[gles, wip] reintroducing egl surface (for win32 at first)
This commit is contained in:
parent
20e425494f
commit
333d3e9f9c
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@ -1,2 +1,3 @@
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set INCLUDES=/I ..\..\src /I ..\..\src\util /I ..\..\src\platform /I ../../ext
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cl /we4013 /Zi /Zc:preprocessor /DMG_IMPLEMENTS_BACKEND_GL /std:c11 %INCLUDES% main.c /link /LIBPATH:../../bin milepost.lib user32.lib opengl32.lib gdi32.lib /out:test.exe
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cl /we4013 /Zi /Zc:preprocessor /DMG_IMPLEMENTS_BACKEND_GL /std:c11 %INCLUDES% main.c /link /LIBPATH:../../bin milepost.lib user32.lib opengl32.lib gdi32.lib shcore.lib /out:../../bin/example_gl_triangle.exe
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@ -12,6 +12,7 @@
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#define _USE_MATH_DEFINES //NOTE: necessary for MSVC
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#include<math.h>
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#define MG_INCLUDE_GL_API
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#include"milepost.h"
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#define LOG_SUBSYSTEM "Main"
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@ -67,9 +68,11 @@ int main()
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mp_window window = mp_window_create(rect, "test", 0);
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//NOTE: create surface
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mg_surface surface = mg_gl_surface_create_for_window(window);
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mg_surface surface = mg_surface_create_for_window(window, MG_BACKEND_GL);
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//NOTE: init shader and gl state
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mg_surface_prepare(surface);
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GLuint vao;
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glGenVertexArrays(1, &vao);
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glBindVertexArray(vao);
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@ -123,69 +126,6 @@ int main()
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mp_request_quit();
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} break;
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case MP_EVENT_WINDOW_RESIZE:
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{
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printf("resized, rect = {%f, %f, %f, %f}\n",
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event.frame.rect.x,
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event.frame.rect.y,
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event.frame.rect.w,
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event.frame.rect.h);
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} break;
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case MP_EVENT_WINDOW_MOVE:
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{
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printf("moved, rect = {%f, %f, %f, %f}\n",
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event.frame.rect.x,
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event.frame.rect.y,
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event.frame.rect.w,
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event.frame.rect.h);
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} break;
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case MP_EVENT_MOUSE_MOVE:
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{
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printf("mouse moved, pos = {%f, %f}, delta = {%f, %f}\n",
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event.move.x,
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event.move.y,
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event.move.deltaX,
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event.move.deltaY);
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} break;
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case MP_EVENT_MOUSE_WHEEL:
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{
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printf("mouse wheel, delta = {%f, %f}\n",
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event.move.deltaX,
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event.move.deltaY);
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} break;
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case MP_EVENT_MOUSE_ENTER:
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{
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printf("mouse enter\n");
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} break;
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case MP_EVENT_MOUSE_LEAVE:
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{
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printf("mouse leave\n");
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} break;
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case MP_EVENT_MOUSE_BUTTON:
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{
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printf("mouse button %i: %i\n",
