVE:
{
printf("mouse moved, pos = {%f, %f}, delta = {%f, %f}\n",
event.move.x,
event.move.y,
event.move.deltaX,
event.move.deltaY);
} break;
case MP_EVENT_MOUSE_WHEEL:
{
printf("mouse wheel, delta = {%f, %f}\n",
event.move.deltaX,
event.move.deltaY);
} break;
case MP_EVENT_MOUSE_ENTER:
{
printf("mouse enter\n");
} break;
case MP_EVENT_MOUSE_LEAVE:
{
printf("mouse leave\n");
} break;
case MP_EVENT_MOUSE_BUTTON:
{
printf("mouse button %i: %i\n",
event.key.code,
event.key.action == MP_KEY_PRESS ? 1 : 0);
} break;
case MP_EVENT_KEYBOARD_KEY:
{
printf("key %i: %s\n",
event.key.code,
event.key.action == MP_KEY_PRESS ? "press" : (event.key.action == MP_KEY_RELEASE ? "release" : "repeat"));
} break;
case MP_EVENT_KEYBOARD_CHAR:
{
printf("entered char %s\n", event.character.sequence);
} break;
default:
break;
}
@ -200,8 +140,6 @@ int main()
//f32 aspect = frameSize.x/frameSize.y;
f32 aspect = 800/(f32)600;
glViewport(0, 0, 800, 600);
GLfloat matrix[] = {cosf(alpha)/aspect, sinf(alpha), 0, 0,
-sinf(alpha)/aspect, cosf(alpha), 0, 0,
0, 0, 1, 0,

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@ -1,2 +1,3 @@
set INCLUDES=/I ..\..\src /I ..\..\src\util /I ..\..\src\platform /I ../../ext /I ../../ext/angle_headers
cl /we4013 /Zi /Zc:preprocessor /std:c11 %INCLUDES% main.c /link /LIBPATH:../../bin milepost.lib /LIBPATH:../../bin libEGL.dll.lib libGLESv2.dll.lib user32.lib opengl32.lib gdi32.lib /out:../../bin/example_gles_triangle.exe
cl /we4013 /Zi /Zc:preprocessor /std:c11 %INCLUDES% main.c /link /LIBPATH:../../bin milepost.lib /LIBPATH:../../bin libEGL.dll.lib libGLESv2.dll.lib user32.lib opengl32.lib gdi32.lib shcore.lib /out:../../bin/example_gles_triangle.exe

