Remote GLES surfaces

This commit is contained in:
Martin Fouilleul 2022-08-19 20:55:00 +02:00
parent 13cccdf5de
commit 440668129c
77 changed files with 32803 additions and 5 deletions

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# ANGLE OpenCL Headers
The OpenCL headers ANGLE uses are the original headers from Khronos.
### Updating headers
1. Clone [https://github.com/KhronosGroup/OpenCL-Headers.git](https://github.com/KhronosGroup/OpenCL-Headers.git).
1. Inspect the differences between all headers from `OpenCL-Headers/CL/` and this folder.
* Changes of supported enums have to be updated in `src/common/packed_cl_enums.json`.
* Changes of supported entry points have to be updated in `src/libGLESv2/cl_stubs.cpp`.
1. Copy all headers from `OpenCL-Headers/CL/` over to this folder.

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ext/angle_headers/CL/cl.h Normal file

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/*******************************************************************************
* Copyright (c) 2008-2020 The Khronos Group Inc.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
******************************************************************************/
#ifndef __OPENCL_CL_D3D10_H
#define __OPENCL_CL_D3D10_H
#if defined(_MSC_VER)
#if _MSC_VER >=1500
#pragma warning( push )
#pragma warning( disable : 4201 )
#endif
#endif
#include <d3d10.h>
#if defined(_MSC_VER)
#if _MSC_VER >=1500
#pragma warning( pop )
#endif
#endif
#include <CL/cl.h>
#include <CL/cl_platform.h>
#ifdef __cplusplus
extern "C" {
#endif
/******************************************************************************
* cl_khr_d3d10_sharing */
#define cl_khr_d3d10_sharing 1
typedef cl_uint cl_d3d10_device_source_khr;
typedef cl_uint cl_d3d10_device_set_khr;
/******************************************************************************/
/* Error Codes */
#define CL_INVALID_D3D10_DEVICE_KHR -1002
#define CL_INVALID_D3D10_RESOURCE_KHR -1003
#define CL_D3D10_RESOURCE_ALREADY_ACQUIRED_KHR -1004
#define CL_D3D10_RESOURCE_NOT_ACQUIRED_KHR -1005
/* cl_d3d10_device_source_nv */
#define CL_D3D10_DEVICE_KHR 0x4010
#define CL_D3D10_DXGI_ADAPTER_KHR 0x4011
/* cl_d3d10_device_set_nv */
#define CL_PREFERRED_DEVICES_FOR_D3D10_KHR 0x4012
#define CL_ALL_DEVICES_FOR_D3D10_KHR 0x4013
/* cl_context_info */
#define CL_CONTEXT_D3D10_DEVICE_KHR 0x4014
#define CL_CONTEXT_D3D10_PREFER_SHARED_RESOURCES_KHR 0x402C
/* cl_mem_info */
#define CL_MEM_D3D10_RESOURCE_KHR 0x4015
/* cl_image_info */
#define CL_IMAGE_D3D10_SUBRESOURCE_KHR 0x4016
/* cl_command_type */
#define CL_COMMAND_ACQUIRE_D3D10_OBJECTS_KHR 0x4017
#define CL_COMMAND_RELEASE_D3D10_OBJECTS_KHR 0x4018
/******************************************************************************/
typedef cl_int (CL_API_CALL *clGetDeviceIDsFromD3D10KHR_fn)(
cl_platform_id platform,
cl_d3d10_device_source_khr d3d_device_source,
void * d3d_object,
cl_d3d10_device_set_khr d3d_device_set,
cl_uint num_entries,
cl_device_id * devices,
cl_uint * num_devices) CL_API_SUFFIX__VERSION_1_0;
typedef cl_mem (CL_API_CALL *clCreateFromD3D10BufferKHR_fn)(
cl_context context,
cl_mem_flags flags,
ID3D10Buffer * resource,
cl_int * errcode_ret) CL_API_SUFFIX__VERSION_1_0;
typedef cl_mem (CL_API_CALL *clCreateFromD3D10Texture2DKHR_fn)(
cl_context context,
cl_mem_flags flags,
ID3D10Texture2D * resource,
UINT subresource,
cl_int * errcode_ret) CL_API_SUFFIX__VERSION_1_0;
typedef cl_mem (CL_API_CALL *clCreateFromD3D10Texture3DKHR_fn)(
cl_context context,
cl_mem_flags flags,
ID3D10Texture3D * resource,
UINT subresource,
cl_int * errcode_ret) CL_API_SUFFIX__VERSION_1_0;
typedef cl_int (CL_API_CALL *clEnqueueAcquireD3D10ObjectsKHR_fn)(
cl_command_queue command_queue,
cl_uint num_objects,
const cl_mem * mem_objects,
cl_uint num_events_in_wait_list,
const cl_event * event_wait_list,
cl_event * event) CL_API_SUFFIX__VERSION_1_0;
typedef cl_int (CL_API_CALL *clEnqueueReleaseD3D10ObjectsKHR_fn)(
cl_command_queue command_queue,
cl_uint num_objects,
const cl_mem * mem_objects,
cl_uint num_events_in_wait_list,
const cl_event * event_wait_list,
cl_event * event) CL_API_SUFFIX__VERSION_1_0;
#ifdef __cplusplus
}
#endif
#endif /* __OPENCL_CL_D3D10_H */

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/*******************************************************************************
* Copyright (c) 2008-2020 The Khronos Group Inc.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
******************************************************************************/
#ifndef __OPENCL_CL_D3D11_H
#define __OPENCL_CL_D3D11_H
#if defined(_MSC_VER)
#if _MSC_VER >=1500
#pragma warning( push )
#pragma warning( disable : 4201 )
#endif
#endif
#include <d3d11.h>
#if defined(_MSC_VER)
#if _MSC_VER >=1500
#pragma warning( pop )
#endif
#endif
#include <CL/cl.h>
#include <CL/cl_platform.h>
#ifdef __cplusplus
extern "C" {
#endif
/******************************************************************************
* cl_khr_d3d11_sharing */
#define cl_khr_d3d11_sharing 1
typedef cl_uint cl_d3d11_device_source_khr;
typedef cl_uint cl_d3d11_device_set_khr;
/******************************************************************************/
/* Error Codes */
#define CL_INVALID_D3D11_DEVICE_KHR -1006
#define CL_INVALID_D3D11_RESOURCE_KHR -1007
#define CL_D3D11_RESOURCE_ALREADY_ACQUIRED_KHR -1008
#define CL_D3D11_RESOURCE_NOT_ACQUIRED_KHR -1009
/* cl_d3d11_device_source */
#define CL_D3D11_DEVICE_KHR 0x4019
#define CL_D3D11_DXGI_ADAPTER_KHR 0x401A
/* cl_d3d11_device_set */
#define CL_PREFERRED_DEVICES_FOR_D3D11_KHR 0x401B
#define CL_ALL_DEVICES_FOR_D3D11_KHR 0x401C
/* cl_context_info */
#define CL_CONTEXT_D3D11_DEVICE_KHR 0x401D
#define CL_CONTEXT_D3D11_PREFER_SHARED_RESOURCES_KHR 0x402D
/* cl_mem_info */
#define CL_MEM_D3D11_RESOURCE_KHR 0x401E
/* cl_image_info */
#define CL_IMAGE_D3D11_SUBRESOURCE_KHR 0x401F
/* cl_command_type */
#define CL_COMMAND_ACQUIRE_D3D11_OBJECTS_KHR 0x4020
#define CL_COMMAND_RELEASE_D3D11_OBJECTS_KHR 0x4021
/******************************************************************************/
typedef cl_int (CL_API_CALL *clGetDeviceIDsFromD3D11KHR_fn)(
cl_platform_id platform,
cl_d3d11_device_source_khr d3d_device_source,
void * d3d_object,
cl_d3d11_device_set_khr d3d_device_set,
cl_uint num_entries,
cl_device_id * devices,
cl_uint * num_devices) CL_API_SUFFIX__VERSION_1_2;
typedef cl_mem (CL_API_CALL *clCreateFromD3D11BufferKHR_fn)(
cl_context context,
cl_mem_flags flags,
ID3D11Buffer * resource,
cl_int * errcode_ret) CL_API_SUFFIX__VERSION_1_2;
typedef cl_mem (CL_API_CALL *clCreateFromD3D11Texture2DKHR_fn)(
cl_context context,
cl_mem_flags flags,
ID3D11Texture2D * resource,
UINT subresource,
cl_int * errcode_ret) CL_API_SUFFIX__VERSION_1_2;
typedef cl_mem (CL_API_CALL *clCreateFromD3D11Texture3DKHR_fn)(
cl_context context,
cl_mem_flags flags,
ID3D11Texture3D * resource,
UINT subresource,
cl_int * errcode_ret) CL_API_SUFFIX__VERSION_1_2;
typedef cl_int (CL_API_CALL *clEnqueueAcquireD3D11ObjectsKHR_fn)(
cl_command_queue command_queue,
cl_uint num_objects,
const cl_mem * mem_objects,
cl_uint num_events_in_wait_list,
const cl_event * event_wait_list,
cl_event * event) CL_API_SUFFIX__VERSION_1_2;
typedef cl_int (CL_API_CALL *clEnqueueReleaseD3D11ObjectsKHR_fn)(
cl_command_queue command_queue,
cl_uint num_objects,
const cl_mem * mem_objects,
cl_uint num_events_in_wait_list,
const cl_event * event_wait_list,
cl_event * event) CL_API_SUFFIX__VERSION_1_2;
#ifdef __cplusplus
}
#endif
#endif /* __OPENCL_CL_D3D11_H */

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/*******************************************************************************
* Copyright (c) 2008-2020 The Khronos Group Inc.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
******************************************************************************/
#ifndef __OPENCL_CL_DX9_MEDIA_SHARING_H
#define __OPENCL_CL_DX9_MEDIA_SHARING_H
#include <CL/cl.h>
#include <CL/cl_platform.h>
#ifdef __cplusplus
extern "C" {
#endif
/******************************************************************************/
/* cl_khr_dx9_media_sharing */
#define cl_khr_dx9_media_sharing 1
typedef cl_uint cl_dx9_media_adapter_type_khr;
typedef cl_uint cl_dx9_media_adapter_set_khr;
#if defined(_WIN32)
#include <d3d9.h>
typedef struct _cl_dx9_surface_info_khr
{
IDirect3DSurface9 *resource;
HANDLE shared_handle;
} cl_dx9_surface_info_khr;
#endif
/******************************************************************************/
/* Error Codes */
#define CL_INVALID_DX9_MEDIA_ADAPTER_KHR -1010
#define CL_INVALID_DX9_MEDIA_SURFACE_KHR -1011
#define CL_DX9_MEDIA_SURFACE_ALREADY_ACQUIRED_KHR -1012
#define CL_DX9_MEDIA_SURFACE_NOT_ACQUIRED_KHR -1013
/* cl_media_adapter_type_khr */
#define CL_ADAPTER_D3D9_KHR 0x2020
#define CL_ADAPTER_D3D9EX_KHR 0x2021
#define CL_ADAPTER_DXVA_KHR 0x2022
/* cl_media_adapter_set_khr */
#define CL_PREFERRED_DEVICES_FOR_DX9_MEDIA_ADAPTER_KHR 0x2023
#define CL_ALL_DEVICES_FOR_DX9_MEDIA_ADAPTER_KHR 0x2024
/* cl_context_info */
#define CL_CONTEXT_ADAPTER_D3D9_KHR 0x2025
#define CL_CONTEXT_ADAPTER_D3D9EX_KHR 0x2026
#define CL_CONTEXT_ADAPTER_DXVA_KHR 0x2027
/* cl_mem_info */
#define CL_MEM_DX9_MEDIA_ADAPTER_TYPE_KHR 0x2028
#define CL_MEM_DX9_MEDIA_SURFACE_INFO_KHR 0x2029
/* cl_image_info */
#define CL_IMAGE_DX9_MEDIA_PLANE_KHR 0x202A
/* cl_command_type */
#define CL_COMMAND_ACQUIRE_DX9_MEDIA_SURFACES_KHR 0x202B
#define CL_COMMAND_RELEASE_DX9_MEDIA_SURFACES_KHR 0x202C
/******************************************************************************/
typedef cl_int (CL_API_CALL *clGetDeviceIDsFromDX9MediaAdapterKHR_fn)(
cl_platform_id platform,
cl_uint num_media_adapters,
cl_dx9_media_adapter_type_khr * media_adapter_type,
void * media_adapters,
cl_dx9_media_adapter_set_khr media_adapter_set,
cl_uint num_entries,
cl_device_id * devices,
cl_uint * num_devices) CL_API_SUFFIX__VERSION_1_2;
typedef cl_mem (CL_API_CALL *clCreateFromDX9MediaSurfaceKHR_fn)(
cl_context context,
cl_mem_flags flags,
cl_dx9_media_adapter_type_khr adapter_type,
void * surface_info,
cl_uint plane,
cl_int * errcode_ret) CL_API_SUFFIX__VERSION_1_2;
typedef cl_int (CL_API_CALL *clEnqueueAcquireDX9MediaSurfacesKHR_fn)(
cl_command_queue command_queue,
cl_uint num_objects,
const cl_mem * mem_objects,
cl_uint num_events_in_wait_list,
const cl_event * event_wait_list,
cl_event * event) CL_API_SUFFIX__VERSION_1_2;
typedef cl_int (CL_API_CALL *clEnqueueReleaseDX9MediaSurfacesKHR_fn)(
cl_command_queue command_queue,
cl_uint num_objects,
const cl_mem * mem_objects,
cl_uint num_events_in_wait_list,
const cl_event * event_wait_list,
cl_event * event) CL_API_SUFFIX__VERSION_1_2;
/***************************************
* cl_intel_dx9_media_sharing extension *
****************************************/
#define cl_intel_dx9_media_sharing 1
typedef cl_uint cl_dx9_device_source_intel;
typedef cl_uint cl_dx9_device_set_intel;
/* error codes */
#define CL_INVALID_DX9_DEVICE_INTEL -1010
#define CL_INVALID_DX9_RESOURCE_INTEL -1011
#define CL_DX9_RESOURCE_ALREADY_ACQUIRED_INTEL -1012
#define CL_DX9_RESOURCE_NOT_ACQUIRED_INTEL -1013
/* cl_dx9_device_source_intel */
#define CL_D3D9_DEVICE_INTEL 0x4022
#define CL_D3D9EX_DEVICE_INTEL 0x4070
#define CL_DXVA_DEVICE_INTEL 0x4071
/* cl_dx9_device_set_intel */
#define CL_PREFERRED_DEVICES_FOR_DX9_INTEL 0x4024
#define CL_ALL_DEVICES_FOR_DX9_INTEL 0x4025
/* cl_context_info */
#define CL_CONTEXT_D3D9_DEVICE_INTEL 0x4026
#define CL_CONTEXT_D3D9EX_DEVICE_INTEL 0x4072
#define CL_CONTEXT_DXVA_DEVICE_INTEL 0x4073
/* cl_mem_info */
#define CL_MEM_DX9_RESOURCE_INTEL 0x4027
#define CL_MEM_DX9_SHARED_HANDLE_INTEL 0x4074
/* cl_image_info */
#define CL_IMAGE_DX9_PLANE_INTEL 0x4075
/* cl_command_type */
#define CL_COMMAND_ACQUIRE_DX9_OBJECTS_INTEL 0x402A
#define CL_COMMAND_RELEASE_DX9_OBJECTS_INTEL 0x402B
/******************************************************************************/
extern CL_API_ENTRY cl_int CL_API_CALL
clGetDeviceIDsFromDX9INTEL(
cl_platform_id platform,
cl_dx9_device_source_intel dx9_device_source,
void* dx9_object,
cl_dx9_device_set_intel dx9_device_set,
cl_uint num_entries,
cl_device_id* devices,
cl_uint* num_devices) CL_API_SUFFIX__VERSION_1_1;
typedef cl_int (CL_API_CALL* clGetDeviceIDsFromDX9INTEL_fn)(
cl_platform_id platform,
cl_dx9_device_source_intel dx9_device_source,
void* dx9_object,
cl_dx9_device_set_intel dx9_device_set,
cl_uint num_entries,
cl_device_id* devices,
cl_uint* num_devices) CL_API_SUFFIX__VERSION_1_1;
extern CL_API_ENTRY cl_mem CL_API_CALL
clCreateFromDX9MediaSurfaceINTEL(
cl_context context,
cl_mem_flags flags,
IDirect3DSurface9* resource,
HANDLE sharedHandle,
UINT plane,
cl_int* errcode_ret) CL_API_SUFFIX__VERSION_1_1;
typedef cl_mem (CL_API_CALL *clCreateFromDX9MediaSurfaceINTEL_fn)(
cl_context context,
cl_mem_flags flags,
IDirect3DSurface9* resource,
HANDLE sharedHandle,
UINT plane,
cl_int* errcode_ret) CL_API_SUFFIX__VERSION_1_1;
extern CL_API_ENTRY cl_int CL_API_CALL
clEnqueueAcquireDX9ObjectsINTEL(
cl_command_queue command_queue,
cl_uint num_objects,
const cl_mem* mem_objects,
cl_uint num_events_in_wait_list,
const cl_event* event_wait_list,
cl_event* event) CL_API_SUFFIX__VERSION_1_1;
typedef cl_int (CL_API_CALL *clEnqueueAcquireDX9ObjectsINTEL_fn)(
cl_command_queue command_queue,
cl_uint num_objects,
const cl_mem* mem_objects,
cl_uint num_events_in_wait_list,
const cl_event* event_wait_list,
cl_event* event) CL_API_SUFFIX__VERSION_1_1;
extern CL_API_ENTRY cl_int CL_API_CALL
clEnqueueReleaseDX9ObjectsINTEL(
cl_command_queue command_queue,
cl_uint num_objects,
cl_mem* mem_objects,
cl_uint num_events_in_wait_list,
const cl_event* event_wait_list,
cl_event* event) CL_API_SUFFIX__VERSION_1_1;
typedef cl_int (CL_API_CALL *clEnqueueReleaseDX9ObjectsINTEL_fn)(
cl_command_queue command_queue,
cl_uint num_objects,
cl_mem* mem_objects,
cl_uint num_events_in_wait_list,
const cl_event* event_wait_list,
cl_event* event) CL_API_SUFFIX__VERSION_1_1;
#ifdef __cplusplus
}
#endif
#endif /* __OPENCL_CL_DX9_MEDIA_SHARING_H */

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/*******************************************************************************
* Copyright (c) 2008-2020 The Khronos Group Inc.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
******************************************************************************/
#include <CL/cl_dx9_media_sharing.h>
#pragma message("The Intel DX9 media sharing extensions have been moved into cl_dx9_media_sharing.h. Please include cl_dx9_media_sharing.h directly.")

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/*******************************************************************************
* Copyright (c) 2008-2020 The Khronos Group Inc.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
******************************************************************************/
#ifndef __OPENCL_CL_EGL_H
#define __OPENCL_CL_EGL_H
#include <CL/cl.h>
#ifdef __cplusplus
extern "C" {
#endif
/* Command type for events created with clEnqueueAcquireEGLObjectsKHR */
#define CL_COMMAND_EGL_FENCE_SYNC_OBJECT_KHR 0x202F
#define CL_COMMAND_ACQUIRE_EGL_OBJECTS_KHR 0x202D
#define CL_COMMAND_RELEASE_EGL_OBJECTS_KHR 0x202E
/* Error type for clCreateFromEGLImageKHR */
#define CL_INVALID_EGL_OBJECT_KHR -1093
#define CL_EGL_RESOURCE_NOT_ACQUIRED_KHR -1092
/* CLeglImageKHR is an opaque handle to an EGLImage */
typedef void* CLeglImageKHR;
/* CLeglDisplayKHR is an opaque handle to an EGLDisplay */
typedef void* CLeglDisplayKHR;
/* CLeglSyncKHR is an opaque handle to an EGLSync object */
typedef void* CLeglSyncKHR;
/* properties passed to clCreateFromEGLImageKHR */
typedef intptr_t cl_egl_image_properties_khr;
#define cl_khr_egl_image 1
extern CL_API_ENTRY cl_mem CL_API_CALL
clCreateFromEGLImageKHR(cl_context context,
CLeglDisplayKHR egldisplay,
CLeglImageKHR eglimage,
cl_mem_flags flags,
const cl_egl_image_properties_khr * properties,
cl_int * errcode_ret) CL_API_SUFFIX__VERSION_1_0;
typedef cl_mem (CL_API_CALL *clCreateFromEGLImageKHR_fn)(
cl_context context,
CLeglDisplayKHR egldisplay,
CLeglImageKHR eglimage,
cl_mem_flags flags,
const cl_egl_image_properties_khr * properties,
cl_int * errcode_ret);
extern CL_API_ENTRY cl_int CL_API_CALL
clEnqueueAcquireEGLObjectsKHR(cl_command_queue command_queue,
cl_uint num_objects,
const cl_mem * mem_objects,
cl_uint num_events_in_wait_list,
const cl_event * event_wait_list,
cl_event * event) CL_API_SUFFIX__VERSION_1_0;
typedef cl_int (CL_API_CALL *clEnqueueAcquireEGLObjectsKHR_fn)(
cl_command_queue command_queue,
cl_uint num_objects,
const cl_mem * mem_objects,
cl_uint num_events_in_wait_list,
const cl_event * event_wait_list,
cl_event * event);
extern CL_API_ENTRY cl_int CL_API_CALL
clEnqueueReleaseEGLObjectsKHR(cl_command_queue command_queue,
cl_uint num_objects,
const cl_mem * mem_objects,
cl_uint num_events_in_wait_list,
const cl_event * event_wait_list,
cl_event * event) CL_API_SUFFIX__VERSION_1_0;
typedef cl_int (CL_API_CALL *clEnqueueReleaseEGLObjectsKHR_fn)(
cl_command_queue command_queue,
cl_uint num_objects,
const cl_mem * mem_objects,
cl_uint num_events_in_wait_list,
const cl_event * event_wait_list,
cl_event * event);
#define cl_khr_egl_event 1
extern CL_API_ENTRY cl_event CL_API_CALL
clCreateEventFromEGLSyncKHR(cl_context context,
CLeglSyncKHR sync,
CLeglDisplayKHR display,
cl_int * errcode_ret) CL_API_SUFFIX__VERSION_1_0;
typedef cl_event (CL_API_CALL *clCreateEventFromEGLSyncKHR_fn)(
cl_context context,
CLeglSyncKHR sync,
CLeglDisplayKHR display,
cl_int * errcode_ret);
#ifdef __cplusplus
}
#endif
#endif /* __OPENCL_CL_EGL_H */

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/*******************************************************************************
* Copyright (c) 2008-2020 The Khronos Group Inc.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
******************************************************************************/
#include <CL/cl_ext.h>
#pragma message("The Intel extensions have been moved into cl_ext.h. Please include cl_ext.h directly.")

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/*******************************************************************************
* Copyright (c) 2008-2021 The Khronos Group Inc.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
******************************************************************************/
#ifndef __OPENCL_CL_GL_H
#define __OPENCL_CL_GL_H
#include <CL/cl.h>
#ifdef __cplusplus
extern "C" {
#endif
typedef cl_uint cl_gl_object_type;
typedef cl_uint cl_gl_texture_info;
typedef cl_uint cl_gl_platform_info;
typedef struct __GLsync *cl_GLsync;
/* cl_gl_object_type = 0x2000 - 0x200F enum values are currently taken */
#define CL_GL_OBJECT_BUFFER 0x2000
#define CL_GL_OBJECT_TEXTURE2D 0x2001
#define CL_GL_OBJECT_TEXTURE3D 0x2002
#define CL_GL_OBJECT_RENDERBUFFER 0x2003
#ifdef CL_VERSION_1_2
#define CL_GL_OBJECT_TEXTURE2D_ARRAY 0x200E
#define CL_GL_OBJECT_TEXTURE1D 0x200F
#define CL_GL_OBJECT_TEXTURE1D_ARRAY 0x2010
#define CL_GL_OBJECT_TEXTURE_BUFFER 0x2011
#endif
/* cl_gl_texture_info */
#define CL_GL_TEXTURE_TARGET 0x2004
#define CL_GL_MIPMAP_LEVEL 0x2005
#ifdef CL_VERSION_1_2
#define CL_GL_NUM_SAMPLES 0x2012
#endif
extern CL_API_ENTRY cl_mem CL_API_CALL
clCreateFromGLBuffer(cl_context context,
cl_mem_flags flags,
cl_GLuint bufobj,
cl_int * errcode_ret) CL_API_SUFFIX__VERSION_1_0;
#ifdef CL_VERSION_1_2
extern CL_API_ENTRY cl_mem CL_API_CALL
clCreateFromGLTexture(cl_context context,
cl_mem_flags flags,
cl_GLenum target,
cl_GLint miplevel,
cl_GLuint texture,
cl_int * errcode_ret) CL_API_SUFFIX__VERSION_1_2;
#endif
extern CL_API_ENTRY cl_mem CL_API_CALL
clCreateFromGLRenderbuffer(cl_context context,
cl_mem_flags flags,
cl_GLuint renderbuffer,
cl_int * errcode_ret) CL_API_SUFFIX__VERSION_1_0;
extern CL_API_ENTRY cl_int CL_API_CALL
clGetGLObjectInfo(cl_mem memobj,
cl_gl_object_type * gl_object_type,
cl_GLuint * gl_object_name) CL_API_SUFFIX__VERSION_1_0;
extern CL_API_ENTRY cl_int CL_API_CALL
clGetGLTextureInfo(cl_mem memobj,
cl_gl_texture_info param_name,
size_t param_value_size,
void * param_value,
size_t * param_value_size_ret) CL_API_SUFFIX__VERSION_1_0;
extern CL_API_ENTRY cl_int CL_API_CALL
clEnqueueAcquireGLObjects(cl_command_queue command_queue,
cl_uint num_objects,
const cl_mem * mem_objects,
cl_uint num_events_in_wait_list,
const cl_event * event_wait_list,
cl_event * event) CL_API_SUFFIX__VERSION_1_0;
extern CL_API_ENTRY cl_int CL_API_CALL
clEnqueueReleaseGLObjects(cl_command_queue command_queue,
cl_uint num_objects,
const cl_mem * mem_objects,
cl_uint num_events_in_wait_list,
const cl_event * event_wait_list,
cl_event * event) CL_API_SUFFIX__VERSION_1_0;
/* Deprecated OpenCL 1.1 APIs */
extern CL_API_ENTRY CL_API_PREFIX__VERSION_1_1_DEPRECATED cl_mem CL_API_CALL
clCreateFromGLTexture2D(cl_context context,
cl_mem_flags flags,
cl_GLenum target,
cl_GLint miplevel,
cl_GLuint texture,
cl_int * errcode_ret) CL_API_SUFFIX__VERSION_1_1_DEPRECATED;
extern CL_API_ENTRY CL_API_PREFIX__VERSION_1_1_DEPRECATED cl_mem CL_API_CALL
clCreateFromGLTexture3D(cl_context context,
cl_mem_flags flags,
cl_GLenum target,
cl_GLint miplevel,
cl_GLuint texture,
cl_int * errcode_ret) CL_API_SUFFIX__VERSION_1_1_DEPRECATED;
/* cl_khr_gl_sharing extension */
#define cl_khr_gl_sharing 1
typedef cl_uint cl_gl_context_info;
/* Additional Error Codes */
#define CL_INVALID_GL_SHAREGROUP_REFERENCE_KHR -1000
/* cl_gl_context_info */
#define CL_CURRENT_DEVICE_FOR_GL_CONTEXT_KHR 0x2006
#define CL_DEVICES_FOR_GL_CONTEXT_KHR 0x2007
/* Additional cl_context_properties */
#define CL_GL_CONTEXT_KHR 0x2008
#define CL_EGL_DISPLAY_KHR 0x2009
#define CL_GLX_DISPLAY_KHR 0x200A
#define CL_WGL_HDC_KHR 0x200B
#define CL_CGL_SHAREGROUP_KHR 0x200C
extern CL_API_ENTRY cl_int CL_API_CALL
clGetGLContextInfoKHR(const cl_context_properties * properties,
cl_gl_context_info param_name,
size_t param_value_size,
void * param_value,
size_t * param_value_size_ret) CL_API_SUFFIX__VERSION_1_0;
typedef cl_int (CL_API_CALL *clGetGLContextInfoKHR_fn)(
const cl_context_properties * properties,
cl_gl_context_info param_name,
size_t param_value_size,
void * param_value,
size_t * param_value_size_ret);
/*
* cl_khr_gl_event extension
*/
#define CL_COMMAND_GL_FENCE_SYNC_OBJECT_KHR 0x200D
extern CL_API_ENTRY cl_event CL_API_CALL
clCreateEventFromGLsyncKHR(cl_context context,
cl_GLsync sync,
cl_int * errcode_ret) CL_API_SUFFIX__VERSION_1_1;
#ifdef __cplusplus
}
#endif
#endif /* __OPENCL_CL_GL_H */

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/*******************************************************************************
* Copyright (c) 2008-2021 The Khronos Group Inc.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
******************************************************************************/
#include <CL/cl_gl.h>
#pragma message("All OpenGL-related extensions have been moved into cl_gl.h. Please include cl_gl.h directly.")

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/*******************************************************************************
* Copyright (c) 2019-2020 The Khronos Group Inc.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
******************************************************************************/
/**
* This is a header-only utility library that provides OpenCL host code with
* routines for converting to/from cl_half values.
*
* Example usage:
*
* #include <CL/cl_half.h>
* ...
* cl_half h = cl_half_from_float(0.5f, CL_HALF_RTE);
* cl_float f = cl_half_to_float(h);
*/
#ifndef OPENCL_CL_HALF_H
#define OPENCL_CL_HALF_H
#include <CL/cl_platform.h>
#include <stdint.h>
#ifdef __cplusplus
extern "C" {
#endif
/**
* Rounding mode used when converting to cl_half.
*/
typedef enum
{
CL_HALF_RTE, // round to nearest even
CL_HALF_RTZ, // round towards zero
CL_HALF_RTP, // round towards positive infinity
CL_HALF_RTN, // round towards negative infinity
} cl_half_rounding_mode;
/* Private utility macros. */
#define CL_HALF_EXP_MASK 0x7C00
#define CL_HALF_MAX_FINITE_MAG 0x7BFF
/*
* Utility to deal with values that overflow when converting to half precision.
*/
static inline cl_half cl_half_handle_overflow(cl_half_rounding_mode rounding_mode,
uint16_t sign)
{
if (rounding_mode == CL_HALF_RTZ)
{
// Round overflow towards zero -> largest finite number (preserving sign)
return (sign << 15) | CL_HALF_MAX_FINITE_MAG;
}
else if (rounding_mode == CL_HALF_RTP && sign)
{
// Round negative overflow towards positive infinity -> most negative finite number
return (1 << 15) | CL_HALF_MAX_FINITE_MAG;
}
else if (rounding_mode == CL_HALF_RTN && !sign)
{
// Round positive overflow towards negative infinity -> largest finite number
return CL_HALF_MAX_FINITE_MAG;
}
// Overflow to infinity
return (sign << 15) | CL_HALF_EXP_MASK;
}
/*
* Utility to deal with values that underflow when converting to half precision.
*/
static inline cl_half cl_half_handle_underflow(cl_half_rounding_mode rounding_mode,
uint16_t sign)
{
if (rounding_mode == CL_HALF_RTP && !sign)
{
// Round underflow towards positive infinity -> smallest positive value
return (sign << 15) | 1;
}
else if (rounding_mode == CL_HALF_RTN && sign)
{
// Round underflow towards negative infinity -> largest negative value
return (sign << 15) | 1;
}
// Flush to zero
return (sign << 15);
}
/**
* Convert a cl_float to a cl_half.
*/
static inline cl_half cl_half_from_float(cl_float f, cl_half_rounding_mode rounding_mode)
{
// Type-punning to get direct access to underlying bits
union
{
cl_float f;
uint32_t i;
} f32;
f32.f = f;
// Extract sign bit
uint16_t sign = f32.i >> 31;
// Extract FP32 exponent and mantissa
uint32_t f_exp = (f32.i >> (CL_FLT_MANT_DIG - 1)) & 0xFF;
uint32_t f_mant = f32.i & ((1 << (CL_FLT_MANT_DIG - 1)) - 1);
// Remove FP32 exponent bias
int32_t exp = f_exp - CL_FLT_MAX_EXP + 1;
// Add FP16 exponent bias
uint16_t h_exp = (uint16_t)(exp + CL_HALF_MAX_EXP - 1);
// Position of the bit that will become the FP16 mantissa LSB
uint32_t lsb_pos = CL_FLT_MANT_DIG - CL_HALF_MANT_DIG;
// Check for NaN / infinity
if (f_exp == 0xFF)
{
if (f_mant)
{
// NaN -> propagate mantissa and silence it
uint16_t h_mant = (uint16_t)(f_mant >> lsb_pos);
h_mant |= 0x200;
return (sign << 15) | CL_HALF_EXP_MASK | h_mant;
}
else
{
// Infinity -> zero mantissa
return (sign << 15) | CL_HALF_EXP_MASK;
}
}
// Check for zero
if (!f_exp && !f_mant)
{
return (sign << 15);
}
// Check for overflow
if (exp >= CL_HALF_MAX_EXP)
{
return cl_half_handle_overflow(rounding_mode, sign);
}
// Check for underflow
if (exp < (CL_HALF_MIN_EXP - CL_HALF_MANT_DIG - 1))
{
return cl_half_handle_underflow(rounding_mode, sign);
}
// Check for value that will become denormal
if (exp < -14)
{
// Denormal -> include the implicit 1 from the FP32 mantissa
h_exp = 0;
f_mant |= 1 << (CL_FLT_MANT_DIG - 1);
// Mantissa shift amount depends on exponent
lsb_pos = -exp + (CL_FLT_MANT_DIG - 25);
}
// Generate FP16 mantissa by shifting FP32 mantissa
uint16_t h_mant = (uint16_t)(f_mant >> lsb_pos);
// Check whether we need to round
uint32_t halfway = 1 << (lsb_pos - 1);
uint32_t mask = (halfway << 1) - 1;
switch (rounding_mode)
{
case CL_HALF_RTE:
if ((f_mant & mask) > halfway)
{
// More than halfway -> round up
h_mant += 1;
}
else if ((f_mant & mask) == halfway)
{
// Exactly halfway -> round to nearest even
if (h_mant & 0x1)
h_mant += 1;
}
break;
case CL_HALF_RTZ:
// Mantissa has already been truncated -> do nothing
break;
case CL_HALF_RTP:
if ((f_mant & mask) && !sign)
{
// Round positive numbers up
h_mant += 1;
}
break;
case CL_HALF_RTN:
if ((f_mant & mask) && sign)
{
// Round negative numbers down
h_mant += 1;
}
break;
}
// Check for mantissa overflow
if (h_mant & 0x400)
{
h_exp += 1;
h_mant = 0;
}
return (sign << 15) | (h_exp << 10) | h_mant;
}
/**
* Convert a cl_double to a cl_half.
*/
static inline cl_half cl_half_from_double(cl_double d, cl_half_rounding_mode rounding_mode)
{
// Type-punning to get direct access to underlying bits
union
{
cl_double d;
uint64_t i;
} f64;
f64.d = d;
// Extract sign bit
uint16_t sign = f64.i >> 63;
// Extract FP64 exponent and mantissa
uint64_t d_exp = (f64.i >> (CL_DBL_MANT_DIG - 1)) & 0x7FF;
uint64_t d_mant = f64.i & (((uint64_t)1 << (CL_DBL_MANT_DIG - 1)) - 1);
// Remove FP64 exponent bias
int64_t exp = d_exp - CL_DBL_MAX_EXP + 1;
// Add FP16 exponent bias
uint16_t h_exp = (uint16_t)(exp + CL_HALF_MAX_EXP - 1);
// Position of the bit that will become the FP16 mantissa LSB
uint32_t lsb_pos = CL_DBL_MANT_DIG - CL_HALF_MANT_DIG;
// Check for NaN / infinity
if (d_exp == 0x7FF)
{
if (d_mant)
{
// NaN -> propagate mantissa and silence it
uint16_t h_mant = (uint16_t)(d_mant >> lsb_pos);
h_mant |= 0x200;
return (sign << 15) | CL_HALF_EXP_MASK | h_mant;
}
else
{
// Infinity -> zero mantissa
return (sign << 15) | CL_HALF_EXP_MASK;
}
}
// Check for zero
if (!d_exp && !d_mant)
{
return (sign << 15);
}
// Check for overflow
if (exp >= CL_HALF_MAX_EXP)
{
return cl_half_handle_overflow(rounding_mode, sign);
}
// Check for underflow
if (exp < (CL_HALF_MIN_EXP - CL_HALF_MANT_DIG - 1))
{
return cl_half_handle_underflow(rounding_mode, sign);
}
// Check for value that will become denormal
if (exp < -14)
{
// Include the implicit 1 from the FP64 mantissa
h_exp = 0;
d_mant |= (uint64_t)1 << (CL_DBL_MANT_DIG - 1);
// Mantissa shift amount depends on exponent
lsb_pos = (uint32_t)(-exp + (CL_DBL_MANT_DIG - 25));
}
// Generate FP16 mantissa by shifting FP64 mantissa
uint16_t h_mant = (uint16_t)(d_mant >> lsb_pos);
// Check whether we need to round
uint64_t halfway = (uint64_t)1 << (lsb_pos - 1);
uint64_t mask = (halfway << 1) - 1;
switch (rounding_mode)
{
case CL_HALF_RTE:
if ((d_mant & mask) > halfway)
{
// More than halfway -> round up
h_mant += 1;
}
else if ((d_mant & mask) == halfway)
{
// Exactly halfway -> round to nearest even
if (h_mant & 0x1)
h_mant += 1;
}
break;
case CL_HALF_RTZ:
// Mantissa has already been truncated -> do nothing
break;
case CL_HALF_RTP:
if ((d_mant & mask) && !sign)
{
// Round positive numbers up
h_mant += 1;
}
break;
case CL_HALF_RTN:
if ((d_mant & mask) && sign)
{
// Round negative numbers down
h_mant += 1;
}
break;
}
// Check for mantissa overflow
if (h_mant & 0x400)
{
h_exp += 1;
h_mant = 0;
}
return (sign << 15) | (h_exp << 10) | h_mant;
}
/**
* Convert a cl_half to a cl_float.
*/
static inline cl_float cl_half_to_float(cl_half h)
{
// Type-punning to get direct access to underlying bits
union
{
cl_float f;
uint32_t i;
} f32;
// Extract sign bit
uint16_t sign = h >> 15;
// Extract FP16 exponent and mantissa
uint16_t h_exp = (h >> (CL_HALF_MANT_DIG - 1)) & 0x1F;
uint16_t h_mant = h & 0x3FF;
// Remove FP16 exponent bias
int32_t exp = h_exp - CL_HALF_MAX_EXP + 1;
// Add FP32 exponent bias
uint32_t f_exp = exp + CL_FLT_MAX_EXP - 1;
// Check for NaN / infinity
if (h_exp == 0x1F)
{
if (h_mant)
{
// NaN -> propagate mantissa and silence it
uint32_t f_mant = h_mant << (CL_FLT_MANT_DIG - CL_HALF_MANT_DIG);
f_mant |= 0x400000;
f32.i = (sign << 31) | 0x7F800000 | f_mant;
return f32.f;
}
else
{
// Infinity -> zero mantissa
f32.i = (sign << 31) | 0x7F800000;
return f32.f;
}
}
// Check for zero / denormal
if (h_exp == 0)
{
if (h_mant == 0)
{
// Zero -> zero exponent
f_exp = 0;
}
else
{
// Denormal -> normalize it
// - Shift mantissa to make most-significant 1 implicit
// - Adjust exponent accordingly
uint32_t shift = 0;
while ((h_mant & 0x400) == 0)
{
h_mant <<= 1;
shift++;
}
h_mant &= 0x3FF;
f_exp -= shift - 1;
}
}
f32.i = (sign << 31) | (f_exp << 23) | (h_mant << 13);
return f32.f;
}
#undef CL_HALF_EXP_MASK
#undef CL_HALF_MAX_FINITE_MAG
#ifdef __cplusplus
}
#endif
#endif /* OPENCL_CL_HALF_H */

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/*
* Copyright (c) 2020 The Khronos Group Inc.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
* OpenCL is a trademark of Apple Inc. used under license by Khronos.
*/
#ifndef OPENCL_CL_LAYER_H
#define OPENCL_CL_LAYER_H
#include <CL/cl_icd.h>
#ifdef __cplusplus
extern "C" {
#endif
typedef cl_uint cl_layer_info;
typedef cl_uint cl_layer_api_version;
#define CL_LAYER_API_VERSION 0x4240
#define CL_LAYER_API_VERSION_100 100
extern CL_API_ENTRY cl_int CL_API_CALL
clGetLayerInfo(cl_layer_info param_name,
size_t param_value_size,
void *param_value,
size_t *param_value_size_ret);
typedef cl_int
(CL_API_CALL *pfn_clGetLayerInfo)(cl_layer_info param_name,
size_t param_value_size,
void *param_value,
size_t *param_value_size_ret);
extern CL_API_ENTRY cl_int CL_API_CALL
clInitLayer(cl_uint num_entries,
const cl_icd_dispatch *target_dispatch,
cl_uint *num_entries_ret,
const cl_icd_dispatch **layer_dispatch_ret);
typedef cl_int
(CL_API_CALL *pfn_clInitLayer)(cl_uint num_entries,
const cl_icd_dispatch *target_dispatch,
cl_uint *num_entries_ret,
const cl_icd_dispatch **layer_dispatch_ret);
#ifdef __cplusplus
}
#endif
#endif /* OPENCL_CL_LAYER_H */

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/*******************************************************************************
* Copyright (c) 2008-2020 The Khronos Group Inc.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
******************************************************************************/
#ifndef __OPENCL_CL_VA_API_MEDIA_SHARING_INTEL_H
#define __OPENCL_CL_VA_API_MEDIA_SHARING_INTEL_H
#include <CL/cl.h>
#include <CL/cl_platform.h>
#include <va/va.h>
#ifdef __cplusplus
extern "C" {
#endif
/******************************************
* cl_intel_va_api_media_sharing extension *
*******************************************/
#define cl_intel_va_api_media_sharing 1
/* error codes */
#define CL_INVALID_VA_API_MEDIA_ADAPTER_INTEL -1098
#define CL_INVALID_VA_API_MEDIA_SURFACE_INTEL -1099
#define CL_VA_API_MEDIA_SURFACE_ALREADY_ACQUIRED_INTEL -1100
#define CL_VA_API_MEDIA_SURFACE_NOT_ACQUIRED_INTEL -1101
/* cl_va_api_device_source_intel */
#define CL_VA_API_DISPLAY_INTEL 0x4094
/* cl_va_api_device_set_intel */
#define CL_PREFERRED_DEVICES_FOR_VA_API_INTEL 0x4095
#define CL_ALL_DEVICES_FOR_VA_API_INTEL 0x4096
/* cl_context_info */
#define CL_CONTEXT_VA_API_DISPLAY_INTEL 0x4097
/* cl_mem_info */
#define CL_MEM_VA_API_MEDIA_SURFACE_INTEL 0x4098
/* cl_image_info */
#define CL_IMAGE_VA_API_PLANE_INTEL 0x4099
/* cl_command_type */
#define CL_COMMAND_ACQUIRE_VA_API_MEDIA_SURFACES_INTEL 0x409A
#define CL_COMMAND_RELEASE_VA_API_MEDIA_SURFACES_INTEL 0x409B
typedef cl_uint cl_va_api_device_source_intel;
typedef cl_uint cl_va_api_device_set_intel;
extern CL_API_ENTRY cl_int CL_API_CALL
clGetDeviceIDsFromVA_APIMediaAdapterINTEL(
cl_platform_id platform,
cl_va_api_device_source_intel media_adapter_type,
void* media_adapter,
cl_va_api_device_set_intel media_adapter_set,
cl_uint num_entries,
cl_device_id* devices,
cl_uint* num_devices) CL_API_SUFFIX__VERSION_1_2;
typedef cl_int (CL_API_CALL * clGetDeviceIDsFromVA_APIMediaAdapterINTEL_fn)(
cl_platform_id platform,
cl_va_api_device_source_intel media_adapter_type,
void* media_adapter,
cl_va_api_device_set_intel media_adapter_set,
cl_uint num_entries,
cl_device_id* devices,
cl_uint* num_devices) CL_API_SUFFIX__VERSION_1_2;
extern CL_API_ENTRY cl_mem CL_API_CALL
clCreateFromVA_APIMediaSurfaceINTEL(
cl_context context,
cl_mem_flags flags,
VASurfaceID* surface,
cl_uint plane,
cl_int* errcode_ret) CL_API_SUFFIX__VERSION_1_2;
typedef cl_mem (CL_API_CALL * clCreateFromVA_APIMediaSurfaceINTEL_fn)(
cl_context context,
cl_mem_flags flags,
VASurfaceID* surface,
cl_uint plane,
cl_int* errcode_ret) CL_API_SUFFIX__VERSION_1_2;
extern CL_API_ENTRY cl_int CL_API_CALL
clEnqueueAcquireVA_APIMediaSurfacesINTEL(
cl_command_queue command_queue,
cl_uint num_objects,
const cl_mem* mem_objects,
cl_uint num_events_in_wait_list,
const cl_event* event_wait_list,
cl_event* event) CL_API_SUFFIX__VERSION_1_2;
typedef cl_int (CL_API_CALL *clEnqueueAcquireVA_APIMediaSurfacesINTEL_fn)(
cl_command_queue command_queue,
cl_uint num_objects,
const cl_mem* mem_objects,
cl_uint num_events_in_wait_list,
const cl_event* event_wait_list,
cl_event* event) CL_API_SUFFIX__VERSION_1_2;
extern CL_API_ENTRY cl_int CL_API_CALL
clEnqueueReleaseVA_APIMediaSurfacesINTEL(
cl_command_queue command_queue,
cl_uint num_objects,
const cl_mem* mem_objects,
cl_uint num_events_in_wait_list,
const cl_event* event_wait_list,
cl_event* event) CL_API_SUFFIX__VERSION_1_2;
typedef cl_int (CL_API_CALL *clEnqueueReleaseVA_APIMediaSurfacesINTEL_fn)(
cl_command_queue command_queue,
cl_uint num_objects,
const cl_mem* mem_objects,
cl_uint num_events_in_wait_list,
const cl_event* event_wait_list,
cl_event* event) CL_API_SUFFIX__VERSION_1_2;
#ifdef __cplusplus
}
#endif
#endif /* __OPENCL_CL_VA_API_MEDIA_SHARING_INTEL_H */

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/*******************************************************************************
* Copyright (c) 2018-2020 The Khronos Group Inc.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
******************************************************************************/
#ifndef __CL_VERSION_H
#define __CL_VERSION_H
/* Detect which version to target */
#if !defined(CL_TARGET_OPENCL_VERSION)
#pragma message("cl_version.h: CL_TARGET_OPENCL_VERSION is not defined. Defaulting to 300 (OpenCL 3.0)")
#define CL_TARGET_OPENCL_VERSION 300
#endif
#if CL_TARGET_OPENCL_VERSION != 100 && \
CL_TARGET_OPENCL_VERSION != 110 && \
CL_TARGET_OPENCL_VERSION != 120 && \
CL_TARGET_OPENCL_VERSION != 200 && \
CL_TARGET_OPENCL_VERSION != 210 && \
CL_TARGET_OPENCL_VERSION != 220 && \
CL_TARGET_OPENCL_VERSION != 300
#pragma message("cl_version: CL_TARGET_OPENCL_VERSION is not a valid value (100, 110, 120, 200, 210, 220, 300). Defaulting to 300 (OpenCL 3.0)")
#undef CL_TARGET_OPENCL_VERSION
#define CL_TARGET_OPENCL_VERSION 300
#endif
/* OpenCL Version */
#if CL_TARGET_OPENCL_VERSION >= 300 && !defined(CL_VERSION_3_0)
#define CL_VERSION_3_0 1
#endif
#if CL_TARGET_OPENCL_VERSION >= 220 && !defined(CL_VERSION_2_2)
#define CL_VERSION_2_2 1
#endif
#if CL_TARGET_OPENCL_VERSION >= 210 && !defined(CL_VERSION_2_1)
#define CL_VERSION_2_1 1
#endif
#if CL_TARGET_OPENCL_VERSION >= 200 && !defined(CL_VERSION_2_0)
#define CL_VERSION_2_0 1
#endif
#if CL_TARGET_OPENCL_VERSION >= 120 && !defined(CL_VERSION_1_2)
#define CL_VERSION_1_2 1
#endif
#if CL_TARGET_OPENCL_VERSION >= 110 && !defined(CL_VERSION_1_1)
#define CL_VERSION_1_1 1
#endif
#if CL_TARGET_OPENCL_VERSION >= 100 && !defined(CL_VERSION_1_0)
#define CL_VERSION_1_0 1
#endif
/* Allow deprecated APIs for older OpenCL versions. */
#if CL_TARGET_OPENCL_VERSION <= 220 && !defined(CL_USE_DEPRECATED_OPENCL_2_2_APIS)
#define CL_USE_DEPRECATED_OPENCL_2_2_APIS
#endif
#if CL_TARGET_OPENCL_VERSION <= 210 && !defined(CL_USE_DEPRECATED_OPENCL_2_1_APIS)
#define CL_USE_DEPRECATED_OPENCL_2_1_APIS
#endif
#if CL_TARGET_OPENCL_VERSION <= 200 && !defined(CL_USE_DEPRECATED_OPENCL_2_0_APIS)
#define CL_USE_DEPRECATED_OPENCL_2_0_APIS
#endif
#if CL_TARGET_OPENCL_VERSION <= 120 && !defined(CL_USE_DEPRECATED_OPENCL_1_2_APIS)
#define CL_USE_DEPRECATED_OPENCL_1_2_APIS
#endif
#if CL_TARGET_OPENCL_VERSION <= 110 && !defined(CL_USE_DEPRECATED_OPENCL_1_1_APIS)
#define CL_USE_DEPRECATED_OPENCL_1_1_APIS
#endif
#if CL_TARGET_OPENCL_VERSION <= 100 && !defined(CL_USE_DEPRECATED_OPENCL_1_0_APIS)
#define CL_USE_DEPRECATED_OPENCL_1_0_APIS
#endif
#endif /* __CL_VERSION_H */

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/*******************************************************************************
* Copyright (c) 2008-2021 The Khronos Group Inc.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
******************************************************************************/
#ifndef __OPENCL_H
#define __OPENCL_H
#ifdef __cplusplus
extern "C" {
#endif
#include <CL/cl.h>
#include <CL/cl_gl.h>
#include <CL/cl_ext.h>
#ifdef __cplusplus
}
#endif
#endif /* __OPENCL_H */

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DisableFormat: true
SortIncludes: false

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ext/angle_headers/EGL/egl.h Normal file
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#ifndef __egl_h_
#define __egl_h_ 1
#ifdef __cplusplus
extern "C" {
#endif
/*
** Copyright 2013-2020 The Khronos Group Inc.
** SPDX-License-Identifier: Apache-2.0
**
** This header is generated from the Khronos EGL XML API Registry.
** The current version of the Registry, generator scripts
** used to make the header, and the header can be found at
** http://www.khronos.org/registry/egl
**
** Khronos $Git commit SHA1: 5a9a7e3fcb $ on $Git commit date: 2020-08-24 11:05:32 -0700 $
*/
#include <EGL/eglplatform.h>
#ifndef EGL_EGL_PROTOTYPES
#define EGL_EGL_PROTOTYPES 1
#endif
/* Generated on date 20201001 */
/* Generated C header for:
* API: egl
* Versions considered: .*
* Versions emitted: .*
* Default extensions included: None
* Additional extensions included: _nomatch_^
* Extensions removed: _nomatch_^
*/
#ifndef EGL_VERSION_1_0
#define EGL_VERSION_1_0 1
typedef unsigned int EGLBoolean;
typedef void *EGLDisplay;
#include <EGL/eglplatform.h>
#include <KHR/khrplatform.h>
typedef void *EGLConfig;
typedef void *EGLSurface;
typedef void *EGLContext;
typedef void (*__eglMustCastToProperFunctionPointerType)(void);
#define EGL_ALPHA_SIZE 0x3021
#define EGL_BAD_ACCESS 0x3002
#define EGL_BAD_ALLOC 0x3003
#define EGL_BAD_ATTRIBUTE 0x3004
#define EGL_BAD_CONFIG 0x3005
#define EGL_BAD_CONTEXT 0x3006
#define EGL_BAD_CURRENT_SURFACE 0x3007
#define EGL_BAD_DISPLAY 0x3008
#define EGL_BAD_MATCH 0x3009
#define EGL_BAD_NATIVE_PIXMAP 0x300A
#define EGL_BAD_NATIVE_WINDOW 0x300B
#define EGL_BAD_PARAMETER 0x300C
#define EGL_BAD_SURFACE 0x300D
#define EGL_BLUE_SIZE 0x3022
#define EGL_BUFFER_SIZE 0x3020
#define EGL_CONFIG_CAVEAT 0x3027
#define EGL_CONFIG_ID 0x3028
#define EGL_CORE_NATIVE_ENGINE 0x305B
#define EGL_DEPTH_SIZE 0x3025
#define EGL_DONT_CARE EGL_CAST(EGLint,-1)
#define EGL_DRAW 0x3059
#define EGL_EXTENSIONS 0x3055
#define EGL_FALSE 0
#define EGL_GREEN_SIZE 0x3023
#define EGL_HEIGHT 0x3056
#define EGL_LARGEST_PBUFFER 0x3058
#define EGL_LEVEL 0x3029
#define EGL_MAX_PBUFFER_HEIGHT 0x302A
#define EGL_MAX_PBUFFER_PIXELS 0x302B
#define EGL_MAX_PBUFFER_WIDTH 0x302C
#define EGL_NATIVE_RENDERABLE 0x302D
#define EGL_NATIVE_VISUAL_ID 0x302E
#define EGL_NATIVE_VISUAL_TYPE 0x302F
#define EGL_NONE 0x3038
#define EGL_NON_CONFORMANT_CONFIG 0x3051
#define EGL_NOT_INITIALIZED 0x3001
#define EGL_NO_CONTEXT EGL_CAST(EGLContext,0)
#define EGL_NO_DISPLAY EGL_CAST(EGLDisplay,0)
#define EGL_NO_SURFACE EGL_CAST(EGLSurface,0)
#define EGL_PBUFFER_BIT 0x0001
#define EGL_PIXMAP_BIT 0x0002
#define EGL_READ 0x305A
#define EGL_RED_SIZE 0x3024
#define EGL_SAMPLES 0x3031
#define EGL_SAMPLE_BUFFERS 0x3032
#define EGL_SLOW_CONFIG 0x3050
#define EGL_STENCIL_SIZE 0x3026
#define EGL_SUCCESS 0x3000
#define EGL_SURFACE_TYPE 0x3033
#define EGL_TRANSPARENT_BLUE_VALUE 0x3035
#define EGL_TRANSPARENT_GREEN_VALUE 0x3036
#define EGL_TRANSPARENT_RED_VALUE 0x3037
#define EGL_TRANSPARENT_RGB 0x3052
#define EGL_TRANSPARENT_TYPE 0x3034
#define EGL_TRUE 1
#define EGL_VENDOR 0x3053
#define EGL_VERSION 0x3054
#define EGL_WIDTH 0x3057
#define EGL_WINDOW_BIT 0x0004
typedef EGLBoolean (EGLAPIENTRYP PFNEGLCHOOSECONFIGPROC) (EGLDisplay dpy, const EGLint *attrib_list, EGLConfig *configs, EGLint config_size, EGLint *num_config);
typedef EGLBoolean (EGLAPIENTRYP PFNEGLCOPYBUFFERSPROC) (EGLDisplay dpy, EGLSurface surface, EGLNativePixmapType target);
typedef EGLContext (EGLAPIENTRYP PFNEGLCREATECONTEXTPROC) (EGLDisplay dpy, EGLConfig config, EGLContext share_context, const EGLint *attrib_list);
typedef EGLSurface (EGLAPIENTRYP PFNEGLCREATEPBUFFERSURFACEPROC) (EGLDisplay dpy, EGLConfig config, const EGLint *attrib_list);
typedef EGLSurface (EGLAPIENTRYP PFNEGLCREATEPIXMAPSURFACEPROC) (EGLDisplay dpy, EGLConfig config, EGLNativePixmapType pixmap, const EGLint *attrib_list);
typedef EGLSurface (EGLAPIENTRYP PFNEGLCREATEWINDOWSURFACEPROC) (EGLDisplay dpy, EGLConfig config, EGLNativeWindowType win, const EGLint *attrib_list);
typedef EGLBoolean (EGLAPIENTRYP PFNEGLDESTROYCONTEXTPROC) (EGLDisplay dpy, EGLContext ctx);
typedef EGLBoolean (EGLAPIENTRYP PFNEGLDESTROYSURFACEPROC) (EGLDisplay dpy, EGLSurface surface);
typedef EGLBoolean (EGLAPIENTRYP PFNEGLGETCONFIGATTRIBPROC) (EGLDisplay dpy, EGLConfig config, EGLint attribute, EGLint *value);
typedef EGLBoolean (EGLAPIENTRYP PFNEGLGETCONFIGSPROC) (EGLDisplay dpy, EGLConfig *configs, EGLint config_size, EGLint *num_config);
typedef EGLDisplay (EGLAPIENTRYP PFNEGLGETCURRENTDISPLAYPROC) (void);
typedef EGLSurface (EGLAPIENTRYP PFNEGLGETCURRENTSURFACEPROC) (EGLint readdraw);
typedef EGLDisplay (EGLAPIENTRYP PFNEGLGETDISPLAYPROC) (EGLNativeDisplayType display_id);
typedef EGLint (EGLAPIENTRYP PFNEGLGETERRORPROC) (void);
typedef __eglMustCastToProperFunctionPointerType (EGLAPIENTRYP PFNEGLGETPROCADDRESSPROC) (const char *procname);
typedef EGLBoolean (EGLAPIENTRYP PFNEGLINITIALIZEPROC) (EGLDisplay dpy, EGLint *major, EGLint *minor);
typedef EGLBoolean (EGLAPIENTRYP PFNEGLMAKECURRENTPROC) (EGLDisplay dpy, EGLSurface draw, EGLSurface read, EGLContext ctx);
typedef EGLBoolean (EGLAPIENTRYP PFNEGLQUERYCONTEXTPROC) (EGLDisplay dpy, EGLContext ctx, EGLint attribute, EGLint *value);
typedef const char *(EGLAPIENTRYP PFNEGLQUERYSTRINGPROC) (EGLDisplay dpy, EGLint name);
typedef EGLBoolean (EGLAPIENTRYP PFNEGLQUERYSURFACEPROC) (EGLDisplay dpy, EGLSurface surface, EGLint attribute, EGLint *value);
typedef EGLBoolean (EGLAPIENTRYP PFNEGLSWAPBUFFERSPROC) (EGLDisplay dpy, EGLSurface surface);
typedef EGLBoolean (EGLAPIENTRYP PFNEGLTERMINATEPROC) (EGLDisplay dpy);
typedef EGLBoolean (EGLAPIENTRYP PFNEGLWAITGLPROC) (void);
typedef EGLBoolean (EGLAPIENTRYP PFNEGLWAITNATIVEPROC) (EGLint engine);
#if EGL_EGL_PROTOTYPES
EGLAPI EGLBoolean EGLAPIENTRY eglChooseConfig (EGLDisplay dpy, const EGLint *attrib_list, EGLConfig *configs, EGLint config_size, EGLint *num_config);
EGLAPI EGLBoolean EGLAPIENTRY eglCopyBuffers (EGLDisplay dpy, EGLSurface surface, EGLNativePixmapType target);
EGLAPI EGLContext EGLAPIENTRY eglCreateContext (EGLDisplay dpy, EGLConfig config, EGLContext share_context, const EGLint *attrib_list);
EGLAPI EGLSurface EGLAPIENTRY eglCreatePbufferSurface (EGLDisplay dpy, EGLConfig config, const EGLint *attrib_list);
EGLAPI EGLSurface EGLAPIENTRY eglCreatePixmapSurface (EGLDisplay dpy, EGLConfig config, EGLNativePixmapType pixmap, const EGLint *attrib_list);
EGLAPI EGLSurface EGLAPIENTRY eglCreateWindowSurface (EGLDisplay dpy, EGLConfig config, EGLNativeWindowType win, const EGLint *attrib_list);
EGLAPI EGLBoolean EGLAPIENTRY eglDestroyContext (EGLDisplay dpy, EGLContext ctx);
EGLAPI EGLBoolean EGLAPIENTRY eglDestroySurface (EGLDisplay dpy, EGLSurface surface);
EGLAPI EGLBoolean EGLAPIENTRY eglGetConfigAttrib (EGLDisplay dpy, EGLConfig config, EGLint attribute, EGLint *value);
EGLAPI EGLBoolean EGLAPIENTRY eglGetConfigs (EGLDisplay dpy, EGLConfig *configs, EGLint config_size, EGLint *num_config);
EGLAPI EGLDisplay EGLAPIENTRY eglGetCurrentDisplay (void);
EGLAPI EGLSurface EGLAPIENTRY eglGetCurrentSurface (EGLint readdraw);
EGLAPI EGLDisplay EGLAPIENTRY eglGetDisplay (EGLNativeDisplayType display_id);
EGLAPI EGLint EGLAPIENTRY eglGetError (void);
EGLAPI __eglMustCastToProperFunctionPointerType EGLAPIENTRY eglGetProcAddress (const char *procname);
EGLAPI EGLBoolean EGLAPIENTRY eglInitialize (EGLDisplay dpy, EGLint *major, EGLint *minor);
EGLAPI EGLBoolean EGLAPIENTRY eglMakeCurrent (EGLDisplay dpy, EGLSurface draw, EGLSurface read, EGLContext ctx);
EGLAPI EGLBoolean EGLAPIENTRY eglQueryContext (EGLDisplay dpy, EGLContext ctx, EGLint attribute, EGLint *value);
EGLAPI const char *EGLAPIENTRY eglQueryString (EGLDisplay dpy, EGLint name);
EGLAPI EGLBoolean EGLAPIENTRY eglQuerySurface (EGLDisplay dpy, EGLSurface surface, EGLint attribute, EGLint *value);
EGLAPI EGLBoolean EGLAPIENTRY eglSwapBuffers (EGLDisplay dpy, EGLSurface surface);
EGLAPI EGLBoolean EGLAPIENTRY eglTerminate (EGLDisplay dpy);
EGLAPI EGLBoolean EGLAPIENTRY eglWaitGL (void);
EGLAPI EGLBoolean EGLAPIENTRY eglWaitNative (EGLint engine);
#endif
#endif /* EGL_VERSION_1_0 */
#ifndef EGL_VERSION_1_1
#define EGL_VERSION_1_1 1
#define EGL_BACK_BUFFER 0x3084
#define EGL_BIND_TO_TEXTURE_RGB 0x3039
#define EGL_BIND_TO_TEXTURE_RGBA 0x303A
#define EGL_CONTEXT_LOST 0x300E
#define EGL_MIN_SWAP_INTERVAL 0x303B
#define EGL_MAX_SWAP_INTERVAL 0x303C
#define EGL_MIPMAP_TEXTURE 0x3082
#define EGL_MIPMAP_LEVEL 0x3083
#define EGL_NO_TEXTURE 0x305C
#define EGL_TEXTURE_2D 0x305F
#define EGL_TEXTURE_FORMAT 0x3080
#define EGL_TEXTURE_RGB 0x305D
#define EGL_TEXTURE_RGBA 0x305E
#define EGL_TEXTURE_TARGET 0x3081
typedef EGLBoolean (EGLAPIENTRYP PFNEGLBINDTEXIMAGEPROC) (EGLDisplay dpy, EGLSurface surface, EGLint buffer);
typedef EGLBoolean (EGLAPIENTRYP PFNEGLRELEASETEXIMAGEPROC) (EGLDisplay dpy, EGLSurface surface, EGLint buffer);
typedef EGLBoolean (EGLAPIENTRYP PFNEGLSURFACEATTRIBPROC) (EGLDisplay dpy, EGLSurface surface, EGLint attribute, EGLint value);
typedef EGLBoolean (EGLAPIENTRYP PFNEGLSWAPINTERVALPROC) (EGLDisplay dpy, EGLint interval);
#if EGL_EGL_PROTOTYPES
EGLAPI EGLBoolean EGLAPIENTRY eglBindTexImage (EGLDisplay dpy, EGLSurface surface, EGLint buffer);
EGLAPI EGLBoolean EGLAPIENTRY eglReleaseTexImage (EGLDisplay dpy, EGLSurface surface, EGLint buffer);
EGLAPI EGLBoolean EGLAPIENTRY eglSurfaceAttrib (EGLDisplay dpy, EGLSurface surface, EGLint attribute, EGLint value);
EGLAPI EGLBoolean EGLAPIENTRY eglSwapInterval (EGLDisplay dpy, EGLint interval);
#endif
#endif /* EGL_VERSION_1_1 */
#ifndef EGL_VERSION_1_2
#define EGL_VERSION_1_2 1
typedef unsigned int EGLenum;
typedef void *EGLClientBuffer;
#define EGL_ALPHA_FORMAT 0x3088
#define EGL_ALPHA_FORMAT_NONPRE 0x308B
#define EGL_ALPHA_FORMAT_PRE 0x308C
#define EGL_ALPHA_MASK_SIZE 0x303E
#define EGL_BUFFER_PRESERVED 0x3094
#define EGL_BUFFER_DESTROYED 0x3095
#define EGL_CLIENT_APIS 0x308D
#define EGL_COLORSPACE 0x3087
#define EGL_COLORSPACE_sRGB 0x3089
#define EGL_COLORSPACE_LINEAR 0x308A
#define EGL_COLOR_BUFFER_TYPE 0x303F
#define EGL_CONTEXT_CLIENT_TYPE 0x3097
#define EGL_DISPLAY_SCALING 10000
#define EGL_HORIZONTAL_RESOLUTION 0x3090
#define EGL_LUMINANCE_BUFFER 0x308F
#define EGL_LUMINANCE_SIZE 0x303D
#define EGL_OPENGL_ES_BIT 0x0001
#define EGL_OPENVG_BIT 0x0002
#define EGL_OPENGL_ES_API 0x30A0
#define EGL_OPENVG_API 0x30A1
#define EGL_OPENVG_IMAGE 0x3096
#define EGL_PIXEL_ASPECT_RATIO 0x3092
#define EGL_RENDERABLE_TYPE 0x3040
#define EGL_RENDER_BUFFER 0x3086
#define EGL_RGB_BUFFER 0x308E
#define EGL_SINGLE_BUFFER 0x3085
#define EGL_SWAP_BEHAVIOR 0x3093
#define EGL_UNKNOWN EGL_CAST(EGLint,-1)
#define EGL_VERTICAL_RESOLUTION 0x3091
typedef EGLBoolean (EGLAPIENTRYP PFNEGLBINDAPIPROC) (EGLenum api);
typedef EGLenum (EGLAPIENTRYP PFNEGLQUERYAPIPROC) (void);
typedef EGLSurface (EGLAPIENTRYP PFNEGLCREATEPBUFFERFROMCLIENTBUFFERPROC) (EGLDisplay dpy, EGLenum buftype, EGLClientBuffer buffer, EGLConfig config, const EGLint *attrib_list);
typedef EGLBoolean (EGLAPIENTRYP PFNEGLRELEASETHREADPROC) (void);
typedef EGLBoolean (EGLAPIENTRYP PFNEGLWAITCLIENTPROC) (void);
#if EGL_EGL_PROTOTYPES
EGLAPI EGLBoolean EGLAPIENTRY eglBindAPI (EGLenum api);
EGLAPI EGLenum EGLAPIENTRY eglQueryAPI (void);
EGLAPI EGLSurface EGLAPIENTRY eglCreatePbufferFromClientBuffer (EGLDisplay dpy, EGLenum buftype, EGLClientBuffer buffer, EGLConfig config, const EGLint *attrib_list);
EGLAPI EGLBoolean EGLAPIENTRY eglReleaseThread (void);
EGLAPI EGLBoolean EGLAPIENTRY eglWaitClient (void);
#endif
#endif /* EGL_VERSION_1_2 */
#ifndef EGL_VERSION_1_3
#define EGL_VERSION_1_3 1
#define EGL_CONFORMANT 0x3042
#define EGL_CONTEXT_CLIENT_VERSION 0x3098
#define EGL_MATCH_NATIVE_PIXMAP 0x3041
#define EGL_OPENGL_ES2_BIT 0x0004
#define EGL_VG_ALPHA_FORMAT 0x3088
#define EGL_VG_ALPHA_FORMAT_NONPRE 0x308B
#define EGL_VG_ALPHA_FORMAT_PRE 0x308C
#define EGL_VG_ALPHA_FORMAT_PRE_BIT 0x0040
#define EGL_VG_COLORSPACE 0x3087
#define EGL_VG_COLORSPACE_sRGB 0x3089
#define EGL_VG_COLORSPACE_LINEAR 0x308A
#define EGL_VG_COLORSPACE_LINEAR_BIT 0x0020
#endif /* EGL_VERSION_1_3 */
#ifndef EGL_VERSION_1_4
#define EGL_VERSION_1_4 1
#define EGL_DEFAULT_DISPLAY EGL_CAST(EGLNativeDisplayType,0)
#define EGL_MULTISAMPLE_RESOLVE_BOX_BIT 0x0200
#define EGL_MULTISAMPLE_RESOLVE 0x3099
#define EGL_MULTISAMPLE_RESOLVE_DEFAULT 0x309A
#define EGL_MULTISAMPLE_RESOLVE_BOX 0x309B
#define EGL_OPENGL_API 0x30A2
#define EGL_OPENGL_BIT 0x0008
#define EGL_SWAP_BEHAVIOR_PRESERVED_BIT 0x0400
typedef EGLContext (EGLAPIENTRYP PFNEGLGETCURRENTCONTEXTPROC) (void);
#if EGL_EGL_PROTOTYPES
EGLAPI EGLContext EGLAPIENTRY eglGetCurrentContext (void);
#endif
#endif /* EGL_VERSION_1_4 */
#ifndef EGL_VERSION_1_5
#define EGL_VERSION_1_5 1
typedef void *EGLSync;
typedef intptr_t EGLAttrib;
typedef khronos_utime_nanoseconds_t EGLTime;
typedef void *EGLImage;
#define EGL_CONTEXT_MAJOR_VERSION 0x3098
#define EGL_CONTEXT_MINOR_VERSION 0x30FB
#define EGL_CONTEXT_OPENGL_PROFILE_MASK 0x30FD
#define EGL_CONTEXT_OPENGL_RESET_NOTIFICATION_STRATEGY 0x31BD
#define EGL_NO_RESET_NOTIFICATION 0x31BE
#define EGL_LOSE_CONTEXT_ON_RESET 0x31BF
#define EGL_CONTEXT_OPENGL_CORE_PROFILE_BIT 0x00000001
#define EGL_CONTEXT_OPENGL_COMPATIBILITY_PROFILE_BIT 0x00000002
#define EGL_CONTEXT_OPENGL_DEBUG 0x31B0
#define EGL_CONTEXT_OPENGL_FORWARD_COMPATIBLE 0x31B1
#define EGL_CONTEXT_OPENGL_ROBUST_ACCESS 0x31B2
#define EGL_OPENGL_ES3_BIT 0x00000040
#define EGL_CL_EVENT_HANDLE 0x309C
#define EGL_SYNC_CL_EVENT 0x30FE
#define EGL_SYNC_CL_EVENT_COMPLETE 0x30FF
#define EGL_SYNC_PRIOR_COMMANDS_COMPLETE 0x30F0
#define EGL_SYNC_TYPE 0x30F7
#define EGL_SYNC_STATUS 0x30F1
#define EGL_SYNC_CONDITION 0x30F8
#define EGL_SIGNALED 0x30F2
#define EGL_UNSIGNALED 0x30F3
#define EGL_SYNC_FLUSH_COMMANDS_BIT 0x0001
#define EGL_FOREVER 0xFFFFFFFFFFFFFFFFull
#define EGL_TIMEOUT_EXPIRED 0x30F5
#define EGL_CONDITION_SATISFIED 0x30F6
#define EGL_NO_SYNC EGL_CAST(EGLSync,0)
#define EGL_SYNC_FENCE 0x30F9
#define EGL_GL_COLORSPACE 0x309D
#define EGL_GL_COLORSPACE_SRGB 0x3089
#define EGL_GL_COLORSPACE_LINEAR 0x308A
#define EGL_GL_RENDERBUFFER 0x30B9
#define EGL_GL_TEXTURE_2D 0x30B1
#define EGL_GL_TEXTURE_LEVEL 0x30BC
#define EGL_GL_TEXTURE_3D 0x30B2
#define EGL_GL_TEXTURE_ZOFFSET 0x30BD
#define EGL_GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x30B3
#define EGL_GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x30B4
#define EGL_GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x30B5
#define EGL_GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x30B6
#define EGL_GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x30B7
#define EGL_GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x30B8
#define EGL_IMAGE_PRESERVED 0x30D2
#define EGL_NO_IMAGE EGL_CAST(EGLImage,0)
typedef EGLSync (EGLAPIENTRYP PFNEGLCREATESYNCPROC) (EGLDisplay dpy, EGLenum type, const EGLAttrib *attrib_list);
typedef EGLBoolean (EGLAPIENTRYP PFNEGLDESTROYSYNCPROC) (EGLDisplay dpy, EGLSync sync);
typedef EGLint (EGLAPIENTRYP PFNEGLCLIENTWAITSYNCPROC) (EGLDisplay dpy, EGLSync sync, EGLint flags, EGLTime timeout);
typedef EGLBoolean (EGLAPIENTRYP PFNEGLGETSYNCATTRIBPROC) (EGLDisplay dpy, EGLSync sync, EGLint attribute, EGLAttrib *value);
typedef EGLImage (EGLAPIENTRYP PFNEGLCREATEIMAGEPROC) (EGLDisplay dpy, EGLContext ctx, EGLenum target, EGLClientBuffer buffer, const EGLAttrib *attrib_list);
typedef EGLBoolean (EGLAPIENTRYP PFNEGLDESTROYIMAGEPROC) (EGLDisplay dpy, EGLImage image);
typedef EGLDisplay (EGLAPIENTRYP PFNEGLGETPLATFORMDISPLAYPROC) (EGLenum platform, void *native_display, const EGLAttrib *attrib_list);
typedef EGLSurface (EGLAPIENTRYP PFNEGLCREATEPLATFORMWINDOWSURFACEPROC) (EGLDisplay dpy, EGLConfig config, void *native_window, const EGLAttrib *attrib_list);
typedef EGLSurface (EGLAPIENTRYP PFNEGLCREATEPLATFORMPIXMAPSURFACEPROC) (EGLDisplay dpy, EGLConfig config, void *native_pixmap, const EGLAttrib *attrib_list);
typedef EGLBoolean (EGLAPIENTRYP PFNEGLWAITSYNCPROC) (EGLDisplay dpy, EGLSync sync, EGLint flags);
#if EGL_EGL_PROTOTYPES
EGLAPI EGLSync EGLAPIENTRY eglCreateSync (EGLDisplay dpy, EGLenum type, const EGLAttrib *attrib_list);
EGLAPI EGLBoolean EGLAPIENTRY eglDestroySync (EGLDisplay dpy, EGLSync sync);
EGLAPI EGLint EGLAPIENTRY eglClientWaitSync (EGLDisplay dpy, EGLSync sync, EGLint flags, EGLTime timeout);
EGLAPI EGLBoolean EGLAPIENTRY eglGetSyncAttrib (EGLDisplay dpy, EGLSync sync, EGLint attribute, EGLAttrib *value);
EGLAPI EGLImage EGLAPIENTRY eglCreateImage (EGLDisplay dpy, EGLContext ctx, EGLenum target, EGLClientBuffer buffer, const EGLAttrib *attrib_list);
EGLAPI EGLBoolean EGLAPIENTRY eglDestroyImage (EGLDisplay dpy, EGLImage image);
EGLAPI EGLDisplay EGLAPIENTRY eglGetPlatformDisplay (EGLenum platform, void *native_display, const EGLAttrib *attrib_list);
EGLAPI EGLSurface EGLAPIENTRY eglCreatePlatformWindowSurface (EGLDisplay dpy, EGLConfig config, void *native_window, const EGLAttrib *attrib_list);
EGLAPI EGLSurface EGLAPIENTRY eglCreatePlatformPixmapSurface (EGLDisplay dpy, EGLConfig config, void *native_pixmap, const EGLAttrib *attrib_list);
EGLAPI EGLBoolean EGLAPIENTRY eglWaitSync (EGLDisplay dpy, EGLSync sync, EGLint flags);
#endif
#endif /* EGL_VERSION_1_5 */
#ifdef __cplusplus
}
#endif
#endif

