expose oc_surface_contents_scaling() to get dpi scaling from a surface
This commit is contained in:
parent
0727466f48
commit
4b1ab4db97
|
@ -140,6 +140,8 @@ frame_buffer divBuffer[4];
|
|||
|
||||
GLuint vertexBuffer;
|
||||
|
||||
oc_surface surface;
|
||||
|
||||
//----------------------------------------------------------------
|
||||
//NOTE(martin): initialization
|
||||
//----------------------------------------------------------------
|
||||
|
@ -419,10 +421,10 @@ ORCA_EXPORT void oc_on_mouse_up(int button)
|
|||
|
||||
ORCA_EXPORT void oc_on_mouse_move(float x, float y, float dx, float dy)
|
||||
{
|
||||
mouseInput.x = x * 2;
|
||||
mouseInput.y = y * 2;
|
||||
mouseInput.deltaX = dx * 2;
|
||||
mouseInput.deltaY = dy * 2;
|
||||
mouseInput.x = x;
|
||||
mouseInput.y = y;
|
||||
mouseInput.deltaX = dx;
|
||||
mouseInput.deltaY = dy;
|
||||
}
|
||||
|
||||
void init_color_checker()
|
||||
|
@ -580,19 +582,20 @@ void input_splat(float t)
|
|||
//NOTE: apply force and dye
|
||||
if(mouseInput.down && (mouseInput.deltaX || mouseInput.deltaY))
|
||||
{
|
||||
oc_vec2 scaling = oc_surface_contents_scaling(surface);
|
||||
// account for margin
|
||||
float margin = 32;
|
||||
|
||||
float offset = margin / texWidth;
|
||||
float ratio = 1 - 2 * margin / texWidth;
|
||||
|
||||
float splatPosX = (mouseInput.x / frameWidth) * ratio + offset;
|
||||
float splatPosY = (1 - mouseInput.y / frameHeight) * ratio + offset;
|
||||
float splatPosX = (mouseInput.x * scaling.x / frameWidth) * ratio + offset;
|
||||
float splatPosY = (1 - mouseInput.y * scaling.y / frameHeight) * ratio + offset;
|
||||
|
||||
float splatVelX = (10000. * DELTA * mouseInput.deltaX / frameWidth) * ratio;
|
||||
float splatVelY = (-10000. * DELTA * mouseInput.deltaY / frameWidth) * ratio;
|
||||
float splatVelX = (10000. * DELTA * mouseInput.deltaX * scaling.x / frameWidth) * ratio;
|
||||
float splatVelY = (-10000. * DELTA * mouseInput.deltaY * scaling.y / frameWidth) * ratio;
|
||||
|
||||
float intensity = 100 * sqrtf(square(ratio * mouseInput.deltaX / frameWidth) + square(ratio * mouseInput.deltaY / frameHeight));
|
||||
float intensity = 100 * sqrtf(square(ratio * mouseInput.deltaX * scaling.x / frameWidth) + square(ratio * mouseInput.deltaY * scaling.y / frameHeight));
|
||||
|
||||
float r = intensity * (sinf(2 * M_PI * 0.1 * t) + 1);
|
||||
float g = 0.5 * intensity * (cosf(2 * M_PI * 0.1 / M_E * t + 654) + 1);
|
||||
|
@ -609,8 +612,6 @@ void input_splat(float t)
|
|||
|
||||
float testDiv[texWidth / 2][texWidth / 2][4];
|
||||
|
||||
oc_surface surface;
|
||||
|
||||
ORCA_EXPORT void oc_on_init()
|
||||
{
|
||||
oc_log_info("Hello, world (from C)");
|
||||
|
@ -682,8 +683,9 @@ ORCA_EXPORT void oc_on_init()
|
|||
|
||||
ORCA_EXPORT void oc_on_resize(u32 width, u32 height)
|
||||
{
|
||||
frameWidth = width * 2;
|
||||
frameHeight = height * 2;
|
||||
oc_vec2 scaling = oc_surface_contents_scaling(surface);
|
||||
frameWidth = width * scaling.x;
|
||||
frameHeight = height * scaling.y;
|
||||
}
|
||||
|
||||
ORCA_EXPORT void oc_on_frame_refresh()
|
||||
|
|
|
@ -96,7 +96,9 @@ ORCA_EXPORT void oc_on_frame_refresh(void)
|
|||
|
||||
static float alpha = 0;
|
||||
|
||||
glViewport(0, 0, frameSize.x * 2, frameSize.y * 2);
|
||||
oc_vec2 scaling = oc_surface_contents_scaling(surface);
|
||||
|
||||
glViewport(0, 0, frameSize.x * scaling.x, frameSize.y * scaling.y);
|
||||
|
||||
GLfloat matrix[] = { cosf(alpha) / aspect, sinf(alpha), 0, 0,
|
||||
-sinf(alpha) / aspect, cosf(alpha), 0, 0,
|
||||
|
|
|
@ -52,6 +52,14 @@
|
|||
{"name": "surface",
|
||||
"type": {"name": "oc_surface", "tag": "S"}}]
|
||||
},
|
||||
{
|
||||
"name": "oc_surface_contents_scaling",
|
||||
"cname": "oc_surface_contents_scaling",
|
||||
"ret": {"name": "oc_vec2", "tag": "S"},
|
||||
"args": [
|
||||
{"name": "surface",
|
||||
"type": {"name": "oc_surface", "tag": "S"}}]
|
||||
},
|
||||
{
|
||||
"name": "oc_surface_render_commands",
|
||||
"cname": "orca_surface_render_commands",
|
||||
|
|
Loading…
Reference in New Issue