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@ -1,232 +1,227 @@
/************************************************************//**
*
* @file: main.cpp
* @author: Martin Fouilleul
* @date: 30/07/2022
* @revision:
*
*****************************************************************/
#include<stdlib.h>
#include<string.h>
#define _USE_MATH_DEFINES //NOTE: necessary for MSVC
#include<math.h>
#include<GLES3/gl32.h>
#include"milepost.h"
#define LOG_SUBSYSTEM "Main"
mg_surface mg_gles_surface_create_for_window(mp_window window);
unsigned int program;
const char* vshaderSource =
//"#version 320 es\n"
"attribute vec4 vPosition;\n"
"uniform mat4 transform;\n"
"void main()\n"
"{\n"
" gl_Position = transform*vPosition;\n"
"}\n";
const char* fshaderSource =
//"#version 320 es\n"
"precision mediump float;\n"
"void main()\n"
"{\n"
" gl_FragColor = vec4(1.0, 0.0, 0.0, 1.0);\n"
"}\n";
void compile_shader(GLuint shader, const char* source)
{
glShaderSource(shader, 1, &source, 0);
glCompileShader(shader);
int err = glGetError();
if(err)
{
printf("gl error: %i\n", err);
}
int status = 0;
glGetShaderiv(shader, GL_COMPILE_STATUS, &status);
if(!status)
{
char buffer[256];
int size = 0;
glGetShaderInfoLog(shader, 256, &size, buffer);
printf("shader error: %.*s\n", size, buffer);
}
}
int main()
{
LogLevel(LOG_LEVEL_DEBUG);
mp_init();
mp_rect rect = {.x = 100, .y = 100, .w = 800, .h = 600};
mp_window window = mp_window_create(rect, "test", 0);
//NOTE: create surface
mg_surface surface = mg_gles_surface_create_for_window(window);
//NOTE: init shader and gl state
GLuint vao;
glGenVertexArrays(1, &vao);
glBindVertexArray(vao);
GLuint vertexBuffer;
glGenBuffers(1, &vertexBuffer);
GLfloat vertices[] = {
-0.866/2, -0.5/2, 0, 0.866/2, -0.5/2, 0, 0, 0.5, 0};
glBindBuffer(GL_ARRAY_BUFFER, vertexBuffer);
glBufferData(GL_ARRAY_BUFFER, sizeof(vertices), vertices, GL_STATIC_DRAW);
unsigned int vshader = glCreateShader(GL_VERTEX_SHADER);
unsigned int fshader = glCreateShader(GL_FRAGMENT_SHADER);
program = glCreateProgram();
compile_shader(vshader, vshaderSource);
compile_shader(fshader, fshaderSource);
glAttachShader(program, vshader);
glAttachShader(program, fshader);
glLinkProgram(program);
int status = 0;
glGetProgramiv(program, GL_LINK_STATUS, &status);
if(!status)
{
char buffer[256];
int size = 0;
glGetProgramInfoLog(program, 256, &size, buffer);
printf("link error: %.*s\n", size, buffer);
}
glUseProgram(program);
mp_window_bring_to_front(window);
// mp_window_focus(window);
while(!mp_should_quit())
{
mp_pump_events(0);
mp_event event = {0};
while(mp_next_event(&event))
{
switch(event.type)
{
case MP_EVENT_WINDOW_CLOSE:
{
mp_request_quit();
} break;
case MP_EVENT_WINDOW_RESIZE:
{
printf("resized, rect = {%f, %f, %f, %f}\n",
event.frame.rect.x,
event.frame.rect.y,
event.frame.rect.w,
event.frame.rect.h);
} break;
case MP_EVENT_WINDOW_MOVE:
{
printf("moved, rect = {%f, %f, %f, %f}\n",
event.frame.rect.x,