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//
// Copyright 2017 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// eglext_angle.h: ANGLE modifications to the eglext.h header file.
// Currently we don't include this file directly, we patch eglext.h
// to include it implicitly so it is visible throughout our code.
#ifndef INCLUDE_EGL_EGLEXT_ANGLE_
#define INCLUDE_EGL_EGLEXT_ANGLE_
// clang-format off
#ifndef EGL_ANGLE_robust_resource_initialization
#define EGL_ANGLE_robust_resource_initialization 1
#define EGL_ROBUST_RESOURCE_INITIALIZATION_ANGLE 0x3453
#endif /* EGL_ANGLE_robust_resource_initialization */
#ifndef EGL_ANGLE_keyed_mutex
#define EGL_ANGLE_keyed_mutex 1
#define EGL_DXGI_KEYED_MUTEX_ANGLE 0x33A2
#endif /* EGL_ANGLE_keyed_mutex */
#ifndef EGL_ANGLE_d3d_texture_client_buffer
#define EGL_ANGLE_d3d_texture_client_buffer 1
#define EGL_D3D_TEXTURE_ANGLE 0x33A3
#define EGL_TEXTURE_OFFSET_X_ANGLE 0x3490
#define EGL_TEXTURE_OFFSET_Y_ANGLE 0x3491
#define EGL_D3D11_TEXTURE_PLANE_ANGLE 0x3492
#define EGL_D3D11_TEXTURE_ARRAY_SLICE_ANGLE 0x3493
#endif /* EGL_ANGLE_d3d_texture_client_buffer */
#ifndef EGL_ANGLE_software_display
#define EGL_ANGLE_software_display 1
#define EGL_SOFTWARE_DISPLAY_ANGLE ((EGLNativeDisplayType)-1)
#endif /* EGL_ANGLE_software_display */
#ifndef EGL_ANGLE_direct3d_display
#define EGL_ANGLE_direct3d_display 1
#define EGL_D3D11_ELSE_D3D9_DISPLAY_ANGLE ((EGLNativeDisplayType)-2)
#define EGL_D3D11_ONLY_DISPLAY_ANGLE ((EGLNativeDisplayType)-3)
#endif /* EGL_ANGLE_direct3d_display */
#ifndef EGL_ANGLE_direct_composition
#define EGL_ANGLE_direct_composition 1
#define EGL_DIRECT_COMPOSITION_ANGLE 0x33A5
#endif /* EGL_ANGLE_direct_composition */
#ifndef EGL_ANGLE_platform_angle
#define EGL_ANGLE_platform_angle 1
#define EGL_PLATFORM_ANGLE_ANGLE 0x3202
#define EGL_PLATFORM_ANGLE_TYPE_ANGLE 0x3203
#define EGL_PLATFORM_ANGLE_MAX_VERSION_MAJOR_ANGLE 0x3204
#define EGL_PLATFORM_ANGLE_MAX_VERSION_MINOR_ANGLE 0x3205
#define EGL_PLATFORM_ANGLE_TYPE_DEFAULT_ANGLE 0x3206
#define EGL_PLATFORM_ANGLE_DEBUG_LAYERS_ENABLED_ANGLE 0x3451
#define EGL_PLATFORM_ANGLE_DEVICE_TYPE_ANGLE 0x3209
#define EGL_PLATFORM_ANGLE_DEVICE_TYPE_HARDWARE_ANGLE 0x320A
#define EGL_PLATFORM_ANGLE_DEVICE_TYPE_NULL_ANGLE 0x345E
#define EGL_PLATFORM_ANGLE_NATIVE_PLATFORM_TYPE_ANGLE 0x348F
#endif /* EGL_ANGLE_platform_angle */
#ifndef EGL_ANGLE_platform_angle_d3d
#define EGL_ANGLE_platform_angle_d3d 1
#define EGL_PLATFORM_ANGLE_TYPE_D3D9_ANGLE 0x3207
#define EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE 0x3208
#define EGL_PLATFORM_ANGLE_DEVICE_TYPE_D3D_WARP_ANGLE 0x320B
#define EGL_PLATFORM_ANGLE_DEVICE_TYPE_D3D_REFERENCE_ANGLE 0x320C
#define EGL_PLATFORM_ANGLE_ENABLE_AUTOMATIC_TRIM_ANGLE 0x320F
#endif /* EGL_ANGLE_platform_angle_d3d */
#ifndef EGL_ANGLE_platform_angle_d3d_luid
#define EGL_ANGLE_platform_angle_d3d_luid 1
#define EGL_PLATFORM_ANGLE_D3D_LUID_HIGH_ANGLE 0x34A0
#define EGL_PLATFORM_ANGLE_D3D_LUID_LOW_ANGLE 0x34A1
#endif /* EGL_ANGLE_platform_angle_d3d_luid */
#ifndef EGL_ANGLE_platform_angle_d3d11on12
#define EGL_ANGLE_platform_angle_d3d11on12 1
#define EGL_PLATFORM_ANGLE_D3D11ON12_ANGLE 0x3488
#endif /* EGL_ANGLE_platform_angle_d3d11on12 */
#ifndef EGL_ANGLE_platform_angle_opengl
#define EGL_ANGLE_platform_angle_opengl 1
#define EGL_PLATFORM_ANGLE_TYPE_OPENGL_ANGLE 0x320D
#define EGL_PLATFORM_ANGLE_TYPE_OPENGLES_ANGLE 0x320E
#define EGL_PLATFORM_ANGLE_EGL_HANDLE_ANGLE 0x3480
#endif /* EGL_ANGLE_platform_angle_opengl */
#ifndef EGL_ANGLE_platform_angle_null
#define EGL_ANGLE_platform_angle_null 1
#define EGL_PLATFORM_ANGLE_TYPE_NULL_ANGLE 0x33AE
#endif /* EGL_ANGLE_platform_angle_null */
#ifndef EGL_ANGLE_platform_angle_vulkan
#define EGL_ANGLE_platform_angle_vulkan 1
#define EGL_PLATFORM_ANGLE_TYPE_VULKAN_ANGLE 0x3450
#define EGL_PLATFORM_VULKAN_DISPLAY_MODE_SIMPLE_ANGLE 0x34A4
#define EGL_PLATFORM_VULKAN_DISPLAY_MODE_HEADLESS_ANGLE 0x34A5
#endif /* EGL_ANGLE_platform_angle_vulkan */
#ifndef EGL_ANGLE_platform_angle_metal
#define EGL_ANGLE_platform_angle_metal 1
#define EGL_PLATFORM_ANGLE_TYPE_METAL_ANGLE 0x3489
#endif /* EGL_ANGLE_platform_angle_metal */
#ifndef EGL_ANGLE_platform_angle_device_type_swiftshader
#define EGL_ANGLE_platform_angle_device_type_swiftshader
#define EGL_PLATFORM_ANGLE_DEVICE_TYPE_SWIFTSHADER_ANGLE 0x3487
#endif /* EGL_ANGLE_platform_angle_device_type_swiftshader */
#ifndef EGL_ANGLE_platform_angle_device_type_egl_angle
#define EGL_ANGLE_platform_angle_device_type_egl_angle
#define EGL_PLATFORM_ANGLE_DEVICE_TYPE_EGL_ANGLE 0x348E
#endif /* EGL_ANGLE_platform_angle_device_type_egl_angle */
#ifndef EGL_ANGLE_context_virtualization
#define EGL_ANGLE_context_virtualization 1
#define EGL_CONTEXT_VIRTUALIZATION_GROUP_ANGLE 0x3481
#endif /* EGL_ANGLE_context_virtualization */
#ifndef EGL_ANGLE_platform_angle_device_context_volatile_eagl
#define EGL_ANGLE_platform_angle_device_context_volatile_eagl 1
#define EGL_PLATFORM_ANGLE_DEVICE_CONTEXT_VOLATILE_EAGL_ANGLE 0x34A2
#endif /* EGL_ANGLE_platform_angle_device_context_volatile_eagl */
#ifndef EGL_ANGLE_platform_angle_device_context_volatile_cgl
#define EGL_ANGLE_platform_angle_device_context_volatile_cgl 1
#define EGL_PLATFORM_ANGLE_DEVICE_CONTEXT_VOLATILE_CGL_ANGLE 0x34A3
#endif /* EGL_ANGLE_platform_angle_device_context_volatile_cgl */
#ifndef EGL_ANGLE_platform_angle_device_id
#define EGL_ANGLE_platform_angle_device_id
#define EGL_PLATFORM_ANGLE_DEVICE_ID_HIGH_ANGLE 0x34D6
#define EGL_PLATFORM_ANGLE_DEVICE_ID_LOW_ANGLE 0x34D7
#endif /* EGL_ANGLE_platform_angle_device_id */
#ifndef EGL_ANGLE_x11_visual
#define EGL_ANGLE_x11_visual
#define EGL_X11_VISUAL_ID_ANGLE 0x33A3
#endif /* EGL_ANGLE_x11_visual */
#ifndef EGL_ANGLE_surface_orientation
#define EGL_ANGLE_surface_orientation
#define EGL_OPTIMAL_SURFACE_ORIENTATION_ANGLE 0x33A7
#define EGL_SURFACE_ORIENTATION_ANGLE 0x33A8
#define EGL_SURFACE_ORIENTATION_INVERT_X_ANGLE 0x0001
#define EGL_SURFACE_ORIENTATION_INVERT_Y_ANGLE 0x0002
#endif /* EGL_ANGLE_surface_orientation */
#ifndef EGL_ANGLE_experimental_present_path
#define EGL_ANGLE_experimental_present_path
#define EGL_EXPERIMENTAL_PRESENT_PATH_ANGLE 0x33A4
#define EGL_EXPERIMENTAL_PRESENT_PATH_FAST_ANGLE 0x33A9
#define EGL_EXPERIMENTAL_PRESENT_PATH_COPY_ANGLE 0x33AA
#endif /* EGL_ANGLE_experimental_present_path */
#ifndef EGL_ANGLE_stream_producer_d3d_texture
#define EGL_ANGLE_stream_producer_d3d_texture
#define EGL_D3D_TEXTURE_SUBRESOURCE_ID_ANGLE 0x33AB
typedef EGLBoolean(EGLAPIENTRYP PFNEGLCREATESTREAMPRODUCERD3DTEXTUREANGLEPROC)(EGLDisplay dpy, EGLStreamKHR stream, const EGLAttrib *attrib_list);
typedef EGLBoolean(EGLAPIENTRYP PFNEGLSTREAMPOSTD3DTEXTUREANGLEPROC)(EGLDisplay dpy, EGLStreamKHR stream, void *texture, const EGLAttrib *attrib_list);
#ifdef EGL_EGLEXT_PROTOTYPES
EGLAPI EGLBoolean EGLAPIENTRY eglCreateStreamProducerD3DTextureANGLE(EGLDisplay dpy, EGLStreamKHR stream, const EGLAttrib *attrib_list);
EGLAPI EGLBoolean EGLAPIENTRY eglStreamPostD3DTextureANGLE(EGLDisplay dpy, EGLStreamKHR stream, void *texture, const EGLAttrib *attrib_list);
#endif
#endif /* EGL_ANGLE_stream_producer_d3d_texture */
#ifndef EGL_ANGLE_create_context_webgl_compatibility
#define EGL_ANGLE_create_context_webgl_compatibility 1
#define EGL_CONTEXT_WEBGL_COMPATIBILITY_ANGLE 0x33AC
#endif /* EGL_ANGLE_create_context_webgl_compatibility */
#ifndef EGL_ANGLE_display_texture_share_group
#define EGL_ANGLE_display_texture_share_group 1
#define EGL_DISPLAY_TEXTURE_SHARE_GROUP_ANGLE 0x33AF
#endif /* EGL_ANGLE_display_texture_share_group */
#ifndef EGL_CHROMIUM_create_context_bind_generates_resource
#define EGL_CHROMIUM_create_context_bind_generates_resource 1
#define EGL_CONTEXT_BIND_GENERATES_RESOURCE_CHROMIUM 0x33AD
#endif /* EGL_CHROMIUM_create_context_bind_generates_resource */
#ifndef EGL_ANGLE_metal_create_context_ownership_identity
#define EGL_ANGLE_metal_create_context_ownership_identity 1
#define EGL_CONTEXT_METAL_OWNERSHIP_IDENTITY_ANGLE 0x34D2
#endif /* EGL_ANGLE_metal_create_context_ownership_identity */
#ifndef EGL_ANGLE_create_context_client_arrays
#define EGL_ANGLE_create_context_client_arrays 1
#define EGL_CONTEXT_CLIENT_ARRAYS_ENABLED_ANGLE 0x3452
#endif /* EGL_ANGLE_create_context_client_arrays */
#ifndef EGL_ANGLE_device_creation
#define EGL_ANGLE_device_creation 1
typedef EGLDeviceEXT(EGLAPIENTRYP PFNEGLCREATEDEVICEANGLEPROC) (EGLint device_type, void *native_device, const EGLAttrib *attrib_list);
typedef EGLBoolean(EGLAPIENTRYP PFNEGLRELEASEDEVICEANGLEPROC) (EGLDeviceEXT device);
#ifdef EGL_EGLEXT_PROTOTYPES
EGLAPI EGLDeviceEXT EGLAPIENTRY eglCreateDeviceANGLE(EGLint device_type, void *native_device, const EGLAttrib *attrib_list);
EGLAPI EGLBoolean EGLAPIENTRY eglReleaseDeviceANGLE(EGLDeviceEXT device);
#endif
#endif /* EGL_ANGLE_device_creation */
#ifndef EGL_ANGLE_program_cache_control
#define EGL_ANGLE_program_cache_control 1
#define EGL_PROGRAM_CACHE_SIZE_ANGLE 0x3455
#define EGL_PROGRAM_CACHE_KEY_LENGTH_ANGLE 0x3456
#define EGL_PROGRAM_CACHE_RESIZE_ANGLE 0x3457
#define EGL_PROGRAM_CACHE_TRIM_ANGLE 0x3458
#define EGL_CONTEXT_PROGRAM_BINARY_CACHE_ENABLED_ANGLE 0x3459
typedef EGLint (EGLAPIENTRYP PFNEGLPROGRAMCACHEGETATTRIBANGLEPROC) (EGLDisplay dpy, EGLenum attrib);
typedef void (EGLAPIENTRYP PFNEGLPROGRAMCACHEQUERYANGLEPROC) (EGLDisplay dpy, EGLint index, void *key, EGLint *keysize, void *binary, EGLint *binarysize);
typedef void (EGLAPIENTRYP PFNEGLPROGRAMCACHEPOPULATEANGLEPROC) (EGLDisplay dpy, const void *key, EGLint keysize, const void *binary, EGLint binarysize);
typedef EGLint (EGLAPIENTRYP PFNEGLPROGRAMCACHERESIZEANGLEPROC) (EGLDisplay dpy, EGLint limit, EGLint mode);
#ifdef EGL_EGLEXT_PROTOTYPES
EGLAPI EGLint EGLAPIENTRY eglProgramCacheGetAttribANGLE(EGLDisplay dpy, EGLenum attrib);
EGLAPI void EGLAPIENTRY eglProgramCacheQueryANGLE(EGLDisplay dpy, EGLint index, void *key, EGLint *keysize, void *binary, EGLint *binarysize);
EGLAPI void EGLAPIENTRY eglProgramCachePopulateANGLE(EGLDisplay dpy, const void *key, EGLint keysize, const void *binary, EGLint binarysize);
EGLAPI EGLint EGLAPIENTRY eglProgramCacheResizeANGLE(EGLDisplay dpy, EGLint limit, EGLint mode);
#endif
#endif /* EGL_ANGLE_program_cache_control */
#ifndef EGL_ANGLE_iosurface_client_buffer
#define EGL_ANGLE_iosurface_client_buffer 1
#define EGL_IOSURFACE_ANGLE 0x3454
#define EGL_IOSURFACE_PLANE_ANGLE 0x345A
#define EGL_TEXTURE_RECTANGLE_ANGLE 0x345B
#define EGL_TEXTURE_TYPE_ANGLE 0x345C
#define EGL_TEXTURE_INTERNAL_FORMAT_ANGLE 0x345D
#define EGL_IOSURFACE_USAGE_HINT_ANGLE 0x348A
#define EGL_IOSURFACE_READ_HINT_ANGLE 0x0001
#define EGL_IOSURFACE_WRITE_HINT_ANGLE 0x0002
#define EGL_BIND_TO_TEXTURE_TARGET_ANGLE 0x348D
#endif /* EGL_ANGLE_iosurface_client_buffer */
#ifndef ANGLE_metal_texture_client_buffer
#define ANGLE_metal_texture_client_buffer 1
#define EGL_METAL_TEXTURE_ANGLE 0x34A7
#endif /* ANGLE_metal_texture_client_buffer */
#ifndef EGL_ANGLE_create_context_extensions_enabled
#define EGL_ANGLE_create_context_extensions_enabled 1
#define EGL_EXTENSIONS_ENABLED_ANGLE 0x345F
#endif /* EGL_ANGLE_create_context_extensions_enabled */
#ifndef EGL_CHROMIUM_sync_control
#define EGL_CHROMIUM_sync_control 1
typedef EGLBoolean (EGLAPIENTRYP PFNEGLGETSYNCVALUESCHROMIUMPROC) (EGLDisplay dpy,
EGLSurface surface,
EGLuint64KHR *ust,
EGLuint64KHR *msc,
EGLuint64KHR *sbc);
#ifdef EGL_EGLEXT_PROTOTYPES
EGLAPI EGLBoolean EGLAPIENTRY eglGetSyncValuesCHROMIUM(EGLDisplay dpy,
EGLSurface surface,
EGLuint64KHR *ust,
EGLuint64KHR *msc,
EGLuint64KHR *sbc);
#endif
#endif /* EGL_CHROMIUM_sync_control */
#ifndef EGL_ANGLE_sync_control_rate
#define EGL_ANGLE_sync_control_rate 1
typedef EGLBoolean (EGLAPIENTRYP PFNEGLGETMSCRATEANGLEPROC) (EGLDisplay dpy,
EGLSurface surface,
EGLint *numerator,
EGLint *denominator);
#ifdef EGL_EGLEXT_PROTOTYPES
EGLAPI EGLBoolean EGLAPIENTRY eglGetMscRateANGLE(EGLDisplay dpy,
EGLSurface surface,
EGLint *numerator,
EGLint *denominator);
#endif
#endif /* EGL_ANGLE_sync_control_rate */
#ifndef EGL_ANGLE_power_preference
#define EGL_ANGLE_power_preference 1
#define EGL_POWER_PREFERENCE_ANGLE 0x3482
#define EGL_LOW_POWER_ANGLE 0x0001
#define EGL_HIGH_POWER_ANGLE 0x0002
typedef void(EGLAPIENTRYP PFNEGLRELEASEHIGHPOWERGPUANGLEPROC) (EGLDisplay dpy, EGLContext ctx);
typedef void(EGLAPIENTRYP PFNEGLREACQUIREHIGHPOWERGPUANGLEPROC) (EGLDisplay dpy, EGLContext ctx);
typedef void(EGLAPIENTRYP PFNEGLHANDLEGPUSWITCHANGLEPROC) (EGLDisplay dpy);
typedef void(EGLAPIENTRYP PFNEGLFORCEGPUSWITCHANGLEPROC) (EGLDisplay dpy, EGLint gpuIDHigh, EGLint gpuIDLow);
#ifdef EGL_EGLEXT_PROTOTYPES
EGLAPI void EGLAPIENTRY eglReleaseHighPowerGPUANGLE(EGLDisplay dpy, EGLContext ctx);
EGLAPI void EGLAPIENTRY eglReacquireHighPowerGPUANGLE(EGLDisplay dpy, EGLContext ctx);
EGLAPI void EGLAPIENTRY eglHandleGPUSwitchANGLE(EGLDisplay dpy);
EGLAPI void EGLAPIENTRY eglForceGPUSwitchANGLE(EGLDisplay dpy, EGLint gpuIDHigh, EGLint gpuIDLow);
#endif
#endif /* EGL_ANGLE_power_preference */
#ifndef EGL_ANGLE_feature_control
#define EGL_ANGLE_feature_control 1
#define EGL_FEATURE_NAME_ANGLE 0x3460
#define EGL_FEATURE_CATEGORY_ANGLE 0x3461
#define EGL_FEATURE_DESCRIPTION_ANGLE 0x3462
#define EGL_FEATURE_BUG_ANGLE 0x3463
#define EGL_FEATURE_STATUS_ANGLE 0x3464
#define EGL_FEATURE_COUNT_ANGLE 0x3465
#define EGL_FEATURE_OVERRIDES_ENABLED_ANGLE 0x3466
#define EGL_FEATURE_OVERRIDES_DISABLED_ANGLE 0x3467
#define EGL_FEATURE_CONDITION_ANGLE 0x3468
#define EGL_FEATURE_ALL_DISABLED_ANGLE 0x3469
typedef const char *(EGLAPIENTRYP PFNEGLQUERYSTRINGIANGLEPROC) (EGLDisplay dpy, EGLint name, EGLint index);
typedef EGLBoolean (EGLAPIENTRYP PFNEGLQUERYDISPLAYATTRIBANGLEPROC) (EGLDisplay dpy, EGLint attribute, EGLAttrib *value);
#ifdef EGL_EGLEXT_PROTOTYPES
EGLAPI const char *EGLAPIENTRY eglQueryStringiANGLE(EGLDisplay dpy, EGLint name, EGLint index);
EGLAPI EGLBoolean EGLAPIENTRY eglQueryDisplayAttribANGLE(EGLDisplay dpy, EGLint attribute, EGLAttrib *value);
#endif
#endif /* EGL_ANGLE_feature_control */
#ifndef EGL_ANGLE_image_d3d11_texture
#define EGL_D3D11_TEXTURE_ANGLE 0x3484
#define EGL_TEXTURE_INTERNAL_FORMAT_ANGLE 0x345D
#endif /* EGL_ANGLE_image_d3d11_texture */
#ifndef EGL_ANGLE_create_context_backwards_compatible
#define EGL_ANGLE_create_context_backwards_compatible 1
#define EGL_CONTEXT_OPENGL_BACKWARDS_COMPATIBLE_ANGLE 0x3483
#endif /* EGL_ANGLE_create_context_backwards_compatible */
#ifndef EGL_ANGLE_device_cgl
#define EGL_ANGLE_device_cgl 1
#define EGL_CGL_CONTEXT_ANGLE 0x3485
#define EGL_CGL_PIXEL_FORMAT_ANGLE 0x3486
#endif
#ifndef EGL_ANGLE_ggp_stream_descriptor
#define EGL_ANGLE_ggp_stream_descriptor 1
#define EGL_GGP_STREAM_DESCRIPTOR_ANGLE 0x348B
#endif /* EGL_ANGLE_ggp_stream_descriptor */
#ifndef EGL_ANGLE_swap_with_frame_token
#define EGL_ANGLE_swap_with_frame_token 1
typedef khronos_uint64_t EGLFrameTokenANGLE;
typedef EGLBoolean (EGLAPIENTRYP PFNEGLSWAPBUFFERSWITHFRAMETOKENANGLEPROC)(EGLDisplay dpy, EGLSurface surface, EGLFrameTokenANGLE frametoken);
#ifdef EGL_EGLEXT_PROTOTYPES
EGLAPI EGLBoolean EGLAPIENTRY eglSwapBuffersWithFrameTokenANGLE(EGLDisplay dpy, EGLSurface surface, EGLFrameTokenANGLE frametoken);
#endif
#endif /* EGL_ANGLE_swap_with_frame_token */
#ifndef EGL_ANGLE_prepare_swap_buffers
#define EGL_ANGLE_prepare_swap_buffers 1
typedef EGLBoolean (EGLAPIENTRYP PFNEGLPREPARESWAPBUFFERSANGLEPROC)(EGLDisplay dpy, EGLSurface surface);
#ifdef EGL_EGLEXT_PROTOTYPES
EGLAPI EGLBoolean EGLAPIENTRY eglPrepareSwapBuffersANGLE(EGLDisplay dpy, EGLSurface surface);
#endif
#endif /* EGL_ANGLE_prepare_swap_buffers */
#ifndef EGL_ANGLE_device_eagl
#define EGL_ANGLE_device_eagl 1
#define EGL_EAGL_CONTEXT_ANGLE 0x348C
#endif
#ifndef EGL_ANGLE_device_metal
#define EGL_ANGLE_device_metal 1
#define EGL_METAL_DEVICE_ANGLE 0x34A6
#endif /* EGL_ANGLE_device_metal */
#ifndef EGL_ANGLE_display_semaphore_share_group
#define EGL_ANGLE_display_semaphore_share_group 1
#define EGL_DISPLAY_SEMAPHORE_SHARE_GROUP_ANGLE 0x348D
#endif /* EGL_ANGLE_display_semaphore_share_group */
#ifndef EGL_ANGLE_external_context_and_surface
#define EGL_ANGLE_external_context_and_surface 1
#define EGL_EXTERNAL_CONTEXT_ANGLE 0x348E
#define EGL_EXTERNAL_SURFACE_ANGLE 0x348F
#define EGL_EXTERNAL_CONTEXT_SAVE_STATE_ANGLE 0x3490
#endif /* EGL_ANGLE_external_context_and_surface */
#ifndef EGL_ANGLE_create_surface_swap_interval
#define EGL_ANGLE_create_surface_swap_interval 1
#define EGL_SWAP_INTERVAL_ANGLE 0x322F
#endif /* EGL_ANGLE_create_surface_swap_interval */
#ifndef EGL_ANGLE_device_vulkan
#define EGL_ANGLE_device_vulkan 1
#define EGL_VULKAN_VERSION_ANGLE 0x34A8
#define EGL_VULKAN_INSTANCE_ANGLE 0x34A9
#define EGL_VULKAN_INSTANCE_EXTENSIONS_ANGLE 0x34AA
#define EGL_VULKAN_PHYSICAL_DEVICE_ANGLE 0x34AB
#define EGL_VULKAN_DEVICE_ANGLE 0x34AC
#define EGL_VULKAN_DEVICE_EXTENSIONS_ANGLE 0x34AD
#define EGL_VULKAN_FEATURES_ANGLE 0x34AE
#define EGL_VULKAN_QUEUE_ANGLE 0x34AF
#define EGL_VULKAN_QUEUE_FAMILIY_INDEX_ANGLE 0x34D0
#define EGL_VULKAN_GET_INSTANCE_PROC_ADDR 0x34D1
#endif /* EGL_ANGLE_device_vulkan */
#ifndef EGL_ANGLE_vulkan_image
#define EGL_ANGLE_vulkan_image
#define EGL_VULKAN_IMAGE_ANGLE 0x34D3
#define EGL_VULKAN_IMAGE_CREATE_INFO_HI_ANGLE 0x34D4
#define EGL_VULKAN_IMAGE_CREATE_INFO_LO_ANGLE 0x34D5
typedef EGLBoolean (EGLAPIENTRYP PFNEGLEXPORTVKIMAGEANGLEPROC)(EGLDisplay dpy, EGLImage image, void* vk_image, void* vk_image_create_info);
#endif /* EGL_ANGLE_vulkan_image */
// clang-format on
#endif // INCLUDE_EGL_EGLEXT_ANGLE_

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#ifndef __eglplatform_h_
#define __eglplatform_h_
/*
** Copyright 2007-2020 The Khronos Group Inc.
** SPDX-License-Identifier: Apache-2.0
*/
/* Platform-specific types and definitions for egl.h
*
* Adopters may modify khrplatform.h and this file to suit their platform.
* You are encouraged to submit all modifications to the Khronos group so that
* they can be included in future versions of this file. Please submit changes
* by filing an issue or pull request on the public Khronos EGL Registry, at
* https://www.github.com/KhronosGroup/EGL-Registry/
*/
#include <KHR/khrplatform.h>
/* Macros used in EGL function prototype declarations.
*
* EGL functions should be prototyped as:
*
* EGLAPI return-type EGLAPIENTRY eglFunction(arguments);
* typedef return-type (EXPAPIENTRYP PFNEGLFUNCTIONPROC) (arguments);
*
* KHRONOS_APICALL and KHRONOS_APIENTRY are defined in KHR/khrplatform.h
*/
#ifndef EGLAPI
#define EGLAPI KHRONOS_APICALL
#endif
#ifndef EGLAPIENTRY
#define EGLAPIENTRY KHRONOS_APIENTRY
#endif
#define EGLAPIENTRYP EGLAPIENTRY*
/* The types NativeDisplayType, NativeWindowType, and NativePixmapType
* are aliases of window-system-dependent types, such as X Display * or
* Windows Device Context. They must be defined in platform-specific
* code below. The EGL-prefixed versions of Native*Type are the same
* types, renamed in EGL 1.3 so all types in the API start with "EGL".
*
* Khronos STRONGLY RECOMMENDS that you use the default definitions
* provided below, since these changes affect both binary and source
* portability of applications using EGL running on different EGL
* implementations.
*/
#if defined(EGL_NO_PLATFORM_SPECIFIC_TYPES)
typedef void *EGLNativeDisplayType;
typedef void *EGLNativePixmapType;
typedef void *EGLNativeWindowType;
#elif defined(_WIN32) || defined(__VC32__) && !defined(__CYGWIN__) && !defined(__SCITECH_SNAP__) /* Win32 and WinCE */
#ifndef WIN32_LEAN_AND_MEAN
#define WIN32_LEAN_AND_MEAN 1
#endif
#include <windows.h>
typedef HDC EGLNativeDisplayType;
typedef HBITMAP EGLNativePixmapType;
#if !defined(WINAPI_FAMILY) || (WINAPI_FAMILY == WINAPI_FAMILY_DESKTOP_APP) /* Windows Desktop */
typedef HWND EGLNativeWindowType;
#else /* Windows Store */
#include <inspectable.h>
typedef IInspectable* EGLNativeWindowType;
#endif
#elif defined(__EMSCRIPTEN__)
typedef int EGLNativeDisplayType;
typedef int EGLNativePixmapType;
typedef int EGLNativeWindowType;
#elif defined(__WINSCW__) || defined(__SYMBIAN32__) /* Symbian */
typedef int EGLNativeDisplayType;
typedef void *EGLNativePixmapType;
typedef void *EGLNativeWindowType;
#elif defined(WL_EGL_PLATFORM)
typedef struct wl_display *EGLNativeDisplayType;
typedef struct wl_egl_pixmap *EGLNativePixmapType;
typedef struct wl_egl_window *EGLNativeWindowType;
#elif defined(__GBM__)
typedef struct gbm_device *EGLNativeDisplayType;
typedef struct gbm_bo *EGLNativePixmapType;
typedef void *EGLNativeWindowType;
#elif defined(__ANDROID__) || defined(ANDROID)
struct ANativeWindow;
struct egl_native_pixmap_t;
typedef void* EGLNativeDisplayType;
typedef struct egl_native_pixmap_t* EGLNativePixmapType;
typedef struct ANativeWindow* EGLNativeWindowType;
#elif defined(USE_OZONE)
typedef intptr_t EGLNativeDisplayType;
typedef intptr_t EGLNativePixmapType;
typedef intptr_t EGLNativeWindowType;
#elif defined(__unix__) && defined(EGL_NO_X11)
typedef void *EGLNativeDisplayType;
typedef khronos_uintptr_t EGLNativePixmapType;
typedef khronos_uintptr_t EGLNativeWindowType;
#elif defined(__unix__) || defined(USE_X11)
/* X11 (tentative) */
#include <X11/Xlib.h>
#include <X11/Xutil.h>
typedef Display *EGLNativeDisplayType;
typedef Pixmap EGLNativePixmapType;
typedef Window EGLNativeWindowType;
#elif defined(__APPLE__)
typedef int EGLNativeDisplayType;
typedef void *EGLNativePixmapType;
typedef void *EGLNativeWindowType;
#elif defined(__HAIKU__)
#include <kernel/image.h>
typedef void *EGLNativeDisplayType;
typedef khronos_uintptr_t EGLNativePixmapType;
typedef khronos_uintptr_t EGLNativeWindowType;
#elif defined(__Fuchsia__)
typedef void *EGLNativeDisplayType;
typedef khronos_uintptr_t EGLNativePixmapType;
typedef khronos_uintptr_t EGLNativeWindowType;
#else
#error "Platform not recognized"
#endif
/* EGL 1.2 types, renamed for consistency in EGL 1.3 */
typedef EGLNativeDisplayType NativeDisplayType;
typedef EGLNativePixmapType NativePixmapType;
typedef EGLNativeWindowType NativeWindowType;
/* Define EGLint. This must be a signed integral type large enough to contain
* all legal attribute names and values passed into and out of EGL, whether
* their type is boolean, bitmask, enumerant (symbolic constant), integer,
* handle, or other. While in general a 32-bit integer will suffice, if
* handles are 64 bit types, then EGLint should be defined as a signed 64-bit
* integer type.
*/
typedef khronos_int32_t EGLint;
/* C++ / C typecast macros for special EGL handle values */
#if defined(__cplusplus)
#define EGL_CAST(type, value) (static_cast<type>(value))
#else
#define EGL_CAST(type, value) ((type) (value))
#endif
#endif /* __eglplatform_h */

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DisableFormat: true
SortIncludes: false

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# ANGLE GLES 1.0 Headers
The GLES 1.0 headers ANGLE uses are generated using the Khronos tools but modified to include function pointer types and function prototype guards.
### Regenerating gl.h
1. Install **Python 3** (not 2) with the **lxml** addon. You can do this using `pip install lxml` from your Python's Scripts folder.
1. Clone [https://github.com/KhronosGroup/OpenGL-Registry.git](https://github.com/KhronosGroup/OpenGL-Registry.git).
1. Edit `OpenGL-Registry/xml/genheaders.py`:
1. Look for the section titled `# GLES 1.x API + mandatory extensions - GLES/gl.h (no function pointers)`
1. Change `prefixText = prefixStrings + gles1PlatformStrings + genDateCommentString,` to `prefixText = prefixStrings + gles1PlatformStrings + apiEntryPrefixStrings + genDateCommentString,`
1. Change `genFuncPointers = False,` to `genFuncPointers = True,`
1. Change `protectProto = False,` to `protectProto = 'nonzero',`
1. Change `protectProtoStr = 'GL_GLEXT_PROTOTYPES',` to `protectProtoStr = 'GL_GLES_PROTOTYPES',`
1. Set your working directory to `OpenGL-Registry/xml/`.
1. Run `python genheaders.py ../api/GLES/gl.h`
1. The generated header will now be in `OpenGL-Registry/api/GLES/gl.h`. You can copy the header over to this folder.
1. Also update `scripts/gl.xml` with the latest version from `OpenGL-Registry/xml/`.

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/*
** Copyright (c) 2008-2017 The Khronos Group Inc.
**
** Licensed under the Apache License, Version 2.0 (the "License");
** you may not use this file except in compliance with the License.
** You may obtain a copy of the License at
**
** http://www.apache.org/licenses/LICENSE-2.0
**
** Unless required by applicable law or agreed to in writing, software
** distributed under the License is distributed on an "AS IS" BASIS,
** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
** See the License for the specific language governing permissions and
** limitations under the License.
*/
/*
* Skeleton egl.h to provide compatibility for early GLES 1.0
* applications. Several early implementations included gl.h
* in egl.h leading applications to include only egl.h
*/
#ifndef __legacy_egl_h_
#define __legacy_egl_h_
#include <EGL/egl.h>
#include <GLES/gl.h>
#endif /* __legacy_egl_h_ */

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ext/angle_headers/GLES/gl.h Normal file
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#ifndef __gles1_gl_h_
#define __gles1_gl_h_ 1
#ifdef __cplusplus
extern "C" {
#endif
/*
** Copyright (c) 2013-2018 The Khronos Group Inc.
**
** Permission is hereby granted, free of charge, to any person obtaining a
** copy of this software and/or associated documentation files (the
** "Materials"), to deal in the Materials without restriction, including
** without limitation the rights to use, copy, modify, merge, publish,
** distribute, sublicense, and/or sell copies of the Materials, and to
** permit persons to whom the Materials are furnished to do so, subject to
** the following conditions:
**
** The above copyright notice and this permission notice shall be included
** in all copies or substantial portions of the Materials.
**
** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.
*/
/*
** This header is generated from the Khronos OpenGL / OpenGL ES XML
** API Registry. The current version of the Registry, generator scripts
** used to make the header, and the header can be found at
** https://github.com/KhronosGroup/OpenGL-Registry
*/
#include <GLES/glplatform.h>
#ifndef GL_APIENTRYP
#define GL_APIENTRYP GL_APIENTRY*
#endif
/* Generated on date 20181204 */
/* Generated C header for:
* API: gles1
* Profile: common
* Versions considered: .*
* Versions emitted: .*
* Default extensions included: None
* Additional extensions included: ^(GL_OES_read_format|GL_OES_compressed_paletted_texture|GL_OES_point_size_array|GL_OES_point_sprite)$
* Extensions removed: _nomatch_^
*/
#ifndef GL_VERSION_ES_CM_1_0
#define GL_VERSION_ES_CM_1_0 1
#include <KHR/khrplatform.h>
typedef khronos_int8_t GLbyte;
typedef khronos_float_t GLclampf;
typedef khronos_int16_t GLshort;
typedef khronos_uint16_t GLushort;
typedef void GLvoid;
typedef unsigned int GLenum;
typedef khronos_float_t GLfloat;
typedef khronos_int32_t GLfixed;
typedef unsigned int GLuint;
typedef khronos_ssize_t GLsizeiptr;
typedef khronos_intptr_t GLintptr;
typedef unsigned int GLbitfield;
typedef int GLint;
typedef khronos_uint8_t GLubyte;
typedef unsigned char GLboolean;
typedef int GLsizei;
typedef khronos_int32_t GLclampx;
#define GL_VERSION_ES_CL_1_0 1
#define GL_VERSION_ES_CM_1_1 1
#define GL_VERSION_ES_CL_1_1 1
#define GL_DEPTH_BUFFER_BIT 0x00000100
#define GL_STENCIL_BUFFER_BIT 0x00000400
#define GL_COLOR_BUFFER_BIT 0x00004000
#define GL_FALSE 0
#define GL_TRUE 1
#define GL_POINTS 0x0000
#define GL_LINES 0x0001
#define GL_LINE_LOOP 0x0002
#define GL_LINE_STRIP 0x0003
#define GL_TRIANGLES 0x0004
#define GL_TRIANGLE_STRIP 0x0005
#define GL_TRIANGLE_FAN 0x0006
#define GL_NEVER 0x0200
#define GL_LESS 0x0201
#define GL_EQUAL 0x0202
#define GL_LEQUAL 0x0203
#define GL_GREATER 0x0204
#define GL_NOTEQUAL 0x0205
#define GL_GEQUAL 0x0206
#define GL_ALWAYS 0x0207
#define GL_ZERO 0
#define GL_ONE 1
#define GL_SRC_COLOR 0x0300
#define GL_ONE_MINUS_SRC_COLOR 0x0301
#define GL_SRC_ALPHA 0x0302
#define GL_ONE_MINUS_SRC_ALPHA 0x0303
#define GL_DST_ALPHA 0x0304
#define GL_ONE_MINUS_DST_ALPHA 0x0305
#define GL_DST_COLOR 0x0306
#define GL_ONE_MINUS_DST_COLOR 0x0307
#define GL_SRC_ALPHA_SATURATE 0x0308
#define GL_CLIP_PLANE0 0x3000
#define GL_CLIP_PLANE1 0x3001
#define GL_CLIP_PLANE2 0x3002
#define GL_CLIP_PLANE3 0x3003
#define GL_CLIP_PLANE4 0x3004
#define GL_CLIP_PLANE5 0x3005
#define GL_FRONT 0x0404
#define GL_BACK 0x0405
#define GL_FRONT_AND_BACK 0x0408
#define GL_FOG 0x0B60
#define GL_LIGHTING 0x0B50
#define GL_TEXTURE_2D 0x0DE1
#define GL_CULL_FACE 0x0B44
#define GL_ALPHA_TEST 0x0BC0
#define GL_BLEND 0x0BE2
#define GL_COLOR_LOGIC_OP 0x0BF2
#define GL_DITHER 0x0BD0
#define GL_STENCIL_TEST 0x0B90
#define GL_DEPTH_TEST 0x0B71
#define GL_POINT_SMOOTH 0x0B10
#define GL_LINE_SMOOTH 0x0B20
#define GL_SCISSOR_TEST 0x0C11
#define GL_COLOR_MATERIAL 0x0B57
#define GL_NORMALIZE 0x0BA1
#define GL_RESCALE_NORMAL 0x803A
#define GL_VERTEX_ARRAY 0x8074
#define GL_NORMAL_ARRAY 0x8075
#define GL_COLOR_ARRAY 0x8076
#define GL_TEXTURE_COORD_ARRAY 0x8078
#define GL_MULTISAMPLE 0x809D
#define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E
#define GL_SAMPLE_ALPHA_TO_ONE 0x809F
#define GL_SAMPLE_COVERAGE 0x80A0
#define GL_NO_ERROR 0
#define GL_INVALID_ENUM 0x0500
#define GL_INVALID_VALUE 0x0501
#define GL_INVALID_OPERATION 0x0502
#define GL_STACK_OVERFLOW 0x0503
#define GL_STACK_UNDERFLOW 0x0504
#define GL_OUT_OF_MEMORY 0x0505
#define GL_EXP 0x0800
#define GL_EXP2 0x0801
#define GL_FOG_DENSITY 0x0B62
#define GL_FOG_START 0x0B63
#define GL_FOG_END 0x0B64
#define GL_FOG_MODE 0x0B65
#define GL_FOG_COLOR 0x0B66
#define GL_CW 0x0900
#define GL_CCW 0x0901
#define GL_CURRENT_COLOR 0x0B00
#define GL_CURRENT_NORMAL 0x0B02
#define GL_CURRENT_TEXTURE_COORDS 0x0B03
#define GL_POINT_SIZE 0x0B11
#define GL_POINT_SIZE_MIN 0x8126
#define GL_POINT_SIZE_MAX 0x8127
#define GL_POINT_FADE_THRESHOLD_SIZE 0x8128
#define GL_POINT_DISTANCE_ATTENUATION 0x8129
#define GL_SMOOTH_POINT_SIZE_RANGE 0x0B12
#define GL_LINE_WIDTH 0x0B21
#define GL_SMOOTH_LINE_WIDTH_RANGE 0x0B22
#define GL_ALIASED_POINT_SIZE_RANGE 0x846D
#define GL_ALIASED_LINE_WIDTH_RANGE 0x846E
#define GL_CULL_FACE_MODE 0x0B45
#define GL_FRONT_FACE 0x0B46
#define GL_SHADE_MODEL 0x0B54
#define GL_DEPTH_RANGE 0x0B70
#define GL_DEPTH_WRITEMASK 0x0B72
#define GL_DEPTH_CLEAR_VALUE 0x0B73
#define GL_DEPTH_FUNC 0x0B74
#define GL_STENCIL_CLEAR_VALUE 0x0B91
#define GL_STENCIL_FUNC 0x0B92
#define GL_STENCIL_VALUE_MASK 0x0B93
#define GL_STENCIL_FAIL 0x0B94
#define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95
#define GL_STENCIL_PASS_DEPTH_PASS 0x0B96
#define GL_STENCIL_REF 0x0B97
#define GL_STENCIL_WRITEMASK 0x0B98
#define GL_MATRIX_MODE 0x0BA0
#define GL_VIEWPORT 0x0BA2
#define GL_MODELVIEW_STACK_DEPTH 0x0BA3
#define GL_PROJECTION_STACK_DEPTH 0x0BA4
#define GL_TEXTURE_STACK_DEPTH 0x0BA5
#define GL_MODELVIEW_MATRIX 0x0BA6
#define GL_PROJECTION_MATRIX 0x0BA7
#define GL_TEXTURE_MATRIX 0x0BA8
#define GL_ALPHA_TEST_FUNC 0x0BC1
#define GL_ALPHA_TEST_REF 0x0BC2
#define GL_BLEND_DST 0x0BE0
#define GL_BLEND_SRC 0x0BE1
#define GL_LOGIC_OP_MODE 0x0BF0
#define GL_SCISSOR_BOX 0x0C10
#define GL_COLOR_CLEAR_VALUE 0x0C22
#define GL_COLOR_WRITEMASK 0x0C23
#define GL_MAX_LIGHTS 0x0D31
#define GL_MAX_CLIP_PLANES 0x0D32
#define GL_MAX_TEXTURE_SIZE 0x0D33
#define GL_MAX_MODELVIEW_STACK_DEPTH 0x0D36
#define GL_MAX_PROJECTION_STACK_DEPTH 0x0D38
#define GL_MAX_TEXTURE_STACK_DEPTH 0x0D39
#define GL_MAX_VIEWPORT_DIMS 0x0D3A
#define GL_MAX_TEXTURE_UNITS 0x84E2
#define GL_SUBPIXEL_BITS 0x0D50
#define GL_RED_BITS 0x0D52
#define GL_GREEN_BITS 0x0D53
#define GL_BLUE_BITS 0x0D54
#define GL_ALPHA_BITS 0x0D55
#define GL_DEPTH_BITS 0x0D56
#define GL_STENCIL_BITS 0x0D57
#define GL_POLYGON_OFFSET_UNITS 0x2A00
#define GL_POLYGON_OFFSET_FILL 0x8037
#define GL_POLYGON_OFFSET_FACTOR 0x8038
#define GL_TEXTURE_BINDING_2D 0x8069
#define GL_VERTEX_ARRAY_SIZE 0x807A
#define GL_VERTEX_ARRAY_TYPE 0x807B
#define GL_VERTEX_ARRAY_STRIDE 0x807C
#define GL_NORMAL_ARRAY_TYPE 0x807E
#define GL_NORMAL_ARRAY_STRIDE 0x807F
#define GL_COLOR_ARRAY_SIZE 0x8081
#define GL_COLOR_ARRAY_TYPE 0x8082
#define GL_COLOR_ARRAY_STRIDE 0x8083
#define GL_TEXTURE_COORD_ARRAY_SIZE 0x8088
#define GL_TEXTURE_COORD_ARRAY_TYPE 0x8089
#define GL_TEXTURE_COORD_ARRAY_STRIDE 0x808A
#define GL_VERTEX_ARRAY_POINTER 0x808E
#define GL_NORMAL_ARRAY_POINTER 0x808F
#define GL_COLOR_ARRAY_POINTER 0x8090
#define GL_TEXTURE_COORD_ARRAY_POINTER 0x8092
#define GL_SAMPLE_BUFFERS 0x80A8
#define GL_SAMPLES 0x80A9
#define GL_SAMPLE_COVERAGE_VALUE 0x80AA
#define GL_SAMPLE_COVERAGE_INVERT 0x80AB
#define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2
#define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3
#define GL_DONT_CARE 0x1100
#define GL_FASTEST 0x1101
#define GL_NICEST 0x1102
#define GL_PERSPECTIVE_CORRECTION_HINT 0x0C50
#define GL_POINT_SMOOTH_HINT 0x0C51
#define GL_LINE_SMOOTH_HINT 0x0C52
#define GL_FOG_HINT 0x0C54
#define GL_GENERATE_MIPMAP_HINT 0x8192
#define GL_LIGHT_MODEL_AMBIENT 0x0B53
#define GL_LIGHT_MODEL_TWO_SIDE 0x0B52
#define GL_AMBIENT 0x1200
#define GL_DIFFUSE 0x1201
#define GL_SPECULAR 0x1202
#define GL_POSITION 0x1203
#define GL_SPOT_DIRECTION 0x1204
#define GL_SPOT_EXPONENT 0x1205
#define GL_SPOT_CUTOFF 0x1206
#define GL_CONSTANT_ATTENUATION 0x1207
#define GL_LINEAR_ATTENUATION 0x1208
#define GL_QUADRATIC_ATTENUATION 0x1209
#define GL_BYTE 0x1400
#define GL_UNSIGNED_BYTE 0x1401
#define GL_SHORT 0x1402
#define GL_UNSIGNED_SHORT 0x1403
#define GL_FLOAT 0x1406
#define GL_FIXED 0x140C
#define GL_CLEAR 0x1500
#define GL_AND 0x1501
#define GL_AND_REVERSE 0x1502
#define GL_COPY 0x1503
#define GL_AND_INVERTED 0x1504
#define GL_NOOP 0x1505
#define GL_XOR 0x1506
#define GL_OR 0x1507
#define GL_NOR 0x1508
#define GL_EQUIV 0x1509
#define GL_INVERT 0x150A
#define GL_OR_REVERSE 0x150B
#define GL_COPY_INVERTED 0x150C
#define GL_OR_INVERTED 0x150D
#define GL_NAND 0x150E
#define GL_SET 0x150F
#define GL_EMISSION 0x1600
#define GL_SHININESS 0x1601
#define GL_AMBIENT_AND_DIFFUSE 0x1602
#define GL_MODELVIEW 0x1700
#define GL_PROJECTION 0x1701
#define GL_TEXTURE 0x1702
#define GL_ALPHA 0x1906
#define GL_RGB 0x1907
#define GL_RGBA 0x1908
#define GL_LUMINANCE 0x1909
#define GL_LUMINANCE_ALPHA 0x190A
#define GL_UNPACK_ALIGNMENT 0x0CF5
#define GL_PACK_ALIGNMENT 0x0D05
#define GL_UNSIGNED_SHORT_4_4_4_4 0x8033
#define GL_UNSIGNED_SHORT_5_5_5_1 0x8034
#define GL_UNSIGNED_SHORT_5_6_5 0x8363
#define GL_FLAT 0x1D00
#define GL_SMOOTH 0x1D01
#define GL_KEEP 0x1E00
#define GL_REPLACE 0x1E01
#define GL_INCR 0x1E02
#define GL_DECR 0x1E03
#define GL_VENDOR 0x1F00
#define GL_RENDERER 0x1F01
#define GL_VERSION 0x1F02
#define GL_EXTENSIONS 0x1F03
#define GL_MODULATE 0x2100
#define GL_DECAL 0x2101
#define GL_ADD 0x0104
#define GL_TEXTURE_ENV_MODE 0x2200
#define GL_TEXTURE_ENV_COLOR 0x2201
#define GL_TEXTURE_ENV 0x2300
#define GL_NEAREST 0x2600
#define GL_LINEAR 0x2601
#define GL_NEAREST_MIPMAP_NEAREST 0x2700
#define GL_LINEAR_MIPMAP_NEAREST 0x2701
#define GL_NEAREST_MIPMAP_LINEAR 0x2702
#define GL_LINEAR_MIPMAP_LINEAR 0x2703
#define GL_TEXTURE_MAG_FILTER 0x2800
#define GL_TEXTURE_MIN_FILTER 0x2801
#define GL_TEXTURE_WRAP_S 0x2802
#define GL_TEXTURE_WRAP_T 0x2803
#define GL_GENERATE_MIPMAP 0x8191
#define GL_TEXTURE0 0x84C0
#define GL_TEXTURE1 0x84C1
#define GL_TEXTURE2 0x84C2
#define GL_TEXTURE3 0x84C3
#define GL_TEXTURE4 0x84C4
#define GL_TEXTURE5 0x84C5
#define GL_TEXTURE6 0x84C6
#define GL_TEXTURE7 0x84C7
#define GL_TEXTURE8 0x84C8
#define GL_TEXTURE9 0x84C9
#define GL_TEXTURE10 0x84CA
#define GL_TEXTURE11 0x84CB
#define GL_TEXTURE12 0x84CC
#define GL_TEXTURE13 0x84CD
#define GL_TEXTURE14 0x84CE
#define GL_TEXTURE15 0x84CF
#define GL_TEXTURE16 0x84D0
#define GL_TEXTURE17 0x84D1
#define GL_TEXTURE18 0x84D2
#define GL_TEXTURE19 0x84D3
#define GL_TEXTURE20 0x84D4
#define GL_TEXTURE21 0x84D5
#define GL_TEXTURE22 0x84D6
#define GL_TEXTURE23 0x84D7
#define GL_TEXTURE24 0x84D8
#define GL_TEXTURE25 0x84D9
#define GL_TEXTURE26 0x84DA
#define GL_TEXTURE27 0x84DB
#define GL_TEXTURE28 0x84DC
#define GL_TEXTURE29 0x84DD
#define GL_TEXTURE30 0x84DE
#define GL_TEXTURE31 0x84DF
#define GL_ACTIVE_TEXTURE 0x84E0
#define GL_CLIENT_ACTIVE_TEXTURE 0x84E1
#define GL_REPEAT 0x2901
#define GL_CLAMP_TO_EDGE 0x812F
#define GL_LIGHT0 0x4000
#define GL_LIGHT1 0x4001
#define GL_LIGHT2 0x4002
#define GL_LIGHT3 0x4003
#define GL_LIGHT4 0x4004
#define GL_LIGHT5 0x4005
#define GL_LIGHT6 0x4006
#define GL_LIGHT7 0x4007
#define GL_ARRAY_BUFFER 0x8892
#define GL_ELEMENT_ARRAY_BUFFER 0x8893
#define GL_ARRAY_BUFFER_BINDING 0x8894
#define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895
#define GL_VERTEX_ARRAY_BUFFER_BINDING 0x8896
#define GL_NORMAL_ARRAY_BUFFER_BINDING 0x8897
#define GL_COLOR_ARRAY_BUFFER_BINDING 0x8898
#define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING 0x889A
#define GL_STATIC_DRAW 0x88E4
#define GL_DYNAMIC_DRAW 0x88E8
#define GL_BUFFER_SIZE 0x8764
#define GL_BUFFER_USAGE 0x8765
#define GL_SUBTRACT 0x84E7
#define GL_COMBINE 0x8570
#define GL_COMBINE_RGB 0x8571
#define GL_COMBINE_ALPHA 0x8572
#define GL_RGB_SCALE 0x8573
#define GL_ADD_SIGNED 0x8574
#define GL_INTERPOLATE 0x8575
#define GL_CONSTANT 0x8576
#define GL_PRIMARY_COLOR 0x8577
#define GL_PREVIOUS 0x8578
#define GL_OPERAND0_RGB 0x8590
#define GL_OPERAND1_RGB 0x8591
#define GL_OPERAND2_RGB 0x8592
#define GL_OPERAND0_ALPHA 0x8598
#define GL_OPERAND1_ALPHA 0x8599
#define GL_OPERAND2_ALPHA 0x859A
#define GL_ALPHA_SCALE 0x0D1C
#define GL_SRC0_RGB 0x8580
#define GL_SRC1_RGB 0x8581
#define GL_SRC2_RGB 0x8582
#define GL_SRC0_ALPHA 0x8588
#define GL_SRC1_ALPHA 0x8589
#define GL_SRC2_ALPHA 0x858A
#define GL_DOT3_RGB 0x86AE
#define GL_DOT3_RGBA 0x86AF
typedef void (GL_APIENTRYP PFNGLALPHAFUNCPROC) (GLenum func, GLfloat ref);
typedef void (GL_APIENTRYP PFNGLCLEARCOLORPROC) (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
typedef void (GL_APIENTRYP PFNGLCLEARDEPTHFPROC) (GLfloat d);
typedef void (GL_APIENTRYP PFNGLCLIPPLANEFPROC) (GLenum p, const GLfloat *eqn);
typedef void (GL_APIENTRYP PFNGLCOLOR4FPROC) (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
typedef void (GL_APIENTRYP PFNGLDEPTHRANGEFPROC) (GLfloat n, GLfloat f);
typedef void (GL_APIENTRYP PFNGLFOGFPROC) (GLenum pname, GLfloat param);
typedef void (GL_APIENTRYP PFNGLFOGFVPROC) (GLenum pname, const GLfloat *params);
typedef void (GL_APIENTRYP PFNGLFRUSTUMFPROC) (GLfloat l, GLfloat r, GLfloat b, GLfloat t, GLfloat n, GLfloat f);
typedef void (GL_APIENTRYP PFNGLGETCLIPPLANEFPROC) (GLenum plane, GLfloat *equation);
typedef void (GL_APIENTRYP PFNGLGETFLOATVPROC) (GLenum pname, GLfloat *data);
typedef void (GL_APIENTRYP PFNGLGETLIGHTFVPROC) (GLenum light, GLenum pname, GLfloat *params);
typedef void (GL_APIENTRYP PFNGLGETMATERIALFVPROC) (GLenum face, GLenum pname, GLfloat *params);
typedef void (GL_APIENTRYP PFNGLGETTEXENVFVPROC) (GLenum target, GLenum pname, GLfloat *params);
typedef void (GL_APIENTRYP PFNGLGETTEXPARAMETERFVPROC) (GLenum target, GLenum pname, GLfloat *params);
typedef void (GL_APIENTRYP PFNGLLIGHTMODELFPROC) (GLenum pname, GLfloat param);
typedef void (GL_APIENTRYP PFNGLLIGHTMODELFVPROC) (GLenum pname, const GLfloat *params);
typedef void (GL_APIENTRYP PFNGLLIGHTFPROC) (GLenum light, GLenum pname, GLfloat param);
typedef void (GL_APIENTRYP PFNGLLIGHTFVPROC) (GLenum light, GLenum pname, const GLfloat *params);
typedef void (GL_APIENTRYP PFNGLLINEWIDTHPROC) (GLfloat width);
typedef void (GL_APIENTRYP PFNGLLOADMATRIXFPROC) (const GLfloat *m);
typedef void (GL_APIENTRYP PFNGLMATERIALFPROC) (GLenum face, GLenum pname, GLfloat param);
typedef void (GL_APIENTRYP PFNGLMATERIALFVPROC) (GLenum face, GLenum pname, const GLfloat *params);
typedef void (GL_APIENTRYP PFNGLMULTMATRIXFPROC) (const GLfloat *m);
typedef void (GL_APIENTRYP PFNGLMULTITEXCOORD4FPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q);
typedef void (GL_APIENTRYP PFNGLNORMAL3FPROC) (GLfloat nx, GLfloat ny, GLfloat nz);
typedef void (GL_APIENTRYP PFNGLORTHOFPROC) (GLfloat l, GLfloat r, GLfloat b, GLfloat t, GLfloat n, GLfloat f);
typedef void (GL_APIENTRYP PFNGLPOINTPARAMETERFPROC) (GLenum pname, GLfloat param);
typedef void (GL_APIENTRYP PFNGLPOINTPARAMETERFVPROC) (GLenum pname, const GLfloat *params);
typedef void (GL_APIENTRYP PFNGLPOINTSIZEPROC) (GLfloat size);
typedef void (GL_APIENTRYP PFNGLPOLYGONOFFSETPROC) (GLfloat factor, GLfloat units);
typedef void (GL_APIENTRYP PFNGLROTATEFPROC) (GLfloat angle, GLfloat x, GLfloat y, GLfloat z);
typedef void (GL_APIENTRYP PFNGLSCALEFPROC) (GLfloat x, GLfloat y, GLfloat z);
typedef void (GL_APIENTRYP PFNGLTEXENVFPROC) (GLenum target, GLenum pname, GLfloat param);
typedef void (GL_APIENTRYP PFNGLTEXENVFVPROC) (GLenum target, GLenum pname, const GLfloat *params);
typedef void (GL_APIENTRYP PFNGLTEXPARAMETERFPROC) (GLenum target, GLenum pname, GLfloat param);
typedef void (GL_APIENTRYP PFNGLTEXPARAMETERFVPROC) (GLenum target, GLenum pname, const GLfloat *params);
typedef void (GL_APIENTRYP PFNGLTRANSLATEFPROC) (GLfloat x, GLfloat y, GLfloat z);
typedef void (GL_APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture);
typedef void (GL_APIENTRYP PFNGLALPHAFUNCXPROC) (GLenum func, GLfixed ref);
typedef void (GL_APIENTRYP PFNGLBINDBUFFERPROC) (GLenum target, GLuint buffer);
typedef void (GL_APIENTRYP PFNGLBINDTEXTUREPROC) (GLenum target, GLuint texture);
typedef void (GL_APIENTRYP PFNGLBLENDFUNCPROC) (GLenum sfactor, GLenum dfactor);
typedef void (GL_APIENTRYP PFNGLBUFFERDATAPROC) (GLenum target, GLsizeiptr size, const void *data, GLenum usage);
typedef void (GL_APIENTRYP PFNGLBUFFERSUBDATAPROC) (GLenum target, GLintptr offset, GLsizeiptr size, const void *data);
typedef void (GL_APIENTRYP PFNGLCLEARPROC) (GLbitfield mask);
typedef void (GL_APIENTRYP PFNGLCLEARCOLORXPROC) (GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha);
typedef void (GL_APIENTRYP PFNGLCLEARDEPTHXPROC) (GLfixed depth);
typedef void (GL_APIENTRYP PFNGLCLEARSTENCILPROC) (GLint s);
typedef void (GL_APIENTRYP PFNGLCLIENTACTIVETEXTUREPROC) (GLenum texture);
typedef void (GL_APIENTRYP PFNGLCLIPPLANEXPROC) (GLenum plane, const GLfixed *equation);
typedef void (GL_APIENTRYP PFNGLCOLOR4UBPROC) (GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha);
typedef void (GL_APIENTRYP PFNGLCOLOR4XPROC) (GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha);
typedef void (GL_APIENTRYP PFNGLCOLORMASKPROC) (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
typedef void (GL_APIENTRYP PFNGLCOLORPOINTERPROC) (GLint size, GLenum type, GLsizei stride, const void *pointer);
typedef void (GL_APIENTRYP PFNGLCOMPRESSEDTEXIMAGE2DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data);
typedef void (GL_APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data);
typedef void (GL_APIENTRYP PFNGLCOPYTEXIMAGE2DPROC) (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
typedef void (GL_APIENTRYP PFNGLCOPYTEXSUBIMAGE2DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
typedef void (GL_APIENTRYP PFNGLCULLFACEPROC) (GLenum mode);
typedef void (GL_APIENTRYP PFNGLDELETEBUFFERSPROC) (GLsizei n, const GLuint *buffers);
typedef void (GL_APIENTRYP PFNGLDELETETEXTURESPROC) (GLsizei n, const GLuint *textures);
typedef void (GL_APIENTRYP PFNGLDEPTHFUNCPROC) (GLenum func);
typedef void (GL_APIENTRYP PFNGLDEPTHMASKPROC) (GLboolean flag);
typedef void (GL_APIENTRYP PFNGLDEPTHRANGEXPROC) (GLfixed n, GLfixed f);
typedef void (GL_APIENTRYP PFNGLDISABLEPROC) (GLenum cap);
typedef void (GL_APIENTRYP PFNGLDISABLECLIENTSTATEPROC) (GLenum array);
typedef void (GL_APIENTRYP PFNGLDRAWARRAYSPROC) (GLenum mode, GLint first, GLsizei count);
typedef void (GL_APIENTRYP PFNGLDRAWELEMENTSPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices);
typedef void (GL_APIENTRYP PFNGLENABLEPROC) (GLenum cap);
typedef void (GL_APIENTRYP PFNGLENABLECLIENTSTATEPROC) (GLenum array);
typedef void (GL_APIENTRYP PFNGLFINISHPROC) (void);
typedef void (GL_APIENTRYP PFNGLFLUSHPROC) (void);
typedef void (GL_APIENTRYP PFNGLFOGXPROC) (GLenum pname, GLfixed param);
typedef void (GL_APIENTRYP PFNGLFOGXVPROC) (GLenum pname, const GLfixed *param);
typedef void (GL_APIENTRYP PFNGLFRONTFACEPROC) (GLenum mode);
typedef void (GL_APIENTRYP PFNGLFRUSTUMXPROC) (GLfixed l, GLfixed r, GLfixed b, GLfixed t, GLfixed n, GLfixed f);
typedef void (GL_APIENTRYP PFNGLGETBOOLEANVPROC) (GLenum pname, GLboolean *data);
typedef void (GL_APIENTRYP PFNGLGETBUFFERPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params);
typedef void (GL_APIENTRYP PFNGLGETCLIPPLANEXPROC) (GLenum plane, GLfixed *equation);
typedef void (GL_APIENTRYP PFNGLGENBUFFERSPROC) (GLsizei n, GLuint *buffers);
typedef void (GL_APIENTRYP PFNGLGENTEXTURESPROC) (GLsizei n, GLuint *textures);
typedef GLenum (GL_APIENTRYP PFNGLGETERRORPROC) (void);
typedef void (GL_APIENTRYP PFNGLGETFIXEDVPROC) (GLenum pname, GLfixed *params);
typedef void (GL_APIENTRYP PFNGLGETINTEGERVPROC) (GLenum pname, GLint *data);
typedef void (GL_APIENTRYP PFNGLGETLIGHTXVPROC) (GLenum light, GLenum pname, GLfixed *params);
typedef void (GL_APIENTRYP PFNGLGETMATERIALXVPROC) (GLenum face, GLenum pname, GLfixed *params);
typedef void (GL_APIENTRYP PFNGLGETPOINTERVPROC) (GLenum pname, void **params);
typedef const GLubyte *(GL_APIENTRYP PFNGLGETSTRINGPROC) (GLenum name);
typedef void (GL_APIENTRYP PFNGLGETTEXENVIVPROC) (GLenum target, GLenum pname, GLint *params);
typedef void (GL_APIENTRYP PFNGLGETTEXENVXVPROC) (GLenum target, GLenum pname, GLfixed *params);
typedef void (GL_APIENTRYP PFNGLGETTEXPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params);
typedef void (GL_APIENTRYP PFNGLGETTEXPARAMETERXVPROC) (GLenum target, GLenum pname, GLfixed *params);
typedef void (GL_APIENTRYP PFNGLHINTPROC) (GLenum target, GLenum mode);
typedef GLboolean (GL_APIENTRYP PFNGLISBUFFERPROC) (GLuint buffer);
typedef GLboolean (GL_APIENTRYP PFNGLISENABLEDPROC) (GLenum cap);
typedef GLboolean (GL_APIENTRYP PFNGLISTEXTUREPROC) (GLuint texture);
typedef void (GL_APIENTRYP PFNGLLIGHTMODELXPROC) (GLenum pname, GLfixed param);
typedef void (GL_APIENTRYP PFNGLLIGHTMODELXVPROC) (GLenum pname, const GLfixed *param);
typedef void (GL_APIENTRYP PFNGLLIGHTXPROC) (GLenum light, GLenum pname, GLfixed param);
typedef void (GL_APIENTRYP PFNGLLIGHTXVPROC) (GLenum light, GLenum pname, const GLfixed *params);
typedef void (GL_APIENTRYP PFNGLLINEWIDTHXPROC) (GLfixed width);
typedef void (GL_APIENTRYP PFNGLLOADIDENTITYPROC) (void);
typedef void (GL_APIENTRYP PFNGLLOADMATRIXXPROC) (const GLfixed *m);
typedef void (GL_APIENTRYP PFNGLLOGICOPPROC) (GLenum opcode);
typedef void (GL_APIENTRYP PFNGLMATERIALXPROC) (GLenum face, GLenum pname, GLfixed param);
typedef void (GL_APIENTRYP PFNGLMATERIALXVPROC) (GLenum face, GLenum pname, const GLfixed *param);
typedef void (GL_APIENTRYP PFNGLMATRIXMODEPROC) (GLenum mode);
typedef void (GL_APIENTRYP PFNGLMULTMATRIXXPROC) (const GLfixed *m);
typedef void (GL_APIENTRYP PFNGLMULTITEXCOORD4XPROC) (GLenum texture, GLfixed s, GLfixed t, GLfixed r, GLfixed q);
typedef void (GL_APIENTRYP PFNGLNORMAL3XPROC) (GLfixed nx, GLfixed ny, GLfixed nz);
typedef void (GL_APIENTRYP PFNGLNORMALPOINTERPROC) (GLenum type, GLsizei stride, const void *pointer);
typedef void (GL_APIENTRYP PFNGLORTHOXPROC) (GLfixed l, GLfixed r, GLfixed b, GLfixed t, GLfixed n, GLfixed f);
typedef void (GL_APIENTRYP PFNGLPIXELSTOREIPROC) (GLenum pname, GLint param);
typedef void (GL_APIENTRYP PFNGLPOINTPARAMETERXPROC) (GLenum pname, GLfixed param);
typedef void (GL_APIENTRYP PFNGLPOINTPARAMETERXVPROC) (GLenum pname, const GLfixed *params);
typedef void (GL_APIENTRYP PFNGLPOINTSIZEXPROC) (GLfixed size);
typedef void (GL_APIENTRYP PFNGLPOLYGONOFFSETXPROC) (GLfixed factor, GLfixed units);
typedef void (GL_APIENTRYP PFNGLPOPMATRIXPROC) (void);
typedef void (GL_APIENTRYP PFNGLPUSHMATRIXPROC) (void);
typedef void (GL_APIENTRYP PFNGLREADPIXELSPROC) (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void *pixels);
typedef void (GL_APIENTRYP PFNGLROTATEXPROC) (GLfixed angle, GLfixed x, GLfixed y, GLfixed z);
typedef void (GL_APIENTRYP PFNGLSAMPLECOVERAGEPROC) (GLfloat value, GLboolean invert);
typedef void (GL_APIENTRYP PFNGLSAMPLECOVERAGEXPROC) (GLclampx value, GLboolean invert);
typedef void (GL_APIENTRYP PFNGLSCALEXPROC) (GLfixed x, GLfixed y, GLfixed z);
typedef void (GL_APIENTRYP PFNGLSCISSORPROC) (GLint x, GLint y, GLsizei width, GLsizei height);
typedef void (GL_APIENTRYP PFNGLSHADEMODELPROC) (GLenum mode);
typedef void (GL_APIENTRYP PFNGLSTENCILFUNCPROC) (GLenum func, GLint ref, GLuint mask);
typedef void (GL_APIENTRYP PFNGLSTENCILMASKPROC) (GLuint mask);
typedef void (GL_APIENTRYP PFNGLSTENCILOPPROC) (GLenum fail, GLenum zfail, GLenum zpass);
typedef void (GL_APIENTRYP PFNGLTEXCOORDPOINTERPROC) (GLint size, GLenum type, GLsizei stride, const void *pointer);
typedef void (GL_APIENTRYP PFNGLTEXENVIPROC) (GLenum target, GLenum pname, GLint param);
typedef void (GL_APIENTRYP PFNGLTEXENVXPROC) (GLenum target, GLenum pname, GLfixed param);
typedef void (GL_APIENTRYP PFNGLTEXENVIVPROC) (GLenum target, GLenum pname, const GLint *params);
typedef void (GL_APIENTRYP PFNGLTEXENVXVPROC) (GLenum target, GLenum pname, const GLfixed *params);
typedef void (GL_APIENTRYP PFNGLTEXIMAGE2DPROC) (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels);
typedef void (GL_APIENTRYP PFNGLTEXPARAMETERIPROC) (GLenum target, GLenum pname, GLint param);
typedef void (GL_APIENTRYP PFNGLTEXPARAMETERXPROC) (GLenum target, GLenum pname, GLfixed param);
typedef void (GL_APIENTRYP PFNGLTEXPARAMETERIVPROC) (GLenum target, GLenum pname, const GLint *params);
typedef void (GL_APIENTRYP PFNGLTEXPARAMETERXVPROC) (GLenum target, GLenum pname, const GLfixed *params);
typedef void (GL_APIENTRYP PFNGLTEXSUBIMAGE2DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels);
typedef void (GL_APIENTRYP PFNGLTRANSLATEXPROC) (GLfixed x, GLfixed y, GLfixed z);
typedef void (GL_APIENTRYP PFNGLVERTEXPOINTERPROC) (GLint size, GLenum type, GLsizei stride, const void *pointer);
typedef void (GL_APIENTRYP PFNGLVIEWPORTPROC) (GLint x, GLint y, GLsizei width, GLsizei height);
#if GL_GLES_PROTOTYPES
GL_API void GL_APIENTRY glAlphaFunc (GLenum func, GLfloat ref);
GL_API void GL_APIENTRY glClearColor (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
GL_API void GL_APIENTRY glClearDepthf (GLfloat d);
GL_API void GL_APIENTRY glClipPlanef (GLenum p, const GLfloat *eqn);
GL_API void GL_APIENTRY glColor4f (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
GL_API void GL_APIENTRY glDepthRangef (GLfloat n, GLfloat f);
GL_API void GL_APIENTRY glFogf (GLenum pname, GLfloat param);
GL_API void GL_APIENTRY glFogfv (GLenum pname, const GLfloat *params);
GL_API void GL_APIENTRY glFrustumf (GLfloat l, GLfloat r, GLfloat b, GLfloat t, GLfloat n, GLfloat f);
GL_API void GL_APIENTRY glGetClipPlanef (GLenum plane, GLfloat *equation);
GL_API void GL_APIENTRY glGetFloatv (GLenum pname, GLfloat *data);
GL_API void GL_APIENTRY glGetLightfv (GLenum light, GLenum pname, GLfloat *params);
GL_API void GL_APIENTRY glGetMaterialfv (GLenum face, GLenum pname, GLfloat *params);
GL_API void GL_APIENTRY glGetTexEnvfv (GLenum target, GLenum pname, GLfloat *params);
GL_API void GL_APIENTRY glGetTexParameterfv (GLenum target, GLenum pname, GLfloat *params);
GL_API void GL_APIENTRY glLightModelf (GLenum pname, GLfloat param);
GL_API void GL_APIENTRY glLightModelfv (GLenum pname, const GLfloat *params);
GL_API void GL_APIENTRY glLightf (GLenum light, GLenum pname, GLfloat param);
GL_API void GL_APIENTRY glLightfv (GLenum light, GLenum pname, const GLfloat *params);
GL_API void GL_APIENTRY glLineWidth (GLfloat width);
GL_API void GL_APIENTRY glLoadMatrixf (const GLfloat *m);
GL_API void GL_APIENTRY glMaterialf (GLenum face, GLenum pname, GLfloat param);
GL_API void GL_APIENTRY glMaterialfv (GLenum face, GLenum pname, const GLfloat *params);
GL_API void GL_APIENTRY glMultMatrixf (const GLfloat *m);
GL_API void GL_APIENTRY glMultiTexCoord4f (GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q);
GL_API void GL_APIENTRY glNormal3f (GLfloat nx, GLfloat ny, GLfloat nz);
GL_API void GL_APIENTRY glOrthof (GLfloat l, GLfloat r, GLfloat b, GLfloat t, GLfloat n, GLfloat f);
GL_API void GL_APIENTRY glPointParameterf (GLenum pname, GLfloat param);
GL_API void GL_APIENTRY glPointParameterfv (GLenum pname, const GLfloat *params);
GL_API void GL_APIENTRY glPointSize (GLfloat size);
GL_API void GL_APIENTRY glPolygonOffset (GLfloat factor, GLfloat units);
GL_API void GL_APIENTRY glRotatef (GLfloat angle, GLfloat x, GLfloat y, GLfloat z);
GL_API void GL_APIENTRY glScalef (GLfloat x, GLfloat y, GLfloat z);
GL_API void GL_APIENTRY glTexEnvf (GLenum target, GLenum pname, GLfloat param);
GL_API void GL_APIENTRY glTexEnvfv (GLenum target, GLenum pname, const GLfloat *params);
GL_API void GL_APIENTRY glTexParameterf (GLenum target, GLenum pname, GLfloat param);
GL_API void GL_APIENTRY glTexParameterfv (GLenum target, GLenum pname, const GLfloat *params);
GL_API void GL_APIENTRY glTranslatef (GLfloat x, GLfloat y, GLfloat z);
GL_API void GL_APIENTRY glActiveTexture (GLenum texture);
GL_API void GL_APIENTRY glAlphaFuncx (GLenum func, GLfixed ref);
GL_API void GL_APIENTRY glBindBuffer (GLenum target, GLuint buffer);
GL_API void GL_APIENTRY glBindTexture (GLenum target, GLuint texture);
GL_API void GL_APIENTRY glBlendFunc (GLenum sfactor, GLenum dfactor);
GL_API void GL_APIENTRY glBufferData (GLenum target, GLsizeiptr size, const void *data, GLenum usage);
GL_API void GL_APIENTRY glBufferSubData (GLenum target, GLintptr offset, GLsizeiptr size, const void *data);
GL_API void GL_APIENTRY glClear (GLbitfield mask);
GL_API void GL_APIENTRY glClearColorx (GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha);
GL_API void GL_APIENTRY glClearDepthx (GLfixed depth);
GL_API void GL_APIENTRY glClearStencil (GLint s);
GL_API void GL_APIENTRY glClientActiveTexture (GLenum texture);
GL_API void GL_APIENTRY glClipPlanex (GLenum plane, const GLfixed *equation);
GL_API void GL_APIENTRY glColor4ub (GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha);
GL_API void GL_APIENTRY glColor4x (GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha);
GL_API void GL_APIENTRY glColorMask (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
GL_API void GL_APIENTRY glColorPointer (GLint size, GLenum type, GLsizei stride, const void *pointer);
GL_API void GL_APIENTRY glCompressedTexImage2D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data);
GL_API void GL_APIENTRY glCompressedTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data);
GL_API void GL_APIENTRY glCopyTexImage2D (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
GL_API void GL_APIENTRY glCopyTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
GL_API void GL_APIENTRY glCullFace (GLenum mode);
GL_API void GL_APIENTRY glDeleteBuffers (GLsizei n, const GLuint *buffers);
GL_API void GL_APIENTRY glDeleteTextures (GLsizei n, const GLuint *textures);
GL_API void GL_APIENTRY glDepthFunc (GLenum func);
GL_API void GL_APIENTRY glDepthMask (GLboolean flag);
GL_API void GL_APIENTRY glDepthRangex (GLfixed n, GLfixed f);
GL_API void GL_APIENTRY glDisable (GLenum cap);
GL_API void GL_APIENTRY glDisableClientState (GLenum array);
GL_API void GL_APIENTRY glDrawArrays (GLenum mode, GLint first, GLsizei count);
GL_API void GL_APIENTRY glDrawElements (GLenum mode, GLsizei count, GLenum type, const void *indices);
GL_API void GL_APIENTRY glEnable (GLenum cap);
GL_API void GL_APIENTRY glEnableClientState (GLenum array);
GL_API void GL_APIENTRY glFinish (void);
GL_API void GL_APIENTRY glFlush (void);
GL_API void GL_APIENTRY glFogx (GLenum pname, GLfixed param);
GL_API void GL_APIENTRY glFogxv (GLenum pname, const GLfixed *param);
GL_API void GL_APIENTRY glFrontFace (GLenum mode);
GL_API void GL_APIENTRY glFrustumx (GLfixed l, GLfixed r, GLfixed b, GLfixed t, GLfixed n, GLfixed f);
GL_API void GL_APIENTRY glGetBooleanv (GLenum pname, GLboolean *data);
GL_API void GL_APIENTRY glGetBufferParameteriv (GLenum target, GLenum pname, GLint *params);
GL_API void GL_APIENTRY glGetClipPlanex (GLenum plane, GLfixed *equation);
GL_API void GL_APIENTRY glGenBuffers (GLsizei n, GLuint *buffers);
GL_API void GL_APIENTRY glGenTextures (GLsizei n, GLuint *textures);
GL_API GLenum GL_APIENTRY glGetError (void);
GL_API void GL_APIENTRY glGetFixedv (GLenum pname, GLfixed *params);
GL_API void GL_APIENTRY glGetIntegerv (GLenum pname, GLint *data);
GL_API void GL_APIENTRY glGetLightxv (GLenum light, GLenum pname, GLfixed *params);
GL_API void GL_APIENTRY glGetMaterialxv (GLenum face, GLenum pname, GLfixed *params);
GL_API void GL_APIENTRY glGetPointerv (GLenum pname, void **params);
GL_API const GLubyte *GL_APIENTRY glGetString (GLenum name);
GL_API void GL_APIENTRY glGetTexEnviv (GLenum target, GLenum pname, GLint *params);
GL_API void GL_APIENTRY glGetTexEnvxv (GLenum target, GLenum pname, GLfixed *params);
GL_API void GL_APIENTRY glGetTexParameteriv (GLenum target, GLenum pname, GLint *params);
GL_API void GL_APIENTRY glGetTexParameterxv (GLenum target, GLenum pname, GLfixed *params);
GL_API void GL_APIENTRY glHint (GLenum target, GLenum mode);
GL_API GLboolean GL_APIENTRY glIsBuffer (GLuint buffer);
GL_API GLboolean GL_APIENTRY glIsEnabled (GLenum cap);
GL_API GLboolean GL_APIENTRY glIsTexture (GLuint texture);
GL_API void GL_APIENTRY glLightModelx (GLenum pname, GLfixed param);
GL_API void GL_APIENTRY glLightModelxv (GLenum pname, const GLfixed *param);
GL_API void GL_APIENTRY glLightx (GLenum light, GLenum pname, GLfixed param);
GL_API void GL_APIENTRY glLightxv (GLenum light, GLenum pname, const GLfixed *params);
GL_API void GL_APIENTRY glLineWidthx (GLfixed width);
GL_API void GL_APIENTRY glLoadIdentity (void);
GL_API void GL_APIENTRY glLoadMatrixx (const GLfixed *m);
GL_API void GL_APIENTRY glLogicOp (GLenum opcode);
GL_API void GL_APIENTRY glMaterialx (GLenum face, GLenum pname, GLfixed param);
GL_API void GL_APIENTRY glMaterialxv (GLenum face, GLenum pname, const GLfixed *param);
GL_API void GL_APIENTRY glMatrixMode (GLenum mode);
GL_API void GL_APIENTRY glMultMatrixx (const GLfixed *m);
GL_API void GL_APIENTRY glMultiTexCoord4x (GLenum texture, GLfixed s, GLfixed t, GLfixed r, GLfixed q);
GL_API void GL_APIENTRY glNormal3x (GLfixed nx, GLfixed ny, GLfixed nz);
GL_API void GL_APIENTRY glNormalPointer (GLenum type, GLsizei stride, const void *pointer);
GL_API void GL_APIENTRY glOrthox (GLfixed l, GLfixed r, GLfixed b, GLfixed t, GLfixed n, GLfixed f);
GL_API void GL_APIENTRY glPixelStorei (GLenum pname, GLint param);
GL_API void GL_APIENTRY glPointParameterx (GLenum pname, GLfixed param);
GL_API void GL_APIENTRY glPointParameterxv (GLenum pname, const GLfixed *params);
GL_API void GL_APIENTRY glPointSizex (GLfixed size);
GL_API void GL_APIENTRY glPolygonOffsetx (GLfixed factor, GLfixed units);
GL_API void GL_APIENTRY glPopMatrix (void);
GL_API void GL_APIENTRY glPushMatrix (void);
GL_API void GL_APIENTRY glReadPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void *pixels);
GL_API void GL_APIENTRY glRotatex (GLfixed angle, GLfixed x, GLfixed y, GLfixed z);
GL_API void GL_APIENTRY glSampleCoverage (GLfloat value, GLboolean invert);
GL_API void GL_APIENTRY glSampleCoveragex (GLclampx value, GLboolean invert);
GL_API void GL_APIENTRY glScalex (GLfixed x, GLfixed y, GLfixed z);
GL_API void GL_APIENTRY glScissor (GLint x, GLint y, GLsizei width, GLsizei height);
GL_API void GL_APIENTRY glShadeModel (GLenum mode);
GL_API void GL_APIENTRY glStencilFunc (GLenum func, GLint ref, GLuint mask);
GL_API void GL_APIENTRY glStencilMask (GLuint mask);
GL_API void GL_APIENTRY glStencilOp (GLenum fail, GLenum zfail, GLenum zpass);
GL_API void GL_APIENTRY glTexCoordPointer (GLint size, GLenum type, GLsizei stride, const void *pointer);
GL_API void GL_APIENTRY glTexEnvi (GLenum target, GLenum pname, GLint param);
GL_API void GL_APIENTRY glTexEnvx (GLenum target, GLenum pname, GLfixed param);
GL_API void GL_APIENTRY glTexEnviv (GLenum target, GLenum pname, const GLint *params);
GL_API void GL_APIENTRY glTexEnvxv (GLenum target, GLenum pname, const GLfixed *params);
GL_API void GL_APIENTRY glTexImage2D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels);
GL_API void GL_APIENTRY glTexParameteri (GLenum target, GLenum pname, GLint param);
GL_API void GL_APIENTRY glTexParameterx (GLenum target, GLenum pname, GLfixed param);
GL_API void GL_APIENTRY glTexParameteriv (GLenum target, GLenum pname, const GLint *params);
GL_API void GL_APIENTRY glTexParameterxv (GLenum target, GLenum pname, const GLfixed *params);
GL_API void GL_APIENTRY glTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels);
GL_API void GL_APIENTRY glTranslatex (GLfixed x, GLfixed y, GLfixed z);
GL_API void GL_APIENTRY glVertexPointer (GLint size, GLenum type, GLsizei stride, const void *pointer);
GL_API void GL_APIENTRY glViewport (GLint x, GLint y, GLsizei width, GLsizei height);
#endif
#endif /* GL_VERSION_ES_CM_1_0 */
#ifndef GL_OES_compressed_paletted_texture
#define GL_OES_compressed_paletted_texture 1
#define GL_PALETTE4_RGB8_OES 0x8B90
#define GL_PALETTE4_RGBA8_OES 0x8B91
#define GL_PALETTE4_R5_G6_B5_OES 0x8B92
#define GL_PALETTE4_RGBA4_OES 0x8B93
#define GL_PALETTE4_RGB5_A1_OES 0x8B94
#define GL_PALETTE8_RGB8_OES 0x8B95
#define GL_PALETTE8_RGBA8_OES 0x8B96
#define GL_PALETTE8_R5_G6_B5_OES 0x8B97
#define GL_PALETTE8_RGBA4_OES 0x8B98
#define GL_PALETTE8_RGB5_A1_OES 0x8B99
#endif /* GL_OES_compressed_paletted_texture */
#ifndef GL_OES_point_size_array
#define GL_OES_point_size_array 1
#define GL_POINT_SIZE_ARRAY_OES 0x8B9C
#define GL_POINT_SIZE_ARRAY_TYPE_OES 0x898A
#define GL_POINT_SIZE_ARRAY_STRIDE_OES 0x898B
#define GL_POINT_SIZE_ARRAY_POINTER_OES 0x898C
#define GL_POINT_SIZE_ARRAY_BUFFER_BINDING_OES 0x8B9F
typedef void (GL_APIENTRYP PFNGLPOINTSIZEPOINTEROESPROC) (GLenum type, GLsizei stride, const void *pointer);
#if GL_GLES_PROTOTYPES
GL_API void GL_APIENTRY glPointSizePointerOES (GLenum type, GLsizei stride, const void *pointer);
#endif
#endif /* GL_OES_point_size_array */
#ifndef GL_OES_point_sprite
#define GL_OES_point_sprite 1
#define GL_POINT_SPRITE_OES 0x8861
#define GL_COORD_REPLACE_OES 0x8862
#endif /* GL_OES_point_sprite */
#ifndef GL_OES_read_format
#define GL_OES_read_format 1
#define GL_IMPLEMENTATION_COLOR_READ_TYPE_OES 0x8B9A
#define GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES 0x8B9B
#endif /* GL_OES_read_format */
#ifdef __cplusplus
}
#endif
#endif

