Small textbox fixes
Lose focus on mouse click outside Update selection while dragging outside the box Stop trying to flip the selection on drag, keep shift+click
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parent
e0db03b51c
commit
40887a9a2d
104
src/ui/ui.c
104
src/ui/ui.c
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@ -2663,65 +2663,67 @@ oc_ui_text_box_result oc_ui_text_box(const char* name, oc_arena* arena, oc_str8
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oc_ui_sig sig = oc_ui_box_sig(frame);
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if(sig.pressed)
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{
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if(!oc_ui_box_active(frame))
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{
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oc_ui_box_activate(frame);
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//NOTE: focus
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ui->focus = frame;
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ui->editFirstDisplayedChar = 0;
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ui->editCursor = 0;
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ui->editMark = 0;
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}
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ui->editCursorBlinkStart = ui->frameTime;
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}
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if(sig.pressed || sig.dragging)
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{
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//NOTE: set cursor/extend selection on mouse press or drag
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oc_vec2 pos = oc_ui_mouse_position();
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f32 cursorX = pos.x - frame->rect.x - textMargin;
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oc_str32 codepoints = oc_utf8_push_to_codepoints(&ui->frameArena, text);
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i32 newCursor = codepoints.len;
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f32 x = 0;
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for(int i = ui->editFirstDisplayedChar; i<codepoints.len; i++)
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{
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oc_rect bbox = oc_text_bounding_box_utf32(style->font, style->fontSize, oc_str32_slice(codepoints, i, i+1));
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if(x + 0.5*bbox.w > cursorX)
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{
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newCursor = i;
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break;
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}
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x += bbox.w;
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}
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//NOTE: put cursor the closest to new cursor (this maximizes the resulting selection,
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// and seems to be the standard behaviour across a number of text editor)
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if(sig.pressed && abs(newCursor - ui->editCursor) > abs(newCursor - ui->editMark))
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{
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i32 tmp = ui->editCursor;
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ui->editCursor = ui->editMark;
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ui->editMark = tmp;
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}
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//NOTE: set the new cursor, and set or leave the mark depending on mode
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ui->editCursor = newCursor;
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if(sig.pressed && !(oc_key_mods(&ui->input) & OC_KEYMOD_SHIFT))
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{
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ui->editMark = ui->editCursor;
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}
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}
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if(sig.hovering)
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{
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oc_ui_box_set_hot(frame, true);
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if(sig.pressed)
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{
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if(!oc_ui_box_active(frame))
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{
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oc_ui_box_activate(frame);
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//NOTE: focus
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ui->focus = frame;
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ui->editFirstDisplayedChar = 0;
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ui->editCursor = 0;
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ui->editMark = 0;
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}
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ui->editCursorBlinkStart = ui->frameTime;
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}
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if(sig.pressed || sig.dragging)
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{
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//NOTE: set cursor/extend selection on mouse press or drag
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oc_vec2 pos = oc_ui_mouse_position();
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f32 cursorX = pos.x - frame->rect.x - textMargin;
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oc_str32 codepoints = oc_utf8_push_to_codepoints(&ui->frameArena, text);
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i32 newCursor = codepoints.len;
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f32 x = 0;
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for(int i = ui->editFirstDisplayedChar; i<codepoints.len; i++)
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{
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oc_rect bbox = oc_text_bounding_box_utf32(style->font, style->fontSize, oc_str32_slice(codepoints, i, i+1));
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if(x + 0.5*bbox.w > cursorX)
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{
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newCursor = i;
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break;
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}
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x += bbox.w;
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}
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//NOTE: put cursor the closest to new cursor (this maximizes the resulting selection,
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// and seems to be the standard behaviour across a number of text editor)
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if(abs(newCursor - ui->editCursor) > abs(newCursor - ui->editMark))
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{
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i32 tmp = ui->editCursor;
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ui->editCursor = ui->editMark;
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ui->editMark = tmp;
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}
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//NOTE: set the new cursor, and set or leave the mark depending on mode
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ui->editCursor = newCursor;
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if(sig.pressed && !(oc_key_mods(&ui->input) & OC_KEYMOD_SHIFT))
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{
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ui->editMark = ui->editCursor;
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}
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}
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}
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else
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{
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oc_ui_box_set_hot(frame, false);
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if(sig.pressed)
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if(oc_mouse_pressed(&ui->input, OC_MOUSE_LEFT) ||
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oc_mouse_pressed(&ui->input, OC_MOUSE_RIGHT) ||
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oc_mouse_pressed(&ui->input, OC_MOUSE_MIDDLE))
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{
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if(oc_ui_box_active(frame))
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{
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