event.frame.rect.y,
event.frame.rect.w,
event.frame.rect.h);
} break;
case MP_EVENT_MOUSE_MOVE:
{
printf("mouse moved, pos = {%f, %f}, delta = {%f, %f}\n",
event.move.x,
event.move.y,
event.move.deltaX,
event.move.deltaY);
} break;
case MP_EVENT_MOUSE_WHEEL:
{
printf("mouse wheel, delta = {%f, %f}\n",
event.move.deltaX,
event.move.deltaY);
} break;
case MP_EVENT_MOUSE_ENTER:
{
printf("mouse enter\n");
} break;
case MP_EVENT_MOUSE_LEAVE:
{
printf("mouse leave\n");
} break;
case MP_EVENT_MOUSE_BUTTON:
{
printf("mouse button %i: %i\n",
event.key.code,
event.key.action == MP_KEY_PRESS ? 1 : 0);
} break;
case MP_EVENT_KEYBOARD_KEY:
{
printf("key %i: %s\n",
event.key.code,
event.key.action == MP_KEY_PRESS ? "press" : (event.key.action == MP_KEY_RELEASE ? "release" : "repeat"));
} break;
case MP_EVENT_KEYBOARD_CHAR:
{
printf("entered char %s\n", event.character.sequence);
} break;
default:
break;
}
}
mg_surface_prepare(surface);
glClearColor(0.3, 0.3, 1, 1);
glClear(GL_COLOR_BUFFER_BIT);
static float alpha = 0;
//f32 aspect = frameSize.x/frameSize.y;
f32 aspect = 800/(f32)600;
glViewport(0, 0, 800, 600);
GLfloat matrix[] = {cosf(alpha)/aspect, sinf(alpha), 0, 0,
-sinf(alpha)/aspect, cosf(alpha), 0, 0,
0, 0, 1, 0,
0, 0, 0, 1};
alpha += 2*M_PI/120;
glUniformMatrix4fv(0, 1, false, matrix);
glBindBuffer(GL_ARRAY_BUFFER, vertexBuffer);
glVertexAttribPointer(0, 3, GL_FLOAT, GL_FALSE, 0, 0);
glEnableVertexAttribArray(0);
glDrawArrays(GL_TRIANGLES, 0, 3);
mg_surface_present(surface);
}
mp_terminate();
return(0);
}
/************************************************************//**
*
* @file: main.cpp
* @author: Martin Fouilleul
* @date: 30/07/2022
* @revision:
*
*****************************************************************/
#include<stdlib.h>
#include<string.h>
#define _USE_MATH_DEFINES //NOTE: necessary for MSVC
#include<math.h>
#include<GLES3/gl32.h>
#include"milepost.h"
#define LOG_SUBSYSTEM "Main"
unsigned int program;
const char* vshaderSource =
//"#version 320 es\n"
"attribute vec4 vPosition;\n"
"uniform mat4 transform;\n"
"void main()\n"
"{\n"
" gl_Position = transform*vPosition;\n"
"}\n";
const char* fshaderSource =
//"#version 320 es\n"
"precision mediump float;\n"
"void main()\n"
"{\n"
" gl_FragColor = vec4(1.0, 0.0, 0.0, 1.0);\n"
"}\n";
void compile_shader(GLuint shader, const char* source)
{
glShaderSource(shader, 1, &source, 0);
glCompileShader(shader);
int err = glGetError();
if(err)
{
printf("gl error: %i\n", err);
}
int status = 0;
glGetShaderiv(shader, GL_COMPILE_STATUS, &status);
if(!status)
{
char buffer[256];
int size = 0;
glGetShaderInfoLog(shader, 256, &size, buffer);
printf("shader error: %.*s\n", size, buffer);
}
}
int main()
{
LogLevel(LOG_LEVEL_DEBUG);
mp_init();
mp_rect rect = {.x = 100, .y = 100, .w = 800, .h = 600};
mp_window window = mp_window_create(rect, "test", 0);
//NOTE: create surface
mg_surface surface = mg_surface_create_for_window(window, MG_BACKEND_GLES);