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@ -0,0 +1,962 @@
#ifndef __glext_h_
#define __glext_h_ 1
#ifdef __cplusplus
extern "C" {
#endif
/*
** Copyright (c) 2013-2017 The Khronos Group Inc.
**
** Permission is hereby granted, free of charge, to any person obtaining a
** copy of this software and/or associated documentation files (the
** "Materials"), to deal in the Materials without restriction, including
** without limitation the rights to use, copy, modify, merge, publish,
** distribute, sublicense, and/or sell copies of the Materials, and to
** permit persons to whom the Materials are furnished to do so, subject to
** the following conditions:
**
** The above copyright notice and this permission notice shall be included
** in all copies or substantial portions of the Materials.
**
** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.
*/
/*
** This header is generated from the Khronos OpenGL / OpenGL ES XML
** API Registry. The current version of the Registry, generator scripts
** used to make the header, and the header can be found at
** https://github.com/KhronosGroup/OpenGL-Registry
*/
#ifndef GL_APIENTRYP
#define GL_APIENTRYP GL_APIENTRY*
#endif
/* Generated on date 20171212 */
/* Generated C header for:
* API: gles1
* Profile: common
* Versions considered: .*
* Versions emitted: _nomatch_^
* Default extensions included: gles1
* Additional extensions included: _nomatch_^
* Extensions removed: ^(GL_OES_read_format|GL_OES_compressed_paletted_texture|GL_OES_point_size_array|GL_OES_point_sprite)$
*/
#ifndef GL_OES_EGL_image
#define GL_OES_EGL_image 1
typedef void *GLeglImageOES;
typedef void (GL_APIENTRYP PFNGLEGLIMAGETARGETTEXTURE2DOESPROC) (GLenum target, GLeglImageOES image);
typedef void (GL_APIENTRYP PFNGLEGLIMAGETARGETRENDERBUFFERSTORAGEOESPROC) (GLenum target, GLeglImageOES image);
#ifdef GL_GLEXT_PROTOTYPES
GL_API void GL_APIENTRY glEGLImageTargetTexture2DOES (GLenum target, GLeglImageOES image);
GL_API void GL_APIENTRY glEGLImageTargetRenderbufferStorageOES (GLenum target, GLeglImageOES image);
#endif
#endif /* GL_OES_EGL_image */
#ifndef GL_OES_blend_equation_separate
#define GL_OES_blend_equation_separate 1
#define GL_BLEND_EQUATION_RGB_OES 0x8009
#define GL_BLEND_EQUATION_ALPHA_OES 0x883D
typedef void (GL_APIENTRYP PFNGLBLENDEQUATIONSEPARATEOESPROC) (GLenum modeRGB, GLenum modeAlpha);
#ifdef GL_GLEXT_PROTOTYPES
GL_API void GL_APIENTRY glBlendEquationSeparateOES (GLenum modeRGB, GLenum modeAlpha);
#endif
#endif /* GL_OES_blend_equation_separate */
#ifndef GL_OES_blend_func_separate
#define GL_OES_blend_func_separate 1
#define GL_BLEND_DST_RGB_OES 0x80C8
#define GL_BLEND_SRC_RGB_OES 0x80C9
#define GL_BLEND_DST_ALPHA_OES 0x80CA
#define GL_BLEND_SRC_ALPHA_OES 0x80CB
typedef void (GL_APIENTRYP PFNGLBLENDFUNCSEPARATEOESPROC) (GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha);
#ifdef GL_GLEXT_PROTOTYPES
GL_API void GL_APIENTRY glBlendFuncSeparateOES (GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha);
#endif
#endif /* GL_OES_blend_func_separate */
#ifndef GL_OES_blend_subtract
#define GL_OES_blend_subtract 1
#define GL_BLEND_EQUATION_OES 0x8009
#define GL_FUNC_ADD_OES 0x8006
#define GL_FUNC_SUBTRACT_OES 0x800A
#define GL_FUNC_REVERSE_SUBTRACT_OES 0x800B
typedef void (GL_APIENTRYP PFNGLBLENDEQUATIONOESPROC) (GLenum mode);
#ifdef GL_GLEXT_PROTOTYPES
GL_API void GL_APIENTRY glBlendEquationOES (GLenum mode);
#endif
#endif /* GL_OES_blend_subtract */
#ifndef GL_OES_byte_coordinates
#define GL_OES_byte_coordinates 1
#endif /* GL_OES_byte_coordinates */
#ifndef GL_OES_compressed_ETC1_RGB8_sub_texture
#define GL_OES_compressed_ETC1_RGB8_sub_texture 1
#endif /* GL_OES_compressed_ETC1_RGB8_sub_texture */
#ifndef GL_OES_compressed_ETC1_RGB8_texture
#define GL_OES_compressed_ETC1_RGB8_texture 1
#define GL_ETC1_RGB8_OES 0x8D64
#endif /* GL_OES_compressed_ETC1_RGB8_texture */
#ifndef GL_OES_depth24
#define GL_OES_depth24 1
#define GL_DEPTH_COMPONENT24_OES 0x81A6
#endif /* GL_OES_depth24 */
#ifndef GL_OES_depth32
#define GL_OES_depth32 1
#define GL_DEPTH_COMPONENT32_OES 0x81A7
#endif /* GL_OES_depth32 */
#ifndef GL_OES_draw_texture
#define GL_OES_draw_texture 1
#define GL_TEXTURE_CROP_RECT_OES 0x8B9D
typedef void (GL_APIENTRYP PFNGLDRAWTEXSOESPROC) (GLshort x, GLshort y, GLshort z, GLshort width, GLshort height);
typedef void (GL_APIENTRYP PFNGLDRAWTEXIOESPROC) (GLint x, GLint y, GLint z, GLint width, GLint height);
typedef void (GL_APIENTRYP PFNGLDRAWTEXXOESPROC) (GLfixed x, GLfixed y, GLfixed z, GLfixed width, GLfixed height);
typedef void (GL_APIENTRYP PFNGLDRAWTEXSVOESPROC) (const GLshort *coords);
typedef void (GL_APIENTRYP PFNGLDRAWTEXIVOESPROC) (const GLint *coords);
typedef void (GL_APIENTRYP PFNGLDRAWTEXXVOESPROC) (const GLfixed *coords);
typedef void (GL_APIENTRYP PFNGLDRAWTEXFOESPROC) (GLfloat x, GLfloat y, GLfloat z, GLfloat width, GLfloat height);
typedef void (GL_APIENTRYP PFNGLDRAWTEXFVOESPROC) (const GLfloat *coords);
#ifdef GL_GLEXT_PROTOTYPES
GL_API void GL_APIENTRY glDrawTexsOES (GLshort x, GLshort y, GLshort z, GLshort width, GLshort height);
GL_API void GL_APIENTRY glDrawTexiOES (GLint x, GLint y, GLint z, GLint width, GLint height);
GL_API void GL_APIENTRY glDrawTexxOES (GLfixed x, GLfixed y, GLfixed z, GLfixed width, GLfixed height);
GL_API void GL_APIENTRY glDrawTexsvOES (const GLshort *coords);
GL_API void GL_APIENTRY glDrawTexivOES (const GLint *coords);
GL_API void GL_APIENTRY glDrawTexxvOES (const GLfixed *coords);
GL_API void GL_APIENTRY glDrawTexfOES (GLfloat x, GLfloat y, GLfloat z, GLfloat width, GLfloat height);
GL_API void GL_APIENTRY glDrawTexfvOES (const GLfloat *coords);
#endif
#endif /* GL_OES_draw_texture */
#ifndef GL_OES_element_index_uint
#define GL_OES_element_index_uint 1
#define GL_UNSIGNED_INT 0x1405
#endif /* GL_OES_element_index_uint */
#ifndef GL_OES_extended_matrix_palette
#define GL_OES_extended_matrix_palette 1
#endif /* GL_OES_extended_matrix_palette */
#ifndef GL_OES_fbo_render_mipmap
#define GL_OES_fbo_render_mipmap 1
#endif /* GL_OES_fbo_render_mipmap */
#ifndef GL_OES_fixed_point
#define GL_OES_fixed_point 1
#define GL_FIXED_OES 0x140C
typedef void (GL_APIENTRYP PFNGLALPHAFUNCXOESPROC) (GLenum func, GLfixed ref);
typedef void (GL_APIENTRYP PFNGLCLEARCOLORXOESPROC) (GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha);
typedef void (GL_APIENTRYP PFNGLCLEARDEPTHXOESPROC) (GLfixed depth);
typedef void (GL_APIENTRYP PFNGLCLIPPLANEXOESPROC) (GLenum plane, const GLfixed *equation);
typedef void (GL_APIENTRYP PFNGLCOLOR4XOESPROC) (GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha);
typedef void (GL_APIENTRYP PFNGLDEPTHRANGEXOESPROC) (GLfixed n, GLfixed f);
typedef void (GL_APIENTRYP PFNGLFOGXOESPROC) (GLenum pname, GLfixed param);
typedef void (GL_APIENTRYP PFNGLFOGXVOESPROC) (GLenum pname, const GLfixed *param);
typedef void (GL_APIENTRYP PFNGLFRUSTUMXOESPROC) (GLfixed l, GLfixed r, GLfixed b, GLfixed t, GLfixed n, GLfixed f);
typedef void (GL_APIENTRYP PFNGLGETCLIPPLANEXOESPROC) (GLenum plane, GLfixed *equation);
typedef void (GL_APIENTRYP PFNGLGETFIXEDVOESPROC) (GLenum pname, GLfixed *params);
typedef void (GL_APIENTRYP PFNGLGETTEXENVXVOESPROC) (GLenum target, GLenum pname, GLfixed *params);
typedef void (GL_APIENTRYP PFNGLGETTEXPARAMETERXVOESPROC) (GLenum target, GLenum pname, GLfixed *params);
typedef void (GL_APIENTRYP PFNGLLIGHTMODELXOESPROC) (GLenum pname, GLfixed param);
typedef void (GL_APIENTRYP PFNGLLIGHTMODELXVOESPROC) (GLenum pname, const GLfixed *param);
typedef void (GL_APIENTRYP PFNGLLIGHTXOESPROC) (GLenum light, GLenum pname, GLfixed param);
typedef void (GL_APIENTRYP PFNGLLIGHTXVOESPROC) (GLenum light, GLenum pname, const GLfixed *params);
typedef void (GL_APIENTRYP PFNGLLINEWIDTHXOESPROC) (GLfixed width);
typedef void (GL_APIENTRYP PFNGLLOADMATRIXXOESPROC) (const GLfixed *m);
typedef void (GL_APIENTRYP PFNGLMATERIALXOESPROC) (GLenum face, GLenum pname, GLfixed param);
typedef void (GL_APIENTRYP PFNGLMATERIALXVOESPROC) (GLenum face, GLenum pname, const GLfixed *param);
typedef void (GL_APIENTRYP PFNGLMULTMATRIXXOESPROC) (const GLfixed *m);
typedef void (GL_APIENTRYP PFNGLMULTITEXCOORD4XOESPROC) (GLenum texture, GLfixed s, GLfixed t, GLfixed r, GLfixed q);
typedef void (GL_APIENTRYP PFNGLNORMAL3XOESPROC) (GLfixed nx, GLfixed ny, GLfixed nz);
typedef void (GL_APIENTRYP PFNGLORTHOXOESPROC) (GLfixed l, GLfixed r, GLfixed b, GLfixed t, GLfixed n, GLfixed f);
typedef void (GL_APIENTRYP PFNGLPOINTPARAMETERXVOESPROC) (GLenum pname, const GLfixed *params);
typedef void (GL_APIENTRYP PFNGLPOINTSIZEXOESPROC) (GLfixed size);
typedef void (GL_APIENTRYP PFNGLPOLYGONOFFSETXOESPROC) (GLfixed factor, GLfixed units);
typedef void (GL_APIENTRYP PFNGLROTATEXOESPROC) (GLfixed angle, GLfixed x, GLfixed y, GLfixed z);
typedef void (GL_APIENTRYP PFNGLSCALEXOESPROC) (GLfixed x, GLfixed y, GLfixed z);
typedef void (GL_APIENTRYP PFNGLTEXENVXOESPROC) (GLenum target, GLenum pname, GLfixed param);
typedef void (GL_APIENTRYP PFNGLTEXENVXVOESPROC) (GLenum target, GLenum pname, const GLfixed *params);
typedef void (GL_APIENTRYP PFNGLTEXPARAMETERXOESPROC) (GLenum target, GLenum pname, GLfixed param);
typedef void (GL_APIENTRYP PFNGLTEXPARAMETERXVOESPROC) (GLenum target, GLenum pname, const GLfixed *params);
typedef void (GL_APIENTRYP PFNGLTRANSLATEXOESPROC) (GLfixed x, GLfixed y, GLfixed z);
typedef void (GL_APIENTRYP PFNGLGETLIGHTXVOESPROC) (GLenum light, GLenum pname, GLfixed *params);
typedef void (GL_APIENTRYP PFNGLGETMATERIALXVOESPROC) (GLenum face, GLenum pname, GLfixed *params);
typedef void (GL_APIENTRYP PFNGLPOINTPARAMETERXOESPROC) (GLenum pname, GLfixed param);
typedef void (GL_APIENTRYP PFNGLSAMPLECOVERAGEXOESPROC) (GLclampx value, GLboolean invert);
typedef void (GL_APIENTRYP PFNGLGETTEXGENXVOESPROC) (GLenum coord, GLenum pname, GLfixed *params);
typedef void (GL_APIENTRYP PFNGLTEXGENXOESPROC) (GLenum coord, GLenum pname, GLfixed param);
typedef void (GL_APIENTRYP PFNGLTEXGENXVOESPROC) (GLenum coord, GLenum pname, const GLfixed *params);
#ifdef GL_GLEXT_PROTOTYPES
GL_API void GL_APIENTRY glAlphaFuncxOES (GLenum func, GLfixed ref);
GL_API void GL_APIENTRY glClearColorxOES (GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha);
GL_API void GL_APIENTRY glClearDepthxOES (GLfixed depth);
GL_API void GL_APIENTRY glClipPlanexOES (GLenum plane, const GLfixed *equation);
GL_API void GL_APIENTRY glColor4xOES (GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha);
GL_API void GL_APIENTRY glDepthRangexOES (GLfixed n, GLfixed f);
GL_API void GL_APIENTRY glFogxOES (GLenum pname, GLfixed param);
GL_API void GL_APIENTRY glFogxvOES (GLenum pname, const GLfixed *param);
GL_API void GL_APIENTRY glFrustumxOES (GLfixed l, GLfixed r, GLfixed b, GLfixed t, GLfixed n, GLfixed f);
GL_API void GL_APIENTRY glGetClipPlanexOES (GLenum plane, GLfixed *equation);
GL_API void GL_APIENTRY glGetFixedvOES (GLenum pname, GLfixed *params);
GL_API void GL_APIENTRY glGetTexEnvxvOES (GLenum target, GLenum pname, GLfixed *params);
GL_API void GL_APIENTRY glGetTexParameterxvOES (GLenum target, GLenum pname, GLfixed *params);
GL_API void GL_APIENTRY glLightModelxOES (GLenum pname, GLfixed param);
GL_API void GL_APIENTRY glLightModelxvOES (GLenum pname, const GLfixed *param);
GL_API void GL_APIENTRY glLightxOES (GLenum light, GLenum pname, GLfixed param);
GL_API void GL_APIENTRY glLightxvOES (GLenum light, GLenum pname, const GLfixed *params);
GL_API void GL_APIENTRY glLineWidthxOES (GLfixed width);
GL_API void GL_APIENTRY glLoadMatrixxOES (const GLfixed *m);
GL_API void GL_APIENTRY glMaterialxOES (GLenum face, GLenum pname, GLfixed param);
GL_API void GL_APIENTRY glMaterialxvOES (GLenum face, GLenum pname, const GLfixed *param);
GL_API void GL_APIENTRY glMultMatrixxOES (const GLfixed *m);
GL_API void GL_APIENTRY glMultiTexCoord4xOES (GLenum texture, GLfixed s, GLfixed t, GLfixed r, GLfixed q);
GL_API void GL_APIENTRY glNormal3xOES (GLfixed nx, GLfixed ny, GLfixed nz);
GL_API void GL_APIENTRY glOrthoxOES (GLfixed l, GLfixed r, GLfixed b, GLfixed t, GLfixed n, GLfixed f);
GL_API void GL_APIENTRY glPointParameterxvOES (GLenum pname, const GLfixed *params);
GL_API void GL_APIENTRY glPointSizexOES (GLfixed size);
GL_API void GL_APIENTRY glPolygonOffsetxOES (GLfixed factor, GLfixed units);
GL_API void GL_APIENTRY glRotatexOES (GLfixed angle, GLfixed x, GLfixed y, GLfixed z);
GL_API void GL_APIENTRY glScalexOES (GLfixed x, GLfixed y, GLfixed z);
GL_API void GL_APIENTRY glTexEnvxOES (GLenum target, GLenum pname, GLfixed param);
GL_API void GL_APIENTRY glTexEnvxvOES (GLenum target, GLenum pname, const GLfixed *params);
GL_API void GL_APIENTRY glTexParameterxOES (GLenum target, GLenum pname, GLfixed param);
GL_API void GL_APIENTRY glTexParameterxvOES (GLenum target, GLenum pname, const GLfixed *params);
GL_API void GL_APIENTRY glTranslatexOES (GLfixed x, GLfixed y, GLfixed z);
GL_API void GL_APIENTRY glGetLightxvOES (GLenum light, GLenum pname, GLfixed *params);
GL_API void GL_APIENTRY glGetMaterialxvOES (GLenum face, GLenum pname, GLfixed *params);
GL_API void GL_APIENTRY glPointParameterxOES (GLenum pname, GLfixed param);
GL_API void GL_APIENTRY glSampleCoveragexOES (GLclampx value, GLboolean invert);
GL_API void GL_APIENTRY glGetTexGenxvOES (GLenum coord, GLenum pname, GLfixed *params);
GL_API void GL_APIENTRY glTexGenxOES (GLenum coord, GLenum pname, GLfixed param);
GL_API void GL_APIENTRY glTexGenxvOES (GLenum coord, GLenum pname, const GLfixed *params);
#endif
#endif /* GL_OES_fixed_point */
#ifndef GL_OES_framebuffer_object
#define GL_OES_framebuffer_object 1
#define GL_NONE_OES 0
#define GL_FRAMEBUFFER_OES 0x8D40
#define GL_RENDERBUFFER_OES 0x8D41
#define GL_RGBA4_OES 0x8056
#define GL_RGB5_A1_OES 0x8057
#define GL_RGB565_OES 0x8D62
#define GL_DEPTH_COMPONENT16_OES 0x81A5
#define GL_RENDERBUFFER_WIDTH_OES 0x8D42
#define GL_RENDERBUFFER_HEIGHT_OES 0x8D43
#define GL_RENDERBUFFER_INTERNAL_FORMAT_OES 0x8D44
#define GL_RENDERBUFFER_RED_SIZE_OES 0x8D50
#define GL_RENDERBUFFER_GREEN_SIZE_OES 0x8D51
#define GL_RENDERBUFFER_BLUE_SIZE_OES 0x8D52
#define GL_RENDERBUFFER_ALPHA_SIZE_OES 0x8D53
#define GL_RENDERBUFFER_DEPTH_SIZE_OES 0x8D54
#define GL_RENDERBUFFER_STENCIL_SIZE_OES 0x8D55
#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_OES 0x8CD0
#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_OES 0x8CD1
#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_OES 0x8CD2
#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_OES 0x8CD3
#define GL_COLOR_ATTACHMENT0_OES 0x8CE0
#define GL_DEPTH_ATTACHMENT_OES 0x8D00
#define GL_STENCIL_ATTACHMENT_OES 0x8D20
#define GL_FRAMEBUFFER_COMPLETE_OES 0x8CD5
#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_OES 0x8CD6
#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_OES 0x8CD7
#define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_OES 0x8CD9
#define GL_FRAMEBUFFER_INCOMPLETE_FORMATS_OES 0x8CDA
#define GL_FRAMEBUFFER_UNSUPPORTED_OES 0x8CDD
#define GL_FRAMEBUFFER_BINDING_OES 0x8CA6
#define GL_RENDERBUFFER_BINDING_OES 0x8CA7
#define GL_MAX_RENDERBUFFER_SIZE_OES 0x84E8
#define GL_INVALID_FRAMEBUFFER_OPERATION_OES 0x0506
typedef GLboolean (GL_APIENTRYP PFNGLISRENDERBUFFEROESPROC) (GLuint renderbuffer);
typedef void (GL_APIENTRYP PFNGLBINDRENDERBUFFEROESPROC) (GLenum target, GLuint renderbuffer);
typedef void (GL_APIENTRYP PFNGLDELETERENDERBUFFERSOESPROC) (GLsizei n, const GLuint *renderbuffers);
typedef void (GL_APIENTRYP PFNGLGENRENDERBUFFERSOESPROC) (GLsizei n, GLuint *renderbuffers);
typedef void (GL_APIENTRYP PFNGLRENDERBUFFERSTORAGEOESPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
typedef void (GL_APIENTRYP PFNGLGETRENDERBUFFERPARAMETERIVOESPROC) (GLenum target, GLenum pname, GLint *params);
typedef GLboolean (GL_APIENTRYP PFNGLISFRAMEBUFFEROESPROC) (GLuint framebuffer);
typedef void (GL_APIENTRYP PFNGLBINDFRAMEBUFFEROESPROC) (GLenum target, GLuint framebuffer);
typedef void (GL_APIENTRYP PFNGLDELETEFRAMEBUFFERSOESPROC) (GLsizei n, const GLuint *framebuffers);
typedef void (GL_APIENTRYP PFNGLGENFRAMEBUFFERSOESPROC) (GLsizei n, GLuint *framebuffers);
typedef GLenum (GL_APIENTRYP PFNGLCHECKFRAMEBUFFERSTATUSOESPROC) (GLenum target);
typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERRENDERBUFFEROESPROC) (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERTEXTURE2DOESPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
typedef void (GL_APIENTRYP PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVOESPROC) (GLenum target, GLenum attachment, GLenum pname, GLint *params);
typedef void (GL_APIENTRYP PFNGLGENERATEMIPMAPOESPROC) (GLenum target);
#ifdef GL_GLEXT_PROTOTYPES
GL_API GLboolean GL_APIENTRY glIsRenderbufferOES (GLuint renderbuffer);
GL_API void GL_APIENTRY glBindRenderbufferOES (GLenum target, GLuint renderbuffer);
GL_API void GL_APIENTRY glDeleteRenderbuffersOES (GLsizei n, const GLuint *renderbuffers);
GL_API void GL_APIENTRY glGenRenderbuffersOES (GLsizei n, GLuint *renderbuffers);
GL_API void GL_APIENTRY glRenderbufferStorageOES (GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
GL_API void GL_APIENTRY glGetRenderbufferParameterivOES (GLenum target, GLenum pname, GLint *params);
GL_API GLboolean GL_APIENTRY glIsFramebufferOES (GLuint framebuffer);
GL_API void GL_APIENTRY glBindFramebufferOES (GLenum target, GLuint framebuffer);
GL_API void GL_APIENTRY glDeleteFramebuffersOES (GLsizei n, const GLuint *framebuffers);
GL_API void GL_APIENTRY glGenFramebuffersOES (GLsizei n, GLuint *framebuffers);
GL_API GLenum GL_APIENTRY glCheckFramebufferStatusOES (GLenum target);
GL_API void GL_APIENTRY glFramebufferRenderbufferOES (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
GL_API void GL_APIENTRY glFramebufferTexture2DOES (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
GL_API void GL_APIENTRY glGetFramebufferAttachmentParameterivOES (GLenum target, GLenum attachment, GLenum pname, GLint *params);
GL_API void GL_APIENTRY glGenerateMipmapOES (GLenum target);
#endif
#endif /* GL_OES_framebuffer_object */
#ifndef GL_OES_mapbuffer
#define GL_OES_mapbuffer 1
#define GL_WRITE_ONLY_OES 0x88B9
#define GL_BUFFER_ACCESS_OES 0x88BB
#define GL_BUFFER_MAPPED_OES 0x88BC
#define GL_BUFFER_MAP_POINTER_OES 0x88BD
typedef void *(GL_APIENTRYP PFNGLMAPBUFFEROESPROC) (GLenum target, GLenum access);
typedef GLboolean (GL_APIENTRYP PFNGLUNMAPBUFFEROESPROC) (GLenum target);
typedef void (GL_APIENTRYP PFNGLGETBUFFERPOINTERVOESPROC) (GLenum target, GLenum pname, void **params);
#ifdef GL_GLEXT_PROTOTYPES
GL_API void *GL_APIENTRY glMapBufferOES (GLenum target, GLenum access);
GL_API GLboolean GL_APIENTRY glUnmapBufferOES (GLenum target);
GL_API void GL_APIENTRY glGetBufferPointervOES (GLenum target, GLenum pname, void **params);
#endif
#endif /* GL_OES_mapbuffer */
#ifndef GL_OES_matrix_get
#define GL_OES_matrix_get 1
#define GL_MODELVIEW_MATRIX_FLOAT_AS_INT_BITS_OES 0x898D
#define GL_PROJECTION_MATRIX_FLOAT_AS_INT_BITS_OES 0x898E
#define GL_TEXTURE_MATRIX_FLOAT_AS_INT_BITS_OES 0x898F
#endif /* GL_OES_matrix_get */
#ifndef GL_OES_matrix_palette
#define GL_OES_matrix_palette 1
#define GL_MAX_VERTEX_UNITS_OES 0x86A4
#define GL_MAX_PALETTE_MATRICES_OES 0x8842
#define GL_MATRIX_PALETTE_OES 0x8840
#define GL_MATRIX_INDEX_ARRAY_OES 0x8844
#define GL_WEIGHT_ARRAY_OES 0x86AD
#define GL_CURRENT_PALETTE_MATRIX_OES 0x8843
#define GL_MATRIX_INDEX_ARRAY_SIZE_OES 0x8846
#define GL_MATRIX_INDEX_ARRAY_TYPE_OES 0x8847
#define GL_MATRIX_INDEX_ARRAY_STRIDE_OES 0x8848
#define GL_MATRIX_INDEX_ARRAY_POINTER_OES 0x8849
#define GL_MATRIX_INDEX_ARRAY_BUFFER_BINDING_OES 0x8B9E
#define GL_WEIGHT_ARRAY_SIZE_OES 0x86AB
#define GL_WEIGHT_ARRAY_TYPE_OES 0x86A9
#define GL_WEIGHT_ARRAY_STRIDE_OES 0x86AA
#define GL_WEIGHT_ARRAY_POINTER_OES 0x86AC
#define GL_WEIGHT_ARRAY_BUFFER_BINDING_OES 0x889E
typedef void (GL_APIENTRYP PFNGLCURRENTPALETTEMATRIXOESPROC) (GLuint matrixpaletteindex);
typedef void (GL_APIENTRYP PFNGLLOADPALETTEFROMMODELVIEWMATRIXOESPROC) (void);
typedef void (GL_APIENTRYP PFNGLMATRIXINDEXPOINTEROESPROC) (GLint size, GLenum type, GLsizei stride, const void *pointer);
typedef void (GL_APIENTRYP PFNGLWEIGHTPOINTEROESPROC) (GLint size, GLenum type, GLsizei stride, const void *pointer);
#ifdef GL_GLEXT_PROTOTYPES
GL_API void GL_APIENTRY glCurrentPaletteMatrixOES (GLuint matrixpaletteindex);
GL_API void GL_APIENTRY glLoadPaletteFromModelViewMatrixOES (void);
GL_API void GL_APIENTRY glMatrixIndexPointerOES (GLint size, GLenum type, GLsizei stride, const void *pointer);
GL_API void GL_APIENTRY glWeightPointerOES (GLint size, GLenum type, GLsizei stride, const void *pointer);
#endif
#endif /* GL_OES_matrix_palette */
#ifndef GL_OES_packed_depth_stencil
#define GL_OES_packed_depth_stencil 1
#define GL_DEPTH_STENCIL_OES 0x84F9
#define GL_UNSIGNED_INT_24_8_OES 0x84FA
#define GL_DEPTH24_STENCIL8_OES 0x88F0
#endif /* GL_OES_packed_depth_stencil */
#ifndef GL_OES_query_matrix
#define GL_OES_query_matrix 1
typedef GLbitfield (GL_APIENTRYP PFNGLQUERYMATRIXXOESPROC) (GLfixed *mantissa, GLint *exponent);
#ifdef GL_GLEXT_PROTOTYPES
GL_API GLbitfield GL_APIENTRY glQueryMatrixxOES (GLfixed *mantissa, GLint *exponent);
#endif
#endif /* GL_OES_query_matrix */
#ifndef GL_OES_required_internalformat
#define GL_OES_required_internalformat 1
#define GL_ALPHA8_OES 0x803C
#define GL_LUMINANCE4_ALPHA4_OES 0x8043
#define GL_LUMINANCE8_ALPHA8_OES 0x8045
#define GL_LUMINANCE8_OES 0x8040
#define GL_RGB8_OES 0x8051
#define GL_RGBA8_OES 0x8058
#define GL_RGB10_EXT 0x8052
#define GL_RGB10_A2_EXT 0x8059
#endif /* GL_OES_required_internalformat */
#ifndef GL_OES_rgb8_rgba8
#define GL_OES_rgb8_rgba8 1
#endif /* GL_OES_rgb8_rgba8 */
#ifndef GL_OES_single_precision
#define GL_OES_single_precision 1
typedef void (GL_APIENTRYP PFNGLCLEARDEPTHFOESPROC) (GLclampf depth);
typedef void (GL_APIENTRYP PFNGLCLIPPLANEFOESPROC) (GLenum plane, const GLfloat *equation);
typedef void (GL_APIENTRYP PFNGLDEPTHRANGEFOESPROC) (GLclampf n, GLclampf f);
typedef void (GL_APIENTRYP PFNGLFRUSTUMFOESPROC) (GLfloat l, GLfloat r, GLfloat b, GLfloat t, GLfloat n, GLfloat f);
typedef void (GL_APIENTRYP PFNGLGETCLIPPLANEFOESPROC) (GLenum plane, GLfloat *equation);
typedef void (GL_APIENTRYP PFNGLORTHOFOESPROC) (GLfloat l, GLfloat r, GLfloat b, GLfloat t, GLfloat n, GLfloat f);
#ifdef GL_GLEXT_PROTOTYPES
GL_API void GL_APIENTRY glClearDepthfOES (GLclampf depth);
GL_API void GL_APIENTRY glClipPlanefOES (GLenum plane, const GLfloat *equation);
GL_API void GL_APIENTRY glDepthRangefOES (GLclampf n, GLclampf f);
GL_API void GL_APIENTRY glFrustumfOES (GLfloat l, GLfloat r, GLfloat b, GLfloat t, GLfloat n, GLfloat f);
GL_API void GL_APIENTRY glGetClipPlanefOES (GLenum plane, GLfloat *equation);
GL_API void GL_APIENTRY glOrthofOES (GLfloat l, GLfloat r, GLfloat b, GLfloat t, GLfloat n, GLfloat f);
#endif
#endif /* GL_OES_single_precision */
#ifndef GL_OES_stencil1
#define GL_OES_stencil1 1
#define GL_STENCIL_INDEX1_OES 0x8D46
#endif /* GL_OES_stencil1 */
#ifndef GL_OES_stencil4
#define GL_OES_stencil4 1
#define GL_STENCIL_INDEX4_OES 0x8D47
#endif /* GL_OES_stencil4 */
#ifndef GL_OES_stencil8
#define GL_OES_stencil8 1
#define GL_STENCIL_INDEX8_OES 0x8D48
#endif /* GL_OES_stencil8 */
#ifndef GL_OES_stencil_wrap
#define GL_OES_stencil_wrap 1
#define GL_INCR_WRAP_OES 0x8507
#define GL_DECR_WRAP_OES 0x8508
#endif /* GL_OES_stencil_wrap */
#ifndef GL_OES_surfaceless_context
#define GL_OES_surfaceless_context 1
#define GL_FRAMEBUFFER_UNDEFINED_OES 0x8219
#endif /* GL_OES_surfaceless_context */
#ifndef GL_OES_texture_cube_map
#define GL_OES_texture_cube_map 1
#define GL_NORMAL_MAP_OES 0x8511
#define GL_REFLECTION_MAP_OES 0x8512
#define GL_TEXTURE_CUBE_MAP_OES 0x8513
#define GL_TEXTURE_BINDING_CUBE_MAP_OES 0x8514
#define GL_TEXTURE_CUBE_MAP_POSITIVE_X_OES 0x8515
#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X_OES 0x8516
#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y_OES 0x8517
#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_OES 0x8518
#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z_OES 0x8519
#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_OES 0x851A
#define GL_MAX_CUBE_MAP_TEXTURE_SIZE_OES 0x851C
#define GL_TEXTURE_GEN_MODE_OES 0x2500
#define GL_TEXTURE_GEN_STR_OES 0x8D60
typedef void (GL_APIENTRYP PFNGLTEXGENFOESPROC) (GLenum coord, GLenum pname, GLfloat param);
typedef void (GL_APIENTRYP PFNGLTEXGENFVOESPROC) (GLenum coord, GLenum pname, const GLfloat *params);
typedef void (GL_APIENTRYP PFNGLTEXGENIOESPROC) (GLenum coord, GLenum pname, GLint param);
typedef void (GL_APIENTRYP PFNGLTEXGENIVOESPROC) (GLenum coord, GLenum pname, const GLint *params);
typedef void (GL_APIENTRYP PFNGLGETTEXGENFVOESPROC) (GLenum coord, GLenum pname, GLfloat *params);
typedef void (GL_APIENTRYP PFNGLGETTEXGENIVOESPROC) (GLenum coord, GLenum pname, GLint *params);
#ifdef GL_GLEXT_PROTOTYPES
GL_API void GL_APIENTRY glTexGenfOES (GLenum coord, GLenum pname, GLfloat param);
GL_API void GL_APIENTRY glTexGenfvOES (GLenum coord, GLenum pname, const GLfloat *params);
GL_API void GL_APIENTRY glTexGeniOES (GLenum coord, GLenum pname, GLint param);
GL_API void GL_APIENTRY glTexGenivOES (GLenum coord, GLenum pname, const GLint *params);
GL_API void GL_APIENTRY glGetTexGenfvOES (GLenum coord, GLenum pname, GLfloat *params);
GL_API void GL_APIENTRY glGetTexGenivOES (GLenum coord, GLenum pname, GLint *params);
#endif
#endif /* GL_OES_texture_cube_map */
#ifndef GL_OES_texture_env_crossbar
#define GL_OES_texture_env_crossbar 1
#endif /* GL_OES_texture_env_crossbar */
#ifndef GL_OES_texture_mirrored_repeat
#define GL_OES_texture_mirrored_repeat 1
#define GL_MIRRORED_REPEAT_OES 0x8370
#endif /* GL_OES_texture_mirrored_repeat */
#ifndef GL_OES_texture_npot
#define GL_OES_texture_npot 1
#endif /* GL_OES_texture_npot */
#ifndef GL_OES_vertex_array_object
#define GL_OES_vertex_array_object 1
#define GL_VERTEX_ARRAY_BINDING_OES 0x85B5
typedef void (GL_APIENTRYP PFNGLBINDVERTEXARRAYOESPROC) (GLuint array);
typedef void (GL_APIENTRYP PFNGLDELETEVERTEXARRAYSOESPROC) (GLsizei n, const GLuint *arrays);
typedef void (GL_APIENTRYP PFNGLGENVERTEXARRAYSOESPROC) (GLsizei n, GLuint *arrays);
typedef GLboolean (GL_APIENTRYP PFNGLISVERTEXARRAYOESPROC) (GLuint array);
#ifdef GL_GLEXT_PROTOTYPES
GL_API void GL_APIENTRY glBindVertexArrayOES (GLuint array);
GL_API void GL_APIENTRY glDeleteVertexArraysOES (GLsizei n, const GLuint *arrays);
GL_API void GL_APIENTRY glGenVertexArraysOES (GLsizei n, GLuint *arrays);
GL_API GLboolean GL_APIENTRY glIsVertexArrayOES (GLuint array);
#endif
#endif /* GL_OES_vertex_array_object */
#ifndef GL_AMD_compressed_3DC_texture
#define GL_AMD_compressed_3DC_texture 1
#define GL_3DC_X_AMD 0x87F9
#define GL_3DC_XY_AMD 0x87FA
#endif /* GL_AMD_compressed_3DC_texture */
#ifndef GL_AMD_compressed_ATC_texture
#define GL_AMD_compressed_ATC_texture 1
#define GL_ATC_RGB_AMD 0x8C92
#define GL_ATC_RGBA_EXPLICIT_ALPHA_AMD 0x8C93
#define GL_ATC_RGBA_INTERPOLATED_ALPHA_AMD 0x87EE
#endif /* GL_AMD_compressed_ATC_texture */
#ifndef GL_APPLE_copy_texture_levels
#define GL_APPLE_copy_texture_levels 1
typedef void (GL_APIENTRYP PFNGLCOPYTEXTURELEVELSAPPLEPROC) (GLuint destinationTexture, GLuint sourceTexture, GLint sourceBaseLevel, GLsizei sourceLevelCount);
#ifdef GL_GLEXT_PROTOTYPES
GL_API void GL_APIENTRY glCopyTextureLevelsAPPLE (GLuint destinationTexture, GLuint sourceTexture, GLint sourceBaseLevel, GLsizei sourceLevelCount);
#endif
#endif /* GL_APPLE_copy_texture_levels */
#ifndef GL_APPLE_framebuffer_multisample
#define GL_APPLE_framebuffer_multisample 1
#define GL_RENDERBUFFER_SAMPLES_APPLE 0x8CAB
#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_APPLE 0x8D56
#define GL_MAX_SAMPLES_APPLE 0x8D57
#define GL_READ_FRAMEBUFFER_APPLE 0x8CA8
#define GL_DRAW_FRAMEBUFFER_APPLE 0x8CA9
#define GL_DRAW_FRAMEBUFFER_BINDING_APPLE 0x8CA6
#define GL_READ_FRAMEBUFFER_BINDING_APPLE 0x8CAA
typedef void (GL_APIENTRYP PFNGLRENDERBUFFERSTORAGEMULTISAMPLEAPPLEPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
typedef void (GL_APIENTRYP PFNGLRESOLVEMULTISAMPLEFRAMEBUFFERAPPLEPROC) (void);
#ifdef GL_GLEXT_PROTOTYPES
GL_API void GL_APIENTRY glRenderbufferStorageMultisampleAPPLE (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
GL_API void GL_APIENTRY glResolveMultisampleFramebufferAPPLE (void);
#endif
#endif /* GL_APPLE_framebuffer_multisample */
#ifndef GL_APPLE_sync
#define GL_APPLE_sync 1
typedef struct __GLsync *GLsync;
typedef khronos_uint64_t GLuint64;
typedef khronos_int64_t GLint64;
#define GL_SYNC_OBJECT_APPLE 0x8A53
#define GL_MAX_SERVER_WAIT_TIMEOUT_APPLE 0x9111
#define GL_OBJECT_TYPE_APPLE 0x9112
#define GL_SYNC_CONDITION_APPLE 0x9113
#define GL_SYNC_STATUS_APPLE 0x9114
#define GL_SYNC_FLAGS_APPLE 0x9115
#define GL_SYNC_FENCE_APPLE 0x9116
#define GL_SYNC_GPU_COMMANDS_COMPLETE_APPLE 0x9117
#define GL_UNSIGNALED_APPLE 0x9118
#define GL_SIGNALED_APPLE 0x9119
#define GL_ALREADY_SIGNALED_APPLE 0x911A
#define GL_TIMEOUT_EXPIRED_APPLE 0x911B
#define GL_CONDITION_SATISFIED_APPLE 0x911C
#define GL_WAIT_FAILED_APPLE 0x911D
#define GL_SYNC_FLUSH_COMMANDS_BIT_APPLE 0x00000001
#define GL_TIMEOUT_IGNORED_APPLE 0xFFFFFFFFFFFFFFFFull
typedef GLsync (GL_APIENTRYP PFNGLFENCESYNCAPPLEPROC) (GLenum condition, GLbitfield flags);
typedef GLboolean (GL_APIENTRYP PFNGLISSYNCAPPLEPROC) (GLsync sync);
typedef void (GL_APIENTRYP PFNGLDELETESYNCAPPLEPROC) (GLsync sync);
typedef GLenum (GL_APIENTRYP PFNGLCLIENTWAITSYNCAPPLEPROC) (GLsync sync, GLbitfield flags, GLuint64 timeout);
typedef void (GL_APIENTRYP PFNGLWAITSYNCAPPLEPROC) (GLsync sync, GLbitfield flags, GLuint64 timeout);
typedef void (GL_APIENTRYP PFNGLGETINTEGER64VAPPLEPROC) (GLenum pname, GLint64 *params);
typedef void (GL_APIENTRYP PFNGLGETSYNCIVAPPLEPROC) (GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values);
#ifdef GL_GLEXT_PROTOTYPES
GL_API GLsync GL_APIENTRY glFenceSyncAPPLE (GLenum condition, GLbitfield flags);
GL_API GLboolean GL_APIENTRY glIsSyncAPPLE (GLsync sync);
GL_API void GL_APIENTRY glDeleteSyncAPPLE (GLsync sync);
GL_API GLenum GL_APIENTRY glClientWaitSyncAPPLE (GLsync sync, GLbitfield flags, GLuint64 timeout);
GL_API void GL_APIENTRY glWaitSyncAPPLE (GLsync sync, GLbitfield flags, GLuint64 timeout);
GL_API void GL_APIENTRY glGetInteger64vAPPLE (GLenum pname, GLint64 *params);
GL_API void GL_APIENTRY glGetSyncivAPPLE (GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values);
#endif
#endif /* GL_APPLE_sync */
#ifndef GL_APPLE_texture_2D_limited_npot
#define GL_APPLE_texture_2D_limited_npot 1
#endif /* GL_APPLE_texture_2D_limited_npot */
#ifndef GL_APPLE_texture_format_BGRA8888
#define GL_APPLE_texture_format_BGRA8888 1
#define GL_BGRA_EXT 0x80E1
#define GL_BGRA8_EXT 0x93A1
#endif /* GL_APPLE_texture_format_BGRA8888 */
#ifndef GL_APPLE_texture_max_level
#define GL_APPLE_texture_max_level 1
#define GL_TEXTURE_MAX_LEVEL_APPLE 0x813D
#endif /* GL_APPLE_texture_max_level */
#ifndef GL_ARM_rgba8
#define GL_ARM_rgba8 1
#endif /* GL_ARM_rgba8 */
#ifndef GL_EXT_blend_minmax
#define GL_EXT_blend_minmax 1
#define GL_MIN_EXT 0x8007
#define GL_MAX_EXT 0x8008
#endif /* GL_EXT_blend_minmax */
#ifndef GL_EXT_debug_marker
#define GL_EXT_debug_marker 1
typedef char GLchar;
typedef void (GL_APIENTRYP PFNGLINSERTEVENTMARKEREXTPROC) (GLsizei length, const GLchar *marker);
typedef void (GL_APIENTRYP PFNGLPUSHGROUPMARKEREXTPROC) (GLsizei length, const GLchar *marker);
typedef void (GL_APIENTRYP PFNGLPOPGROUPMARKEREXTPROC) (void);
#ifdef GL_GLEXT_PROTOTYPES
GL_API void GL_APIENTRY glInsertEventMarkerEXT (GLsizei length, const GLchar *marker);
GL_API void GL_APIENTRY glPushGroupMarkerEXT (GLsizei length, const GLchar *marker);
GL_API void GL_APIENTRY glPopGroupMarkerEXT (void);
#endif
#endif /* GL_EXT_debug_marker */
#ifndef GL_EXT_discard_framebuffer
#define GL_EXT_discard_framebuffer 1
#define GL_COLOR_EXT 0x1800
#define GL_DEPTH_EXT 0x1801
#define GL_STENCIL_EXT 0x1802
typedef void (GL_APIENTRYP PFNGLDISCARDFRAMEBUFFEREXTPROC) (GLenum target, GLsizei numAttachments, const GLenum *attachments);
#ifdef GL_GLEXT_PROTOTYPES
GL_API void GL_APIENTRY glDiscardFramebufferEXT (GLenum target, GLsizei numAttachments, const GLenum *attachments);
#endif
#endif /* GL_EXT_discard_framebuffer */
#ifndef GL_EXT_map_buffer_range
#define GL_EXT_map_buffer_range 1
#define GL_MAP_READ_BIT_EXT 0x0001
#define GL_MAP_WRITE_BIT_EXT 0x0002
#define GL_MAP_INVALIDATE_RANGE_BIT_EXT 0x0004
#define GL_MAP_INVALIDATE_BUFFER_BIT_EXT 0x0008
#define GL_MAP_FLUSH_EXPLICIT_BIT_EXT 0x0010
#define GL_MAP_UNSYNCHRONIZED_BIT_EXT 0x0020
typedef void *(GL_APIENTRYP PFNGLMAPBUFFERRANGEEXTPROC) (GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access);
typedef void (GL_APIENTRYP PFNGLFLUSHMAPPEDBUFFERRANGEEXTPROC) (GLenum target, GLintptr offset, GLsizeiptr length);
#ifdef GL_GLEXT_PROTOTYPES
GL_API void *GL_APIENTRY glMapBufferRangeEXT (GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access);
GL_API void GL_APIENTRY glFlushMappedBufferRangeEXT (GLenum target, GLintptr offset, GLsizeiptr length);
#endif
#endif /* GL_EXT_map_buffer_range */
#ifndef GL_EXT_multi_draw_arrays
#define GL_EXT_multi_draw_arrays 1
typedef void (GL_APIENTRYP PFNGLMULTIDRAWARRAYSEXTPROC) (GLenum mode, const GLint *first, const GLsizei *count, GLsizei primcount);
typedef void (GL_APIENTRYP PFNGLMULTIDRAWELEMENTSEXTPROC) (GLenum mode, const GLsizei *count, GLenum type, const void *const*indices, GLsizei primcount);
#ifdef GL_GLEXT_PROTOTYPES
GL_API void GL_APIENTRY glMultiDrawArraysEXT (GLenum mode, const GLint *first, const GLsizei *count, GLsizei primcount);
GL_API void GL_APIENTRY glMultiDrawElementsEXT (GLenum mode, const GLsizei *count, GLenum type, const void *const*indices, GLsizei primcount);
#endif
#endif /* GL_EXT_multi_draw_arrays */
#ifndef GL_EXT_multisampled_render_to_texture
#define GL_EXT_multisampled_render_to_texture 1
#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_SAMPLES_EXT 0x8D6C
#define GL_RENDERBUFFER_SAMPLES_EXT 0x8CAB
#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT 0x8D56
#define GL_MAX_SAMPLES_EXT 0x8D57
typedef void (GL_APIENTRYP PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERTEXTURE2DMULTISAMPLEEXTPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLsizei samples);
#ifdef GL_GLEXT_PROTOTYPES
GL_API void GL_APIENTRY glRenderbufferStorageMultisampleEXT (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
GL_API void GL_APIENTRY glFramebufferTexture2DMultisampleEXT (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLsizei samples);
#endif
#endif /* GL_EXT_multisampled_render_to_texture */
#ifndef GL_EXT_read_format_bgra
#define GL_EXT_read_format_bgra 1
#define GL_UNSIGNED_SHORT_4_4_4_4_REV_EXT 0x8365
#define GL_UNSIGNED_SHORT_1_5_5_5_REV_EXT 0x8366
#endif /* GL_EXT_read_format_bgra */
#ifndef GL_EXT_robustness
#define GL_EXT_robustness 1
#define GL_GUILTY_CONTEXT_RESET_EXT 0x8253
#define GL_INNOCENT_CONTEXT_RESET_EXT 0x8254
#define GL_UNKNOWN_CONTEXT_RESET_EXT 0x8255
#define GL_CONTEXT_ROBUST_ACCESS_EXT 0x90F3
#define GL_RESET_NOTIFICATION_STRATEGY_EXT 0x8256
#define GL_LOSE_CONTEXT_ON_RESET_EXT 0x8252
#define GL_NO_RESET_NOTIFICATION_EXT 0x8261
typedef GLenum (GL_APIENTRYP PFNGLGETGRAPHICSRESETSTATUSEXTPROC) (void);
typedef void (GL_APIENTRYP PFNGLREADNPIXELSEXTPROC) (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void *data);
typedef void (GL_APIENTRYP PFNGLGETNUNIFORMFVEXTPROC) (GLuint program, GLint location, GLsizei bufSize, GLfloat *params);
typedef void (GL_APIENTRYP PFNGLGETNUNIFORMIVEXTPROC) (GLuint program, GLint location, GLsizei bufSize, GLint *params);
#ifdef GL_GLEXT_PROTOTYPES
GL_API GLenum GL_APIENTRY glGetGraphicsResetStatusEXT (void);
GL_API void GL_APIENTRY glReadnPixelsEXT (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void *data);
GL_API void GL_APIENTRY glGetnUniformfvEXT (GLuint program, GLint location, GLsizei bufSize, GLfloat *params);
GL_API void GL_APIENTRY glGetnUniformivEXT (GLuint program, GLint location, GLsizei bufSize, GLint *params);
#endif
#endif /* GL_EXT_robustness */
#ifndef GL_EXT_sRGB
#define GL_EXT_sRGB 1
#define GL_SRGB_EXT 0x8C40
#define GL_SRGB_ALPHA_EXT 0x8C42
#define GL_SRGB8_ALPHA8_EXT 0x8C43
#define GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING_EXT 0x8210
#endif /* GL_EXT_sRGB */
#ifndef GL_EXT_texture_compression_dxt1
#define GL_EXT_texture_compression_dxt1 1
#define GL_COMPRESSED_RGB_S3TC_DXT1_EXT 0x83F0
#define GL_COMPRESSED_RGBA_S3TC_DXT1_EXT 0x83F1
#endif /* GL_EXT_texture_compression_dxt1 */
#ifndef GL_EXT_texture_filter_anisotropic
#define GL_EXT_texture_filter_anisotropic 1
#define GL_TEXTURE_MAX_ANISOTROPY_EXT 0x84FE
#define GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT 0x84FF
#endif /* GL_EXT_texture_filter_anisotropic */
#ifndef GL_EXT_texture_format_BGRA8888
#define GL_EXT_texture_format_BGRA8888 1
#endif /* GL_EXT_texture_format_BGRA8888 */
#ifndef GL_EXT_texture_lod_bias
#define GL_EXT_texture_lod_bias 1
#define GL_MAX_TEXTURE_LOD_BIAS_EXT 0x84FD
#define GL_TEXTURE_FILTER_CONTROL_EXT 0x8500
#define GL_TEXTURE_LOD_BIAS_EXT 0x8501
#endif /* GL_EXT_texture_lod_bias */
#ifndef GL_EXT_texture_storage
#define GL_EXT_texture_storage 1
#define GL_TEXTURE_IMMUTABLE_FORMAT_EXT 0x912F
#define GL_ALPHA8_EXT 0x803C
#define GL_LUMINANCE8_EXT 0x8040
#define GL_LUMINANCE8_ALPHA8_EXT 0x8045
#define GL_RGBA32F_EXT 0x8814
#define GL_RGB32F_EXT 0x8815
#define GL_ALPHA32F_EXT 0x8816
#define GL_LUMINANCE32F_EXT 0x8818
#define GL_LUMINANCE_ALPHA32F_EXT 0x8819
#define GL_RGBA16F_EXT 0x881A
#define GL_RGB16F_EXT 0x881B
#define GL_ALPHA16F_EXT 0x881C
#define GL_LUMINANCE16F_EXT 0x881E
#define GL_LUMINANCE_ALPHA16F_EXT 0x881F
#define GL_R8_EXT 0x8229
#define GL_RG8_EXT 0x822B
#define GL_R32F_EXT 0x822E
#define GL_RG32F_EXT 0x8230
#define GL_R16F_EXT 0x822D
#define GL_RG16F_EXT 0x822F
typedef void (GL_APIENTRYP PFNGLTEXSTORAGE1DEXTPROC) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width);
typedef void (GL_APIENTRYP PFNGLTEXSTORAGE2DEXTPROC) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height);
typedef void (GL_APIENTRYP PFNGLTEXSTORAGE3DEXTPROC) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth);
typedef void (GL_APIENTRYP PFNGLTEXTURESTORAGE1DEXTPROC) (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width);
typedef void (GL_APIENTRYP PFNGLTEXTURESTORAGE2DEXTPROC) (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height);
typedef void (GL_APIENTRYP PFNGLTEXTURESTORAGE3DEXTPROC) (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth);
#ifdef GL_GLEXT_PROTOTYPES
GL_API void GL_APIENTRY glTexStorage1DEXT (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width);
GL_API void GL_APIENTRY glTexStorage2DEXT (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height);
GL_API void GL_APIENTRY glTexStorage3DEXT (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth);
GL_API void GL_APIENTRY glTextureStorage1DEXT (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width);
GL_API void GL_APIENTRY glTextureStorage2DEXT (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height);
GL_API void GL_APIENTRY glTextureStorage3DEXT (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth);
#endif
#endif /* GL_EXT_texture_storage */
#ifndef GL_IMG_multisampled_render_to_texture
#define GL_IMG_multisampled_render_to_texture 1
#define GL_RENDERBUFFER_SAMPLES_IMG 0x9133
#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_IMG 0x9134
#define GL_MAX_SAMPLES_IMG 0x9135
#define GL_TEXTURE_SAMPLES_IMG 0x9136
typedef void (GL_APIENTRYP PFNGLRENDERBUFFERSTORAGEMULTISAMPLEIMGPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERTEXTURE2DMULTISAMPLEIMGPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLsizei samples);
#ifdef GL_GLEXT_PROTOTYPES
GL_API void GL_APIENTRY glRenderbufferStorageMultisampleIMG (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
GL_API void GL_APIENTRY glFramebufferTexture2DMultisampleIMG (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLsizei samples);
#endif
#endif /* GL_IMG_multisampled_render_to_texture */
#ifndef GL_IMG_read_format
#define GL_IMG_read_format 1
#define GL_BGRA_IMG 0x80E1
#define GL_UNSIGNED_SHORT_4_4_4_4_REV_IMG 0x8365
#endif /* GL_IMG_read_format */
#ifndef GL_IMG_texture_compression_pvrtc
#define GL_IMG_texture_compression_pvrtc 1
#define GL_COMPRESSED_RGB_PVRTC_4BPPV1_IMG 0x8C00
#define GL_COMPRESSED_RGB_PVRTC_2BPPV1_IMG 0x8C01
#define GL_COMPRESSED_RGBA_PVRTC_4BPPV1_IMG 0x8C02
#define GL_COMPRESSED_RGBA_PVRTC_2BPPV1_IMG 0x8C03
#endif /* GL_IMG_texture_compression_pvrtc */
#ifndef GL_IMG_texture_env_enhanced_fixed_function
#define GL_IMG_texture_env_enhanced_fixed_function 1
#define GL_MODULATE_COLOR_IMG 0x8C04
#define GL_RECIP_ADD_SIGNED_ALPHA_IMG 0x8C05
#define GL_TEXTURE_ALPHA_MODULATE_IMG 0x8C06
#define GL_FACTOR_ALPHA_MODULATE_IMG 0x8C07
#define GL_FRAGMENT_ALPHA_MODULATE_IMG 0x8C08
#define GL_ADD_BLEND_IMG 0x8C09
#define GL_DOT3_RGBA_IMG 0x86AF
#endif /* GL_IMG_texture_env_enhanced_fixed_function */
#ifndef GL_IMG_user_clip_plane
#define GL_IMG_user_clip_plane 1
#define GL_CLIP_PLANE0_IMG 0x3000
#define GL_CLIP_PLANE1_IMG 0x3001
#define GL_CLIP_PLANE2_IMG 0x3002
#define GL_CLIP_PLANE3_IMG 0x3003
#define GL_CLIP_PLANE4_IMG 0x3004
#define GL_CLIP_PLANE5_IMG 0x3005
#define GL_MAX_CLIP_PLANES_IMG 0x0D32
typedef void (GL_APIENTRYP PFNGLCLIPPLANEFIMGPROC) (GLenum p, const GLfloat *eqn);
typedef void (GL_APIENTRYP PFNGLCLIPPLANEXIMGPROC) (GLenum p, const GLfixed *eqn);
#ifdef GL_GLEXT_PROTOTYPES
GL_API void GL_APIENTRY glClipPlanefIMG (GLenum p, const GLfloat *eqn);
GL_API void GL_APIENTRY glClipPlanexIMG (GLenum p, const GLfixed *eqn);
#endif
#endif /* GL_IMG_user_clip_plane */
#ifndef GL_NV_fence
#define GL_NV_fence 1
#define GL_ALL_COMPLETED_NV 0x84F2
#define GL_FENCE_STATUS_NV 0x84F3
#define GL_FENCE_CONDITION_NV 0x84F4
typedef void (GL_APIENTRYP PFNGLDELETEFENCESNVPROC) (GLsizei n, const GLuint *fences);
typedef void (GL_APIENTRYP PFNGLGENFENCESNVPROC) (GLsizei n, GLuint *fences);
typedef GLboolean (GL_APIENTRYP PFNGLISFENCENVPROC) (GLuint fence);
typedef GLboolean (GL_APIENTRYP PFNGLTESTFENCENVPROC) (GLuint fence);
typedef void (GL_APIENTRYP PFNGLGETFENCEIVNVPROC) (GLuint fence, GLenum pname, GLint *params);
typedef void (GL_APIENTRYP PFNGLFINISHFENCENVPROC) (GLuint fence);
typedef void (GL_APIENTRYP PFNGLSETFENCENVPROC) (GLuint fence, GLenum condition);
#ifdef GL_GLEXT_PROTOTYPES
GL_API void GL_APIENTRY glDeleteFencesNV (GLsizei n, const GLuint *fences);
GL_API void GL_APIENTRY glGenFencesNV (GLsizei n, GLuint *fences);
GL_API GLboolean GL_APIENTRY glIsFenceNV (GLuint fence);
GL_API GLboolean GL_APIENTRY glTestFenceNV (GLuint fence);
GL_API void GL_APIENTRY glGetFenceivNV (GLuint fence, GLenum pname, GLint *params);
GL_API void GL_APIENTRY glFinishFenceNV (GLuint fence);
GL_API void GL_APIENTRY glSetFenceNV (GLuint fence, GLenum condition);
#endif
#endif /* GL_NV_fence */
#ifndef GL_QCOM_driver_control
#define GL_QCOM_driver_control 1
typedef void (GL_APIENTRYP PFNGLGETDRIVERCONTROLSQCOMPROC) (GLint *num, GLsizei size, GLuint *driverControls);
typedef void (GL_APIENTRYP PFNGLGETDRIVERCONTROLSTRINGQCOMPROC) (GLuint driverControl, GLsizei bufSize, GLsizei *length, GLchar *driverControlString);
typedef void (GL_APIENTRYP PFNGLENABLEDRIVERCONTROLQCOMPROC) (GLuint driverControl);
typedef void (GL_APIENTRYP PFNGLDISABLEDRIVERCONTROLQCOMPROC) (GLuint driverControl);
#ifdef GL_GLEXT_PROTOTYPES
GL_API void GL_APIENTRY glGetDriverControlsQCOM (GLint *num, GLsizei size, GLuint *driverControls);
GL_API void GL_APIENTRY glGetDriverControlStringQCOM (GLuint driverControl, GLsizei bufSize, GLsizei *length, GLchar *driverControlString);
GL_API void GL_APIENTRY glEnableDriverControlQCOM (GLuint driverControl);
GL_API void GL_APIENTRY glDisableDriverControlQCOM (GLuint driverControl);
#endif
#endif /* GL_QCOM_driver_control */
#ifndef GL_QCOM_extended_get
#define GL_QCOM_extended_get 1
#define GL_TEXTURE_WIDTH_QCOM 0x8BD2
#define GL_TEXTURE_HEIGHT_QCOM 0x8BD3
#define GL_TEXTURE_DEPTH_QCOM 0x8BD4
#define GL_TEXTURE_INTERNAL_FORMAT_QCOM 0x8BD5
#define GL_TEXTURE_FORMAT_QCOM 0x8BD6
#define GL_TEXTURE_TYPE_QCOM 0x8BD7
#define GL_TEXTURE_IMAGE_VALID_QCOM 0x8BD8
#define GL_TEXTURE_NUM_LEVELS_QCOM 0x8BD9
#define GL_TEXTURE_TARGET_QCOM 0x8BDA
#define GL_TEXTURE_OBJECT_VALID_QCOM 0x8BDB
#define GL_STATE_RESTORE 0x8BDC
typedef void (GL_APIENTRYP PFNGLEXTGETTEXTURESQCOMPROC) (GLuint *textures, GLint maxTextures, GLint *numTextures);
typedef void (GL_APIENTRYP PFNGLEXTGETBUFFERSQCOMPROC) (GLuint *buffers, GLint maxBuffers, GLint *numBuffers);
typedef void (GL_APIENTRYP PFNGLEXTGETRENDERBUFFERSQCOMPROC) (GLuint *renderbuffers, GLint maxRenderbuffers, GLint *numRenderbuffers);
typedef void (GL_APIENTRYP PFNGLEXTGETFRAMEBUFFERSQCOMPROC) (GLuint *framebuffers, GLint maxFramebuffers, GLint *numFramebuffers);
typedef void (GL_APIENTRYP PFNGLEXTGETTEXLEVELPARAMETERIVQCOMPROC) (GLuint texture, GLenum face, GLint level, GLenum pname, GLint *params);
typedef void (GL_APIENTRYP PFNGLEXTTEXOBJECTSTATEOVERRIDEIQCOMPROC) (GLenum target, GLenum pname, GLint param);
typedef void (GL_APIENTRYP PFNGLEXTGETTEXSUBIMAGEQCOMPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, void *texels);
typedef void (GL_APIENTRYP PFNGLEXTGETBUFFERPOINTERVQCOMPROC) (GLenum target, void **params);
#ifdef GL_GLEXT_PROTOTYPES
GL_API void GL_APIENTRY glExtGetTexturesQCOM (GLuint *textures, GLint maxTextures, GLint *numTextures);
GL_API void GL_APIENTRY glExtGetBuffersQCOM (GLuint *buffers, GLint maxBuffers, GLint *numBuffers);
GL_API void GL_APIENTRY glExtGetRenderbuffersQCOM (GLuint *renderbuffers, GLint maxRenderbuffers, GLint *numRenderbuffers);
GL_API void GL_APIENTRY glExtGetFramebuffersQCOM (GLuint *framebuffers, GLint maxFramebuffers, GLint *numFramebuffers);
GL_API void GL_APIENTRY glExtGetTexLevelParameterivQCOM (GLuint texture, GLenum face, GLint level, GLenum pname, GLint *params);
GL_API void GL_APIENTRY glExtTexObjectStateOverrideiQCOM (GLenum target, GLenum pname, GLint param);
GL_API void GL_APIENTRY glExtGetTexSubImageQCOM (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, void *texels);
GL_API void GL_APIENTRY glExtGetBufferPointervQCOM (GLenum target, void **params);
#endif
#endif /* GL_QCOM_extended_get */
#ifndef GL_QCOM_extended_get2
#define GL_QCOM_extended_get2 1
typedef void (GL_APIENTRYP PFNGLEXTGETSHADERSQCOMPROC) (GLuint *shaders, GLint maxShaders, GLint *numShaders);
typedef void (GL_APIENTRYP PFNGLEXTGETPROGRAMSQCOMPROC) (GLuint *programs, GLint maxPrograms, GLint *numPrograms);
typedef GLboolean (GL_APIENTRYP PFNGLEXTISPROGRAMBINARYQCOMPROC) (GLuint program);
typedef void (GL_APIENTRYP PFNGLEXTGETPROGRAMBINARYSOURCEQCOMPROC) (GLuint program, GLenum shadertype, GLchar *source, GLint *length);
#ifdef GL_GLEXT_PROTOTYPES
GL_API void GL_APIENTRY glExtGetShadersQCOM (GLuint *shaders, GLint maxShaders, GLint *numShaders);
GL_API void GL_APIENTRY glExtGetProgramsQCOM (GLuint *programs, GLint maxPrograms, GLint *numPrograms);
GL_API GLboolean GL_APIENTRY glExtIsProgramBinaryQCOM (GLuint program);
GL_API void GL_APIENTRY glExtGetProgramBinarySourceQCOM (GLuint program, GLenum shadertype, GLchar *source, GLint *length);
#endif
#endif /* GL_QCOM_extended_get2 */
#ifndef GL_QCOM_perfmon_global_mode
#define GL_QCOM_perfmon_global_mode 1
#define GL_PERFMON_GLOBAL_MODE_QCOM 0x8FA0
#endif /* GL_QCOM_perfmon_global_mode */
#ifndef GL_QCOM_tiled_rendering
#define GL_QCOM_tiled_rendering 1
#define GL_COLOR_BUFFER_BIT0_QCOM 0x00000001
#define GL_COLOR_BUFFER_BIT1_QCOM 0x00000002
#define GL_COLOR_BUFFER_BIT2_QCOM 0x00000004
#define GL_COLOR_BUFFER_BIT3_QCOM 0x00000008
#define GL_COLOR_BUFFER_BIT4_QCOM 0x00000010
#define GL_COLOR_BUFFER_BIT5_QCOM 0x00000020
#define GL_COLOR_BUFFER_BIT6_QCOM 0x00000040
#define GL_COLOR_BUFFER_BIT7_QCOM 0x00000080
#define GL_DEPTH_BUFFER_BIT0_QCOM 0x00000100
#define GL_DEPTH_BUFFER_BIT1_QCOM 0x00000200
#define GL_DEPTH_BUFFER_BIT2_QCOM 0x00000400
#define GL_DEPTH_BUFFER_BIT3_QCOM 0x00000800
#define GL_DEPTH_BUFFER_BIT4_QCOM 0x00001000
#define GL_DEPTH_BUFFER_BIT5_QCOM 0x00002000
#define GL_DEPTH_BUFFER_BIT6_QCOM 0x00004000
#define GL_DEPTH_BUFFER_BIT7_QCOM 0x00008000
#define GL_STENCIL_BUFFER_BIT0_QCOM 0x00010000
#define GL_STENCIL_BUFFER_BIT1_QCOM 0x00020000
#define GL_STENCIL_BUFFER_BIT2_QCOM 0x00040000
#define GL_STENCIL_BUFFER_BIT3_QCOM 0x00080000
#define GL_STENCIL_BUFFER_BIT4_QCOM 0x00100000
#define GL_STENCIL_BUFFER_BIT5_QCOM 0x00200000
#define GL_STENCIL_BUFFER_BIT6_QCOM 0x00400000
#define GL_STENCIL_BUFFER_BIT7_QCOM 0x00800000
#define GL_MULTISAMPLE_BUFFER_BIT0_QCOM 0x01000000
#define GL_MULTISAMPLE_BUFFER_BIT1_QCOM 0x02000000
#define GL_MULTISAMPLE_BUFFER_BIT2_QCOM 0x04000000
#define GL_MULTISAMPLE_BUFFER_BIT3_QCOM 0x08000000
#define GL_MULTISAMPLE_BUFFER_BIT4_QCOM 0x10000000
#define GL_MULTISAMPLE_BUFFER_BIT5_QCOM 0x20000000
#define GL_MULTISAMPLE_BUFFER_BIT6_QCOM 0x40000000
#define GL_MULTISAMPLE_BUFFER_BIT7_QCOM 0x80000000
typedef void (GL_APIENTRYP PFNGLSTARTTILINGQCOMPROC) (GLuint x, GLuint y, GLuint width, GLuint height, GLbitfield preserveMask);
typedef void (GL_APIENTRYP PFNGLENDTILINGQCOMPROC) (GLbitfield preserveMask);
#ifdef GL_GLEXT_PROTOTYPES
GL_API void GL_APIENTRY glStartTilingQCOM (GLuint x, GLuint y, GLuint width, GLuint height, GLbitfield preserveMask);
GL_API void GL_APIENTRY glEndTilingQCOM (GLbitfield preserveMask);
#endif
#endif /* GL_QCOM_tiled_rendering */
#ifndef GL_QCOM_writeonly_rendering
#define GL_QCOM_writeonly_rendering 1
#define GL_WRITEONLY_RENDERING_QCOM 0x8823
#endif /* GL_QCOM_writeonly_rendering */
#ifdef __cplusplus
}
#endif
#endif

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#ifndef __glplatform_h_
#define __glplatform_h_
/*
** Copyright (c) 2017 The Khronos Group Inc.
**
** Licensed under the Apache License, Version 2.0 (the "License");
** you may not use this file except in compliance with the License.
** You may obtain a copy of the License at
**
** http://www.apache.org/licenses/LICENSE-2.0
**
** Unless required by applicable law or agreed to in writing, software
** distributed under the License is distributed on an "AS IS" BASIS,
** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
** See the License for the specific language governing permissions and
** limitations under the License.
*/
/* Platform-specific types and definitions for OpenGL ES 1.X gl.h
*
* Adopters may modify khrplatform.h and this file to suit their platform.
* Please contribute modifications back to Khronos as pull requests on the
* public github repository:
* https://github.com/KhronosGroup/OpenGL-Registry
*/
#include <KHR/khrplatform.h>
#ifndef GL_API
#define GL_API KHRONOS_APICALL
#endif
#ifndef GL_APIENTRY
#define GL_APIENTRY KHRONOS_APIENTRY
#endif
#endif /* __glplatform_h_ */

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DisableFormat: true
SortIncludes: false

