Make tooltip disappear on mouse leave
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3bcbc76662
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@ -72,12 +72,13 @@ static void oc_update_mouse_move(oc_input_state* state, f32 x, f32 y, f32 deltaX
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mouse->wheel = (oc_vec2){ 0, 0 };
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mouse->wheel = (oc_vec2){ 0, 0 };
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mouse->lastUpdate = frameCounter;
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mouse->lastUpdate = frameCounter;
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}
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}
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mouse->posValid = true;
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mouse->pos = (oc_vec2){ x, y };
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mouse->pos = (oc_vec2){ x, y };
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mouse->delta.x += deltaX;
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mouse->delta.x += deltaX;
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mouse->delta.y += deltaY;
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mouse->delta.y += deltaY;
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}
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}
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static void oc_update_mouse_wheel(oc_input_state* state, f32 deltaX, f32 deltaY)
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static void oc_update_mouse_leave(oc_input_state* state)
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{
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{
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u64 frameCounter = state->frameCounter;
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u64 frameCounter = state->frameCounter;
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oc_mouse_state* mouse = &state->mouse;
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oc_mouse_state* mouse = &state->mouse;
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@ -87,6 +88,21 @@ static void oc_update_mouse_wheel(oc_input_state* state, f32 deltaX, f32 deltaY)
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mouse->wheel = (oc_vec2){ 0, 0 };
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mouse->wheel = (oc_vec2){ 0, 0 };
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mouse->lastUpdate = frameCounter;
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mouse->lastUpdate = frameCounter;
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}
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}
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mouse->posValid = false;
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}
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static void oc_update_mouse_wheel(oc_input_state* state, f32 deltaX, f32 deltaY)
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{
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oc_log_info("wheel");
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u64 frameCounter = state->frameCounter;
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oc_mouse_state* mouse = &state->mouse;
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if(mouse->lastUpdate != frameCounter)
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{
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mouse->posValid = false;
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mouse->delta = (oc_vec2){ 0, 0 };
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mouse->wheel = (oc_vec2){ 0, 0 };
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mouse->lastUpdate = frameCounter;
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}
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mouse->wheel.x += deltaX;
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mouse->wheel.x += deltaX;
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mouse->wheel.y += deltaY;
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mouse->wheel.y += deltaY;
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}
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}
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@ -143,6 +159,10 @@ void oc_input_process_event(oc_input_state* state, oc_event* event)
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oc_update_mouse_move(state, event->mouse.x, event->mouse.y, event->mouse.deltaX, event->mouse.deltaY);
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oc_update_mouse_move(state, event->mouse.x, event->mouse.y, event->mouse.deltaX, event->mouse.deltaY);
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break;
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break;
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case OC_EVENT_MOUSE_LEAVE:
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oc_update_mouse_leave(state);
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break;
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case OC_EVENT_MOUSE_WHEEL:
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case OC_EVENT_MOUSE_WHEEL:
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oc_update_mouse_wheel(state, event->mouse.deltaX, event->mouse.deltaY);
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oc_update_mouse_wheel(state, event->mouse.deltaX, event->mouse.deltaY);
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break;
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break;
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@ -304,9 +324,16 @@ oc_keymod_flags oc_key_mods(oc_input_state* input)
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}
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}
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oc_vec2 oc_mouse_position(oc_input_state* input)
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oc_vec2 oc_mouse_position(oc_input_state* input)
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{
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if(input->mouse.posValid)
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{
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{
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return (input->mouse.pos);
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return (input->mouse.pos);
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}
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}
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else
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{
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return ((oc_vec2){ -1, -1 });
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}
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}
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oc_vec2 oc_mouse_delta(oc_input_state* input)
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oc_vec2 oc_mouse_delta(oc_input_state* input)
