Minor consistency things:
- oc_window_style could be enum - clikCount in oc_key_event to u8 - return of oc_input_key_press -> u8 - rename oc_key_pressed/released/repeated to oc_key_press/release/repeat_count to reflect meaning of return value
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@ -37,15 +37,19 @@ typedef enum
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OC_MOUSE_CURSOR_TEXT
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} oc_mouse_cursor;
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typedef i32 oc_window_style;
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static const oc_window_style OC_WINDOW_STYLE_NO_TITLE = 0x01 << 0,
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typedef u32 oc_window_style;
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enum oc_window_style_enum
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{
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OC_WINDOW_STYLE_NO_TITLE = 0x01 << 0,
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OC_WINDOW_STYLE_FIXED_SIZE = 0x01 << 1,
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OC_WINDOW_STYLE_NO_CLOSE = 0x01 << 2,
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OC_WINDOW_STYLE_NO_MINIFY = 0x01 << 3,
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OC_WINDOW_STYLE_NO_FOCUS = 0x01 << 4,
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OC_WINDOW_STYLE_FLOAT = 0x01 << 5,
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OC_WINDOW_STYLE_POPUPMENU = 0x01 << 6,
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OC_WINDOW_STYLE_NO_BUTTONS = 0x01 << 7;
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OC_WINDOW_STYLE_NO_BUTTONS = 0x01 << 7
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};
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typedef enum
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{
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@ -231,9 +231,9 @@ oc_key_state oc_mouse_button_get_state(oc_input_state* input, oc_mouse_button bu
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return (state);
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}
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int oc_key_state_press_count(oc_input_state* input, oc_key_state* key)
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u8 oc_key_state_press_count(oc_input_state* input, oc_key_state* key)
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{
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int count = 0;
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u8 count = 0;
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if(key->lastUpdate == input->frameCounter)
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{
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count = key->transitionCount / 2;
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@ -246,9 +246,9 @@ int oc_key_state_press_count(oc_input_state* input, oc_key_state* key)
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return (count);
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}
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int oc_key_state_release_count(oc_input_state* input, oc_key_state* key)
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u8 oc_key_state_release_count(oc_input_state* input, oc_key_state* key)
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{
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int count = 0;
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u8 count = 0;
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if(key->lastUpdate == input->frameCounter)
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{
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count = key->transitionCount / 2;
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@ -261,9 +261,9 @@ int oc_key_state_release_count(oc_input_state* input, oc_key_state* key)
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return (count);
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}
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int oc_key_state_repeat_count(oc_input_state* input, oc_key_state* key)
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u8 oc_key_state_repeat_count(oc_input_state* input, oc_key_state* key)
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{
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int count = 0;
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u8 count = 0;
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if(key->lastUpdate == input->frameCounter)
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{
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count = key->repeatCount;
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@ -277,25 +277,22 @@ bool oc_key_down(oc_input_state* input, oc_key_code key)
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return (state.down);
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}
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int oc_key_pressed(oc_input_state* input, oc_key_code key)
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u8 oc_key_press_count(oc_input_state* input, oc_key_code key)
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{
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oc_key_state state = oc_key_get_state(input, key);
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int res = oc_key_state_press_count(input, &state);
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return (res);
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return (oc_key_state_press_count(input, &state));
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}
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int oc_key_released(oc_input_state* input, oc_key_code key)
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u8 oc_key_release_count(oc_input_state* input, oc_key_code key)
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{
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oc_key_state state = oc_key_get_state(input, key);
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int res = oc_key_state_release_count(input, &state);
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return (res);
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return (oc_key_state_release_count(input, &state));
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}
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int oc_key_repeated(oc_input_state* input, oc_key_code key)
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u8 oc_key_repeat_count(oc_input_state* input, oc_key_code key)
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{
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oc_key_state state = oc_key_get_state(input, key);
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int res = oc_key_state_repeat_count(input, &state);
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return (res);
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return (oc_key_state_repeat_count(input, &state));
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}
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bool oc_key_down_scancode(oc_input_state* state, oc_scan_code scanCode)
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@ -304,22 +301,22 @@ bool oc_key_down_scancode(oc_input_state* state, oc_scan_code scanCode)
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return (oc_key_down(state, key));
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}
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int oc_key_pressed_scancode(oc_input_state* state, oc_scan_code scanCode)
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u8 oc_key_press_count_scancode(oc_input_state* state, oc_scan_code scanCode)
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{
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oc_key_code key = oc_scancode_to_keycode(scanCode);
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return (oc_key_pressed(state, key));
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return (oc_key_press_count(state, key));