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#ifndef __gles2_gl2_h_
#define __gles2_gl2_h_ 1
#ifdef __cplusplus
extern "C" {
#endif
/*
** Copyright 2013-2020 The Khronos Group Inc.
** SPDX-License-Identifier: MIT
**
** This header is generated from the Khronos OpenGL / OpenGL ES XML
** API Registry. The current version of the Registry, generator scripts
** used to make the header, and the header can be found at
** https://github.com/KhronosGroup/OpenGL-Registry
*/
#include <GLES2/gl2platform.h>
#ifndef GL_APIENTRYP
#define GL_APIENTRYP GL_APIENTRY*
#endif
#ifndef GL_GLES_PROTOTYPES
#define GL_GLES_PROTOTYPES 1
#endif
/* Generated on date 20210107 */
/* Generated C header for:
* API: gles2
* Profile: common
* Versions considered: 2\.[0-9]
* Versions emitted: .*
* Default extensions included: None
* Additional extensions included: _nomatch_^
* Extensions removed: _nomatch_^
*/
#ifndef GL_ES_VERSION_2_0
#define GL_ES_VERSION_2_0 1
#include <KHR/khrplatform.h>
typedef khronos_int8_t GLbyte;
typedef khronos_float_t GLclampf;
typedef khronos_int32_t GLfixed;
typedef khronos_int16_t GLshort;
typedef khronos_uint16_t GLushort;
typedef void GLvoid;
typedef struct __GLsync *GLsync;
typedef khronos_int64_t GLint64;
typedef khronos_uint64_t GLuint64;
typedef unsigned int GLenum;
typedef unsigned int GLuint;
typedef char GLchar;
typedef khronos_float_t GLfloat;
typedef khronos_ssize_t GLsizeiptr;
typedef khronos_intptr_t GLintptr;
typedef unsigned int GLbitfield;
typedef int GLint;
typedef unsigned char GLboolean;
typedef int GLsizei;
typedef khronos_uint8_t GLubyte;
#define GL_DEPTH_BUFFER_BIT 0x00000100
#define GL_STENCIL_BUFFER_BIT 0x00000400
#define GL_COLOR_BUFFER_BIT 0x00004000
#define GL_FALSE 0
#define GL_TRUE 1
#define GL_POINTS 0x0000
#define GL_LINES 0x0001
#define GL_LINE_LOOP 0x0002
#define GL_LINE_STRIP 0x0003
#define GL_TRIANGLES 0x0004
#define GL_TRIANGLE_STRIP 0x0005
#define GL_TRIANGLE_FAN 0x0006
#define GL_ZERO 0
#define GL_ONE 1
#define GL_SRC_COLOR 0x0300
#define GL_ONE_MINUS_SRC_COLOR 0x0301
#define GL_SRC_ALPHA 0x0302
#define GL_ONE_MINUS_SRC_ALPHA 0x0303
#define GL_DST_ALPHA 0x0304
#define GL_ONE_MINUS_DST_ALPHA 0x0305
#define GL_DST_COLOR 0x0306
#define GL_ONE_MINUS_DST_COLOR 0x0307
#define GL_SRC_ALPHA_SATURATE 0x0308
#define GL_FUNC_ADD 0x8006
#define GL_BLEND_EQUATION 0x8009
#define GL_BLEND_EQUATION_RGB 0x8009
#define GL_BLEND_EQUATION_ALPHA 0x883D
#define GL_FUNC_SUBTRACT 0x800A
#define GL_FUNC_REVERSE_SUBTRACT 0x800B
#define GL_BLEND_DST_RGB 0x80C8
#define GL_BLEND_SRC_RGB 0x80C9
#define GL_BLEND_DST_ALPHA 0x80CA
#define GL_BLEND_SRC_ALPHA 0x80CB
#define GL_CONSTANT_COLOR 0x8001
#define GL_ONE_MINUS_CONSTANT_COLOR 0x8002
#define GL_CONSTANT_ALPHA 0x8003
#define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004
#define GL_BLEND_COLOR 0x8005
#define GL_ARRAY_BUFFER 0x8892
#define GL_ELEMENT_ARRAY_BUFFER 0x8893
#define GL_ARRAY_BUFFER_BINDING 0x8894
#define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895
#define GL_STREAM_DRAW 0x88E0
#define GL_STATIC_DRAW 0x88E4
#define GL_DYNAMIC_DRAW 0x88E8
#define GL_BUFFER_SIZE 0x8764
#define GL_BUFFER_USAGE 0x8765
#define GL_CURRENT_VERTEX_ATTRIB 0x8626
#define GL_FRONT 0x0404
#define GL_BACK 0x0405
#define GL_FRONT_AND_BACK 0x0408
#define GL_TEXTURE_2D 0x0DE1
#define GL_CULL_FACE 0x0B44
#define GL_BLEND 0x0BE2
#define GL_DITHER 0x0BD0
#define GL_STENCIL_TEST 0x0B90
#define GL_DEPTH_TEST 0x0B71
#define GL_SCISSOR_TEST 0x0C11
#define GL_POLYGON_OFFSET_FILL 0x8037
#define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E
#define GL_SAMPLE_COVERAGE 0x80A0
#define GL_NO_ERROR 0
#define GL_INVALID_ENUM 0x0500
#define GL_INVALID_VALUE 0x0501
#define GL_INVALID_OPERATION 0x0502
#define GL_OUT_OF_MEMORY 0x0505
#define GL_CW 0x0900
#define GL_CCW 0x0901
#define GL_LINE_WIDTH 0x0B21
#define GL_ALIASED_POINT_SIZE_RANGE 0x846D
#define GL_ALIASED_LINE_WIDTH_RANGE 0x846E
#define GL_CULL_FACE_MODE 0x0B45
#define GL_FRONT_FACE 0x0B46
#define GL_DEPTH_RANGE 0x0B70
#define GL_DEPTH_WRITEMASK 0x0B72
#define GL_DEPTH_CLEAR_VALUE 0x0B73
#define GL_DEPTH_FUNC 0x0B74
#define GL_STENCIL_CLEAR_VALUE 0x0B91
#define GL_STENCIL_FUNC 0x0B92
#define GL_STENCIL_FAIL 0x0B94
#define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95
#define GL_STENCIL_PASS_DEPTH_PASS 0x0B96
#define GL_STENCIL_REF 0x0B97
#define GL_STENCIL_VALUE_MASK 0x0B93
#define GL_STENCIL_WRITEMASK 0x0B98
#define GL_STENCIL_BACK_FUNC 0x8800
#define GL_STENCIL_BACK_FAIL 0x8801
#define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802
#define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803
#define GL_STENCIL_BACK_REF 0x8CA3
#define GL_STENCIL_BACK_VALUE_MASK 0x8CA4
#define GL_STENCIL_BACK_WRITEMASK 0x8CA5
#define GL_VIEWPORT 0x0BA2
#define GL_SCISSOR_BOX 0x0C10
#define GL_COLOR_CLEAR_VALUE 0x0C22
#define GL_COLOR_WRITEMASK 0x0C23
#define GL_UNPACK_ALIGNMENT 0x0CF5
#define GL_PACK_ALIGNMENT 0x0D05
#define GL_MAX_TEXTURE_SIZE 0x0D33
#define GL_MAX_VIEWPORT_DIMS 0x0D3A
#define GL_SUBPIXEL_BITS 0x0D50
#define GL_RED_BITS 0x0D52
#define GL_GREEN_BITS 0x0D53
#define GL_BLUE_BITS 0x0D54
#define GL_ALPHA_BITS 0x0D55
#define GL_DEPTH_BITS 0x0D56
#define GL_STENCIL_BITS 0x0D57
#define GL_POLYGON_OFFSET_UNITS 0x2A00
#define GL_POLYGON_OFFSET_FACTOR 0x8038
#define GL_TEXTURE_BINDING_2D 0x8069
#define GL_SAMPLE_BUFFERS 0x80A8
#define GL_SAMPLES 0x80A9
#define GL_SAMPLE_COVERAGE_VALUE 0x80AA
#define GL_SAMPLE_COVERAGE_INVERT 0x80AB
#define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2
#define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3
#define GL_DONT_CARE 0x1100
#define GL_FASTEST 0x1101
#define GL_NICEST 0x1102
#define GL_GENERATE_MIPMAP_HINT 0x8192
#define GL_BYTE 0x1400
#define GL_UNSIGNED_BYTE 0x1401
#define GL_SHORT 0x1402
#define GL_UNSIGNED_SHORT 0x1403
#define GL_INT 0x1404
#define GL_UNSIGNED_INT 0x1405
#define GL_FLOAT 0x1406
#define GL_FIXED 0x140C
#define GL_DEPTH_COMPONENT 0x1902
#define GL_ALPHA 0x1906
#define GL_RGB 0x1907
#define GL_RGBA 0x1908
#define GL_LUMINANCE 0x1909
#define GL_LUMINANCE_ALPHA 0x190A
#define GL_UNSIGNED_SHORT_4_4_4_4 0x8033
#define GL_UNSIGNED_SHORT_5_5_5_1 0x8034
#define GL_UNSIGNED_SHORT_5_6_5 0x8363
#define GL_FRAGMENT_SHADER 0x8B30
#define GL_VERTEX_SHADER 0x8B31
#define GL_MAX_VERTEX_ATTRIBS 0x8869
#define GL_MAX_VERTEX_UNIFORM_VECTORS 0x8DFB
#define GL_MAX_VARYING_VECTORS 0x8DFC
#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D
#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C
#define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872
#define GL_MAX_FRAGMENT_UNIFORM_VECTORS 0x8DFD
#define GL_SHADER_TYPE 0x8B4F
#define GL_DELETE_STATUS 0x8B80
#define GL_LINK_STATUS 0x8B82
#define GL_VALIDATE_STATUS 0x8B83
#define GL_ATTACHED_SHADERS 0x8B85
#define GL_ACTIVE_UNIFORMS 0x8B86
#define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87
#define GL_ACTIVE_ATTRIBUTES 0x8B89
#define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A
#define GL_SHADING_LANGUAGE_VERSION 0x8B8C
#define GL_CURRENT_PROGRAM 0x8B8D
#define GL_NEVER 0x0200
#define GL_LESS 0x0201
#define GL_EQUAL 0x0202
#define GL_LEQUAL 0x0203
#define GL_GREATER 0x0204
#define GL_NOTEQUAL 0x0205
#define GL_GEQUAL 0x0206
#define GL_ALWAYS 0x0207
#define GL_KEEP 0x1E00
#define GL_REPLACE 0x1E01
#define GL_INCR 0x1E02
#define GL_DECR 0x1E03
#define GL_INVERT 0x150A
#define GL_INCR_WRAP 0x8507
#define GL_DECR_WRAP 0x8508
#define GL_VENDOR 0x1F00
#define GL_RENDERER 0x1F01
#define GL_VERSION 0x1F02
#define GL_EXTENSIONS 0x1F03
#define GL_NEAREST 0x2600
#define GL_LINEAR 0x2601
#define GL_NEAREST_MIPMAP_NEAREST 0x2700
#define GL_LINEAR_MIPMAP_NEAREST 0x2701
#define GL_NEAREST_MIPMAP_LINEAR 0x2702
#define GL_LINEAR_MIPMAP_LINEAR 0x2703
#define GL_TEXTURE_MAG_FILTER 0x2800
#define GL_TEXTURE_MIN_FILTER 0x2801
#define GL_TEXTURE_WRAP_S 0x2802
#define GL_TEXTURE_WRAP_T 0x2803
#define GL_TEXTURE 0x1702
#define GL_TEXTURE_CUBE_MAP 0x8513
#define GL_TEXTURE_BINDING_CUBE_MAP 0x8514
#define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515
#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516
#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517
#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518
#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519
#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A
#define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C
#define GL_TEXTURE0 0x84C0
#define GL_TEXTURE1 0x84C1
#define GL_TEXTURE2 0x84C2
#define GL_TEXTURE3 0x84C3
#define GL_TEXTURE4 0x84C4
#define GL_TEXTURE5 0x84C5
#define GL_TEXTURE6 0x84C6
#define GL_TEXTURE7 0x84C7
#define GL_TEXTURE8 0x84C8
#define GL_TEXTURE9 0x84C9
#define GL_TEXTURE10 0x84CA
#define GL_TEXTURE11 0x84CB
#define GL_TEXTURE12 0x84CC
#define GL_TEXTURE13 0x84CD
#define GL_TEXTURE14 0x84CE
#define GL_TEXTURE15 0x84CF
#define GL_TEXTURE16 0x84D0
#define GL_TEXTURE17 0x84D1
#define GL_TEXTURE18 0x84D2
#define GL_TEXTURE19 0x84D3
#define GL_TEXTURE20 0x84D4
#define GL_TEXTURE21 0x84D5
#define GL_TEXTURE22 0x84D6
#define GL_TEXTURE23 0x84D7
#define GL_TEXTURE24 0x84D8
#define GL_TEXTURE25 0x84D9
#define GL_TEXTURE26 0x84DA
#define GL_TEXTURE27 0x84DB
#define GL_TEXTURE28 0x84DC
#define GL_TEXTURE29 0x84DD
#define GL_TEXTURE30 0x84DE
#define GL_TEXTURE31 0x84DF
#define GL_ACTIVE_TEXTURE 0x84E0
#define GL_REPEAT 0x2901
#define GL_CLAMP_TO_EDGE 0x812F
#define GL_MIRRORED_REPEAT 0x8370
#define GL_FLOAT_VEC2 0x8B50
#define GL_FLOAT_VEC3 0x8B51
#define GL_FLOAT_VEC4 0x8B52
#define GL_INT_VEC2 0x8B53
#define GL_INT_VEC3 0x8B54
#define GL_INT_VEC4 0x8B55
#define GL_BOOL 0x8B56
#define GL_BOOL_VEC2 0x8B57
#define GL_BOOL_VEC3 0x8B58
#define GL_BOOL_VEC4 0x8B59
#define GL_FLOAT_MAT2 0x8B5A
#define GL_FLOAT_MAT3 0x8B5B
#define GL_FLOAT_MAT4 0x8B5C
#define GL_SAMPLER_2D 0x8B5E
#define GL_SAMPLER_CUBE 0x8B60
#define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622
#define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623
#define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624
#define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625
#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A
#define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645
#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F
#define GL_IMPLEMENTATION_COLOR_READ_TYPE 0x8B9A
#define GL_IMPLEMENTATION_COLOR_READ_FORMAT 0x8B9B
#define GL_COMPILE_STATUS 0x8B81
#define GL_INFO_LOG_LENGTH 0x8B84
#define GL_SHADER_SOURCE_LENGTH 0x8B88
#define GL_SHADER_COMPILER 0x8DFA
#define GL_SHADER_BINARY_FORMATS 0x8DF8
#define GL_NUM_SHADER_BINARY_FORMATS 0x8DF9
#define GL_LOW_FLOAT 0x8DF0
#define GL_MEDIUM_FLOAT 0x8DF1
#define GL_HIGH_FLOAT 0x8DF2
#define GL_LOW_INT 0x8DF3
#define GL_MEDIUM_INT 0x8DF4
#define GL_HIGH_INT 0x8DF5
#define GL_FRAMEBUFFER 0x8D40
#define GL_RENDERBUFFER 0x8D41
#define GL_RGBA4 0x8056
#define GL_RGB5_A1 0x8057
#define GL_RGB565 0x8D62
#define GL_DEPTH_COMPONENT16 0x81A5
#define GL_STENCIL_INDEX8 0x8D48
#define GL_RENDERBUFFER_WIDTH 0x8D42
#define GL_RENDERBUFFER_HEIGHT 0x8D43
#define GL_RENDERBUFFER_INTERNAL_FORMAT 0x8D44
#define GL_RENDERBUFFER_RED_SIZE 0x8D50
#define GL_RENDERBUFFER_GREEN_SIZE 0x8D51
#define GL_RENDERBUFFER_BLUE_SIZE 0x8D52
#define GL_RENDERBUFFER_ALPHA_SIZE 0x8D53
#define GL_RENDERBUFFER_DEPTH_SIZE 0x8D54
#define GL_RENDERBUFFER_STENCIL_SIZE 0x8D55
#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0
#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1
#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2
#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3
#define GL_COLOR_ATTACHMENT0 0x8CE0
#define GL_DEPTH_ATTACHMENT 0x8D00
#define GL_STENCIL_ATTACHMENT 0x8D20
#define GL_NONE 0
#define GL_FRAMEBUFFER_COMPLETE 0x8CD5
#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6
#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7
#define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS 0x8CD9
#define GL_FRAMEBUFFER_UNSUPPORTED 0x8CDD
#define GL_FRAMEBUFFER_BINDING 0x8CA6
#define GL_RENDERBUFFER_BINDING 0x8CA7
#define GL_MAX_RENDERBUFFER_SIZE 0x84E8
#define GL_INVALID_FRAMEBUFFER_OPERATION 0x0506
typedef void (GL_APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture);
typedef void (GL_APIENTRYP PFNGLATTACHSHADERPROC) (GLuint program, GLuint shader);
typedef void (GL_APIENTRYP PFNGLBINDATTRIBLOCATIONPROC) (GLuint program, GLuint index, const GLchar *name);
typedef void (GL_APIENTRYP PFNGLBINDBUFFERPROC) (GLenum target, GLuint buffer);
typedef void (GL_APIENTRYP PFNGLBINDFRAMEBUFFERPROC) (GLenum target, GLuint framebuffer);
typedef void (GL_APIENTRYP PFNGLBINDRENDERBUFFERPROC) (GLenum target, GLuint renderbuffer);
typedef void (GL_APIENTRYP PFNGLBINDTEXTUREPROC) (GLenum target, GLuint texture);
typedef void (GL_APIENTRYP PFNGLBLENDCOLORPROC) (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
typedef void (GL_APIENTRYP PFNGLBLENDEQUATIONPROC) (GLenum mode);
typedef void (GL_APIENTRYP PFNGLBLENDEQUATIONSEPARATEPROC) (GLenum modeRGB, GLenum modeAlpha);
typedef void (GL_APIENTRYP PFNGLBLENDFUNCPROC) (GLenum sfactor, GLenum dfactor);
typedef void (GL_APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
typedef void (GL_APIENTRYP PFNGLBUFFERDATAPROC) (GLenum target, GLsizeiptr size, const void *data, GLenum usage);
typedef void (GL_APIENTRYP PFNGLBUFFERSUBDATAPROC) (GLenum target, GLintptr offset, GLsizeiptr size, const void *data);
typedef GLenum (GL_APIENTRYP PFNGLCHECKFRAMEBUFFERSTATUSPROC) (GLenum target);
typedef void (GL_APIENTRYP PFNGLCLEARPROC) (GLbitfield mask);
typedef void (GL_APIENTRYP PFNGLCLEARCOLORPROC) (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
typedef void (GL_APIENTRYP PFNGLCLEARDEPTHFPROC) (GLfloat d);
typedef void (GL_APIENTRYP PFNGLCLEARSTENCILPROC) (GLint s);
typedef void (GL_APIENTRYP PFNGLCOLORMASKPROC) (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
typedef void (GL_APIENTRYP PFNGLCOMPILESHADERPROC) (GLuint shader);
typedef void (GL_APIENTRYP PFNGLCOMPRESSEDTEXIMAGE2DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data);
typedef void (GL_APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data);
typedef void (GL_APIENTRYP PFNGLCOPYTEXIMAGE2DPROC) (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
typedef void (GL_APIENTRYP PFNGLCOPYTEXSUBIMAGE2DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
typedef GLuint (GL_APIENTRYP PFNGLCREATEPROGRAMPROC) (void);
typedef GLuint (GL_APIENTRYP PFNGLCREATESHADERPROC) (GLenum type);
typedef void (GL_APIENTRYP PFNGLCULLFACEPROC) (GLenum mode);
typedef void (GL_APIENTRYP PFNGLDELETEBUFFERSPROC) (GLsizei n, const GLuint *buffers);
typedef void (GL_APIENTRYP PFNGLDELETEFRAMEBUFFERSPROC) (GLsizei n, const GLuint *framebuffers);
typedef void (GL_APIENTRYP PFNGLDELETEPROGRAMPROC) (GLuint program);
typedef void (GL_APIENTRYP PFNGLDELETERENDERBUFFERSPROC) (GLsizei n, const GLuint *renderbuffers);
typedef void (GL_APIENTRYP PFNGLDELETESHADERPROC) (GLuint shader);
typedef void (GL_APIENTRYP PFNGLDELETETEXTURESPROC) (GLsizei n, const GLuint *textures);
typedef void (GL_APIENTRYP PFNGLDEPTHFUNCPROC) (GLenum func);
typedef void (GL_APIENTRYP PFNGLDEPTHMASKPROC) (GLboolean flag);
typedef void (GL_APIENTRYP PFNGLDEPTHRANGEFPROC) (GLfloat n, GLfloat f);
typedef void (GL_APIENTRYP PFNGLDETACHSHADERPROC) (GLuint program, GLuint shader);
typedef void (GL_APIENTRYP PFNGLDISABLEPROC) (GLenum cap);
typedef void (GL_APIENTRYP PFNGLDISABLEVERTEXATTRIBARRAYPROC) (GLuint index);
typedef void (GL_APIENTRYP PFNGLDRAWARRAYSPROC) (GLenum mode, GLint first, GLsizei count);
typedef void (GL_APIENTRYP PFNGLDRAWELEMENTSPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices);
typedef void (GL_APIENTRYP PFNGLENABLEPROC) (GLenum cap);
typedef void (GL_APIENTRYP PFNGLENABLEVERTEXATTRIBARRAYPROC) (GLuint index);
typedef void (GL_APIENTRYP PFNGLFINISHPROC) (void);
typedef void (GL_APIENTRYP PFNGLFLUSHPROC) (void);
typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERRENDERBUFFERPROC) (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERTEXTURE2DPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
typedef void (GL_APIENTRYP PFNGLFRONTFACEPROC) (GLenum mode);
typedef void (GL_APIENTRYP PFNGLGENBUFFERSPROC) (GLsizei n, GLuint *buffers);
typedef void (GL_APIENTRYP PFNGLGENERATEMIPMAPPROC) (GLenum target);
typedef void (GL_APIENTRYP PFNGLGENFRAMEBUFFERSPROC) (GLsizei n, GLuint *framebuffers);
typedef void (GL_APIENTRYP PFNGLGENRENDERBUFFERSPROC) (GLsizei n, GLuint *renderbuffers);
typedef void (GL_APIENTRYP PFNGLGENTEXTURESPROC) (GLsizei n, GLuint *textures);
typedef void (GL_APIENTRYP PFNGLGETACTIVEATTRIBPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
typedef void (GL_APIENTRYP PFNGLGETACTIVEUNIFORMPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
typedef void (GL_APIENTRYP PFNGLGETATTACHEDSHADERSPROC) (GLuint program, GLsizei maxCount, GLsizei *count, GLuint *shaders);
typedef GLint (GL_APIENTRYP PFNGLGETATTRIBLOCATIONPROC) (GLuint program, const GLchar *name);
typedef void (GL_APIENTRYP PFNGLGETBOOLEANVPROC) (GLenum pname, GLboolean *data);
typedef void (GL_APIENTRYP PFNGLGETBUFFERPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params);
typedef GLenum (GL_APIENTRYP PFNGLGETERRORPROC) (void);
typedef void (GL_APIENTRYP PFNGLGETFLOATVPROC) (GLenum pname, GLfloat *data);
typedef void (GL_APIENTRYP PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC) (GLenum target, GLenum attachment, GLenum pname, GLint *params);
typedef void (GL_APIENTRYP PFNGLGETINTEGERVPROC) (GLenum pname, GLint *data);
typedef void (GL_APIENTRYP PFNGLGETPROGRAMIVPROC) (GLuint program, GLenum pname, GLint *params);
typedef void (GL_APIENTRYP PFNGLGETPROGRAMINFOLOGPROC) (GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
typedef void (GL_APIENTRYP PFNGLGETRENDERBUFFERPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params);
typedef void (GL_APIENTRYP PFNGLGETSHADERIVPROC) (GLuint shader, GLenum pname, GLint *params);
typedef void (GL_APIENTRYP PFNGLGETSHADERINFOLOGPROC) (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
typedef void (GL_APIENTRYP PFNGLGETSHADERPRECISIONFORMATPROC) (GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision);
typedef void (GL_APIENTRYP PFNGLGETSHADERSOURCEPROC) (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source);
typedef const GLubyte *(GL_APIENTRYP PFNGLGETSTRINGPROC) (GLenum name);
typedef void (GL_APIENTRYP PFNGLGETTEXPARAMETERFVPROC) (GLenum target, GLenum pname, GLfloat *params);
typedef void (GL_APIENTRYP PFNGLGETTEXPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params);
typedef void (GL_APIENTRYP PFNGLGETUNIFORMFVPROC) (GLuint program, GLint location, GLfloat *params);
typedef void (GL_APIENTRYP PFNGLGETUNIFORMIVPROC) (GLuint program, GLint location, GLint *params);
typedef GLint (GL_APIENTRYP PFNGLGETUNIFORMLOCATIONPROC) (GLuint program, const GLchar *name);
typedef void (GL_APIENTRYP PFNGLGETVERTEXATTRIBFVPROC) (GLuint index, GLenum pname, GLfloat *params);
typedef void (GL_APIENTRYP PFNGLGETVERTEXATTRIBIVPROC) (GLuint index, GLenum pname, GLint *params);
typedef void (GL_APIENTRYP PFNGLGETVERTEXATTRIBPOINTERVPROC) (GLuint index, GLenum pname, void **pointer);
typedef void (GL_APIENTRYP PFNGLHINTPROC) (GLenum target, GLenum mode);
typedef GLboolean (GL_APIENTRYP PFNGLISBUFFERPROC) (GLuint buffer);
typedef GLboolean (GL_APIENTRYP PFNGLISENABLEDPROC) (GLenum cap);
typedef GLboolean (GL_APIENTRYP PFNGLISFRAMEBUFFERPROC) (GLuint framebuffer);
typedef GLboolean (GL_APIENTRYP PFNGLISPROGRAMPROC) (GLuint program);
typedef GLboolean (GL_APIENTRYP PFNGLISRENDERBUFFERPROC) (GLuint renderbuffer);
typedef GLboolean (GL_APIENTRYP PFNGLISSHADERPROC) (GLuint shader);
typedef GLboolean (GL_APIENTRYP PFNGLISTEXTUREPROC) (GLuint texture);
typedef void (GL_APIENTRYP PFNGLLINEWIDTHPROC) (GLfloat width);
typedef void (GL_APIENTRYP PFNGLLINKPROGRAMPROC) (GLuint program);
typedef void (GL_APIENTRYP PFNGLPIXELSTOREIPROC) (GLenum pname, GLint param);
typedef void (GL_APIENTRYP PFNGLPOLYGONOFFSETPROC) (GLfloat factor, GLfloat units);
typedef void (GL_APIENTRYP PFNGLREADPIXELSPROC) (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void *pixels);
typedef void (GL_APIENTRYP PFNGLRELEASESHADERCOMPILERPROC) (void);
typedef void (GL_APIENTRYP PFNGLRENDERBUFFERSTORAGEPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
typedef void (GL_APIENTRYP PFNGLSAMPLECOVERAGEPROC) (GLfloat value, GLboolean invert);
typedef void (GL_APIENTRYP PFNGLSCISSORPROC) (GLint x, GLint y, GLsizei width, GLsizei height);
typedef void (GL_APIENTRYP PFNGLSHADERBINARYPROC) (GLsizei count, const GLuint *shaders, GLenum binaryFormat, const void *binary, GLsizei length);
typedef void (GL_APIENTRYP PFNGLSHADERSOURCEPROC) (GLuint shader, GLsizei count, const GLchar *const*string, const GLint *length);
typedef void (GL_APIENTRYP PFNGLSTENCILFUNCPROC) (GLenum func, GLint ref, GLuint mask);
typedef void (GL_APIENTRYP PFNGLSTENCILFUNCSEPARATEPROC) (GLenum face, GLenum func, GLint ref, GLuint mask);
typedef void (GL_APIENTRYP PFNGLSTENCILMASKPROC) (GLuint mask);
typedef void (GL_APIENTRYP PFNGLSTENCILMASKSEPARATEPROC) (GLenum face, GLuint mask);
typedef void (GL_APIENTRYP PFNGLSTENCILOPPROC) (GLenum fail, GLenum zfail, GLenum zpass);
typedef void (GL_APIENTRYP PFNGLSTENCILOPSEPARATEPROC) (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass);
typedef void (GL_APIENTRYP PFNGLTEXIMAGE2DPROC) (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels);
typedef void (GL_APIENTRYP PFNGLTEXPARAMETERFPROC) (GLenum target, GLenum pname, GLfloat param);
typedef void (GL_APIENTRYP PFNGLTEXPARAMETERFVPROC) (GLenum target, GLenum pname, const GLfloat *params);
typedef void (GL_APIENTRYP PFNGLTEXPARAMETERIPROC) (GLenum target, GLenum pname, GLint param);
typedef void (GL_APIENTRYP PFNGLTEXPARAMETERIVPROC) (GLenum target, GLenum pname, const GLint *params);
typedef void (GL_APIENTRYP PFNGLTEXSUBIMAGE2DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels);
typedef void (GL_APIENTRYP PFNGLUNIFORM1FPROC) (GLint location, GLfloat v0);
typedef void (GL_APIENTRYP PFNGLUNIFORM1FVPROC) (GLint location, GLsizei count, const GLfloat *value);
typedef void (GL_APIENTRYP PFNGLUNIFORM1IPROC) (GLint location, GLint v0);
typedef void (GL_APIENTRYP PFNGLUNIFORM1IVPROC) (GLint location, GLsizei count, const GLint *value);
typedef void (GL_APIENTRYP PFNGLUNIFORM2FPROC) (GLint location, GLfloat v0, GLfloat v1);
typedef void (GL_APIENTRYP PFNGLUNIFORM2FVPROC) (GLint location, GLsizei count, const GLfloat *value);
typedef void (GL_APIENTRYP PFNGLUNIFORM2IPROC) (GLint location, GLint v0, GLint v1);
typedef void (GL_APIENTRYP PFNGLUNIFORM2IVPROC) (GLint location, GLsizei count, const GLint *value);
typedef void (GL_APIENTRYP PFNGLUNIFORM3FPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
typedef void (GL_APIENTRYP PFNGLUNIFORM3FVPROC) (GLint location, GLsizei count, const GLfloat *value);
typedef void (GL_APIENTRYP PFNGLUNIFORM3IPROC) (GLint location, GLint v0, GLint v1, GLint v2);
typedef void (GL_APIENTRYP PFNGLUNIFORM3IVPROC) (GLint location, GLsizei count, const GLint *value);
typedef void (GL_APIENTRYP PFNGLUNIFORM4FPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
typedef void (GL_APIENTRYP PFNGLUNIFORM4FVPROC) (GLint location, GLsizei count, const GLfloat *value);
typedef void (GL_APIENTRYP PFNGLUNIFORM4IPROC) (GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
typedef void (GL_APIENTRYP PFNGLUNIFORM4IVPROC) (GLint location, GLsizei count, const GLint *value);
typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX2FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX3FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX4FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
typedef void (GL_APIENTRYP PFNGLUSEPROGRAMPROC) (GLuint program);
typedef void (GL_APIENTRYP PFNGLVALIDATEPROGRAMPROC) (GLuint program);
typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB1FPROC) (GLuint index, GLfloat x);
typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB1FVPROC) (GLuint index, const GLfloat *v);
typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB2FPROC) (GLuint index, GLfloat x, GLfloat y);
typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB2FVPROC) (GLuint index, const GLfloat *v);
typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB3FPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z);
typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB3FVPROC) (GLuint index, const GLfloat *v);
typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB4FPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB4FVPROC) (GLuint index, const GLfloat *v);
typedef void (GL_APIENTRYP PFNGLVERTEXATTRIBPOINTERPROC) (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void *pointer);
typedef void (GL_APIENTRYP PFNGLVIEWPORTPROC) (GLint x, GLint y, GLsizei width, GLsizei height);
#if GL_GLES_PROTOTYPES
GL_APICALL void GL_APIENTRY glActiveTexture (GLenum texture);
GL_APICALL void GL_APIENTRY glAttachShader (GLuint program, GLuint shader);
GL_APICALL void GL_APIENTRY glBindAttribLocation (GLuint program, GLuint index, const GLchar *name);
GL_APICALL void GL_APIENTRY glBindBuffer (GLenum target, GLuint buffer);
GL_APICALL void GL_APIENTRY glBindFramebuffer (GLenum target, GLuint framebuffer);
GL_APICALL void GL_APIENTRY glBindRenderbuffer (GLenum target, GLuint renderbuffer);
GL_APICALL void GL_APIENTRY glBindTexture (GLenum target, GLuint texture);
GL_APICALL void GL_APIENTRY glBlendColor (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
GL_APICALL void GL_APIENTRY glBlendEquation (GLenum mode);
GL_APICALL void GL_APIENTRY glBlendEquationSeparate (GLenum modeRGB, GLenum modeAlpha);
GL_APICALL void GL_APIENTRY glBlendFunc (GLenum sfactor, GLenum dfactor);
GL_APICALL void GL_APIENTRY glBlendFuncSeparate (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
GL_APICALL void GL_APIENTRY glBufferData (GLenum target, GLsizeiptr size, const void *data, GLenum usage);
GL_APICALL void GL_APIENTRY glBufferSubData (GLenum target, GLintptr offset, GLsizeiptr size, const void *data);
GL_APICALL GLenum GL_APIENTRY glCheckFramebufferStatus (GLenum target);
GL_APICALL void GL_APIENTRY glClear (GLbitfield mask);
GL_APICALL void GL_APIENTRY glClearColor (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
GL_APICALL void GL_APIENTRY glClearDepthf (GLfloat d);
GL_APICALL void GL_APIENTRY glClearStencil (GLint s);
GL_APICALL void GL_APIENTRY glColorMask (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
GL_APICALL void GL_APIENTRY glCompileShader (GLuint shader);
GL_APICALL void GL_APIENTRY glCompressedTexImage2D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data);
GL_APICALL void GL_APIENTRY glCompressedTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data);
GL_APICALL void GL_APIENTRY glCopyTexImage2D (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
GL_APICALL void GL_APIENTRY glCopyTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
GL_APICALL GLuint GL_APIENTRY glCreateProgram (void);
GL_APICALL GLuint GL_APIENTRY glCreateShader (GLenum type);
GL_APICALL void GL_APIENTRY glCullFace (GLenum mode);
GL_APICALL void GL_APIENTRY glDeleteBuffers (GLsizei n, const GLuint *buffers);
GL_APICALL void GL_APIENTRY glDeleteFramebuffers (GLsizei n, const GLuint *framebuffers);
GL_APICALL void GL_APIENTRY glDeleteProgram (GLuint program);
GL_APICALL void GL_APIENTRY glDeleteRenderbuffers (GLsizei n, const GLuint *renderbuffers);
GL_APICALL void GL_APIENTRY glDeleteShader (GLuint shader);
GL_APICALL void GL_APIENTRY glDeleteTextures (GLsizei n, const GLuint *textures);
GL_APICALL void GL_APIENTRY glDepthFunc (GLenum func);
GL_APICALL void GL_APIENTRY glDepthMask (GLboolean flag);
GL_APICALL void GL_APIENTRY glDepthRangef (GLfloat n, GLfloat f);
GL_APICALL void GL_APIENTRY glDetachShader (GLuint program, GLuint shader);
GL_APICALL void GL_APIENTRY glDisable (GLenum cap);
GL_APICALL void GL_APIENTRY glDisableVertexAttribArray (GLuint index);
GL_APICALL void GL_APIENTRY glDrawArrays (GLenum mode, GLint first, GLsizei count);
GL_APICALL void GL_APIENTRY glDrawElements (GLenum mode, GLsizei count, GLenum type, const void *indices);
GL_APICALL void GL_APIENTRY glEnable (GLenum cap);
GL_APICALL void GL_APIENTRY glEnableVertexAttribArray (GLuint index);
GL_APICALL void GL_APIENTRY glFinish (void);
GL_APICALL void GL_APIENTRY glFlush (void);
GL_APICALL void GL_APIENTRY glFramebufferRenderbuffer (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
GL_APICALL void GL_APIENTRY glFramebufferTexture2D (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
GL_APICALL void GL_APIENTRY glFrontFace (GLenum mode);
GL_APICALL void GL_APIENTRY glGenBuffers (GLsizei n, GLuint *buffers);
GL_APICALL void GL_APIENTRY glGenerateMipmap (GLenum target);
GL_APICALL void GL_APIENTRY glGenFramebuffers (GLsizei n, GLuint *framebuffers);
GL_APICALL void GL_APIENTRY glGenRenderbuffers (GLsizei n, GLuint *renderbuffers);
GL_APICALL void GL_APIENTRY glGenTextures (GLsizei n, GLuint *textures);
GL_APICALL void GL_APIENTRY glGetActiveAttrib (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
GL_APICALL void GL_APIENTRY glGetActiveUniform (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
GL_APICALL void GL_APIENTRY glGetAttachedShaders (GLuint program, GLsizei maxCount, GLsizei *count, GLuint *shaders);
GL_APICALL GLint GL_APIENTRY glGetAttribLocation (GLuint program, const GLchar *name);
GL_APICALL void GL_APIENTRY glGetBooleanv (GLenum pname, GLboolean *data);
GL_APICALL void GL_APIENTRY glGetBufferParameteriv (GLenum target, GLenum pname, GLint *params);
GL_APICALL GLenum GL_APIENTRY glGetError (void);
GL_APICALL void GL_APIENTRY glGetFloatv (GLenum pname, GLfloat *data);
GL_APICALL void GL_APIENTRY glGetFramebufferAttachmentParameteriv (GLenum target, GLenum attachment, GLenum pname, GLint *params);
GL_APICALL void GL_APIENTRY glGetIntegerv (GLenum pname, GLint *data);
GL_APICALL void GL_APIENTRY glGetProgramiv (GLuint program, GLenum pname, GLint *params);
GL_APICALL void GL_APIENTRY glGetProgramInfoLog (GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
GL_APICALL void GL_APIENTRY glGetRenderbufferParameteriv (GLenum target, GLenum pname, GLint *params);
GL_APICALL void GL_APIENTRY glGetShaderiv (GLuint shader, GLenum pname, GLint *params);
GL_APICALL void GL_APIENTRY glGetShaderInfoLog (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
GL_APICALL void GL_APIENTRY glGetShaderPrecisionFormat (GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision);
GL_APICALL void GL_APIENTRY glGetShaderSource (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source);
GL_APICALL const GLubyte *GL_APIENTRY glGetString (GLenum name);
GL_APICALL void GL_APIENTRY glGetTexParameterfv (GLenum target, GLenum pname, GLfloat *params);
GL_APICALL void GL_APIENTRY glGetTexParameteriv (GLenum target, GLenum pname, GLint *params);
GL_APICALL void GL_APIENTRY glGetUniformfv (GLuint program, GLint location, GLfloat *params);
GL_APICALL void GL_APIENTRY glGetUniformiv (GLuint program, GLint location, GLint *params);
GL_APICALL GLint GL_APIENTRY glGetUniformLocation (GLuint program, const GLchar *name);
GL_APICALL void GL_APIENTRY glGetVertexAttribfv (GLuint index, GLenum pname, GLfloat *params);
GL_APICALL void GL_APIENTRY glGetVertexAttribiv (GLuint index, GLenum pname, GLint *params);
GL_APICALL void GL_APIENTRY glGetVertexAttribPointerv (GLuint index, GLenum pname, void **pointer);
GL_APICALL void GL_APIENTRY glHint (GLenum target, GLenum mode);
GL_APICALL GLboolean GL_APIENTRY glIsBuffer (GLuint buffer);
GL_APICALL GLboolean GL_APIENTRY glIsEnabled (GLenum cap);
GL_APICALL GLboolean GL_APIENTRY glIsFramebuffer (GLuint framebuffer);
GL_APICALL GLboolean GL_APIENTRY glIsProgram (GLuint program);
GL_APICALL GLboolean GL_APIENTRY glIsRenderbuffer (GLuint renderbuffer);
GL_APICALL GLboolean GL_APIENTRY glIsShader (GLuint shader);
GL_APICALL GLboolean GL_APIENTRY glIsTexture (GLuint texture);
GL_APICALL void GL_APIENTRY glLineWidth (GLfloat width);
GL_APICALL void GL_APIENTRY glLinkProgram (GLuint program);
GL_APICALL void GL_APIENTRY glPixelStorei (GLenum pname, GLint param);
GL_APICALL void GL_APIENTRY glPolygonOffset (GLfloat factor, GLfloat units);
GL_APICALL void GL_APIENTRY glReadPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void *pixels);
GL_APICALL void GL_APIENTRY glReleaseShaderCompiler (void);
GL_APICALL void GL_APIENTRY glRenderbufferStorage (GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
GL_APICALL void GL_APIENTRY glSampleCoverage (GLfloat value, GLboolean invert);
GL_APICALL void GL_APIENTRY glScissor (GLint x, GLint y, GLsizei width, GLsizei height);
GL_APICALL void GL_APIENTRY glShaderBinary (GLsizei count, const GLuint *shaders, GLenum binaryFormat, const void *binary, GLsizei length);
GL_APICALL void GL_APIENTRY glShaderSource (GLuint shader, GLsizei count, const GLchar *const*string, const GLint *length);
GL_APICALL void GL_APIENTRY glStencilFunc (GLenum func, GLint ref, GLuint mask);
GL_APICALL void GL_APIENTRY glStencilFuncSeparate (GLenum face, GLenum func, GLint ref, GLuint mask);
GL_APICALL void GL_APIENTRY glStencilMask (GLuint mask);
GL_APICALL void GL_APIENTRY glStencilMaskSeparate (GLenum face, GLuint mask);
GL_APICALL void GL_APIENTRY glStencilOp (GLenum fail, GLenum zfail, GLenum zpass);
GL_APICALL void GL_APIENTRY glStencilOpSeparate (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass);
GL_APICALL void GL_APIENTRY glTexImage2D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels);
GL_APICALL void GL_APIENTRY glTexParameterf (GLenum target, GLenum pname, GLfloat param);
GL_APICALL void GL_APIENTRY glTexParameterfv (GLenum target, GLenum pname, const GLfloat *params);
GL_APICALL void GL_APIENTRY glTexParameteri (GLenum target, GLenum pname, GLint param);
GL_APICALL void GL_APIENTRY glTexParameteriv (GLenum target, GLenum pname, const GLint *params);
GL_APICALL void GL_APIENTRY glTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels);
GL_APICALL void GL_APIENTRY glUniform1f (GLint location, GLfloat v0);
GL_APICALL void GL_APIENTRY glUniform1fv (GLint location, GLsizei count, const GLfloat *value);
GL_APICALL void GL_APIENTRY glUniform1i (GLint location, GLint v0);
GL_APICALL void GL_APIENTRY glUniform1iv (GLint location, GLsizei count, const GLint *value);
GL_APICALL void GL_APIENTRY glUniform2f (GLint location, GLfloat v0, GLfloat v1);
GL_APICALL void GL_APIENTRY glUniform2fv (GLint location, GLsizei count, const GLfloat *value);
GL_APICALL void GL_APIENTRY glUniform2i (GLint location, GLint v0, GLint v1);
GL_APICALL void GL_APIENTRY glUniform2iv (GLint location, GLsizei count, const GLint *value);
GL_APICALL void GL_APIENTRY glUniform3f (GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
GL_APICALL void GL_APIENTRY glUniform3fv (GLint location, GLsizei count, const GLfloat *value);
GL_APICALL void GL_APIENTRY glUniform3i (GLint location, GLint v0, GLint v1, GLint v2);
GL_APICALL void GL_APIENTRY glUniform3iv (GLint location, GLsizei count, const GLint *value);
GL_APICALL void GL_APIENTRY glUniform4f (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
GL_APICALL void GL_APIENTRY glUniform4fv (GLint location, GLsizei count, const GLfloat *value);
GL_APICALL void GL_APIENTRY glUniform4i (GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
GL_APICALL void GL_APIENTRY glUniform4iv (GLint location, GLsizei count, const GLint *value);
GL_APICALL void GL_APIENTRY glUniformMatrix2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
GL_APICALL void GL_APIENTRY glUniformMatrix3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
GL_APICALL void GL_APIENTRY glUniformMatrix4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
GL_APICALL void GL_APIENTRY glUseProgram (GLuint program);
GL_APICALL void GL_APIENTRY glValidateProgram (GLuint program);
GL_APICALL void GL_APIENTRY glVertexAttrib1f (GLuint index, GLfloat x);
GL_APICALL void GL_APIENTRY glVertexAttrib1fv (GLuint index, const GLfloat *v);
GL_APICALL void GL_APIENTRY glVertexAttrib2f (GLuint index, GLfloat x, GLfloat y);
GL_APICALL void GL_APIENTRY glVertexAttrib2fv (GLuint index, const GLfloat *v);
GL_APICALL void GL_APIENTRY glVertexAttrib3f (GLuint index, GLfloat x, GLfloat y, GLfloat z);
GL_APICALL void GL_APIENTRY glVertexAttrib3fv (GLuint index, const GLfloat *v);
GL_APICALL void GL_APIENTRY glVertexAttrib4f (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
GL_APICALL void GL_APIENTRY glVertexAttrib4fv (GLuint index, const GLfloat *v);
GL_APICALL void GL_APIENTRY glVertexAttribPointer (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void *pointer);
GL_APICALL void GL_APIENTRY glViewport (GLint x, GLint y, GLsizei width, GLsizei height);
#endif
#endif /* GL_ES_VERSION_2_0 */
#ifdef __cplusplus
}
#endif
#endif

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//
// Copyright 2017 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// gl2ext_angle.h: ANGLE modifications to the gl2ext.h header file.
// Currently we don't include this file directly, we patch gl2ext.h
// to include it implicitly so it is visible throughout our code.
#ifndef INCLUDE_GLES2_GL2EXT_ANGLE_H_
#define INCLUDE_GLES2_GL2EXT_ANGLE_H_
// clang-format off
#ifndef GL_ANGLE_client_arrays
#define GL_ANGLE_client_arrays 1
#define GL_CLIENT_ARRAYS_ANGLE 0x93AA
#endif /* GL_ANGLE_client_arrays */
#ifndef GL_ANGLE_request_extension
#define GL_ANGLE_request_extension 1
#define GL_REQUESTABLE_EXTENSIONS_ANGLE 0x93A8
#define GL_NUM_REQUESTABLE_EXTENSIONS_ANGLE 0x93A9
typedef void (GL_APIENTRYP PFNGLREQUESTEXTENSIONANGLEPROC) (const GLchar *name);
typedef void (GL_APIENTRYP PFNGLDISABLEEXTENSIONANGLEPROC) (const GLchar *name);
#ifdef GL_GLEXT_PROTOTYPES
GL_APICALL void GL_APIENTRY glRequestExtensionANGLE (const GLchar *name);
#endif
#endif /* GL_ANGLE_webgl_compatibility */
#ifndef GL_ANGLE_robust_resource_initialization
#define GL_ANGLE_robust_resource_initialization 1
#define GL_ROBUST_RESOURCE_INITIALIZATION_ANGLE 0x93AB
#define GL_RESOURCE_INITIALIZED_ANGLE 0x969F
#endif /* GL_ANGLE_robust_resource_initialization */
#ifndef GL_ANGLE_provoking_vertex
#define GL_ANGLE_provoking_vertex 1
#define GL_FIRST_VERTEX_CONVENTION 0x8E4D
#define GL_LAST_VERTEX_CONVENTION 0x8E4E
#define GL_PROVOKING_VERTEX 0x8E4F
typedef void (GL_APIENTRYP PFNGLPROVOKINGVERTEXANGLEPROC) (GLenum);
#ifdef GL_GLEXT_PROTOTYPES
GL_APICALL void GL_APIENTRY glProvokingVertexANGLE(GLenum mode);
#endif
#endif /* GL_ANGLE_provoking_vertex */
#ifndef GL_CHROMIUM_framebuffer_mixed_samples
#define GL_CHROMIUM_frambuffer_mixed_samples 1
#define GL_COVERAGE_MODULATION_CHROMIUM 0x9332
typedef void (GL_APIENTRYP PFNGLCOVERAGEMODULATIONCHROMIUMPROC) (GLenum components);
#ifdef GL_GLEXT_PROTOTYPES
GL_APICALL void GL_APIENTRY glCoverageModulationCHROMIUM(GLenum components);
#endif
#endif /* GL_CHROMIUM_framebuffer_mixed_samples */
#ifndef GL_CHROMIUM_bind_generates_resource
#define GL_CHROMIUM_bind_generates_resource 1
#define GL_BIND_GENERATES_RESOURCE_CHROMIUM 0x9244
#endif /* GL_CHROMIUM_bind_generates_resource */
#ifndef GL_ANGLE_memory_size
#define GL_ANGLE_memory_size
#define GL_MEMORY_SIZE_ANGLE 0x93AD
#endif /* GL_ANGLE_memory_size */
// needed by NV_path_rendering (and thus CHROMIUM_path_rendering)
// but CHROMIUM_path_rendering only needs MatrixLoadfEXT, MatrixLoadIdentityEXT
#ifndef GL_EXT_direct_state_access
#define GL_EXT_direct_state_access 1
typedef void(GL_APIENTRYP PFNGLMATRIXLOADFEXTPROC)(GLenum matrixMode, const GLfloat *m);
typedef void(GL_APIENTRYP PFNGLMATRIXLOADIDENTITYEXTPROC)(GLenum matrixMode);
#ifdef GL_GLEXT_PROTOTYPES
GL_APICALL void GL_APIENTRY glMatrixLoadfEXT(GLenum matrixMode, const GLfloat *m);
GL_APICALL void GL_APIENTRY glMatrixLoadIdentityEXT(GLenum matrixMode);
#endif
#endif /* GL_EXT_direct_state_access */
#ifndef GL_CHROMIUM_copy_texture
#define GL_CHROMIUM_copy_texture 1
typedef void(GL_APIENTRYP PFNGLCOPYTEXTURECHROMIUMPROC)(GLuint sourceId,
GLint sourceLevel,
GLenum destTarget,
GLuint destId,
GLint destLevel,
GLint internalFormat,
GLenum destType,
GLboolean unpackFlipY,
GLboolean unpackPremultiplyAlpha,
GLboolean unpackUnmultiplyAlpha);
typedef void(GL_APIENTRYP PFNGLCOPYSUBTEXTURECHROMIUMPROC)(GLuint sourceId,
GLint sourceLevel,
GLenum destTarget,
GLuint destId,
GLint destLevel,
GLint xoffset,
GLint yoffset,
GLint x,
GLint y,
GLsizei width,
GLsizei height,
GLboolean unpackFlipY,
GLboolean unpackPremultiplyAlpha,
GLboolean unpackUnmultiplyAlpha);
#ifdef GL_GLEXT_PROTOTYPES
GL_APICALL void GL_APIENTRY glCopyTextureCHROMIUM(GLuint sourceId,
GLint sourceLevel,
GLenum destTarget,
GLuint destId,
GLint destLevel,
GLint internalFormat,
GLenum destType,
GLboolean unpackFlipY,
GLboolean unpackPremultiplyAlpha,
GLboolean unpackUnmultiplyAlpha);
GL_APICALL void GL_APIENTRY glCopySubTextureCHROMIUM(GLuint sourceId,
GLint sourceLevel,
GLenum destTarget,
GLuint destId,
GLint destLevel,
GLint xoffset,
GLint yoffset,
GLint x,
GLint y,
GLsizei width,
GLsizei height,
GLboolean unpackFlipY,
GLboolean unpackPremultiplyAlpha,
GLboolean unpackUnmultiplyAlpha);
#endif
#endif /* GL_CHROMIUM_copy_texture */
#ifndef GL_CHROMIUM_compressed_copy_texture
#define GL_CHROMIUM_compressed_copy_texture 1
typedef void(GL_APIENTRYP PFNGLCOMPRESSEDCOPYTEXTURECHROMIUMPROC)(GLuint sourceId, GLuint destId);
#ifdef GL_GLEXT_PROTOTYPES
GL_APICALL void GL_APIENTRY glCompressedCopyTextureCHROMIUM(GLuint sourceId, GLuint destId);
#endif
#endif /* GL_CHROMIUM_compressed_copy_texture */
#ifndef GL_ANGLE_copy_texture_3d
#define GL_ANGLE_copy_texture_3d 1
typedef void(GL_APIENTRYP PFNGLCOPYTEXTURE3DANGLEPROC)(GLuint sourceId,
GLint sourceLevel,
GLenum destTarget,
GLuint destId,
GLint destLevel,
GLint internalFormat,
GLenum destType,
GLboolean unpackFlipY,
GLboolean unpackPremultiplyAlpha,
GLboolean unpackUnmultiplyAlpha);
typedef void(GL_APIENTRYP PFNGLCOPYSUBTEXTURE3DANGLEPROC)(GLuint sourceId,
GLint sourceLevel,
GLenum destTarget,
GLuint destId,
GLint destLevel,
GLint xoffset,
GLint yoffset,
GLint zoffset,
GLint x,
GLint y,
GLint z,
GLsizei width,
GLsizei height,
GLsizei depth,
GLboolean unpackFlipY,
GLboolean unpackPremultiplyAlpha,
GLboolean unpackUnmultiplyAlpha);
#ifdef GL_GLEXT_PROTOTYPES
GL_APICALL void GL_APIENTRY glCopyTexture3DANGLE(GLuint sourceId,
GLint sourceLevel,
GLenum destTarget,
GLuint destId,
GLint destLevel,
GLint internalFormat,
GLenum destType,
GLboolean unpackFlipY,
GLboolean unpackPremultiplyAlpha,
GLboolean unpackUnmultiplyAlpha);
GL_APICALL void GL_APIENTRY glCopySubTexture3DANGLE(GLuint sourceId,
GLint sourceLevel,
GLenum destTarget,
GLuint destId,
GLint destLevel,
GLint xoffset,
GLint yoffset,
GLint zoffset,
GLint x,
GLint y,
GLint z,
GLsizei width,
GLsizei height,
GLsizei depth,
GLboolean unpackFlipY,
GLboolean unpackPremultiplyAlpha,
GLboolean unpackUnmultiplyAlpha);
#endif
#endif /* GL_ANGLE_copy_texture_3d */
#ifndef GL_CHROMIUM_sync_query
#define GL_CHROMIUM_sync_query 1
#define GL_COMMANDS_COMPLETED_CHROMIUM 0x84F7
#endif /* GL_CHROMIUM_sync_query */
#ifndef GL_EXT_texture_compression_s3tc_srgb
#define GL_EXT_texture_compression_s3tc_srgb 1
#define GL_COMPRESSED_SRGB_S3TC_DXT1_EXT 0x8C4C
#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT 0x8C4D
#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT 0x8C4E
#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT 0x8C4F
#endif /* GL_EXT_texture_compression_s3tc_srgb */
#ifndef GL_ANGLE_lossy_etc_decode
#define GL_ANGLE_lossy_etc_decode 1
#define GL_ETC1_RGB8_LOSSY_DECODE_ANGLE 0x9690
#define GL_COMPRESSED_R11_LOSSY_DECODE_EAC_ANGLE 0x9691
#define GL_COMPRESSED_SIGNED_R11_LOSSY_DECODE_EAC_ANGLE 0x9692
#define GL_COMPRESSED_RG11_LOSSY_DECODE_EAC_ANGLE 0x9693
#define GL_COMPRESSED_SIGNED_RG11_LOSSY_DECODE_EAC_ANGLE 0x9694
#define GL_COMPRESSED_RGB8_LOSSY_DECODE_ETC2_ANGLE 0x9695
#define GL_COMPRESSED_SRGB8_LOSSY_DECODE_ETC2_ANGLE 0x9696
#define GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_LOSSY_DECODE_ETC2_ANGLE 0x9697
#define GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_LOSSY_DECODE_ETC2_ANGLE 0x9698
#define GL_COMPRESSED_RGBA8_LOSSY_DECODE_ETC2_EAC_ANGLE 0x9699
#define GL_COMPRESSED_SRGB8_ALPHA8_LOSSY_DECODE_ETC2_EAC_ANGLE 0x969A
#endif /* GL_ANGLE_lossy_etc_decode */
#ifndef GL_ANGLE_robust_client_memory
#define GL_ANGLE_robust_client_memory 1
typedef void (GL_APIENTRYP PFNGLGETBOOLEANVROBUSTANGLEPROC) (GLenum pname, GLsizei bufSize, GLsizei *length, GLboolean *data);
typedef void (GL_APIENTRYP PFNGLGETBUFFERPARAMETERIVROBUSTANGLEPROC) (GLenum target, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *params);
typedef void (GL_APIENTRYP PFNGLGETFLOATVROBUSTANGLEPROC) (GLenum pname, GLsizei bufSize, GLsizei *length, GLfloat *data);
typedef void (GL_APIENTRYP PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVROBUSTANGLEPROC) (GLenum target, GLenum attachment, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *params);
typedef void (GL_APIENTRYP PFNGLGETINTEGERVROBUSTANGLEPROC) (GLenum pname, GLsizei bufSize, GLsizei *length, GLint *data);
typedef void (GL_APIENTRYP PFNGLGETPROGRAMIVROBUSTANGLEPROC) (GLuint program, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *params);
typedef void (GL_APIENTRYP PFNGLGETRENDERBUFFERPARAMETERIVROBUSTANGLEPROC) (GLenum target, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *params);
typedef void (GL_APIENTRYP PFNGLGETSHADERIVROBUSTANGLEPROC) (GLuint shader, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *params);
typedef void (GL_APIENTRYP PFNGLGETTEXPARAMETERFVROBUSTANGLEPROC) (GLenum target, GLenum pname, GLsizei bufSize, GLsizei *length, GLfloat *params);
typedef void (GL_APIENTRYP PFNGLGETTEXPARAMETERIVROBUSTANGLEPROC) (GLenum target, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *params);
typedef void (GL_APIENTRYP PFNGLGETUNIFORMFVROBUSTANGLEPROC) (GLuint program, GLint location, GLsizei bufSize, GLsizei *length, GLfloat *params);
typedef void (GL_APIENTRYP PFNGLGETUNIFORMIVROBUSTANGLEPROC) (GLuint program, GLint location, GLsizei bufSize, GLsizei *length, GLint *params);
typedef void (GL_APIENTRYP PFNGLGETVERTEXATTRIBFVROBUSTANGLEPROC) (GLuint index, GLenum pname, GLsizei bufSize, GLsizei *length, GLfloat *params);
typedef void (GL_APIENTRYP PFNGLGETVERTEXATTRIBIVROBUSTANGLEPROC) (GLuint index, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *params);
typedef void (GL_APIENTRYP PFNGLGETVERTEXATTRIBPOINTERVROBUSTANGLEPROC) (GLuint index, GLenum pname, GLsizei bufSize, GLsizei *length, void **pointer);
typedef void (GL_APIENTRYP PFNGLREADPIXELSROBUSTANGLEPROC) (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, GLsizei *length, GLsizei *columns, GLsizei *rows, void *pixels);
typedef void (GL_APIENTRYP PFNGLTEXIMAGE2DROBUSTANGLEPROC) (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, GLsizei bufSize, const void *pixels);
typedef void (GL_APIENTRYP PFNGLTEXPARAMETERFVROBUSTANGLEPROC) (GLenum target, GLenum pname, GLsizei bufSize, const GLfloat *params);
typedef void (GL_APIENTRYP PFNGLTEXPARAMETERIVROBUSTANGLEPROC) (GLenum target, GLenum pname, GLsizei bufSize, const GLint *params);
typedef void (GL_APIENTRYP PFNGLTEXSUBIMAGE2DROBUSTANGLEPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, const void *pixels);
typedef void (GL_APIENTRYP PFNGLTEXIMAGE3DROBUSTANGLEPROC) (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, GLsizei bufSize, const void *pixels);
typedef void (GL_APIENTRYP PFNGLTEXSUBIMAGE3DROBUSTANGLEPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLsizei bufSize, const void *pixels);
typedef void (GL_APIENTRYP PFNGLCOMPRESSEDTEXIMAGE2DROBUSTANGLEPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, GLsizei bufSize, const void *data);
typedef void (GL_APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE2DROBUSTANGLEPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, GLsizei bufSize, const void *data);
typedef void (GL_APIENTRYP PFNGLCOMPRESSEDTEXIMAGE3DROBUSTANGLEPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, GLsizei bufSize, const void *data);
typedef void (GL_APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE3DROBUSTANGLEPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, GLsizei bufSize, const void *data);
typedef void (GL_APIENTRYP PFNGLGETQUERYIVROBUSTANGLEPROC) (GLenum target, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *params);
typedef void (GL_APIENTRYP PFNGLGETQUERYOBJECTUIVROBUSTANGLEPROC) (GLuint id, GLenum pname, GLsizei bufSize, GLsizei *length, GLuint *params);
typedef void (GL_APIENTRYP PFNGLGETBUFFERPOINTERVROBUSTANGLEPROC) (GLenum target, GLenum pname, GLsizei bufSize, GLsizei *length, void **params);
typedef void (GL_APIENTRYP PFNGLGETINTEGERI_VROBUSTANGLEPROC) (GLenum target, GLuint index, GLsizei bufSize, GLsizei *length, GLint *data);
typedef void (GL_APIENTRYP PFNGLGETINTERNALFORMATIVROBUSTANGLEPROC) (GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *params);
typedef void (GL_APIENTRYP PFNGLGETVERTEXATTRIBIIVROBUSTANGLEPROC) (GLuint index, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *params);
typedef void (GL_APIENTRYP PFNGLGETVERTEXATTRIBIUIVROBUSTANGLEPROC) (GLuint index, GLenum pname, GLsizei bufSize, GLsizei *length, GLuint *params);
typedef void (GL_APIENTRYP PFNGLGETUNIFORMUIVROBUSTANGLEPROC) (GLuint program, GLint location, GLsizei bufSize, GLsizei *length, GLuint *params);
typedef void (GL_APIENTRYP PFNGLGETACTIVEUNIFORMBLOCKIVROBUSTANGLEPROC) (GLuint program, GLuint uniformBlockIndex, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *params);
typedef void (GL_APIENTRYP PFNGLGETINTEGER64VROBUSTANGLEPROC) (GLenum pname, GLsizei bufSize, GLsizei *length, GLint64 *data);
typedef void (GL_APIENTRYP PFNGLGETINTEGER64I_VROBUSTANGLEPROC) (GLenum target, GLuint index, GLsizei bufSize, GLsizei *length, GLint64 *data);
typedef void (GL_APIENTRYP PFNGLGETBUFFERPARAMETERI64VROBUSTANGLEPROC) (GLenum target, GLenum pname, GLsizei bufSize, GLsizei *length, GLint64 *params);
typedef void (GL_APIENTRYP PFNGLSAMPLERPARAMETERIVROBUSTANGLEPROC) (GLuint sampler, GLenum pname, GLsizei bufSize, const GLint *param);
typedef void (GL_APIENTRYP PFNGLSAMPLERPARAMETERFVROBUSTANGLEPROC) (GLuint sampler, GLenum pname, GLsizei bufSize, const GLfloat *param);
typedef void (GL_APIENTRYP PFNGLGETSAMPLERPARAMETERIVROBUSTANGLEPROC) (GLuint sampler, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *params);
typedef void (GL_APIENTRYP PFNGLGETSAMPLERPARAMETERFVROBUSTANGLEPROC) (GLuint sampler, GLenum pname, GLsizei bufSize, GLsizei *length, GLfloat *params);
typedef void (GL_APIENTRYP PFNGLGETFRAMEBUFFERPARAMETERIVROBUSTANGLEPROC) (GLenum target, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *params);
typedef void (GL_APIENTRYP PFNGLGETPROGRAMINTERFACEIVROBUSTANGLEPROC) (GLuint program, GLenum programInterface, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *params);
typedef void (GL_APIENTRYP PFNGLGETBOOLEANI_VROBUSTANGLEPROC) (GLenum target, GLuint index, GLsizei bufSize, GLsizei *length, GLboolean *data);
typedef void (GL_APIENTRYP PFNGLGETMULTISAMPLEFVROBUSTANGLEPROC) (GLenum pname, GLuint index, GLsizei bufSize, GLsizei *length, GLfloat *val);
typedef void (GL_APIENTRYP PFNGLGETTEXLEVELPARAMETERIVROBUSTANGLEPROC) (GLenum target, GLint level, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *params);
typedef void (GL_APIENTRYP PFNGLGETTEXLEVELPARAMETERFVROBUSTANGLEPROC) (GLenum target, GLint level, GLenum pname, GLsizei bufSize, GLsizei *length, GLfloat *params);
typedef void (GL_APIENTRYP PFNGLGETPOINTERVROBUSTANGLEROBUSTANGLEPROC) (GLenum pname, GLsizei bufSize, GLsizei *length, void **params);
typedef void (GL_APIENTRYP PFNGLREADNPIXELSROBUSTANGLEPROC) (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, GLsizei *length, GLsizei *columns, GLsizei *rows, void *data);
typedef void (GL_APIENTRYP PFNGLGETNUNIFORMFVROBUSTANGLEPROC) (GLuint program, GLint location, GLsizei bufSize, GLsizei *length, GLfloat *params);
typedef void (GL_APIENTRYP PFNGLGETNUNIFORMIVROBUSTANGLEPROC) (GLuint program, GLint location, GLsizei bufSize, GLsizei *length, GLint *params);
typedef void (GL_APIENTRYP PFNGLGETNUNIFORMUIVROBUSTANGLEPROC) (GLuint program, GLint location, GLsizei bufSize, GLsizei *length, GLuint *params);
typedef void (GL_APIENTRYP PFNGLTEXPARAMETERIIVROBUSTANGLEPROC) (GLenum target, GLenum pname, GLsizei bufSize, const GLint *params);
typedef void (GL_APIENTRYP PFNGLTEXPARAMETERIUIVROBUSTANGLEPROC) (GLenum target, GLenum pname, GLsizei bufSize, const GLuint *params);
typedef void (GL_APIENTRYP PFNGLGETTEXPARAMETERIIVROBUSTANGLEPROC) (GLenum target, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *params);
typedef void (GL_APIENTRYP PFNGLGETTEXPARAMETERIUIVROBUSTANGLEPROC) (GLenum target, GLenum pname, GLsizei bufSize, GLsizei *length, GLuint *params);
typedef void (GL_APIENTRYP PFNGLSAMPLERPARAMETERIIVROBUSTANGLEPROC) (GLuint sampler, GLenum pname, GLsizei bufSize, const GLint *param);
typedef void (GL_APIENTRYP PFNGLSAMPLERPARAMETERIUIVROBUSTANGLEPROC) (GLuint sampler, GLenum pname, GLsizei bufSize, const GLuint *param);
typedef void (GL_APIENTRYP PFNGLGETSAMPLERPARAMETERIIVROBUSTANGLEPROC) (GLuint sampler, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *params);
typedef void (GL_APIENTRYP PFNGLGETSAMPLERPARAMETERIUIVROBUSTANGLEPROC) (GLuint sampler, GLenum pname, GLsizei bufSize, GLsizei *length, GLuint *params);
typedef void (GL_APIENTRYP PFNGLGETQUERYOBJECTIVROBUSTANGLEPROC)(GLuint id, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *params);
typedef void (GL_APIENTRYP PFNGLGETQUERYOBJECTI64VROBUSTANGLEPROC)(GLuint id, GLenum pname, GLsizei bufSize, GLsizei *length, GLint64 *params);
typedef void (GL_APIENTRYP PFNGLGETQUERYOBJECTUI64VROBUSTANGLEPROC)(GLuint id, GLenum pname, GLsizei bufSize, GLsizei *length, GLuint64 *params);
#ifdef GL_GLEXT_PROTOTYPES
GL_APICALL void GL_APIENTRY glGetBooleanvRobustANGLE (GLenum pname, GLsizei bufSize, GLsizei *length, GLboolean *data);
GL_APICALL void GL_APIENTRY glGetBufferParameterivRobustANGLE (GLenum target, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *params);
GL_APICALL void GL_APIENTRY glGetFloatvRobustANGLE (GLenum pname, GLsizei bufSize, GLsizei *length, GLfloat *data);
GL_APICALL void GL_APIENTRY glGetFramebufferAttachmentParameterivRobustANGLE (GLenum target, GLenum attachment, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *params);
GL_APICALL void GL_APIENTRY glGetIntegervRobustANGLE (GLenum pname, GLsizei bufSize, GLsizei *length, GLint *data);
GL_APICALL void GL_APIENTRY glGetProgramivRobustANGLE (GLuint program, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *params);
GL_APICALL void GL_APIENTRY glGetRenderbufferParameterivRobustANGLE (GLenum target, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *params);
GL_APICALL void GL_APIENTRY glGetShaderivRobustANGLE (GLuint shader, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *params);
GL_APICALL void GL_APIENTRY glGetTexParameterfvRobustANGLE (GLenum target, GLenum pname, GLsizei bufSize, GLsizei *length, GLfloat *params);
GL_APICALL void GL_APIENTRY glGetTexParameterivRobustANGLE (GLenum target, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *params);
GL_APICALL void GL_APIENTRY glGetUniformfvRobustANGLE (GLuint program, GLint location, GLsizei bufSize, GLsizei *length, GLfloat *params);
GL_APICALL void GL_APIENTRY glGetUniformivRobustANGLE (GLuint program, GLint location, GLsizei bufSize, GLsizei *length, GLint *params);
GL_APICALL void GL_APIENTRY glGetVertexAttribfvRobustANGLE (GLuint index, GLenum pname, GLsizei bufSize, GLsizei *length, GLfloat *params);
GL_APICALL void GL_APIENTRY glGetVertexAttribivRobustANGLE (GLuint index, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *params);
GL_APICALL void GL_APIENTRY glGetVertexAttribPointervRobustANGLE (GLuint index, GLenum pname, GLsizei bufSize, GLsizei *length, void **pointer);
GL_APICALL void GL_APIENTRY glReadPixelsRobustANGLE (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, GLsizei *length, GLsizei *columns, GLsizei *rows, void *pixels);
GL_APICALL void GL_APIENTRY glTexImage2DRobustANGLE (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, GLsizei bufSize, const void *pixels);
GL_APICALL void GL_APIENTRY glTexParameterfvRobustANGLE (GLenum target, GLenum pname, GLsizei bufSize, const GLfloat *params);
GL_APICALL void GL_APIENTRY glTexParameterivRobustANGLE (GLenum target, GLenum pname, GLsizei bufSize, const GLint *params);
GL_APICALL void GL_APIENTRY glTexSubImage2DRobustANGLE (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, const void *pixels);
GL_APICALL void GL_APIENTRY glTexImage3DRobustANGLE (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, GLsizei bufSize, const void *pixels);
GL_APICALL void GL_APIENTRY glTexSubImage3DRobustANGLE (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLsizei bufSize, const void *pixels);
GL_APICALL void GL_APIENTRY glCompressedTexImage2DRobustANGLE(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, GLsizei bufSize, const void *data);
GL_APICALL void GL_APIENTRY glCompressedTexSubImage2DRobustANGLE(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, GLsizei bufSize, const void *data);
GL_APICALL void GL_APIENTRY glCompressedTexImage3DRobustANGLE(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, GLsizei bufSize, const void *data);
GL_APICALL void GL_APIENTRY glCompressedTexSubImage3DRobustANGLE(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, GLsizei bufSize, const void *data);
GL_APICALL void GL_APIENTRY glGetQueryivRobustANGLE (GLenum target, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *params);
GL_APICALL void GL_APIENTRY glGetQueryObjectuivRobustANGLE (GLuint id, GLenum pname, GLsizei bufSize, GLsizei *length, GLuint *params);
GL_APICALL void GL_APIENTRY glGetBufferPointervRobustANGLE (GLenum target, GLenum pname, GLsizei bufSize, GLsizei *length, void **params);
GL_APICALL void GL_APIENTRY glGetIntegeri_vRobustANGLE (GLenum target, GLuint index, GLsizei bufSize, GLsizei *length, GLint *data);
GL_APICALL void GL_APIENTRY glGetInternalformativRobustANGLE (GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *params);
GL_APICALL void GL_APIENTRY glGetVertexAttribIivRobustANGLE (GLuint index, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *params);
GL_APICALL void GL_APIENTRY glGetVertexAttribIuivRobustANGLE (GLuint index, GLenum pname, GLsizei bufSize, GLsizei *length, GLuint *params);
GL_APICALL void GL_APIENTRY glGetUniformuivRobustANGLE (GLuint program, GLint location, GLsizei bufSize, GLsizei *length, GLuint *params);
GL_APICALL void GL_APIENTRY glGetActiveUniformBlockivRobustANGLE (GLuint program, GLuint uniformBlockIndex, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *params);
GL_APICALL void GL_APIENTRY glGetInteger64vRobustANGLE (GLenum pname, GLsizei bufSize, GLsizei *length, GLint64 *data);
GL_APICALL void GL_APIENTRY glGetInteger64i_vRobustANGLE (GLenum target, GLuint index, GLsizei bufSize, GLsizei *length, GLint64 *data);
GL_APICALL void GL_APIENTRY glGetBufferParameteri64vRobustANGLE (GLenum target, GLenum pname, GLsizei bufSize, GLsizei *length, GLint64 *params);
GL_APICALL void GL_APIENTRY glSamplerParameterivRobustANGLE (GLuint sampler, GLenum pname, GLsizei bufSize, const GLint *param);
GL_APICALL void GL_APIENTRY glSamplerParameterfvRobustANGLE (GLuint sampler, GLenum pname, GLsizei bufSize, const GLfloat *param);
GL_APICALL void GL_APIENTRY glGetSamplerParameterivRobustANGLE (GLuint sampler, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *params);
GL_APICALL void GL_APIENTRY glGetSamplerParameterfvRobustANGLE (GLuint sampler, GLenum pname, GLsizei bufSize, GLsizei *length, GLfloat *params);
GL_APICALL void GL_APIENTRY glGetFramebufferParameterivRobustANGLE (GLenum target, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *params);
GL_APICALL void GL_APIENTRY glGetProgramInterfaceivRobustANGLE (GLuint program, GLenum programInterface, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *params);
GL_APICALL void GL_APIENTRY glGetBooleani_vRobustANGLE (GLenum target, GLuint index, GLsizei bufSize, GLsizei *length, GLboolean *data);
GL_APICALL void GL_APIENTRY glGetMultisamplefvRobustANGLE (GLenum pname, GLuint index, GLsizei bufSize, GLsizei *length, GLfloat *val);
GL_APICALL void GL_APIENTRY glGetTexLevelParameterivRobustANGLE (GLenum target, GLint level, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *params);
GL_APICALL void GL_APIENTRY glGetTexLevelParameterfvRobustANGLE (GLenum target, GLint level, GLenum pname, GLsizei bufSize, GLsizei *length, GLfloat *params);
GL_APICALL void GL_APIENTRY glGetPointervRobustANGLERobustANGLE (GLenum pname, GLsizei bufSize, GLsizei *length, void **params);
GL_APICALL void GL_APIENTRY glReadnPixelsRobustANGLE (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, GLsizei *length, GLsizei *columns, GLsizei *rows, void *data);
GL_APICALL void GL_APIENTRY glGetnUniformfvRobustANGLE (GLuint program, GLint location, GLsizei bufSize, GLsizei *length, GLfloat *params);
GL_APICALL void GL_APIENTRY glGetnUniformivRobustANGLE (GLuint program, GLint location, GLsizei bufSize, GLsizei *length, GLint *params);
GL_APICALL void GL_APIENTRY glGetnUniformuivRobustANGLE (GLuint program, GLint location, GLsizei bufSize, GLsizei *length, GLuint *params);
GL_APICALL void GL_APIENTRY glTexParameterIivRobustANGLE (GLenum target, GLenum pname, GLsizei bufSize, const GLint *params);
GL_APICALL void GL_APIENTRY glTexParameterIuivRobustANGLE (GLenum target, GLenum pname, GLsizei bufSize, const GLuint *params);
GL_APICALL void GL_APIENTRY glGetTexParameterIivRobustANGLE (GLenum target, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *params);
GL_APICALL void GL_APIENTRY glGetTexParameterIuivRobustANGLE (GLenum target, GLenum pname, GLsizei bufSize, GLsizei *length, GLuint *params);
GL_APICALL void GL_APIENTRY glSamplerParameterIivRobustANGLE (GLuint sampler, GLenum pname, GLsizei bufSize, const GLint *param);
GL_APICALL void GL_APIENTRY glSamplerParameterIuivRobustANGLE (GLuint sampler, GLenum pname, GLsizei bufSize, const GLuint *param);
GL_APICALL void GL_APIENTRY glGetSamplerParameterIivRobustANGLE (GLuint sampler, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *params);
GL_APICALL void GL_APIENTRY glGetSamplerParameterIuivRobustANGLE (GLuint sampler, GLenum pname, GLsizei bufSize, GLsizei *length, GLuint *params);
GL_APICALL void GL_APIENTRY glGetQueryObjectivRobustANGLE(GLuint id, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *params);
GL_APICALL void GL_APIENTRY glGetQueryObjecti64vRobustANGLE(GLuint id, GLenum pname, GLsizei bufSize, GLsizei *length, GLint64 *params);
GL_APICALL void GL_APIENTRY glGetQueryObjectui64vRobustANGLE(GLuint id, GLenum pname, GLsizei bufSize, GLsizei *length, GLuint64 *params);
#endif
#endif /* GL_ANGLE_robust_client_memory */
#ifndef GL_ANGLE_program_cache_control
#define GL_ANGLE_program_cache_control 1
#define GL_PROGRAM_CACHE_ENABLED_ANGLE 0x93AC
#endif /* GL_ANGLE_program_cache_control */
#ifndef GL_ANGLE_texture_rectangle
#define GL_ANGLE_texture_rectangle 1
#define GL_MAX_RECTANGLE_TEXTURE_SIZE_ANGLE 0x84F8
#define GL_TEXTURE_RECTANGLE_ANGLE 0x84F5
#define GL_TEXTURE_BINDING_RECTANGLE_ANGLE 0x84F6
#define GL_SAMPLER_2D_RECT_ANGLE 0x8B63
#endif /* GL_ANGLE_texture_rectangle */
#ifndef GL_ANGLE_texture_multisample
#define GL_ANGLE_texture_multisample 1
#define GL_SAMPLE_POSITION_ANGLE 0x8E50
#define GL_SAMPLE_MASK_ANGLE 0x8E51
#define GL_SAMPLE_MASK_VALUE_ANGLE 0x8E52
#define GL_TEXTURE_2D_MULTISAMPLE_ANGLE 0x9100
#define GL_MAX_SAMPLE_MASK_WORDS_ANGLE 0x8E59
#define GL_MAX_COLOR_TEXTURE_SAMPLES_ANGLE 0x910E
#define GL_MAX_DEPTH_TEXTURE_SAMPLES_ANGLE 0x910F
#define GL_MAX_INTEGER_SAMPLES_ANGLE 0x9110
#define GL_TEXTURE_BINDING_2D_MULTISAMPLE_ANGLE 0x9104
#define GL_TEXTURE_SAMPLES_ANGLE 0x9106
#define GL_TEXTURE_FIXED_SAMPLE_LOCATIONS_ANGLE 0x9107
typedef void(GL_APIENTRYP PFNGLTEXSTORAGE2DMULTISAMPLEANGLEPROC)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations);
typedef void(GL_APIENTRYP PFNGLGETTEXLEVELPARAMETERFVANGLEPROC)(GLenum target, GLint level, GLenum pname, GLfloat *params);
typedef void(GL_APIENTRYP PFNGLGETTEXLEVELPARAMETERIVANGLEPROC)(GLenum target, GLint level, GLenum pname, GLint *params);
typedef void (GL_APIENTRYP PFNGLGETMULTISAMPLEFVANGLEPROC)(GLenum pname, GLuint index, GLfloat *val);
typedef void (GL_APIENTRYP PFNGLSAMPLEMASKIANGLEPROC)(GLuint maskNumber, GLbitfield mask);
#ifdef GL_GLEXT_PROTOTYPES
GL_APICALL void GL_APIENTRY glTexStorage2DMultisampleANGLE(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations);
GL_APICALL void GL_APIENTRY glGetTexLevelParameterfvANGLE(GLenum target, GLint level, GLenum pname, GLfloat *params);
GL_APICALL void GL_APIENTRY glGetTexLevelParameterivANGLE(GLenum target, GLint level, GLenum pname, GLint *params);
GL_APICALL void GL_APIENTRY glGetMultisamplefvANGLE(GLenum pname, GLuint index, GLfloat *val);
GL_APICALL void GL_APIENTRY glSampleMaskiANGLE(GLuint maskNumber, GLbitfield mask);
#endif
#endif // !GL_ANGLE_texture_multisample
#ifndef GL_ANGLE_get_tex_level_parameter
#define GL_ANGLE_get_tex_level_parameter 1
typedef void(GL_APIENTRYP PFNGLGETTEXLEVELPARAMETERFVANGLEPROC)(GLenum target, GLint level, GLenum pname, GLfloat *params);
typedef void(GL_APIENTRYP PFNGLGETTEXLEVELPARAMETERIVANGLEPROC)(GLenum target, GLint level, GLenum pname, GLint *params);
#ifdef GL_GLEXT_PROTOTYPES
GL_APICALL void GL_APIENTRY glGetTexLevelParameterfvANGLE(GLenum target, GLint level, GLenum pname, GLfloat *params);
GL_APICALL void GL_APIENTRY glGetTexLevelParameterivANGLE(GLenum target, GLint level, GLenum pname, GLint *params);
#endif
#endif /* GL_ANGLE_get_tex_level_parameter */
#ifndef GL_ANGLE_multi_draw
#define GL_ANGLE_multi_draw 1
typedef void (GL_APIENTRYP PFNGLMULTIDRAWARRAYSANGLEPROC) (GLenum mode, const GLint *firsts, const GLsizei *counts, GLsizei drawcount);
typedef void (GL_APIENTRYP PFNGLMULTIDRAWARRAYSINSTANCEDANGLEPROC) (GLenum mode, const GLint *firsts, const GLsizei *counts, const GLsizei *instanceCounts, GLsizei drawcount);
typedef void (GL_APIENTRYP PFNGLMULTIDRAWELEMENTSANGLEPROC) (GLenum mode, const GLsizei *counts, GLenum type, const GLvoid* const *indices, GLsizei drawcount);
typedef void (GL_APIENTRYP PFNGLMULTIDRAWELEMENTSINSTANCEDANGLEPROC) (GLenum mode, const GLsizei *counts, GLenum type, const GLvoid* const *indices, const GLsizei *instanceCounts, GLsizei drawcount);
#ifdef GL_GLEXT_PROTOTYPES
GL_APICALL void GL_APIENTRY glMultiDrawArraysANGLE (GLenum mode, const GLint *firsts, const GLsizei *counts, GLsizei drawcount);
GL_APICALL void GL_APIENTRY glMultiDrawArraysInstancedANGLE (GLenum mode, const GLint *firsts, const GLsizei *counts, const GLsizei *instanceCounts, GLsizei drawcount);
GL_APICALL void GL_APIENTRY glMultiDrawElementsANGLE (GLenum mode, const GLsizei *counts, GLenum type, const GLvoid* const *indices, GLsizei drawcount);
GL_APICALL void GL_APIENTRY glMultiDrawElementsInstancedANGLE (GLenum mode, const GLsizei *counts, GLenum type, const GLvoid* const *indices, const GLsizei *instanceCounts, GLsizei drawcount);
#endif
#endif /* GL_ANGLE_multi_draw */
#ifndef GL_ANGLE_base_vertex_base_instance
#define GL_ANGLE_base_vertex_base_instance 1
typedef void (GL_APIENTRYP PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEANGLEPROC) (GLenum mode, GLint first, GLsizei count, GLsizei instanceCount, GLuint baseInstance);
typedef void (GL_APIENTRYP PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEANGLEPROC) (GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei instanceCount, GLint baseVertex, GLuint baseInstance);
typedef void (GL_APIENTRYP PFNGLMULTIDRAWARRAYSINSTANCEDBASEINSTANCEANGLEPROC) (GLenum mode, const GLsizei *firsts, const GLsizei *counts, const GLsizei *instanceCounts, const GLuint *baseInstances, GLsizei drawCount);
typedef void (GL_APIENTRYP PFNGLMULTIDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEANGLEPROC) (GLenum mode, const GLsizei *counts, GLenum type, const GLvoid* const *indices, const GLsizei *instanceCounts, const GLint *baseVertices, const GLuint *baseInstances, GLsizei drawCount);
#ifdef GL_GLEXT_PROTOTYPES
GL_APICALL void GL_APIENTRY glDrawArraysInstancedBaseInstanceANGLE (GLenum mode, GLint first, GLsizei count, GLsizei instanceCount, GLuint baseInstance);
GL_APICALL void GL_APIENTRY glDrawElementsInstancedBaseVertexBaseInstanceANGLE (GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei instanceCount, GLint baseVertex, GLuint baseInstance);
GL_APICALL void GL_APIENTRY glMultiDrawArraysInstancedBaseInstanceANGLE (GLenum mode, const GLsizei *firsts, const GLsizei *counts, const GLsizei *instanceCounts, const GLuint *baseInstances, GLsizei drawCount);
GL_APICALL void GL_APIENTRY glMultiDrawElementsInstancedBaseVertexBaseInstanceANGLE (GLenum mode, const GLsizei *counts, GLenum type, const GLvoid* const *indices, const GLsizei *instanceCounts, const GLint *baseVertices, const GLuint *baseInstances, GLsizei drawCount);
#endif
#endif
#ifndef GL_CHROMIUM_bind_uniform_location
#define GL_CHROMIUM_bind_uniform_location 1
typedef void (GL_APIENTRYP PFNGLBINDUNIFORMLOCATIONCHROMIUMPROC)(GLuint program, GLint location, const GLchar *name);
#ifdef GL_GLEXT_PROTOTYPES
GL_APICALL void GL_APIENTRY glBindUniformLocationCHROMIUM(GLuint program, GLint location, const GLchar *name);
#endif
#endif /* GL_CHROMIUM_bind_uniform_location */
/* GL_CHROMIUM_lose_context */
#ifndef GL_CHROMIUM_lose_context
#define GL_CHROMIUM_lose_context 1
#ifdef GL_GLEXT_PROTOTYPES
GL_APICALL void GL_APIENTRY glLoseContextCHROMIUM(GLenum current, GLenum other);
#endif
typedef void (GL_APIENTRYP PFNGLLOSECONTEXTCHROMIUMPROC) (GLenum current, GLenum other);
#endif /* GL_CHROMIUM_lose_context */
#ifndef GL_ANGLE_texture_external_update
#define GL_ANGLE_texture_external_update 1
#define GL_TEXTURE_NATIVE_ID_ANGLE 0x3481
typedef void (GL_APIENTRYP PFNGLTEXIMAGE2DEXTERNALANGLEPROC) (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type);
typedef void (GL_APIENTRYP PFNGLINVALIDATETEXTUREANGLEPROC) (GLenum target);
#ifdef GL_GLEXT_PROTOTYPES
GL_APICALL void GL_APIENTRY glTexImage2DExternalANGLE (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type);
GL_APICALL void GL_APIENTRY glInvalidateTextureANGLE (GLenum target);
#endif
#endif /* GL_ANGLE_texture_external_update */
#ifndef GL_ANGLE_get_image
#define GL_ANGLE_get_image
typedef void (GL_APIENTRYP PFNGLGETTEXIMAGEANGLEPROC) (GLenum target, GLint level, GLenum format, GLenum type, void *pixels);
typedef void (GL_APIENTRYP PFNGLGETCOMPRESSEDTEXIMAGEANGLEPROC) (GLenum target, GLint level, void *pixels);
typedef void (GL_APIENTRYP PFNGLGETRENDERBUFFERIMAGEANGLEPROC) (GLenum target, GLenum format, GLenum type, void *pixels);
#ifdef GL_GLEXT_PROTOTYPES
GL_APICALL void GL_APIENTRY glGetTexImageANGLE (GLenum target, GLint level, GLenum format, GLenum type, void *pixels);
GL_APICALL void GL_APIENTRY glGetCompressedTexImageANGLE (GLenum target, GLint level, void *pixels);
GL_APICALL void GL_APIENTRY glGetRenderbufferImageANGLE (GLenum target, GLenum format, GLenum type, void *pixels);
#endif
#endif /* GL_ANGLE_get_image */
#ifndef GL_WEBGL_video_texture
#define GL_WEBGL_video_texture 1
#define GL_TEXTURE_VIDEO_IMAGE_WEBGL 0x9248
#define GL_SAMPLER_VIDEO_IMAGE_WEBGL 0x9249
#endif /* GL_WEBGL_video_texture */
#ifndef GL_ANGLE_memory_object_flags
#define GL_ANGLE_memory_object_flags 1
#define GL_CREATE_SPARSE_BINDING_BIT_ANGLE 0x00000001
#define GL_CREATE_SPARSE_RESIDENCY_BIT_ANGLE 0x00000002
#define GL_CREATE_SPARSE_ALIASED_BIT_ANGLE 0x00000004
#define GL_CREATE_MUTABLE_FORMAT_BIT_ANGLE 0x00000008
#define GL_CREATE_CUBE_COMPATIBLE_BIT_ANGLE 0x00000010
#define GL_CREATE_ALIAS_BIT_ANGLE 0x00000400
#define GL_CREATE_SPLIT_INSTANCE_BIND_REGIONS_BIT_ANGLE 0x00000040
#define GL_CREATE_2D_ARRAY_COMPATIBLE_BIT_ANGLE 0x00000020
#define GL_CREATE_BLOCK_TEXEL_VIEW_COMPATIBLE_BIT_ANGLE 0x00000080
#define GL_CREATE_EXTENDED_USAGE_BIT_ANGLE 0x00000100
#define GL_CREATE_PROTECTED_BIT_ANGLE 0x00000800
#define GL_CREATE_DISJOINT_BIT_ANGLE 0x00000200
#define GL_CREATE_CORNER_SAMPLED_BIT_ANGLE 0x00002000
#define GL_CREATE_SAMPLE_LOCATIONS_COMPATIBLE_DEPTH_BIT_ANGLE 0x00001000
#define GL_CREATE_SUBSAMPLED_BIT_ANGLE 0x00004000
#define GL_USAGE_TRANSFER_SRC_BIT_ANGLE 0x00000001
#define GL_USAGE_TRANSFER_DST_BIT_ANGLE 0x00000002
#define GL_USAGE_SAMPLED_BIT_ANGLE 0x00000004
#define GL_USAGE_STORAGE_BIT_ANGLE 0x00000008
#define GL_USAGE_COLOR_ATTACHMENT_BIT_ANGLE 0x00000010
#define GL_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT_ANGLE 0x00000020
#define GL_USAGE_TRANSIENT_ATTACHMENT_BIT_ANGLE 0x00000040
#define GL_USAGE_INPUT_ATTACHMENT_BIT_ANGLE 0x00000080
#define GL_USAGE_SHADING_RATE_IMAGE_BIT_ANGLE 0x00000100
#define GL_USAGE_FRAGMENT_DENSITY_MAP_BIT_ANGLE 0x00000200
typedef void (GL_APIENTRYP PFNGLTEXSTORAGEMEMFLAGS2DANGLEPROC) (GLenum target, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height, GLuint memory, GLuint64 offset, GLbitfield createFlags, GLbitfield usageFlags, const void *imageCreateInfoPNext);
typedef void (GL_APIENTRYP PFNGLTEXSTORAGEMEMFLAGS2DMULTISAMPLEANGLEPROC) (GLenum target, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations, GLuint memory, GLuint64 offset, GLbitfield createFlags, GLbitfield usageFlags, const void *imageCreateInfoPNext);
typedef void (GL_APIENTRYP PFNGLTEXSTORAGEMEMFLAGS3DANGLEPROC) (GLenum target, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLuint memory, GLuint64 offset, GLbitfield createFlags, GLbitfield usageFlags, const void *imageCreateInfoPNext);
typedef void (GL_APIENTRYP PFNGLTEXSTORAGEMEMFLAGS3DMULTISAMPLEANGLEPROC) (GLenum target, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations, GLuint memory, GLuint64 offset, GLbitfield createFlags, GLbitfield usageFlags, const void *imageCreateInfoPNext);
#ifdef GL_GLEXT_PROTOTYPES
GL_APICALL void GL_APIENTRY glTexStorageMemFlags2DANGLE (GLenum target, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height, GLuint memory, GLuint64 offset, GLbitfield createFlags, GLbitfield usageFlags, const void *imageCreateInfoPNext);
GL_APICALL void GL_APIENTRY glTexStorageMemFlags2DMultisampleANGLE (GLenum target, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations, GLuint memory, GLuint64 offset, GLbitfield createFlags, GLbitfield usageFlags, const void *imageCreateInfoPNext);
GL_APICALL void GL_APIENTRY glTexStorageMemFlags3DANGLE (GLenum target, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLuint memory, GLuint64 offset, GLbitfield createFlags, GLbitfield usageFlags, const void *imageCreateInfoPNext);
GL_APICALL void GL_APIENTRY glTexStorageMemFlags3DMultisampleANGLE (GLenum target, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations, GLuint memory, GLuint64 offset, GLbitfield createFlags, GLbitfield usageFlags, const void *imageCreateInfoPNext);
#endif
#endif /* GL_ANGLE_memory_object_flags */
#ifndef GL_ANGLE_memory_object_fuchsia
#define GL_ANGLE_memory_object_fuchsia 1
#define GL_HANDLE_TYPE_ZIRCON_VMO_ANGLE 0x93AE
typedef void(GL_APIENTRYP PFNGLIMPORTMEMORYZIRCONHANDLEANGLEPROC)(GLuint memory,
GLuint64 size,
GLenum handleType,
GLuint handle);
#ifdef GL_GLEXT_PROTOTYPES
GL_APICALL void GL_APIENTRY glImportMemoryZirconHandleANGLE(GLuint memory,
GLuint64 size,
GLenum handleType,
GLuint handle);
#endif
#endif /* GL_ANGLE_memory_object_fuchsia */
#ifndef GL_ANGLE_semaphore_fuchsia
#define GL_ANGLE_semaphore_fuchsia 1
#define GL_HANDLE_TYPE_ZIRCON_EVENT_ANGLE 0x93AF
typedef void(GL_APIENTRYP PFNGLIMPORTSEMAPHOREZIRCONHANDLEANGLEPROC)(GLuint semaphore,
GLenum handleType,
GLuint handle);
#ifdef GL_GLEXT_PROTOTYPES
GL_APICALL void GL_APIENTRY glImportSemaphoreZirconHandleANGLE(GLuint memory,
GLenum handleType,
GLuint handle);
#endif
#endif /* GL_ANGLE_semaphore_fuchsia */
#ifndef GL_ANGLE_vulkan_image
#define GL_ANGLE_vulkan_image 1
typedef void(GL_APIENTRYP PFNGLACQUIRETEXTURESANGLEPROC)(GLuint numTexture, const GLuint *textures, const GLenum *layouts);
typedef void(GL_APIENTRYP PFNGLRELEASETEXTURESANGLEPROC)(GLuint numTexture, const GLuint *textures, GLenum *layouts);
#ifdef GL_GLEXT_PROTOTYPES
GL_APICALL void GL_APIENTRY glAcquireTexturesANGLE(GLuint numTexture, const GLuint *textures, const GLenum *layouts);
GL_APICALL void GL_APIENTRY glReleaseTexturesANGLE(GLuint numTexture, const GLuint *textures, GLenum *layouts);
#endif
#endif /* GL_ANGLE_vulkan_image */
#ifndef GL_CHROMIUM_texture_filtering_hint
#define GL_CHROMIUM_texture_filtering_hint
#define GL_TEXTURE_FILTERING_HINT_CHROMIUM 0x8AF0
#endif /* GL_CHROMIUM_texture_filtering_hint */
#ifndef GL_NV_robustness_video_memory
#define GL_NV_robustness_video_memory
#define GL_PURGED_CONTEXT_RESET_NV 0x92BB
#endif /* GL_NV_robustness_video_memory */
#ifndef GL_ANGLE_get_serialized_context_string
#define GL_ANGLE_get_serialized_context_string
#define GL_SERIALIZED_CONTEXT_STRING_ANGLE 0x96B0
#endif /* GL_ANGLE_get_serialized_context_string */
#ifndef GL_ANGLE_robust_fragment_shader_output
#define GL_ANGLE_robust_fragment_shader_output
#define GL_ROBUST_FRAGMENT_SHADER_OUTPUT_ANGLE 0x96B9
#endif /* GL_ANGLE_robust_fragment_shader_output */
// clang-format on
#ifndef GL_ANGLE_yuv_internal_format
#define GL_ANGLE_yuv_internal_format
// YUV formats introduced by GL_ANGLE_yuv_internal_format
// 8-bit YUV formats
#define GL_G8_B8R8_2PLANE_420_UNORM_ANGLE 0x96B1
#define GL_G8_B8_R8_3PLANE_420_UNORM_ANGLE 0x96B2
// 10-bit YUV formats
#define GL_G10X6_B10X6R10X6_2PLANE_420_UNORM_3PACK16_ANGLE 0x96B3
#define GL_G10X6_B10X6_R10X6_3PLANE_420_UNORM_3PACK16_ANGLE 0x96B4
// 12-bit YUV formats
#define GL_G12X4_B12X4R12X4_2PLANE_420_UNORM_3PACK16_ANGLE 0x96B5
#define GL_G12X4_B12X4_R12X4_3PLANE_420_UNORM_3PACK16_ANGLE 0x96B6
// 16-bit YUV formats
#define GL_G16_B16R16_2PLANE_420_UNORM_ANGLE 0x96B7
#define GL_G16_B16_R16_3PLANE_420_UNORM_ANGLE 0x96B8
#endif /* GL_ANGLE_yuv_internal_format */
#ifndef GL_ANGLE_rgbx_internal_format
#define GL_ANGLE_rgbx_internal_format
#define GL_RGBX8_ANGLE 0x96BA
#endif /* GL_ANGLE_rgbx_internal_format */
#endif // INCLUDE_GLES2_GL2EXT_ANGLE_H_

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#ifndef __gl2platform_h_
#define __gl2platform_h_
/*
** Copyright 2017-2020 The Khronos Group Inc.
** SPDX-License-Identifier: Apache-2.0
*/
/* Platform-specific types and definitions for OpenGL ES 2.X gl2.h
*
* Adopters may modify khrplatform.h and this file to suit their platform.
* Please contribute modifications back to Khronos as pull requests on the
* public github repository:
* https://github.com/KhronosGroup/OpenGL-Registry
*/
#include <KHR/khrplatform.h>
#ifndef GL_APICALL
#define GL_APICALL KHRONOS_APICALL
#endif
#ifndef GL_APIENTRY
#define GL_APIENTRY KHRONOS_APIENTRY
#endif
#endif /* __gl2platform_h_ */

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DisableFormat: true
SortIncludes: false

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#ifndef __gl3platform_h_
#define __gl3platform_h_
/*
** Copyright 2017-2020 The Khronos Group Inc.
** SPDX-License-Identifier: Apache-2.0
*/
/* Platform-specific types and definitions for OpenGL ES 3.X gl3.h
*
* Adopters may modify khrplatform.h and this file to suit their platform.
* Please contribute modifications back to Khronos as pull requests on the
* public github repository:
* https://github.com/KhronosGroup/OpenGL-Registry
*/
#include <KHR/khrplatform.h>
#ifndef GL_APICALL
#define GL_APICALL KHRONOS_APICALL
#endif
#ifndef GL_APIENTRY
#define GL_APIENTRY KHRONOS_APIENTRY
#endif
#endif /* __gl3platform_h_ */