//NOTE: init shader and gl state
GLuint vao;
glGenVertexArrays(1, &vao);
glBindVertexArray(vao);
GLuint vertexBuffer;
glGenBuffers(1, &vertexBuffer);
GLfloat vertices[] = {
-0.866/2, -0.5/2, 0, 0.866/2, -0.5/2, 0, 0, 0.5, 0};
glBindBuffer(GL_ARRAY_BUFFER, vertexBuffer);
glBufferData(GL_ARRAY_BUFFER, sizeof(vertices), vertices, GL_STATIC_DRAW);
unsigned int vshader = glCreateShader(GL_VERTEX_SHADER);
unsigned int fshader = glCreateShader(GL_FRAGMENT_SHADER);
program = glCreateProgram();
compile_shader(vshader, vshaderSource);
compile_shader(fshader, fshaderSource);
glAttachShader(program, vshader);
glAttachShader(program, fshader);
glLinkProgram(program);
int status = 0;
glGetProgramiv(program, GL_LINK_STATUS, &status);
if(!status)
{
char buffer[256];
int size = 0;
glGetProgramInfoLog(program, 256, &size, buffer);
printf("link error: %.*s\n", size, buffer);
}
glUseProgram(program);
mp_window_bring_to_front(window);
// mp_window_focus(window);
while(!mp_should_quit())
{
mp_pump_events(0);
mp_event event = {0};
while(mp_next_event(&event))
{
switch(event.type)
{
case MP_EVENT_WINDOW_CLOSE:
{
mp_request_quit();
} break;
case MP_EVENT_WINDOW_RESIZE:
{
printf("resized, rect = {%f, %f, %f, %f}\n",
event.frame.rect.x,
event.frame.rect.y,
event.frame.rect.w,
event.frame.rect.h);
} break;
case MP_EVENT_WINDOW_MOVE:
{
printf("moved, rect = {%f, %f, %f, %f}\n",
event.frame.rect.x,
event.frame.rect.y,
event.frame.rect.w,
event.frame.rect.h);
} break;
case MP_EVENT_MOUSE_MOVE:
{
printf("mouse moved, pos = {%f, %f}, delta = {%f, %f}\n",
event.move.x,
event.move.y,
event.move.deltaX,
event.move.deltaY);
} break;
case MP_EVENT_MOUSE_WHEEL:
{
printf("mouse wheel, delta = {%f, %f}\n",
event.move.deltaX,
event.move.deltaY);
} break;
case MP_EVENT_MOUSE_ENTER:
{
printf("mouse enter\n");
} break;
case MP_EVENT_MOUSE_LEAVE:
{
printf("mouse leave\n");
} break;
case MP_EVENT_MOUSE_BUTTON:
{
printf("mouse button %i: %i\n",
event.key.code,
event.key.action == MP_KEY_PRESS ? 1 : 0);
} break;
case MP_EVENT_KEYBOARD_KEY:
{
printf("key %i: %s\n",
event.key.code,
event.key.action == MP_KEY_PRESS ? "press" : (event.key.action == MP_KEY_RELEASE ? "release" : "repeat"));
} break;
case MP_EVENT_KEYBOARD_CHAR:
{
printf("entered char %s\n", event.character.sequence);
} break;
default:
break;
}
}
mg_surface_prepare(surface);
glClearColor(0.3, 0.3, 1, 1);
glClear(GL_COLOR_BUFFER_BIT);
static float alpha = 0;
//f32 aspect = frameSize.x/frameSize.y;
f32 aspect = 800/(f32)600;
GLfloat matrix[] = {cosf(alpha)/aspect, sinf(alpha), 0, 0,
-sinf(alpha)/aspect, cosf(alpha), 0, 0,
0, 0, 1, 0,
0, 0, 0, 1};
alpha += 2*M_PI/120;
glUniformMatrix4fv(0, 1, false, matrix);
glBindBuffer(GL_ARRAY_BUFFER, vertexBuffer);
glVertexAttribPointer(0, 3, GL_FLOAT, GL_FALSE, 0, 0);
glEnableVertexAttribArray(0);
glDrawArrays(GL_TRIANGLES, 0, 3);
mg_surface_present(surface);
}
mp_terminate();
return(0);
}

