merge io into image
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@ -33,6 +33,12 @@ bool rightDown = false;
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mg_canvas canvas;
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mg_surface surface;
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#define TEST_IMAGE 1
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#ifdef TEST_IMAGE
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mg_image image;
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#endif
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mg_surface mg_surface_main(void);
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void OnInit(void)
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@ -41,6 +47,37 @@ void OnInit(void)
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surface = mg_surface_main();
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canvas = mg_canvas_create();
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#ifdef TEST_IMAGE
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// create an image with a checkerboard pattern
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u8 pixels[11*11*4];
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for(int i=0; i<11*11/2; i++)
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{
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pixels[8*i] = 0;
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pixels[8*i+1] = 0;
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pixels[8*i+2] = 0;
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pixels[8*i+3] = 255;
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pixels[8*i+4] = 255;
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pixels[8*i+5] = 255;
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pixels[8*i+6] = 255;
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pixels[8*i+7] = 255;
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}
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image = mg_image_create_from_rgba8(surface, 11, 11, pixels);
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/*TODO Once we have file io and stb_image:
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file_handle file = file_open(STR8("test.png"), FILE_OPEN_READ);
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u64 size = file_size(file);
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u8* data = mem_arena_alloc_array(mem_scratch(), u8, size);
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file_read(file, size, data);
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file_close(file);
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image = mg_image_create_from_data(surface, size, data); // --> that will call stbi_load_from_memory(), see milepost/src/graphics_common.c
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mem_arena_clear(mem_scratch());
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*/
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#endif // TEST_IMAGE
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//NOTE: testing file io
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file_handle file = file_open(STR8("/test_write.txt"), IO_OPEN_CREATE | IO_OPEN_WRITE);
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str8 string = STR8("Hello, file!\n");
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@ -172,8 +209,12 @@ void OnFrameRefresh(void)
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mg_set_color(paddleColor);
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mg_rectangle_fill(paddle.x, paddle.y, paddle.w, paddle.h);
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#ifdef TEST_IMAGE
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mg_image_draw(image, ball);
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#else
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mg_set_color(ballColor);
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mg_circle_fill(ball.x+ball.w/2, ball.y + ball.w/2, ball.w/2.);
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#endif
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mg_matrix_pop();
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