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//
// Copyright 2002 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
#ifndef GLSLANG_SHADERLANG_H_
#define GLSLANG_SHADERLANG_H_
#include <stddef.h>
#include "KHR/khrplatform.h"
#include <array>
#include <map>
#include <set>
#include <string>
#include <vector>
//
// This is the platform independent interface between an OGL driver
// and the shading language compiler.
//
// Note: make sure to increment ANGLE_SH_VERSION when changing ShaderVars.h
#include "ShaderVars.h"
// Version number for shader translation API.
// It is incremented every time the API changes.
#define ANGLE_SH_VERSION 303
enum ShShaderSpec
{
SH_GLES2_SPEC,
SH_WEBGL_SPEC,
SH_GLES3_SPEC,
SH_WEBGL2_SPEC,
SH_GLES3_1_SPEC,
SH_WEBGL3_SPEC,
SH_GLES3_2_SPEC,
SH_GL_CORE_SPEC,
SH_GL_COMPATIBILITY_SPEC,
};
enum ShShaderOutput
{
// ESSL output only supported in some configurations.
SH_ESSL_OUTPUT = 0x8B45,
// GLSL output only supported in some configurations.
SH_GLSL_COMPATIBILITY_OUTPUT = 0x8B46,
// Note: GL introduced core profiles in 1.5.
SH_GLSL_130_OUTPUT = 0x8B47,
SH_GLSL_140_OUTPUT = 0x8B80,
SH_GLSL_150_CORE_OUTPUT = 0x8B81,
SH_GLSL_330_CORE_OUTPUT = 0x8B82,
SH_GLSL_400_CORE_OUTPUT = 0x8B83,
SH_GLSL_410_CORE_OUTPUT = 0x8B84,
SH_GLSL_420_CORE_OUTPUT = 0x8B85,
SH_GLSL_430_CORE_OUTPUT = 0x8B86,
SH_GLSL_440_CORE_OUTPUT = 0x8B87,
SH_GLSL_450_CORE_OUTPUT = 0x8B88,
// Prefer using these to specify HLSL output type:
SH_HLSL_3_0_OUTPUT = 0x8B48, // D3D 9
SH_HLSL_4_1_OUTPUT = 0x8B49, // D3D 11
SH_HLSL_4_0_FL9_3_OUTPUT = 0x8B4A, // D3D 11 feature level 9_3
// Output SPIR-V for the Vulkan backend.
SH_SPIRV_VULKAN_OUTPUT = 0x8B4B,
// Output SPIR-V to be cross compiled to Metal.
SH_SPIRV_METAL_OUTPUT = 0x8B4C,
// Output for MSL
SH_MSL_METAL_OUTPUT = 0x8B4D,
};
// For ANGLE_shader_pixel_local_storage_coherent.
// Instructs the compiler which fragment synchronization method to use, if any.
enum class ShFragmentSynchronizationType
{
NoSynchronization,
FragmentShaderInterlock_NV_GL,
FragmentShaderOrdering_INTEL_GL,
FragmentShaderInterlock_ARB_GL,
InvalidEnum,
EnumCount = InvalidEnum,
};
// Compile options.
struct ShCompileOptionsMetal
{
// Direct-to-metal backend constants:
// Binding index for driver uniforms:
int driverUniformsBindingIndex;
// Binding index for default uniforms:
int defaultUniformsBindingIndex;
// Binding index for UBO's argument buffer
int UBOArgumentBufferBindingIndex;
};
struct ShCompileOptionsPLS
{
// For ANGLE_shader_pixel_local_storage_coherent.
ShFragmentSynchronizationType fragmentSynchronizationType;
};
struct ShCompileOptions
{
// Translates intermediate tree to glsl, hlsl, msl, or SPIR-V binary. Can be queried by
// calling sh::GetObjectCode().
uint64_t objectCode : 1;
// Extracts attributes, uniforms, and varyings. Can be queried by calling ShGetVariableInfo().
uint64_t variables : 1;
// Tracks the source path for shaders. Can be queried with getSourcePath().
uint64_t sourcePath : 1;
// Whether the internal representation of the AST should be output.
uint64_t intermediateTree : 1;
// If requested, validates the AST after every transformation. Useful for debugging.
uint64_t validateAST : 1;
// Validates loop and indexing in the shader to ensure that they do not exceed the minimum
// functionality mandated in GLSL 1.0 spec, Appendix A, Section 4 and 5. There is no need to
// specify this parameter when compiling for WebGL - it is implied.
uint64_t validateLoopIndexing : 1;
// Emits #line directives in HLSL.
uint64_t lineDirectives : 1;
// Due to spec difference between GLSL 4.1 or lower and ESSL3, some platforms (for example, Mac
// OSX core profile) require a variable's "invariant"/"centroid" qualifiers to match between
// vertex and fragment shader. A simple solution to allow such shaders to link is to omit the
// two qualifiers. AMD driver in Linux requires invariant qualifier to match between vertex and
// fragment shaders, while ESSL3 disallows invariant qualifier in fragment shader and GLSL >=
// 4.2 doesn't require invariant qualifier to match between shaders. Remove invariant qualifier
// from vertex shader to workaround AMD driver bug.
// Note that the two flags take effect on ESSL3 input shaders translated to GLSL 4.1 or lower
// and to GLSL 4.2 or newer on Linux AMD.
// TODO(zmo): This is not a good long-term solution. Simply dropping these qualifiers may break
// some developers' content. A more complex workaround of dynamically generating, compiling, and
// re-linking shaders that use these qualifiers should be implemented.
uint64_t removeInvariantAndCentroidForESSL3 : 1;
// This flag works around bug in Intel Mac drivers related to abs(i) where i is an integer.
uint64_t emulateAbsIntFunction : 1;
// Enforce the GLSL 1.017 Appendix A section 7 packing restrictions. This flag only enforces
// (and can only enforce) the packing restrictions for uniform variables in both vertex and
// fragment shaders. ShCheckVariablesWithinPackingLimits() lets embedders enforce the packing
// restrictions for varying variables during program link time.
uint64_t enforcePackingRestrictions : 1;
// This flag ensures all indirect (expression-based) array indexing is clamped to the bounds of
// the array. This ensures, for example, that you cannot read off the end of a uniform, whether
// an array vec234, or mat234 type.
uint64_t clampIndirectArrayBounds : 1;
// This flag limits the complexity of an expression.
uint64_t limitExpressionComplexity : 1;
// This flag limits the depth of the call stack.
uint64_t limitCallStackDepth : 1;
// This flag initializes gl_Position to vec4(0,0,0,0) at the beginning of the vertex shader's
// main(), and has no effect in the fragment shader. It is intended as a workaround for drivers
// which incorrectly fail to link programs if gl_Position is not written.
uint64_t initGLPosition : 1;
// This flag replaces
// "a && b" with "a ? b : false",
// "a || b" with "a ? true : b".
// This is to work around a MacOSX driver bug that |b| is executed independent of |a|'s value.
uint64_t unfoldShortCircuit : 1;
// This flag initializes output variables to 0 at the beginning of main(). It is to avoid
// undefined behaviors.
uint64_t initOutputVariables : 1;
// This flag scalarizes vec/ivec/bvec/mat constructor args. It is intended as a workaround for
// Linux/Mac driver bugs.
uint64_t scalarizeVecAndMatConstructorArgs : 1;
// This flag overwrites a struct name with a unique prefix. It is intended as a workaround for
// drivers that do not handle struct scopes correctly, including all Mac drivers and Linux AMD.
uint64_t regenerateStructNames : 1;
// This flag works around bugs in Mac drivers related to do-while by transforming them into an
// other construct.
uint64_t rewriteDoWhileLoops : 1;
// This flag works around a bug in the HLSL compiler optimizer that folds certain constant pow
// expressions incorrectly. Only applies to the HLSL back-end. It works by expanding the integer
// pow expressions into a series of multiplies.
uint64_t expandSelectHLSLIntegerPowExpressions : 1;
// Flatten "#pragma STDGL invariant(all)" into the declarations of varying variables and
// built-in GLSL variables. This compiler option is enabled automatically when needed.
uint64_t flattenPragmaSTDGLInvariantAll : 1;
// Some drivers do not take into account the base level of the texture in the results of the
// HLSL GetDimensions builtin. This flag instructs the compiler to manually add the base level
// offsetting.
uint64_t HLSLGetDimensionsIgnoresBaseLevel : 1;
// This flag works around an issue in translating GLSL function texelFetchOffset on INTEL
// drivers. It works by translating texelFetchOffset into texelFetch.
uint64_t rewriteTexelFetchOffsetToTexelFetch : 1;
// This flag works around condition bug of for and while loops in Intel Mac OSX drivers.
// Condition calculation is not correct. Rewrite it from "CONDITION" to "CONDITION && true".
uint64_t addAndTrueToLoopCondition : 1;
// This flag works around a bug in evaluating unary minus operator on integer on some INTEL
// drivers. It works by translating -(int) into ~(int) + 1.
uint64_t rewriteIntegerUnaryMinusOperator : 1;
// This flag works around a bug in evaluating isnan() on some INTEL D3D and Mac OSX drivers. It
// works by using an expression to emulate this function.
uint64_t emulateIsnanFloatFunction : 1;
// This flag will use all uniforms of unused std140 and shared uniform blocks at the beginning
// of the vertex/fragment shader's main(). It is intended as a workaround for Mac drivers with
// shader version 4.10. In those drivers, they will treat unused std140 and shared uniform
// blocks' members as inactive. However, WebGL2.0 based on OpenGL ES3.0.4 requires all members
// of a named uniform block declared with a shared or std140 layout qualifier to be considered
// active. The uniform block itself is also considered active.
uint64_t useUnusedStandardSharedBlocks : 1;
// This flag works around a bug in unary minus operator on float numbers on Intel Mac OSX 10.11
// drivers. It works by translating -float into 0.0 - float.
uint64_t rewriteFloatUnaryMinusOperator : 1;
// This flag works around a bug in evaluating atan(y, x) on some NVIDIA OpenGL drivers. It
// works by using an expression to emulate this function.
uint64_t emulateAtan2FloatFunction : 1;
// Set to initialize uninitialized local and global temporary variables. Should only be used
// with GLSL output. In HLSL output variables are initialized regardless of if this flag is set.
uint64_t initializeUninitializedLocals : 1;
// The flag modifies the shader in the following way:
//
// Every occurrence of gl_InstanceID is replaced by the global temporary variable InstanceID.
// Every occurrence of gl_ViewID_OVR is replaced by the varying variable ViewID_OVR.
// At the beginning of the body of main() in a vertex shader the following initializers are
// added:
// ViewID_OVR = uint(gl_InstanceID) % num_views;
// InstanceID = gl_InstanceID / num_views;
// ViewID_OVR is added as a varying variable to both the vertex and fragment shaders.
uint64_t initializeBuiltinsForInstancedMultiview : 1;
// With the flag enabled the GLSL/ESSL vertex shader is modified to include code for viewport
// selection in the following way:
// - Code to enable the extension ARB_shader_viewport_layer_array/NV_viewport_array2 is
// included.
// - Code to select the viewport index or layer is inserted at the beginning of main after
// ViewID_OVR's initialization.
// - A declaration of the uniform multiviewBaseViewLayerIndex.
// Note: The initializeBuiltinsForInstancedMultiview flag also has to be enabled to have the
// temporary variable ViewID_OVR declared and initialized.
uint64_t selectViewInNvGLSLVertexShader : 1;
// If the flag is enabled, gl_PointSize is clamped to the maximum point size specified in
// ShBuiltInResources in vertex shaders.
uint64_t clampPointSize : 1;
// This flag indicates whether advanced blend equation should be emulated. Currently only
// implemented for the Vulkan backend.
uint64_t addAdvancedBlendEquationsEmulation : 1;
// Don't use loops to initialize uninitialized variables. Only has an effect if some kind of
// variable initialization is turned on.
uint64_t dontUseLoopsToInitializeVariables : 1;
// Don't use D3D constant register zero when allocating space for uniforms. This is targeted to
// work around a bug in NVIDIA D3D driver version 388.59 where in very specific cases the driver
// would not handle constant register zero correctly. Only has an effect on HLSL translation.
uint64_t skipD3DConstantRegisterZero : 1;
// Clamp gl_FragDepth to the range [0.0, 1.0] in case it is statically used.
uint64_t clampFragDepth : 1;
// Rewrite expressions like "v.x = z = expression;". Works around a bug in NVIDIA OpenGL drivers
// prior to version 397.31.
uint64_t rewriteRepeatedAssignToSwizzled : 1;
// Rewrite gl_DrawID as a uniform int
uint64_t emulateGLDrawID : 1;
// This flag initializes shared variables to 0. It is to avoid ompute shaders being able to
// read undefined values that could be coming from another webpage/application.
uint64_t initSharedVariables : 1;
// Forces the value returned from an atomic operations to be always be resolved. This is
// targeted to workaround a bug in NVIDIA D3D driver where the return value from
// RWByteAddressBuffer.InterlockedAdd does not get resolved when used in the .yzw components of
// a RWByteAddressBuffer.Store operation. Only has an effect on HLSL translation.
// http://anglebug.com/3246
uint64_t forceAtomicValueResolution : 1;
// Rewrite gl_BaseVertex and gl_BaseInstance as uniform int
uint64_t emulateGLBaseVertexBaseInstance : 1;
// Emulate seamful cube map sampling for OpenGL ES2.0. Currently only applies to the Vulkan
// backend, as is done after samplers are moved out of structs. Can likely be made to work on
// the other backends as well.
uint64_t emulateSeamfulCubeMapSampling : 1;
// This flag controls how to translate WEBGL_video_texture sampling function.
uint64_t takeVideoTextureAsExternalOES : 1;
// This flag works around a inconsistent behavior in Mac AMD driver where gl_VertexID doesn't
// include base vertex value. It replaces gl_VertexID with (gl_VertexID + angle_BaseVertex) when
// angle_BaseVertex is available.
uint64_t addBaseVertexToVertexID : 1;
// This works around the dynamic lvalue indexing of swizzled vectors on various platforms.
uint64_t removeDynamicIndexingOfSwizzledVector : 1;
// This flag works around a slow fxc compile performance issue with dynamic uniform indexing.
uint64_t allowTranslateUniformBlockToStructuredBuffer : 1;
// This flag allows us to add a decoration for layout(yuv) in shaders.
uint64_t addVulkanYUVLayoutQualifier : 1;
// This flag allows disabling ARB_texture_rectangle on a per-compile basis. This is necessary
// for WebGL contexts becuase ARB_texture_rectangle may be necessary for the WebGL
// implementation internally but shouldn't be exposed to WebGL user code.
uint64_t disableARBTextureRectangle : 1;
// This flag works around a driver bug by rewriting uses of row-major matrices as column-major
// in ESSL 3.00 and greater shaders.
uint64_t rewriteRowMajorMatrices : 1;
// Drop any explicit precision qualifiers from shader.
uint64_t ignorePrecisionQualifiers : 1;
// Ask compiler to generate code for depth correction to conform to the Vulkan clip space. If
// VK_EXT_depth_clip_control is supported, this code is not generated, saving a uniform look up.
uint64_t addVulkanDepthCorrection : 1;
uint64_t forceShaderPrecisionHighpToMediump : 1;
// Allow compiler to use specialization constant to do pre-rotation and y flip.
uint64_t useSpecializationConstant : 1;
// Ask compiler to generate Vulkan transform feedback emulation support code.
uint64_t addVulkanXfbEmulationSupportCode : 1;
// Ask compiler to generate Vulkan transform feedback support code when using the
// VK_EXT_transform_feedback extension.
uint64_t addVulkanXfbExtensionSupportCode : 1;
// This flag initializes fragment shader's output variables to zero at the beginning of the
// fragment shader's main(). It is intended as a workaround for drivers which get context lost
// if gl_FragColor is not written.
uint64_t initFragmentOutputVariables : 1;
// Transitory flag to select between producing SPIR-V directly vs using glslang. Ignored in
// non-assert-enabled builds to avoid increasing ANGLE's binary size.
uint64_t generateSpirvThroughGlslang : 1;
// Insert explicit casts for float/double/unsigned/signed int on macOS 10.15 with Intel driver
uint64_t addExplicitBoolCasts : 1;
// Add round() after applying dither. This works around a Qualcomm quirk where values can get
// ceil()ed instead.
uint64_t roundOutputAfterDithering : 1;
// Even when the dividend and divisor have the same value some platforms do not return 1.0f.
// Need to emit different division code for such platforms.
uint64_t precisionSafeDivision : 1;
// anglebug.com/7527: packUnorm4x8 fails on Pixel 4 if it is not passed a highp vec4.
// TODO(anglebug.com/7527): This workaround is currently only applied for pixel local storage.
// We may want to apply it generally.
uint64_t passHighpToPackUnormSnormBuiltins : 1;
ShCompileOptionsMetal metal;
ShCompileOptionsPLS pls;
};
// The 64 bits hash function. The first parameter is the input string; the
// second parameter is the string length.
using ShHashFunction64 = khronos_uint64_t (*)(const char *, size_t);
//
// Implementation dependent built-in resources (constants and extensions).
// The names for these resources has been obtained by stripping gl_/GL_.
//
struct ShBuiltInResources
{
// Constants.
int MaxVertexAttribs;
int MaxVertexUniformVectors;
int MaxVaryingVectors;
int MaxVertexTextureImageUnits;
int MaxCombinedTextureImageUnits;
int MaxTextureImageUnits;
int MaxFragmentUniformVectors;
int MaxDrawBuffers;
// Extensions.
// Set to 1 to enable the extension, else 0.
int OES_standard_derivatives;
int OES_EGL_image_external;
int OES_EGL_image_external_essl3;
int NV_EGL_stream_consumer_external;
int ARB_texture_rectangle;
int EXT_blend_func_extended;
int EXT_draw_buffers;
int EXT_frag_depth;
int EXT_shader_texture_lod;
int EXT_shader_framebuffer_fetch;
int EXT_shader_framebuffer_fetch_non_coherent;
int NV_shader_framebuffer_fetch;
int NV_shader_noperspective_interpolation;
int ARM_shader_framebuffer_fetch;
int OVR_multiview;
int OVR_multiview2;
int EXT_multisampled_render_to_texture;
int EXT_multisampled_render_to_texture2;
int EXT_YUV_target;
int EXT_geometry_shader;
int OES_geometry_shader;
int OES_shader_io_blocks;
int EXT_shader_io_blocks;
int EXT_gpu_shader5;
int EXT_shader_non_constant_global_initializers;
int OES_texture_storage_multisample_2d_array;
int OES_texture_3D;
int ANGLE_shader_pixel_local_storage;
int ANGLE_texture_multisample;
int ANGLE_multi_draw;
// TODO(angleproject:3402) remove after chromium side removal to pass compilation
int ANGLE_base_vertex_base_instance;
int WEBGL_video_texture;
int APPLE_clip_distance;
int OES_texture_cube_map_array;
int EXT_texture_cube_map_array;
int EXT_shadow_samplers;
int OES_shader_multisample_interpolation;
int OES_shader_image_atomic;
int EXT_tessellation_shader;
int OES_texture_buffer;
int EXT_texture_buffer;
int OES_sample_variables;
int EXT_clip_cull_distance;
int EXT_primitive_bounding_box;
int OES_primitive_bounding_box;
int ANGLE_base_vertex_base_instance_shader_builtin;
int ANDROID_extension_pack_es31a;
int KHR_blend_equation_advanced;
// Set to 1 to enable replacing GL_EXT_draw_buffers #extension directives
// with GL_NV_draw_buffers in ESSL output. This flag can be used to emulate
// EXT_draw_buffers by using it in combination with GLES3.0 glDrawBuffers
// function. This applies to Tegra K1 devices.
int NV_draw_buffers;
// Set to 1 if highp precision is supported in the ESSL 1.00 version of the
// fragment language. Does not affect versions of the language where highp
// support is mandatory.
// Default is 0.
int FragmentPrecisionHigh;
// GLSL ES 3.0 constants.
int MaxVertexOutputVectors;
int MaxFragmentInputVectors;
int MinProgramTexelOffset;
int MaxProgramTexelOffset;
// Extension constants.
// Value of GL_MAX_DUAL_SOURCE_DRAW_BUFFERS_EXT for OpenGL ES output context.
// Value of GL_MAX_DUAL_SOURCE_DRAW_BUFFERS for OpenGL output context.
// GLES SL version 100 gl_MaxDualSourceDrawBuffersEXT value for EXT_blend_func_extended.
int MaxDualSourceDrawBuffers;
// Value of GL_MAX_VIEWS_OVR.
int MaxViewsOVR;
// Name Hashing.
// Set a 64 bit hash function to enable user-defined name hashing.
// Default is NULL.
ShHashFunction64 HashFunction;
// The maximum complexity an expression can be when limitExpressionComplexity is turned on.
int MaxExpressionComplexity;
// The maximum depth a call stack can be.
int MaxCallStackDepth;
// The maximum number of parameters a function can have when limitExpressionComplexity is turned
// on.
int MaxFunctionParameters;
// GLES 3.1 constants
// texture gather offset constraints.
int MinProgramTextureGatherOffset;
int MaxProgramTextureGatherOffset;
// maximum number of available image units
int MaxImageUnits;
// OES_sample_variables constant
// maximum number of available samples
int MaxSamples;
// maximum number of image uniforms in a vertex shader
int MaxVertexImageUniforms;
// maximum number of image uniforms in a fragment shader
int MaxFragmentImageUniforms;
// maximum number of image uniforms in a compute shader
int MaxComputeImageUniforms;
// maximum total number of image uniforms in a program
int MaxCombinedImageUniforms;
// maximum number of uniform locations
int MaxUniformLocations;
// maximum number of ssbos and images in a shader
int MaxCombinedShaderOutputResources;
// maximum number of groups in each dimension
std::array<int, 3> MaxComputeWorkGroupCount;
// maximum number of threads per work group in each dimension
std::array<int, 3> MaxComputeWorkGroupSize;
// maximum number of total uniform components
int MaxComputeUniformComponents;
// maximum number of texture image units in a compute shader
int MaxComputeTextureImageUnits;
// maximum number of atomic counters in a compute shader
int MaxComputeAtomicCounters;
// maximum number of atomic counter buffers in a compute shader
int MaxComputeAtomicCounterBuffers;
// maximum number of atomic counters in a vertex shader
int MaxVertexAtomicCounters;
// maximum number of atomic counters in a fragment shader
int MaxFragmentAtomicCounters;
// maximum number of atomic counters in a program
int MaxCombinedAtomicCounters;
// maximum binding for an atomic counter
int MaxAtomicCounterBindings;
// maximum number of atomic counter buffers in a vertex shader
int MaxVertexAtomicCounterBuffers;
// maximum number of atomic counter buffers in a fragment shader
int MaxFragmentAtomicCounterBuffers;
// maximum number of atomic counter buffers in a program
int MaxCombinedAtomicCounterBuffers;
// maximum number of buffer object storage in machine units
int MaxAtomicCounterBufferSize;
// maximum number of uniform block bindings
int MaxUniformBufferBindings;
// maximum number of shader storage buffer bindings
int MaxShaderStorageBufferBindings;
// maximum point size (higher limit from ALIASED_POINT_SIZE_RANGE)
float MaxPointSize;
// EXT_geometry_shader constants
int MaxGeometryUniformComponents;
int MaxGeometryUniformBlocks;
int MaxGeometryInputComponents;
int MaxGeometryOutputComponents;
int MaxGeometryOutputVertices;
int MaxGeometryTotalOutputComponents;
int MaxGeometryTextureImageUnits;
int MaxGeometryAtomicCounterBuffers;
int MaxGeometryAtomicCounters;
int MaxGeometryShaderStorageBlocks;
int MaxGeometryShaderInvocations;
int MaxGeometryImageUniforms;
// EXT_tessellation_shader constants
int MaxTessControlInputComponents;
int MaxTessControlOutputComponents;
int MaxTessControlTextureImageUnits;
int MaxTessControlUniformComponents;
int MaxTessControlTotalOutputComponents;
int MaxTessControlImageUniforms;
int MaxTessControlAtomicCounters;
int MaxTessControlAtomicCounterBuffers;
int MaxTessPatchComponents;
int MaxPatchVertices;
int MaxTessGenLevel;
int MaxTessEvaluationInputComponents;
int MaxTessEvaluationOutputComponents;
int MaxTessEvaluationTextureImageUnits;
int MaxTessEvaluationUniformComponents;
int MaxTessEvaluationImageUniforms;
int MaxTessEvaluationAtomicCounters;
int MaxTessEvaluationAtomicCounterBuffers;
// Subpixel bits used in rasterization.
int SubPixelBits;
// APPLE_clip_distance/EXT_clip_cull_distance constant
int MaxClipDistances;
int MaxCullDistances;
int MaxCombinedClipAndCullDistances;
};
//
// ShHandle held by but opaque to the driver. It is allocated,
// managed, and de-allocated by the compiler. Its contents
// are defined by and used by the compiler.
//
// If handle creation fails, 0 will be returned.
//
using ShHandle = void *;
namespace sh
{
using BinaryBlob = std::vector<uint32_t>;
//
// Driver must call this first, once, before doing any other compiler operations.
// If the function succeeds, the return value is true, else false.
//
bool Initialize();
//
// Driver should call this at shutdown.
// If the function succeeds, the return value is true, else false.
//
bool Finalize();
//
// Initialize built-in resources with minimum expected values.
// Parameters:
// resources: The object to initialize. Will be comparable with memcmp.
//
void InitBuiltInResources(ShBuiltInResources *resources);
//
// Returns the a concatenated list of the items in ShBuiltInResources as a null-terminated string.
// This function must be updated whenever ShBuiltInResources is changed.
// Parameters:
// handle: Specifies the handle of the compiler to be used.
const std::string &GetBuiltInResourcesString(const ShHandle handle);
//
// Driver calls these to create and destroy compiler objects.
//
// Returns the handle of constructed compiler, null if the requested compiler is not supported.
// Parameters:
// type: Specifies the type of shader - GL_FRAGMENT_SHADER or GL_VERTEX_SHADER.
// spec: Specifies the language spec the compiler must conform to - SH_GLES2_SPEC or SH_WEBGL_SPEC.
// output: Specifies the output code type - for example SH_ESSL_OUTPUT, SH_GLSL_OUTPUT,
// SH_HLSL_3_0_OUTPUT or SH_HLSL_4_1_OUTPUT. Note: Each output type may only
// be supported in some configurations.
// resources: Specifies the built-in resources.
ShHandle ConstructCompiler(sh::GLenum type,
ShShaderSpec spec,
ShShaderOutput output,
const ShBuiltInResources *resources);
void Destruct(ShHandle handle);
//
// Compiles the given shader source.
// If the function succeeds, the return value is true, else false.
// Parameters:
// handle: Specifies the handle of compiler to be used.
// shaderStrings: Specifies an array of pointers to null-terminated strings containing the shader
// source code.
// numStrings: Specifies the number of elements in shaderStrings array.
// compileOptions: A mask of compile options defined above.
bool Compile(const ShHandle handle,
const char *const shaderStrings[],
size_t numStrings,
const ShCompileOptions &compileOptions);
// Clears the results from the previous compilation.
void ClearResults(const ShHandle handle);
// Return the version of the shader language.
int GetShaderVersion(const ShHandle handle);
// Return the currently set language output type.
ShShaderOutput GetShaderOutputType(const ShHandle handle);
// Returns null-terminated information log for a compiled shader.
// Parameters:
// handle: Specifies the compiler
const std::string &GetInfoLog(const ShHandle handle);
// Returns null-terminated object code for a compiled shader. Only valid for output types that
// generate human-readable code (GLSL, ESSL or HLSL).
// Parameters:
// handle: Specifies the compiler
const std::string &GetObjectCode(const ShHandle handle);
// Returns object binary blob for a compiled shader. Only valid for output types that
// generate binary blob (SPIR-V).
// Parameters:
// handle: Specifies the compiler
const BinaryBlob &GetObjectBinaryBlob(const ShHandle handle);
// Returns a (original_name, hash) map containing all the user defined names in the shader,
// including variable names, function names, struct names, and struct field names.
// Parameters:
// handle: Specifies the compiler
const std::map<std::string, std::string> *GetNameHashingMap(const ShHandle handle);
// Shader variable inspection.
// Returns a pointer to a list of variables of the designated type.
// (See ShaderVars.h for type definitions, included above)
// Returns NULL on failure.
// Parameters:
// handle: Specifies the compiler
const std::vector<sh::ShaderVariable> *GetUniforms(const ShHandle handle);
const std::vector<sh::ShaderVariable> *GetVaryings(const ShHandle handle);
const std::vector<sh::ShaderVariable> *GetInputVaryings(const ShHandle handle);
const std::vector<sh::ShaderVariable> *GetOutputVaryings(const ShHandle handle);
const std::vector<sh::ShaderVariable> *GetAttributes(const ShHandle handle);
const std::vector<sh::ShaderVariable> *GetOutputVariables(const ShHandle handle);
const std::vector<sh::InterfaceBlock> *GetInterfaceBlocks(const ShHandle handle);
const std::vector<sh::InterfaceBlock> *GetUniformBlocks(const ShHandle handle);
const std::vector<sh::InterfaceBlock> *GetShaderStorageBlocks(const ShHandle handle);
sh::WorkGroupSize GetComputeShaderLocalGroupSize(const ShHandle handle);
// Returns the number of views specified through the num_views layout qualifier. If num_views is
// not set, the function returns -1.
int GetVertexShaderNumViews(const ShHandle handle);
// Returns true if the shader has specified the |sample| qualifier, implying that per-sample shading
// should be enabled
bool EnablesPerSampleShading(const ShHandle handle);
// Returns specialization constant usage bits
uint32_t GetShaderSpecConstUsageBits(const ShHandle handle);
// Returns true if the passed in variables pack in maxVectors followingthe packing rules from the
// GLSL 1.017 spec, Appendix A, section 7.
// Returns false otherwise. Also look at the enforcePackingRestrictions flag above.
// Parameters:
// maxVectors: the available rows of registers.
// variables: an array of variables.
bool CheckVariablesWithinPackingLimits(int maxVectors,
const std::vector<sh::ShaderVariable> &variables);
// Gives the compiler-assigned register for a shader storage block.
// The method writes the value to the output variable "indexOut".
// Returns true if it found a valid shader storage block, false otherwise.
// Parameters:
// handle: Specifies the compiler
// shaderStorageBlockName: Specifies the shader storage block
// indexOut: output variable that stores the assigned register
bool GetShaderStorageBlockRegister(const ShHandle handle,
const std::string &shaderStorageBlockName,
unsigned int *indexOut);
// Gives the compiler-assigned register for a uniform block.
// The method writes the value to the output variable "indexOut".
// Returns true if it found a valid uniform block, false otherwise.
// Parameters:
// handle: Specifies the compiler
// uniformBlockName: Specifies the uniform block
// indexOut: output variable that stores the assigned register
bool GetUniformBlockRegister(const ShHandle handle,
const std::string &uniformBlockName,
unsigned int *indexOut);
bool ShouldUniformBlockUseStructuredBuffer(const ShHandle handle,
const std::string &uniformBlockName);
const std::set<std::string> *GetSlowCompilingUniformBlockSet(const ShHandle handle);
// Gives a map from uniform names to compiler-assigned registers in the default uniform block.
// Note that the map contains also registers of samplers that have been extracted from structs.
const std::map<std::string, unsigned int> *GetUniformRegisterMap(const ShHandle handle);
// Sampler, image and atomic counters share registers(t type and u type),
// GetReadonlyImage2DRegisterIndex and GetImage2DRegisterIndex return the first index into
// a range of reserved registers for image2D/iimage2D/uimage2D variables.
// Parameters: handle: Specifies the compiler
unsigned int GetReadonlyImage2DRegisterIndex(const ShHandle handle);
unsigned int GetImage2DRegisterIndex(const ShHandle handle);
// The method records these used function names related with image2D/iimage2D/uimage2D, these
// functions will be dynamically generated.
// Parameters:
// handle: Specifies the compiler
const std::set<std::string> *GetUsedImage2DFunctionNames(const ShHandle handle);
bool HasDiscardInFragmentShader(const ShHandle handle);
bool HasValidGeometryShaderInputPrimitiveType(const ShHandle handle);
bool HasValidGeometryShaderOutputPrimitiveType(const ShHandle handle);
bool HasValidGeometryShaderMaxVertices(const ShHandle handle);
bool HasValidTessGenMode(const ShHandle handle);
bool HasValidTessGenSpacing(const ShHandle handle);
bool HasValidTessGenVertexOrder(const ShHandle handle);
bool HasValidTessGenPointMode(const ShHandle handle);
GLenum GetGeometryShaderInputPrimitiveType(const ShHandle handle);
GLenum GetGeometryShaderOutputPrimitiveType(const ShHandle handle);
int GetGeometryShaderInvocations(const ShHandle handle);
int GetGeometryShaderMaxVertices(const ShHandle handle);
unsigned int GetShaderSharedMemorySize(const ShHandle handle);
int GetTessControlShaderVertices(const ShHandle handle);
GLenum GetTessGenMode(const ShHandle handle);
GLenum GetTessGenSpacing(const ShHandle handle);
GLenum GetTessGenVertexOrder(const ShHandle handle);
GLenum GetTessGenPointMode(const ShHandle handle);
// Returns the blend equation list supported in the fragment shader. This is a bitset of
// gl::BlendEquationType, and can only include bits from KHR_blend_equation_advanced.
uint32_t GetAdvancedBlendEquations(const ShHandle handle);
//
// Helper function to identify specs that are based on the WebGL spec.
//
inline bool IsWebGLBasedSpec(ShShaderSpec spec)
{
return (spec == SH_WEBGL_SPEC || spec == SH_WEBGL2_SPEC || spec == SH_WEBGL3_SPEC);
}
//
// Helper function to identify DesktopGL specs
//
inline bool IsDesktopGLSpec(ShShaderSpec spec)
{
return spec == SH_GL_CORE_SPEC || spec == SH_GL_COMPATIBILITY_SPEC;
}
// Can't prefix with just _ because then we might introduce a double underscore, which is not safe
// in GLSL (ESSL 3.00.6 section 3.8: All identifiers containing a double underscore are reserved for
// use by the underlying implementation). u is short for user-defined.
extern const char kUserDefinedNamePrefix[];
namespace vk
{
// Specialization constant ids
enum class SpecializationConstantId : uint32_t
{
SurfaceRotation = 0,
Dither = 1,
InvalidEnum = 2,
EnumCount = InvalidEnum,
};
enum class SpecConstUsage : uint32_t
{
Rotation = 0,
Dither = 1,
InvalidEnum = 2,
EnumCount = InvalidEnum,
};
enum ColorAttachmentDitherControl
{
// See comments in ContextVk::updateDither and EmulateDithering.cpp
kDitherControlNoDither = 0,
kDitherControlDither4444 = 1,
kDitherControlDither5551 = 2,
kDitherControlDither565 = 3,
};
// Interface block name containing the aggregate default uniforms
extern const char kDefaultUniformsNameVS[];
extern const char kDefaultUniformsNameTCS[];
extern const char kDefaultUniformsNameTES[];
extern const char kDefaultUniformsNameGS[];
extern const char kDefaultUniformsNameFS[];
extern const char kDefaultUniformsNameCS[];
// Interface block and variable names containing driver uniforms
extern const char kDriverUniformsBlockName[];
extern const char kDriverUniformsVarName[];
// Packing information for driver uniform's misc field:
// - 1 bit for whether surface rotation results in swapped axes
// - 5 bits for advanced blend equation
// - 6 bits for sample count
// - 8 bits for enabled clip planes
// - 1 bit for whether depth should be transformed to Vulkan clip space
// - 11 bits unused
constexpr uint32_t kDriverUniformsMiscSwapXYMask = 0x1;
constexpr uint32_t kDriverUniformsMiscAdvancedBlendEquationOffset = 1;
constexpr uint32_t kDriverUniformsMiscAdvancedBlendEquationMask = 0x1F;
constexpr uint32_t kDriverUniformsMiscSampleCountOffset = 6;
constexpr uint32_t kDriverUniformsMiscSampleCountMask = 0x3F;
constexpr uint32_t kDriverUniformsMiscEnabledClipPlanesOffset = 12;
constexpr uint32_t kDriverUniformsMiscEnabledClipPlanesMask = 0xFF;
constexpr uint32_t kDriverUniformsMiscTransformDepthOffset = 20;
constexpr uint32_t kDriverUniformsMiscTransformDepthMask = 0x1;
// Interface block array name used for atomic counter emulation
extern const char kAtomicCountersBlockName[];
// Transform feedback emulation support
extern const char kXfbEmulationGetOffsetsFunctionName[];
extern const char kXfbEmulationCaptureFunctionName[];
extern const char kXfbEmulationBufferBlockName[];
extern const char kXfbEmulationBufferName[];
extern const char kXfbEmulationBufferFieldName[];
// Transform feedback extension support
extern const char kXfbExtensionPositionOutName[];
// Pre-rotation support
extern const char kTransformPositionFunctionName[];
// EXT_shader_framebuffer_fetch and EXT_shader_framebuffer_fetch_non_coherent
extern const char kInputAttachmentName[];
} // namespace vk
namespace mtl
{
// Specialization constant to enable GL_SAMPLE_COVERAGE_VALUE emulation.
extern const char kCoverageMaskEnabledConstName[];
// Specialization constant to emulate rasterizer discard.
extern const char kRasterizerDiscardEnabledConstName[];
// Specialization constant to enable depth write in fragment shaders.
extern const char kDepthWriteEnabledConstName[];
} // namespace mtl
// For backends that use glslang (the Vulkan shader compiler), i.e. Vulkan and Metal, call these to
// initialize and finalize glslang itself. This can be called independently from Initialize() and
// Finalize().
void InitializeGlslang();
void FinalizeGlslang();
} // namespace sh
#endif // GLSLANG_SHADERLANG_H_

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@ -0,0 +1,330 @@
//
// Copyright 2013 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// ShaderVars.h:
// Types to represent GL variables (varyings, uniforms, etc)
//
#ifndef GLSLANG_SHADERVARS_H_
#define GLSLANG_SHADERVARS_H_
#include <algorithm>
#include <array>
#include <string>
#include <vector>
namespace sh
{
// GLenum alias
typedef unsigned int GLenum;
// Varying interpolation qualifier, see section 4.3.9 of the ESSL 3.00.4 spec
enum InterpolationType
{
INTERPOLATION_SMOOTH,
INTERPOLATION_CENTROID,
INTERPOLATION_SAMPLE,
INTERPOLATION_FLAT,
INTERPOLATION_NOPERSPECTIVE
};
const char *InterpolationTypeToString(InterpolationType type);
// Validate link & SSO consistency of interpolation qualifiers
bool InterpolationTypesMatch(InterpolationType a, InterpolationType b);
// Uniform block layout qualifier, see section 4.3.8.3 of the ESSL 3.00.4 spec
enum BlockLayoutType
{
BLOCKLAYOUT_STANDARD,
BLOCKLAYOUT_STD140 = BLOCKLAYOUT_STANDARD,
BLOCKLAYOUT_STD430, // Shader storage block layout qualifier
BLOCKLAYOUT_PACKED,
BLOCKLAYOUT_SHARED
};
const char *BlockLayoutTypeToString(BlockLayoutType type);
// Interface Blocks, see section 4.3.9 of the ESSL 3.10 spec
enum class BlockType
{
BLOCK_UNIFORM,
BLOCK_BUFFER,
};
const char *BlockTypeToString(BlockType type);
// Base class for all variables defined in shaders, including Varyings, Uniforms, etc
// Note: we must override the copy constructor and assignment operator so we can
// work around excessive GCC binary bloating:
// See https://code.google.com/p/angleproject/issues/detail?id=697
struct ShaderVariable
{
ShaderVariable();
ShaderVariable(GLenum typeIn);
ShaderVariable(GLenum typeIn, unsigned int arraySizeIn);
~ShaderVariable();
ShaderVariable(const ShaderVariable &other);
ShaderVariable &operator=(const ShaderVariable &other);
bool operator==(const ShaderVariable &other) const;
bool operator!=(const ShaderVariable &other) const { return !operator==(other); }
bool isArrayOfArrays() const { return arraySizes.size() >= 2u; }
bool isArray() const { return !arraySizes.empty(); }
unsigned int getArraySizeProduct() const;
// Return the inner array size product.
// For example, if there's a variable declared as size 3 array of size 4 array of size 5 array
// of int:
// int a[3][4][5];
// then getInnerArraySizeProduct of a would be 4*5.
unsigned int getInnerArraySizeProduct() const;
// Array size 0 means not an array when passed to or returned from these functions.
// Note that setArraySize() is deprecated and should not be used inside ANGLE.
unsigned int getOutermostArraySize() const { return isArray() ? arraySizes.back() : 0; }
void setArraySize(unsigned int size);
// Turn this ShaderVariable from an array into a specific element in that array. Will update
// flattenedOffsetInParentArrays.
void indexIntoArray(unsigned int arrayIndex);
// Get the nth nested array size from the top. Caller is responsible for range checking
// arrayNestingIndex.
unsigned int getNestedArraySize(unsigned int arrayNestingIndex) const;
// This function should only be used with variables that are of a basic type or an array of a
// basic type. Shader interface variables that are enumerated according to rules in GLES 3.1
// spec section 7.3.1.1 page 77 are fine. For those variables the return value should match the
// ARRAY_SIZE value that can be queried through the API.
unsigned int getBasicTypeElementCount() const;
unsigned int getExternalSize() const;
bool isStruct() const { return !fields.empty(); }
const std::string &getStructName() const { return structOrBlockName; }
void setStructName(const std::string &newName) { structOrBlockName = newName; }
// All of the shader's variables are described using nested data
// structures. This is needed in order to disambiguate similar looking
// types, such as two structs containing the same fields, but in
// different orders. "findInfoByMappedName" provides an easy query for
// users to dive into the data structure and fetch the unique variable
// instance corresponding to a dereferencing chain of the top-level
// variable.
// Given a mapped name like 'a[0].b.c[0]', return the ShaderVariable
// that defines 'c' in |leafVar|, and the original name 'A[0].B.C[0]'
// in |originalName|, based on the assumption that |this| defines 'a'.
// If no match is found, return false.
bool findInfoByMappedName(const std::string &mappedFullName,
const ShaderVariable **leafVar,
std::string *originalFullName) const;
// Find the child field which matches 'fullName' == var.name + "." + field.name.
// Return nullptr if not found.
const sh::ShaderVariable *findField(const std::string &fullName, uint32_t *fieldIndexOut) const;
bool isBuiltIn() const;
bool isEmulatedBuiltIn() const;
// Offset of this variable in parent arrays. In case the parent is an array of arrays, the
// offset is outerArrayElement * innerArraySize + innerArrayElement.
// For example, if there's a variable declared as size 3 array of size 4 array of int:
// int a[3][4];
// then the flattenedOffsetInParentArrays of a[2] would be 2.
// and flattenedOffsetInParentArrays of a[2][1] would be 2*4 + 1 = 9.
int parentArrayIndex() const
{
return hasParentArrayIndex() ? flattenedOffsetInParentArrays : 0;
}
int getFlattenedOffsetInParentArrays() const { return flattenedOffsetInParentArrays; }
void setParentArrayIndex(int indexIn) { flattenedOffsetInParentArrays = indexIn; }
bool hasParentArrayIndex() const { return flattenedOffsetInParentArrays != -1; }
void resetEffectiveLocation();
void updateEffectiveLocation(const sh::ShaderVariable &parent);
// Decide whether two uniforms are the same at shader link time,
// assuming they are from consecutive shader stages.
// GLSL ES Spec 3.00.3, section 4.3.5.
// GLSL ES Spec 3.10.4, section 4.4.5
bool isSameUniformAtLinkTime(const ShaderVariable &other) const;
// InterfaceBlockField
// Decide whether two InterfaceBlock fields are the same at shader
// link time, assuming they are from consecutive shader stages.
// See GLSL ES Spec 3.00.3, sec 4.3.7.
bool isSameInterfaceBlockFieldAtLinkTime(const ShaderVariable &other) const;
// Decide whether two varyings are the same at shader link time,
// assuming they are from consecutive shader stages.
// Invariance needs to match only in ESSL1. Relevant spec sections:
// GLSL ES 3.00.4, sections 4.6.1 and 4.3.9.
// GLSL ES 1.00.17, section 4.6.4.
bool isSameVaryingAtLinkTime(const ShaderVariable &other, int shaderVersion) const;
// Deprecated version of isSameVaryingAtLinkTime, which assumes ESSL1.
bool isSameVaryingAtLinkTime(const ShaderVariable &other) const;
// Shader I/O blocks may match by block name or instance, based on whether both stages have an
// instance name or not.
bool isSameNameAtLinkTime(const ShaderVariable &other) const;
// NOTE: When adding new members, the following functions also need to be updated:
// gl::WriteShaderVar(BinaryOutputStream *stream, const sh::ShaderVariable &var)
// gl::LoadShaderVar(BinaryInputStream *stream, sh::ShaderVariable *var)
GLenum type;
GLenum precision;
std::string name;
std::string mappedName;
// Used to make an array type. Outermost array size is stored at the end of the vector.
std::vector<unsigned int> arraySizes;
// Static use means that the variable is accessed somewhere in the shader source.
bool staticUse;
// A variable is active unless the compiler determined that it is not accessed by the shader.
// All active variables are statically used, but not all statically used variables are
// necessarily active. GLES 3.0.5 section 2.12.6. GLES 3.1 section 7.3.1.
bool active;
std::vector<ShaderVariable> fields;
// structOrBlockName is used for:
// - varyings of struct type, in which case it contains the struct name.
// - shader I/O blocks, in which case it contains the block name.
std::string structOrBlockName;
std::string mappedStructOrBlockName;
// Only applies to interface block fields. Kept here for simplicity.
bool isRowMajorLayout;
// VariableWithLocation
int location;
// The location of inputs or outputs without location layout quailifer will be updated to '-1'.
// GLES Spec 3.1, Section 7.3. PROGRAM OBJECTS
// Not all active variables are assigned valid locations;
// the following variables will have an effective location of -1:
bool hasImplicitLocation;
// Uniform
int binding;
GLenum imageUnitFormat;
int offset;
bool readonly;
bool writeonly;
// From EXT_shader_framebuffer_fetch / KHR_blend_equation_advanced
bool isFragmentInOut;
// OutputVariable
// From EXT_blend_func_extended.
int index;
// From EXT_YUV_target
bool yuv;
// Varying
InterpolationType interpolation;
bool isInvariant;
bool isShaderIOBlock;
bool isPatch;
// If the variable is a sampler that has ever been statically used with texelFetch
bool texelFetchStaticUse;
protected:
bool isSameVariableAtLinkTime(const ShaderVariable &other,
bool matchPrecision,
bool matchName) const;
// NOTE: When adding new members, the following functions also need to be updated:
// gl::WriteShaderVar(BinaryOutputStream *stream, const sh::ShaderVariable &var)
// gl::LoadShaderVar(BinaryInputStream *stream, sh::ShaderVariable *var)
int flattenedOffsetInParentArrays;
};
// TODO: anglebug.com/3899
// For backwards compatibility for other codebases (e.g., chromium/src/gpu/command_buffer/service)
using Uniform = ShaderVariable;
using Attribute = ShaderVariable;
using OutputVariable = ShaderVariable;
using InterfaceBlockField = ShaderVariable;
using Varying = ShaderVariable;
struct InterfaceBlock
{
InterfaceBlock();
~InterfaceBlock();
InterfaceBlock(const InterfaceBlock &other);
InterfaceBlock &operator=(const InterfaceBlock &other);
// Fields from blocks with non-empty instance names are prefixed with the block name.
std::string fieldPrefix() const;
std::string fieldMappedPrefix() const;
// Decide whether two interface blocks are the same at shader link time.
bool isSameInterfaceBlockAtLinkTime(const InterfaceBlock &other) const;
bool isBuiltIn() const;
bool isArray() const { return arraySize > 0; }
unsigned int elementCount() const { return std::max(1u, arraySize); }
std::string name;
std::string mappedName;
std::string instanceName;
unsigned int arraySize;
BlockLayoutType layout;
// Deprecated. Matrix packing should only be queried from individual fields of the block.
// TODO(oetuaho): Remove this once it is no longer used in Chromium.
bool isRowMajorLayout;
int binding;
bool staticUse;
bool active;
BlockType blockType;
std::vector<ShaderVariable> fields;
};
struct WorkGroupSize
{
// Must have a trivial default constructor since it is used in YYSTYPE.
inline WorkGroupSize() = default;
inline explicit constexpr WorkGroupSize(int initialSize);
void fill(int fillValue);
void setLocalSize(int localSizeX, int localSizeY, int localSizeZ);
int &operator[](size_t index);
int operator[](size_t index) const;
size_t size() const;
// Checks whether two work group size declarations match.
// Two work group size declarations are the same if the explicitly specified elements are the
// same or if one of them is specified as one and the other one is not specified
bool isWorkGroupSizeMatching(const WorkGroupSize &right) const;
// Checks whether any of the values are set.
bool isAnyValueSet() const;
// Checks whether all of the values are set.
bool isDeclared() const;
// Checks whether either all of the values are set, or none of them are.
bool isLocalSizeValid() const;
int localSizeQualifiers[3];
};
inline constexpr WorkGroupSize::WorkGroupSize(int initialSize)
: localSizeQualifiers{initialSize, initialSize, initialSize}
{}
} // namespace sh
#endif // GLSLANG_SHADERVARS_H_

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#ifndef __khrplatform_h_
#define __khrplatform_h_
/*
** Copyright (c) 2008-2018 The Khronos Group Inc.
**
** Permission is hereby granted, free of charge, to any person obtaining a
** copy of this software and/or associated documentation files (the
** "Materials"), to deal in the Materials without restriction, including
** without limitation the rights to use, copy, modify, merge, publish,
** distribute, sublicense, and/or sell copies of the Materials, and to
** permit persons to whom the Materials are furnished to do so, subject to
** the following conditions:
**
** The above copyright notice and this permission notice shall be included
** in all copies or substantial portions of the Materials.
**
** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.
*/
/* Khronos platform-specific types and definitions.
*
* The master copy of khrplatform.h is maintained in the Khronos EGL
* Registry repository at https://github.com/KhronosGroup/EGL-Registry
* The last semantic modification to khrplatform.h was at commit ID:
* 67a3e0864c2d75ea5287b9f3d2eb74a745936692
*
* Adopters may modify this file to suit their platform. Adopters are
* encouraged to submit platform specific modifications to the Khronos
* group so that they can be included in future versions of this file.
* Please submit changes by filing pull requests or issues on
* the EGL Registry repository linked above.
*
*
* See the Implementer's Guidelines for information about where this file
* should be located on your system and for more details of its use:
* http://www.khronos.org/registry/implementers_guide.pdf
*
* This file should be included as
* #include <KHR/khrplatform.h>
* by Khronos client API header files that use its types and defines.
*
* The types in khrplatform.h should only be used to define API-specific types.
*
* Types defined in khrplatform.h:
* khronos_int8_t signed 8 bit
* khronos_uint8_t unsigned 8 bit
* khronos_int16_t signed 16 bit
* khronos_uint16_t unsigned 16 bit
* khronos_int32_t signed 32 bit
* khronos_uint32_t unsigned 32 bit
* khronos_int64_t signed 64 bit
* khronos_uint64_t unsigned 64 bit
* khronos_intptr_t signed same number of bits as a pointer
* khronos_uintptr_t unsigned same number of bits as a pointer
* khronos_ssize_t signed size
* khronos_usize_t unsigned size
* khronos_float_t signed 32 bit floating point
* khronos_time_ns_t unsigned 64 bit time in nanoseconds
* khronos_utime_nanoseconds_t unsigned time interval or absolute time in
* nanoseconds
* khronos_stime_nanoseconds_t signed time interval in nanoseconds
* khronos_boolean_enum_t enumerated boolean type. This should
* only be used as a base type when a client API's boolean type is
* an enum. Client APIs which use an integer or other type for
* booleans cannot use this as the base type for their boolean.
*
* Tokens defined in khrplatform.h:
*
* KHRONOS_FALSE, KHRONOS_TRUE Enumerated boolean false/true values.
*
* KHRONOS_SUPPORT_INT64 is 1 if 64 bit integers are supported; otherwise 0.
* KHRONOS_SUPPORT_FLOAT is 1 if floats are supported; otherwise 0.
*
* Calling convention macros defined in this file:
* KHRONOS_APICALL
* KHRONOS_APIENTRY
* KHRONOS_APIATTRIBUTES
*
* These may be used in function prototypes as:
*
* KHRONOS_APICALL void KHRONOS_APIENTRY funcname(
* int arg1,
* int arg2) KHRONOS_APIATTRIBUTES;
*/
#if defined(__SCITECH_SNAP__) && !defined(KHRONOS_STATIC)
# define KHRONOS_STATIC 1
#endif
/*-------------------------------------------------------------------------
* Definition of KHRONOS_APICALL
*-------------------------------------------------------------------------
* This precedes the return type of the function in the function prototype.
*/
#if defined(KHRONOS_STATIC)
/* If the preprocessor constant KHRONOS_STATIC is defined, make the
* header compatible with static linking. */
# define KHRONOS_APICALL
#elif defined(_WIN32)
# define KHRONOS_APICALL __declspec(dllimport)
#elif defined (__SYMBIAN32__)
# define KHRONOS_APICALL IMPORT_C
#elif defined(__ANDROID__)
# define KHRONOS_APICALL __attribute__((visibility("default")))
#else
# define KHRONOS_APICALL
#endif
/*-------------------------------------------------------------------------
* Definition of KHRONOS_APIENTRY
*-------------------------------------------------------------------------
* This follows the return type of the function and precedes the function
* name in the function prototype.
*/
#if defined(_WIN32) && !defined(_WIN32_WCE) && !defined(__SCITECH_SNAP__)
/* Win32 but not WinCE */
# define KHRONOS_APIENTRY __stdcall
#else
# define KHRONOS_APIENTRY
#endif
/*-------------------------------------------------------------------------
* Definition of KHRONOS_APIATTRIBUTES
*-------------------------------------------------------------------------
* This follows the closing parenthesis of the function prototype arguments.
*/
#if defined (__ARMCC_2__)
#define KHRONOS_APIATTRIBUTES __softfp
#else
#define KHRONOS_APIATTRIBUTES
#endif
/*-------------------------------------------------------------------------
* basic type definitions
*-----------------------------------------------------------------------*/
#if (defined(__STDC_VERSION__) && __STDC_VERSION__ >= 199901L) || defined(__GNUC__) || defined(__SCO__) || defined(__USLC__)
/*
* Using <stdint.h>
*/
#include <stdint.h>
typedef int32_t khronos_int32_t;
typedef uint32_t khronos_uint32_t;
typedef int64_t khronos_int64_t;
typedef uint64_t khronos_uint64_t;
#define KHRONOS_SUPPORT_INT64 1
#define KHRONOS_SUPPORT_FLOAT 1
#elif defined(__VMS ) || defined(__sgi)
/*
* Using <inttypes.h>
*/
#include <inttypes.h>
typedef int32_t khronos_int32_t;
typedef uint32_t khronos_uint32_t;
typedef int64_t khronos_int64_t;
typedef uint64_t khronos_uint64_t;
#define KHRONOS_SUPPORT_INT64 1
#define KHRONOS_SUPPORT_FLOAT 1
#elif defined(_WIN32) && !defined(__SCITECH_SNAP__)
/*
* Win32
*/
typedef __int32 khronos_int32_t;
typedef unsigned __int32 khronos_uint32_t;
typedef __int64 khronos_int64_t;
typedef unsigned __int64 khronos_uint64_t;
#define KHRONOS_SUPPORT_INT64 1
#define KHRONOS_SUPPORT_FLOAT 1
#elif defined(__sun__) || defined(__digital__)
/*
* Sun or Digital
*/
typedef int khronos_int32_t;
typedef unsigned int khronos_uint32_t;
#if defined(__arch64__) || defined(_LP64)
typedef long int khronos_int64_t;
typedef unsigned long int khronos_uint64_t;
#else
typedef long long int khronos_int64_t;
typedef unsigned long long int khronos_uint64_t;
#endif /* __arch64__ */
#define KHRONOS_SUPPORT_INT64 1
#define KHRONOS_SUPPORT_FLOAT 1
#elif 0
/*
* Hypothetical platform with no float or int64 support
*/
typedef int khronos_int32_t;
typedef unsigned int khronos_uint32_t;
#define KHRONOS_SUPPORT_INT64 0
#define KHRONOS_SUPPORT_FLOAT 0
#else
/*
* Generic fallback
*/
#include <stdint.h>
typedef int32_t khronos_int32_t;
typedef uint32_t khronos_uint32_t;
typedef int64_t khronos_int64_t;
typedef uint64_t khronos_uint64_t;
#define KHRONOS_SUPPORT_INT64 1
#define KHRONOS_SUPPORT_FLOAT 1
#endif
/*
* Types that are (so far) the same on all platforms
*/
typedef signed char khronos_int8_t;
typedef unsigned char khronos_uint8_t;
typedef signed short int khronos_int16_t;
typedef unsigned short int khronos_uint16_t;
/*
* Types that differ between LLP64 and LP64 architectures - in LLP64,
* pointers are 64 bits, but 'long' is still 32 bits. Win64 appears
* to be the only LLP64 architecture in current use.
*/
#ifdef _WIN64
typedef signed long long int khronos_intptr_t;
typedef unsigned long long int khronos_uintptr_t;
typedef signed long long int khronos_ssize_t;
typedef unsigned long long int khronos_usize_t;
#else
typedef signed long int khronos_intptr_t;
typedef unsigned long int khronos_uintptr_t;
typedef signed long int khronos_ssize_t;
typedef unsigned long int khronos_usize_t;
#endif
#if KHRONOS_SUPPORT_FLOAT
/*
* Float type
*/
typedef float khronos_float_t;
#endif
#if KHRONOS_SUPPORT_INT64
/* Time types
*
* These types can be used to represent a time interval in nanoseconds or
* an absolute Unadjusted System Time. Unadjusted System Time is the number
* of nanoseconds since some arbitrary system event (e.g. since the last
* time the system booted). The Unadjusted System Time is an unsigned
* 64 bit value that wraps back to 0 every 584 years. Time intervals
* may be either signed or unsigned.
*/
typedef khronos_uint64_t khronos_utime_nanoseconds_t;
typedef khronos_int64_t khronos_stime_nanoseconds_t;
#endif
/*
* Dummy value used to pad enum types to 32 bits.
*/
#ifndef KHRONOS_MAX_ENUM
#define KHRONOS_MAX_ENUM 0x7FFFFFFF
#endif
/*
* Enumerated boolean type
*
* Values other than zero should be considered to be true. Therefore
* comparisons should not be made against KHRONOS_TRUE.
*/
typedef enum {
KHRONOS_FALSE = 0,
KHRONOS_TRUE = 1,
KHRONOS_BOOLEAN_ENUM_FORCE_SIZE = KHRONOS_MAX_ENUM
} khronos_boolean_enum_t;
#endif /* __khrplatform_h_ */