143
src/egl_surface.c Normal file
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@ -0,0 +1,143 @@
/************************************************************//**
*
* @file: egl_surface.cpp
* @author: Martin Fouilleul
* @date: 17/02/2023
* @revision:
*
*****************************************************************/
#define EGL_EGLEXT_PROTOTYPES
#include<EGL/egl.h>
#include<EGL/eglext.h>
#include"graphics_internal.h"
#include"gl_loader.h"
typedef struct mg_egl_surface
{
mg_surface_data interface;
void* nativeSurface;
EGLDisplay eglDisplay;
EGLConfig eglConfig;
EGLContext eglContext;
EGLSurface eglSurface;
mg_gl_api api;
} mg_egl_surface;
#if OS_MACOS
#include"osx_app.h"
void* mg_egl_get_native_surface(mp_window_data* window)
{
return((void*)window->osx.nsView);
}
#elif OS_WIN64
#include"win32_app.h"
void* mg_egl_get_native_surface(mp_window_data* window)
{
return((void*)window->win32.hWnd);
}
#endif
void mg_egl_surface_destroy(mg_surface_data* interface)
{
//////////////////////////////////////////////////
//TODO
//////////////////////////////////////////////////
}
void mg_egl_surface_prepare(mg_surface_data* interface)
{
mg_egl_surface* surface = (mg_egl_surface*)interface;
eglMakeCurrent(surface->eglDisplay, surface->eglSurface, surface->eglSurface, surface->eglContext);
mg_gl_select_api(&surface->api);
}
void mg_egl_surface_present(mg_surface_data* interface)
{
mg_egl_surface* surface = (mg_egl_surface*)interface;
eglSwapBuffers(surface->eglDisplay, surface->eglSurface);
}
/*
mp_rect mg_egl_surface_get_frame(mg_surface_data* interface);
void mg_egl_surface_set_frame(mg_surface_data* interface, mp_rect frame);
void mg_egl_surface_set_hidden(mg_surface_data* interface, bool hidden);
bool mg_egl_surface_get_hidden(mg_surface_data* interface);
*/
mg_surface mg_egl_surface_create_for_window(mp_window window)
{
mg_surface res = mg_surface_nil();
mp_window_data* windowData = mp_window_ptr_from_handle(window);
if(windowData)
{
mg_egl_surface* surface = malloc_type(mg_egl_surface);
memset(surface, 0, sizeof(mg_egl_surface));
surface->interface.backend = MG_BACKEND_GLES;
surface->interface.destroy = mg_egl_surface_destroy;
surface->interface.prepare = mg_egl_surface_prepare;
surface->interface.present = mg_egl_surface_present;
/*TODO
surface->interface.getFrame = mg_egl_surface_get_frame;
surface->interface.setFrame = mg_egl_surface_set_frame;
surface->interface.getHidden = mg_egl_surface_get_hidden;
surface->interface.setHidden = mg_egl_surface_set_hidden;
*/
surface->nativeSurface = mg_egl_get_native_surface(windowData);
EGLAttrib displayAttribs[] = {
EGL_PLATFORM_ANGLE_TYPE_ANGLE, EGL_PLATFORM_ANGLE_TYPE_DEFAULT_ANGLE,
EGL_PLATFORM_ANGLE_DEVICE_TYPE_ANGLE, EGL_PLATFORM_ANGLE_DEVICE_TYPE_HARDWARE_ANGLE,
EGL_NONE};
surface->eglDisplay = eglGetPlatformDisplay(EGL_PLATFORM_ANGLE_ANGLE, (void*)EGL_DEFAULT_DISPLAY, displayAttribs);
eglInitialize(surface->eglDisplay, NULL, NULL);
EGLint const configAttributes[] = {
EGL_SURFACE_TYPE, EGL_WINDOW_BIT,
EGL_RED_SIZE, 8,
EGL_GREEN_SIZE, 8,
EGL_BLUE_SIZE, 8,
EGL_ALPHA_SIZE, 8,
EGL_DEPTH_SIZE, 24,
EGL_STENCIL_SIZE, 8,
EGL_SAMPLE_BUFFERS, 0,
EGL_SAMPLES, EGL_DONT_CARE,
EGL_COLOR_COMPONENT_TYPE_EXT, EGL_COLOR_COMPONENT_TYPE_FIXED_EXT,
EGL_NONE };
int numConfigs = 0;
eglChooseConfig(surface->eglDisplay, configAttributes, &surface->eglConfig, 1, &numConfigs);
EGLint const surfaceAttributes[] = {EGL_NONE};
surface->eglSurface = eglCreateWindowSurface(surface->eglDisplay, surface->eglConfig, surface->nativeSurface, surfaceAttributes);
eglBindAPI(EGL_OPENGL_ES_API);
EGLint contextAttributes[] = {
EGL_CONTEXT_MAJOR_VERSION_KHR, 3,
EGL_CONTEXT_MINOR_VERSION_KHR, 1,
EGL_CONTEXT_BIND_GENERATES_RESOURCE_CHROMIUM, EGL_TRUE,
EGL_CONTEXT_CLIENT_ARRAYS_ENABLED_ANGLE, EGL_TRUE,
EGL_CONTEXT_OPENGL_BACKWARDS_COMPATIBLE_ANGLE, EGL_FALSE,
EGL_NONE};
surface->eglContext = eglCreateContext(surface->eglDisplay, surface->eglConfig, EGL_NO_CONTEXT, contextAttributes);
eglMakeCurrent(surface->eglDisplay, surface->eglSurface, surface->eglSurface, surface->eglContext);
mg_gl_load_gles32(&surface->api, (mg_gl_load_proc)eglGetProcAddress);
eglSwapInterval(surface->eglDisplay, 1);
res = mg_surface_alloc_handle((mg_surface_data*)surface);
}
return(res);
}