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event.key.code,
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event.key.action == MP_KEY_PRESS ? 1 : 0);
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} break;
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case MP_EVENT_KEYBOARD_KEY:
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{
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printf("key %i: %s\n",
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event.key.code,
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event.key.action == MP_KEY_PRESS ? "press" : (event.key.action == MP_KEY_RELEASE ? "release" : "repeat"));
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} break;
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case MP_EVENT_KEYBOARD_CHAR:
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{
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printf("entered char %s\n", event.character.sequence);
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} break;
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default:
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break;
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}
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@ -200,8 +140,6 @@ int main()
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//f32 aspect = frameSize.x/frameSize.y;
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f32 aspect = 800/(f32)600;
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glViewport(0, 0, 800, 600);
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GLfloat matrix[] = {cosf(alpha)/aspect, sinf(alpha), 0, 0,
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-sinf(alpha)/aspect, cosf(alpha), 0, 0,
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0, 0, 1, 0,
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@ -1,2 +1,3 @@
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set INCLUDES=/I ..\..\src /I ..\..\src\util /I ..\..\src\platform /I ../../ext /I ../../ext/angle_headers
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cl /we4013 /Zi /Zc:preprocessor /std:c11 %INCLUDES% main.c /link /LIBPATH:../../bin milepost.lib /LIBPATH:../../bin libEGL.dll.lib libGLESv2.dll.lib user32.lib opengl32.lib gdi32.lib /out:../../bin/example_gles_triangle.exe
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cl /we4013 /Zi /Zc:preprocessor /std:c11 %INCLUDES% main.c /link /LIBPATH:../../bin milepost.lib /LIBPATH:../../bin libEGL.dll.lib libGLESv2.dll.lib user32.lib opengl32.lib gdi32.lib shcore.lib /out:../../bin/example_gles_triangle.exe
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@ -1,232 +1,227 @@
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/************************************************************//**
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*
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* @file: main.cpp
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* @author: Martin Fouilleul
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* @date: 30/07/2022
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* @revision:
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*
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*****************************************************************/
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#include<stdlib.h>
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#include<string.h>
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#define _USE_MATH_DEFINES //NOTE: necessary for MSVC
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#include<math.h>
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#include<GLES3/gl32.h>
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#include"milepost.h"
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#define LOG_SUBSYSTEM "Main"
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mg_surface mg_gles_surface_create_for_window(mp_window window);
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unsigned int program;
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const char* vshaderSource =
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//"#version 320 es\n"
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"attribute vec4 vPosition;\n"
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"uniform mat4 transform;\n"
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"void main()\n"
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"{\n"
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" gl_Position = transform*vPosition;\n"
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"}\n";
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const char* fshaderSource =
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//"#version 320 es\n"
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"precision mediump float;\n"
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"void main()\n"
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"{\n"
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" gl_FragColor = vec4(1.0, 0.0, 0.0, 1.0);\n"
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"}\n";
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void compile_shader(GLuint shader, const char* source)
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{
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glShaderSource(shader, 1, &source, 0);