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946
ext/angle_headers/WGL/wgl.h Normal file
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#ifndef __wgl_wgl_h_
#define __wgl_wgl_h_ 1
#ifdef __cplusplus
extern "C" {
#endif
/*
** Copyright (c) 2013-2018 The Khronos Group Inc.
**
** Permission is hereby granted, free of charge, to any person obtaining a
** copy of this software and/or associated documentation files (the
** "Materials"), to deal in the Materials without restriction, including
** without limitation the rights to use, copy, modify, merge, publish,
** distribute, sublicense, and/or sell copies of the Materials, and to
** permit persons to whom the Materials are furnished to do so, subject to
** the following conditions:
**
** The above copyright notice and this permission notice shall be included
** in all copies or substantial portions of the Materials.
**
** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.
*/
/*
** This header is generated from the Khronos OpenGL / OpenGL ES XML
** API Registry. The current version of the Registry, generator scripts
** used to make the header, and the header can be found at
** https://github.com/KhronosGroup/OpenGL-Registry
*/
#if defined(_WIN32) && !defined(APIENTRY) && !defined(__CYGWIN__) && !defined(__SCITECH_SNAP__)
#define WIN32_LEAN_AND_MEAN 1
#include <windows.h>
#endif
/* Generated on date 20181206 */
/* Generated C header for:
* API: wgl
* Versions considered: .*
* Versions emitted: .*
* Default extensions included: wgl
* Additional extensions included: _nomatch_^
* Extensions removed: _nomatch_^
*/
#ifndef WGL_VERSION_1_0
#define WGL_VERSION_1_0 1
#define WGL_FONT_LINES 0
#define WGL_FONT_POLYGONS 1
#define WGL_SWAP_MAIN_PLANE 0x00000001
#define WGL_SWAP_OVERLAY1 0x00000002
#define WGL_SWAP_OVERLAY2 0x00000004
#define WGL_SWAP_OVERLAY3 0x00000008
#define WGL_SWAP_OVERLAY4 0x00000010
#define WGL_SWAP_OVERLAY5 0x00000020
#define WGL_SWAP_OVERLAY6 0x00000040
#define WGL_SWAP_OVERLAY7 0x00000080
#define WGL_SWAP_OVERLAY8 0x00000100
#define WGL_SWAP_OVERLAY9 0x00000200
#define WGL_SWAP_OVERLAY10 0x00000400
#define WGL_SWAP_OVERLAY11 0x00000800
#define WGL_SWAP_OVERLAY12 0x00001000
#define WGL_SWAP_OVERLAY13 0x00002000
#define WGL_SWAP_OVERLAY14 0x00004000
#define WGL_SWAP_OVERLAY15 0x00008000
#define WGL_SWAP_UNDERLAY1 0x00010000
#define WGL_SWAP_UNDERLAY2 0x00020000
#define WGL_SWAP_UNDERLAY3 0x00040000
#define WGL_SWAP_UNDERLAY4 0x00080000
#define WGL_SWAP_UNDERLAY5 0x00100000
#define WGL_SWAP_UNDERLAY6 0x00200000
#define WGL_SWAP_UNDERLAY7 0x00400000
#define WGL_SWAP_UNDERLAY8 0x00800000
#define WGL_SWAP_UNDERLAY9 0x01000000
#define WGL_SWAP_UNDERLAY10 0x02000000
#define WGL_SWAP_UNDERLAY11 0x04000000
#define WGL_SWAP_UNDERLAY12 0x08000000
#define WGL_SWAP_UNDERLAY13 0x10000000
#define WGL_SWAP_UNDERLAY14 0x20000000
#define WGL_SWAP_UNDERLAY15 0x40000000
typedef int (WINAPI * PFNCHOOSEPIXELFORMATPROC) (HDC hDc, const PIXELFORMATDESCRIPTOR *pPfd);
typedef int (WINAPI * PFNDESCRIBEPIXELFORMATPROC) (HDC hdc, int ipfd, UINT cjpfd, const PIXELFORMATDESCRIPTOR *ppfd);
typedef UINT (WINAPI * PFNGETENHMETAFILEPIXELFORMATPROC) (HENHMETAFILE hemf, const PIXELFORMATDESCRIPTOR *ppfd);
typedef int (WINAPI * PFNGETPIXELFORMATPROC) (HDC hdc);
typedef BOOL (WINAPI * PFNSETPIXELFORMATPROC) (HDC hdc, int ipfd, const PIXELFORMATDESCRIPTOR *ppfd);
typedef BOOL (WINAPI * PFNSWAPBUFFERSPROC) (HDC hdc);
typedef BOOL (WINAPI * PFNWGLCOPYCONTEXTPROC) (HGLRC hglrcSrc, HGLRC hglrcDst, UINT mask);
typedef HGLRC (WINAPI * PFNWGLCREATECONTEXTPROC) (HDC hDc);
typedef HGLRC (WINAPI * PFNWGLCREATELAYERCONTEXTPROC) (HDC hDc, int level);
typedef BOOL (WINAPI * PFNWGLDELETECONTEXTPROC) (HGLRC oldContext);
typedef BOOL (WINAPI * PFNWGLDESCRIBELAYERPLANEPROC) (HDC hDc, int pixelFormat, int layerPlane, UINT nBytes, const LAYERPLANEDESCRIPTOR *plpd);
typedef HGLRC (WINAPI * PFNWGLGETCURRENTCONTEXTPROC) (void);
typedef HDC (WINAPI * PFNWGLGETCURRENTDCPROC) (void);
typedef int (WINAPI * PFNWGLGETLAYERPALETTEENTRIESPROC) (HDC hdc, int iLayerPlane, int iStart, int cEntries, const COLORREF *pcr);
typedef PROC (WINAPI * PFNWGLGETPROCADDRESSPROC) (LPCSTR lpszProc);
typedef BOOL (WINAPI * PFNWGLMAKECURRENTPROC) (HDC hDc, HGLRC newContext);
typedef BOOL (WINAPI * PFNWGLREALIZELAYERPALETTEPROC) (HDC hdc, int iLayerPlane, BOOL bRealize);
typedef int (WINAPI * PFNWGLSETLAYERPALETTEENTRIESPROC) (HDC hdc, int iLayerPlane, int iStart, int cEntries, const COLORREF *pcr);
typedef BOOL (WINAPI * PFNWGLSHARELISTSPROC) (HGLRC hrcSrvShare, HGLRC hrcSrvSource);
typedef BOOL (WINAPI * PFNWGLSWAPLAYERBUFFERSPROC) (HDC hdc, UINT fuFlags);
typedef BOOL (WINAPI * PFNWGLUSEFONTBITMAPSPROC) (HDC hDC, DWORD first, DWORD count, DWORD listBase);
typedef BOOL (WINAPI * PFNWGLUSEFONTBITMAPSAPROC) (HDC hDC, DWORD first, DWORD count, DWORD listBase);
typedef BOOL (WINAPI * PFNWGLUSEFONTBITMAPSWPROC) (HDC hDC, DWORD first, DWORD count, DWORD listBase);
typedef BOOL (WINAPI * PFNWGLUSEFONTOUTLINESPROC) (HDC hDC, DWORD first, DWORD count, DWORD listBase, FLOAT deviation, FLOAT extrusion, int format, LPGLYPHMETRICSFLOAT lpgmf);
typedef BOOL (WINAPI * PFNWGLUSEFONTOUTLINESAPROC) (HDC hDC, DWORD first, DWORD count, DWORD listBase, FLOAT deviation, FLOAT extrusion, int format, LPGLYPHMETRICSFLOAT lpgmf);
typedef BOOL (WINAPI * PFNWGLUSEFONTOUTLINESWPROC) (HDC hDC, DWORD first, DWORD count, DWORD listBase, FLOAT deviation, FLOAT extrusion, int format, LPGLYPHMETRICSFLOAT lpgmf);
#ifdef WGL_WGLEXT_PROTOTYPES
int WINAPI ChoosePixelFormat (HDC hDc, const PIXELFORMATDESCRIPTOR *pPfd);
int WINAPI DescribePixelFormat (HDC hdc, int ipfd, UINT cjpfd, const PIXELFORMATDESCRIPTOR *ppfd);
UINT WINAPI GetEnhMetaFilePixelFormat (HENHMETAFILE hemf, const PIXELFORMATDESCRIPTOR *ppfd);
int WINAPI GetPixelFormat (HDC hdc);
BOOL WINAPI SetPixelFormat (HDC hdc, int ipfd, const PIXELFORMATDESCRIPTOR *ppfd);
BOOL WINAPI SwapBuffers (HDC hdc);
BOOL WINAPI wglCopyContext (HGLRC hglrcSrc, HGLRC hglrcDst, UINT mask);
HGLRC WINAPI wglCreateContext (HDC hDc);
HGLRC WINAPI wglCreateLayerContext (HDC hDc, int level);
BOOL WINAPI wglDeleteContext (HGLRC oldContext);
BOOL WINAPI wglDescribeLayerPlane (HDC hDc, int pixelFormat, int layerPlane, UINT nBytes, const LAYERPLANEDESCRIPTOR *plpd);
HGLRC WINAPI wglGetCurrentContext (void);
HDC WINAPI wglGetCurrentDC (void);
int WINAPI wglGetLayerPaletteEntries (HDC hdc, int iLayerPlane, int iStart, int cEntries, const COLORREF *pcr);
PROC WINAPI wglGetProcAddress (LPCSTR lpszProc);
BOOL WINAPI wglMakeCurrent (HDC hDc, HGLRC newContext);
BOOL WINAPI wglRealizeLayerPalette (HDC hdc, int iLayerPlane, BOOL bRealize);
int WINAPI wglSetLayerPaletteEntries (HDC hdc, int iLayerPlane, int iStart, int cEntries, const COLORREF *pcr);
BOOL WINAPI wglShareLists (HGLRC hrcSrvShare, HGLRC hrcSrvSource);
BOOL WINAPI wglSwapLayerBuffers (HDC hdc, UINT fuFlags);
BOOL WINAPI wglUseFontBitmaps (HDC hDC, DWORD first, DWORD count, DWORD listBase);
BOOL WINAPI wglUseFontBitmapsA (HDC hDC, DWORD first, DWORD count, DWORD listBase);
BOOL WINAPI wglUseFontBitmapsW (HDC hDC, DWORD first, DWORD count, DWORD listBase);
BOOL WINAPI wglUseFontOutlines (HDC hDC, DWORD first, DWORD count, DWORD listBase, FLOAT deviation, FLOAT extrusion, int format, LPGLYPHMETRICSFLOAT lpgmf);
BOOL WINAPI wglUseFontOutlinesA (HDC hDC, DWORD first, DWORD count, DWORD listBase, FLOAT deviation, FLOAT extrusion, int format, LPGLYPHMETRICSFLOAT lpgmf);
BOOL WINAPI wglUseFontOutlinesW (HDC hDC, DWORD first, DWORD count, DWORD listBase, FLOAT deviation, FLOAT extrusion, int format, LPGLYPHMETRICSFLOAT lpgmf);
#endif
#endif /* WGL_VERSION_1_0 */
#ifndef WGL_ARB_buffer_region
#define WGL_ARB_buffer_region 1
#define WGL_FRONT_COLOR_BUFFER_BIT_ARB 0x00000001
#define WGL_BACK_COLOR_BUFFER_BIT_ARB 0x00000002
#define WGL_DEPTH_BUFFER_BIT_ARB 0x00000004
#define WGL_STENCIL_BUFFER_BIT_ARB 0x00000008
typedef HANDLE (WINAPI * PFNWGLCREATEBUFFERREGIONARBPROC) (HDC hDC, int iLayerPlane, UINT uType);
typedef VOID (WINAPI * PFNWGLDELETEBUFFERREGIONARBPROC) (HANDLE hRegion);
typedef BOOL (WINAPI * PFNWGLSAVEBUFFERREGIONARBPROC) (HANDLE hRegion, int x, int y, int width, int height);
typedef BOOL (WINAPI * PFNWGLRESTOREBUFFERREGIONARBPROC) (HANDLE hRegion, int x, int y, int width, int height, int xSrc, int ySrc);
#ifdef WGL_WGLEXT_PROTOTYPES
HANDLE WINAPI wglCreateBufferRegionARB (HDC hDC, int iLayerPlane, UINT uType);
VOID WINAPI wglDeleteBufferRegionARB (HANDLE hRegion);
BOOL WINAPI wglSaveBufferRegionARB (HANDLE hRegion, int x, int y, int width, int height);
BOOL WINAPI wglRestoreBufferRegionARB (HANDLE hRegion, int x, int y, int width, int height, int xSrc, int ySrc);
#endif
#endif /* WGL_ARB_buffer_region */
#ifndef WGL_ARB_context_flush_control
#define WGL_ARB_context_flush_control 1
#define WGL_CONTEXT_RELEASE_BEHAVIOR_ARB 0x2097
#define WGL_CONTEXT_RELEASE_BEHAVIOR_NONE_ARB 0
#define WGL_CONTEXT_RELEASE_BEHAVIOR_FLUSH_ARB 0x2098
#endif /* WGL_ARB_context_flush_control */
#ifndef WGL_ARB_create_context
#define WGL_ARB_create_context 1
#define WGL_CONTEXT_DEBUG_BIT_ARB 0x00000001
#define WGL_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB 0x00000002
#define WGL_CONTEXT_MAJOR_VERSION_ARB 0x2091
#define WGL_CONTEXT_MINOR_VERSION_ARB 0x2092
#define WGL_CONTEXT_LAYER_PLANE_ARB 0x2093
#define WGL_CONTEXT_FLAGS_ARB 0x2094
#define ERROR_INVALID_VERSION_ARB 0x2095
typedef HGLRC (WINAPI * PFNWGLCREATECONTEXTATTRIBSARBPROC) (HDC hDC, HGLRC hShareContext, const int *attribList);
#ifdef WGL_WGLEXT_PROTOTYPES
HGLRC WINAPI wglCreateContextAttribsARB (HDC hDC, HGLRC hShareContext, const int *attribList);
#endif
#endif /* WGL_ARB_create_context */
#ifndef WGL_ARB_create_context_no_error
#define WGL_ARB_create_context_no_error 1
#define WGL_CONTEXT_OPENGL_NO_ERROR_ARB 0x31B3
#endif /* WGL_ARB_create_context_no_error */
#ifndef WGL_ARB_create_context_profile
#define WGL_ARB_create_context_profile 1
#define WGL_CONTEXT_PROFILE_MASK_ARB 0x9126
#define WGL_CONTEXT_CORE_PROFILE_BIT_ARB 0x00000001
#define WGL_CONTEXT_COMPATIBILITY_PROFILE_BIT_ARB 0x00000002
#define ERROR_INVALID_PROFILE_ARB 0x2096
#endif /* WGL_ARB_create_context_profile */
#ifndef WGL_ARB_create_context_robustness
#define WGL_ARB_create_context_robustness 1
#define WGL_CONTEXT_ROBUST_ACCESS_BIT_ARB 0x00000004
#define WGL_LOSE_CONTEXT_ON_RESET_ARB 0x8252
#define WGL_CONTEXT_RESET_NOTIFICATION_STRATEGY_ARB 0x8256
#define WGL_NO_RESET_NOTIFICATION_ARB 0x8261
#endif /* WGL_ARB_create_context_robustness */
#ifndef WGL_ARB_extensions_string
#define WGL_ARB_extensions_string 1
typedef const char *(WINAPI * PFNWGLGETEXTENSIONSSTRINGARBPROC) (HDC hdc);
#ifdef WGL_WGLEXT_PROTOTYPES
const char *WINAPI wglGetExtensionsStringARB (HDC hdc);
#endif
#endif /* WGL_ARB_extensions_string */
#ifndef WGL_ARB_framebuffer_sRGB
#define WGL_ARB_framebuffer_sRGB 1
#define WGL_FRAMEBUFFER_SRGB_CAPABLE_ARB 0x20A9
#endif /* WGL_ARB_framebuffer_sRGB */
#ifndef WGL_ARB_make_current_read
#define WGL_ARB_make_current_read 1
#define ERROR_INVALID_PIXEL_TYPE_ARB 0x2043
#define ERROR_INCOMPATIBLE_DEVICE_CONTEXTS_ARB 0x2054
typedef BOOL (WINAPI * PFNWGLMAKECONTEXTCURRENTARBPROC) (HDC hDrawDC, HDC hReadDC, HGLRC hglrc);
typedef HDC (WINAPI * PFNWGLGETCURRENTREADDCARBPROC) (void);
#ifdef WGL_WGLEXT_PROTOTYPES
BOOL WINAPI wglMakeContextCurrentARB (HDC hDrawDC, HDC hReadDC, HGLRC hglrc);
HDC WINAPI wglGetCurrentReadDCARB (void);
#endif
#endif /* WGL_ARB_make_current_read */
#ifndef WGL_ARB_multisample
#define WGL_ARB_multisample 1
#define WGL_SAMPLE_BUFFERS_ARB 0x2041
#define WGL_SAMPLES_ARB 0x2042
#endif /* WGL_ARB_multisample */
#ifndef WGL_ARB_pbuffer
#define WGL_ARB_pbuffer 1
DECLARE_HANDLE(HPBUFFERARB);
#define WGL_DRAW_TO_PBUFFER_ARB 0x202D
#define WGL_MAX_PBUFFER_PIXELS_ARB 0x202E
#define WGL_MAX_PBUFFER_WIDTH_ARB 0x202F
#define WGL_MAX_PBUFFER_HEIGHT_ARB 0x2030
#define WGL_PBUFFER_LARGEST_ARB 0x2033
#define WGL_PBUFFER_WIDTH_ARB 0x2034
#define WGL_PBUFFER_HEIGHT_ARB 0x2035
#define WGL_PBUFFER_LOST_ARB 0x2036
typedef HPBUFFERARB (WINAPI * PFNWGLCREATEPBUFFERARBPROC) (HDC hDC, int iPixelFormat, int iWidth, int iHeight, const int *piAttribList);
typedef HDC (WINAPI * PFNWGLGETPBUFFERDCARBPROC) (HPBUFFERARB hPbuffer);
typedef int (WINAPI * PFNWGLRELEASEPBUFFERDCARBPROC) (HPBUFFERARB hPbuffer, HDC hDC);
typedef BOOL (WINAPI * PFNWGLDESTROYPBUFFERARBPROC) (HPBUFFERARB hPbuffer);
typedef BOOL (WINAPI * PFNWGLQUERYPBUFFERARBPROC) (HPBUFFERARB hPbuffer, int iAttribute, int *piValue);
#ifdef WGL_WGLEXT_PROTOTYPES
HPBUFFERARB WINAPI wglCreatePbufferARB (HDC hDC, int iPixelFormat, int iWidth, int iHeight, const int *piAttribList);
HDC WINAPI wglGetPbufferDCARB (HPBUFFERARB hPbuffer);
int WINAPI wglReleasePbufferDCARB (HPBUFFERARB hPbuffer, HDC hDC);
BOOL WINAPI wglDestroyPbufferARB (HPBUFFERARB hPbuffer);
BOOL WINAPI wglQueryPbufferARB (HPBUFFERARB hPbuffer, int iAttribute, int *piValue);
#endif
#endif /* WGL_ARB_pbuffer */
#ifndef WGL_ARB_pixel_format
#define WGL_ARB_pixel_format 1
#define WGL_NUMBER_PIXEL_FORMATS_ARB 0x2000
#define WGL_DRAW_TO_WINDOW_ARB 0x2001
#define WGL_DRAW_TO_BITMAP_ARB 0x2002
#define WGL_ACCELERATION_ARB 0x2003
#define WGL_NEED_PALETTE_ARB 0x2004
#define WGL_NEED_SYSTEM_PALETTE_ARB 0x2005
#define WGL_SWAP_LAYER_BUFFERS_ARB 0x2006
#define WGL_SWAP_METHOD_ARB 0x2007
#define WGL_NUMBER_OVERLAYS_ARB 0x2008
#define WGL_NUMBER_UNDERLAYS_ARB 0x2009
#define WGL_TRANSPARENT_ARB 0x200A
#define WGL_TRANSPARENT_RED_VALUE_ARB 0x2037
#define WGL_TRANSPARENT_GREEN_VALUE_ARB 0x2038
#define WGL_TRANSPARENT_BLUE_VALUE_ARB 0x2039
#define WGL_TRANSPARENT_ALPHA_VALUE_ARB 0x203A
#define WGL_TRANSPARENT_INDEX_VALUE_ARB 0x203B
#define WGL_SHARE_DEPTH_ARB 0x200C
#define WGL_SHARE_STENCIL_ARB 0x200D
#define WGL_SHARE_ACCUM_ARB 0x200E
#define WGL_SUPPORT_GDI_ARB 0x200F
#define WGL_SUPPORT_OPENGL_ARB 0x2010
#define WGL_DOUBLE_BUFFER_ARB 0x2011
#define WGL_STEREO_ARB 0x2012
#define WGL_PIXEL_TYPE_ARB 0x2013
#define WGL_COLOR_BITS_ARB 0x2014
#define WGL_RED_BITS_ARB 0x2015
#define WGL_RED_SHIFT_ARB 0x2016
#define WGL_GREEN_BITS_ARB 0x2017
#define WGL_GREEN_SHIFT_ARB 0x2018
#define WGL_BLUE_BITS_ARB 0x2019
#define WGL_BLUE_SHIFT_ARB 0x201A
#define WGL_ALPHA_BITS_ARB 0x201B
#define WGL_ALPHA_SHIFT_ARB 0x201C
#define WGL_ACCUM_BITS_ARB 0x201D
#define WGL_ACCUM_RED_BITS_ARB 0x201E
#define WGL_ACCUM_GREEN_BITS_ARB 0x201F
#define WGL_ACCUM_BLUE_BITS_ARB 0x2020
#define WGL_ACCUM_ALPHA_BITS_ARB 0x2021
#define WGL_DEPTH_BITS_ARB 0x2022
#define WGL_STENCIL_BITS_ARB 0x2023
#define WGL_AUX_BUFFERS_ARB 0x2024
#define WGL_NO_ACCELERATION_ARB 0x2025
#define WGL_GENERIC_ACCELERATION_ARB 0x2026
#define WGL_FULL_ACCELERATION_ARB 0x2027
#define WGL_SWAP_EXCHANGE_ARB 0x2028
#define WGL_SWAP_COPY_ARB 0x2029
#define WGL_SWAP_UNDEFINED_ARB 0x202A
#define WGL_TYPE_RGBA_ARB 0x202B
#define WGL_TYPE_COLORINDEX_ARB 0x202C
typedef BOOL (WINAPI * PFNWGLGETPIXELFORMATATTRIBIVARBPROC) (HDC hdc, int iPixelFormat, int iLayerPlane, UINT nAttributes, const int *piAttributes, int *piValues);
typedef BOOL (WINAPI * PFNWGLGETPIXELFORMATATTRIBFVARBPROC) (HDC hdc, int iPixelFormat, int iLayerPlane, UINT nAttributes, const int *piAttributes, FLOAT *pfValues);
typedef BOOL (WINAPI * PFNWGLCHOOSEPIXELFORMATARBPROC) (HDC hdc, const int *piAttribIList, const FLOAT *pfAttribFList, UINT nMaxFormats, int *piFormats, UINT *nNumFormats);
#ifdef WGL_WGLEXT_PROTOTYPES
BOOL WINAPI wglGetPixelFormatAttribivARB (HDC hdc, int iPixelFormat, int iLayerPlane, UINT nAttributes, const int *piAttributes, int *piValues);
BOOL WINAPI wglGetPixelFormatAttribfvARB (HDC hdc, int iPixelFormat, int iLayerPlane, UINT nAttributes, const int *piAttributes, FLOAT *pfValues);
BOOL WINAPI wglChoosePixelFormatARB (HDC hdc, const int *piAttribIList, const FLOAT *pfAttribFList, UINT nMaxFormats, int *piFormats, UINT *nNumFormats);
#endif
#endif /* WGL_ARB_pixel_format */
#ifndef WGL_ARB_pixel_format_float
#define WGL_ARB_pixel_format_float 1
#define WGL_TYPE_RGBA_FLOAT_ARB 0x21A0
#endif /* WGL_ARB_pixel_format_float */
#ifndef WGL_ARB_render_texture
#define WGL_ARB_render_texture 1
#define WGL_BIND_TO_TEXTURE_RGB_ARB 0x2070
#define WGL_BIND_TO_TEXTURE_RGBA_ARB 0x2071
#define WGL_TEXTURE_FORMAT_ARB 0x2072
#define WGL_TEXTURE_TARGET_ARB 0x2073
#define WGL_MIPMAP_TEXTURE_ARB 0x2074
#define WGL_TEXTURE_RGB_ARB 0x2075
#define WGL_TEXTURE_RGBA_ARB 0x2076
#define WGL_NO_TEXTURE_ARB 0x2077
#define WGL_TEXTURE_CUBE_MAP_ARB 0x2078
#define WGL_TEXTURE_1D_ARB 0x2079
#define WGL_TEXTURE_2D_ARB 0x207A
#define WGL_MIPMAP_LEVEL_ARB 0x207B
#define WGL_CUBE_MAP_FACE_ARB 0x207C
#define WGL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB 0x207D
#define WGL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB 0x207E
#define WGL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB 0x207F
#define WGL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB 0x2080
#define WGL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB 0x2081
#define WGL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB 0x2082
#define WGL_FRONT_LEFT_ARB 0x2083
#define WGL_FRONT_RIGHT_ARB 0x2084
#define WGL_BACK_LEFT_ARB 0x2085
#define WGL_BACK_RIGHT_ARB 0x2086
#define WGL_AUX0_ARB 0x2087
#define WGL_AUX1_ARB 0x2088
#define WGL_AUX2_ARB 0x2089
#define WGL_AUX3_ARB 0x208A
#define WGL_AUX4_ARB 0x208B
#define WGL_AUX5_ARB 0x208C
#define WGL_AUX6_ARB 0x208D
#define WGL_AUX7_ARB 0x208E
#define WGL_AUX8_ARB 0x208F
#define WGL_AUX9_ARB 0x2090
typedef BOOL (WINAPI * PFNWGLBINDTEXIMAGEARBPROC) (HPBUFFERARB hPbuffer, int iBuffer);
typedef BOOL (WINAPI * PFNWGLRELEASETEXIMAGEARBPROC) (HPBUFFERARB hPbuffer, int iBuffer);
typedef BOOL (WINAPI * PFNWGLSETPBUFFERATTRIBARBPROC) (HPBUFFERARB hPbuffer, const int *piAttribList);
#ifdef WGL_WGLEXT_PROTOTYPES
BOOL WINAPI wglBindTexImageARB (HPBUFFERARB hPbuffer, int iBuffer);
BOOL WINAPI wglReleaseTexImageARB (HPBUFFERARB hPbuffer, int iBuffer);
BOOL WINAPI wglSetPbufferAttribARB (HPBUFFERARB hPbuffer, const int *piAttribList);
#endif
#endif /* WGL_ARB_render_texture */
#ifndef WGL_ARB_robustness_application_isolation
#define WGL_ARB_robustness_application_isolation 1
#define WGL_CONTEXT_RESET_ISOLATION_BIT_ARB 0x00000008
#endif /* WGL_ARB_robustness_application_isolation */
#ifndef WGL_ARB_robustness_share_group_isolation
#define WGL_ARB_robustness_share_group_isolation 1
#endif /* WGL_ARB_robustness_share_group_isolation */
#ifndef WGL_3DFX_multisample
#define WGL_3DFX_multisample 1
#define WGL_SAMPLE_BUFFERS_3DFX 0x2060
#define WGL_SAMPLES_3DFX 0x2061
#endif /* WGL_3DFX_multisample */
#ifndef WGL_3DL_stereo_control
#define WGL_3DL_stereo_control 1
#define WGL_STEREO_EMITTER_ENABLE_3DL 0x2055
#define WGL_STEREO_EMITTER_DISABLE_3DL 0x2056
#define WGL_STEREO_POLARITY_NORMAL_3DL 0x2057
#define WGL_STEREO_POLARITY_INVERT_3DL 0x2058
typedef BOOL (WINAPI * PFNWGLSETSTEREOEMITTERSTATE3DLPROC) (HDC hDC, UINT uState);
#ifdef WGL_WGLEXT_PROTOTYPES
BOOL WINAPI wglSetStereoEmitterState3DL (HDC hDC, UINT uState);
#endif
#endif /* WGL_3DL_stereo_control */
#ifndef WGL_AMD_gpu_association
#define WGL_AMD_gpu_association 1
#define WGL_GPU_VENDOR_AMD 0x1F00
#define WGL_GPU_RENDERER_STRING_AMD 0x1F01
#define WGL_GPU_OPENGL_VERSION_STRING_AMD 0x1F02
#define WGL_GPU_FASTEST_TARGET_GPUS_AMD 0x21A2
#define WGL_GPU_RAM_AMD 0x21A3
#define WGL_GPU_CLOCK_AMD 0x21A4
#define WGL_GPU_NUM_PIPES_AMD 0x21A5
#define WGL_GPU_NUM_SIMD_AMD 0x21A6
#define WGL_GPU_NUM_RB_AMD 0x21A7
#define WGL_GPU_NUM_SPI_AMD 0x21A8
typedef UINT (WINAPI * PFNWGLGETGPUIDSAMDPROC) (UINT maxCount, UINT *ids);
typedef INT (WINAPI * PFNWGLGETGPUINFOAMDPROC) (UINT id, int property, GLenum dataType, UINT size, void *data);
typedef UINT (WINAPI * PFNWGLGETCONTEXTGPUIDAMDPROC) (HGLRC hglrc);
typedef HGLRC (WINAPI * PFNWGLCREATEASSOCIATEDCONTEXTAMDPROC) (UINT id);
typedef HGLRC (WINAPI * PFNWGLCREATEASSOCIATEDCONTEXTATTRIBSAMDPROC) (UINT id, HGLRC hShareContext, const int *attribList);
typedef BOOL (WINAPI * PFNWGLDELETEASSOCIATEDCONTEXTAMDPROC) (HGLRC hglrc);
typedef BOOL (WINAPI * PFNWGLMAKEASSOCIATEDCONTEXTCURRENTAMDPROC) (HGLRC hglrc);
typedef HGLRC (WINAPI * PFNWGLGETCURRENTASSOCIATEDCONTEXTAMDPROC) (void);
typedef VOID (WINAPI * PFNWGLBLITCONTEXTFRAMEBUFFERAMDPROC) (HGLRC dstCtx, GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
#ifdef WGL_WGLEXT_PROTOTYPES
UINT WINAPI wglGetGPUIDsAMD (UINT maxCount, UINT *ids);
INT WINAPI wglGetGPUInfoAMD (UINT id, int property, GLenum dataType, UINT size, void *data);
UINT WINAPI wglGetContextGPUIDAMD (HGLRC hglrc);
HGLRC WINAPI wglCreateAssociatedContextAMD (UINT id);
HGLRC WINAPI wglCreateAssociatedContextAttribsAMD (UINT id, HGLRC hShareContext, const int *attribList);
BOOL WINAPI wglDeleteAssociatedContextAMD (HGLRC hglrc);
BOOL WINAPI wglMakeAssociatedContextCurrentAMD (HGLRC hglrc);
HGLRC WINAPI wglGetCurrentAssociatedContextAMD (void);
VOID WINAPI wglBlitContextFramebufferAMD (HGLRC dstCtx, GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
#endif
#endif /* WGL_AMD_gpu_association */
#ifndef WGL_ATI_pixel_format_float
#define WGL_ATI_pixel_format_float 1
#define WGL_TYPE_RGBA_FLOAT_ATI 0x21A0
#endif /* WGL_ATI_pixel_format_float */
#ifndef WGL_ATI_render_texture_rectangle
#define WGL_ATI_render_texture_rectangle 1
#define WGL_TEXTURE_RECTANGLE_ATI 0x21A5
#endif /* WGL_ATI_render_texture_rectangle */
#ifndef WGL_EXT_colorspace
#define WGL_EXT_colorspace 1
#define WGL_COLORSPACE_EXT 0x309D
#define WGL_COLORSPACE_SRGB_EXT 0x3089
#define WGL_COLORSPACE_LINEAR_EXT 0x308A
#endif /* WGL_EXT_colorspace */
#ifndef WGL_EXT_create_context_es2_profile
#define WGL_EXT_create_context_es2_profile 1
#define WGL_CONTEXT_ES2_PROFILE_BIT_EXT 0x00000004
#endif /* WGL_EXT_create_context_es2_profile */
#ifndef WGL_EXT_create_context_es_profile
#define WGL_EXT_create_context_es_profile 1
#define WGL_CONTEXT_ES_PROFILE_BIT_EXT 0x00000004
#endif /* WGL_EXT_create_context_es_profile */
#ifndef WGL_EXT_depth_float
#define WGL_EXT_depth_float 1
#define WGL_DEPTH_FLOAT_EXT 0x2040
#endif /* WGL_EXT_depth_float */
#ifndef WGL_EXT_display_color_table
#define WGL_EXT_display_color_table 1
typedef GLboolean (WINAPI * PFNWGLCREATEDISPLAYCOLORTABLEEXTPROC) (GLushort id);
typedef GLboolean (WINAPI * PFNWGLLOADDISPLAYCOLORTABLEEXTPROC) (const GLushort *table, GLuint length);
typedef GLboolean (WINAPI * PFNWGLBINDDISPLAYCOLORTABLEEXTPROC) (GLushort id);
typedef VOID (WINAPI * PFNWGLDESTROYDISPLAYCOLORTABLEEXTPROC) (GLushort id);
#ifdef WGL_WGLEXT_PROTOTYPES
GLboolean WINAPI wglCreateDisplayColorTableEXT (GLushort id);
GLboolean WINAPI wglLoadDisplayColorTableEXT (const GLushort *table, GLuint length);
GLboolean WINAPI wglBindDisplayColorTableEXT (GLushort id);
VOID WINAPI wglDestroyDisplayColorTableEXT (GLushort id);
#endif
#endif /* WGL_EXT_display_color_table */
#ifndef WGL_EXT_extensions_string
#define WGL_EXT_extensions_string 1
typedef const char *(WINAPI * PFNWGLGETEXTENSIONSSTRINGEXTPROC) (void);
#ifdef WGL_WGLEXT_PROTOTYPES
const char *WINAPI wglGetExtensionsStringEXT (void);
#endif
#endif /* WGL_EXT_extensions_string */
#ifndef WGL_EXT_framebuffer_sRGB
#define WGL_EXT_framebuffer_sRGB 1
#define WGL_FRAMEBUFFER_SRGB_CAPABLE_EXT 0x20A9
#endif /* WGL_EXT_framebuffer_sRGB */
#ifndef WGL_EXT_make_current_read
#define WGL_EXT_make_current_read 1
#define ERROR_INVALID_PIXEL_TYPE_EXT 0x2043
typedef BOOL (WINAPI * PFNWGLMAKECONTEXTCURRENTEXTPROC) (HDC hDrawDC, HDC hReadDC, HGLRC hglrc);
typedef HDC (WINAPI * PFNWGLGETCURRENTREADDCEXTPROC) (void);
#ifdef WGL_WGLEXT_PROTOTYPES
BOOL WINAPI wglMakeContextCurrentEXT (HDC hDrawDC, HDC hReadDC, HGLRC hglrc);
HDC WINAPI wglGetCurrentReadDCEXT (void);
#endif
#endif /* WGL_EXT_make_current_read */
#ifndef WGL_EXT_multisample
#define WGL_EXT_multisample 1
#define WGL_SAMPLE_BUFFERS_EXT 0x2041
#define WGL_SAMPLES_EXT 0x2042
#endif /* WGL_EXT_multisample */
#ifndef WGL_EXT_pbuffer
#define WGL_EXT_pbuffer 1
DECLARE_HANDLE(HPBUFFEREXT);
#define WGL_DRAW_TO_PBUFFER_EXT 0x202D
#define WGL_MAX_PBUFFER_PIXELS_EXT 0x202E
#define WGL_MAX_PBUFFER_WIDTH_EXT 0x202F
#define WGL_MAX_PBUFFER_HEIGHT_EXT 0x2030
#define WGL_OPTIMAL_PBUFFER_WIDTH_EXT 0x2031
#define WGL_OPTIMAL_PBUFFER_HEIGHT_EXT 0x2032
#define WGL_PBUFFER_LARGEST_EXT 0x2033
#define WGL_PBUFFER_WIDTH_EXT 0x2034
#define WGL_PBUFFER_HEIGHT_EXT 0x2035
typedef HPBUFFEREXT (WINAPI * PFNWGLCREATEPBUFFEREXTPROC) (HDC hDC, int iPixelFormat, int iWidth, int iHeight, const int *piAttribList);
typedef HDC (WINAPI * PFNWGLGETPBUFFERDCEXTPROC) (HPBUFFEREXT hPbuffer);
typedef int (WINAPI * PFNWGLRELEASEPBUFFERDCEXTPROC) (HPBUFFEREXT hPbuffer, HDC hDC);
typedef BOOL (WINAPI * PFNWGLDESTROYPBUFFEREXTPROC) (HPBUFFEREXT hPbuffer);
typedef BOOL (WINAPI * PFNWGLQUERYPBUFFEREXTPROC) (HPBUFFEREXT hPbuffer, int iAttribute, int *piValue);
#ifdef WGL_WGLEXT_PROTOTYPES
HPBUFFEREXT WINAPI wglCreatePbufferEXT (HDC hDC, int iPixelFormat, int iWidth, int iHeight, const int *piAttribList);
HDC WINAPI wglGetPbufferDCEXT (HPBUFFEREXT hPbuffer);
int WINAPI wglReleasePbufferDCEXT (HPBUFFEREXT hPbuffer, HDC hDC);
BOOL WINAPI wglDestroyPbufferEXT (HPBUFFEREXT hPbuffer);
BOOL WINAPI wglQueryPbufferEXT (HPBUFFEREXT hPbuffer, int iAttribute, int *piValue);
#endif
#endif /* WGL_EXT_pbuffer */
#ifndef WGL_EXT_pixel_format
#define WGL_EXT_pixel_format 1
#define WGL_NUMBER_PIXEL_FORMATS_EXT 0x2000
#define WGL_DRAW_TO_WINDOW_EXT 0x2001
#define WGL_DRAW_TO_BITMAP_EXT 0x2002
#define WGL_ACCELERATION_EXT 0x2003
#define WGL_NEED_PALETTE_EXT 0x2004
#define WGL_NEED_SYSTEM_PALETTE_EXT 0x2005
#define WGL_SWAP_LAYER_BUFFERS_EXT 0x2006
#define WGL_SWAP_METHOD_EXT 0x2007
#define WGL_NUMBER_OVERLAYS_EXT 0x2008
#define WGL_NUMBER_UNDERLAYS_EXT 0x2009
#define WGL_TRANSPARENT_EXT 0x200A
#define WGL_TRANSPARENT_VALUE_EXT 0x200B
#define WGL_SHARE_DEPTH_EXT 0x200C
#define WGL_SHARE_STENCIL_EXT 0x200D
#define WGL_SHARE_ACCUM_EXT 0x200E
#define WGL_SUPPORT_GDI_EXT 0x200F
#define WGL_SUPPORT_OPENGL_EXT 0x2010
#define WGL_DOUBLE_BUFFER_EXT 0x2011
#define WGL_STEREO_EXT 0x2012
#define WGL_PIXEL_TYPE_EXT 0x2013
#define WGL_COLOR_BITS_EXT 0x2014
#define WGL_RED_BITS_EXT 0x2015
#define WGL_RED_SHIFT_EXT 0x2016
#define WGL_GREEN_BITS_EXT 0x2017
#define WGL_GREEN_SHIFT_EXT 0x2018
#define WGL_BLUE_BITS_EXT 0x2019
#define WGL_BLUE_SHIFT_EXT 0x201A
#define WGL_ALPHA_BITS_EXT 0x201B
#define WGL_ALPHA_SHIFT_EXT 0x201C
#define WGL_ACCUM_BITS_EXT 0x201D
#define WGL_ACCUM_RED_BITS_EXT 0x201E
#define WGL_ACCUM_GREEN_BITS_EXT 0x201F
#define WGL_ACCUM_BLUE_BITS_EXT 0x2020
#define WGL_ACCUM_ALPHA_BITS_EXT 0x2021
#define WGL_DEPTH_BITS_EXT 0x2022
#define WGL_STENCIL_BITS_EXT 0x2023
#define WGL_AUX_BUFFERS_EXT 0x2024
#define WGL_NO_ACCELERATION_EXT 0x2025
#define WGL_GENERIC_ACCELERATION_EXT 0x2026
#define WGL_FULL_ACCELERATION_EXT 0x2027
#define WGL_SWAP_EXCHANGE_EXT 0x2028
#define WGL_SWAP_COPY_EXT 0x2029
#define WGL_SWAP_UNDEFINED_EXT 0x202A
#define WGL_TYPE_RGBA_EXT 0x202B
#define WGL_TYPE_COLORINDEX_EXT 0x202C
typedef BOOL (WINAPI * PFNWGLGETPIXELFORMATATTRIBIVEXTPROC) (HDC hdc, int iPixelFormat, int iLayerPlane, UINT nAttributes, int *piAttributes, int *piValues);
typedef BOOL (WINAPI * PFNWGLGETPIXELFORMATATTRIBFVEXTPROC) (HDC hdc, int iPixelFormat, int iLayerPlane, UINT nAttributes, int *piAttributes, FLOAT *pfValues);
typedef BOOL (WINAPI * PFNWGLCHOOSEPIXELFORMATEXTPROC) (HDC hdc, const int *piAttribIList, const FLOAT *pfAttribFList, UINT nMaxFormats, int *piFormats, UINT *nNumFormats);
#ifdef WGL_WGLEXT_PROTOTYPES
BOOL WINAPI wglGetPixelFormatAttribivEXT (HDC hdc, int iPixelFormat, int iLayerPlane, UINT nAttributes, int *piAttributes, int *piValues);
BOOL WINAPI wglGetPixelFormatAttribfvEXT (HDC hdc, int iPixelFormat, int iLayerPlane, UINT nAttributes, int *piAttributes, FLOAT *pfValues);
BOOL WINAPI wglChoosePixelFormatEXT (HDC hdc, const int *piAttribIList, const FLOAT *pfAttribFList, UINT nMaxFormats, int *piFormats, UINT *nNumFormats);
#endif
#endif /* WGL_EXT_pixel_format */
#ifndef WGL_EXT_pixel_format_packed_float
#define WGL_EXT_pixel_format_packed_float 1
#define WGL_TYPE_RGBA_UNSIGNED_FLOAT_EXT 0x20A8
#endif /* WGL_EXT_pixel_format_packed_float */
#ifndef WGL_EXT_swap_control
#define WGL_EXT_swap_control 1
typedef BOOL (WINAPI * PFNWGLSWAPINTERVALEXTPROC) (int interval);
typedef int (WINAPI * PFNWGLGETSWAPINTERVALEXTPROC) (void);
#ifdef WGL_WGLEXT_PROTOTYPES
BOOL WINAPI wglSwapIntervalEXT (int interval);
int WINAPI wglGetSwapIntervalEXT (void);
#endif
#endif /* WGL_EXT_swap_control */
#ifndef WGL_EXT_swap_control_tear
#define WGL_EXT_swap_control_tear 1
#endif /* WGL_EXT_swap_control_tear */
#ifndef WGL_I3D_digital_video_control
#define WGL_I3D_digital_video_control 1
#define WGL_DIGITAL_VIDEO_CURSOR_ALPHA_FRAMEBUFFER_I3D 0x2050
#define WGL_DIGITAL_VIDEO_CURSOR_ALPHA_VALUE_I3D 0x2051
#define WGL_DIGITAL_VIDEO_CURSOR_INCLUDED_I3D 0x2052
#define WGL_DIGITAL_VIDEO_GAMMA_CORRECTED_I3D 0x2053
typedef BOOL (WINAPI * PFNWGLGETDIGITALVIDEOPARAMETERSI3DPROC) (HDC hDC, int iAttribute, int *piValue);
typedef BOOL (WINAPI * PFNWGLSETDIGITALVIDEOPARAMETERSI3DPROC) (HDC hDC, int iAttribute, const int *piValue);
#ifdef WGL_WGLEXT_PROTOTYPES
BOOL WINAPI wglGetDigitalVideoParametersI3D (HDC hDC, int iAttribute, int *piValue);
BOOL WINAPI wglSetDigitalVideoParametersI3D (HDC hDC, int iAttribute, const int *piValue);
#endif
#endif /* WGL_I3D_digital_video_control */
#ifndef WGL_I3D_gamma
#define WGL_I3D_gamma 1
#define WGL_GAMMA_TABLE_SIZE_I3D 0x204E
#define WGL_GAMMA_EXCLUDE_DESKTOP_I3D 0x204F
typedef BOOL (WINAPI * PFNWGLGETGAMMATABLEPARAMETERSI3DPROC) (HDC hDC, int iAttribute, int *piValue);
typedef BOOL (WINAPI * PFNWGLSETGAMMATABLEPARAMETERSI3DPROC) (HDC hDC, int iAttribute, const int *piValue);
typedef BOOL (WINAPI * PFNWGLGETGAMMATABLEI3DPROC) (HDC hDC, int iEntries, USHORT *puRed, USHORT *puGreen, USHORT *puBlue);
typedef BOOL (WINAPI * PFNWGLSETGAMMATABLEI3DPROC) (HDC hDC, int iEntries, const USHORT *puRed, const USHORT *puGreen, const USHORT *puBlue);
#ifdef WGL_WGLEXT_PROTOTYPES
BOOL WINAPI wglGetGammaTableParametersI3D (HDC hDC, int iAttribute, int *piValue);
BOOL WINAPI wglSetGammaTableParametersI3D (HDC hDC, int iAttribute, const int *piValue);
BOOL WINAPI wglGetGammaTableI3D (HDC hDC, int iEntries, USHORT *puRed, USHORT *puGreen, USHORT *puBlue);
BOOL WINAPI wglSetGammaTableI3D (HDC hDC, int iEntries, const USHORT *puRed, const USHORT *puGreen, const USHORT *puBlue);
#endif
#endif /* WGL_I3D_gamma */
#ifndef WGL_I3D_genlock
#define WGL_I3D_genlock 1
#define WGL_GENLOCK_SOURCE_MULTIVIEW_I3D 0x2044
#define WGL_GENLOCK_SOURCE_EXTERNAL_SYNC_I3D 0x2045
#define WGL_GENLOCK_SOURCE_EXTERNAL_FIELD_I3D 0x2046
#define WGL_GENLOCK_SOURCE_EXTERNAL_TTL_I3D 0x2047
#define WGL_GENLOCK_SOURCE_DIGITAL_SYNC_I3D 0x2048
#define WGL_GENLOCK_SOURCE_DIGITAL_FIELD_I3D 0x2049
#define WGL_GENLOCK_SOURCE_EDGE_FALLING_I3D 0x204A
#define WGL_GENLOCK_SOURCE_EDGE_RISING_I3D 0x204B
#define WGL_GENLOCK_SOURCE_EDGE_BOTH_I3D 0x204C
typedef BOOL (WINAPI * PFNWGLENABLEGENLOCKI3DPROC) (HDC hDC);
typedef BOOL (WINAPI * PFNWGLDISABLEGENLOCKI3DPROC) (HDC hDC);
typedef BOOL (WINAPI * PFNWGLISENABLEDGENLOCKI3DPROC) (HDC hDC, BOOL *pFlag);
typedef BOOL (WINAPI * PFNWGLGENLOCKSOURCEI3DPROC) (HDC hDC, UINT uSource);
typedef BOOL (WINAPI * PFNWGLGETGENLOCKSOURCEI3DPROC) (HDC hDC, UINT *uSource);
typedef BOOL (WINAPI * PFNWGLGENLOCKSOURCEEDGEI3DPROC) (HDC hDC, UINT uEdge);
typedef BOOL (WINAPI * PFNWGLGETGENLOCKSOURCEEDGEI3DPROC) (HDC hDC, UINT *uEdge);
typedef BOOL (WINAPI * PFNWGLGENLOCKSAMPLERATEI3DPROC) (HDC hDC, UINT uRate);
typedef BOOL (WINAPI * PFNWGLGETGENLOCKSAMPLERATEI3DPROC) (HDC hDC, UINT *uRate);
typedef BOOL (WINAPI * PFNWGLGENLOCKSOURCEDELAYI3DPROC) (HDC hDC, UINT uDelay);
typedef BOOL (WINAPI * PFNWGLGETGENLOCKSOURCEDELAYI3DPROC) (HDC hDC, UINT *uDelay);
typedef BOOL (WINAPI * PFNWGLQUERYGENLOCKMAXSOURCEDELAYI3DPROC) (HDC hDC, UINT *uMaxLineDelay, UINT *uMaxPixelDelay);
#ifdef WGL_WGLEXT_PROTOTYPES
BOOL WINAPI wglEnableGenlockI3D (HDC hDC);
BOOL WINAPI wglDisableGenlockI3D (HDC hDC);
BOOL WINAPI wglIsEnabledGenlockI3D (HDC hDC, BOOL *pFlag);
BOOL WINAPI wglGenlockSourceI3D (HDC hDC, UINT uSource);
BOOL WINAPI wglGetGenlockSourceI3D (HDC hDC, UINT *uSource);
BOOL WINAPI wglGenlockSourceEdgeI3D (HDC hDC, UINT uEdge);
BOOL WINAPI wglGetGenlockSourceEdgeI3D (HDC hDC, UINT *uEdge);
BOOL WINAPI wglGenlockSampleRateI3D (HDC hDC, UINT uRate);
BOOL WINAPI wglGetGenlockSampleRateI3D (HDC hDC, UINT *uRate);
BOOL WINAPI wglGenlockSourceDelayI3D (HDC hDC, UINT uDelay);
BOOL WINAPI wglGetGenlockSourceDelayI3D (HDC hDC, UINT *uDelay);
BOOL WINAPI wglQueryGenlockMaxSourceDelayI3D (HDC hDC, UINT *uMaxLineDelay, UINT *uMaxPixelDelay);
#endif
#endif /* WGL_I3D_genlock */
#ifndef WGL_I3D_image_buffer
#define WGL_I3D_image_buffer 1
#define WGL_IMAGE_BUFFER_MIN_ACCESS_I3D 0x00000001
#define WGL_IMAGE_BUFFER_LOCK_I3D 0x00000002
typedef LPVOID (WINAPI * PFNWGLCREATEIMAGEBUFFERI3DPROC) (HDC hDC, DWORD dwSize, UINT uFlags);
typedef BOOL (WINAPI * PFNWGLDESTROYIMAGEBUFFERI3DPROC) (HDC hDC, LPVOID pAddress);
typedef BOOL (WINAPI * PFNWGLASSOCIATEIMAGEBUFFEREVENTSI3DPROC) (HDC hDC, const HANDLE *pEvent, const LPVOID *pAddress, const DWORD *pSize, UINT count);
typedef BOOL (WINAPI * PFNWGLRELEASEIMAGEBUFFEREVENTSI3DPROC) (HDC hDC, const LPVOID *pAddress, UINT count);
#ifdef WGL_WGLEXT_PROTOTYPES
LPVOID WINAPI wglCreateImageBufferI3D (HDC hDC, DWORD dwSize, UINT uFlags);
BOOL WINAPI wglDestroyImageBufferI3D (HDC hDC, LPVOID pAddress);
BOOL WINAPI wglAssociateImageBufferEventsI3D (HDC hDC, const HANDLE *pEvent, const LPVOID *pAddress, const DWORD *pSize, UINT count);
BOOL WINAPI wglReleaseImageBufferEventsI3D (HDC hDC, const LPVOID *pAddress, UINT count);
#endif
#endif /* WGL_I3D_image_buffer */
#ifndef WGL_I3D_swap_frame_lock
#define WGL_I3D_swap_frame_lock 1
typedef BOOL (WINAPI * PFNWGLENABLEFRAMELOCKI3DPROC) (void);
typedef BOOL (WINAPI * PFNWGLDISABLEFRAMELOCKI3DPROC) (void);
typedef BOOL (WINAPI * PFNWGLISENABLEDFRAMELOCKI3DPROC) (BOOL *pFlag);
typedef BOOL (WINAPI * PFNWGLQUERYFRAMELOCKMASTERI3DPROC) (BOOL *pFlag);
#ifdef WGL_WGLEXT_PROTOTYPES
BOOL WINAPI wglEnableFrameLockI3D (void);
BOOL WINAPI wglDisableFrameLockI3D (void);
BOOL WINAPI wglIsEnabledFrameLockI3D (BOOL *pFlag);
BOOL WINAPI wglQueryFrameLockMasterI3D (BOOL *pFlag);
#endif
#endif /* WGL_I3D_swap_frame_lock */
#ifndef WGL_I3D_swap_frame_usage
#define WGL_I3D_swap_frame_usage 1
typedef BOOL (WINAPI * PFNWGLGETFRAMEUSAGEI3DPROC) (float *pUsage);
typedef BOOL (WINAPI * PFNWGLBEGINFRAMETRACKINGI3DPROC) (void);
typedef BOOL (WINAPI * PFNWGLENDFRAMETRACKINGI3DPROC) (void);
typedef BOOL (WINAPI * PFNWGLQUERYFRAMETRACKINGI3DPROC) (DWORD *pFrameCount, DWORD *pMissedFrames, float *pLastMissedUsage);
#ifdef WGL_WGLEXT_PROTOTYPES
BOOL WINAPI wglGetFrameUsageI3D (float *pUsage);
BOOL WINAPI wglBeginFrameTrackingI3D (void);
BOOL WINAPI wglEndFrameTrackingI3D (void);
BOOL WINAPI wglQueryFrameTrackingI3D (DWORD *pFrameCount, DWORD *pMissedFrames, float *pLastMissedUsage);
#endif
#endif /* WGL_I3D_swap_frame_usage */
#ifndef WGL_NV_DX_interop
#define WGL_NV_DX_interop 1
#define WGL_ACCESS_READ_ONLY_NV 0x00000000
#define WGL_ACCESS_READ_WRITE_NV 0x00000001
#define WGL_ACCESS_WRITE_DISCARD_NV 0x00000002
typedef BOOL (WINAPI * PFNWGLDXSETRESOURCESHAREHANDLENVPROC) (void *dxObject, HANDLE shareHandle);
typedef HANDLE (WINAPI * PFNWGLDXOPENDEVICENVPROC) (void *dxDevice);
typedef BOOL (WINAPI * PFNWGLDXCLOSEDEVICENVPROC) (HANDLE hDevice);
typedef HANDLE (WINAPI * PFNWGLDXREGISTEROBJECTNVPROC) (HANDLE hDevice, void *dxObject, GLuint name, GLenum type, GLenum access);
typedef BOOL (WINAPI * PFNWGLDXUNREGISTEROBJECTNVPROC) (HANDLE hDevice, HANDLE hObject);
typedef BOOL (WINAPI * PFNWGLDXOBJECTACCESSNVPROC) (HANDLE hObject, GLenum access);
typedef BOOL (WINAPI * PFNWGLDXLOCKOBJECTSNVPROC) (HANDLE hDevice, GLint count, HANDLE *hObjects);
typedef BOOL (WINAPI * PFNWGLDXUNLOCKOBJECTSNVPROC) (HANDLE hDevice, GLint count, HANDLE *hObjects);
#ifdef WGL_WGLEXT_PROTOTYPES
BOOL WINAPI wglDXSetResourceShareHandleNV (void *dxObject, HANDLE shareHandle);
HANDLE WINAPI wglDXOpenDeviceNV (void *dxDevice);
BOOL WINAPI wglDXCloseDeviceNV (HANDLE hDevice);
HANDLE WINAPI wglDXRegisterObjectNV (HANDLE hDevice, void *dxObject, GLuint name, GLenum type, GLenum access);
BOOL WINAPI wglDXUnregisterObjectNV (HANDLE hDevice, HANDLE hObject);
BOOL WINAPI wglDXObjectAccessNV (HANDLE hObject, GLenum access);
BOOL WINAPI wglDXLockObjectsNV (HANDLE hDevice, GLint count, HANDLE *hObjects);
BOOL WINAPI wglDXUnlockObjectsNV (HANDLE hDevice, GLint count, HANDLE *hObjects);
#endif
#endif /* WGL_NV_DX_interop */
#ifndef WGL_NV_DX_interop2
#define WGL_NV_DX_interop2 1
#endif /* WGL_NV_DX_interop2 */
#ifndef WGL_NV_copy_image
#define WGL_NV_copy_image 1
typedef BOOL (WINAPI * PFNWGLCOPYIMAGESUBDATANVPROC) (HGLRC hSrcRC, GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, HGLRC hDstRC, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei width, GLsizei height, GLsizei depth);
#ifdef WGL_WGLEXT_PROTOTYPES
BOOL WINAPI wglCopyImageSubDataNV (HGLRC hSrcRC, GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, HGLRC hDstRC, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei width, GLsizei height, GLsizei depth);
#endif
#endif /* WGL_NV_copy_image */
#ifndef WGL_NV_delay_before_swap
#define WGL_NV_delay_before_swap 1
typedef BOOL (WINAPI * PFNWGLDELAYBEFORESWAPNVPROC) (HDC hDC, GLfloat seconds);
#ifdef WGL_WGLEXT_PROTOTYPES
BOOL WINAPI wglDelayBeforeSwapNV (HDC hDC, GLfloat seconds);
#endif
#endif /* WGL_NV_delay_before_swap */
#ifndef WGL_NV_float_buffer
#define WGL_NV_float_buffer 1
#define WGL_FLOAT_COMPONENTS_NV 0x20B0
#define WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_R_NV 0x20B1
#define WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RG_NV 0x20B2
#define WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RGB_NV 0x20B3
#define WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RGBA_NV 0x20B4
#define WGL_TEXTURE_FLOAT_R_NV 0x20B5
#define WGL_TEXTURE_FLOAT_RG_NV 0x20B6
#define WGL_TEXTURE_FLOAT_RGB_NV 0x20B7
#define WGL_TEXTURE_FLOAT_RGBA_NV 0x20B8
#endif /* WGL_NV_float_buffer */
#ifndef WGL_NV_gpu_affinity
#define WGL_NV_gpu_affinity 1
DECLARE_HANDLE(HGPUNV);
struct _GPU_DEVICE {
DWORD cb;
CHAR DeviceName[32];
CHAR DeviceString[128];
DWORD Flags;
RECT rcVirtualScreen;
};
typedef struct _GPU_DEVICE *PGPU_DEVICE;
#define ERROR_INCOMPATIBLE_AFFINITY_MASKS_NV 0x20D0
#define ERROR_MISSING_AFFINITY_MASK_NV 0x20D1
typedef BOOL (WINAPI * PFNWGLENUMGPUSNVPROC) (UINT iGpuIndex, HGPUNV *phGpu);
typedef BOOL (WINAPI * PFNWGLENUMGPUDEVICESNVPROC) (HGPUNV hGpu, UINT iDeviceIndex, PGPU_DEVICE lpGpuDevice);
typedef HDC (WINAPI * PFNWGLCREATEAFFINITYDCNVPROC) (const HGPUNV *phGpuList);
typedef BOOL (WINAPI * PFNWGLENUMGPUSFROMAFFINITYDCNVPROC) (HDC hAffinityDC, UINT iGpuIndex, HGPUNV *hGpu);
typedef BOOL (WINAPI * PFNWGLDELETEDCNVPROC) (HDC hdc);
#ifdef WGL_WGLEXT_PROTOTYPES
BOOL WINAPI wglEnumGpusNV (UINT iGpuIndex, HGPUNV *phGpu);
BOOL WINAPI wglEnumGpuDevicesNV (HGPUNV hGpu, UINT iDeviceIndex, PGPU_DEVICE lpGpuDevice);
HDC WINAPI wglCreateAffinityDCNV (const HGPUNV *phGpuList);
BOOL WINAPI wglEnumGpusFromAffinityDCNV (HDC hAffinityDC, UINT iGpuIndex, HGPUNV *hGpu);
BOOL WINAPI wglDeleteDCNV (HDC hdc);
#endif
#endif /* WGL_NV_gpu_affinity */
#ifndef WGL_NV_multisample_coverage
#define WGL_NV_multisample_coverage 1
#define WGL_COVERAGE_SAMPLES_NV 0x2042
#define WGL_COLOR_SAMPLES_NV 0x20B9
#endif /* WGL_NV_multisample_coverage */
#ifndef WGL_NV_present_video
#define WGL_NV_present_video 1
DECLARE_HANDLE(HVIDEOOUTPUTDEVICENV);
#define WGL_NUM_VIDEO_SLOTS_NV 0x20F0
typedef int (WINAPI * PFNWGLENUMERATEVIDEODEVICESNVPROC) (HDC hDC, HVIDEOOUTPUTDEVICENV *phDeviceList);
typedef BOOL (WINAPI * PFNWGLBINDVIDEODEVICENVPROC) (HDC hDC, unsigned int uVideoSlot, HVIDEOOUTPUTDEVICENV hVideoDevice, const int *piAttribList);
typedef BOOL (WINAPI * PFNWGLQUERYCURRENTCONTEXTNVPROC) (int iAttribute, int *piValue);
#ifdef WGL_WGLEXT_PROTOTYPES
int WINAPI wglEnumerateVideoDevicesNV (HDC hDC, HVIDEOOUTPUTDEVICENV *phDeviceList);
BOOL WINAPI wglBindVideoDeviceNV (HDC hDC, unsigned int uVideoSlot, HVIDEOOUTPUTDEVICENV hVideoDevice, const int *piAttribList);
BOOL WINAPI wglQueryCurrentContextNV (int iAttribute, int *piValue);
#endif
#endif /* WGL_NV_present_video */
#ifndef WGL_NV_render_depth_texture
#define WGL_NV_render_depth_texture 1
#define WGL_BIND_TO_TEXTURE_DEPTH_NV 0x20A3
#define WGL_BIND_TO_TEXTURE_RECTANGLE_DEPTH_NV 0x20A4
#define WGL_DEPTH_TEXTURE_FORMAT_NV 0x20A5
#define WGL_TEXTURE_DEPTH_COMPONENT_NV 0x20A6
#define WGL_DEPTH_COMPONENT_NV 0x20A7
#endif /* WGL_NV_render_depth_texture */
#ifndef WGL_NV_render_texture_rectangle
#define WGL_NV_render_texture_rectangle 1
#define WGL_BIND_TO_TEXTURE_RECTANGLE_RGB_NV 0x20A0
#define WGL_BIND_TO_TEXTURE_RECTANGLE_RGBA_NV 0x20A1
#define WGL_TEXTURE_RECTANGLE_NV 0x20A2
#endif /* WGL_NV_render_texture_rectangle */
#ifndef WGL_NV_swap_group
#define WGL_NV_swap_group 1
typedef BOOL (WINAPI * PFNWGLJOINSWAPGROUPNVPROC) (HDC hDC, GLuint group);
typedef BOOL (WINAPI * PFNWGLBINDSWAPBARRIERNVPROC) (GLuint group, GLuint barrier);
typedef BOOL (WINAPI * PFNWGLQUERYSWAPGROUPNVPROC) (HDC hDC, GLuint *group, GLuint *barrier);
typedef BOOL (WINAPI * PFNWGLQUERYMAXSWAPGROUPSNVPROC) (HDC hDC, GLuint *maxGroups, GLuint *maxBarriers);
typedef BOOL (WINAPI * PFNWGLQUERYFRAMECOUNTNVPROC) (HDC hDC, GLuint *count);
typedef BOOL (WINAPI * PFNWGLRESETFRAMECOUNTNVPROC) (HDC hDC);
#ifdef WGL_WGLEXT_PROTOTYPES
BOOL WINAPI wglJoinSwapGroupNV (HDC hDC, GLuint group);
BOOL WINAPI wglBindSwapBarrierNV (GLuint group, GLuint barrier);
BOOL WINAPI wglQuerySwapGroupNV (HDC hDC, GLuint *group, GLuint *barrier);
BOOL WINAPI wglQueryMaxSwapGroupsNV (HDC hDC, GLuint *maxGroups, GLuint *maxBarriers);
BOOL WINAPI wglQueryFrameCountNV (HDC hDC, GLuint *count);
BOOL WINAPI wglResetFrameCountNV (HDC hDC);
#endif
#endif /* WGL_NV_swap_group */
#ifndef WGL_NV_vertex_array_range
#define WGL_NV_vertex_array_range 1
typedef void *(WINAPI * PFNWGLALLOCATEMEMORYNVPROC) (GLsizei size, GLfloat readfreq, GLfloat writefreq, GLfloat priority);
typedef void (WINAPI * PFNWGLFREEMEMORYNVPROC) (void *pointer);
#ifdef WGL_WGLEXT_PROTOTYPES
void *WINAPI wglAllocateMemoryNV (GLsizei size, GLfloat readfreq, GLfloat writefreq, GLfloat priority);
void WINAPI wglFreeMemoryNV (void *pointer);
#endif
#endif /* WGL_NV_vertex_array_range */
#ifndef WGL_NV_video_capture
#define WGL_NV_video_capture 1
DECLARE_HANDLE(HVIDEOINPUTDEVICENV);
#define WGL_UNIQUE_ID_NV 0x20CE
#define WGL_NUM_VIDEO_CAPTURE_SLOTS_NV 0x20CF
typedef BOOL (WINAPI * PFNWGLBINDVIDEOCAPTUREDEVICENVPROC) (UINT uVideoSlot, HVIDEOINPUTDEVICENV hDevice);
typedef UINT (WINAPI * PFNWGLENUMERATEVIDEOCAPTUREDEVICESNVPROC) (HDC hDc, HVIDEOINPUTDEVICENV *phDeviceList);
typedef BOOL (WINAPI * PFNWGLLOCKVIDEOCAPTUREDEVICENVPROC) (HDC hDc, HVIDEOINPUTDEVICENV hDevice);
typedef BOOL (WINAPI * PFNWGLQUERYVIDEOCAPTUREDEVICENVPROC) (HDC hDc, HVIDEOINPUTDEVICENV hDevice, int iAttribute, int *piValue);
typedef BOOL (WINAPI * PFNWGLRELEASEVIDEOCAPTUREDEVICENVPROC) (HDC hDc, HVIDEOINPUTDEVICENV hDevice);
#ifdef WGL_WGLEXT_PROTOTYPES
BOOL WINAPI wglBindVideoCaptureDeviceNV (UINT uVideoSlot, HVIDEOINPUTDEVICENV hDevice);
UINT WINAPI wglEnumerateVideoCaptureDevicesNV (HDC hDc, HVIDEOINPUTDEVICENV *phDeviceList);
BOOL WINAPI wglLockVideoCaptureDeviceNV (HDC hDc, HVIDEOINPUTDEVICENV hDevice);
BOOL WINAPI wglQueryVideoCaptureDeviceNV (HDC hDc, HVIDEOINPUTDEVICENV hDevice, int iAttribute, int *piValue);
BOOL WINAPI wglReleaseVideoCaptureDeviceNV (HDC hDc, HVIDEOINPUTDEVICENV hDevice);
#endif
#endif /* WGL_NV_video_capture */
#ifndef WGL_NV_video_output
#define WGL_NV_video_output 1
DECLARE_HANDLE(HPVIDEODEV);
#define WGL_BIND_TO_VIDEO_RGB_NV 0x20C0
#define WGL_BIND_TO_VIDEO_RGBA_NV 0x20C1
#define WGL_BIND_TO_VIDEO_RGB_AND_DEPTH_NV 0x20C2
#define WGL_VIDEO_OUT_COLOR_NV 0x20C3
#define WGL_VIDEO_OUT_ALPHA_NV 0x20C4
#define WGL_VIDEO_OUT_DEPTH_NV 0x20C5
#define WGL_VIDEO_OUT_COLOR_AND_ALPHA_NV 0x20C6
#define WGL_VIDEO_OUT_COLOR_AND_DEPTH_NV 0x20C7
#define WGL_VIDEO_OUT_FRAME 0x20C8
#define WGL_VIDEO_OUT_FIELD_1 0x20C9
#define WGL_VIDEO_OUT_FIELD_2 0x20CA
#define WGL_VIDEO_OUT_STACKED_FIELDS_1_2 0x20CB
#define WGL_VIDEO_OUT_STACKED_FIELDS_2_1 0x20CC
typedef BOOL (WINAPI * PFNWGLGETVIDEODEVICENVPROC) (HDC hDC, int numDevices, HPVIDEODEV *hVideoDevice);
typedef BOOL (WINAPI * PFNWGLRELEASEVIDEODEVICENVPROC) (HPVIDEODEV hVideoDevice);
typedef BOOL (WINAPI * PFNWGLBINDVIDEOIMAGENVPROC) (HPVIDEODEV hVideoDevice, HPBUFFERARB hPbuffer, int iVideoBuffer);
typedef BOOL (WINAPI * PFNWGLRELEASEVIDEOIMAGENVPROC) (HPBUFFERARB hPbuffer, int iVideoBuffer);
typedef BOOL (WINAPI * PFNWGLSENDPBUFFERTOVIDEONVPROC) (HPBUFFERARB hPbuffer, int iBufferType, unsigned long *pulCounterPbuffer, BOOL bBlock);
typedef BOOL (WINAPI * PFNWGLGETVIDEOINFONVPROC) (HPVIDEODEV hpVideoDevice, unsigned long *pulCounterOutputPbuffer, unsigned long *pulCounterOutputVideo);
#ifdef WGL_WGLEXT_PROTOTYPES
BOOL WINAPI wglGetVideoDeviceNV (HDC hDC, int numDevices, HPVIDEODEV *hVideoDevice);
BOOL WINAPI wglReleaseVideoDeviceNV (HPVIDEODEV hVideoDevice);
BOOL WINAPI wglBindVideoImageNV (HPVIDEODEV hVideoDevice, HPBUFFERARB hPbuffer, int iVideoBuffer);
BOOL WINAPI wglReleaseVideoImageNV (HPBUFFERARB hPbuffer, int iVideoBuffer);
BOOL WINAPI wglSendPbufferToVideoNV (HPBUFFERARB hPbuffer, int iBufferType, unsigned long *pulCounterPbuffer, BOOL bBlock);
BOOL WINAPI wglGetVideoInfoNV (HPVIDEODEV hpVideoDevice, unsigned long *pulCounterOutputPbuffer, unsigned long *pulCounterOutputVideo);
#endif
#endif /* WGL_NV_video_output */
#ifndef WGL_OML_sync_control
#define WGL_OML_sync_control 1
typedef BOOL (WINAPI * PFNWGLGETSYNCVALUESOMLPROC) (HDC hdc, INT64 *ust, INT64 *msc, INT64 *sbc);
typedef BOOL (WINAPI * PFNWGLGETMSCRATEOMLPROC) (HDC hdc, INT32 *numerator, INT32 *denominator);
typedef INT64 (WINAPI * PFNWGLSWAPBUFFERSMSCOMLPROC) (HDC hdc, INT64 target_msc, INT64 divisor, INT64 remainder);
typedef INT64 (WINAPI * PFNWGLSWAPLAYERBUFFERSMSCOMLPROC) (HDC hdc, int fuPlanes, INT64 target_msc, INT64 divisor, INT64 remainder);
typedef BOOL (WINAPI * PFNWGLWAITFORMSCOMLPROC) (HDC hdc, INT64 target_msc, INT64 divisor, INT64 remainder, INT64 *ust, INT64 *msc, INT64 *sbc);
typedef BOOL (WINAPI * PFNWGLWAITFORSBCOMLPROC) (HDC hdc, INT64 target_sbc, INT64 *ust, INT64 *msc, INT64 *sbc);
#ifdef WGL_WGLEXT_PROTOTYPES
BOOL WINAPI wglGetSyncValuesOML (HDC hdc, INT64 *ust, INT64 *msc, INT64 *sbc);
BOOL WINAPI wglGetMscRateOML (HDC hdc, INT32 *numerator, INT32 *denominator);
INT64 WINAPI wglSwapBuffersMscOML (HDC hdc, INT64 target_msc, INT64 divisor, INT64 remainder);
INT64 WINAPI wglSwapLayerBuffersMscOML (HDC hdc, int fuPlanes, INT64 target_msc, INT64 divisor, INT64 remainder);
BOOL WINAPI wglWaitForMscOML (HDC hdc, INT64 target_msc, INT64 divisor, INT64 remainder, INT64 *ust, INT64 *msc, INT64 *sbc);
BOOL WINAPI wglWaitForSbcOML (HDC hdc, INT64 target_sbc, INT64 *ust, INT64 *msc, INT64 *sbc);
#endif
#endif /* WGL_OML_sync_control */
#ifdef __cplusplus
}
#endif
#endif

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//
// Copyright 2021 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// angle_cl.h: Includes all necessary CL headers and definitions for ANGLE.
#ifndef ANGLECL_H_
#define ANGLECL_H_
#define CL_TARGET_OPENCL_VERSION 300
#define CL_USE_DEPRECATED_OPENCL_1_0_APIS
#define CL_USE_DEPRECATED_OPENCL_1_1_APIS
#define CL_USE_DEPRECATED_OPENCL_1_2_APIS
#define CL_USE_DEPRECATED_OPENCL_2_0_APIS
#define CL_USE_DEPRECATED_OPENCL_2_1_APIS
#define CL_USE_DEPRECATED_OPENCL_2_2_APIS
#include "CL/cl_icd.h"
#include <cstddef>
#include <cstdint>
#include <type_traits>
namespace cl
{
using ContextErrorCB = void(CL_CALLBACK *)(const char *errinfo,
const void *private_info,
size_t cb,
void *user_data);
using MemoryCB = void(CL_CALLBACK *)(cl_mem memobj, void *user_data);
using ProgramCB = void(CL_CALLBACK *)(cl_program program, void *user_data);
using EventCB = void(CL_CALLBACK *)(cl_event event, cl_int event_command_status, void *user_data);
using UserFunc = void(CL_CALLBACK *)(void *args);
template <typename T = void>
struct Dispatch
{
explicit Dispatch(std::uint32_t magic) : mDispatch(sDispatch), mMagic(magic) {}
const cl_icd_dispatch &getDispatch() const { return *mDispatch; }
static const cl_icd_dispatch *sDispatch;
protected:
// This has to be the first member to be OpenCL ICD compatible
const cl_icd_dispatch *const mDispatch;
const std::uint32_t mMagic;
};
template <typename T>
const cl_icd_dispatch *Dispatch<T>::sDispatch = nullptr;
template <typename NativeObjectType, std::uint32_t magic>
struct NativeObject : public Dispatch<>
{
NativeObject() : Dispatch<>(magic)
{
static_assert(std::is_standard_layout<NativeObjectType>::value &&
offsetof(NativeObjectType, mDispatch) == 0u,
"Not ICD compatible");
}
template <typename T>
T &cast()
{
return static_cast<T &>(*this);
}
template <typename T>
const T &cast() const
{
return static_cast<const T &>(*this);
}
NativeObjectType *getNative() { return static_cast<NativeObjectType *>(this); }
const NativeObjectType *getNative() const
{
return static_cast<const NativeObjectType *>(this);
}
static NativeObjectType *CastNative(NativeObjectType *p) { return p; }
static bool IsValid(const NativeObjectType *p)
{
return p != nullptr && p->mDispatch == sDispatch && p->mMagic == magic;
}
};
} // namespace cl
struct _cl_platform_id : public cl::NativeObject<_cl_platform_id, 0x12345678u>
{};
struct _cl_device_id : public cl::NativeObject<_cl_device_id, 0x23456789u>
{};
struct _cl_context : public cl::NativeObject<_cl_context, 0x3456789Au>
{};
struct _cl_command_queue : public cl::NativeObject<_cl_command_queue, 0x456789ABu>
{};
struct _cl_mem : public cl::NativeObject<_cl_mem, 0x56789ABCu>
{};
struct _cl_program : public cl::NativeObject<_cl_program, 0x6789ABCDu>
{};
struct _cl_kernel : public cl::NativeObject<_cl_kernel, 0x789ABCDEu>
{};
struct _cl_event : public cl::NativeObject<_cl_event, 0x89ABCDEFu>
{};
struct _cl_sampler : public cl::NativeObject<_cl_sampler, 0x9ABCDEF0u>
{};
#endif // ANGLECL_H_

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//
// Copyright 2014 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// angle_gl.h:
// Includes all necessary GL headers and definitions for ANGLE.
//
#ifndef ANGLEGL_H_
#define ANGLEGL_H_
#include "GLES/gl.h"
#include "GLES/glext.h"
#include "GLES2/gl2.h"
#include "GLES2/gl2ext.h"
#include "GLES3/gl3.h"
#include "GLES3/gl31.h"
#include "GLES3/gl32.h"
// TODO(http://anglebug.com/3730): Autogenerate these enums from gl.xml
// HACK: Defines for queries that are not in GLES
#define GL_CONTEXT_PROFILE_MASK 0x9126
#define GL_CONTEXT_COMPATIBILITY_PROFILE_BIT 0x00000002
#define GL_CONTEXT_CORE_PROFILE_BIT 0x00000001
#endif // ANGLEGL_H_

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//
// Copyright 2014 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// angle_windowsstore.h:
#ifndef ANGLE_WINDOWSSTORE_H_
#define ANGLE_WINDOWSSTORE_H_
// The following properties can be set on the CoreApplication to support additional
// ANGLE configuration options.
//
// The Visual Studio sample templates provided with this version of ANGLE have examples
// of how to set these property values.
//
// Property: EGLNativeWindowTypeProperty
// Type: IInspectable
// Description: Set this property to specify the window type to use for creating a surface.
// If this property is missing, surface creation will fail.
//
const wchar_t EGLNativeWindowTypeProperty[] = L"EGLNativeWindowTypeProperty";
//
// Property: EGLRenderSurfaceSizeProperty
// Type: Size
// Description: Set this property to specify a preferred size in pixels of the render surface.
// The render surface size width and height must be greater than 0.
// If this property is set, then the render surface size is fixed.
// The render surface will then be scaled to the window dimensions.
// If this property is missing, a default behavior will be provided.
// The default behavior uses the window size if a CoreWindow is specified or
// the size of the SwapChainPanel control if one is specified.
//
const wchar_t EGLRenderSurfaceSizeProperty[] = L"EGLRenderSurfaceSizeProperty";
//
// Property: EGLRenderResolutionScaleProperty
// Type: Single
// Description: Use this to specify a preferred scale for the render surface compared to the window.
// For example, if the window is 800x480, and:
// - scale is set to 0.5f then the surface will be 400x240
// - scale is set to 1.2f then the surface will be 960x576
// If the window resizes or rotates then the surface will resize accordingly.
// EGLRenderResolutionScaleProperty and EGLRenderSurfaceSizeProperty cannot both be set.
// The scale factor should be > 0.0f.
//
const wchar_t EGLRenderResolutionScaleProperty[] = L"EGLRenderResolutionScaleProperty";
#endif // ANGLE_WINDOWSSTORE_H_

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//
// Copyright 2014 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// export.h : Defines ANGLE_EXPORT, a macro for exporting functions from the DLL
#ifndef LIBGLESV2_EXPORT_H_
#define LIBGLESV2_EXPORT_H_
#if !defined(ANGLE_EXPORT)
# if defined(_WIN32)
# if defined(LIBGLESV2_IMPLEMENTATION) || defined(LIBANGLE_IMPLEMENTATION) || \
defined(LIBFEATURE_SUPPORT_IMPLEMENTATION) || defined(LIBCL_IMPLEMENTATION)
# define ANGLE_EXPORT __declspec(dllexport)
# else
# define ANGLE_EXPORT __declspec(dllimport)
# endif
# elif defined(__GNUC__)
# if defined(LIBGLESV2_IMPLEMENTATION) || defined(LIBANGLE_IMPLEMENTATION) || \
defined(LIBFEATURE_SUPPORT_IMPLEMENTATION) || defined(LIBCL_IMPLEMENTATION)
# define ANGLE_EXPORT __attribute__((visibility("default")))
# else
# define ANGLE_EXPORT
# endif
# else
# define ANGLE_EXPORT
# endif
#endif // !defined(ANGLE_EXPORT)
#if !defined(ANGLE_NO_EXPORT)
# if defined(__GNUC__)
# define ANGLE_NO_EXPORT __attribute__((visibility("hidden")))
# else
# define ANGLE_NO_EXPORT
# endif
#endif // !defined(ANGLE_NO_EXPORT)
#endif // LIBGLESV2_EXPORT_H_

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//
// Copyright 2019 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// Feature.h: Definition of structs to hold feature/workaround information.
//
#ifndef ANGLE_PLATFORM_FEATURE_H_
#define ANGLE_PLATFORM_FEATURE_H_
#include <map>
#include <string>
#include <vector>
#define ANGLE_FEATURE_CONDITION(set, feature, cond) \
do \
{ \
(set)->feature.enabled = cond; \
(set)->feature.condition = ANGLE_STRINGIFY(cond); \
} while (0)
namespace angle
{
enum class FeatureCategory
{
FrontendFeatures,
FrontendWorkarounds,
OpenGLWorkarounds,
OpenGLFeatures,
D3DWorkarounds,
VulkanFeatures,
VulkanWorkarounds,
VulkanAppWorkarounds,
MetalFeatures,
MetalWorkarounds,
};
constexpr char kFeatureCategoryFrontendWorkarounds[] = "Frontend workarounds";
constexpr char kFeatureCategoryFrontendFeatures[] = "Frontend features";
constexpr char kFeatureCategoryOpenGLWorkarounds[] = "OpenGL workarounds";
constexpr char kFeatureCategoryOpenGLFeatures[] = "OpenGL features";
constexpr char kFeatureCategoryD3DWorkarounds[] = "D3D workarounds";
constexpr char kFeatureCategoryVulkanAppWorkarounds[] = "Vulkan app workarounds";
constexpr char kFeatureCategoryVulkanWorkarounds[] = "Vulkan workarounds";
constexpr char kFeatureCategoryVulkanFeatures[] = "Vulkan features";
constexpr char kFeatureCategoryMetalFeatures[] = "Metal features";
constexpr char kFeatureCategoryMetalWorkarounds[] = "Metal workarounds";
constexpr char kFeatureCategoryUnknown[] = "Unknown";
inline const char *FeatureCategoryToString(const FeatureCategory &fc)
{
switch (fc)
{
case FeatureCategory::FrontendFeatures:
return kFeatureCategoryFrontendFeatures;
break;
case FeatureCategory::FrontendWorkarounds:
return kFeatureCategoryFrontendWorkarounds;
break;
case FeatureCategory::OpenGLWorkarounds:
return kFeatureCategoryOpenGLWorkarounds;
break;
case FeatureCategory::OpenGLFeatures:
return kFeatureCategoryOpenGLFeatures;
break;
case FeatureCategory::D3DWorkarounds:
return kFeatureCategoryD3DWorkarounds;
break;
case FeatureCategory::VulkanFeatures:
return kFeatureCategoryVulkanFeatures;
break;
case FeatureCategory::VulkanWorkarounds:
return kFeatureCategoryVulkanWorkarounds;
break;
case FeatureCategory::VulkanAppWorkarounds:
return kFeatureCategoryVulkanAppWorkarounds;
break;
case FeatureCategory::MetalFeatures:
return kFeatureCategoryMetalFeatures;
break;
case FeatureCategory::MetalWorkarounds:
return kFeatureCategoryMetalWorkarounds;
break;
default:
return kFeatureCategoryUnknown;
break;
}
}
constexpr char kFeatureStatusEnabled[] = "enabled";
constexpr char kFeatureStatusDisabled[] = "disabled";
inline const char *FeatureStatusToString(const bool &status)
{
if (status)
{
return kFeatureStatusEnabled;
}
return kFeatureStatusDisabled;
}
struct FeatureInfo;
using FeatureMap = std::map<std::string, FeatureInfo *>;
using FeatureList = std::vector<const FeatureInfo *>;
struct FeatureInfo
{
FeatureInfo(const FeatureInfo &other);
FeatureInfo(const char *name,
const FeatureCategory &category,
const char *description,
FeatureMap *const mapPtr,
const char *bug);
~FeatureInfo();
// The name of the workaround, lowercase, camel_case
const char *const name;
// The category that the workaround belongs to. Eg. "Vulkan workarounds"
const FeatureCategory category;
// A short description to be read by the user.
const char *const description;
// A link to the bug, if any
const char *const bug;
// Whether the workaround is enabled or not. Determined by heuristics like vendor ID and
// version, but may be overriden to any value.
bool enabled = false;
// A stingified version of the condition used to set 'enabled'. ie "IsNvidia() && IsApple()"
const char *condition;
};
inline FeatureInfo::FeatureInfo(const FeatureInfo &other) = default;
inline FeatureInfo::FeatureInfo(const char *name,
const FeatureCategory &category,
const char *description,
FeatureMap *const mapPtr,
const char *bug = "")
: name(name),
category(category),
description(description),
bug(bug),
enabled(false),
condition("")
{
if (mapPtr != nullptr)
{
(*mapPtr)[std::string(name)] = this;
}
}
inline FeatureInfo::~FeatureInfo() = default;
struct FeatureSetBase
{
public:
FeatureSetBase();
~FeatureSetBase();
private:
// Non-copyable
FeatureSetBase(const FeatureSetBase &other) = delete;
FeatureSetBase &operator=(const FeatureSetBase &other) = delete;
protected:
FeatureMap members = FeatureMap();
public:
void overrideFeatures(const std::vector<std::string> &featureNames, bool enabled);
void populateFeatureList(FeatureList *features) const;
const FeatureMap &getFeatures() const { return members; }
};
inline FeatureSetBase::FeatureSetBase() = default;
inline FeatureSetBase::~FeatureSetBase() = default;
} // namespace angle
#endif // ANGLE_PLATFORM_WORKAROUND_H_

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// GENERATED FILE - DO NOT EDIT.
// Generated by gen_features.py using data from d3d_features.json.
//
// Copyright 2022 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// FeaturesD3D_autogen.h: Features and workarounds for D3D driver bugs and other issues.
#ifndef ANGLE_PLATFORM_FEATURESD3D_H_
#define ANGLE_PLATFORM_FEATURESD3D_H_
#include "platform/Feature.h"
namespace angle
{
struct FeaturesD3D : FeatureSetBase
{
FeaturesD3D();
~FeaturesD3D();
FeatureInfo mrtPerfWorkaround = {
"mrtPerfWorkaround",
FeatureCategory::D3DWorkarounds,
"Some drivers have a bug where they ignore null render targets",
&members,
};
FeatureInfo setDataFasterThanImageUpload = {
"setDataFasterThanImageUpload",
FeatureCategory::D3DWorkarounds,
"Set data faster than image upload",
&members,
};
FeatureInfo zeroMaxLodWorkaround = {
"zeroMaxLodWorkaround",
FeatureCategory::D3DWorkarounds,
"Missing an option to disable mipmaps on a mipmapped texture",
&members,
};
FeatureInfo useInstancedPointSpriteEmulation = {
"useInstancedPointSpriteEmulation",
FeatureCategory::D3DWorkarounds,
"Some D3D11 renderers do not support geometry shaders for pointsprite emulation",
&members,
};
FeatureInfo depthStencilBlitExtraCopy = {
"depthStencilBlitExtraCopy", FeatureCategory::D3DWorkarounds,
"Bug in some drivers triggers a TDR when using CopySubresourceRegion from a staging "
"texture to a depth/stencil",
&members, "http://anglebug.com/1452"};
FeatureInfo expandIntegerPowExpressions = {
"expandIntegerPowExpressions",
FeatureCategory::D3DWorkarounds,
"The HLSL optimizer has a bug with optimizing 'pow' in certain integer-valued expressions",
&members,
};
FeatureInfo flushAfterEndingTransformFeedback = {
"flushAfterEndingTransformFeedback",
FeatureCategory::D3DWorkarounds,
"Some drivers sometimes write out-of-order results to StreamOut buffers when transform "
"feedback is used to repeatedly write to the same buffer positions",
&members,
};
FeatureInfo getDimensionsIgnoresBaseLevel = {
"getDimensionsIgnoresBaseLevel",
FeatureCategory::D3DWorkarounds,
"Some drivers do not take into account the base level of the "
"texture in the results of the HLSL GetDimensions builtin",
&members,
};
FeatureInfo preAddTexelFetchOffsets = {
"preAddTexelFetchOffsets",
FeatureCategory::D3DWorkarounds,
"HLSL's function texture.Load returns 0 when the parameter Location is negative, even if "
"the sum of Offset and Location is in range",
&members,
};
FeatureInfo emulateTinyStencilTextures = {
"emulateTinyStencilTextures",
FeatureCategory::D3DWorkarounds,
"1x1 and 2x2 mips of depth/stencil textures aren't sampled correctly",
&members,
};
FeatureInfo disableB5G6R5Support = {
"disableB5G6R5Support",
FeatureCategory::D3DWorkarounds,
"Textures with the format "
"DXGI_FORMAT_B5G6R5_UNORM have incorrect data",
&members,
};
FeatureInfo rewriteUnaryMinusOperator = {
"rewriteUnaryMinusOperator",
FeatureCategory::D3DWorkarounds,
"Evaluating unary minus operator on integer may get wrong answer in vertex shaders",
&members,
};
FeatureInfo emulateIsnanFloat = {"emulateIsnanFloat", FeatureCategory::D3DWorkarounds,
"Using isnan() on highp float will get wrong answer", &members,
"https://crbug.com/650547"};
FeatureInfo callClearTwice = {"callClearTwice", FeatureCategory::D3DWorkarounds,
"Using clear() may not take effect", &members,
"https://crbug.com/655534"};
FeatureInfo useSystemMemoryForConstantBuffers = {
"useSystemMemoryForConstantBuffers", FeatureCategory::D3DWorkarounds,
"Copying from staging storage to constant buffer "
"storage does not work",
&members, "https://crbug.com/593024"};
FeatureInfo selectViewInGeometryShader = {
"selectViewInGeometryShader",
FeatureCategory::D3DWorkarounds,
"The viewport or render target slice will be selected in the geometry shader stage for "
"the ANGLE_multiview extension",
&members,
};
FeatureInfo addMockTextureNoRenderTarget = {
"addMockTextureNoRenderTarget", FeatureCategory::D3DWorkarounds,
"On some drivers when rendering with no render target, two bugs lead to incorrect behavior",
&members, "http://anglebug.com/2152"};
FeatureInfo skipVSConstantRegisterZero = {
"skipVSConstantRegisterZero",
FeatureCategory::D3DWorkarounds,
"In specific cases the driver doesn't handle constant register zero correctly",
&members,
};
FeatureInfo forceAtomicValueResolution = {
"forceAtomicValueResolution", FeatureCategory::D3DWorkarounds,
"On some drivers the return value from RWByteAddressBuffer.InterlockedAdd does not resolve "
"when used in the .yzw components of a RWByteAddressBuffer.Store operation",
&members, "http://anglebug.com/3246"};
FeatureInfo allowClearForRobustResourceInit = {
"allowClearForRobustResourceInit", FeatureCategory::D3DWorkarounds,
"Some drivers corrupt texture data when clearing for robust resource initialization.",
&members, "http://crbug.com/941620"};
FeatureInfo allowTranslateUniformBlockToStructuredBuffer = {
"allowTranslateUniformBlockToStructuredBuffer", FeatureCategory::D3DWorkarounds,
"There is a slow fxc compile performance issue with dynamic uniform indexing if "
"translating a uniform block with a large array member to cbuffer.",
&members, "http://anglebug.com/3682"};
FeatureInfo allowES3OnFL100 = {
"allowES3OnFL100",
FeatureCategory::D3DWorkarounds,
"Allow ES3 on 10.0 devices",
&members,
};
};
inline FeaturesD3D::FeaturesD3D() = default;
inline FeaturesD3D::~FeaturesD3D() = default;
} // namespace angle
#endif // ANGLE_PLATFORM_FEATURESD3D_H_

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// GENERATED FILE - DO NOT EDIT.
// Generated by gen_features.py using data from gl_features.json.
//
// Copyright 2022 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// FeaturesGL_autogen.h: angle::Features and workarounds for GL driver bugs and other issues.
#ifndef ANGLE_PLATFORM_FEATURESGL_H_
#define ANGLE_PLATFORM_FEATURESGL_H_
#include "platform/Feature.h"
namespace angle
{
struct FeaturesGL : FeatureSetBase
{
FeaturesGL();
~FeaturesGL();
FeatureInfo avoid1BitAlphaTextureFormats = {
"avoid1BitAlphaTextureFormats",
FeatureCategory::OpenGLWorkarounds,
"Issue with 1-bit alpha framebuffer formats",
&members,
};
FeatureInfo RGBA4IsNotSupportedForColorRendering = {
"RGBA4IsNotSupportedForColorRendering",
FeatureCategory::OpenGLWorkarounds,
"GL_RGBA4 is not color renderable",
&members,
};
FeatureInfo allowETCFormats = {
"allowETCFormats",
FeatureCategory::OpenGLWorkarounds,
"Enable ETC2/EAC on desktop OpenGL",
&members,
};
FeatureInfo allowAstcFormats = {
"allowAstcFormats",
FeatureCategory::OpenGLWorkarounds,
"Enable ASTC on desktop OpenGL",
&members,
};
FeatureInfo doesSRGBClearsOnLinearFramebufferAttachments = {
"doesSRGBClearsOnLinearFramebufferAttachments",
FeatureCategory::OpenGLWorkarounds,
"Issue clearing framebuffers with linear attachments when GL_FRAMEBUFFER_SRGB is enabled",
&members,
};
FeatureInfo doWhileGLSLCausesGPUHang = {
"doWhileGLSLCausesGPUHang", FeatureCategory::OpenGLWorkarounds,
"Some GLSL constructs involving do-while loops cause GPU hangs", &members,
"http://crbug.com/644669"};
FeatureInfo vertexIDDoesNotIncludeBaseVertex = {
"vertexIDDoesNotIncludeBaseVertex",
FeatureCategory::OpenGLWorkarounds,
"gl_VertexID in GLSL vertex shader doesn't include base vertex value",
&members,
};
FeatureInfo finishDoesNotCauseQueriesToBeAvailable = {
"finishDoesNotCauseQueriesToBeAvailable",
FeatureCategory::OpenGLWorkarounds,
"glFinish doesn't cause all queries to report available result",
&members,
};
FeatureInfo alwaysCallUseProgramAfterLink = {
"alwaysCallUseProgramAfterLink", FeatureCategory::OpenGLWorkarounds,
"Always call useProgram after a successful link to avoid a driver bug", &members,
"http://crbug.com/110263"};
FeatureInfo unpackOverlappingRowsSeparatelyUnpackBuffer = {
"unpackOverlappingRowsSeparatelyUnpackBuffer",
FeatureCategory::OpenGLWorkarounds,
"In the case of unpacking from a pixel unpack buffer, unpack overlapping rows row by row",
&members,
};
FeatureInfo packOverlappingRowsSeparatelyPackBuffer = {
"packOverlappingRowsSeparatelyPackBuffer",
FeatureCategory::OpenGLWorkarounds,
"In the case of packing to a pixel pack buffer, pack overlapping rows row by row",
&members,
};
FeatureInfo initializeCurrentVertexAttributes = {
"initializeCurrentVertexAttributes",
FeatureCategory::OpenGLWorkarounds,
"During initialization, assign the current vertex attributes to the spec-mandated defaults",
&members,
};
FeatureInfo emulateAbsIntFunction = {"emulateAbsIntFunction",
FeatureCategory::OpenGLWorkarounds,
"abs(i) where i is an integer returns unexpected result",
&members, "http://crbug.com/642227"};
FeatureInfo addAndTrueToLoopCondition = {
"addAndTrueToLoopCondition",
FeatureCategory::OpenGLWorkarounds,
"Calculation of loop conditions in for and while loop has bug",
&members,
};
FeatureInfo unpackLastRowSeparatelyForPaddingInclusion = {
"unpackLastRowSeparatelyForPaddingInclusion", FeatureCategory::OpenGLWorkarounds,
"When uploading textures from an unpack buffer, some drivers count an extra row padding",
&members, "http://anglebug.com/1512"};
FeatureInfo packLastRowSeparatelyForPaddingInclusion = {
"packLastRowSeparatelyForPaddingInclusion", FeatureCategory::OpenGLWorkarounds,
"When uploading textures from an pack buffer, some drivers count an extra row padding",
&members, "http://anglebug.com/1512"};
FeatureInfo emulateIsnanFloat = {"emulateIsnanFloat", FeatureCategory::OpenGLWorkarounds,
"Using isnan() on highp float will get wrong answer", &members,
"http://crbug.com/650547"};
FeatureInfo useUnusedBlocksWithStandardOrSharedLayout = {
"useUnusedBlocksWithStandardOrSharedLayout",
FeatureCategory::OpenGLWorkarounds,
"Unused std140 or shared uniform blocks will be treated as inactive",
&members,
};
FeatureInfo removeInvariantAndCentroidForESSL3 = {
"removeInvariantAndCentroidForESSL3",
FeatureCategory::OpenGLWorkarounds,
"Fix spec difference between GLSL 4.1 or lower and ESSL3",
&members,
};
FeatureInfo rewriteFloatUnaryMinusOperator = {
"rewriteFloatUnaryMinusOperator", FeatureCategory::OpenGLWorkarounds,
"Using '-<float>' will get wrong answer", &members, "http://crbug.com/308366"};
FeatureInfo emulateAtan2Float = {"emulateAtan2Float", FeatureCategory::OpenGLWorkarounds,
"atan(y, x) may return a wrong answer", &members,
"http://crbug.com/672380"};
FeatureInfo reapplyUBOBindingsAfterUsingBinaryProgram = {
"reapplyUBOBindingsAfterUsingBinaryProgram", FeatureCategory::OpenGLWorkarounds,
"Some drivers forget about UBO bindings when using program binaries", &members,
"http://anglebug.com/1637"};
FeatureInfo emulateMaxVertexAttribStride = {
"emulateMaxVertexAttribStride", FeatureCategory::OpenGLWorkarounds,
"Some drivers return 0 when MAX_VERTEX_ATTRIB_STRIED queried", &members,
"http://anglebug.com/1936"};
FeatureInfo dontInitializeUninitializedLocals = {
"dontInitializeUninitializedLocals", FeatureCategory::OpenGLWorkarounds,
"Initializing uninitialized locals caused odd behavior in a few WebGL 2 tests", &members,
"http://anglebug.com/2046"};
FeatureInfo clampPointSize = {
"clampPointSize",
FeatureCategory::OpenGLWorkarounds,
"The point size range reported from the API is inconsistent with the actual behavior",
&members,
};
FeatureInfo dontUseLoopsToInitializeVariables = {
"dontUseLoopsToInitializeVariables", FeatureCategory::OpenGLWorkarounds,
"For loops used to initialize variables hit native GLSL compiler bugs", &members,
"http://crbug.com/809422"};
FeatureInfo clampFragDepth = {
"clampFragDepth",
FeatureCategory::OpenGLWorkarounds,
"gl_FragDepth is not clamped correctly when rendering to a floating point depth buffer",
&members,
};
FeatureInfo rewriteRepeatedAssignToSwizzled = {
"rewriteRepeatedAssignToSwizzled",
FeatureCategory::OpenGLWorkarounds,
"Repeated assignment to swizzled values inside a "
"GLSL user-defined function have incorrect results",
&members,
};
FeatureInfo disableBlendFuncExtended = {
"disableBlendFuncExtended", FeatureCategory::OpenGLWorkarounds,
"ARB_blend_func_extended does not pass the tests", &members, "http://anglebug.com/1085"};
FeatureInfo unsizedSRGBReadPixelsDoesntTransform = {
"unsizedSRGBReadPixelsDoesntTransform", FeatureCategory::OpenGLWorkarounds,
"Drivers returning raw sRGB values instead of linearized values when calling glReadPixels "
"on unsized sRGB texture formats",
&members, "http://crbug.com/550292 http://crbug.com/565179"};
FeatureInfo queryCounterBitsGeneratesErrors = {
"queryCounterBitsGeneratesErrors", FeatureCategory::OpenGLWorkarounds,
"Drivers generate errors when querying the number of bits in timer queries", &members,
"http://anglebug.com/3027"};
FeatureInfo dontRelinkProgramsInParallel = {
"dontRelinkProgramsInParallel", FeatureCategory::OpenGLWorkarounds,
"Relinking a program in parallel is buggy", &members, "http://anglebug.com/3045"};
FeatureInfo disableWorkerContexts = {"disableWorkerContexts",
FeatureCategory::OpenGLWorkarounds,
"Some tests have been seen to fail using worker contexts",
&members, "http://crbug.com/849576"};
FeatureInfo limitWebglMaxTextureSizeTo4096 = {
"limitWebglMaxTextureSizeTo4096", FeatureCategory::OpenGLWorkarounds,
"Limit webgl max texture size to 4096 to avoid frequent "
"out-of-memory errors",
&members, "http://crbug.com/927470"};
FeatureInfo limitMaxMSAASamplesTo4 = {
"limitMaxMSAASamplesTo4", FeatureCategory::OpenGLWorkarounds,
"Various rendering bugs have been observed when using higher MSAA counts", &members,
"http://crbug.com/797243"};
FeatureInfo allowClearForRobustResourceInit = {
"allowClearForRobustResourceInit", FeatureCategory::OpenGLWorkarounds,
"Using glClear for robust resource initialization is buggy on some drivers and leads to "
"texture corruption. Default to data uploads except on MacOS where it is very slow.",
&members, "https://crbug.com/848952 http://crbug.com/883276"};
FeatureInfo clampArrayAccess = {"clampArrayAccess", FeatureCategory::OpenGLWorkarounds,
"Clamp uniform array access to avoid reading invalid memory.",
&members, "http://anglebug.com/2978"};
FeatureInfo resetTexImage2DBaseLevel = {
"resetTexImage2DBaseLevel", FeatureCategory::OpenGLWorkarounds,
"Reset texture base level before calling glTexImage2D to "
"work around pixel comparison failure.",
&members, "https://crbug.com/705865"};
FeatureInfo clearToZeroOrOneBroken = {
"clearToZeroOrOneBroken", FeatureCategory::OpenGLWorkarounds,
"Clears when the clear color is all zeros or ones do not work.", &members,
"https://crbug.com/710443"};
FeatureInfo limitMax3dArrayTextureSizeTo1024 = {
"limitMax3dArrayTextureSizeTo1024", FeatureCategory::OpenGLWorkarounds,
"Limit max 3d texture size and max array texture layers to 1024 to avoid system hang",
&members, "http://crbug.com/927470"};
FeatureInfo adjustSrcDstRegionForBlitFramebuffer = {
"adjustSrcDstRegionForBlitFramebuffer", FeatureCategory::OpenGLWorkarounds,
"Many platforms have issues with blitFramebuffer when the parameters are large.", &members,
"http://crbug.com/830046"};
FeatureInfo clipSrcRegionForBlitFramebuffer = {
"clipSrcRegionForBlitFramebuffer", FeatureCategory::OpenGLWorkarounds,
"Issues with blitFramebuffer when the parameters don't match the framebuffer size.",
&members, "http://crbug.com/830046"};
FeatureInfo RGBDXT1TexturesSampleZeroAlpha = {
"RGBDXT1TexturesSampleZeroAlpha", FeatureCategory::OpenGLWorkarounds,
"Sampling BLACK texels from RGB DXT1 textures returns transparent black on Mac.", &members,
"http://anglebug.com/3729"};
FeatureInfo unfoldShortCircuits = {
"unfoldShortCircuits", FeatureCategory::OpenGLWorkarounds,
"Mac incorrectly executes both sides of && and || expressions when they should "
"short-circuit.",
&members, "http://anglebug.com/482"};
FeatureInfo emulatePrimitiveRestartFixedIndex = {
"emulatePrimitiveRestartFixedIndex", FeatureCategory::OpenGLWorkarounds,
"When GL_PRIMITIVE_RESTART_FIXED_INDEX is not available, emulate it with "
"GL_PRIMITIVE_RESTART and glPrimitiveRestartIndex.",
&members, "http://anglebug.com/3997"};
FeatureInfo setPrimitiveRestartFixedIndexForDrawArrays = {
"setPrimitiveRestartFixedIndexForDrawArrays", FeatureCategory::OpenGLWorkarounds,
"Some drivers discard vertex data in DrawArrays calls when the fixed primitive restart "
"index is within the number of primitives being drawn.",
&members, "http://anglebug.com/3997"};
FeatureInfo removeDynamicIndexingOfSwizzledVector = {
"removeDynamicIndexingOfSwizzledVector", FeatureCategory::OpenGLWorkarounds,
"Dynamic indexing of swizzled l-values doesn't work correctly on various platforms.",
&members, "http://crbug.com/709351"};
FeatureInfo preAddTexelFetchOffsets = {
"preAddTexelFetchOffsets", FeatureCategory::OpenGLWorkarounds,
"Intel Mac drivers mistakenly consider the parameter position of nagative vaule as invalid "
"even if the sum of position and offset is in range, so we need to add workarounds by "
"rewriting texelFetchOffset(sampler, position, lod, offset) into texelFetch(sampler, "
"position + offset, lod).",
&members, "http://crbug.com/642605"};
FeatureInfo regenerateStructNames = {
"regenerateStructNames", FeatureCategory::OpenGLWorkarounds,
"All Mac drivers do not handle struct scopes correctly. This workaround overwrites a struct"
"name with a unique prefix.",
&members, "http://crbug.com/403957"};
FeatureInfo readPixelsUsingImplementationColorReadFormatForNorm16 = {
"readPixelsUsingImplementationColorReadFormatForNorm16", FeatureCategory::OpenGLWorkarounds,
"Quite some OpenGL ES drivers don't implement readPixels for RGBA/UNSIGNED_SHORT from "
"EXT_texture_norm16 correctly",
&members, "http://anglebug.com/4214"};
FeatureInfo flushBeforeDeleteTextureIfCopiedTo = {
"flushBeforeDeleteTextureIfCopiedTo", FeatureCategory::OpenGLWorkarounds,
"Some drivers track CopyTex{Sub}Image texture dependencies incorrectly. Flush"
" before glDeleteTextures in this case",
&members, "http://anglebug.com/4267"};
FeatureInfo rewriteRowMajorMatrices = {
"rewriteRowMajorMatrices", FeatureCategory::OpenGLWorkarounds,
"Rewrite row major matrices in shaders as column major as a driver bug workaround",
&members, "http://anglebug.com/2273"};
FeatureInfo disableDrawBuffersIndexed = {
"disableDrawBuffersIndexed",
FeatureCategory::OpenGLWorkarounds,
"Disable OES_draw_buffers_indexed extension.",
&members,
};
FeatureInfo disableSemaphoreFd = {"disableSemaphoreFd", FeatureCategory::OpenGLWorkarounds,
"Disable GL_EXT_semaphore_fd extension", &members,
"https://crbug.com/1046462"};
FeatureInfo disableTimestampQueries = {
"disableTimestampQueries", FeatureCategory::OpenGLWorkarounds,
"Disable GL_EXT_disjoint_timer_query extension", &members, "https://crbug.com/811661"};
FeatureInfo decodeEncodeSRGBForGenerateMipmap = {
"decodeEncodeSRGBForGenerateMipmap", FeatureCategory::OpenGLWorkarounds,
"Decode and encode before generateMipmap for srgb format textures.", &members,
"http://anglebug.com/4646"};
FeatureInfo emulateCopyTexImage2D = {
"emulateCopyTexImage2D",
FeatureCategory::OpenGLWorkarounds,
"Replace CopyTexImage2D with TexImage2D + CopyTexSubImage2D.",
&members,
};
FeatureInfo emulateCopyTexImage2DFromRenderbuffers = {
"emulateCopyTexImage2DFromRenderbuffers", FeatureCategory::OpenGLWorkarounds,
"CopyTexImage2D spuriously returns errors on iOS when copying from renderbuffers.",
&members, "https://anglebug.com/4674"};
FeatureInfo disableGPUSwitchingSupport = {
"disableGPUSwitchingSupport", FeatureCategory::OpenGLWorkarounds,
"Disable GPU switching support (use only the low-power GPU) on older MacBook Pros.",
&members, "https://crbug.com/1091824"};
FeatureInfo disableNativeParallelCompile = {
"disableNativeParallelCompile", FeatureCategory::OpenGLWorkarounds,
"Do not use native KHR_parallel_shader_compile even when available.", &members,
"http://crbug.com/1094869"};
FeatureInfo emulatePackSkipRowsAndPackSkipPixels = {
"emulatePackSkipRowsAndPackSkipPixels", FeatureCategory::OpenGLWorkarounds,
"GL_PACK_SKIP_ROWS and GL_PACK_SKIP_PIXELS are ignored in Apple's OpenGL driver.", &members,
"https://anglebug.com/4849"};
FeatureInfo clampMscRate = {
"clampMscRate", FeatureCategory::OpenGLWorkarounds,
"Some drivers return bogus values for GetMscRate, so we clamp it to 30Hz", &members,
"https://crbug.com/1042393"};
FeatureInfo bindTransformFeedbackBufferBeforeBindBufferRange = {
"bindTransformFeedbackBufferBeforeBindBufferRange", FeatureCategory::OpenGLWorkarounds,
"Bind transform feedback buffers to the generic binding point before calling "
"glBindBufferBase or glBindBufferRange.",
&members, "https://anglebug.com/5140"};
FeatureInfo disableSyncControlSupport = {
"disableSyncControlSupport", FeatureCategory::OpenGLWorkarounds,
"Speculative fix for issues on Linux/Wayland where exposing GLX_OML_sync_control renders "
"Chrome unusable",
&members, "https://crbug.com/1137851"};
FeatureInfo keepBufferShadowCopy = {
"keepBufferShadowCopy",
FeatureCategory::OpenGLWorkarounds,
"Maintain a shadow copy of buffer data when the GL API does not permit reading data back.",
&members,
};
FeatureInfo setZeroLevelBeforeGenerateMipmap = {
"setZeroLevelBeforeGenerateMipmap",
FeatureCategory::OpenGLWorkarounds,
"glGenerateMipmap fails if the zero texture level is not set on some Mac drivers.",
&members,
};
FeatureInfo promotePackedFormatsTo8BitPerChannel = {
"promotePackedFormatsTo8BitPerChannel", FeatureCategory::OpenGLWorkarounds,
"Packed color formats are buggy on Macs with AMD GPUs", &members,
"http://anglebug.com/5469"};
FeatureInfo initFragmentOutputVariables = {
"initFragmentOutputVariables", FeatureCategory::OpenGLWorkarounds,
"No init gl_FragColor causes context lost", &members, "http://crbug.com/1171371"};
FeatureInfo shiftInstancedArrayDataWithOffset = {
"shiftInstancedArrayDataWithOffset", FeatureCategory::OpenGLWorkarounds,
"glDrawArraysInstanced is buggy on certain new Mac Intel GPUs", &members,
"http://crbug.com/1144207"};
FeatureInfo syncVertexArraysToDefault = {
"syncVertexArraysToDefault", FeatureCategory::OpenGLWorkarounds,
"Only use the default VAO because of missing support or driver bugs", &members,
"http://anglebug.com/5577"};
FeatureInfo sanitizeAMDGPURendererString = {
"sanitizeAMDGPURendererString", FeatureCategory::OpenGLWorkarounds,
"Strip precise kernel and DRM version information from amdgpu renderer strings.", &members,
"http://crbug.com/1181193"};
FeatureInfo unbindFBOBeforeSwitchingContext = {
"unbindFBOBeforeSwitchingContext", FeatureCategory::OpenGLWorkarounds,
"Imagination GL drivers are buggy with context switching.", &members,
"http://crbug.com/1181193"};
FeatureInfo flushOnFramebufferChange = {"flushOnFramebufferChange",
FeatureCategory::OpenGLWorkarounds,
"Switching framebuffers without a flush can lead to "
"crashes on Intel 9th Generation GPU Macs.",
&members, "http://crbug.com/1181068"};
FeatureInfo disableMultisampledRenderToTexture = {
"disableMultisampledRenderToTexture", FeatureCategory::OpenGLWorkarounds,
"Many drivers have bugs when using GL_EXT_multisampled_render_to_texture", &members,
"http://anglebug.com/2894"};
FeatureInfo uploadTextureDataInChunks = {
"uploadTextureDataInChunks", FeatureCategory::OpenGLWorkarounds,
"Upload texture data in <120kb chunks to work around Mac driver hangs and crashes.",
&members, "http://crbug.com/1181068"};
FeatureInfo emulateImmutableCompressedTexture3D = {
"emulateImmutableCompressedTexture3D", FeatureCategory::OpenGLWorkarounds,
"Use non-immutable texture allocation to work around a driver bug.", &members,
"https://crbug.com/1060012"};
FeatureInfo emulateRGB10 = {"emulateRGB10", FeatureCategory::OpenGLWorkarounds,
"Emulate RGB10 support using RGB10_A2.", &members,
"https://crbug.com/1300575"};
FeatureInfo alwaysUnbindFramebufferTexture2D = {
"alwaysUnbindFramebufferTexture2D", FeatureCategory::OpenGLWorkarounds,
"Force unbind framebufferTexture2D before binding renderbuffer to work around driver bug.",
&members, "https://anglebug.com/5536"};
FeatureInfo disableTextureClampToBorder = {
"disableTextureClampToBorder", FeatureCategory::OpenGLWorkarounds,
"Imagination devices generate INVALID_ENUM when setting the texture border color.",
&members, "https://anglebug.com/7405"};
FeatureInfo passHighpToPackUnormSnormBuiltins = {
"passHighpToPackUnormSnormBuiltins", FeatureCategory::OpenGLWorkarounds,
"packUnorm4x8 fails on Pixel 4 if it is not passed a highp vec4.", &members,
"http://anglebug.com/7527"};
FeatureInfo supportsFragmentShaderInterlockNV = {
"supportsFragmentShaderInterlockNV", FeatureCategory::OpenGLFeatures,
"GL context supports NV_fragment_shader_interlock extension", &members,
"http://anglebug.com/7279"};
FeatureInfo supportsFragmentShaderOrderingINTEL = {
"supportsFragmentShaderOrderingINTEL", FeatureCategory::OpenGLFeatures,
"GL context supports GL_INTEL_fragment_shader_ordering extension", &members,
"http://anglebug.com/7279"};
FeatureInfo supportsFragmentShaderInterlockARB = {
"supportsFragmentShaderInterlockARB", FeatureCategory::OpenGLFeatures,
"GL context supports ARB_fragment_shader_interlock extension", &members,
"http://anglebug.com/7279"};
};
inline FeaturesGL::FeaturesGL() = default;
inline FeaturesGL::~FeaturesGL() = default;
} // namespace angle
#endif // ANGLE_PLATFORM_FEATURESGL_H_