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{
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{
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17
src/ui/ui.c
17
src/ui/ui.c
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@ -1820,7 +1820,6 @@ oc_ui_box* oc_ui_slider(const char* label, f32* value)
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trackStyle.floatTarget.c[trackAxis] = 0;
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trackStyle.floatTarget.c[trackAxis] = 0;
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trackStyle.floatTarget.c[secondAxis] = (thumbSize - trackThickness) / 2;
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trackStyle.floatTarget.c[secondAxis] = (thumbSize - trackThickness) / 2;
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oc_ui_style_mask styleMask = OC_UI_STYLE_SIZE
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oc_ui_style_mask styleMask = OC_UI_STYLE_SIZE
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| OC_UI_STYLE_BG_COLOR
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| OC_UI_STYLE_BG_COLOR
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| OC_UI_STYLE_ROUNDNESS;
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| OC_UI_STYLE_ROUNDNESS;
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@ -2196,21 +2195,25 @@ void oc_ui_tooltip(const char* label)
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oc_ui_theme* theme = ui->theme;
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oc_ui_theme* theme = ui->theme;
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oc_vec2 p = oc_ui_mouse_position();
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oc_vec2 p = oc_ui_mouse_position();
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oc_ui_style containerStyle = { .floating.x = true,
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oc_ui_container(label, 0)
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.floating.y = true,
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.floatTarget.x = p.x,
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.floatTarget.y = p.y };
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oc_ui_style_next(&containerStyle, OC_UI_STYLE_FLOAT);
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oc_ui_container(label, OC_UI_FLAG_OVERLAY)
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{
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{
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oc_ui_style arrowStyle = { .size.width = { OC_UI_SIZE_PIXELS, 24 },
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oc_ui_style arrowStyle = { .size.width = { OC_UI_SIZE_PIXELS, 24 },
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.size.height = { OC_UI_SIZE_PIXELS, 24 },
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.size.height = { OC_UI_SIZE_PIXELS, 24 },
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.floating.x = true,
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.floating.x = true,
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.floating.y = true,
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.floating.y = true,
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.floatTarget = { p.x, p.y + 5},
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.floatTarget = { 0, 5 },
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.bgColor = theme->palette->grey7 };
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.bgColor = theme->palette->grey7 };
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oc_ui_style_mask arrowMask = OC_UI_STYLE_SIZE
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oc_ui_style_mask arrowMask = OC_UI_STYLE_SIZE
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| OC_UI_STYLE_FLOAT
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| OC_UI_STYLE_FLOAT
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| OC_UI_STYLE_BG_COLOR;
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| OC_UI_STYLE_BG_COLOR;
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oc_ui_style_next(&arrowStyle, arrowMask);
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oc_ui_style_next(&arrowStyle, arrowMask);
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oc_ui_box* arrow = oc_ui_box_make("arrow", OC_UI_FLAG_OVERLAY | OC_UI_FLAG_DRAW_PROC);
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oc_ui_box* arrow = oc_ui_box_make("arrow", OC_UI_FLAG_DRAW_PROC);
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oc_ui_box_set_draw_proc(arrow, oc_ui_tooltip_arrow_draw, 0);
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oc_ui_box_set_draw_proc(arrow, oc_ui_tooltip_arrow_draw, 0);
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oc_ui_style contentsStyle = { .size.width = { OC_UI_SIZE_CHILDREN },
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oc_ui_style contentsStyle = { .size.width = { OC_UI_SIZE_CHILDREN },
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@ -2219,7 +2222,7 @@ void oc_ui_tooltip(const char* label)
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.layout.margin.y = 8,
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.layout.margin.y = 8,
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.floating.x = true,
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.floating.x = true,
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.floating.y = true,
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.floating.y = true,
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.floatTarget = { p.x + 24, p.y },
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.floatTarget = { 24, 0 },
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.bgColor = theme->palette->grey7,
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.bgColor = theme->palette->grey7,
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.color = theme->bg0,
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.color = theme->bg0,
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.roundness = 6 };
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.roundness = 6 };
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@ -2231,7 +2234,7 @@ void oc_ui_tooltip(const char* label)
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| OC_UI_STYLE_ROUNDNESS;
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| OC_UI_STYLE_ROUNDNESS;
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oc_ui_style_next(&contentsStyle, contentsMask);
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oc_ui_style_next(&contentsStyle, contentsMask);
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oc_ui_box* contents = oc_ui_box_begin("contents", OC_UI_FLAG_OVERLAY | OC_UI_FLAG_DRAW_BACKGROUND);
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oc_ui_box* contents = oc_ui_box_begin("contents", OC_UI_FLAG_DRAW_BACKGROUND);
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oc_ui_label(label);
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oc_ui_label(label);
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