Make tooltip disappear on mouse leave

This commit is contained in:
Ilia Demianenko 2023-09-07 22:59:42 -07:00 committed by Martin Fouilleul
parent b4797dcd2d
commit 3bcbc76662
2 changed files with 55 additions and 25 deletions

View File

@ -72,12 +72,13 @@ static void oc_update_mouse_move(oc_input_state* state, f32 x, f32 y, f32 deltaX
mouse->wheel = (oc_vec2){ 0, 0 };
mouse->lastUpdate = frameCounter;
}
mouse->posValid = true;
mouse->pos = (oc_vec2){ x, y };
mouse->delta.x += deltaX;
mouse->delta.y += deltaY;
}
static void oc_update_mouse_wheel(oc_input_state* state, f32 deltaX, f32 deltaY)
static void oc_update_mouse_leave(oc_input_state* state)
{
u64 frameCounter = state->frameCounter;
oc_mouse_state* mouse = &state->mouse;
@ -87,6 +88,21 @@ static void oc_update_mouse_wheel(oc_input_state* state, f32 deltaX, f32 deltaY)
mouse->wheel = (oc_vec2){ 0, 0 };
mouse->lastUpdate = frameCounter;
}
mouse->posValid = false;
}
static void oc_update_mouse_wheel(oc_input_state* state, f32 deltaX, f32 deltaY)
{
oc_log_info("wheel");
u64 frameCounter = state->frameCounter;
oc_mouse_state* mouse = &state->mouse;
if(mouse->lastUpdate != frameCounter)
{
mouse->posValid = false;
mouse->delta = (oc_vec2){ 0, 0 };
mouse->wheel = (oc_vec2){ 0, 0 };
mouse->lastUpdate = frameCounter;
}
mouse->wheel.x += deltaX;
mouse->wheel.y += deltaY;
}
@ -143,6 +159,10 @@ void oc_input_process_event(oc_input_state* state, oc_event* event)
oc_update_mouse_move(state, event->mouse.x, event->mouse.y, event->mouse.deltaX, event->mouse.deltaY);
break;
case OC_EVENT_MOUSE_LEAVE:
oc_update_mouse_leave(state);
break;
case OC_EVENT_MOUSE_WHEEL:
oc_update_mouse_wheel(state, event->mouse.deltaX, event->mouse.deltaY);
break;
@ -305,7 +325,14 @@ oc_keymod_flags oc_key_mods(oc_input_state* input)
oc_vec2 oc_mouse_position(oc_input_state* input)
{
return (input->mouse.pos);
if(input->mouse.posValid)
{
return (input->mouse.pos);
}
else
{
return ((oc_vec2){ -1, -1 });
}
}
oc_vec2 oc_mouse_delta(oc_input_state* input)