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glCompileShader(shader);
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int err = glGetError();
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if(err)
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{
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printf("gl error: %i\n", err);
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}
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int status = 0;
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glGetShaderiv(shader, GL_COMPILE_STATUS, &status);
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if(!status)
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{
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char buffer[256];
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int size = 0;
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glGetShaderInfoLog(shader, 256, &size, buffer);
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printf("shader error: %.*s\n", size, buffer);
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}
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}
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int main()
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{
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LogLevel(LOG_LEVEL_DEBUG);
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mp_init();
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mp_rect rect = {.x = 100, .y = 100, .w = 800, .h = 600};
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mp_window window = mp_window_create(rect, "test", 0);
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//NOTE: create surface
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mg_surface surface = mg_gles_surface_create_for_window(window);
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//NOTE: init shader and gl state
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GLuint vao;
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glGenVertexArrays(1, &vao);
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glBindVertexArray(vao);
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GLuint vertexBuffer;
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glGenBuffers(1, &vertexBuffer);
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GLfloat vertices[] = {
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-0.866/2, -0.5/2, 0, 0.866/2, -0.5/2, 0, 0, 0.5, 0};
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glBindBuffer(GL_ARRAY_BUFFER, vertexBuffer);
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glBufferData(GL_ARRAY_BUFFER, sizeof(vertices), vertices, GL_STATIC_DRAW);
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unsigned int vshader = glCreateShader(GL_VERTEX_SHADER);
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unsigned int fshader = glCreateShader(GL_FRAGMENT_SHADER);
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program = glCreateProgram();
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compile_shader(vshader, vshaderSource);
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compile_shader(fshader, fshaderSource);
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glAttachShader(program, vshader);
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glAttachShader(program, fshader);
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glLinkProgram(program);
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int status = 0;
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glGetProgramiv(program, GL_LINK_STATUS, &status);
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if(!status)
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{
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char buffer[256];
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int size = 0;
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glGetProgramInfoLog(program, 256, &size, buffer);
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printf("link error: %.*s\n", size, buffer);
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}
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glUseProgram(program);
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mp_window_bring_to_front(window);
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// mp_window_focus(window);
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while(!mp_should_quit())
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{
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mp_pump_events(0);
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mp_event event = {0};
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while(mp_next_event(&event))
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{
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switch(event.type)
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{
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case MP_EVENT_WINDOW_CLOSE:
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{
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mp_request_quit();
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} break;
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case MP_EVENT_WINDOW_RESIZE:
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{
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printf("resized, rect = {%f, %f, %f, %f}\n",
