[win32, surface] always resize surface to parent window's client area
This commit is contained in:
parent
985aed852a
commit
3816e85592
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@ -161,6 +161,9 @@ int main()
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mg_set_color_rgba(0, 1, 1, 1);
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mg_clear();
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mg_set_color_rgba(1, 0, 1, 1);
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mg_rectangle_fill(0, 0, 100, 100);
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// head
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mg_set_color_rgba(1, 1, 0, 1);
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@ -130,6 +130,10 @@ typedef struct mg_gl_canvas_backend
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mg_canvas_backend interface;
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mg_wgl_surface* surface;
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int msaaCount;
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vec2 frameSize;
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// gl stuff
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GLuint vao;
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GLuint pathSetup;
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@ -155,17 +159,12 @@ typedef struct mg_gl_canvas_backend
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GLuint tileOpCountBuffer;
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GLuint screenTilesBuffer;
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GLuint rasterDispatchBuffer;
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GLuint dummyVertexBuffer;
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int msaaCount;
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vec2 frameSize;
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//encoding context
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int pathCount;
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int eltCount;
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/////////////////
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int pathBatchStart;
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int eltBatchStart;
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@ -1201,10 +1200,28 @@ void mg_gl_render_batch(mg_gl_canvas_backend* backend,
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backend->eltBatchStart = backend->eltCount;
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}
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/////////////////////////////////////////////////////////////////////////
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//TODO
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void mg_gl_canvas_resize(mg_gl_canvas_backend* backend, vec2 size);
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/////////////////////////////////////////////////////////////////////////
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void mg_gl_canvas_resize(mg_gl_canvas_backend* backend, vec2 size)
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{
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int tileSize = MG_GL_TILE_SIZE;
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int nTilesX = (int)(size.x + tileSize - 1)/tileSize;
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int nTilesY = (int)(size.y + tileSize - 1)/tileSize;
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glBindBuffer(GL_SHADER_STORAGE_BUFFER, backend->screenTilesBuffer);
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glBufferData(GL_SHADER_STORAGE_BUFFER, nTilesX*nTilesY*sizeof(mg_gl_screen_tile), 0, GL_DYNAMIC_COPY);
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if(backend->outTexture)
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{
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//NOTE: do we need to explicitly glDeleteTextures()?
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glDeleteTextures(1, &backend->outTexture);
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glGenTextures(1, &backend->outTexture);
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glBindTexture(GL_TEXTURE_2D, backend->outTexture);
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glTexStorage2D(GL_TEXTURE_2D, 1, GL_RGBA8, size.x, size.y);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
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}
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backend->frameSize = size;
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}
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void mg_gl_canvas_render(mg_canvas_backend* interface,
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mg_color clearColor,
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@ -1224,23 +1241,29 @@ void mg_gl_canvas_render(mg_canvas_backend* interface,
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backend->bufferSync[backend->bufferIndex] = 0;
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}
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//TODO update screen tiles buffer size
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//NOTE update screen tiles buffer size
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mg_wgl_surface* surface = backend->surface;
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mp_rect frame = surface->interface.getFrame((mg_surface_data*)surface);
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vec2 surfaceSize = surface->interface.getSize((mg_surface_data*)surface);
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vec2 contentsScaling = surface->interface.contentsScaling((mg_surface_data*)surface);
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//TODO support scaling in both axes
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//TODO support scaling in both axes?
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f32 scale = contentsScaling.x;
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vec2 viewportSize = {frame.w * scale, frame.h * scale};
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vec2 viewportSize = {surfaceSize.x * scale, surfaceSize.y * scale};
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int tileSize = MG_GL_TILE_SIZE;
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int nTilesX = (int)(frame.w * scale + tileSize - 1)/tileSize;
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int nTilesY = (int)(frame.h * scale + tileSize - 1)/tileSize;
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int nTilesX = (int)(viewportSize.x + tileSize - 1)/tileSize;
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int nTilesY = (int)(viewportSize.y + tileSize - 1)/tileSize;
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if(viewportSize.x != backend->frameSize.x || viewportSize.y != backend->frameSize.y)
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{
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//TODO: mg_gl_canvas_resize(backend, viewportSize);
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mg_gl_canvas_resize(backend, viewportSize);
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}
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/////////////////////////////////////////////////////////////////////////////////////////////////////
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//TODO: the surface's frame and the underlying window/view rect are not necessarily the same.