17
src/egl_surface.h Normal file
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@ -0,0 +1,17 @@
/************************************************************//**
*
* @file: egl_surface.h
* @author: Martin Fouilleul
* @date: 28/01/2023
* @revision:
*
*****************************************************************/
#ifndef __EGL_SURFACE_H_
#define __EGL_SURFACE_H_
#include"graphics.h"
#include"mp_app.h"
mg_surface mg_egl_surface_create_for_window(mp_window window);
#endif // __EGL_SURFACE_H_

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@ -5,7 +5,7 @@
* @date: 16/022023
*
/********************************************************/
#include"gl_api.h"
#include"gl_loader.h"
#include"platform.h"
mp_thread_local mg_gl_api* __mgGLAPI = 0;
@ -1719,4 +1719,3 @@ void mg_gl_load_gles32(mg_gl_api* api, mg_gl_load_proc loadProc)
}
void mg_gl_select_api(mg_gl_api* api){ __mgGLAPI = api; }

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@ -2,7 +2,7 @@
*
* file: glsl_shaders.h
* note: string literals auto-generated by embed_text.py
* date: 16/022023
* date: 17/022023
*
**********************************************************************/
#ifndef __GLSL_SHADERS_H__

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@ -302,6 +302,10 @@ mg_font_data* mg_font_data_from_handle(mg_font font)
#endif
#endif
#if MG_COMPILE_BACKEND_GLES
#include"egl_surface.h"
#endif
#if MG_COMPILE_BACKEND_METAL
#include"mtl_surface.h"
#endif
@ -361,6 +365,12 @@ mg_surface mg_surface_create_for_window(mp_window window, mg_backend_id backend)
break;
#endif
#if MG_COMPILE_BACKEND_GLES
case MG_BACKEND_GLES:
surface = mg_egl_surface_create_for_window(window);
break;
#endif
#if MG_COMPILE_BACKEND_METAL
case MG_METAL_BACKEND:
surface = mg_mtl_surface_create_for_window(window);

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@ -46,6 +46,10 @@ typedef enum {
#define MG_COMPILE_BACKEND_GL 1
#endif
#ifndef MG_COMPILE_BACKEND_GLES
#define MG_COMPILE_BACKEND_GLES 1
#endif
#if MG_COMPILE_BACKEND_GL
#define MG_BACKEND_DEFAULT MG_BACKEND_GL
#else

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@ -55,10 +55,17 @@
#include"win32_app.c"
#include"graphics.c"
#if MG_COMPILE_BACKEND_GL || MG_COMPILE_BACKEND_GLES
#include"gl_loader.c"
#endif
#if MG_COMPILE_BACKEND_GL
#include"wgl_surface.c"
#include"gl_canvas.c"
#include"gl_loader.c"
#endif
#if MG_COMPILE_BACKEND_GLES
#include"egl_surface.c"
#endif
#elif defined(OS_MACOS)

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@ -39,7 +39,9 @@
#include"graphics.h"
#if defined(OS_WIN64)
#include"gl_api.h"
#ifdef MG_INCLUDE_GL_API
#include"gl_api.h"
#endif
#endif
//#include"ui.h"

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@ -7,7 +7,8 @@ Overview
[.] Make backend selection easier
[x] rename backend-specific files with api prefix (e.g. egl_, nsgl_, wgl_, mtl_, ...)
[x] option macros to select surface/canvas backends to compile into milepost lib
[/] option macros to select backend-specific APIs to include when building an app
[.] option macros to select backend-specific APIs to include when building an app
(ie, include gl_api.h when using gl backend)
[x] surface/canvas functions that take a backend id
[x] feature-detection functions to know what surface/canvas backends are available at run-time
[>] write doc about these options
@ -17,12 +18,18 @@ Overview
[ ] Baked fonts?
[x] Allow different versions of GL/GLES to co-exist
[!] Keep dummy window/dummy context around for gl context creation, and don't reload wgl functions every time
[>] Allow selecting version of GL/GLES context when creating surface
- pass/set attributes when creating surface?
[/] Keep dummy window/dummy context around for gl context creation, and don't reload wgl functions every time
[>] Reintroduce GLES surface
[>] Back surface by child windows and implement moving frame/hiding/overlay
[>] Check that we can make GLES and GL surfaces co-exist in the app
[?] Backport canvas to GLES
[ ] Back surface by child windows and implement moving frame/hiding/overlay
[ ] Delegated drawing API+Impl