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event.frame.rect.x,
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event.frame.rect.y,
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event.frame.rect.w,
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event.frame.rect.h);
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} break;
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case MP_EVENT_WINDOW_MOVE:
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{
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printf("moved, rect = {%f, %f, %f, %f}\n",
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event.frame.rect.x,
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event.frame.rect.y,
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event.frame.rect.w,
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event.frame.rect.h);
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} break;
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case MP_EVENT_MOUSE_MOVE:
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{
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printf("mouse moved, pos = {%f, %f}, delta = {%f, %f}\n",
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event.move.x,
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event.move.y,
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event.move.deltaX,
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event.move.deltaY);
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} break;
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case MP_EVENT_MOUSE_WHEEL:
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{
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printf("mouse wheel, delta = {%f, %f}\n",
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event.move.deltaX,
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event.move.deltaY);
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} break;
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case MP_EVENT_MOUSE_ENTER:
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{
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printf("mouse enter\n");
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} break;
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case MP_EVENT_MOUSE_LEAVE:
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{
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printf("mouse leave\n");
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} break;
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case MP_EVENT_MOUSE_BUTTON:
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{
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printf("mouse button %i: %i\n",
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event.key.code,
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event.key.action == MP_KEY_PRESS ? 1 : 0);
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} break;
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case MP_EVENT_KEYBOARD_KEY:
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{
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printf("key %i: %s\n",
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event.key.code,
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event.key.action == MP_KEY_PRESS ? "press" : (event.key.action == MP_KEY_RELEASE ? "release" : "repeat"));
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} break;
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case MP_EVENT_KEYBOARD_CHAR:
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{
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printf("entered char %s\n", event.character.sequence);
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} break;
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default:
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break;
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}
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}
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mg_surface_prepare(surface);
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glClearColor(0.3, 0.3, 1, 1);
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glClear(GL_COLOR_BUFFER_BIT);
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static float alpha = 0;
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//f32 aspect = frameSize.x/frameSize.y;
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f32 aspect = 800/(f32)600;
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glViewport(0, 0, 800, 600);
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GLfloat matrix[] = {cosf(alpha)/aspect, sinf(alpha), 0, 0,
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-sinf(alpha)/aspect, cosf(alpha), 0, 0,
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0, 0, 1, 0,
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0, 0, 0, 1};
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alpha += 2*M_PI/120;
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glUniformMatrix4fv(0, 1, false, matrix);
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glBindBuffer(GL_ARRAY_BUFFER, vertexBuffer);
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glVertexAttribPointer(0, 3, GL_FLOAT, GL_FALSE, 0, 0);
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glEnableVertexAttribArray(0);