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// we should set the viewport to cover the whole surface's frame, so it might not start at (0, 0)
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/////////////////////////////////////////////////////////////////////////////////////////////////////
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glViewport(0, 0, viewportSize.x, viewportSize.y);
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//NOTE: clear screen and reset input buffer offsets
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glEnable(GL_BLEND);
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glBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
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@ -1544,12 +1567,14 @@ mg_canvas_backend* gl_canvas_backend_create(mg_wgl_surface* surface)
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}
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//NOTE: create out texture
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mp_rect frame = surface->interface.getFrame((mg_surface_data*)surface);
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vec2 size = surface->interface.getSize((mg_surface_data*)surface);
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vec2 scale = surface->interface.contentsScaling((mg_surface_data*)surface);
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backend->frameSize = (vec2){size.x * scale.x, size.y * scale.y};
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glGenTextures(1, &backend->outTexture);
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glBindTexture(GL_TEXTURE_2D, backend->outTexture);
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glTexStorage2D(GL_TEXTURE_2D, 1, GL_RGBA8, frame.w*scale.x, frame.h*scale.y);
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glTexStorage2D(GL_TEXTURE_2D, 1, GL_RGBA8, backend->frameSize.x, backend->frameSize.y);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
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@ -1611,8 +1636,8 @@ mg_canvas_backend* gl_canvas_backend_create(mg_wgl_surface* surface)
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glBufferData(GL_SHADER_STORAGE_BUFFER, sizeof(int), 0, GL_DYNAMIC_COPY);
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int tileSize = MG_GL_TILE_SIZE;
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int nTilesX = (int)(frame.w * scale.x + tileSize - 1)/tileSize;
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int nTilesY = (int)(frame.h * scale.y + tileSize - 1)/tileSize;
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int nTilesX = (int)(backend->frameSize.x + tileSize - 1)/tileSize;
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int nTilesY = (int)(backend->frameSize.y + tileSize - 1)/tileSize;
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glGenBuffers(1, &backend->screenTilesBuffer);
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glBindBuffer(GL_SHADER_STORAGE_BUFFER, backend->screenTilesBuffer);
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@ -105,9 +105,8 @@ MP_API void mg_surface_present(mg_surface surface);
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MP_API void mg_surface_deselect(void);
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MP_API void mg_surface_swap_interval(mg_surface surface, int swap);
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MP_API vec2 mg_surface_get_size(mg_surface surface);
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MP_API vec2 mg_surface_contents_scaling(mg_surface surface);
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MP_API mp_rect mg_surface_get_frame(mg_surface surface);
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MP_API void mg_surface_set_frame(mg_surface surface, mp_rect frame);
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MP_API bool mg_surface_get_hidden(mg_surface surface);
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MP_API void mg_surface_set_hidden(mg_surface surface, bool hidden);
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@ -263,6 +263,18 @@ void mg_surface_swap_interval(mg_surface surface, int swap)
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}
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}
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vec2 mg_surface_get_size(mg_surface surface)
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{
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DEBUG_ASSERT(__mgData.init);
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vec2 size = {0};
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mg_surface_data* surfaceData = mg_surface_data_from_handle(surface);
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if(surfaceData && surfaceData->getSize)
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{
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size = surfaceData->getSize(surfaceData);
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}
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return(size);
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}
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vec2 mg_surface_contents_scaling(mg_surface surface)
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{
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DEBUG_ASSERT(__mgData.init);
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@ -275,29 +287,6 @@ vec2 mg_surface_contents_scaling(mg_surface surface)
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return(scaling);
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}
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void mg_surface_set_frame(mg_surface surface, mp_rect frame)
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{
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DEBUG_ASSERT(__mgData.init);
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mg_surface_data* surfaceData = mg_surface_data_from_handle(surface);
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if(surfaceData && surfaceData->setFrame)
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{
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surfaceData->setFrame(surfaceData, frame);
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}
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}
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mp_rect mg_surface_get_frame(mg_surface surface)
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{
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DEBUG_ASSERT(__mgData.init);
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mp_rect res = {0};
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mg_surface_data* surfaceData = mg_surface_data_from_handle(surface);
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if(surfaceData && surfaceData->getFrame)
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{
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res = surfaceData->getFrame(surfaceData);
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}
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return(res);
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}
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void mg_surface_set_hidden(mg_surface surface, bool hidden)
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{
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DEBUG_ASSERT(__mgData.init);
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@ -26,9 +26,8 @@ typedef void (*mg_surface_prepare_proc)(mg_surface_data* surface);
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typedef void (*mg_surface_deselect_proc)(mg_surface_data* surface);
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typedef void (*mg_surface_present_proc)(mg_surface_data* surface);
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typedef void (*mg_surface_swap_interval_proc)(mg_surface_data* surface, int swap);
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typedef vec2 (*mg_surface_get_size_proc)(mg_surface_data* surface);