View File

@ -1679,7 +1679,7 @@ oc_ui_sig oc_ui_checkbox(const char* name, bool* checked)
oc_ui_theme* theme = ui->theme;
oc_ui_box* box;
if (*checked)
if(*checked)
{
oc_ui_style defaultStyle = { .size.width = { OC_UI_SIZE_PIXELS, 16 },
.size.height = { OC_UI_SIZE_PIXELS, 16 },
@ -1820,7 +1820,6 @@ oc_ui_box* oc_ui_slider(const char* label, f32* value)
trackStyle.floatTarget.c[trackAxis] = 0;
trackStyle.floatTarget.c[secondAxis] = (thumbSize - trackThickness) / 2;
oc_ui_style_mask styleMask = OC_UI_STYLE_SIZE
| OC_UI_STYLE_BG_COLOR
| OC_UI_STYLE_ROUNDNESS;
@ -2196,21 +2195,25 @@ void oc_ui_tooltip(const char* label)
oc_ui_theme* theme = ui->theme;
oc_vec2 p = oc_ui_mouse_position();
oc_ui_container(label, 0)
oc_ui_style containerStyle = { .floating.x = true,
.floating.y = true,
.floatTarget.x = p.x,
.floatTarget.y = p.y };
oc_ui_style_next(&containerStyle, OC_UI_STYLE_FLOAT);
oc_ui_container(label, OC_UI_FLAG_OVERLAY)
{
oc_ui_style arrowStyle = { .size.width = { OC_UI_SIZE_PIXELS, 24 },
.size.height = { OC_UI_SIZE_PIXELS, 24 },
.floating.x = true,
.floating.y = true,
.floatTarget = { p.x, p.y + 5},
.floatTarget = { 0, 5 },
.bgColor = theme->palette->grey7 };
oc_ui_style_mask arrowMask = OC_UI_STYLE_SIZE
| OC_UI_STYLE_FLOAT
| OC_UI_STYLE_BG_COLOR;
oc_ui_style_next(&arrowStyle, arrowMask);
oc_ui_box* arrow = oc_ui_box_make("arrow", OC_UI_FLAG_OVERLAY | OC_UI_FLAG_DRAW_PROC);
oc_ui_box* arrow = oc_ui_box_make("arrow", OC_UI_FLAG_DRAW_PROC);
oc_ui_box_set_draw_proc(arrow, oc_ui_tooltip_arrow_draw, 0);
oc_ui_style contentsStyle = { .size.width = { OC_UI_SIZE_CHILDREN },
@ -2219,7 +2222,7 @@ void oc_ui_tooltip(const char* label)
.layout.margin.y = 8,
.floating.x = true,
.floating.y = true,
.floatTarget = { p.x + 24, p.y },
.floatTarget = { 24, 0 },
.bgColor = theme->palette->grey7,
.color = theme->bg0,
.roundness = 6 };
@ -2231,7 +2234,7 @@ void oc_ui_tooltip(const char* label)
| OC_UI_STYLE_ROUNDNESS;
oc_ui_style_next(&contentsStyle, contentsMask);
oc_ui_box* contents = oc_ui_box_begin("contents", OC_UI_FLAG_OVERLAY | OC_UI_FLAG_DRAW_BACKGROUND);
oc_ui_box* contents = oc_ui_box_begin("contents", OC_UI_FLAG_DRAW_BACKGROUND);
oc_ui_label(label);
@ -2280,7 +2283,7 @@ void oc_ui_menu_begin(const char* label)
.size.height = { OC_UI_SIZE_CHILDREN },
.layout.margin.x = 8,
.layout.margin.y = 4,
.bgColor = {0, 0, 0, 0} },
.bgColor = { 0, 0, 0, 0 } },
OC_UI_STYLE_SIZE | OC_UI_STYLE_LAYOUT_MARGINS | OC_UI_STYLE_BG_COLOR);
oc_ui_pattern hoverPattern = { 0 };
@ -2435,7 +2438,7 @@ void oc_ui_select_popup_draw_arrow(oc_ui_box* box, void* data)
oc_matrix_pop();
}
void oc_ui_select_popup_draw_checkmark(oc_ui_box *box, void *data)
void oc_ui_select_popup_draw_checkmark(oc_ui_box* box, void* data)
{
oc_mat2x3 matrix = {
box->rect.w, 0, box->rect.x,
@ -3737,8 +3740,8 @@ oc_ui_palette OC_UI_DARK_PALETTE = {
oc_ui_theme OC_UI_DARK_THEME = {
.white = { 0.894, 0.906, 0.961, 1 },
.primary = { 0.33, 0.66, 1, 1 }, // blue5
.primaryHover = { 0.5, 0.757, 1, 1 }, // blue6
.primary = { 0.33, 0.66, 1, 1 }, // blue5
.primaryHover = { 0.5, 0.757, 1, 1 }, // blue6
.primaryActive = { 0.66, 0.84, 1, 1 }, // blue7
.fill0 = { 1, 1, 1, 0.12 },
.fill1 = { 1, 1, 1, 0.16 },
@ -3748,9 +3751,9 @@ oc_ui_theme OC_UI_DARK_THEME = {
.bg2 = { 0.208, 0.212, 0.235, 1 },
.bg3 = { 0.263, 0.267, 0.29, 1 },
.bg4 = { 0.31, 0.318, 0.349, 1 },
.text0 = { 0.976, 0.976, 0.976, 1 }, // grey9
.text1 = { 0.976, 0.976, 0.976, 0.8 }, // grey9
.text2 = { 0.976, 0.976, 0.976, 0.6 }, // grey9
.text0 = { 0.976, 0.976, 0.976, 1 }, // grey9
.text1 = { 0.976, 0.976, 0.976, 0.8 }, // grey9
.text2 = { 0.976, 0.976, 0.976, 0.6 }, // grey9
.text3 = { 0.976, 0.976, 0.976, 0.35 }, // grey9
.sliderThumbBorder = { 0, 0, 0, 0.075 },
.elevatedBorder = { 1, 1, 1, 0.1 }
@ -3923,21 +3926,21 @@ oc_ui_palette OC_UI_LIGHT_PALETTE = {
oc_ui_theme OC_UI_LIGHT_THEME = {
.white = { 1, 1, 1, 1 },
.primary = { 0.000, 0.392, 0.980, 1 }, // blue5
.primaryHover = { 0.000, 0.384, 0.839, 1 }, // blue6
.primary = { 0.000, 0.392, 0.980, 1 }, // blue5
.primaryHover = { 0.000, 0.384, 0.839, 1 }, // blue6
.primaryActive = { 0.000, 0.310, 0.702, 1 }, // blue7
.fill0 = { 0.180, 0.196, 0.220, 0.05 }, // grey8
.fill1 = { 0.180, 0.196, 0.220, 0.09 }, // grey8
.fill2 = { 0.180, 0.196, 0.220, 0.13 }, // grey8
.fill0 = { 0.180, 0.196, 0.220, 0.05 }, // grey8
.fill1 = { 0.180, 0.196, 0.220, 0.09 }, // grey8
.fill2 = { 0.180, 0.196, 0.220, 0.13 }, // grey8
.bg0 = { 1, 1, 1, 1 },
.bg1 = { 1, 1, 1, 1 },
.bg2 = { 1, 1, 1, 1 },
.bg3 = { 1, 1, 1, 1 },
.bg4 = { 1, 1, 1, 1 },
.text0 = { 0.110, 0.122, 0.137, 1 }, // grey9
.text1 = { 0.110, 0.122, 0.137, 0.8 }, // grey9
.text0 = { 0.110, 0.122, 0.137, 1 }, // grey9
.text1 = { 0.110, 0.122, 0.137, 0.8 }, // grey9
.text2 = { 0.110, 0.122, 0.137, 0.62 }, // grey9
.text3 = { 0.110, 0.122, 0.137, 0.35 }, // grey9
.sliderThumbBorder = { 0, 0, 0, 0.075 },
.elevatedBorder = { 0, 0, 0, 0.075 }
};
};