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glDrawArrays(GL_TRIANGLES, 0, 3);
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mg_surface_present(surface);
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}
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mp_terminate();
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return(0);
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}
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/************************************************************//**
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*
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* @file: main.cpp
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* @author: Martin Fouilleul
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* @date: 30/07/2022
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* @revision:
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*
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*****************************************************************/
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#include<stdlib.h>
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#include<string.h>
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#define _USE_MATH_DEFINES //NOTE: necessary for MSVC
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#include<math.h>
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#include<GLES3/gl32.h>
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#include"milepost.h"
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#define LOG_SUBSYSTEM "Main"
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unsigned int program;
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const char* vshaderSource =
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//"#version 320 es\n"
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"attribute vec4 vPosition;\n"
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"uniform mat4 transform;\n"
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"void main()\n"
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"{\n"
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" gl_Position = transform*vPosition;\n"
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"}\n";
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const char* fshaderSource =
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//"#version 320 es\n"
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"precision mediump float;\n"
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"void main()\n"
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"{\n"
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" gl_FragColor = vec4(1.0, 0.0, 0.0, 1.0);\n"
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"}\n";
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void compile_shader(GLuint shader, const char* source)
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{
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glShaderSource(shader, 1, &source, 0);
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glCompileShader(shader);
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int err = glGetError();
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if(err)
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{
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printf("gl error: %i\n", err);
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}
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int status = 0;
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glGetShaderiv(shader, GL_COMPILE_STATUS, &status);
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if(!status)
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{
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char buffer[256];
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int size = 0;
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glGetShaderInfoLog(shader, 256, &size, buffer);
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printf("shader error: %.*s\n", size, buffer);
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}
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}
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int main()
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{
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LogLevel(LOG_LEVEL_DEBUG);
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mp_init();
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mp_rect rect = {.x = 100, .y = 100, .w = 800, .h = 600};
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mp_window window = mp_window_create(rect, "test", 0);
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//NOTE: create surface
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mg_surface surface = mg_surface_create_for_window(window, MG_BACKEND_GLES);
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//NOTE: init shader and gl state
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GLuint vao;
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glGenVertexArrays(1, &vao);
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glBindVertexArray(vao);
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GLuint vertexBuffer;
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glGenBuffers(1, &vertexBuffer);
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GLfloat vertices[] = {