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@ -0,0 +1,232 @@
// GENERATED FILE - DO NOT EDIT.
// Generated by gen_features.py using data from mtl_features.json.
//
// Copyright 2022 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// FeaturesMtl_autogen.h: Optional features for the Metal renderer.
#ifndef ANGLE_PLATFORM_FEATURESMTL_H_
#define ANGLE_PLATFORM_FEATURESMTL_H_
#include "platform/Feature.h"
namespace angle
{
struct FeaturesMtl : FeatureSetBase
{
FeaturesMtl();
~FeaturesMtl();
FeatureInfo hasBaseVertexInstancedDraw = {
"hasBaseVertexInstancedDraw",
FeatureCategory::MetalFeatures,
"The renderer supports base vertex instanced draw",
&members,
};
FeatureInfo hasExplicitMemBarrier = {
"hasExplicitMemBarrier",
FeatureCategory::MetalFeatures,
"The renderer supports explicit memory barrier",
&members,
};
FeatureInfo hasCheapRenderPass = {
"hasCheapRenderPass",
FeatureCategory::MetalFeatures,
"The renderer can cheaply break a render pass.",
&members,
};
FeatureInfo hasNonUniformDispatch = {
"hasNonUniformDispatch",
FeatureCategory::MetalFeatures,
"The renderer supports non uniform compute shader dispatch's group size",
&members,
};
FeatureInfo hasShaderStencilOutput = {
"hasShaderStencilOutput",
FeatureCategory::MetalFeatures,
"The renderer supports stencil output from fragment shader",
&members,
};
FeatureInfo hasTextureSwizzle = {
"hasTextureSwizzle",
FeatureCategory::MetalFeatures,
"The renderer supports texture swizzle",
&members,
};
FeatureInfo hasDepthAutoResolve = {
"hasDepthAutoResolve",
FeatureCategory::MetalFeatures,
"The renderer supports MSAA depth auto resolve at the end of render pass",
&members,
};
FeatureInfo hasStencilAutoResolve = {
"hasStencilAutoResolve",
FeatureCategory::MetalFeatures,
"The renderer supports MSAA stencil auto resolve at the end of render pass",
&members,
};
FeatureInfo hasEvents = {
"hasEvents",
FeatureCategory::MetalFeatures,
"The renderer supports MTL(Shared)Event",
&members,
};
FeatureInfo allowInlineConstVertexData = {
"allowInlineConstVertexData",
FeatureCategory::MetalFeatures,
"The renderer supports using inline constant data for small client vertex data",
&members,
};
FeatureInfo allowSeparateDepthStencilBuffers = {
"allowSeparateDepthStencilBuffers",
FeatureCategory::MetalFeatures,
"Some Apple platforms such as iOS allows separate depth and stencil buffers, "
"whereas others such as macOS don't",
&members,
};
FeatureInfo allowRuntimeSamplerCompareMode = {
"allowRuntimeSamplerCompareMode",
FeatureCategory::MetalFeatures,
"The renderer supports changing sampler's compare mode outside shaders",
&members,
};
FeatureInfo allowSamplerCompareGradient = {
"allowSamplerCompareGradient",
FeatureCategory::MetalFeatures,
"The renderer supports sample_compare with gradients",
&members,
};
FeatureInfo allowSamplerCompareLod = {
"allowSamplerCompareLod",
FeatureCategory::MetalFeatures,
"The renderer supports sample_compare with lod",
&members,
};
FeatureInfo allowBufferReadWrite = {
"allowBufferReadWrite",
FeatureCategory::MetalFeatures,
"The renderer supports buffer read and write in the same shader",
&members,
};
FeatureInfo allowMultisampleStoreAndResolve = {
"allowMultisampleStoreAndResolve",
FeatureCategory::MetalFeatures,
"The renderer supports MSAA store and resolve in the same pass",
&members,
};
FeatureInfo allowGenMultipleMipsPerPass = {
"allowGenMultipleMipsPerPass",
FeatureCategory::MetalFeatures,
"The renderer supports generating multiple mipmaps per pass",
&members,
};
FeatureInfo forceD24S8AsUnsupported = {
"forceD24S8AsUnsupported",
FeatureCategory::MetalFeatures,
"Force Depth24Stencil8 format as unsupported.",
&members,
};
FeatureInfo forceBufferGPUStorage = {
"forceBufferGPUStorage",
FeatureCategory::MetalFeatures,
"On systems that support both buffer' memory allocation on GPU and shared memory (such as "
"macOS), force using GPU memory allocation for buffers everytime or not.",
&members,
};
FeatureInfo directMetalGeneration = {"directMetalGeneration", FeatureCategory::MetalFeatures,
"Direct translation to Metal.", &members,
"http://anglebug.com/5505"};
FeatureInfo forceNonCSBaseMipmapGeneration = {
"forceNonCSBaseMipmapGeneration",
FeatureCategory::MetalFeatures,
"Turn this feature on to disallow Compute Shader based mipmap generation. Compute Shader "
"based mipmap generation might cause GPU hang on some older iOS devices.",
&members,
};
FeatureInfo emulateTransformFeedback = {
"emulateTransformFeedback",
FeatureCategory::MetalFeatures,
"Turn this on to allow transform feedback in Metal using a 2-pass VS for GLES3.",
&members,
};
FeatureInfo rewriteRowMajorMatrices = {
"rewriteRowMajorMatrices",
FeatureCategory::MetalFeatures,
"Rewrite row major matrices in shaders as column major.",
&members,
};
FeatureInfo intelExplicitBoolCastWorkaround = {
"intelExplicitBoolCastWorkaround",
FeatureCategory::MetalWorkarounds,
"Insert explicit casts for float/double/unsigned/signed int on macOS 10.15 with Intel "
"driver",
&members,
};
FeatureInfo intelDisableFastMath = {
"intelDisableFastMath",
FeatureCategory::MetalWorkarounds,
"Disable fast math in atan and invariance cases when running below macOS 12.0",
&members,
};
FeatureInfo multisampleColorFormatShaderReadWorkaround = {
"multisampleColorFormatShaderReadWorkaround", FeatureCategory::MetalWorkarounds,
"Add shaderRead usage to some multisampled texture formats", &members,
"http://anglebug.com/7049"};
FeatureInfo copyIOSurfaceToNonIOSurfaceForReadOptimization = {
"copyIOSurfaceToNonIOSurfaceForReadOptimization", FeatureCategory::MetalWorkarounds,
"some GPUs are faster to read an IOSurface texture by first copying the texture to a "
"non-IOSurface texture",
&members, "http://anglebug.com/7117"};
FeatureInfo copyTextureToBufferForReadOptimization = {
"copyTextureToBufferForReadOptimization", FeatureCategory::MetalWorkarounds,
"some GPUs are faster to read a texture by first copying the texture to a buffer", &members,
"http://anglebug.com/7117"};
FeatureInfo limitMaxDrawBuffersForTesting = {
"limitMaxDrawBuffersForTesting", FeatureCategory::MetalFeatures,
"Used to check the backend works when the device's advertized limit is less than the "
"code's limit",
&members, "http://anglebug.com/7280"};
FeatureInfo limitMaxColorTargetBitsForTesting = {
"limitMaxColorTargetBitsForTesting", FeatureCategory::MetalFeatures,
"Metal iOS has a limit on the number of color target bits per pixel.", &members,
"http://anglebug.com/7280"};
};
inline FeaturesMtl::FeaturesMtl() = default;
inline FeaturesMtl::~FeaturesMtl() = default;
} // namespace angle
#endif // ANGLE_PLATFORM_FEATURESMTL_H_

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@ -0,0 +1,704 @@
// GENERATED FILE - DO NOT EDIT.
// Generated by gen_features.py using data from vk_features.json.
//
// Copyright 2022 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// FeaturesVk_autogen.h: Optional features for the Vulkan renderer.
#ifndef ANGLE_PLATFORM_FEATURESVK_H_
#define ANGLE_PLATFORM_FEATURESVK_H_
#include "platform/Feature.h"
namespace angle
{
struct FeaturesVk : FeatureSetBase
{
FeaturesVk();
~FeaturesVk();
FeatureInfo bresenhamLineRasterization = {
"bresenhamLineRasterization",
FeatureCategory::VulkanFeatures,
"Enable Bresenham line rasterization via VK_EXT_line_rasterization extension",
&members,
};
FeatureInfo provokingVertex = {
"provokingVertex",
FeatureCategory::VulkanFeatures,
"Enable provoking vertex mode via VK_EXT_provoking_vertex extension",
&members,
};
FeatureInfo forceFallbackFormat = {
"forceFallbackFormat",
FeatureCategory::VulkanWorkarounds,
"Force a fallback format for angle_end2end_tests",
&members,
};
FeatureInfo clampPointSize = {
"clampPointSize", FeatureCategory::VulkanWorkarounds,
"The point size range reported from the API is inconsistent with the actual behavior",
&members, "http://anglebug.com/2970"};
FeatureInfo depthClamping = {
"depthClamping", FeatureCategory::VulkanWorkarounds,
"The depth value is not clamped to [0,1] for floating point depth buffers.", &members,
"http://anglebug.com/3970"};
FeatureInfo mutableMipmapTextureUpload = {
"mutableMipmapTextureUpload", FeatureCategory::VulkanFeatures,
"Enable uploading the previously defined mutable mipmap texture.", &members,
"https://anglebug.com/7308"};
FeatureInfo supportsRenderpass2 = {
"supportsRenderpass2",
FeatureCategory::VulkanFeatures,
"VkDevice supports the VK_KHR_create_renderpass2 extension",
&members,
};
FeatureInfo supportsIncrementalPresent = {
"supportsIncrementalPresent",
FeatureCategory::VulkanFeatures,
"VkDevice supports the VK_KHR_incremental_present extension",
&members,
};
FeatureInfo supportsAndroidHardwareBuffer = {
"supportsAndroidHardwareBuffer",
FeatureCategory::VulkanFeatures,
"VkDevice supports the VK_ANDROID_external_memory_android_hardware_buffer extension",
&members,
};
FeatureInfo supportsGGPFrameToken = {
"supportsGGPFrameToken",
FeatureCategory::VulkanFeatures,
"VkDevice supports the VK_GGP_frame_token extension",
&members,
};
FeatureInfo supportsExternalMemoryFd = {
"supportsExternalMemoryFd",
FeatureCategory::VulkanFeatures,
"VkDevice supports the VK_KHR_external_memory_fd extension",
&members,
};
FeatureInfo supportsExternalMemoryFuchsia = {
"supportsExternalMemoryFuchsia",
FeatureCategory::VulkanFeatures,
"VkDevice supports the VK_FUCHSIA_external_memory extension",
&members,
};
FeatureInfo supportsFilteringPrecision = {
"supportsFilteringPrecision",
FeatureCategory::VulkanFeatures,
"VkDevice supports the VK_GOOGLE_sampler_filtering_precision extension",
&members,
};
FeatureInfo supportsExternalFenceCapabilities = {
"supportsExternalFenceCapabilities",
FeatureCategory::VulkanFeatures,
"VkInstance supports the VK_KHR_external_fence_capabilities extension",
&members,
};
FeatureInfo supportsExternalSemaphoreCapabilities = {
"supportsExternalSemaphoreCapabilities",
FeatureCategory::VulkanFeatures,
"VkInstance supports the VK_KHR_external_semaphore_capabilities extension",
&members,
};
FeatureInfo supportsExternalSemaphoreFd = {
"supportsExternalSemaphoreFd",
FeatureCategory::VulkanFeatures,
"VkDevice supports the VK_KHR_external_semaphore_fd extension",
&members,
};
FeatureInfo supportsExternalSemaphoreFuchsia = {
"supportsExternalSemaphoreFuchsia",
FeatureCategory::VulkanFeatures,
"VkDevice supports the VK_FUCHSIA_external_semaphore extension",
&members,
};
FeatureInfo supportsExternalFenceFd = {
"supportsExternalFenceFd", FeatureCategory::VulkanFeatures,
"VkDevice supports the VK_KHR_external_fence_fd extension", &members,
"http://anglebug.com/2517"};
FeatureInfo supportsAndroidNativeFenceSync = {
"supportsAndroidNativeFenceSync", FeatureCategory::VulkanFeatures,
"VkDevice supports the EGL_ANDROID_native_fence_sync extension", &members,
"http://anglebug.com/2517"};
FeatureInfo supportsImageCubeArray = {"supportsImageCubeArray", FeatureCategory::VulkanFeatures,
"VkDevice supports the imageCubeArray feature properly",
&members, "http://anglebug.com/3584"};
FeatureInfo supportsPipelineStatisticsQuery = {
"supportsPipelineStatisticsQuery", FeatureCategory::VulkanFeatures,
"VkDevice supports the pipelineStatisticsQuery feature", &members,
"http://anglebug.com/5430"};
FeatureInfo supportsShaderStencilExport = {
"supportsShaderStencilExport",
FeatureCategory::VulkanFeatures,
"VkDevice supports the VK_EXT_shader_stencil_export extension",
&members,
};
FeatureInfo supportsYUVSamplerConversion = {
"supportsYUVSamplerConversion",
FeatureCategory::VulkanFeatures,
"VkDevice supports the VK_KHR_sampler_ycbcr_conversion extension",
&members,
};
FeatureInfo emulateTransformFeedback = {
"emulateTransformFeedback", FeatureCategory::VulkanFeatures,
"Emulate transform feedback as the VK_EXT_transform_feedback is not present.", &members,
"http://anglebug.com/3205"};
FeatureInfo supportsTransformFeedbackExtension = {
"supportsTransformFeedbackExtension", FeatureCategory::VulkanFeatures,
"Transform feedback uses the VK_EXT_transform_feedback extension.", &members,
"http://anglebug.com/3206"};
FeatureInfo supportsGeometryStreamsCapability = {
"supportsGeometryStreamsCapability", FeatureCategory::VulkanFeatures,
"Implementation supports the GeometryStreams SPIR-V capability.", &members,
"http://anglebug.com/3206"};
FeatureInfo supportsIndexTypeUint8 = {"supportsIndexTypeUint8", FeatureCategory::VulkanFeatures,
"VkDevice supports the VK_EXT_index_type_uint8 extension",
&members, "http://anglebug.com/4405"};
FeatureInfo supportsCustomBorderColor = {
"supportsCustomBorderColor", FeatureCategory::VulkanFeatures,
"VkDevice supports the VK_EXT_custom_border_color extension", &members,
"http://anglebug.com/3577"};
FeatureInfo supportsMultiDrawIndirect = {
"supportsMultiDrawIndirect", FeatureCategory::VulkanFeatures,
"VkDevice supports the multiDrawIndirect extension", &members, "http://anglebug.com/6439"};
FeatureInfo supportsDepthStencilResolve = {"supportsDepthStencilResolve",
FeatureCategory::VulkanFeatures,
"VkDevice supports the VK_KHR_depth_stencil_resolve "
"extension with the independentResolveNone feature",
&members, "http://anglebug.com/4836"};
FeatureInfo supportsMultisampledRenderToSingleSampled = {
"supportsMultisampledRenderToSingleSampled", FeatureCategory::VulkanFeatures,
"VkDevice supports the VK_EXT_multisampled_render_to_single_sampled extension", &members,
"http://anglebug.com/4836"};
FeatureInfo supportsMultiview = {"supportsMultiview", FeatureCategory::VulkanFeatures,
"VkDevice supports the VK_KHR_multiview extension", &members,
"http://anglebug.com/6048"};
FeatureInfo disableFifoPresentMode = {
"disableFifoPresentMode", FeatureCategory::VulkanWorkarounds,
"VK_PRESENT_MODE_FIFO_KHR causes random timeouts", &members, "http://anglebug.com/3153"};
FeatureInfo forceD16TexFilter = {
"forceD16TexFilter", FeatureCategory::VulkanWorkarounds,
"VK_FORMAT_D16_UNORM does not support VK_FORMAT_FEATURE_SAMPLED_IMAGE_FILTER_LINEAR_BIT, "
"which prevents OES_depth_texture from being supported.",
&members, "http://anglebug.com/3452"};
FeatureInfo disableFlippingBlitWithCommand = {
"disableFlippingBlitWithCommand", FeatureCategory::VulkanWorkarounds,
"vkCmdBlitImage with flipped coordinates blits incorrectly.", &members,
"http://anglebug.com/3498"};
FeatureInfo perFrameWindowSizeQuery = {
"perFrameWindowSizeQuery", FeatureCategory::VulkanWorkarounds,
"Vulkan swapchain is not returning VK_ERROR_OUT_OF_DATE when window resizing", &members,
"http://anglebug.com/3623, http://anglebug.com/3624, http://anglebug.com/3625"};
FeatureInfo padBuffersToMaxVertexAttribStride = {
"padBuffersToMaxVertexAttribStride", FeatureCategory::VulkanWorkarounds,
"Vulkan considers vertex attribute accesses to count up to the last multiple of the "
"stride. This additional access supports AMD's robust buffer access implementation. "
"AMDVLK in particular will return incorrect values when the vertex access extends into "
"the range that would be the stride padding and the buffer is too small. "
"This workaround limits GL_MAX_VERTEX_ATTRIB_STRIDE to a maximum value and "
"pads up every buffer allocation size to be a multiple of the maximum stride.",
&members, "http://anglebug.com/4428"};
FeatureInfo supportsExternalMemoryDmaBufAndModifiers = {
"supportsExternalMemoryDmaBufAndModifiers", FeatureCategory::VulkanFeatures,
"VkDevice supports the VK_EXT_external_memory_dma_buf and VK_EXT_image_drm_format_modifier "
"extensions",
&members, "http://anglebug.com/6248"};
FeatureInfo supportsExternalMemoryHost = {
"supportsExternalMemoryHost",
FeatureCategory::VulkanFeatures,
"VkDevice supports the VK_EXT_external_memory_host extension",
&members,
};
FeatureInfo allocateNonZeroMemory = {
"allocateNonZeroMemory", FeatureCategory::VulkanFeatures,
"Fill new allocations with non-zero values to flush out errors.", &members,
"http://anglebug.com/4384"};
FeatureInfo logMemoryReportCallbacks = {
"logMemoryReportCallbacks",
FeatureCategory::VulkanFeatures,
"Log each callback from VK_EXT_device_memory_report",
&members,
};
FeatureInfo logMemoryReportStats = {
"logMemoryReportStats",
FeatureCategory::VulkanFeatures,
"Log stats from VK_EXT_device_memory_report each swap",
&members,
};
FeatureInfo shadowBuffers = {
"shadowBuffers", FeatureCategory::VulkanFeatures,
"Allocate a shadow buffer for GL buffer objects to reduce glMap* latency.", &members,
"http://anglebug.com/4339"};
FeatureInfo preferCPUForBufferSubData = {
"preferCPUForBufferSubData", FeatureCategory::VulkanFeatures,
"Prefer use CPU to do bufferSubData instead of staged update.", &members,
"http://issuetracker.google.com/200067929"};
FeatureInfo persistentlyMappedBuffers = {
"persistentlyMappedBuffers", FeatureCategory::VulkanFeatures,
"Persistently map buffer memory to reduce map/unmap IOCTL overhead.", &members,
"http://anglebug.com/2162"};
FeatureInfo extraBufferLoggingAndChecking = {
"extraBufferLoggingAndChecking", FeatureCategory::VulkanFeatures,
"Enable extra buffer logging and checking to catch rare crashes", &members,
"https://issuetracker.google.com/236098131"};
FeatureInfo enablePreRotateSurfaces = {"enablePreRotateSurfaces",
FeatureCategory::VulkanFeatures,
"Enable Android pre-rotation for landscape applications",
&members, "http://anglebug.com/3502"};
FeatureInfo enablePrecisionQualifiers = {
"enablePrecisionQualifiers", FeatureCategory::VulkanFeatures,
"Enable precision qualifiers in shaders", &members, "http://anglebug.com/3078"};
FeatureInfo preferAggregateBarrierCalls = {
"preferAggregateBarrierCalls", FeatureCategory::VulkanWorkarounds,
"Single barrier call is preferred over multiple calls with "
"fine grained pipeline stage dependency information",
&members, "http://anglebug.com/4633"};
FeatureInfo preferSkippingInvalidateForEmulatedFormats = {
"preferSkippingInvalidateForEmulatedFormats", FeatureCategory::VulkanWorkarounds,
"Skipping invalidate is preferred for emulated formats that have extra channels over "
"re-clearing the image",
&members, "http://anglebug.com/6860"};
FeatureInfo asyncCommandQueue = {"asyncCommandQueue", FeatureCategory::VulkanFeatures,
"Use CommandQueue worker thread to dispatch work to GPU.",
&members, "http://anglebug.com/4324"};
FeatureInfo supportsShaderFloat16 = {
"supportsShaderFloat16", FeatureCategory::VulkanFeatures,
"VkDevice supports the VK_KHR_shader_float16_int8 extension "
"and has the shaderFloat16 feature",
&members, "http://anglebug.com/4551"};
FeatureInfo allowGenerateMipmapWithCompute = {
"allowGenerateMipmapWithCompute", FeatureCategory::VulkanFeatures,
"Use the compute path to generate mipmaps on devices that meet the minimum requirements, "
"and the performance is better.",
&members, "http://anglebug.com/4551"};
FeatureInfo supportsRenderPassStoreOpNone = {
"supportsRenderPassStoreOpNone", FeatureCategory::VulkanFeatures,
"VkDevice supports VK_QCOM_render_pass_store_ops extension.", &members,
"http://anglebug.com/5055"};
FeatureInfo supportsRenderPassLoadStoreOpNone = {
"supportsRenderPassLoadStoreOpNone", FeatureCategory::VulkanFeatures,
"VkDevice supports VK_EXT_load_store_op_none extension.", &members,
"http://anglebug.com/5371"};
FeatureInfo disallowMixedDepthStencilLoadOpNoneAndLoad = {
"disallowMixedDepthStencilLoadOpNoneAndLoad", FeatureCategory::VulkanWorkarounds,
"Disallow use of LOAD_OP_NONE for only one of the depth or stencil aspects of a "
"depth/stencil attachment",
&members, "http://anglebug.com/7370"};
FeatureInfo supportsDepthClipControl = {
"supportsDepthClipControl", FeatureCategory::VulkanFeatures,
"VkDevice supports VK_EXT_depth_clip_control extension.", &members,
"http://anglebug.com/5421"};
FeatureInfo supportsBlendOperationAdvanced = {
"supportsBlendOperationAdvanced", FeatureCategory::VulkanFeatures,
"VkDevice supports VK_EXT_blend_operation_advanced extension.", &members,
"http://anglebug.com/3586"};
FeatureInfo forceMaxUniformBufferSize16KB = {
"forceMaxUniformBufferSize16KB", FeatureCategory::VulkanWorkarounds,
"Force max uniform buffer size to 16K on some device due to bug", &members,
"https://issuetracker.google.com/161903006"};
FeatureInfo supportsImageFormatList = {
"supportsImageFormatList", FeatureCategory::VulkanFeatures,
"Enable VK_IMAGE_CREATE_MUTABLE_FORMAT_BIT by default for ICDs "
"that support VK_KHR_image_format_list",
&members, "http://anglebug.com/5281"};
FeatureInfo enableMultisampledRenderToTexture = {
"enableMultisampledRenderToTexture", FeatureCategory::VulkanWorkarounds,
"Expose EXT_multisampled_render_to_texture", &members, "http://anglebug.com/4937"};
FeatureInfo deferFlushUntilEndRenderPass = {
"deferFlushUntilEndRenderPass", FeatureCategory::VulkanWorkarounds,
"Allow glFlush to be deferred until renderpass ends", &members,
"https://issuetracker.google.com/issues/166475273"};
FeatureInfo waitIdleBeforeSwapchainRecreation = {
"waitIdleBeforeSwapchainRecreation", FeatureCategory::VulkanWorkarounds,
"Before passing an oldSwapchain to VkSwapchainCreateInfoKHR, wait for queue to be idle. "
"Works around a bug on platforms which destroy oldSwapchain in vkCreateSwapchainKHR.",
&members, "http://anglebug.com/5061"};
FeatureInfo forceTextureLodOffset1 = {
"forceTextureLodOffset1",
FeatureCategory::VulkanWorkarounds,
"Increase the minimum texture level-of-detail by 1 when sampling.",
&members,
};
FeatureInfo forceTextureLodOffset2 = {
"forceTextureLodOffset2",
FeatureCategory::VulkanWorkarounds,
"Increase the minimum texture level-of-detail by 2 when sampling.",
&members,
};
FeatureInfo forceTextureLodOffset3 = {
"forceTextureLodOffset3",
FeatureCategory::VulkanWorkarounds,
"Increase the minimum texture level-of-detail by 3 when sampling.",
&members,
};
FeatureInfo forceTextureLodOffset4 = {
"forceTextureLodOffset4",
FeatureCategory::VulkanWorkarounds,
"Increase the minimum texture level-of-detail by 4 when sampling.",
&members,
};
FeatureInfo forceNearestFiltering = {
"forceNearestFiltering",
FeatureCategory::VulkanWorkarounds,
"Force nearest filtering when sampling.",
&members,
};
FeatureInfo forceNearestMipFiltering = {
"forceNearestMipFiltering",
FeatureCategory::VulkanWorkarounds,
"Force nearest mip filtering when sampling.",
&members,
};
FeatureInfo compressVertexData = {
"compressVertexData",
FeatureCategory::VulkanWorkarounds,
"Compress vertex data to smaller data types when "
"possible. Using this feature makes ANGLE non-conformant.",
&members,
};
FeatureInfo preferDrawClearOverVkCmdClearAttachments = {
"preferDrawClearOverVkCmdClearAttachments", FeatureCategory::VulkanWorkarounds,
"On some hardware, clear using a draw call instead of vkCmdClearAttachments in the middle "
"of render pass due to bugs",
&members, "https://issuetracker.google.com/166809097"};
FeatureInfo emulatedPrerotation90 = {"emulatedPrerotation90", FeatureCategory::VulkanFeatures,
"Emulate 90-degree prerotation.", &members,
"http://anglebug.com/4901"};
FeatureInfo emulatedPrerotation180 = {"emulatedPrerotation180", FeatureCategory::VulkanFeatures,
"Emulate 180-degree prerotation.", &members,
"http://anglebug.com/4901"};
FeatureInfo emulatedPrerotation270 = {"emulatedPrerotation270", FeatureCategory::VulkanFeatures,
"Emulate 270-degree prerotation.", &members,
"http://anglebug.com/4901"};
FeatureInfo generateSPIRVThroughGlslang = {
"generateSPIRVThroughGlslang", FeatureCategory::VulkanFeatures,
"Translate SPIR-V through glslang.", &members, "http://anglebug.com/4889"};
FeatureInfo preferDriverUniformOverSpecConst = {
"preferDriverUniformOverSpecConst", FeatureCategory::VulkanFeatures,
"Prefer using driver uniforms instead of specialization constants.", &members,
"http://anglebug.com/7406"};
FeatureInfo exposeNonConformantExtensionsAndVersions = {
"exposeNonConformantExtensionsAndVersions", FeatureCategory::VulkanWorkarounds,
"Expose GLES versions and extensions that are not conformant.", &members,
"http://anglebug.com/5375"};
FeatureInfo emulateR32fImageAtomicExchange = {
"emulateR32fImageAtomicExchange", FeatureCategory::VulkanWorkarounds,
"Emulate r32f images with r32ui to support imageAtomicExchange.", &members,
"http://anglebug.com/5535"};
FeatureInfo supportsNegativeViewport = {
"supportsNegativeViewport",
FeatureCategory::VulkanFeatures,
"The driver supports inverting the viewport with a negative height.",
&members,
};
FeatureInfo forceFragmentShaderPrecisionHighpToMediump = {
"forceFragmentShaderPrecisionHighpToMediump", FeatureCategory::VulkanWorkarounds,
"Forces highp precision in fragment shader to mediump.", &members,
"https://issuetracker.google.com/184850002"};
FeatureInfo preferSubmitAtFBOBoundary = {
"preferSubmitAtFBOBoundary", FeatureCategory::VulkanWorkarounds,
"Submit commands to driver at each FBO boundary for performance improvements.", &members,
"https://issuetracker.google.com/187425444"};
FeatureInfo useMultipleDescriptorsForExternalFormats = {
"useMultipleDescriptorsForExternalFormats", FeatureCategory::VulkanWorkarounds,
"Return a default descriptor count for external formats.", &members,
"http://anglebug.com/6141"};
FeatureInfo supportsProtectedMemory = {
"supportsProtectedMemory", FeatureCategory::VulkanFeatures,
"VkDevice supports protected memory", &members, "http://anglebug.com/3965"};
FeatureInfo supportsHostQueryReset = {"supportsHostQueryReset", FeatureCategory::VulkanFeatures,
"VkDevice supports VK_EXT_host_query_reset extension",
&members, "http://anglebug.com/6692"};
FeatureInfo supportsPipelineCreationCacheControl = {
"supportsPipelineCreationCacheControl", FeatureCategory::VulkanFeatures,
"VkDevice supports VK_EXT_pipeline_creation_cache_control extension", &members,
"http://anglebug.com/5881"};
FeatureInfo supportsPipelineCreationFeedback = {
"supportsPipelineCreationFeedback", FeatureCategory::VulkanFeatures,
"VkDevice supports VK_EXT_pipeline_creation_feedback extension", &members,
"http://anglebug.com/5881"};
FeatureInfo supportsPrimitivesGeneratedQuery = {
"supportsPrimitivesGeneratedQuery", FeatureCategory::VulkanFeatures,
"VkDevice supports VK_EXT_primitives_generated_query extension", &members,
"http://anglebug.com/5430"};
FeatureInfo supportsSurfaceCapabilities2Extension = {
"supportsSurfaceCapabilities2Extension",
FeatureCategory::VulkanFeatures,
"VkInstance supports the VK_KHR_get_surface_capabilities2 extension",
&members,
};
FeatureInfo supportsSurfaceProtectedCapabilitiesExtension = {
"supportsSurfaceProtectedCapabilitiesExtension",
FeatureCategory::VulkanFeatures,
"VkInstance supports the VK_KHR_surface_protected_capabilities extension",
&members,
};
FeatureInfo supportsSurfacelessQueryExtension = {
"supportsSurfacelessQueryExtension",
FeatureCategory::VulkanFeatures,
"VkInstance supports the VK_GOOGLE_surfaceless_query extension",
&members,
};
FeatureInfo supportsSurfaceProtectedSwapchains = {
"supportsSurfaceProtectedSwapchains",
FeatureCategory::VulkanFeatures,
"VkSurface supportsProtected for protected swapchains",
&members,
};
FeatureInfo overrideSurfaceFormatRGB8ToRGBA8 = {
"overrideSurfaceFormatRGB8ToRGBA8", FeatureCategory::VulkanWorkarounds,
"Override surface format GL_RGB8 to GL_RGBA8", &members, "http://anglebug.com/6651"};
FeatureInfo supportsSharedPresentableImageExtension = {
"supportsSharedPresentableImageExtension",
FeatureCategory::VulkanFeatures,
"VkSurface supports the VK_KHR_shared_presentable_images extension",
&members,
};
FeatureInfo supportsShaderFramebufferFetch = {
"supportsShaderFramebufferFetch",
FeatureCategory::VulkanFeatures,
"Whether the Vulkan backend supports coherent framebuffer fetch",
&members,
};
FeatureInfo supportsShaderFramebufferFetchNonCoherent = {
"supportsShaderFramebufferFetchNonCoherent",
FeatureCategory::VulkanFeatures,
"Whether the Vulkan backend supports non-coherent framebuffer fetch",
&members,
};
FeatureInfo permanentlySwitchToFramebufferFetchMode = {
"permanentlySwitchToFramebufferFetchMode",
FeatureCategory::VulkanFeatures,
"Whether the context should permanently switch to framebuffer fetch mode on first"
"encounter",
&members,
};
FeatureInfo supportsLockSurfaceExtension = {
"supportsLockSurfaceExtension",
FeatureCategory::VulkanFeatures,
"Surface supports the EGL_KHR_lock_surface3 extension",
&members,
};
FeatureInfo swapbuffersOnFlushOrFinishWithSingleBuffer = {
"swapbuffersOnFlushOrFinishWithSingleBuffer", FeatureCategory::VulkanFeatures,
"Bypass deferredFlush with calling swapbuffers on flush or finish when in Shared "
"Present mode",
&members, "http://anglebug.com/6878"};
FeatureInfo emulateDithering = {"emulateDithering", FeatureCategory::VulkanFeatures,
"Emulate OpenGL dithering", &members,
"http://anglebug.com/6755"};
FeatureInfo roundOutputAfterDithering = {
"roundOutputAfterDithering", FeatureCategory::VulkanWorkarounds,
"Round output after dithering to workaround a driver bug that rounds the output up",
&members, "http://anglebug.com/6953"};
FeatureInfo emulateAdvancedBlendEquations = {
"emulateAdvancedBlendEquations", FeatureCategory::VulkanFeatures,
"Emulate GL_KHR_blend_equation_advanced", &members, "http://anglebug.com/3586"};
FeatureInfo precisionSafeDivision = {
"precisionSafeDivision",
FeatureCategory::VulkanWorkarounds,
"Special case handling for platforms that do not generate 1.0f even when the dividend and"
"divisor have the same value",
&members,
};
FeatureInfo bottomLeftOriginPresentRegionRectangles = {
"bottomLeftOriginPresentRegionRectangles",
FeatureCategory::VulkanWorkarounds,
"On some platforms present region rectangles are expected to have a bottom-left origin, "
"instead of top-left origin as from spec",
&members,
};
FeatureInfo forceSubmitImmutableTextureUpdates = {
"forceSubmitImmutableTextureUpdates", FeatureCategory::VulkanAppWorkarounds,
"Force submit updates to immutable textures", &members, "http://anglebug.com/6929"};
FeatureInfo retainSPIRVDebugInfo = {"retainSPIRVDebugInfo", FeatureCategory::VulkanFeatures,
"Retain debug info in SPIR-V blob.", &members,
"http://anglebug.com/5901"};
FeatureInfo warmUpPipelineCacheAtLink = {
"warmUpPipelineCacheAtLink", FeatureCategory::VulkanFeatures,
"Warm up the Vulkan pipeline cache at link time", &members, "http://anglebug.com/5881"};
FeatureInfo preferDeviceLocalMemoryHostVisible = {
"preferDeviceLocalMemoryHostVisible", FeatureCategory::VulkanFeatures,
"Prefer adding HOST_VISIBLE flag for DEVICE_LOCAL memory when picking memory types",
&members, "http://anglebug.com/7047"};
FeatureInfo supportsExtendedDynamicState = {
"supportsExtendedDynamicState", FeatureCategory::VulkanFeatures,
"VkDevice supports VK_EXT_extended_dynamic_state extension", &members,
"http://anglebug.com/5906"};
FeatureInfo supportsExtendedDynamicState2 = {
"supportsExtendedDynamicState2", FeatureCategory::VulkanFeatures,
"VkDevice supports VK_EXT_extended_dynamic_state2 extension", &members,
"http://anglebug.com/5906"};
FeatureInfo supportsFragmentShadingRate = {
"supportsFragmentShadingRate", FeatureCategory::VulkanFeatures,
"VkDevice supports VK_KHR_fragment_shading_rate extension", &members,
"http://anglebug.com/7172"};
FeatureInfo supportsFragmentShaderPixelInterlock = {
"supportsFragmentShaderPixelInterlock",
FeatureCategory::VulkanFeatures,
"VkDevice supports the VK_EXT_fragment_shader_interlock extension "
"and has the fragmentShaderPixelInterlock feature",
&members,
};
FeatureInfo explicitlyEnablePerSampleShading = {
"explicitlyEnablePerSampleShading", FeatureCategory::VulkanWorkarounds,
"Explicitly enable per-sample shading if the fragment shader contains the "
"sample qualifier",
&members, "http://anglebug.com/6876"};
FeatureInfo forceContinuousRefreshOnSharedPresent = {
"forceContinuousRefreshOnSharedPresent", FeatureCategory::VulkanFeatures,
"Force to create vulkan swapchain with continuous refresh on shared present", &members,
"https://issuetracker.google.com/229267970"};
FeatureInfo supportsImage2dViewOf3d = {
"supportsImage2dViewOf3d", FeatureCategory::VulkanFeatures,
"VkDevice supports VK_EXT_image_2d_view_of_3d", &members, "https://anglebug.com/7320"};
FeatureInfo supportsImagelessFramebuffer = {
"supportsImagelessFramebuffer", FeatureCategory::VulkanFeatures,
"VkDevice supports VK_KHR_imageless_framebuffer extension", &members,
"http://anglebug.com/7553"};
FeatureInfo preferLinearFilterForYUV = {
"preferLinearFilterForYUV",
FeatureCategory::VulkanFeatures,
"Prefer to use VK_FILTER_LINEAR for VkSamplerYcbcrConversion",
&members,
};
FeatureInfo supportsYuvTarget = {
"supportsYuvTarget",
FeatureCategory::VulkanFeatures,
"VkDevice supports VK_ANDROID_render_to_external_format and VK_EXT_ycbcr_attachment",
&members,
};
FeatureInfo useNonZeroStencilWriteMaskStaticState = {
"useNonZeroStencilWriteMaskStaticState", FeatureCategory::VulkanWorkarounds,
"Work around a driver bug where 0 in stencil write mask static state would make the"
"corresponding dynamic state malfunction in the presence of discard or alpha to coverage",
&members, "http://anglebug.com/7556"};
};
inline FeaturesVk::FeaturesVk() = default;
inline FeaturesVk::~FeaturesVk() = default;
} // namespace angle
#endif // ANGLE_PLATFORM_FEATURESVK_H_

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@ -0,0 +1,106 @@
// GENERATED FILE - DO NOT EDIT.
// Generated by gen_features.py using data from frontend_features.json.
//
// Copyright 2022 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// FrontendFeatures_autogen.h: Features/workarounds for driver bugs and other behaviors seen
// on all platforms.
#ifndef ANGLE_PLATFORM_FRONTENDFEATURES_H_
#define ANGLE_PLATFORM_FRONTENDFEATURES_H_
#include "platform/Feature.h"
namespace angle
{
struct FrontendFeatures : FeatureSetBase
{
FrontendFeatures();
~FrontendFeatures();
FeatureInfo loseContextOnOutOfMemory = {
"loseContextOnOutOfMemory",
FeatureCategory::FrontendWorkarounds,
"Some users rely on a lost context notification if a GL_OUT_OF_MEMORY error occurs",
&members,
};
FeatureInfo disableProgramCachingForTransformFeedback = {
"disableProgramCachingForTransformFeedback",
FeatureCategory::FrontendWorkarounds,
"On some GPUs, program binaries don't contain transform feedback varyings",
&members,
};
FeatureInfo scalarizeVecAndMatConstructorArgs = {
"scalarizeVecAndMatConstructorArgs", FeatureCategory::FrontendWorkarounds,
"Always rewrite vec/mat constructors to be consistent", &members,
"http://crbug.com/1165751"};
FeatureInfo disableProgramBinary = {"disableProgramBinary", FeatureCategory::FrontendFeatures,
"Disable support for GL_OES_get_program_binary", &members,
"http://anglebug.com/5007"};
FeatureInfo disableAnisotropicFiltering = {
"disableAnisotropicFiltering",
FeatureCategory::FrontendWorkarounds,
"Disable support for anisotropic filtering",
&members,
};
FeatureInfo allowCompressedFormats = {
"allowCompressedFormats",
FeatureCategory::FrontendWorkarounds,
"Allow compressed formats",
&members,
};
FeatureInfo forceDepthAttachmentInitOnClear = {
"forceDepthAttachmentInitOnClear", FeatureCategory::FrontendWorkarounds,
"Force depth attachment initialization on clear ops", &members,
"https://anglebug.com/7246"};
FeatureInfo enableCaptureLimits = {"enableCaptureLimits", FeatureCategory::FrontendFeatures,
"Set the context limits like frame capturing was enabled",
&members, "http://anglebug.com/5750"};
FeatureInfo enableCompressingPipelineCacheInThreadPool = {
"enableCompressingPipelineCacheInThreadPool", FeatureCategory::FrontendWorkarounds,
"Enable compressing pipeline cache in thread pool.", &members, "http://anglebug.com/4722"};
FeatureInfo forceRobustResourceInit = {
"forceRobustResourceInit", FeatureCategory::FrontendFeatures,
"Force-enable robust resource init", &members, "http://anglebug.com/6041"};
FeatureInfo forceInitShaderVariables = {
"forceInitShaderVariables",
FeatureCategory::FrontendFeatures,
"Force-enable shader variable initialization",
&members,
};
FeatureInfo enableProgramBinaryForCapture = {
"enableProgramBinaryForCapture", FeatureCategory::FrontendFeatures,
"Even if FrameCapture is enabled, enable GL_OES_get_program_binary", &members,
"http://anglebug.com/5658"};
FeatureInfo forceGlErrorChecking = {
"forceGlErrorChecking", FeatureCategory::FrontendFeatures,
"Force GL error checking (i.e. prevent applications from disabling error checking",
&members, "https://issuetracker.google.com/220069903"};
FeatureInfo emulatePixelLocalStorage = {
"emulatePixelLocalStorage", FeatureCategory::FrontendFeatures,
"Emulate ANGLE_shader_pixel_local_storage using shader images", &members,
"http://anglebug.com/7279"};
};
inline FrontendFeatures::FrontendFeatures() = default;
inline FrontendFeatures::~FrontendFeatures() = default;
} // namespace angle
#endif // ANGLE_PLATFORM_FRONTENDFEATURES_H_

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@ -0,0 +1,10 @@
//
// Copyright 2020 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// Platform.h: Simple forwarding header to PlatformMethods.h.
// Ideally we can remove this file at some point since "Platform.h" is overloaded.
//
#include "PlatformMethods.h"

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@ -0,0 +1,334 @@
//
// Copyright 2015 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
// PlatformMethods.h: The public interface ANGLE exposes to the API layer, for
// doing platform-specific tasks like gathering data, or for tracing.
#ifndef ANGLE_PLATFORMMETHODS_H
#define ANGLE_PLATFORMMETHODS_H
#include <stdint.h>
#include <stdlib.h>
#include <array>
#define EGL_PLATFORM_ANGLE_PLATFORM_METHODS_ANGLEX 0x6AFB
#if !defined(ANGLE_PLATFORM_EXPORT)
# if defined(_WIN32)
# if !defined(LIBANGLE_IMPLEMENTATION)
# define ANGLE_PLATFORM_EXPORT __declspec(dllimport)
# else
# define ANGLE_PLATFORM_EXPORT __declspec(dllexport)
# endif
# elif defined(__GNUC__) || defined(__clang__)
# define ANGLE_PLATFORM_EXPORT __attribute__((visibility("default")))
# endif
#endif
#if !defined(ANGLE_PLATFORM_EXPORT)
# define ANGLE_PLATFORM_EXPORT
#endif
#if defined(_WIN32)
# define ANGLE_APIENTRY __stdcall
#else
# define ANGLE_APIENTRY
#endif
namespace angle
{
struct FeaturesD3D;
struct FeaturesVk;
struct FeaturesMtl;
using TraceEventHandle = uint64_t;
using EGLDisplayType = void *;
struct PlatformMethods;
// Use a C-like API to not trigger undefined calling behaviour.
// Avoid using decltype here to work around sanitizer limitations.
// TODO(jmadill): Use decltype here if/when UBSAN is fixed.
// System --------------------------------------------------------------
// Wall clock time in seconds since the epoch.
// TODO(jmadill): investigate using an ANGLE internal time library
using CurrentTimeFunc = double (*)(PlatformMethods *platform);
inline double DefaultCurrentTime(PlatformMethods *platform)
{
return 0.0;
}
// Monotonically increasing time in seconds from an arbitrary fixed point in the past.
// This function is expected to return at least millisecond-precision values. For this reason,
// it is recommended that the fixed point be no further in the past than the epoch.
using MonotonicallyIncreasingTimeFunc = double (*)(PlatformMethods *platform);
inline double DefaultMonotonicallyIncreasingTime(PlatformMethods *platform)
{
return 0.0;
}
// Logging ------------------------------------------------------------
// Log an error message within the platform implementation.
using LogErrorFunc = void (*)(PlatformMethods *platform, const char *errorMessage);
inline void DefaultLogError(PlatformMethods *platform, const char *errorMessage) {}
// Log a warning message within the platform implementation.
using LogWarningFunc = void (*)(PlatformMethods *platform, const char *warningMessage);
inline void DefaultLogWarning(PlatformMethods *platform, const char *warningMessage) {}
// Log an info message within the platform implementation.
using LogInfoFunc = void (*)(PlatformMethods *platform, const char *infoMessage);
inline void DefaultLogInfo(PlatformMethods *platform, const char *infoMessage) {}
// Tracing --------
// Get a pointer to the enabled state of the given trace category. The
// embedder can dynamically change the enabled state as trace event
// recording is started and stopped by the application. Only long-lived
// literal strings should be given as the category name. The implementation
// expects the returned pointer to be held permanently in a local static. If
// the unsigned char is non-zero, tracing is enabled. If tracing is enabled,
// addTraceEvent is expected to be called by the trace event macros.
using GetTraceCategoryEnabledFlagFunc = const unsigned char *(*)(PlatformMethods *platform,
const char *categoryName);
inline const unsigned char *DefaultGetTraceCategoryEnabledFlag(PlatformMethods *platform,
const char *categoryName)
{
return nullptr;
}
//
// Add a trace event to the platform tracing system. Depending on the actual
// enabled state, this event may be recorded or dropped.
// - phase specifies the type of event:
// - BEGIN ('B'): Marks the beginning of a scoped event.
// - END ('E'): Marks the end of a scoped event.
// - COMPLETE ('X'): Marks the beginning of a scoped event, but doesn't
// need a matching END event. Instead, at the end of the scope,
// updateTraceEventDuration() must be called with the TraceEventHandle
// returned from addTraceEvent().
// - INSTANT ('I'): Standalone, instantaneous event.
// - START ('S'): Marks the beginning of an asynchronous event (the end
// event can occur in a different scope or thread). The id parameter is
// used to match START/FINISH pairs.
// - FINISH ('F'): Marks the end of an asynchronous event.
// - COUNTER ('C'): Used to trace integer quantities that change over
// time. The argument values are expected to be of type int.
// - METADATA ('M'): Reserved for internal use.
// - categoryEnabled is the pointer returned by getTraceCategoryEnabledFlag.
// - name is the name of the event. Also used to match BEGIN/END and
// START/FINISH pairs.
// - id optionally allows events of the same name to be distinguished from
// each other. For example, to trace the construction and destruction of
// objects, specify the pointer as the id parameter.
// - timestamp should be a time value returned from monotonicallyIncreasingTime.
// - numArgs specifies the number of elements in argNames, argTypes, and
// argValues.
// - argNames is the array of argument names. Use long-lived literal strings
// or specify the COPY flag.
// - argTypes is the array of argument types:
// - BOOL (1): bool
// - UINT (2): unsigned long long
// - INT (3): long long
// - DOUBLE (4): double
// - POINTER (5): void*
// - STRING (6): char* (long-lived null-terminated char* string)
// - COPY_STRING (7): char* (temporary null-terminated char* string)
// - CONVERTABLE (8): WebConvertableToTraceFormat
// - argValues is the array of argument values. Each value is the unsigned
// long long member of a union of all supported types.
// - flags can be 0 or one or more of the following, ORed together:
// - COPY (0x1): treat all strings (name, argNames and argValues of type
// string) as temporary so that they will be copied by addTraceEvent.
// - HAS_ID (0x2): use the id argument to uniquely identify the event for
// matching with other events of the same name.
// - MANGLE_ID (0x4): specify this flag if the id parameter is the value
// of a pointer.
using AddTraceEventFunc = angle::TraceEventHandle (*)(PlatformMethods *platform,
char phase,
const unsigned char *categoryEnabledFlag,
const char *name,
unsigned long long id,
double timestamp,
int numArgs,
const char **argNames,
const unsigned char *argTypes,
const unsigned long long *argValues,
unsigned char flags);
inline angle::TraceEventHandle DefaultAddTraceEvent(PlatformMethods *platform,
char phase,
const unsigned char *categoryEnabledFlag,
const char *name,
unsigned long long id,
double timestamp,
int numArgs,
const char **argNames,
const unsigned char *argTypes,
const unsigned long long *argValues,
unsigned char flags)
{
return 0;
}
// Set the duration field of a COMPLETE trace event.
using UpdateTraceEventDurationFunc = void (*)(PlatformMethods *platform,
const unsigned char *categoryEnabledFlag,
const char *name,
angle::TraceEventHandle eventHandle);
inline void DefaultUpdateTraceEventDuration(PlatformMethods *platform,
const unsigned char *categoryEnabledFlag,
const char *name,
angle::TraceEventHandle eventHandle)
{}
// Callbacks for reporting histogram data.
// CustomCounts histogram has exponential bucket sizes, so that min=1, max=1000000, bucketCount=50
// would do.
using HistogramCustomCountsFunc = void (*)(PlatformMethods *platform,
const char *name,
int sample,
int min,
int max,
int bucketCount);
inline void DefaultHistogramCustomCounts(PlatformMethods *platform,
const char *name,
int sample,
int min,
int max,
int bucketCount)
{}
// Enumeration histogram buckets are linear, boundaryValue should be larger than any possible sample
// value.
using HistogramEnumerationFunc = void (*)(PlatformMethods *platform,
const char *name,
int sample,
int boundaryValue);
inline void DefaultHistogramEnumeration(PlatformMethods *platform,
const char *name,
int sample,
int boundaryValue)
{}
// Unlike enumeration histograms, sparse histograms only allocate memory for non-empty buckets.
using HistogramSparseFunc = void (*)(PlatformMethods *platform, const char *name, int sample);
inline void DefaultHistogramSparse(PlatformMethods *platform, const char *name, int sample) {}
// Boolean histograms track two-state variables.
using HistogramBooleanFunc = void (*)(PlatformMethods *platform, const char *name, bool sample);
inline void DefaultHistogramBoolean(PlatformMethods *platform, const char *name, bool sample) {}
// Callback on a successful program link with the program binary. Can be used to store
// shaders to disk. Keys are a 160-bit SHA-1 hash.
using ProgramKeyType = std::array<uint8_t, 20>;
using CacheProgramFunc = void (*)(PlatformMethods *platform,
const ProgramKeyType &key,
size_t programSize,
const uint8_t *programBytes);
inline void DefaultCacheProgram(PlatformMethods *platform,
const ProgramKeyType &key,
size_t programSize,
const uint8_t *programBytes)
{}
using PostWorkerTaskCallback = void (*)(void *userData);
using PostWorkerTaskFunc = void (*)(PlatformMethods *platform,
PostWorkerTaskCallback callback,
void *userData);
constexpr PostWorkerTaskFunc DefaultPostWorkerTask = nullptr;
// Placeholder values where feature override callbacks used to be. They are deprecated in favor of
// EGL_ANGLE_feature_control. The placeholders are there to keep the layout of the PlatformMethods
// constant to support drop-in replacement of ANGLE's .so files in applications built with an older
// header.
using PlaceholderCallbackFunc = void (*)(...);
inline void DefaultPlaceholderCallback(...) {}
// Platform methods are enumerated here once.
#define ANGLE_PLATFORM_OP(OP) \
OP(currentTime, CurrentTime) \
OP(monotonicallyIncreasingTime, MonotonicallyIncreasingTime) \
OP(logError, LogError) \
OP(logWarning, LogWarning) \
OP(logInfo, LogInfo) \
OP(getTraceCategoryEnabledFlag, GetTraceCategoryEnabledFlag) \
OP(addTraceEvent, AddTraceEvent) \
OP(updateTraceEventDuration, UpdateTraceEventDuration) \
OP(histogramCustomCounts, HistogramCustomCounts) \
OP(histogramEnumeration, HistogramEnumeration) \
OP(histogramSparse, HistogramSparse) \
OP(histogramBoolean, HistogramBoolean) \
OP(placeholder1, PlaceholderCallback) \
OP(placeholder2, PlaceholderCallback) \
OP(cacheProgram, CacheProgram) \
OP(placeholder3, PlaceholderCallback) \
OP(postWorkerTask, PostWorkerTask)
#define ANGLE_PLATFORM_METHOD_DEF(Name, CapsName) CapsName##Func Name = Default##CapsName;
struct ANGLE_PLATFORM_EXPORT PlatformMethods
{
inline PlatformMethods();
// User data pointer for any implementation specific members. Put it at the start of the
// platform structure so it doesn't become overwritten if one version of the platform
// adds or removes new members.
void *context = 0;
ANGLE_PLATFORM_OP(ANGLE_PLATFORM_METHOD_DEF)
};
inline PlatformMethods::PlatformMethods() = default;
#undef ANGLE_PLATFORM_METHOD_DEF
// Subtract one to account for the context pointer.
constexpr unsigned int g_NumPlatformMethods = (sizeof(PlatformMethods) / sizeof(uintptr_t)) - 1;
// No further uses of platform methods is allowed. EGL extensions should be used instead. While
// methods are being removed, use PlaceholderCallback to keep the layout of PlatformMethods
// constant.
static_assert(g_NumPlatformMethods == 17, "Avoid adding methods to PlatformMethods");
#define ANGLE_PLATFORM_METHOD_STRING(Name) #Name
#define ANGLE_PLATFORM_METHOD_STRING2(Name, CapsName) ANGLE_PLATFORM_METHOD_STRING(Name),
constexpr const char *const g_PlatformMethodNames[g_NumPlatformMethods] = {
ANGLE_PLATFORM_OP(ANGLE_PLATFORM_METHOD_STRING2)};
#undef ANGLE_PLATFORM_METHOD_STRING2
#undef ANGLE_PLATFORM_METHOD_STRING
} // namespace angle
extern "C" {
// Gets the platform methods on the passed-in EGL display. If the method name signature does not
// match the compiled signature for this ANGLE, false is returned. On success true is returned.
// The application should set any platform methods it cares about on the returned pointer.
// If display is not valid, behaviour is undefined.
ANGLE_PLATFORM_EXPORT bool ANGLE_APIENTRY ANGLEGetDisplayPlatform(angle::EGLDisplayType display,
const char *const methodNames[],
unsigned int methodNameCount,
void *context,
void *platformMethodsOut);
// Sets the platform methods back to their defaults.
// If display is not valid, behaviour is undefined.
ANGLE_PLATFORM_EXPORT void ANGLE_APIENTRY ANGLEResetDisplayPlatform(angle::EGLDisplayType display);
} // extern "C"
namespace angle
{
typedef bool(ANGLE_APIENTRY *GetDisplayPlatformFunc)(angle::EGLDisplayType,
const char *const *,
unsigned int,
void *,
void *);
typedef void(ANGLE_APIENTRY *ResetDisplayPlatformFunc)(angle::EGLDisplayType);
} // namespace angle
// This function is not exported
angle::PlatformMethods *ANGLEPlatformCurrent();
#endif // ANGLE_PLATFORMMETHODS_H

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{
"description": [
"Copyright 2022 The ANGLE Project Authors. All rights reserved.",
"Use of this source code is governed by a BSD-style license that can be",
"found in the LICENSE file.",
"",
"d3d_features.json: Features and workarounds for D3D driver bugs and other issues."
],
"features": [
{
"name": "mrt_perf_workaround",
"category": "Workarounds",
"description": [
"Some drivers have a bug where they ignore null render targets"
]
},
{
"name": "set_data_faster_than_image_upload",
"category": "Workarounds",
"description": [
"Set data faster than image upload"
]
},
{
"name": "zero_max_lod_workaround",
"category": "Workarounds",
"description": [
"Missing an option to disable mipmaps on a mipmapped texture"
]
},
{
"name": "use_instanced_point_sprite_emulation",
"category": "Workarounds",
"description": [
"Some D3D11 renderers do not support geometry shaders for pointsprite emulation"
]
},
{
"name": "depth_stencil_blit_extra_copy",
"category": "Workarounds",
"description": [
"Bug in some drivers triggers a TDR when using CopySubresourceRegion from a staging ",
"texture to a depth/stencil"
],
"issue": "http://anglebug.com/1452"
},
{
"name": "expand_integer_pow_expressions",
"category": "Workarounds",
"description": [
"The HLSL optimizer has a bug with optimizing 'pow' in certain integer-valued expressions"
]
},
{
"name": "flush_after_ending_transform_feedback",
"category": "Workarounds",
"description": [
"Some drivers sometimes write out-of-order results to StreamOut buffers when transform ",
"feedback is used to repeatedly write to the same buffer positions"
]
},
{
"name": "get_dimensions_ignores_base_level",
"category": "Workarounds",
"description": [
"Some drivers do not take into account the base level of the ",
"texture in the results of the HLSL GetDimensions builtin"
]
},
{
"name": "pre_add_texel_fetch_offsets",
"category": "Workarounds",
"description": [
"HLSL's function texture.Load returns 0 when the parameter Location is negative, even if ",
"the sum of Offset and Location is in range"
]
},
{
"name": "emulate_tiny_stencil_textures",
"category": "Workarounds",
"description": [
"1x1 and 2x2 mips of depth/stencil textures aren't sampled correctly"
]
},
{
"name": "disable_B5G6R5_support",
"category": "Workarounds",
"description": [
"Textures with the format ",
"DXGI_FORMAT_B5G6R5_UNORM have incorrect data"
]
},
{
"name": "rewrite_unary_minus_operator",
"category": "Workarounds",
"description": [
"Evaluating unary minus operator on integer may get wrong answer in vertex shaders"
]
},
{
"name": "emulate_isnan_float",
"category": "Workarounds",
"description": [
"Using isnan() on highp float will get wrong answer"
],
"issue": "https://crbug.com/650547"
},
{
"name": "call_clear_twice",
"category": "Workarounds",
"description": [
"Using clear() may not take effect"
],
"issue": "https://crbug.com/655534"
},
{
"name": "use_system_memory_for_constant_buffers",
"category": "Workarounds",
"description": [
"Copying from staging storage to constant buffer ",
"storage does not work"
],
"issue": "https://crbug.com/593024"
},
{
"name": "select_view_in_geometry_shader",
"category": "Workarounds",
"description": [
"The viewport or render target slice will be selected in the geometry shader stage for ",
"the ANGLE_multiview extension"
]
},
{
"name": "add_mock_texture_no_render_target",
"category": "Workarounds",
"description": [
"On some drivers when rendering with no render target, two bugs lead to incorrect behavior"
],
"issue": "http://anglebug.com/2152"
},
{
"name": "skip_VS_constant_register_zero",
"category": "Workarounds",
"description": [
"In specific cases the driver doesn't handle constant register zero correctly"
]
},
{
"name": "force_atomic_value_resolution",
"category": "Workarounds",
"description": [
"On some drivers the return value from RWByteAddressBuffer.InterlockedAdd does not resolve ",
"when used in the .yzw components of a RWByteAddressBuffer.Store operation"
],
"issue": "http://anglebug.com/3246"
},
{
"name": "allow_clear_for_robust_resource_init",
"category": "Workarounds",
"description": [
"Some drivers corrupt texture data when clearing for robust resource initialization."
],
"issue": "http://crbug.com/941620"
},
{
"name": "allow_translate_uniform_block_to_structured_buffer",
"category": "Workarounds",
"description": [
"There is a slow fxc compile performance issue with dynamic uniform indexing if ",
"translating a uniform block with a large array member to cbuffer."
],
"issue": "http://anglebug.com/3682"
},
{
"name": "allow_ES3_on_FL10_0",
"category": "Workarounds",
"description": [
"Allow ES3 on 10.0 devices"
]
}
]
}

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@ -0,0 +1,119 @@
{
"description": [
"Copyright 2022 The ANGLE Project Authors. All rights reserved.",
"Use of this source code is governed by a BSD-style license that can be",
"found in the LICENSE file.",
"",
"frontend_features.json: Features/workarounds for driver bugs and other behaviors seen",
"on all platforms."
],
"features": [
{
"name": "lose_context_on_out_of_memory",
"category": "Workarounds",
"description": [
"Some users rely on a lost context notification if a GL_OUT_OF_MEMORY error occurs"
]
},
{
"name": "disable_program_caching_for_transform_feedback",
"category": "Workarounds",
"description": [
"On some GPUs, program binaries don't contain transform feedback varyings"
]
},
{
"name": "scalarize_vec_and_mat_constructor_args",
"category": "Workarounds",
"description": [
"Always rewrite vec/mat constructors to be consistent"
],
"issue": "http://crbug.com/1165751"
},
{
"name": "disable_program_binary",
"category": "Features",
"description": [
"Disable support for GL_OES_get_program_binary"
],
"issue": "http://anglebug.com/5007"
},
{
"name": "disable_anisotropic_filtering",
"category": "Workarounds",
"description": [
"Disable support for anisotropic filtering"
]
},
{
"name": "allow_compressed_formats",
"category": "Workarounds",
"description": [
"Allow compressed formats"
]
},
{
"name": "force_depth_attachment_init_on_clear",
"category": "Workarounds",
"description": [
"Force depth attachment initialization on clear ops"
],
"issue": "https://anglebug.com/7246"
},
{
"name": "enable_capture_limits",
"category": "Features",
"description": [
"Set the context limits like frame capturing was enabled"
],
"issue": "http://anglebug.com/5750"
},
{
"name": "enable_compressing_pipeline_cache_in_thread_pool",
"category": "Workarounds",
"description": [
"Enable compressing pipeline cache in thread pool."
],
"issue": "http://anglebug.com/4722"
},
{
"name": "force_robust_resource_init",
"category": "Features",
"description": [
"Force-enable robust resource init"
],
"issue": "http://anglebug.com/6041"
},
{
"name": "force_init_shader_variables",
"category": "Features",
"description": [
"Force-enable shader variable initialization"
]
},
{
"name": "enable_program_binary_for_capture",
"category": "Features",
"description": [
"Even if FrameCapture is enabled, enable GL_OES_get_program_binary"
],
"issue": "http://anglebug.com/5658"
},
{
"name": "force_gl_error_checking",
"category": "Features",
"description": [
"Force GL error checking (i.e. prevent applications from disabling error checking"
],
"issue": "https://issuetracker.google.com/220069903"
},
{
"name": "emulate_pixel_local_storage",
"category": "Features",
"description": [
"Emulate ANGLE_shader_pixel_local_storage using shader images"
],
"issue": "http://anglebug.com/7279"
}
]
}

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@ -0,0 +1,221 @@
#! /usr/bin/python3
# Copyright 2022 The ANGLE Project Authors. All rights reserved.
# Use of this source code is governed by a BSD-style license that can be
# found in the LICENSE file.
#
# gen_features.py:
# Code generation for ANGLE features.
# NOTE: don't run this script directly. Run scripts/run_code_generation.py.
from collections import namedtuple
import json
import os
import re
import sys
feature_files = {
'd3d_features.json': ('D3D', 'FeaturesD3D'),
'frontend_features.json': ('Frontend', 'FrontendFeatures'),
'gl_features.json': ('OpenGL', 'FeaturesGL'),
'mtl_features.json': ('Metal', 'FeaturesMtl'),
'vk_features.json': ('Vulkan', 'FeaturesVk'),
}
feature_list_header_file = '../../util/angle_features_autogen.h'
feature_list_source_file = '../../util/angle_features_autogen.cpp'
template_header = u"""// GENERATED FILE - DO NOT EDIT.
// Generated by {script_name} using data from {input_file_name}.
//
{description}
#ifndef ANGLE_PLATFORM_{NAME}_H_
#define ANGLE_PLATFORM_{NAME}_H_
#include "platform/Feature.h"
namespace angle
{{
struct {name} : FeatureSetBase
{{
{name}();
~{name}();
{features}
}};
inline {name}::{name}() = default;
inline {name}::~{name}() = default;
}} // namespace angle
#endif // ANGLE_PLATFORM_{NAME}_H_
"""
template_feature = u"""FeatureInfo {var_name} = {{
"{display_name}", FeatureCategory::{category},
{description},
&members, {issue}
}};
"""
template_feature_list_header = u"""// GENERATED FILE - DO NOT EDIT.
// Generated by {script_name} using data from {input_file_name}.
//
// Copyright 2022 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// angle_features_autogen.h: List of ANGLE features to help enable/disable them in tests.
#ifndef ANGLE_SRC_TESTS_TEST_UTILS_ANGLE_FEATURES_AUTOGEN_H_
#define ANGLE_SRC_TESTS_TEST_UTILS_ANGLE_FEATURES_AUTOGEN_H_
#include "util_export.h"
namespace angle
{{
enum class Feature
{{
{features}
InvalidEnum,
EnumCount = InvalidEnum,
}};
ANGLE_UTIL_EXPORT extern const char *GetFeatureName(Feature feature);
}} // namespace angle
#endif // ANGLE_SRC_TESTS_TEST_UTILS_ANGLE_FEATURES_AUTOGEN_H_
"""
template_feature_enum = u"""{VarName},"""
template_feature_list_source = u"""// GENERATED FILE - DO NOT EDIT.
// Generated by {script_name} using data from {input_file_name}.
//
// Copyright 2022 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// angle_features_autogen.cpp: List of ANGLE features to help enable/disable them in tests.
#include "angle_features_autogen.h"
#include "common/PackedEnums.h"
namespace angle
{{
namespace
{{
constexpr PackedEnumMap<Feature, const char *> kFeatureNames = {{ {{
{features}
}} }};
}} // anonymous namespace
const char *GetFeatureName(Feature feature)
{{
return kFeatureNames[feature];
}}
}} // namespace angle
"""
template_feature_string = u"""{{Feature::{VarName}, "{display_name}"}},"""
def make_camel_case(json_name):
assert '_' in json_name, 'feature names in the json file are expected to be in snake_case'
return re.sub('_(.)', lambda m: m.group(1).upper(), json_name)
def make_header_name(class_name):
return class_name + '_autogen.h'
def main():
if len(sys.argv) == 2 and sys.argv[1] == 'inputs':
print(','.join(list(feature_files.keys())))
return
if len(sys.argv) == 2 and sys.argv[1] == 'outputs':
print(','.join(
[make_header_name(class_name) for (_, class_name) in feature_files.values()]) + ',' +
feature_list_header_file + ',' + feature_list_source_file)
return
name_map = {}
for src_file, (category_prefix, class_name) in feature_files.items():
with open(src_file) as fin:
src = json.loads(fin.read())
features_json = src['features']
features = []
# Go over the list of features and write the header file that declares the features struct
for feature_json in features_json:
json_name = feature_json['name']
var_name = make_camel_case(json_name)
# Use the same (camelCase) name for display as well
display_name = var_name
issue = feature_json.get('issue', None)
feature = template_feature.format(
var_name=var_name,
display_name=display_name,
category=category_prefix + feature_json['category'],
description='\n'.join('"' + line + '"' for line in feature_json['description']),
issue='' if issue is None else '"' + issue + '"')
features.append(feature)
# Keep track of the feature names. Sometimes the same feature name is present in
# multiple backends. That's ok for the purposes of feature overriding.
name_map[var_name] = display_name
description = '\n'.join(['// ' + line for line in src['description']])
header_file = make_header_name(class_name)
header = template_header.format(
script_name=os.path.basename(__file__),
input_file_name=src_file,
description=description.replace(src_file, header_file),
name=class_name,
NAME=class_name.upper(),
features='\n'.join(features))
with open(header_file, 'w') as fout:
fout.write(header)
fout.close()
# Generate helpers for use by tests to override a feature or not.
feature_enums = []
feature_strings = []
for var_name, display_name in sorted(name_map.items(), key=lambda item: item[0].lower()):
VarName = var_name[0].upper() + var_name[1:]
feature_enums.append(template_feature_enum.format(VarName=VarName))
feature_strings.append(
template_feature_string.format(VarName=VarName, display_name=display_name))
with open(feature_list_header_file, 'w') as fout:
fout.write(
template_feature_list_header.format(
script_name=os.path.basename(__file__),
input_file_name='*_features.json',
features='\n'.join(feature_enums)))
fout.close()
with open(feature_list_source_file, 'w') as fout:
fout.write(
template_feature_list_source.format(
script_name=os.path.basename(__file__),
input_file_name='*_features.json',
features='\n'.join(feature_strings)))
fout.close()
if __name__ == '__main__':
sys.exit(main())

View File

@ -0,0 +1,672 @@
{
"description": [
"Copyright 2022 The ANGLE Project Authors. All rights reserved.",
"Use of this source code is governed by a BSD-style license that can be",
"found in the LICENSE file.",
"",
"gl_features.json: angle::Features and workarounds for GL driver bugs and other issues."
],
"features": [
{
"name": "avoid_1_bit_alpha_texture_formats",
"category": "Workarounds",
"description": [
"Issue with 1-bit alpha framebuffer formats"
]
},
{
"name": "RGBA4_is_not_supported_for_color_rendering",
"category": "Workarounds",
"description": [
"GL_RGBA4 is not color renderable"
]
},
{
"name": "allow_ETC_formats",
"category": "Workarounds",
"description": [
"Enable ETC2/EAC on desktop OpenGL"
]
},
{
"name": "allow_astc_formats",
"category": "Workarounds",
"description": [
"Enable ASTC on desktop OpenGL"
]
},
{
"name": "does_SRGB_clears_on_linear_framebuffer_attachments",
"category": "Workarounds",
"description": [
"Issue clearing framebuffers with linear attachments when GL_FRAMEBUFFER_SRGB is enabled"
]
},
{
"name": "do_while_GLSL_causes_GPU_hang",
"category": "Workarounds",
"description": [
"Some GLSL constructs involving do-while loops cause GPU hangs"
],
"issue": "http://crbug.com/644669"
},
{
"name": "vertex_ID_does_not_include_base_vertex",
"category": "Workarounds",
"description": [
"gl_VertexID in GLSL vertex shader doesn't include base vertex value"
]
},
{
"name": "finish_does_not_cause_queries_to_be_available",
"category": "Workarounds",
"description": [
"glFinish doesn't cause all queries to report available result"
]
},
{
"name": "always_call_use_program_after_link",
"category": "Workarounds",
"description": [
"Always call useProgram after a successful link to avoid a driver bug"
],
"issue": "http://crbug.com/110263"
},
{
"name": "unpack_overlapping_rows_separately_unpack_buffer",
"category": "Workarounds",
"description": [
"In the case of unpacking from a pixel unpack buffer, unpack overlapping rows row by row"
]
},
{
"name": "pack_overlapping_rows_separately_pack_buffer",
"category": "Workarounds",
"description": [
"In the case of packing to a pixel pack buffer, pack overlapping rows row by row"
]
},
{
"name": "initialize_current_vertex_attributes",
"category": "Workarounds",
"description": [
"During initialization, assign the current vertex attributes to the spec-mandated defaults"
]
},
{
"name": "emulate_abs_int_function",
"category": "Workarounds",
"description": [
"abs(i) where i is an integer returns unexpected result"
],
"issue": "http://crbug.com/642227"
},
{
"name": "add_and_true_to_loop_condition",
"category": "Workarounds",
"description": [
"Calculation of loop conditions in for and while loop has bug"
]
},
{
"name": "unpack_last_row_separately_for_padding_inclusion",
"category": "Workarounds",
"description": [
"When uploading textures from an unpack buffer, some drivers count an extra row padding"
],
"issue": "http://anglebug.com/1512"
},
{
"name": "pack_last_row_separately_for_padding_inclusion",
"category": "Workarounds",
"description": [
"When uploading textures from an pack buffer, some drivers count an extra row padding"
],
"issue": "http://anglebug.com/1512"
},
{
"name": "emulate_isnan_float",
"category": "Workarounds",
"description": [
"Using isnan() on highp float will get wrong answer"
],
"issue": "http://crbug.com/650547"
},
{
"name": "use_unused_blocks_with_standard_or_shared_layout",
"category": "Workarounds",
"description": [
"Unused std140 or shared uniform blocks will be treated as inactive"
]
},
{
"name": "remove_invariant_and_centroid_for_ESSL3",
"category": "Workarounds",
"description": [
"Fix spec difference between GLSL 4.1 or lower and ESSL3"
]
},
{
"name": "rewrite_float_unary_minus_operator",
"category": "Workarounds",
"description": [
"Using '-<float>' will get wrong answer"
],
"issue": "http://crbug.com/308366"
},
{
"name": "emulate_atan_2_float",
"category": "Workarounds",
"description": [
"atan(y, x) may return a wrong answer"
],
"issue": "http://crbug.com/672380"
},
{
"name": "reapply_UBO_bindings_after_using_binary_program",
"category": "Workarounds",
"description": [
"Some drivers forget about UBO bindings when using program binaries"
],
"issue": "http://anglebug.com/1637"
},
{
"name": "emulate_max_vertex_attrib_stride",
"category": "Workarounds",
"description": [
"Some drivers return 0 when MAX_VERTEX_ATTRIB_STRIED queried"
],
"issue": "http://anglebug.com/1936"
},
{
"name": "dont_initialize_uninitialized_locals",
"category": "Workarounds",
"description": [
"Initializing uninitialized locals caused odd behavior in a few WebGL 2 tests"
],
"issue": "http://anglebug.com/2046"
},
{
"name": "clamp_point_size",
"category": "Workarounds",
"description": [
"The point size range reported from the API is inconsistent with the actual behavior"
]
},
{
"name": "dont_use_loops_to_initialize_variables",
"category": "Workarounds",
"description": [
"For loops used to initialize variables hit native GLSL compiler bugs"
],
"issue": "http://crbug.com/809422"
},
{
"name": "clamp_frag_depth",
"category": "Workarounds",
"description": [
"gl_FragDepth is not clamped correctly when rendering to a floating point depth buffer"
]
},
{
"name": "rewrite_repeated_assign_to_swizzled",
"category": "Workarounds",
"description": [
"Repeated assignment to swizzled values inside a ",
"GLSL user-defined function have incorrect results"
]
},
{
"name": "disable_blend_func_extended",
"category": "Workarounds",
"description": [
"ARB_blend_func_extended does not pass the tests"
],
"issue": "http://anglebug.com/1085"
},
{
"name": "unsized_SRGB_read_pixels_doesnt_transform",
"category": "Workarounds",
"description": [
"Drivers returning raw sRGB values instead of linearized values when calling glReadPixels ",
"on unsized sRGB texture formats"
],
"issue": "http://crbug.com/550292 http://crbug.com/565179"
},
{
"name": "query_counter_bits_generates_errors",
"category": "Workarounds",
"description": [
"Drivers generate errors when querying the number of bits in timer queries"
],
"issue": "http://anglebug.com/3027"
},
{
"name": "dont_relink_programs_in_parallel",
"category": "Workarounds",
"description": [
"Relinking a program in parallel is buggy"
],
"issue": "http://anglebug.com/3045"
},
{
"name": "disable_worker_contexts",
"category": "Workarounds",
"description": [
"Some tests have been seen to fail using worker contexts"
],
"issue": "http://crbug.com/849576"
},
{
"name": "limit_webgl_max_texture_size_to_4096",
"category": "Workarounds",
"description": [
"Limit webgl max texture size to 4096 to avoid frequent ",
"out-of-memory errors"
],
"issue": "http://crbug.com/927470"
},
{
"name": "limit_max_MSAA_samples_to_4",
"category": "Workarounds",
"description": [
"Various rendering bugs have been observed when using higher MSAA counts"
],
"issue": "http://crbug.com/797243"
},
{
"name": "allow_clear_for_robust_resource_init",
"category": "Workarounds",
"description": [
"Using glClear for robust resource initialization is buggy on some drivers and leads to ",
"texture corruption. Default to data uploads except on MacOS where it is very slow."
],
"issue": "https://crbug.com/848952 http://crbug.com/883276"
},
{
"name": "clamp_array_access",
"category": "Workarounds",
"description": [
"Clamp uniform array access to avoid reading invalid memory."
],
"issue": "http://anglebug.com/2978"
},
{
"name": "reset_TexImage2D_base_level",
"category": "Workarounds",
"description": [
"Reset texture base level before calling glTexImage2D to ",
"work around pixel comparison failure."
],
"issue": "https://crbug.com/705865"
},
{
"name": "clear_to_zero_or_one_broken",
"category": "Workarounds",
"description": [
"Clears when the clear color is all zeros or ones do not work."
],
"issue": "https://crbug.com/710443"
},
{
"name": "limit_max_3d_array_texture_size_to_1024",
"category": "Workarounds",
"description": [
"Limit max 3d texture size and max array texture layers to 1024 to avoid system hang"
],
"issue": "http://crbug.com/927470"
},
{
"name": "adjust_src_dst_region_for_BlitFramebuffer",
"category": "Workarounds",
"description": [
"Many platforms have issues with blitFramebuffer when the parameters are large."
],
"issue": "http://crbug.com/830046"
},
{
"name": "clip_src_region_for_BlitFramebuffer",
"category": "Workarounds",
"description": [
"Issues with blitFramebuffer when the parameters don't match the framebuffer size."
],
"issue": "http://crbug.com/830046"
},
{
"name": "RGB_DXT1_textures_sample_zero_alpha",
"category": "Workarounds",
"description": [
"Sampling BLACK texels from RGB DXT1 textures returns transparent black on Mac."
],
"issue": "http://anglebug.com/3729"
},
{
"name": "unfold_short_circuits",
"category": "Workarounds",
"description": [
"Mac incorrectly executes both sides of && and || expressions when they should ",
"short-circuit."
],
"issue": "http://anglebug.com/482"
},
{
"name": "emulate_primitive_restart_fixed_index",
"category": "Workarounds",
"description": [
"When GL_PRIMITIVE_RESTART_FIXED_INDEX is not available, emulate it with ",
"GL_PRIMITIVE_RESTART and glPrimitiveRestartIndex."
],
"issue": "http://anglebug.com/3997"
},
{
"name": "set_primitive_restart_fixed_index_for_draw_arrays",
"category": "Workarounds",
"description": [
"Some drivers discard vertex data in DrawArrays calls when the fixed primitive restart ",
"index is within the number of primitives being drawn."
],
"issue": "http://anglebug.com/3997"
},
{
"name": "remove_dynamic_indexing_of_swizzled_vector",
"category": "Workarounds",
"description": [
"Dynamic indexing of swizzled l-values doesn't work correctly on various platforms."
],
"issue": "http://crbug.com/709351"
},
{
"name": "pre_add_texel_fetch_offsets",
"category": "Workarounds",
"description": [
"Intel Mac drivers mistakenly consider the parameter position of nagative vaule as invalid ",
"even if the sum of position and offset is in range, so we need to add workarounds by ",
"rewriting texelFetchOffset(sampler, position, lod, offset) into texelFetch(sampler, ",
"position + offset, lod)."
],
"issue": "http://crbug.com/642605"
},
{
"name": "regenerate_struct_names",
"category": "Workarounds",
"description": [
"All Mac drivers do not handle struct scopes correctly. This workaround overwrites a struct",
"name with a unique prefix."
],
"issue": "http://crbug.com/403957"
},
{
"name": "read_pixels_using_implementation_color_read_format_for_norm16",
"category": "Workarounds",
"description": [
"Quite some OpenGL ES drivers don't implement readPixels for RGBA/UNSIGNED_SHORT from ",
"EXT_texture_norm16 correctly"
],
"issue": "http://anglebug.com/4214"
},
{
"name": "flush_before_delete_texture_if_copied_to",
"category": "Workarounds",
"description": [
"Some drivers track CopyTex{Sub}Image texture dependencies incorrectly. Flush",
" before glDeleteTextures in this case"
],
"issue": "http://anglebug.com/4267"
},
{
"name": "rewrite_row_major_matrices",
"category": "Workarounds",
"description": [
"Rewrite row major matrices in shaders as column major as a driver bug workaround"
],
"issue": "http://anglebug.com/2273"
},
{
"name": "disable_draw_buffers_indexed",
"category": "Workarounds",
"description": [
"Disable OES_draw_buffers_indexed extension."
]
},
{
"name": "disable_semaphore_fd",
"category": "Workarounds",
"description": [
"Disable GL_EXT_semaphore_fd extension"
],
"issue": "https://crbug.com/1046462"
},
{
"name": "disable_timestamp_queries",
"category": "Workarounds",
"description": [
"Disable GL_EXT_disjoint_timer_query extension"
],
"issue": "https://crbug.com/811661"
},
{
"name": "decode_encode_SRGB_for_GenerateMipmap",
"category": "Workarounds",
"description": [
"Decode and encode before generateMipmap for srgb format textures."
],
"issue": "http://anglebug.com/4646"
},
{
"name": "emulate_CopyTexImage2D",
"category": "Workarounds",
"description": [
"Replace CopyTexImage2D with TexImage2D + CopyTexSubImage2D."
]
},
{
"name": "emulate_CopyTexImage2D_from_renderbuffers",
"category": "Workarounds",
"description": [
"CopyTexImage2D spuriously returns errors on iOS when copying from renderbuffers."
],
"issue": "https://anglebug.com/4674"
},
{
"name": "disable_GPU_switching_support",
"category": "Workarounds",
"description": [
"Disable GPU switching support (use only the low-power GPU) on older MacBook Pros."
],
"issue": "https://crbug.com/1091824"
},
{
"name": "disable_native_parallel_compile",
"category": "Workarounds",
"description": [
"Do not use native KHR_parallel_shader_compile even when available."
],
"issue": "http://crbug.com/1094869"
},
{
"name": "emulate_pack_skip_rows_and_pack_skip_pixels",
"category": "Workarounds",
"description": [
"GL_PACK_SKIP_ROWS and GL_PACK_SKIP_PIXELS are ignored in Apple's OpenGL driver."
],
"issue": "https://anglebug.com/4849"
},
{
"name": "clamp_msc_rate",
"category": "Workarounds",
"description": [
"Some drivers return bogus values for GetMscRate, so we clamp it to 30Hz"
],
"issue": "https://crbug.com/1042393"
},
{
"name": "bind_transform_feedback_buffer_before_bind_buffer_range",
"category": "Workarounds",
"description": [
"Bind transform feedback buffers to the generic binding point before calling ",
"glBindBufferBase or glBindBufferRange."
],
"issue": "https://anglebug.com/5140"
},
{
"name": "disable_sync_control_support",
"category": "Workarounds",
"description": [
"Speculative fix for issues on Linux/Wayland where exposing GLX_OML_sync_control renders ",
"Chrome unusable"
],
"issue": "https://crbug.com/1137851"
},
{
"name": "keep_buffer_shadow_copy",
"category": "Workarounds",
"description": [
"Maintain a shadow copy of buffer data when the GL API does not permit reading data back."
]
},
{
"name": "set_zero_level_before_GenerateMipmap",
"category": "Workarounds",
"description": [
"glGenerateMipmap fails if the zero texture level is not set on some Mac drivers."
]
},
{
"name": "promote_packed_formats_to_8_bit_per_channel",
"category": "Workarounds",
"description": [
"Packed color formats are buggy on Macs with AMD GPUs"
],
"issue": "http://anglebug.com/5469"
},
{
"name": "init_fragment_output_variables",
"category": "Workarounds",
"description": [
"No init gl_FragColor causes context lost"
],
"issue": "http://crbug.com/1171371"
},
{
"name": "shift_instanced_array_data_with_offset",
"category": "Workarounds",
"description": [
"glDrawArraysInstanced is buggy on certain new Mac Intel GPUs"
],
"issue": "http://crbug.com/1144207"
},
{
"name": "sync_vertex_arrays_to_default",
"category": "Workarounds",
"description": [
"Only use the default VAO because of missing support or driver bugs"
],
"issue": "http://anglebug.com/5577"
},
{
"name": "sanitize_AMDGPU_renderer_string",
"category": "Workarounds",
"description": [
"Strip precise kernel and DRM version information from amdgpu renderer strings."
],
"issue": "http://crbug.com/1181193"
},
{
"name": "unbind_FBO_before_switching_context",
"category": "Workarounds",
"description": [
"Imagination GL drivers are buggy with context switching."
],
"issue": "http://crbug.com/1181193"
},
{
"name": "flush_on_framebuffer_change",
"category": "Workarounds",
"description": [
"Switching framebuffers without a flush can lead to ",
"crashes on Intel 9th Generation GPU Macs."
],
"issue": "http://crbug.com/1181068"
},
{
"name": "disable_multisampled_render_to_texture",
"category": "Workarounds",
"description": [
"Many drivers have bugs when using GL_EXT_multisampled_render_to_texture"
],
"issue": "http://anglebug.com/2894"
},
{
"name": "upload_texture_data_in_chunks",
"category": "Workarounds",
"description": [
"Upload texture data in <120kb chunks to work around Mac driver hangs and crashes."
],
"issue": "http://crbug.com/1181068"
},
{
"name": "emulate_immutable_compressed_texture_3D",
"category": "Workarounds",
"description": [
"Use non-immutable texture allocation to work around a driver bug."
],
"issue": "https://crbug.com/1060012"
},
{
"name": "emulate_RGB10",
"category": "Workarounds",
"description": [
"Emulate RGB10 support using RGB10_A2."
],
"issue": "https://crbug.com/1300575"
},
{
"name": "always_unbind_framebuffer_texture_2D",
"category": "Workarounds",
"description": [
"Force unbind framebufferTexture2D before binding renderbuffer to work around driver bug."
],
"issue": "https://anglebug.com/5536"
},
{
"name": "disable_texture_clamp_to_border",
"category": "Workarounds",
"description": [
"Imagination devices generate INVALID_ENUM when setting the texture border color."
],
"issue": "https://anglebug.com/7405"
},
{
"name": "pass_highp_to_pack_unorm_snorm_builtins",
"category": "Workarounds",
"description": [
"packUnorm4x8 fails on Pixel 4 if it is not passed a highp vec4."
],
"issue": "http://anglebug.com/7527"
},
{
"name": "supports_fragment_shader_interlock_NV",
"category": "Features",
"description": [
"GL context supports NV_fragment_shader_interlock extension"
],
"issue": "http://anglebug.com/7279"
},
{
"name": "supports_fragment_shader_ordering_INTEL",
"category": "Features",
"description": [
"GL context supports GL_INTEL_fragment_shader_ordering extension"
],
"issue": "http://anglebug.com/7279"
},
{
"name": "supports_fragment_shader_interlock_ARB",
"category": "Features",
"description": [
"GL context supports ARB_fragment_shader_interlock extension"
],
"issue": "http://anglebug.com/7279"
}
]
}