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typedef vec2 (*mg_surface_contents_scaling_proc)(mg_surface_data* surface);
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typedef mp_rect (*mg_surface_get_frame_proc)(mg_surface_data* surface);
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typedef void (*mg_surface_set_frame_proc)(mg_surface_data* surface, mp_rect frame);
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typedef bool (*mg_surface_get_hidden_proc)(mg_surface_data* surface);
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typedef void (*mg_surface_set_hidden_proc)(mg_surface_data* surface, bool hidden);
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typedef void* (*mg_surface_native_layer_proc)(mg_surface_data* surface);
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@ -45,9 +44,8 @@ typedef struct mg_surface_data
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mg_surface_present_proc present;
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mg_surface_deselect_proc deselect;
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mg_surface_swap_interval_proc swapInterval;
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mg_surface_get_size_proc getSize;
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mg_surface_contents_scaling_proc contentsScaling;
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mg_surface_get_frame_proc getFrame;
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mg_surface_set_frame_proc setFrame;
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mg_surface_get_hidden_proc getHidden;
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mg_surface_set_hidden_proc setHidden;
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mg_surface_native_layer_proc nativeLayer;
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@ -79,34 +77,6 @@ typedef struct mg_image_data
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} mg_image_data;
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typedef struct mg_vertex_layout
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{
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u32 maxVertexCount;
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u32 maxIndexCount;
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char* posBuffer;
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u32 posStride;
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char* cubicBuffer;
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u32 cubicStride;
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char* shapeIndexBuffer;
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u32 shapeIndexStride;
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char* colorBuffer;
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u32 colorStride;
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char* clipBuffer;
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u32 clipStride;
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char* uvTransformBuffer;
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u32 uvTransformStride;
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char* indexBuffer;
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u32 indexStride;
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} mg_vertex_layout;
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typedef void (*mg_canvas_backend_destroy_proc)(mg_canvas_backend* backend);
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typedef void (*mg_canvas_backend_begin_proc)(mg_canvas_backend* backend, mg_color clearColor);
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typedef void (*mg_canvas_backend_end_proc)(mg_canvas_backend* backend);
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@ -133,8 +103,6 @@ typedef void (*mg_canvas_backend_render_proc)(mg_canvas_backend* backend,
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typedef struct mg_canvas_backend
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{
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// mg_vertex_layout vertexLayout;
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mg_canvas_backend_destroy_proc destroy;
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mg_canvas_backend_begin_proc begin;
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mg_canvas_backend_end_proc end;
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@ -144,7 +112,6 @@ typedef struct mg_canvas_backend
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mg_canvas_backend_image_destroy_proc imageDestroy;
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mg_canvas_backend_image_upload_region_proc imageUploadRegion;
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mg_canvas_backend_render_proc render;
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} mg_canvas_backend;
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@ -247,39 +247,6 @@ static void process_wheel_event(mp_window_data* window, f32 x, f32 y)
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mp_queue_event(&event);
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}
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void mg_win32_layer_set_frame(mp_layer* layer, mp_rect frame)
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{
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layer->userFrame = frame;
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HWND parent = GetParent(layer->hWnd);
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RECT clientRect;
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GetClientRect(parent, &clientRect);
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POINT point = {0};
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ClientToScreen(layer->hWnd, &point);
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u32 dpi = GetDpiForWindow(layer->hWnd);
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vec2 scale = (vec2){(float)dpi/96., (float)dpi/96.};
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int parentWidth = (clientRect.right - clientRect.left)/scale.x;
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int parentHeight = (clientRect.bottom - clientRect.top)/scale.y;
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int minX = Clamp(frame.x, 0, parentWidth);
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int maxX = Clamp(frame.x + frame.w, 0, parentWidth);
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int minY = Clamp(frame.y, 0, parentHeight);
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int maxY = Clamp(frame.y + frame.h, 0, parentHeight);
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SetWindowPos(layer->hWnd,
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HWND_TOP,
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point.x + minX * scale.x,
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point.y + minY * scale.y,
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(maxX - minX) * scale.x,
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(maxY - minY) * scale.y,
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SWP_NOACTIVATE | SWP_NOZORDER);
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//TODO test if we should we guard against 0-width windows
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}
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static void win32_update_child_layers(mp_window_data* window)
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{
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RECT clientRect;
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@ -287,29 +254,19 @@ static void win32_update_child_layers(mp_window_data* window)
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POINT point = {0};
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ClientToScreen(window->win32.hWnd, &point);
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u32 dpi = GetDpiForWindow(window->win32.hWnd);