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-0.866/2, -0.5/2, 0, 0.866/2, -0.5/2, 0, 0, 0.5, 0};
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glBindBuffer(GL_ARRAY_BUFFER, vertexBuffer);
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glBufferData(GL_ARRAY_BUFFER, sizeof(vertices), vertices, GL_STATIC_DRAW);
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unsigned int vshader = glCreateShader(GL_VERTEX_SHADER);
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unsigned int fshader = glCreateShader(GL_FRAGMENT_SHADER);
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program = glCreateProgram();
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compile_shader(vshader, vshaderSource);
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compile_shader(fshader, fshaderSource);
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glAttachShader(program, vshader);
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glAttachShader(program, fshader);
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glLinkProgram(program);
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int status = 0;
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glGetProgramiv(program, GL_LINK_STATUS, &status);
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if(!status)
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{
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char buffer[256];
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int size = 0;
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glGetProgramInfoLog(program, 256, &size, buffer);
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printf("link error: %.*s\n", size, buffer);
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}
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glUseProgram(program);
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mp_window_bring_to_front(window);
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// mp_window_focus(window);
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while(!mp_should_quit())
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{
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mp_pump_events(0);
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mp_event event = {0};
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while(mp_next_event(&event))
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{
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switch(event.type)
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{
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case MP_EVENT_WINDOW_CLOSE:
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{
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mp_request_quit();
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} break;
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case MP_EVENT_WINDOW_RESIZE:
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{
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printf("resized, rect = {%f, %f, %f, %f}\n",
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event.frame.rect.x,
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event.frame.rect.y,
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event.frame.rect.w,
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event.frame.rect.h);
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} break;
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case MP_EVENT_WINDOW_MOVE:
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{
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printf("moved, rect = {%f, %f, %f, %f}\n",
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event.frame.rect.x,
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event.frame.rect.y,
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event.frame.rect.w,
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event.frame.rect.h);
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} break;
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case MP_EVENT_MOUSE_MOVE:
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{
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printf("mouse moved, pos = {%f, %f}, delta = {%f, %f}\n",
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event.move.x,
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event.move.y,
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event.move.deltaX,
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event.move.deltaY);
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} break;
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case MP_EVENT_MOUSE_WHEEL:
|
||||
{
|
||||
printf("mouse wheel, delta = {%f, %f}\n",
|
||||
event.move.deltaX,
|
||||
event.move.deltaY);
|
||||
} break;
|
||||
|
||||
case MP_EVENT_MOUSE_ENTER:
|
||||
{
|
||||
printf("mouse enter\n");
|
||||
} break;
|
||||
|
||||
case MP_EVENT_MOUSE_LEAVE:
|
||||
{
|
||||
printf("mouse leave\n");
|
||||
} break;
|
||||
|
||||
case MP_EVENT_MOUSE_BUTTON:
|
||||
{
|
||||
printf("mouse button %i: %i\n",
|
||||
event.key.code,
|
||||
event.key.action == MP_KEY_PRESS ? 1 : 0);
|
||||
} break;
|
||||
|
||||
case MP_EVENT_KEYBOARD_KEY:
|
||||
{
|
||||
printf("key %i: %s\n",
|
||||
event.key.code,
|
||||
event.key.action == MP_KEY_PRESS ? "press" : (event.key.action == MP_KEY_RELEASE ? "release" : "repeat"));
|
||||