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}
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int oc_key_released_scancode(oc_input_state* state, oc_scan_code scanCode)
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u8 oc_key_release_count_scancode(oc_input_state* state, oc_scan_code scanCode)
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{
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oc_key_code key = oc_scancode_to_keycode(scanCode);
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return (oc_key_released(state, key));
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return (oc_key_release_count(state, key));
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}
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int oc_key_repeated_scancode(oc_input_state* state, oc_scan_code scanCode)
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u8 oc_key_repeat_count_scancode(oc_input_state* state, oc_scan_code scanCode)
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{
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oc_key_code key = oc_scancode_to_keycode(scanCode);
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return (oc_key_repeated(state, key));
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return (oc_key_repeat_count(state, key));
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}
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bool oc_mouse_down(oc_input_state* input, oc_mouse_button button)
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@ -328,18 +325,16 @@ bool oc_mouse_down(oc_input_state* input, oc_mouse_button button)
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return (state.down);
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}
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int oc_mouse_pressed(oc_input_state* input, oc_mouse_button button)
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u8 oc_mouse_pressed(oc_input_state* input, oc_mouse_button button)
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{
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oc_key_state state = oc_mouse_button_get_state(input, button);
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int res = oc_key_state_press_count(input, &state);
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return (res);
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return (oc_key_state_press_count(input, &state));
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}
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int oc_mouse_released(oc_input_state* input, oc_mouse_button button)
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u8 oc_mouse_released(oc_input_state* input, oc_mouse_button button)
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{
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oc_key_state state = oc_mouse_button_get_state(input, button);
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int res = oc_key_state_release_count(input, &state);
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return (res);
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return (oc_key_state_release_count(input, &state));
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}
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bool oc_mouse_clicked(oc_input_state* input, oc_mouse_button button)
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@ -90,18 +90,18 @@ ORCA_API void oc_input_process_event(oc_input_state* state, oc_arena* arena, oc_
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ORCA_API void oc_input_next_frame(oc_input_state* state);
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ORCA_API bool oc_key_down(oc_input_state* state, oc_key_code key);
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ORCA_API int oc_key_pressed(oc_input_state* state, oc_key_code key);
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ORCA_API int oc_key_released(oc_input_state* state, oc_key_code key);
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ORCA_API int oc_key_repeated(oc_input_state* state, oc_key_code key);
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ORCA_API u8 oc_key_press_count(oc_input_state* state, oc_key_code key);
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ORCA_API u8 oc_key_release_count(oc_input_state* state, oc_key_code key);
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ORCA_API u8 oc_key_repeat_count(oc_input_state* state, oc_key_code key);
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ORCA_API bool oc_key_down_scancode(oc_input_state* state, oc_scan_code key);
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ORCA_API int oc_key_pressed_scancode(oc_input_state* state, oc_scan_code key);
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ORCA_API int oc_key_released_scancode(oc_input_state* state, oc_scan_code key);
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ORCA_API int oc_key_repeated_scancode(oc_input_state* state, oc_scan_code key);
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ORCA_API u8 oc_key_press_count_scancode(oc_input_state* state, oc_scan_code key);
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ORCA_API u8 oc_key_release_count_scancode(oc_input_state* state, oc_scan_code key);
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ORCA_API u8 oc_key_repeat_count_scancode(oc_input_state* state, oc_scan_code key);
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ORCA_API bool oc_mouse_down(oc_input_state* state, oc_mouse_button button);
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ORCA_API int oc_mouse_pressed(oc_input_state* state, oc_mouse_button button);
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ORCA_API int oc_mouse_released(oc_input_state* state, oc_mouse_button button);
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ORCA_API u8 oc_mouse_pressed(oc_input_state* state, oc_mouse_button button);
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ORCA_API u8 oc_mouse_released(oc_input_state* state, oc_mouse_button button);
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ORCA_API bool oc_mouse_clicked(oc_input_state* state, oc_mouse_button button);
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ORCA_API bool oc_mouse_double_clicked(oc_input_state* state, oc_mouse_button button);
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@ -3836,7 +3836,7 @@ oc_ui_text_box_result oc_ui_text_box(const char* name, oc_arena* arena, oc_str8
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{
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const oc_ui_edit_command* command = &(editCommands[i]);
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if((oc_key_pressed(&ui->input, command->key) || oc_key_repeated(&ui->input, command->key))
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if((oc_key_press_count(&ui->input, command->key) || oc_key_repeat_count(&ui->input, command->key))
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&& (mods & ~OC_KEYMOD_MAIN_MODIFIER) == command->mods)
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{
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codepoints = oc_ui_edit_perform_operation(ui, command->operation, command->move, command->direction, codepoints);
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@ -3858,7 +3858,7 @@ oc_ui_text_box_result oc_ui_text_box(const char* name, oc_arena* arena, oc_str8
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result.text = oc_utf8_push_from_codepoints(arena, codepoints);
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}
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if(oc_key_pressed(&ui->input, OC_KEY_ENTER))
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if(oc_key_press_count(&ui->input, OC_KEY_ENTER))
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{
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//TODO(martin): extract in gui_edit_complete() (and use below)
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result.accepted = true;
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