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vec2 scale = (vec2){(float)dpi/96., (float)dpi/96.};
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int parentWidth = (clientRect.right - clientRect.left)/scale.x;
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int parentHeight = (clientRect.bottom - clientRect.top)/scale.y;
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int clientWidth = (clientRect.right - clientRect.left);
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int clientHeight = (clientRect.bottom - clientRect.top);
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HWND insertAfter = window->win32.hWnd;
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for_list(&window->win32.layers, layer, mp_layer, listElt)
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{
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mp_rect frame = layer->userFrame;
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int minX = Clamp(frame.x, 0, parentWidth);
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int maxX = Clamp(frame.x + frame.w, 0, parentWidth);
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int minY = Clamp(frame.y, 0, parentHeight);
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int maxY = Clamp(frame.y + frame.h, 0, parentHeight);
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SetWindowPos(layer->hWnd,
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insertAfter,
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point.x + minX * scale.x,
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point.y + minY * scale.y,
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(maxX - minX) * scale.x,
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(maxY - minY) * scale.y,
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point.x,
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point.y,
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clientWidth,
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clientHeight,
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SWP_NOACTIVATE|SWP_NOOWNERZORDER|SWP_NOZORDER);
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insertAfter = layer->hWnd;
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@ -967,14 +924,17 @@ vec2 mg_win32_surface_contents_scaling(mg_surface_data* surface)
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return(contentsScaling);
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}
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mp_rect mg_win32_surface_get_frame(mg_surface_data* surface)
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vec2 mg_win32_surface_get_size(mg_surface_data* surface)
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{
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return(surface->layer.userFrame);
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vec2 size = {0};
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RECT rect;
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if(GetClientRect(surface->layer.hWnd, &rect))
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{
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u32 dpi = GetDpiForWindow(surface->layer.hWnd);
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f32 scale = (float)dpi/96.;
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size = (vec2){(rect.right - rect.left)/scale, (rect.bottom - rect.top)/scale};
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}
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void mg_win32_surface_set_frame(mg_surface_data* surface, mp_rect frame)
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{
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mg_win32_layer_set_frame(&surface->layer, frame);
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return(size);
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}
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bool mg_win32_surface_get_hidden(mg_surface_data* surface)
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@ -1039,8 +999,7 @@ LRESULT LayerWinProc(HWND windowHandle, UINT message, WPARAM wParam, LPARAM lPar
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void mg_surface_init_for_window(mg_surface_data* surface, mp_window_data* window)
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{
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surface->contentsScaling = mg_win32_surface_contents_scaling;
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surface->getFrame = mg_win32_surface_get_frame;
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surface->setFrame = mg_win32_surface_set_frame;
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surface->getSize = mg_win32_surface_get_size;
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surface->getHidden = mg_win32_surface_get_hidden;
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surface->setHidden = mg_win32_surface_set_hidden;
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surface->nativeLayer = mg_win32_surface_native_layer;
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@ -1059,17 +1018,12 @@ void mg_surface_init_for_window(mg_surface_data* surface, mp_window_data* window
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POINT point = {0};
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ClientToScreen(window->win32.hWnd, &point);
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int width = parentRect.right - parentRect.left;
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int height = parentRect.bottom - parentRect.top;
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u32 dpi = GetDpiForWindow(window->win32.hWnd);
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vec2 scale = (vec2){(float)dpi/96., (float)dpi/96.};
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surface->layer.userFrame = (mp_rect){0, 0, width / scale.x, height / scale.y};
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int clientWidth = parentRect.right - parentRect.left;
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int clientHeight = parentRect.bottom - parentRect.top;
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surface->layer.hWnd = CreateWindow("layer_window_class", "layer",
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WS_POPUP | WS_VISIBLE,
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point.x, point.y, width, height,
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point.x, point.y, clientWidth, clientHeight,
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window->win32.hWnd,
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0,
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layerWindowClass.hInstance,
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@ -1097,8 +1051,7 @@ void mg_surface_init_for_window(mg_surface_data* surface, mp_window_data* window
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void mg_surface_init_remote(mg_surface_data* surface, u32 width, u32 height)
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{
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surface->contentsScaling = mg_win32_surface_contents_scaling;
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surface->getFrame = mg_win32_surface_get_frame;
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surface->setFrame = mg_win32_surface_set_frame;
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surface->getSize = mg_win32_surface_get_size;
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surface->getHidden = mg_win32_surface_get_hidden;
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surface->setHidden = mg_win32_surface_set_hidden;
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surface->nativeLayer = mg_win32_surface_native_layer;
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|
@ -28,7 +28,6 @@ typedef struct mp_layer
|
|||
{
|
||||
mp_window_data* parent;
|
||||
list_elt listElt;
|
||||
mp_rect userFrame;
|
||||
HWND hWnd;
|
||||
} mp_layer;
|
||||
|
||||
|
|
Loading…
Reference in New Issue