} break;
|
||||
|
||||
case MP_EVENT_KEYBOARD_CHAR:
|
||||
{
|
||||
printf("entered char %s\n", event.character.sequence);
|
||||
} break;
|
||||
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
mg_surface_prepare(surface);
|
||||
|
||||
glClearColor(0.3, 0.3, 1, 1);
|
||||
glClear(GL_COLOR_BUFFER_BIT);
|
||||
|
||||
static float alpha = 0;
|
||||
//f32 aspect = frameSize.x/frameSize.y;
|
||||
f32 aspect = 800/(f32)600;
|
||||
|
||||
GLfloat matrix[] = {cosf(alpha)/aspect, sinf(alpha), 0, 0,
|
||||
-sinf(alpha)/aspect, cosf(alpha), 0, 0,
|
||||
0, 0, 1, 0,
|
||||
0, 0, 0, 1};
|
||||
|
||||
alpha += 2*M_PI/120;
|
||||
|
||||
glUniformMatrix4fv(0, 1, false, matrix);
|
||||
|
||||
|
||||
glBindBuffer(GL_ARRAY_BUFFER, vertexBuffer);
|
||||
glVertexAttribPointer(0, 3, GL_FLOAT, GL_FALSE, 0, 0);
|
||||
glEnableVertexAttribArray(0);
|
||||
|
||||
glDrawArrays(GL_TRIANGLES, 0, 3);
|
||||
|
||||
mg_surface_present(surface);
|
||||
}
|
||||
|
||||
mp_terminate();
|
||||
|
||||
return(0);
|
||||
}
|
||||
|
|
|
@ -0,0 +1,143 @@
|
|||
/************************************************************//**
|
||||
*
|
||||
* @file: egl_surface.cpp
|
||||
* @author: Martin Fouilleul
|
||||
* @date: 17/02/2023
|
||||
* @revision:
|
||||
*
|
||||
*****************************************************************/
|
||||
|
||||
#define EGL_EGLEXT_PROTOTYPES
|
||||
#include<EGL/egl.h>
|
||||
#include<EGL/eglext.h>
|
||||
|
||||
#include"graphics_internal.h"
|
||||
#include"gl_loader.h"
|
||||
|
||||
typedef struct mg_egl_surface
|
||||
{
|
||||
mg_surface_data interface;
|
||||
|
||||
void* nativeSurface;
|
||||
|
||||
EGLDisplay eglDisplay;
|
||||
EGLConfig eglConfig;
|
||||
EGLContext eglContext;
|
||||
EGLSurface eglSurface;
|
||||
|
||||
mg_gl_api api;
|
||||
|
||||
} mg_egl_surface;
|
||||
|
||||
#if OS_MACOS
|
||||
#include"osx_app.h"
|
||||
|
||||
void* mg_egl_get_native_surface(mp_window_data* window)
|
||||
{
|
||||
return((void*)window->osx.nsView);
|
||||
}
|
||||
#elif OS_WIN64
|
||||
#include"win32_app.h"
|
||||
|
||||
void* mg_egl_get_native_surface(mp_window_data* window)
|
||||
{
|
||||
return((void*)window->win32.hWnd);
|
||||
}
|
||||
#endif
|
||||
|
||||
void mg_egl_surface_destroy(mg_surface_data* interface)
|
||||
{
|
||||
//////////////////////////////////////////////////
|
||||
//TODO
|
||||
//////////////////////////////////////////////////
|
||||
}
|
||||
|
||||
void mg_egl_surface_prepare(mg_surface_data* interface)
|
||||
{
|
||||
mg_egl_surface* surface = (mg_egl_surface*)interface;
|
||||
eglMakeCurrent(surface->eglDisplay, surface->eglSurface, surface->eglSurface, surface->eglContext);
|
||||
mg_gl_select_api(&surface->api);
|
||||
}
|
||||
|
||||
void mg_egl_surface_present(mg_surface_data* interface)
|
||||
{
|
||||
mg_egl_surface* surface = (mg_egl_surface*)interface;
|
||||
eglSwapBuffers(surface->eglDisplay, surface->eglSurface);
|
||||
}
|
||||
|
||||
/*
|
||||
mp_rect mg_egl_surface_get_frame(mg_surface_data* interface);
|
||||
void mg_egl_surface_set_frame(mg_surface_data* interface, mp_rect frame);
|
||||
void mg_egl_surface_set_hidden(mg_surface_data* interface, bool hidden);
|
||||
bool mg_egl_surface_get_hidden(mg_surface_data* interface);
|
||||
*/
|
||||
|
||||
mg_surface mg_egl_surface_create_for_window(mp_window window)
|
||||
{
|
||||
mg_surface res = mg_surface_nil();
|
||||
mp_window_data* windowData = mp_window_ptr_from_handle(window);
|
||||
if(windowData)
|
||||
{
|
||||
mg_egl_surface* surface = malloc_type(mg_egl_surface);
|
||||
memset(surface, 0, sizeof(mg_egl_surface));
|
||||
|
||||
surface->interface.backend = MG_BACKEND_GLES;
|
||||
surface->interface.destroy = mg_egl_surface_destroy;
|
||||
surface->interface.prepare = mg_egl_surface_prepare;
|
||||
surface->interface.present = mg_egl_surface_present;
|
||||
/*TODO
|
||||
surface->interface.getFrame = mg_egl_surface_get_frame;
|
||||
surface->interface.setFrame = mg_egl_surface_set_frame;
|
||||
surface->interface.getHidden = mg_egl_surface_get_hidden;
|
||||
surface->interface.setHidden = mg_egl_surface_set_hidden;
|
||||
*/
|
||||
|
||||
surface->nativeSurface = mg_egl_get_native_surface(windowData);
|
||||
|
||||
EGLAttrib displayAttribs[] = {
|
||||
EGL_PLATFORM_ANGLE_TYPE_ANGLE, EGL_PLATFORM_ANGLE_TYPE_DEFAULT_ANGLE,
|
||||
EGL_PLATFORM_ANGLE_DEVICE_TYPE_ANGLE, EGL_PLATFORM_ANGLE_DEVICE_TYPE_HARDWARE_ANGLE,
|
||||
EGL_NONE};
|
||||
|
||||
surface->eglDisplay = eglGetPlatformDisplay(EGL_PLATFORM_ANGLE_ANGLE, (void*)EGL_DEFAULT_DISPLAY, displayAttribs);
|
||||
eglInitialize(surface->eglDisplay, NULL, NULL);
|
||||
|
||||
EGLint const configAttributes[] = {
|
||||
EGL_SURFACE_TYPE, EGL_WINDOW_BIT,
|
||||
EGL_RED_SIZE, 8,
|
||||
EGL_GREEN_SIZE, 8,
|
||||
EGL_BLUE_SIZE, 8,
|
||||
EGL_ALPHA_SIZE, 8,
|
||||
EGL_DEPTH_SIZE, 24,
|
||||
EGL_STENCIL_SIZE, 8,
|
||||
EGL_SAMPLE_BUFFERS, 0,
|
||||
EGL_SAMPLES, EGL_DONT_CARE,
|
||||
EGL_COLOR_COMPONENT_TYPE_EXT, EGL_COLOR_COMPONENT_TYPE_FIXED_EXT,
|
||||
EGL_NONE };
|
||||
|
||||
int numConfigs = 0;
|
||||
eglChooseConfig(surface->eglDisplay, configAttributes, &surface->eglConfig, 1, &numConfigs);
|
||||
|
||||
EGLint const surfaceAttributes[] = {EGL_NONE};
|
||||
surface->eglSurface = eglCreateWindowSurface(surface->eglDisplay, surface->eglConfig, surface->nativeSurface, surfaceAttributes);
|
||||
|
||||
eglBindAPI(EGL_OPENGL_ES_API);
|
||||
EGLint contextAttributes[] = {
|