View File

@ -0,0 +1,232 @@
{
"description": [
"Copyright 2022 The ANGLE Project Authors. All rights reserved.",
"Use of this source code is governed by a BSD-style license that can be",
"found in the LICENSE file.",
"",
"mtl_features.json: Optional features for the Metal renderer."
],
"features": [
{
"name": "has_base_vertex_instanced_draw",
"category": "Features",
"description": [
"The renderer supports base vertex instanced draw"
]
},
{
"name": "has_explicit_mem_barrier",
"category": "Features",
"description": [
"The renderer supports explicit memory barrier"
]
},
{
"name": "has_cheap_render_pass",
"category": "Features",
"description": [
"The renderer can cheaply break a render pass."
]
},
{
"name": "has_non_uniform_dispatch",
"category": "Features",
"description": [
"The renderer supports non uniform compute shader dispatch's group size"
]
},
{
"name": "has_shader_stencil_output",
"category": "Features",
"description": [
"The renderer supports stencil output from fragment shader"
]
},
{
"name": "has_texture_swizzle",
"category": "Features",
"description": [
"The renderer supports texture swizzle"
]
},
{
"name": "has_depth_auto_resolve",
"category": "Features",
"description": [
"The renderer supports MSAA depth auto resolve at the end of render pass"
]
},
{
"name": "has_stencil_auto_resolve",
"category": "Features",
"description": [
"The renderer supports MSAA stencil auto resolve at the end of render pass"
]
},
{
"name": "has_events",
"category": "Features",
"description": [
"The renderer supports MTL(Shared)Event"
]
},
{
"name": "allow_inline_const_vertex_data",
"category": "Features",
"description": [
"The renderer supports using inline constant data for small client vertex data"
]
},
{
"name": "allow_separate_depth_stencil_buffers",
"category": "Features",
"description": [
"Some Apple platforms such as iOS allows separate depth and stencil buffers, ",
"whereas others such as macOS don't"
]
},
{
"name": "allow_runtime_sampler_compare_mode",
"category": "Features",
"description": [
"The renderer supports changing sampler's compare mode outside shaders"
]
},
{
"name": "allow_sampler_compare_gradient",
"category": "Features",
"description": [
"The renderer supports sample_compare with gradients"
]
},
{
"name": "allow_sampler_compare_lod",
"category": "Features",
"description": [
"The renderer supports sample_compare with lod"
]
},
{
"name": "allow_buffer_read_write",
"category": "Features",
"description": [
"The renderer supports buffer read and write in the same shader"
]
},
{
"name": "allow_multisample_store_and_resolve",
"category": "Features",
"description": [
"The renderer supports MSAA store and resolve in the same pass"
]
},
{
"name": "allow_gen_multiple_mips_per_pass",
"category": "Features",
"description": [
"The renderer supports generating multiple mipmaps per pass"
]
},
{
"name": "force_D24S8_as_unsupported",
"category": "Features",
"description": [
"Force Depth24Stencil8 format as unsupported."
]
},
{
"name": "force_buffer_GPU_storage",
"category": "Features",
"description": [
"On systems that support both buffer' memory allocation on GPU and shared memory (such as ",
"macOS), force using GPU memory allocation for buffers everytime or not."
]
},
{
"name": "direct_metal_generation",
"category": "Features",
"description": [
"Direct translation to Metal."
],
"issue": "http://anglebug.com/5505"
},
{
"name": "force_non_CS_base_mipmap_generation",
"category": "Features",
"description": [
"Turn this feature on to disallow Compute Shader based mipmap generation. Compute Shader ",
"based mipmap generation might cause GPU hang on some older iOS devices."
]
},
{
"name": "emulate_transform_feedback",
"category": "Features",
"description": [
"Turn this on to allow transform feedback in Metal using a 2-pass VS for GLES3."
]
},
{
"name": "rewrite_row_major_matrices",
"category": "Features",
"description": [
"Rewrite row major matrices in shaders as column major."
]
},
{
"name": "intel_explicit_bool_cast_workaround",
"category": "Workarounds",
"description": [
"Insert explicit casts for float/double/unsigned/signed int on macOS 10.15 with Intel ",
"driver"
]
},
{
"name": "intel_disable_fast_math",
"category": "Workarounds",
"description": [
"Disable fast math in atan and invariance cases when running below macOS 12.0"
]
},
{
"name": "multisample_color_format_shader_read_workaround",
"category": "Workarounds",
"description": [
"Add shaderRead usage to some multisampled texture formats"
],
"issue": "http://anglebug.com/7049"
},
{
"name": "copy_IOSurface_to_non_IOSurface_for_read_optimization",
"category": "Workarounds",
"description": [
"some GPUs are faster to read an IOSurface texture by first copying the texture to a ",
"non-IOSurface texture"
],
"issue": "http://anglebug.com/7117"
},
{
"name": "copy_texture_to_buffer_for_read_optimization",
"category": "Workarounds",
"description": [
"some GPUs are faster to read a texture by first copying the texture to a buffer"
],
"issue": "http://anglebug.com/7117"
},
{
"name": "limit_max_draw_buffers_for_testing",
"category": "Features",
"description": [
"Used to check the backend works when the device's advertized limit is less than the code's limit"
],
"issue": "http://anglebug.com/7280"
},
{
"name": "limit_max_color_target_bits_for_testing",
"category": "Features",
"description": [
"Metal iOS has a limit on the number of color target bits per pixel."
],
"issue": "http://anglebug.com/7280"
}
]
}

View File

@ -0,0 +1,938 @@
{
"description": [
"Copyright 2022 The ANGLE Project Authors. All rights reserved.",
"Use of this source code is governed by a BSD-style license that can be",
"found in the LICENSE file.",
"",
"vk_features.json: Optional features for the Vulkan renderer."
],
"features": [
{
"name": "bresenham_line_rasterization",
"category": "Features",
"description": [
"Enable Bresenham line rasterization via VK_EXT_line_rasterization extension"
]
},
{
"name": "provoking_vertex",
"category": "Features",
"description": [
"Enable provoking vertex mode via VK_EXT_provoking_vertex extension"
]
},
{
"name": "force_fallback_format",
"category": "Workarounds",
"description": [
"Force a fallback format for angle_end2end_tests"
]
},
{
"name": "clamp_point_size",
"category": "Workarounds",
"description": [
"The point size range reported from the API is inconsistent with the actual behavior"
],
"issue": "http://anglebug.com/2970"
},
{
"name": "depth_clamping",
"category": "Workarounds",
"description": [
"The depth value is not clamped to [0,1] for floating point depth buffers."
],
"issue": "http://anglebug.com/3970"
},
{
"name": "mutable_mipmap_texture_upload",
"category": "Features",
"description": [
"Enable uploading the previously defined mutable mipmap texture."
],
"issue": "https://anglebug.com/7308"
},
{
"name": "supports_renderpass2",
"category": "Features",
"description": [
"VkDevice supports the VK_KHR_create_renderpass2 extension"
]
},
{
"name": "supports_incremental_present",
"category": "Features",
"description": [
"VkDevice supports the VK_KHR_incremental_present extension"
]
},
{
"name": "supports_android_hardware_buffer",
"category": "Features",
"description": [
"VkDevice supports the VK_ANDROID_external_memory_android_hardware_buffer extension"
]
},
{
"name": "supports_GGP_frame_token",
"category": "Features",
"description": [
"VkDevice supports the VK_GGP_frame_token extension"
]
},
{
"name": "supports_external_memory_fd",
"category": "Features",
"description": [
"VkDevice supports the VK_KHR_external_memory_fd extension"
]
},
{
"name": "supports_external_memory_fuchsia",
"category": "Features",
"description": [
"VkDevice supports the VK_FUCHSIA_external_memory extension"
]
},
{
"name": "supports_filtering_precision",
"category": "Features",
"description": [
"VkDevice supports the VK_GOOGLE_sampler_filtering_precision extension"
]
},
{
"name": "supports_external_fence_capabilities",
"category": "Features",
"description": [
"VkInstance supports the VK_KHR_external_fence_capabilities extension"
]
},
{
"name": "supports_external_semaphore_capabilities",
"category": "Features",
"description": [
"VkInstance supports the VK_KHR_external_semaphore_capabilities extension"
]
},
{
"name": "supports_external_semaphore_fd",
"category": "Features",
"description": [
"VkDevice supports the VK_KHR_external_semaphore_fd extension"
]
},
{
"name": "supports_external_semaphore_fuchsia",
"category": "Features",
"description": [
"VkDevice supports the VK_FUCHSIA_external_semaphore extension"
]
},
{
"name": "supports_external_fence_fd",
"category": "Features",
"description": [
"VkDevice supports the VK_KHR_external_fence_fd extension"
],
"issue": "http://anglebug.com/2517"
},
{
"name": "supports_android_native_fence_sync",
"category": "Features",
"description": [
"VkDevice supports the EGL_ANDROID_native_fence_sync extension"
],
"issue": "http://anglebug.com/2517"
},
{
"name": "supports_image_cube_array",
"category": "Features",
"description": [
"VkDevice supports the imageCubeArray feature properly"
],
"issue": "http://anglebug.com/3584"
},
{
"name": "supports_pipeline_statistics_query",
"category": "Features",
"description": [
"VkDevice supports the pipelineStatisticsQuery feature"
],
"issue": "http://anglebug.com/5430"
},
{
"name": "supports_shader_stencil_export",
"category": "Features",
"description": [
"VkDevice supports the VK_EXT_shader_stencil_export extension"
]
},
{
"name": "supports_YUV_sampler_conversion",
"category": "Features",
"description": [
"VkDevice supports the VK_KHR_sampler_ycbcr_conversion extension"
]
},
{
"name": "emulate_transform_feedback",
"category": "Features",
"description": [
"Emulate transform feedback as the VK_EXT_transform_feedback is not present."
],
"issue": "http://anglebug.com/3205"
},
{
"name": "supports_transform_feedback_extension",
"category": "Features",
"description": [
"Transform feedback uses the VK_EXT_transform_feedback extension."
],
"issue": "http://anglebug.com/3206"
},
{
"name": "supports_geometry_streams_capability",
"category": "Features",
"description": [
"Implementation supports the GeometryStreams SPIR-V capability."
],
"issue": "http://anglebug.com/3206"
},
{
"name": "supports_index_type_uint8",
"category": "Features",
"description": [
"VkDevice supports the VK_EXT_index_type_uint8 extension"
],
"issue": "http://anglebug.com/4405"
},
{
"name": "supports_custom_border_color",
"category": "Features",
"description": [
"VkDevice supports the VK_EXT_custom_border_color extension"
],
"issue": "http://anglebug.com/3577"
},
{
"name": "supports_multi_draw_indirect",
"category": "Features",
"description": [
"VkDevice supports the multiDrawIndirect extension"
],
"issue": "http://anglebug.com/6439"
},
{
"name": "supports_depth_stencil_resolve",
"category": "Features",
"description": [
"VkDevice supports the VK_KHR_depth_stencil_resolve ",
"extension with the independentResolveNone feature"
],
"issue": "http://anglebug.com/4836"
},
{
"name": "supports_multisampled_render_to_single_sampled",
"category": "Features",
"description": [
"VkDevice supports the VK_EXT_multisampled_render_to_single_sampled extension"
],
"issue": "http://anglebug.com/4836"
},
{
"name": "supports_multiview",
"category": "Features",
"description": [
"VkDevice supports the VK_KHR_multiview extension"
],
"issue": "http://anglebug.com/6048"
},
{
"name": "disable_fifo_present_mode",
"category": "Workarounds",
"description": [
"VK_PRESENT_MODE_FIFO_KHR causes random timeouts"
],
"issue": "http://anglebug.com/3153"
},
{
"name": "force_D16_tex_filter",
"category": "Workarounds",
"description": [
"VK_FORMAT_D16_UNORM does not support VK_FORMAT_FEATURE_SAMPLED_IMAGE_FILTER_LINEAR_BIT, ",
"which prevents OES_depth_texture from being supported."
],
"issue": "http://anglebug.com/3452"
},
{
"name": "disable_flipping_blit_with_command",
"category": "Workarounds",
"description": [
"vkCmdBlitImage with flipped coordinates blits incorrectly."
],
"issue": "http://anglebug.com/3498"
},
{
"name": "per_frame_window_size_query",
"category": "Workarounds",
"description": [
"Vulkan swapchain is not returning VK_ERROR_OUT_OF_DATE when window resizing"
],
"issue": "http://anglebug.com/3623, http://anglebug.com/3624, http://anglebug.com/3625"
},
{
"name": "pad_buffers_to_max_vertex_attrib_stride",
"category": "Workarounds",
"description": [
"Vulkan considers vertex attribute accesses to count up to the last multiple of the ",
"stride. This additional access supports AMD's robust buffer access implementation. ",
"AMDVLK in particular will return incorrect values when the vertex access extends into ",
"the range that would be the stride padding and the buffer is too small. ",
"This workaround limits GL_MAX_VERTEX_ATTRIB_STRIDE to a maximum value and ",
"pads up every buffer allocation size to be a multiple of the maximum stride."
],
"issue": "http://anglebug.com/4428"
},
{
"name": "supports_external_memory_dma_buf_and_modifiers",
"category": "Features",
"description": [
"VkDevice supports the VK_EXT_external_memory_dma_buf and VK_EXT_image_drm_format_modifier ",
"extensions"
],
"issue": "http://anglebug.com/6248"
},
{
"name": "supports_external_memory_host",
"category": "Features",
"description": [
"VkDevice supports the VK_EXT_external_memory_host extension"
]
},
{
"name": "allocate_non_zero_memory",
"category": "Features",
"description": [
"Fill new allocations with non-zero values to flush out errors."
],
"issue": "http://anglebug.com/4384"
},
{
"name": "log_memory_report_callbacks",
"category": "Features",
"description": [
"Log each callback from VK_EXT_device_memory_report"
]
},
{
"name": "log_memory_report_stats",
"category": "Features",
"description": [
"Log stats from VK_EXT_device_memory_report each swap"
]
},
{
"name": "shadow_buffers",
"category": "Features",
"description": [
"Allocate a shadow buffer for GL buffer objects to reduce glMap* latency."
],
"issue": "http://anglebug.com/4339"
},
{
"name": "prefer_CPU_for_buffer_sub_data",
"category": "Features",
"description": [
"Prefer use CPU to do bufferSubData instead of staged update."
],
"issue": "http://issuetracker.google.com/200067929"
},
{
"name": "persistently_mapped_buffers",
"category": "Features",
"description": [
"Persistently map buffer memory to reduce map/unmap IOCTL overhead."
],
"issue": "http://anglebug.com/2162"
},
{
"name": "extra_buffer_logging_and_checking",
"category": "Features",
"description": [
"Enable extra buffer logging and checking to catch rare crashes"
],
"issue": "https://issuetracker.google.com/236098131"
},
{
"name": "enable_pre_rotate_surfaces",
"category": "Features",
"description": [
"Enable Android pre-rotation for landscape applications"
],
"issue": "http://anglebug.com/3502"
},
{
"name": "enable_precision_qualifiers",
"category": "Features",
"description": [
"Enable precision qualifiers in shaders"
],
"issue": "http://anglebug.com/3078"
},
{
"name": "prefer_aggregate_barrier_calls",
"category": "Workarounds",
"description": [
"Single barrier call is preferred over multiple calls with ",
"fine grained pipeline stage dependency information"
],
"issue": "http://anglebug.com/4633"
},
{
"name": "prefer_skipping_invalidate_for_emulated_formats",
"category": "Workarounds",
"description": [
"Skipping invalidate is preferred for emulated formats that have extra channels over ",
"re-clearing the image"
],
"issue": "http://anglebug.com/6860"
},
{
"name": "async_command_queue",
"category": "Features",
"description": [
"Use CommandQueue worker thread to dispatch work to GPU."
],
"issue": "http://anglebug.com/4324"
},
{
"name": "supports_shader_float16",
"category": "Features",
"description": [
"VkDevice supports the VK_KHR_shader_float16_int8 extension ",
"and has the shaderFloat16 feature"
],
"issue": "http://anglebug.com/4551"
},
{
"name": "allow_GenerateMipmap_with_compute",
"category": "Features",
"description": [
"Use the compute path to generate mipmaps on devices that meet the minimum requirements, ",
"and the performance is better."
],
"issue": "http://anglebug.com/4551"
},
{
"name": "supports_render_pass_store_op_none",
"category": "Features",
"description": [
"VkDevice supports VK_QCOM_render_pass_store_ops extension."
],
"issue": "http://anglebug.com/5055"
},
{
"name": "supports_render_pass_load_store_op_none",
"category": "Features",
"description": [
"VkDevice supports VK_EXT_load_store_op_none extension."
],
"issue": "http://anglebug.com/5371"
},
{
"name": "disallow_mixed_depth_stencil_load_op_none_and_load",
"category": "Workarounds",
"description": [
"Disallow use of LOAD_OP_NONE for only one of the depth or stencil aspects of a ",
"depth/stencil attachment"
],
"issue": "http://anglebug.com/7370"
},
{
"name": "supports_depth_clip_control",
"category": "Features",
"description": [
"VkDevice supports VK_EXT_depth_clip_control extension."
],
"issue": "http://anglebug.com/5421"
},
{
"name": "supports_blend_operation_advanced",
"category": "Features",
"description": [
"VkDevice supports VK_EXT_blend_operation_advanced extension."
],
"issue": "http://anglebug.com/3586"
},
{
"name": "force_max_uniform_buffer_size_16KB",
"category": "Workarounds",
"description": [
"Force max uniform buffer size to 16K on some device due to bug"
],
"issue": "https://issuetracker.google.com/161903006"
},
{
"name": "supports_image_format_list",
"category": "Features",
"description": [
"Enable VK_IMAGE_CREATE_MUTABLE_FORMAT_BIT by default for ICDs ",
"that support VK_KHR_image_format_list"
],
"issue": "http://anglebug.com/5281"
},
{
"name": "enable_multisampled_render_to_texture",
"category": "Workarounds",
"description": [
"Expose EXT_multisampled_render_to_texture"
],
"issue": "http://anglebug.com/4937"
},
{
"name": "defer_flush_until_end_render_pass",
"category": "Workarounds",
"description": [
"Allow glFlush to be deferred until renderpass ends"
],
"issue": "https://issuetracker.google.com/issues/166475273"
},
{
"name": "wait_idle_before_swapchain_recreation",
"category": "Workarounds",
"description": [
"Before passing an oldSwapchain to VkSwapchainCreateInfoKHR, wait for queue to be idle. ",
"Works around a bug on platforms which destroy oldSwapchain in vkCreateSwapchainKHR."
],
"issue": "http://anglebug.com/5061"
},
{
"name": "force_texture_lod_offset_1",
"category": "Workarounds",
"description": [
"Increase the minimum texture level-of-detail by 1 when sampling."
]
},
{
"name": "force_texture_lod_offset_2",
"category": "Workarounds",
"description": [
"Increase the minimum texture level-of-detail by 2 when sampling."
]
},
{
"name": "force_texture_lod_offset_3",
"category": "Workarounds",
"description": [
"Increase the minimum texture level-of-detail by 3 when sampling."
]
},
{
"name": "force_texture_lod_offset_4",
"category": "Workarounds",
"description": [
"Increase the minimum texture level-of-detail by 4 when sampling."
]
},
{
"name": "force_nearest_filtering",
"category": "Workarounds",
"description": [
"Force nearest filtering when sampling."
]
},
{
"name": "force_nearest_mip_filtering",
"category": "Workarounds",
"description": [
"Force nearest mip filtering when sampling."
]
},
{
"name": "compress_vertex_data",
"category": "Workarounds",
"description": [
"Compress vertex data to smaller data types when ",
"possible. Using this feature makes ANGLE non-conformant."
]
},
{
"name": "prefer_draw_clear_over_vkCmdClearAttachments",
"category": "Workarounds",
"description": [
"On some hardware, clear using a draw call instead of vkCmdClearAttachments in the middle ",
"of render pass due to bugs"
],
"issue": "https://issuetracker.google.com/166809097"
},
{
"name": "emulated_prerotation_90",
"category": "Features",
"description": [
"Emulate 90-degree prerotation."
],
"issue": "http://anglebug.com/4901"
},
{
"name": "emulated_prerotation_180",
"category": "Features",
"description": [
"Emulate 180-degree prerotation."
],
"issue": "http://anglebug.com/4901"
},
{
"name": "emulated_prerotation_270",
"category": "Features",
"description": [
"Emulate 270-degree prerotation."
],
"issue": "http://anglebug.com/4901"
},
{
"name": "generate_SPIRV_through_glslang",
"category": "Features",
"description": [
"Translate SPIR-V through glslang."
],
"issue": "http://anglebug.com/4889"
},
{
"name": "prefer_driver_uniform_over_spec_const",
"category": "Features",
"description": [
"Prefer using driver uniforms instead of specialization constants."
],
"issue": "http://anglebug.com/7406"
},
{
"name": "expose_non_conformant_extensions_and_versions",
"category": "Workarounds",
"description": [
"Expose GLES versions and extensions that are not conformant."
],
"issue": "http://anglebug.com/5375"
},
{
"name": "emulate_R32f_image_atomic_exchange",
"category": "Workarounds",
"description": [
"Emulate r32f images with r32ui to support imageAtomicExchange."
],
"issue": "http://anglebug.com/5535"
},
{
"name": "supports_negative_viewport",
"category": "Features",
"description": [
"The driver supports inverting the viewport with a negative height."
]
},
{
"name": "force_fragment_shader_precision_highp_to_mediump",
"category": "Workarounds",
"description": [
"Forces highp precision in fragment shader to mediump."
],
"issue": "https://issuetracker.google.com/184850002"
},
{
"name": "prefer_submit_at_FBO_boundary",
"category": "Workarounds",
"description": [
"Submit commands to driver at each FBO boundary for performance improvements."
],
"issue": "https://issuetracker.google.com/187425444"
},
{
"name": "use_multiple_descriptors_for_external_formats",
"category": "Workarounds",
"description": [
"Return a default descriptor count for external formats."
],
"issue": "http://anglebug.com/6141"
},
{
"name": "supports_protected_memory",
"category": "Features",
"description": [
"VkDevice supports protected memory"
],
"issue": "http://anglebug.com/3965"
},
{
"name": "supports_host_query_reset",
"category": "Features",
"description": [
"VkDevice supports VK_EXT_host_query_reset extension"
],
"issue": "http://anglebug.com/6692"
},
{
"name": "supports_pipeline_creation_cache_control",
"category": "Features",
"description": [
"VkDevice supports VK_EXT_pipeline_creation_cache_control extension"
],
"issue": "http://anglebug.com/5881"
},
{
"name": "supports_pipeline_creation_feedback",
"category": "Features",
"description": [
"VkDevice supports VK_EXT_pipeline_creation_feedback extension"
],
"issue": "http://anglebug.com/5881"
},
{
"name": "supports_primitives_generated_query",
"category": "Features",
"description": [
"VkDevice supports VK_EXT_primitives_generated_query extension"
],
"issue": "http://anglebug.com/5430"
},
{
"name": "supports_surface_capabilities2_extension",
"category": "Features",
"description": [
"VkInstance supports the VK_KHR_get_surface_capabilities2 extension"
]
},
{
"name": "supports_surface_protected_capabilities_extension",
"category": "Features",
"description": [
"VkInstance supports the VK_KHR_surface_protected_capabilities extension"
]
},
{
"name": "supports_surfaceless_query_extension",
"category": "Features",
"description": [
"VkInstance supports the VK_GOOGLE_surfaceless_query extension"
]
},
{
"name": "supports_surface_protected_swapchains",
"category": "Features",
"description": [
"VkSurface supportsProtected for protected swapchains"
]
},
{
"name": "override_surface_format_RGB8_to_RGBA8",
"category": "Workarounds",
"description": [
"Override surface format GL_RGB8 to GL_RGBA8"
],
"issue": "http://anglebug.com/6651"
},
{
"name": "supports_shared_presentable_image_extension",
"category": "Features",
"description": [
"VkSurface supports the VK_KHR_shared_presentable_images extension"
]
},
{
"name": "supports_shader_framebuffer_fetch",
"category": "Features",
"description": [
"Whether the Vulkan backend supports coherent framebuffer fetch"
]
},
{
"name": "supports_shader_framebuffer_fetch_non_coherent",
"category": "Features",
"description": [
"Whether the Vulkan backend supports non-coherent framebuffer fetch"
]
},
{
"name": "permanently_switch_to_framebuffer_fetch_mode",
"category": "Features",
"description": [
"Whether the context should permanently switch to framebuffer fetch mode on first",
"encounter"
]
},
{
"name": "supports_lock_surface_extension",
"category": "Features",
"description": [
"Surface supports the EGL_KHR_lock_surface3 extension"
]
},
{
"name": "swapbuffers_on_flush_or_finish_with_single_buffer",
"category": "Features",
"description": [
"Bypass deferredFlush with calling swapbuffers on flush or finish when in Shared ",
"Present mode"
],
"issue": "http://anglebug.com/6878"
},
{
"name": "emulate_dithering",
"category": "Features",
"description": [
"Emulate OpenGL dithering"
],
"issue": "http://anglebug.com/6755"
},
{
"name": "round_output_after_dithering",
"category": "Workarounds",
"description": [
"Round output after dithering to workaround a driver bug that rounds the output up"
],
"issue": "http://anglebug.com/6953"
},
{
"name": "emulate_advanced_blend_equations",
"category": "Features",
"description": [
"Emulate GL_KHR_blend_equation_advanced"
],
"issue": "http://anglebug.com/3586"
},
{
"name": "precision_safe_division",
"category": "Workarounds",
"description": [
"Special case handling for platforms that do not generate 1.0f even when the dividend and",
"divisor have the same value"
]
},
{
"name": "bottom_left_origin_present_region_rectangles",
"category": "Workarounds",
"description": [
"On some platforms present region rectangles are expected to have a bottom-left origin, ",
"instead of top-left origin as from spec"
]
},
{
"name": "force_submit_immutable_texture_updates",
"category": "AppWorkarounds",
"description": [
"Force submit updates to immutable textures"
],
"issue": "http://anglebug.com/6929"
},
{
"name": "retain_SPIRV_debug_info",
"category": "Features",
"description": [
"Retain debug info in SPIR-V blob."
],
"issue": "http://anglebug.com/5901"
},
{
"name": "warm_up_pipeline_cache_at_link",
"category": "Features",
"description": [
"Warm up the Vulkan pipeline cache at link time"
],
"issue": "http://anglebug.com/5881"
},
{
"name": "prefer_device_local_memory_host_visible",
"category": "Features",
"description": [
"Prefer adding HOST_VISIBLE flag for DEVICE_LOCAL memory when picking memory types"
],
"issue": "http://anglebug.com/7047"
},
{
"name": "supports_extended_dynamic_state",
"category": "Features",
"description": [
"VkDevice supports VK_EXT_extended_dynamic_state extension"
],
"issue": "http://anglebug.com/5906"
},
{
"name": "supports_extended_dynamic_state2",
"category": "Features",
"description": [
"VkDevice supports VK_EXT_extended_dynamic_state2 extension"
],
"issue": "http://anglebug.com/5906"
},
{
"name": "supports_fragment_shading_rate",
"category": "Features",
"description": [
"VkDevice supports VK_KHR_fragment_shading_rate extension"
],
"issue": "http://anglebug.com/7172"
},
{
"name": "supports_fragment_shader_pixel_interlock",
"category": "Features",
"description": [
"VkDevice supports the VK_EXT_fragment_shader_interlock extension ",
"and has the fragmentShaderPixelInterlock feature"
]
},
{
"name": "explicitly_enable_per_sample_shading",
"category": "Workarounds",
"description": [
"Explicitly enable per-sample shading if the fragment shader contains the ",
"sample qualifier"
],
"issue": "http://anglebug.com/6876"
},
{
"name": "force_continuous_refresh_on_shared_present",
"category": "Features",
"description": [
"Force to create vulkan swapchain with continuous refresh on shared present"
],
"issue": "https://issuetracker.google.com/229267970"
},
{
"name": "supports_image_2d_view_of_3d",
"category": "Features",
"description": [
"VkDevice supports VK_EXT_image_2d_view_of_3d"
],
"issue": "https://anglebug.com/7320"
},
{
"name": "supports_imageless_framebuffer",
"category": "Features",
"description": [
"VkDevice supports VK_KHR_imageless_framebuffer extension"
],
"issue": "http://anglebug.com/7553"
},
{
"name": "prefer_linear_filter_for_YUV",
"category": "Features",
"description": [
"Prefer to use VK_FILTER_LINEAR for VkSamplerYcbcrConversion"
]
},
{
"name": "supports_yuv_target",
"category": "Features",
"description": [
"VkDevice supports VK_ANDROID_render_to_external_format and VK_EXT_ycbcr_attachment"
]
},
{
"name": "use_non_zero_stencil_write_mask_static_state",
"category": "Workarounds",
"description": [
"Work around a driver bug where 0 in stencil write mask static state would make the",
"corresponding dynamic state malfunction in the presence of discard or alpha to coverage"
],
"issue": "http://anglebug.com/7556"
}
]
}

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@ -0,0 +1,31 @@
//
// Copyright 2019 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// vulkan_fuchsia_ext:
// Defines Fuchsia-specific Vulkan extensions when compiling on other
// platforms.
//
#ifndef COMMON_VULKAN_FUCHSIA_EXT_H_
#define COMMON_VULKAN_FUCHSIA_EXT_H_
#if !defined(VK_NO_PROTOTYPES)
# define VK_NO_PROTOTYPES
#endif
#include <vulkan/vulkan.h>
// If this is not Fuchsia then define Fuchsia-specific types explicitly and include
// vulkan_fuchsia.h to make it possible to compile the code on other platforms.
//
// TODO(https://anglebug.com/6040): Update all code to avoid dependencies on
// Fuchsia-specific types when compiling on other platforms. Then remove this header.
#if !defined(ANGLE_PLATFORM_FUCHSIA)
typedef uint32_t zx_handle_t;
# define ZX_HANDLE_INVALID ((zx_handle_t)0)
# include <vulkan/vulkan_fuchsia.h>
#endif
#endif // COMMON_VULKAN_FUCHSIA_EXT_H_

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@ -527,7 +527,7 @@ mg_image_data* mg_image_ptr_from_handle(mg_canvas_data* context, mg_image handle
#endif //MG_IMPLEMENTS_BACKEND_METAL
#ifdef MG_IMPLEMENTS_BACKEND_GLES
mg_surface mg_gles_surface_create_offscreen();
mg_surface mg_gles_surface_create_offscreen(u32 width, u32 height);
mg_surface_server mg_gles_surface_create_server(mg_surface_info* surface);
#endif //MG_IMPLEMENTS_BACKEND_GLES
@ -579,7 +579,7 @@ mg_surface mg_surface_create_for_view(mp_view view, mg_backend_id backend)
return(surface);
}
mg_surface mg_surface_create_offscreen(mg_backend_id backend)
mg_surface mg_surface_create_offscreen(mg_backend_id backend, u32 width, u32 height)
{
DEBUG_ASSERT(__mgInfo.init);
@ -589,7 +589,7 @@ mg_surface mg_surface_create_offscreen(mg_backend_id backend)
{
#ifdef MG_IMPLEMENTS_BACKEND_GLES
case MG_BACKEND_GLES:
surface = mg_gles_surface_create_offscreen();
surface = mg_gles_surface_create_offscreen(width, height);
break;
#endif
@ -688,6 +688,13 @@ vec2 mg_surface_size(mg_surface surface)
// graphics surface server
//---------------------------------------------------------------
mg_surface_server mg_gles_surface_server_create_native(void* p);
mg_surface_server mg_surface_server_create_native(void* p)
{
return(mg_gles_surface_server_create_native(p));
}
mg_surface_server mg_surface_server_create(mg_surface surface)
{
mg_surface_server server = mg_surface_server_nil();

View File

@ -32,7 +32,7 @@ void mg_init();
mg_surface mg_surface_nil();
mg_surface mg_surface_create_for_window(mp_window window, mg_backend_id backend);
mg_surface mg_surface_create_for_view(mp_view view, mg_backend_id backend);
mg_surface mg_surface_create_offscreen(mg_backend_id backend);
mg_surface mg_surface_create_offscreen(mg_backend_id backend, u32 width, u32 height);
void mg_surface_destroy(mg_surface surface);
void* mg_surface_get_os_resource(mg_surface surface);
@ -53,6 +53,7 @@ typedef struct mg_surface_server { u64 h; } mg_surface_server;
typedef struct mg_surface_client { u64 h; } mg_surface_client;
mg_surface_server mg_surface_server_create(mg_surface surface);
mg_surface_server mg_surface_server_create_native(void* p);
void mg_surface_server_destroy(mg_surface_server server);
mg_surface_server_id mg_surface_server_get_id(mg_surface_server server);

View File

@ -42,7 +42,7 @@ typedef struct mg_surface_info
} mg_surface_info;
mg_surface mg_surface_alloc_handle(mg_surface_info* surface);
mg_surface_info* mg_surface_ptr_from_handle(mg_surface handle);
//---------------------------------------------------------------------------------------------
// Surface servers
//---------------------------------------------------------------------------------------------

417
src/metal_painter.m Normal file
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@ -0,0 +1,417 @@
/************************************************************//**
*
* @file: graphics.m
* @author: Martin Fouilleul
* @date: 12/07/2020
* @revision:
*
*****************************************************************/
#import<Metal/Metal.h>
#import<QuartzCore/CAMetalLayer.h>
#include<simd/simd.h>
#include"graphics_internal.h"
#include"macro_helpers.h"
#include"osx_app.h"
#include"metal_shader.h"
#define LOG_SUBSYSTEM "Graphics"
static const int MG_METAL_PAINTER_DEFAULT_BUFFER_LENGTH = 4<<20;
typedef struct mg_metal_painter
{
mg_canvas_painter interface;
mg_metal_surface* surface;
// permanent metal resources
id<MTLComputePipelineState> tilingPipeline;
id<MTLComputePipelineState> sortingPipeline;
id<MTLComputePipelineState> boxingPipeline;
id<MTLComputePipelineState> computePipeline;
id<MTLRenderPipelineState> renderPipeline;
mp_rect viewPort;
// textures and buffers
id<MTLTexture> outTexture;
id<MTLTexture> atlasTexture;
id<MTLBuffer> vertexBuffer;
id<MTLBuffer> indexBuffer;
id<MTLBuffer> tileCounters;
id<MTLBuffer> tilesArray;
id<MTLBuffer> triangleArray;
id<MTLBuffer> boxArray;
} mg_metal_painter;
void mg_metal_painter_draw_buffers(mg_canvas_painter* interface, u32 vertexCount, u32 indexCount, mg_color clearColor)
{
mg_metal_painter* painter = (mg_metal_painter*)interface;
mg_metal_surface* surface = painter->surface;
@autoreleasepool
{
if(surface->commandBuffer == nil || surface->commandBuffer == nil)
{
mg_metal_surface_acquire_drawable_and_command_buffer(surface);
}
ASSERT(indexCount * sizeof(i32) < [painter->indexBuffer length]);
f32 scale = surface->metalLayer.contentsScale;
vector_uint2 viewportSize = {painter->viewPort.w * scale, painter->viewPort.h * scale};
//-----------------------------------------------------------
//NOTE(martin): encode the clear counter
//-----------------------------------------------------------
id<MTLBlitCommandEncoder> blitEncoder = [surface->commandBuffer blitCommandEncoder];
[blitEncoder fillBuffer: painter->tileCounters range: NSMakeRange(0, RENDERER_MAX_TILES*sizeof(uint)) value: 0];
[blitEncoder endEncoding];
//-----------------------------------------------------------
//NOTE(martin): encode the boxing pass
//-----------------------------------------------------------
id<MTLComputeCommandEncoder> boxEncoder = [surface->commandBuffer computeCommandEncoder];
[boxEncoder setComputePipelineState: painter->boxingPipeline];
[boxEncoder setBuffer: painter->vertexBuffer offset:0 atIndex: 0];
[boxEncoder setBuffer: painter->indexBuffer offset:0 atIndex: 1];
[boxEncoder setBuffer: painter->triangleArray offset:0 atIndex: 2];
[boxEncoder setBuffer: painter->boxArray offset:0 atIndex: 3];
[boxEncoder setBytes: &scale length: sizeof(float) atIndex: 4];
MTLSize boxGroupSize = MTLSizeMake(painter->boxingPipeline.maxTotalThreadsPerThreadgroup, 1, 1);
MTLSize boxGridSize = MTLSizeMake(indexCount/3, 1, 1);
[boxEncoder dispatchThreads: boxGridSize threadsPerThreadgroup: boxGroupSize];
[boxEncoder endEncoding];
//-----------------------------------------------------------
//NOTE(martin): encode the tiling pass
//-----------------------------------------------------------
id<MTLComputeCommandEncoder> tileEncoder = [surface->commandBuffer computeCommandEncoder];
[tileEncoder setComputePipelineState: painter->tilingPipeline];
[tileEncoder setBuffer: painter->boxArray offset:0 atIndex: 0];
[tileEncoder setBuffer: painter->tileCounters offset:0 atIndex: 1];
[tileEncoder setBuffer: painter->tilesArray offset:0 atIndex: 2];
[tileEncoder setBytes: &viewportSize length: sizeof(vector_uint2) atIndex: 3];
[tileEncoder dispatchThreads: boxGridSize threadsPerThreadgroup: boxGroupSize];
[tileEncoder endEncoding];
//-----------------------------------------------------------
//NOTE(martin): encode the sorting pass
//-----------------------------------------------------------
id<MTLComputeCommandEncoder> sortEncoder = [surface->commandBuffer computeCommandEncoder];
[sortEncoder setComputePipelineState: painter->sortingPipeline];
[sortEncoder setBuffer: painter->tileCounters offset:0 atIndex: 0];
[sortEncoder setBuffer: painter->triangleArray offset:0 atIndex: 1];
[sortEncoder setBuffer: painter->tilesArray offset:0 atIndex: 2];
[sortEncoder setBytes: &viewportSize length: sizeof(vector_uint2) atIndex: 3];
u32 nTilesX = (viewportSize.x + RENDERER_TILE_SIZE - 1)/RENDERER_TILE_SIZE;
u32 nTilesY = (viewportSize.y + RENDERER_TILE_SIZE - 1)/RENDERER_TILE_SIZE;
MTLSize sortGroupSize = MTLSizeMake(painter->boxingPipeline.maxTotalThreadsPerThreadgroup, 1, 1);
MTLSize sortGridSize = MTLSizeMake(nTilesX*nTilesY, 1, 1);
[sortEncoder dispatchThreads: sortGridSize threadsPerThreadgroup: sortGroupSize];
[sortEncoder endEncoding];
//-----------------------------------------------------------
//NOTE(martin): create compute encoder and encode commands
//-----------------------------------------------------------
vector_float4 clearColorVec4 = {clearColor.r, clearColor.g, clearColor.b, clearColor.a};
id<MTLComputeCommandEncoder> encoder = [surface->commandBuffer computeCommandEncoder];
[encoder setComputePipelineState:painter->computePipeline];
[encoder setTexture: painter->outTexture atIndex: 0];
[encoder setTexture: painter->atlasTexture atIndex: 1];
[encoder setBuffer: painter->vertexBuffer offset:0 atIndex: 0];
[encoder setBuffer: painter->tileCounters offset:0 atIndex: 1];
[encoder setBuffer: painter->tilesArray offset:0 atIndex: 2];
[encoder setBuffer: painter->triangleArray offset:0 atIndex: 3];
[encoder setBuffer: painter->boxArray offset:0 atIndex: 4];
[encoder setBytes: &clearColorVec4 length: sizeof(vector_float4) atIndex: 5];
//TODO: check that we don't exceed maxTotalThreadsPerThreadgroup
DEBUG_ASSERT(RENDERER_TILE_SIZE*RENDERER_TILE_SIZE <= painter->computePipeline.maxTotalThreadsPerThreadgroup);
MTLSize threadGridSize = MTLSizeMake(viewportSize.x, viewportSize.y, 1);
MTLSize threadGroupSize = MTLSizeMake(RENDERER_TILE_SIZE, RENDERER_TILE_SIZE, 1);
[encoder dispatchThreads: threadGridSize threadsPerThreadgroup:threadGroupSize];
[encoder endEncoding];
//-----------------------------------------------------------
//NOTE(martin): acquire drawable, create render encoder to blit texture to framebuffer
//-----------------------------------------------------------
MTLViewport viewport = {painter->viewPort.x * scale,
painter->viewPort.y * scale,
painter->viewPort.w * scale,
painter->viewPort.h * scale,
0,
1};
MTLRenderPassDescriptor* renderPassDescriptor = [MTLRenderPassDescriptor renderPassDescriptor];
renderPassDescriptor.colorAttachments[0].texture = surface->drawable.texture;
renderPassDescriptor.colorAttachments[0].storeAction = MTLStoreActionStore;
id<MTLRenderCommandEncoder> renderEncoder = [surface->commandBuffer renderCommandEncoderWithDescriptor:renderPassDescriptor];
[renderEncoder setViewport: viewport];
[renderEncoder setRenderPipelineState: painter->renderPipeline];
[renderEncoder setFragmentTexture: painter->outTexture atIndex: 0];
[renderEncoder drawPrimitives: MTLPrimitiveTypeTriangle
vertexStart: 0
vertexCount: 3 ];
[renderEncoder endEncoding];
}
}
void mg_metal_painter_viewport(mg_canvas_painter* interface, mp_rect viewPort)
{
mg_metal_painter* painter = (mg_metal_painter*)interface;
mg_metal_surface* surface = painter->surface;
painter->viewPort = viewPort;
@autoreleasepool
{
f32 scale = surface->metalLayer.contentsScale;
CGSize drawableSize = (CGSize){.width = viewPort.w * scale, .height = viewPort.h * scale};
[painter->outTexture release];
MTLTextureDescriptor* texDesc = [[MTLTextureDescriptor alloc] init];
texDesc.textureType = MTLTextureType2D;
texDesc.storageMode = MTLStorageModePrivate;
texDesc.usage = MTLTextureUsageShaderRead | MTLTextureUsageShaderWrite;
texDesc.pixelFormat = MTLPixelFormatBGRA8Unorm;// MTLPixelFormatBGRA8Unorm_sRGB;
texDesc.width = drawableSize.width;
texDesc.height = drawableSize.height;
painter->outTexture = [surface->device newTextureWithDescriptor:texDesc];
}
}
void mg_metal_painter_update_vertex_layout(mg_metal_painter* painter)
{
mg_metal_surface* surface = painter->surface;
char* vertexBase = (char*)[painter->vertexBuffer contents];
painter->interface.vertexLayout = (mgc_vertex_layout){
.maxVertexCount = MG_METAL_PAINTER_DEFAULT_BUFFER_LENGTH,
.maxIndexCount = MG_METAL_PAINTER_DEFAULT_BUFFER_LENGTH,
.posBuffer = vertexBase + offsetof(mg_vertex, pos),
.posStride = sizeof(mg_vertex),
.cubicBuffer = vertexBase + offsetof(mg_vertex, cubic),
.cubicStride = sizeof(mg_vertex),
.uvBuffer = vertexBase + offsetof(mg_vertex, uv),
.uvStride = sizeof(mg_vertex),
.colorBuffer = vertexBase + offsetof(mg_vertex, color),
.colorStride = sizeof(mg_vertex),
.zIndexBuffer = vertexBase + offsetof(mg_vertex, zIndex),
.zIndexStride = sizeof(mg_vertex),
.clipsBuffer = vertexBase + offsetof(mg_vertex, clip),
.clipsStride = sizeof(mg_vertex),
.indexBuffer = [painter->indexBuffer contents],
.indexStride = sizeof(int)};
}
void mg_metal_painter_destroy(mg_canvas_painter* interface)
{
mg_metal_painter* painter = (mg_metal_painter*)interface;
@autoreleasepool
{
[painter->outTexture release];
[painter->atlasTexture release];
[painter->vertexBuffer release];
[painter->indexBuffer release];
[painter->tilesArray release];
[painter->triangleArray release];
[painter->boxArray release];
[painter->computePipeline release];
}
}
void mg_metal_painter_atlas_upload(mg_canvas_painter* interface, mp_rect rect, u8* bytes)
{@autoreleasepool{
mg_metal_painter* painter = (mg_metal_painter*)interface;
MTLRegion region = MTLRegionMake2D(rect.x, rect.y, rect.w, rect.h);
[painter->atlasTexture replaceRegion:region
mipmapLevel:0
withBytes:(void*)bytes
bytesPerRow: 4 * rect.w];
}}
mg_canvas_painter* mg_metal_painter_create_for_surface(mg_metal_surface* surface, mp_rect viewPort)
{
mg_metal_painter* painter = malloc_type(mg_metal_painter);
painter->surface = surface;
//NOTE(martin): setup interface functions
painter->interface.drawBuffers = mg_metal_painter_draw_buffers;
painter->interface.setViewPort = mg_metal_painter_viewport;
painter->interface.destroy = mg_metal_painter_destroy;
painter->interface.atlasUpload = mg_metal_painter_atlas_upload;
painter->viewPort = viewPort;
@autoreleasepool
{
f32 scale = surface->metalLayer.contentsScale;
CGSize drawableSize = (CGSize){.width = viewPort.w * scale, .height = viewPort.h * scale};
//-----------------------------------------------------------
//NOTE(martin): create our output texture
//-----------------------------------------------------------
MTLTextureDescriptor* texDesc = [[MTLTextureDescriptor alloc] init];
texDesc.textureType = MTLTextureType2D;
texDesc.storageMode = MTLStorageModePrivate;
texDesc.usage = MTLTextureUsageShaderRead | MTLTextureUsageShaderWrite;
texDesc.pixelFormat = MTLPixelFormatBGRA8Unorm;// MTLPixelFormatBGRA8Unorm_sRGB;
texDesc.width = drawableSize.width;
texDesc.height = drawableSize.height;
painter->outTexture = [surface->device newTextureWithDescriptor:texDesc];
//TODO(martin): retain ?
//-----------------------------------------------------------
//NOTE(martin): create our atlas texture
//-----------------------------------------------------------
texDesc.textureType = MTLTextureType2D;
texDesc.storageMode = MTLStorageModeManaged;
texDesc.usage = MTLTextureUsageShaderRead;
texDesc.pixelFormat = MTLPixelFormatRGBA8Unorm; //MTLPixelFormatBGRA8Unorm;
texDesc.width = MG_ATLAS_SIZE;
texDesc.height = MG_ATLAS_SIZE;
painter->atlasTexture = [surface->device newTextureWithDescriptor:texDesc];
//-----------------------------------------------------------
//NOTE(martin): create buffers for vertex and index
//-----------------------------------------------------------
MTLResourceOptions bufferOptions = MTLResourceCPUCacheModeWriteCombined
| MTLResourceStorageModeShared;
painter->indexBuffer = [surface->device newBufferWithLength: MG_METAL_PAINTER_DEFAULT_BUFFER_LENGTH*sizeof(int)
options: bufferOptions];
painter->vertexBuffer = [surface->device newBufferWithLength: MG_METAL_PAINTER_DEFAULT_BUFFER_LENGTH*sizeof(mg_vertex)
options: bufferOptions];
painter->tilesArray = [surface->device newBufferWithLength: RENDERER_TILE_BUFFER_SIZE*sizeof(int)*RENDERER_MAX_TILES
options: MTLResourceStorageModePrivate];
painter->triangleArray = [surface->device newBufferWithLength: MG_METAL_PAINTER_DEFAULT_BUFFER_LENGTH*sizeof(mg_triangle_data)
options: MTLResourceStorageModePrivate];
painter->boxArray = [surface->device newBufferWithLength: MG_METAL_PAINTER_DEFAULT_BUFFER_LENGTH*sizeof(vector_float4)
options: MTLResourceStorageModePrivate];
//TODO(martin): retain ?
//-----------------------------------------------------------
//NOTE(martin): create and initialize tile counters
//-----------------------------------------------------------
painter->tileCounters = [surface->device newBufferWithLength: RENDERER_MAX_TILES*sizeof(uint)
options: MTLResourceStorageModePrivate];
id<MTLCommandBuffer> commandBuffer = [surface->commandQueue commandBuffer];
id<MTLBlitCommandEncoder> blitEncoder = [commandBuffer blitCommandEncoder];
[blitEncoder fillBuffer: painter->tileCounters range: NSMakeRange(0, RENDERER_MAX_TILES*sizeof(uint)) value: 0];
[blitEncoder endEncoding];
[commandBuffer commit];
//-----------------------------------------------------------
//NOTE(martin): load the library
//-----------------------------------------------------------
//TODO(martin): filepath magic to find metallib path when not in the working directory
str8 shaderPath = mp_app_get_resource_path(mem_scratch(), "../resources/metal_shader.metallib");
NSString* metalFileName = [[NSString alloc] initWithBytes: shaderPath.ptr length:shaderPath.len encoding: NSUTF8StringEncoding];
NSError* err = 0;
id<MTLLibrary> library = [surface->device newLibraryWithFile: metalFileName error:&err];
if(err != nil)
{
const char* errStr = [[err localizedDescription] UTF8String];
LOG_ERROR("error : %s\n", errStr);
return(0);
}
id<MTLFunction> tilingFunction = [library newFunctionWithName:@"TileKernel"];
id<MTLFunction> sortingFunction = [library newFunctionWithName:@"SortKernel"];
id<MTLFunction> boxingFunction = [library newFunctionWithName:@"BoundingBoxKernel"];
id<MTLFunction> computeFunction = [library newFunctionWithName:@"RenderKernel"];
id<MTLFunction> vertexFunction = [library newFunctionWithName:@"VertexShader"];
id<MTLFunction> fragmentFunction = [library newFunctionWithName:@"FragmentShader"];
//-----------------------------------------------------------
//NOTE(martin): setup our data layout and pipeline state
//-----------------------------------------------------------
NSError* error = NULL;
painter->computePipeline = [surface->device newComputePipelineStateWithFunction: computeFunction
error:&error];
ASSERT(painter->computePipeline);
MTLComputePipelineDescriptor* tilingPipelineDesc = [[MTLComputePipelineDescriptor alloc] init];
tilingPipelineDesc.computeFunction = tilingFunction;
// tilingPipelineDesc.threadGroupSizeIsMultipleOfThreadExecutionWidth = true;
painter->tilingPipeline = [surface->device newComputePipelineStateWithDescriptor: tilingPipelineDesc
options: MTLPipelineOptionNone
reflection: nil
error: &error];
MTLComputePipelineDescriptor* sortingPipelineDesc = [[MTLComputePipelineDescriptor alloc] init];
sortingPipelineDesc.computeFunction = sortingFunction;
// sortingPipelineDesc.threadGroupSizeIsMultipleOfThreadExecutionWidth = true;
painter->sortingPipeline = [surface->device newComputePipelineStateWithDescriptor: sortingPipelineDesc
options: MTLPipelineOptionNone
reflection: nil
error: &error];
MTLComputePipelineDescriptor* boxingPipelineDesc = [[MTLComputePipelineDescriptor alloc] init];
boxingPipelineDesc.computeFunction = boxingFunction;
// boxingPipelineDesc.threadGroupSizeIsMultipleOfThreadExecutionWidth = true;
painter->boxingPipeline = [surface->device newComputePipelineStateWithDescriptor: boxingPipelineDesc
options: MTLPipelineOptionNone
reflection: nil
error: &error];
//-----------------------------------------------------------
//NOTE(martin): setup our render pipeline state
//-----------------------------------------------------------
// create and initialize the pipeline state descriptor
MTLRenderPipelineDescriptor *pipelineStateDescriptor = [[MTLRenderPipelineDescriptor alloc] init];
pipelineStateDescriptor.label = @"My simple pipeline";
pipelineStateDescriptor.vertexFunction = vertexFunction;
pipelineStateDescriptor.fragmentFunction = fragmentFunction;
pipelineStateDescriptor.colorAttachments[0].pixelFormat = surface->metalLayer.pixelFormat;
// create render pipeline
painter->renderPipeline = [surface->device newRenderPipelineStateWithDescriptor: pipelineStateDescriptor error:&err];
if(err != nil)
{
const char* errStr = [[err localizedDescription] UTF8String];
const char* descStr = [[err localizedFailureReason] UTF8String];
const char* recovStr = [[err localizedRecoverySuggestion] UTF8String];
LOG_ERROR("(%li) %s. %s. %s\n", [err code], errStr, descStr, recovStr);
return(0);
}
}
mg_metal_painter_update_vertex_layout(painter);
return((mg_canvas_painter*)painter);
}
#undef LOG_SUBSYSTEM

266
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@ -0,0 +1,266 @@
/************************************************************//**
*
* @file: graphics.m
* @author: Martin Fouilleul
* @date: 12/07/2020
* @revision:
*
*****************************************************************/
#import<Metal/Metal.h>
#import <QuartzCore/QuartzCore.h>
#import<QuartzCore/CAMetalLayer.h>
#include<simd/simd.h>
#include"graphics_internal.h"
#include"macro_helpers.h"
#include"osx_app.h"
#define LOG_SUBSYSTEM "Graphics"
static const u32 MP_METAL_MAX_DRAWABLES_IN_FLIGHT = 3;
typedef struct mg_metal_surface
{
mg_surface_info interface;
// permanent metal resources
NSView* view;
id<MTLDevice> device;
CAMetalLayer* metalLayer;
id<MTLCommandQueue> commandQueue;
// transient metal resources
id<CAMetalDrawable> drawable;
id<MTLCommandBuffer> commandBuffer;
dispatch_semaphore_t drawableSemaphore;
} mg_metal_surface;
void mg_metal_surface_acquire_drawable_and_command_buffer(mg_metal_surface* surface)
{@autoreleasepool{
/*WARN(martin): this is super important
When the app is put in the background, it seems that if there are buffers in flight, the drawables to
can be leaked. This causes the gpu to allocate more and more drawables, until the app crashes.
(note: the drawable objects themselves are released once the app comes back to the forefront, but the
memory allocated in the GPU is never freed...)
In background the gpu seems to create drawable if none is available instead of actually
blocking on nextDrawable. These drawable never get freed.
This is not a problem if our shader is fast enough, since a previous drawable becomes
available before we finish the frame. But we want to protect against it anyway
The normal blocking mechanism of nextDrawable seems useless, so we implement our own scheme by
counting the number of drawables available with a semaphore that gets decremented here and
incremented in the presentedHandler of the drawable.
Thus we ensure that we don't consume more drawables than we are able to draw.
//TODO: we _also_ should stop trying to render if we detect that the app is in the background
or occluded, but we can't count only on this because there is a potential race between the
notification of background mode and the rendering.
//TODO: We should set a reasonable timeout and skip the frame and log an error in case we are stalled
for too long.
*/
dispatch_semaphore_wait(surface->drawableSemaphore, DISPATCH_TIME_FOREVER);
surface->drawable = [surface->metalLayer nextDrawable];
ASSERT(surface->drawable != nil);
//TODO: make this a weak reference if we use ARC
dispatch_semaphore_t semaphore = surface->drawableSemaphore;
[surface->drawable addPresentedHandler:^(id<MTLDrawable> drawable){
dispatch_semaphore_signal(semaphore);
}];
//NOTE(martin): create a command buffer
surface->commandBuffer = [surface->commandQueue commandBuffer];
[surface->commandBuffer retain];
[surface->drawable retain];
}}
void mg_metal_surface_prepare(mg_surface_info* interface)
{
mg_metal_surface* surface = (mg_metal_surface*)interface;
mg_metal_surface_acquire_drawable_and_command_buffer(surface);
@autoreleasepool
{
MTLRenderPassDescriptor* renderPassDescriptor = [MTLRenderPassDescriptor renderPassDescriptor];
renderPassDescriptor.colorAttachments[0].texture = surface->drawable.texture;
renderPassDescriptor.colorAttachments[0].loadAction = MTLLoadActionClear;
renderPassDescriptor.colorAttachments[0].clearColor = MTLClearColorMake(0.0,0.0,0.0,0.0);
id<MTLRenderCommandEncoder> renderEncoder = [surface->commandBuffer renderCommandEncoderWithDescriptor:renderPassDescriptor];
[renderEncoder endEncoding];
}
}
void mg_metal_surface_present(mg_surface_info* interface)
{
mg_metal_surface* surface = (mg_metal_surface*)interface;
@autoreleasepool
{
//NOTE(martin): present drawable and commit command buffer
[surface->commandBuffer presentDrawable: surface->drawable];
[surface->commandBuffer commit];
[surface->commandBuffer waitUntilCompleted];
//NOTE(martin): acquire next frame resources
[surface->commandBuffer release];
surface->commandBuffer = nil;
[surface->drawable release];
surface->drawable = nil;
}
}
void mg_metal_surface_destroy(mg_surface_info* interface)
{
mg_metal_surface* surface = (mg_metal_surface*)interface;
@autoreleasepool
{
[surface->commandQueue release];
[surface->metalLayer release];
[surface->device release];
}
}
void mg_metal_surface_resize(mg_surface_info* interface, u32 width, u32 height)
{
mg_metal_surface* surface = (mg_metal_surface*)interface;
@autoreleasepool
{
//TODO(martin): actually detect scaling
CGRect frame = {{0, 0}, {width, height}};
[surface->view setFrame: frame];
f32 scale = surface->metalLayer.contentsScale;
CGSize drawableSize = (CGSize){.width = width * scale, .height = height * scale};
surface->metalLayer.drawableSize = drawableSize;
}
}
void mg_metal_surface_set_hidden(mg_surface_info* interface, bool hidden)
{
mg_metal_surface* surface = (mg_metal_surface*)interface;
@autoreleasepool
{
[CATransaction begin];
[CATransaction setDisableActions:YES];
[surface->metalLayer setHidden:hidden];
[CATransaction commit];
}
}
vec2 mg_metal_surface_get_size(mg_surface_info* interface)
{
mg_metal_surface* surface = (mg_metal_surface*)interface;
@autoreleasepool
{
//TODO(martin): actually detect scaling
CGRect frame = surface->view.frame;
return((vec2){frame.size.width, frame.size.height});
}
}
void* mg_metal_surface_get_os_resource(mg_surface_info* interface)
{
mg_metal_surface* surface = (mg_metal_surface*)interface;
return((void*)surface->metalLayer);
}
static const f32 MG_METAL_SURFACE_CONTENTS_SCALING = 2;
mg_surface mg_metal_surface_create_for_view(mp_view view)
{
mp_view_data* viewData = mp_view_ptr_from_handle(view);
if(!viewData)
{
return(mg_surface_nil());
}
else
{
mg_metal_surface* surface = (mg_metal_surface*)malloc(sizeof(mg_metal_surface));
//NOTE(martin): setup interface functions
surface->interface.backend = MG_BACKEND_METAL;
surface->interface.destroy = mg_metal_surface_destroy;
surface->interface.prepare = mg_metal_surface_prepare;
surface->interface.present = mg_metal_surface_present;
surface->interface.resize = mg_metal_surface_resize;
surface->interface.setHidden = mg_metal_surface_set_hidden;
surface->interface.getSize = mg_metal_surface_get_size;
surface->interface.getOSResource = mg_metal_surface_get_os_resource;
@autoreleasepool
{
surface->drawableSemaphore = dispatch_semaphore_create(MP_METAL_MAX_DRAWABLES_IN_FLIGHT);
//-----------------------------------------------------------
//NOTE(martin): create a metal device and a metal layer and
//-----------------------------------------------------------
surface->device = MTLCreateSystemDefaultDevice();
[surface->device retain];
surface->metalLayer = [CAMetalLayer layer];
[surface->metalLayer retain];
[surface->metalLayer setOpaque:NO];
surface->metalLayer.device = surface->device;
surface->view = viewData->nsView;
//-----------------------------------------------------------
//NOTE(martin): set the size and scaling
//-----------------------------------------------------------
CGSize size = surface->view.bounds.size;
size.width *= MG_METAL_SURFACE_CONTENTS_SCALING;
size.height *= MG_METAL_SURFACE_CONTENTS_SCALING;
surface->metalLayer.drawableSize = size;
surface->metalLayer.contentsScale = MG_METAL_SURFACE_CONTENTS_SCALING;
surface->metalLayer.pixelFormat = MTLPixelFormatBGRA8Unorm;
surface->view.wantsLayer = YES;
surface->view.layer = surface->metalLayer;
//NOTE(martin): handling resizing
surface->view.layerContentsRedrawPolicy = NSViewLayerContentsRedrawDuringViewResize;
surface->metalLayer.autoresizingMask = kCALayerHeightSizable | kCALayerWidthSizable;
surface->metalLayer.needsDisplayOnBoundsChange = YES;
//-----------------------------------------------------------
//NOTE(martin): create a command queue
//-----------------------------------------------------------
surface->commandQueue = [surface->device newCommandQueue];
[surface->commandQueue retain];
//NOTE(martin): command buffer and drawable are set on demand and at the end of each present() call
surface->drawable = nil;
surface->commandBuffer = nil;
}
mg_surface handle = mg_surface_alloc_handle((mg_surface_info*)surface);
viewData->surface = handle;
return(handle);
}
}
mg_surface mg_metal_surface_create_for_window(mp_window window)
{
mp_window_data* windowData = mp_window_ptr_from_handle(window);
if(!windowData)
{
return(mg_surface_nil());
}
else
{
return(mg_metal_surface_create_for_view(windowData->mainView));
}
}
#undef LOG_SUBSYSTEM

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/************************************************************//**
*
* @file: milepost.m
* @author: Martin Fouilleul
* @date: 13/02/2021
* @revision:
*
*****************************************************************/
#include"osx_app.m"
#include"metal_surface.m"
#include"metal_painter.m"
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Wdeprecated-declarations"
#include"osx_gles_surface.m"
#pragma clang diagnostic pop
#include"osx_surface_client.m"

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/************************************************************//**
*
* @file: osx_gles_surface.cpp
* @author: Martin Fouilleul
* @date: 18/08/2022
* @revision:
*
*****************************************************************/
//#include<Cocoa/Cocoa.h>
//#include <Foundation/Foundation.h>
#include <QuartzCore/QuartzCore.h>
#include<GLES3/gl32.h>
#define EGL_EGLEXT_PROTOTYPES
#include<EGL/egl.h>
#include<EGL/eglext.h>
#include"graphics_internal.h"
typedef struct mg_gles_surface
{
mg_surface_info interface;
CALayer* layer;
EGLDisplay eglDisplay;
EGLConfig eglConfig;
EGLContext eglContext;
EGLSurface eglSurface;
EGLint numConfigs;
} mg_gles_surface;

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/************************************************************//**
*
* @file: osx_gles_surface.cpp
* @author: Martin Fouilleul
* @date: 18/08/2022
* @revision:
*
*****************************************************************/
//#include<Cocoa/Cocoa.h>
//#include <Foundation/Foundation.h>
#include <QuartzCore/QuartzCore.h>
#include<GLES3/gl32.h>
#define EGL_EGLEXT_PROTOTYPES
#include<EGL/egl.h>
#include<EGL/eglext.h>
#include"graphics_internal.h"
#include"osx_gles_surface.h"
void mg_gles_surface_prepare(mg_surface_info* interface)
{
mg_gles_surface* surface = (mg_gles_surface*)interface;
eglMakeCurrent(surface->eglDisplay, surface->eglSurface, surface->eglSurface, surface->eglContext);
}
void mg_gles_surface_present(mg_surface_info* interface)
{
mg_gles_surface* surface = (mg_gles_surface*)interface;
eglSwapBuffers(surface->eglDisplay, surface->eglSurface);
}
void mg_gles_surface_resize(mg_surface_info* interface, u32 width, u32 height)
{
mg_gles_surface* surface = (mg_gles_surface*)interface;
f32 scale = surface->layer.contentsScale;
CGRect bounds = (CGRect){{0, 0}, {.width = width*scale, .height = height*scale}};
[surface->layer setBounds: bounds];
}
void mg_gles_surface_set_hidden(mg_surface_info* interface, bool hidden)
{
//NOTE: doesn't make sense for an offscreen surface?
}
vec2 mg_gles_surface_get_size(mg_surface_info* interface)
{
mg_gles_surface* surface = (mg_gles_surface*)interface;
CGRect bounds = [surface->layer bounds];
f32 scale = surface->layer.contentsScale;
vec2 res = {bounds.size.width/scale, bounds.size.height/scale};
return(res);
}
void mg_gles_surface_destroy(mg_surface_info* interface)
{
//TODO
}
void* mg_gles_surface_get_os_resource(mg_surface_info* interface)
{
mg_gles_surface* surface = (mg_gles_surface*)interface;
return((void*)surface->layer);
}
mg_surface mg_gles_surface_create_offscreen(u32 width, u32 height)
{
mg_gles_surface* surface = malloc_type(mg_gles_surface);
surface->interface.backend = MG_BACKEND_GLES;
surface->interface.destroy = mg_gles_surface_destroy;
surface->interface.prepare = mg_gles_surface_prepare;
surface->interface.present = mg_gles_surface_present;
surface->interface.resize = mg_gles_surface_resize;
surface->interface.setHidden = mg_gles_surface_set_hidden;
surface->interface.getSize = mg_gles_surface_get_size;
surface->interface.getOSResource = mg_gles_surface_get_os_resource;
@autoreleasepool
{
surface->layer = [[CALayer alloc] init];
[surface->layer retain];
[surface->layer setBounds:CGRectMake(0, 0, width, height)];
}
EGLAttrib displayAttribs[] = {
EGL_PLATFORM_ANGLE_TYPE_ANGLE, EGL_PLATFORM_ANGLE_TYPE_DEFAULT_ANGLE,
EGL_PLATFORM_ANGLE_DEVICE_TYPE_ANGLE, EGL_PLATFORM_ANGLE_DEVICE_TYPE_HARDWARE_ANGLE,
EGL_NONE};
surface->eglDisplay = eglGetPlatformDisplay(EGL_PLATFORM_ANGLE_ANGLE, (void*)EGL_DEFAULT_DISPLAY, displayAttribs);
eglInitialize(surface->eglDisplay, NULL, NULL);
EGLint const configAttributes[] = {
EGL_SURFACE_TYPE, EGL_WINDOW_BIT,
EGL_RED_SIZE, 8,
EGL_GREEN_SIZE, 8,
EGL_BLUE_SIZE, 8,
EGL_ALPHA_SIZE, 8,
EGL_DEPTH_SIZE, 24,
EGL_STENCIL_SIZE, 8,
EGL_SAMPLE_BUFFERS, 0,
EGL_SAMPLES, EGL_DONT_CARE,
EGL_COLOR_COMPONENT_TYPE_EXT, EGL_COLOR_COMPONENT_TYPE_FIXED_EXT,
EGL_NONE };
eglChooseConfig(surface->eglDisplay, configAttributes, &surface->eglConfig, 1, &surface->numConfigs);
EGLint const surfaceAttributes[] = {EGL_NONE};
surface->eglSurface = eglCreateWindowSurface(surface->eglDisplay, surface->eglConfig, surface->layer, surfaceAttributes);
eglBindAPI(EGL_OPENGL_ES_API);
EGLint contextAttributes[] = {
EGL_CONTEXT_MAJOR_VERSION_KHR, 2,
EGL_CONTEXT_MINOR_VERSION_KHR, 0,
EGL_CONTEXT_BIND_GENERATES_RESOURCE_CHROMIUM, EGL_TRUE,
EGL_CONTEXT_CLIENT_ARRAYS_ENABLED_ANGLE, EGL_TRUE,
EGL_CONTEXT_OPENGL_BACKWARDS_COMPATIBLE_ANGLE, EGL_FALSE,
EGL_NONE};
surface->eglContext = eglCreateContext(surface->eglDisplay, surface->eglConfig, EGL_NO_CONTEXT, contextAttributes);
eglMakeCurrent(surface->eglDisplay, surface->eglSurface, surface->eglSurface, surface->eglContext);
/*
EGLAttrib displayAttribs[] = {
EGL_PLATFORM_ANGLE_TYPE_ANGLE, EGL_PLATFORM_ANGLE_TYPE_DEFAULT_ANGLE,
EGL_PLATFORM_ANGLE_DEVICE_TYPE_ANGLE, EGL_PLATFORM_ANGLE_DEVICE_TYPE_HARDWARE_ANGLE,
EGL_NONE };
surface->eglDisplay = eglGetPlatformDisplay(EGL_PLATFORM_ANGLE_ANGLE, (void*)EGL_DEFAULT_DISPLAY, displayAttribs);
eglInitialize(surface->eglDisplay, NULL, NULL);
EGLint const configAttributes[] = {
EGL_SURFACE_TYPE, EGL_WINDOW_BIT,
EGL_RED_SIZE, 8,
EGL_GREEN_SIZE, 8,
EGL_BLUE_SIZE, 8,
EGL_ALPHA_SIZE, 8,
EGL_DEPTH_SIZE, 24,
EGL_STENCIL_SIZE, 8,
EGL_SAMPLE_BUFFERS, 0,
EGL_SAMPLES, EGL_DONT_CARE,
EGL_COLOR_COMPONENT_TYPE_EXT, EGL_COLOR_COMPONENT_TYPE_FIXED_EXT,
EGL_NONE };
eglChooseConfig(surface->eglDisplay, configAttributes, &surface->eglConfig, 1, &surface->numConfigs);
EGLint const surfaceAttributes[] = {EGL_NONE};
surface->eglSurface = eglCreateWindowSurface(surface->eglDisplay, &surface->eglConfig, surface->layer, surfaceAttributes);
eglBindAPI(EGL_OPENGL_ES_API);
EGLint contextAttributes[] = {
EGL_CONTEXT_MAJOR_VERSION_KHR, 2,
EGL_CONTEXT_MINOR_VERSION_KHR, 0,
EGL_CONTEXT_BIND_GENERATES_RESOURCE_CHROMIUM, EGL_TRUE,
EGL_CONTEXT_CLIENT_ARRAYS_ENABLED_ANGLE, EGL_TRUE,
EGL_CONTEXT_OPENGL_BACKWARDS_COMPATIBLE_ANGLE, EGL_FALSE,
EGL_NONE};
surface->eglContext = eglCreateContext(surface->eglDisplay, &surface->eglConfig, EGL_NO_CONTEXT, contextAttributes);
eglMakeCurrent(surface->eglDisplay, surface->eglSurface, surface->eglSurface, surface->eglContext);
GLuint err = eglGetError();
if(err != EGL_SUCCESS)
{
printf("egl error %u\n", err);
}
else
{
printf("egl OK\n");
}
*/
mg_surface handle = mg_surface_alloc_handle((mg_surface_info*)surface);
return(handle);
}

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/************************************************************//**
*
* @file: osx_surface_client.cpp
* @author: Martin Fouilleul
* @date: 19/08/2022
* @revision:
*
*****************************************************************/
#include"graphics_internal.h"
//------------------------------------------------------------------------------------------------
// private interfaces that need to be declared explicitly...
typedef uint32_t CGSConnectionID;
CGSConnectionID CGSMainConnectionID(void);
typedef uint32_t CAContextID;
@interface CAContext : NSObject
{
}
+ (id)contextWithCGSConnection:(CAContextID)contextId options:(NSDictionary*)optionsDict;
@property(readonly) CAContextID contextId;
@property(retain) CALayer *layer;
@end
@interface CALayerHost : CALayer
{
}
@property CAContextID contextId;
@end
//------------------------------------------------------------------------------------------------
//------------------------------------------------------------------------------------------------
// Surface server
//------------------------------------------------------------------------------------------------
typedef struct mg_gles_surface_server
{
mg_surface_server_info interface;
CAContext* context;
} mg_gles_surface_server;
void mg_gles_surface_server_destroy(mg_surface_server_info* interface)
{
mg_gles_surface_server* server = (mg_gles_surface_server*)interface;
@autoreleasepool
{
[server->context release];
}
}
mg_surface_server_id mg_gles_surface_server_get_id(mg_surface_server_info* interface)
{
mg_gles_surface_server* server = (mg_gles_surface_server*)interface;
@autoreleasepool
{
CAContextID contextID = [server->context contextId];
return((void*)(uintptr_t)contextID);
}
}
mg_surface_server mg_gles_surface_create_server(mg_surface_info* interface)
{@autoreleasepool{
mg_gles_surface* surface = (mg_gles_surface*)interface;
mg_gles_surface_server* server = malloc_type(mg_gles_surface_server);
server->interface.destroy = mg_gles_surface_server_destroy;
server->interface.getID = mg_gles_surface_server_get_id;
NSDictionary* dict = [[NSDictionary alloc] init];
CGSConnectionID connectionID = CGSMainConnectionID();
server->context = [CAContext contextWithCGSConnection: connectionID options: dict];
[server->context retain];
[server->context setLayer: surface->layer];
mg_surface_server handle = mg_surface_server_alloc_handle((mg_surface_server_info*)server);
return(handle);
}}
mg_surface_server mg_gles_surface_server_create_native(void* p)
{@autoreleasepool{
mg_gles_surface_server* server = malloc_type(mg_gles_surface_server);
server->interface.destroy = mg_gles_surface_server_destroy;
server->interface.getID = mg_gles_surface_server_get_id;
NSDictionary* dict = [[NSDictionary alloc] init];
CGSConnectionID connectionID = CGSMainConnectionID();
server->context = [CAContext contextWithCGSConnection: connectionID options: dict];
[server->context retain];
[server->context setLayer: (CALayer*)p];
mg_surface_server handle = mg_surface_server_alloc_handle((mg_surface_server_info*)server);
return(handle);
}}
//------------------------------------------------------------------------------------------------
// Surface client
//------------------------------------------------------------------------------------------------
typedef struct mg_osx_surface_client
{
mg_surface_client_info interface;
CALayerHost* layerHost;
} mg_osx_surface_client;
void mg_osx_surface_client_destroy(mg_surface_client_info* interface)
{
mg_osx_surface_client* client = (mg_osx_surface_client*)interface;
@autoreleasepool
{
[client->layerHost release];
}
}
void mg_osx_surface_client_attach(mg_surface_client_info* interface)
{
mg_osx_surface_client* client = (mg_osx_surface_client*)interface;
mp_view_data* viewData = mp_view_ptr_from_handle(interface->attachment);
[viewData->nsView setWantsLayer:YES];
CGRect bounds = [viewData->nsView bounds];
CALayer* layer = [viewData->nsView layer];
[layer addSublayer:client->layerHost];
[client->layerHost setPosition:CGPointMake(bounds.size.width/2, bounds.size.height/2)];
}
void mg_osx_surface_client_detach(mg_surface_client_info* interface)
{
mg_osx_surface_client* client = (mg_osx_surface_client*)interface;
mp_view_data* viewData = mp_view_ptr_from_handle(interface->attachment);
[client->layerHost removeFromSuperlayer];
}
mg_surface_client mg_osx_surface_client_create(mg_surface_server_id ID)
{
mg_osx_surface_client* client = malloc_type(mg_osx_surface_client);
client->interface.destroy = mg_osx_surface_client_destroy;
client->interface.attach = mg_osx_surface_client_attach;
client->interface.detach = mg_osx_surface_client_detach;
@autoreleasepool
{
CAContextID contextID = (CAContextID)((uintptr_t)ID);
client->layerHost = [[CALayerHost alloc] init];
[client->layerHost retain];
[client->layerHost setContextId: contextID];
}
mg_surface_client handle = mg_surface_client_alloc_handle((mg_surface_client_info*)client);
return(handle);
}