||||
EGL_CONTEXT_MAJOR_VERSION_KHR, 3,
|
||||
EGL_CONTEXT_MINOR_VERSION_KHR, 1,
|
||||
EGL_CONTEXT_BIND_GENERATES_RESOURCE_CHROMIUM, EGL_TRUE,
|
||||
EGL_CONTEXT_CLIENT_ARRAYS_ENABLED_ANGLE, EGL_TRUE,
|
||||
EGL_CONTEXT_OPENGL_BACKWARDS_COMPATIBLE_ANGLE, EGL_FALSE,
|
||||
EGL_NONE};
|
||||
|
||||
surface->eglContext = eglCreateContext(surface->eglDisplay, surface->eglConfig, EGL_NO_CONTEXT, contextAttributes);
|
||||
eglMakeCurrent(surface->eglDisplay, surface->eglSurface, surface->eglSurface, surface->eglContext);
|
||||
|
||||
mg_gl_load_gles32(&surface->api, (mg_gl_load_proc)eglGetProcAddress);
|
||||
|
||||
eglSwapInterval(surface->eglDisplay, 1);
|
||||
|
||||
res = mg_surface_alloc_handle((mg_surface_data*)surface);
|
||||
}
|
||||
return(res);
|
||||
}
|
|
@ -0,0 +1,17 @@
|
|||
/************************************************************//**
|
||||
*
|
||||
* @file: egl_surface.h
|
||||
* @author: Martin Fouilleul
|
||||
* @date: 28/01/2023
|
||||
* @revision:
|
||||
*
|
||||
*****************************************************************/
|
||||
#ifndef __EGL_SURFACE_H_
|
||||
#define __EGL_SURFACE_H_
|
||||
|
||||
#include"graphics.h"
|
||||
#include"mp_app.h"
|
||||
|
||||
mg_surface mg_egl_surface_create_for_window(mp_window window);
|
||||
|
||||
#endif // __EGL_SURFACE_H_
|
|
@ -5,7 +5,7 @@
|
|||
* @date: 16/022023
|
||||
*
|
||||
/********************************************************/
|
||||
#include"gl_api.h"
|
||||
#include"gl_loader.h"
|
||||
#include"platform.h"
|
||||
|
||||
mp_thread_local mg_gl_api* __mgGLAPI = 0;
|
||||
|
@ -1719,4 +1719,3 @@ void mg_gl_load_gles32(mg_gl_api* api, mg_gl_load_proc loadProc)
|
|||
}
|
||||
|
||||
void mg_gl_select_api(mg_gl_api* api){ __mgGLAPI = api; }
|
||||
|
||||
|
|
|
@ -2,7 +2,7 @@
|
|||
*
|
||||
* file: glsl_shaders.h
|
||||
* note: string literals auto-generated by embed_text.py
|
||||
* date: 16/022023
|
||||
* date: 17/022023
|
||||
*
|
||||
**********************************************************************/
|
||||
#ifndef __GLSL_SHADERS_H__
|
||||
|
|
|
@ -302,6 +302,10 @@ mg_font_data* mg_font_data_from_handle(mg_font font)
|
|||
#endif
|
||||
#endif
|
||||
|
||||
#if MG_COMPILE_BACKEND_GLES
|
||||
#include"egl_surface.h"
|
||||
#endif
|
||||
|
||||
#if MG_COMPILE_BACKEND_METAL
|
||||
#include"mtl_surface.h"
|
||||
#endif
|
||||
|
@ -361,6 +365,12 @@ mg_surface mg_surface_create_for_window(mp_window window, mg_backend_id backend)
|
|||
break;
|
||||
#endif
|
||||
|
||||
#if MG_COMPILE_BACKEND_GLES
|
||||
case MG_BACKEND_GLES:
|
||||
surface = mg_egl_surface_create_for_window(window);
|
||||
break;
|
||||
#endif
|
||||
|
||||
#if MG_COMPILE_BACKEND_METAL
|
||||
case MG_METAL_BACKEND:
|
||||
surface = mg_mtl_surface_create_for_window(window);
|
||||
|
|
|
@ -46,6 +46,10 @@ typedef enum {
|
|||
#define MG_COMPILE_BACKEND_GL 1
|
||||
#endif
|
||||
|
||||
#ifndef MG_COMPILE_BACKEND_GLES
|
||||
#define MG_COMPILE_BACKEND_GLES 1
|
||||
#endif
|
||||
|
||||
#if MG_COMPILE_BACKEND_GL
|
||||
#define MG_BACKEND_DEFAULT MG_BACKEND_GL
|
||||
#else
|
||||
|
|
|
@ -55,10 +55,17 @@
|
|||
#include"win32_app.c"
|
||||
#include"graphics.c"
|
||||
|
||||
#if MG_COMPILE_BACKEND_GL || MG_COMPILE_BACKEND_GLES
|
||||
#include"gl_loader.c"
|
||||
#endif
|
||||
|
||||
#if MG_COMPILE_BACKEND_GL
|
||||
#include"wgl_surface.c"
|
||||
#include"gl_canvas.c"
|
||||
#include"gl_loader.c"
|
||||
#endif
|
||||
|
||||
#if MG_COMPILE_BACKEND_GLES
|
||||
#include"egl_surface.c"
|
||||
#endif
|
||||
|
||||
#elif defined(OS_MACOS)
|
||||
|
|
|
@ -39,7 +39,9 @@
|
|||
#include"graphics.h"
|
||||
|
||||
#if defined(OS_WIN64)
|
||||
#include"gl_api.h"
|
||||
#ifdef MG_INCLUDE_GL_API
|
||||
#include"gl_api.h"
|
||||
#endif
|
||||
#endif
|
||||
|
||||
//#include"ui.h"
|
||||
|
|
13
todo.txt
13
todo.txt
|
@ -7,7 +7,8 @@ Overview
|
|||
[.] Make backend selection easier
|
||||
[x] rename backend-specific files with api prefix (e.g. egl_, nsgl_, wgl_, mtl_, ...)
|
||||
[x] option macros to select surface/canvas backends to compile into milepost lib
|
||||
[/] option macros to select backend-specific APIs to include when building an app
|
||||
[.] option macros to select backend-specific APIs to include when building an app
|
||||
(ie, include gl_api.h when using gl backend)
|
||||
[x] surface/canvas functions that take a backend id
|
||||
[x] feature-detection functions to know what surface/canvas backends are available at run-time
|
||||
[>] write doc about these options
|
||||
|
@ -17,12 +18,18 @@ Overview
|
|||
[ ] Baked fonts?
|
||||
|
||||
[x] Allow different versions of GL/GLES to co-exist
|
||||
[!] Keep dummy window/dummy context around for gl context creation, and don't reload wgl functions every time
|
||||
[>] Allow selecting version of GL/GLES context when creating surface
|
||||
- pass/set attributes when creating surface?
|
||||
|
||||
[/] Keep dummy window/dummy context around for gl context creation, and don't reload wgl functions every time
|
||||
|
||||
[>] Reintroduce GLES surface
|
||||
[>] Back surface by child windows and implement moving frame/hiding/overlay
|
||||
[>] Check that we can make GLES and GL surfaces co-exist in the app
|
||||
|
||||
[?] Backport canvas to GLES
|
||||
|
||||
[ ] Back surface by child windows and implement moving frame/hiding/overlay
|
||||
|
||||
|
||||
[ ] Delegated drawing API+Impl
|
||||
|
||||
|
|
Loading…
Reference in New Issue