[mtl renderer] re-introduced texturing
This commit is contained in:
parent
ee3e55dadd
commit
551d5e084e
2
build.sh
2
build.sh
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@ -1,6 +1,6 @@
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#!/bin/bash
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DEBUG_FLAGS="-g -O2 -DDEBUG -DLOG_COMPILE_DEBUG"
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DEBUG_FLAGS="-g -DDEBUG -DLOG_COMPILE_DEBUG"
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#DEBUG_FLAGS="-O3"
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#--------------------------------------------------------------
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@ -77,6 +77,7 @@ int main()
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mg_set_color_rgba(0, 1, 1, 1);
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mg_clear();
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mg_set_color_rgba(1, 1, 1, 1);
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mg_matrix_push((mg_mat2x3){0.707, -0.707, 200,
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@ -91,6 +92,7 @@ int main()
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mg_line_to(200, 200);
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mg_line_to(0, 200);
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mg_line_to(100, 100);
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mg_close_path();
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mg_fill();
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mg_matrix_pop();
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@ -3859,7 +3859,13 @@ void mg_image_draw_region(mg_image image, mp_rect srcRegion, mp_rect dstRegion)
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canvas->attributes.srcRegion = srcRegion;
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canvas->attributes.color = (mg_color){1, 1, 1, 1};
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mg_push_command(canvas, (mg_primitive){.cmd = MG_CMD_RECT_FILL, .rect = dstRegion});
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mg_move_to(dstRegion.x, dstRegion.y);
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mg_line_to(dstRegion.x+dstRegion.w, dstRegion.y);
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mg_line_to(dstRegion.x+dstRegion.w, dstRegion.y+dstRegion.h);
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mg_line_to(dstRegion.x, dstRegion.y+dstRegion.h);
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mg_close_path();
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mg_fill();
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canvas->attributes.image = oldImage;
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canvas->attributes.srcRegion = oldSrcRegion;
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@ -19,9 +19,9 @@ typedef enum {
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typedef struct mg_mtl_path
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{
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mg_mtl_cmd cmd;
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matrix_float3x3 uvTransform;
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vector_float4 color;
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vector_float4 box;
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} mg_mtl_path;
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typedef enum {
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@ -36,6 +36,8 @@ typedef struct mg_mtl_canvas_backend
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id<MTLTexture> outTexture;
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int pathBufferOffset;
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int elementBufferOffset;
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int bufferIndex;
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dispatch_semaphore_t bufferSemaphore;
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@ -57,6 +59,12 @@ typedef struct mg_mtl_canvas_backend
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} mg_mtl_canvas_backend;
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typedef struct mg_mtl_image_data
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{
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mg_image_data interface;
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id<MTLTexture> texture;
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} mg_mtl_image_data;
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static void mg_update_path_extents(vec4* extents, vec2 p)
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{
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@ -89,11 +97,13 @@ void mg_mtl_print_log(int bufferIndex, id<MTLBuffer> logBuffer, id<MTLBuffer> lo
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typedef struct mg_mtl_encoding_context
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{
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int mtlEltCount;
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mg_mtl_path* pathBufferData;
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mg_mtl_path_elt* elementBufferData;
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int pathIndex;
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int localEltIndex;
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mg_primitive* primitive;
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vec4 pathScreenExtents;
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vec4 pathUserExtents;
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} mg_mtl_encoding_context;
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@ -129,9 +139,12 @@ void mg_mtl_canvas_encode_element(mg_mtl_encoding_context* context, mg_path_elt_
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for(int i=0; i<count; i++)
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{
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mg_update_path_extents(&context->pathUserExtents, p[i]);
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vec2 screenP = mg_mat2x3_mul(context->primitive->attributes.transform, p[i]);
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mg_update_path_extents(&context->pathScreenExtents, screenP);
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mtlElt->p[i] = (vector_float2){screenP.x, screenP.y};
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mg_update_path_extents(&context->pathScreenExtents, screenP);
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}
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}
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@ -413,8 +426,8 @@ void mg_mtl_render_stroke_element(mg_mtl_encoding_context* context,
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}
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void mg_mtl_stroke_cap(mg_mtl_encoding_context* context,
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vec2 p0,
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vec2 direction)
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vec2 p0,
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vec2 direction)
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{
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mg_attributes* attributes = &context->primitive->attributes;
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@ -600,6 +613,161 @@ void mg_mtl_render_stroke(mg_mtl_encoding_context* context,
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}
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}
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void mg_mtl_render_batch(mg_mtl_canvas_backend* backend,
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mg_mtl_surface* surface,
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int pathCount,
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int eltCount,
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mg_image_data* image,
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int tileSize,
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int nTilesX,
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int nTilesY,
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vec2 viewportSize,
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f32 scale)
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{
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//NOTE: encode GPU commands
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@autoreleasepool
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{
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//NOTE: clear counters
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id<MTLBlitCommandEncoder> blitEncoder = [surface->commandBuffer blitCommandEncoder];
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blitEncoder.label = @"clear counters";
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[blitEncoder fillBuffer: backend->segmentCountBuffer range: NSMakeRange(0, sizeof(int)) value: 0];
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[blitEncoder fillBuffer: backend->tileQueueCountBuffer range: NSMakeRange(0, sizeof(int)) value: 0];
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[blitEncoder fillBuffer: backend->tileOpCountBuffer range: NSMakeRange(0, sizeof(int)) value: 0];
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[blitEncoder endEncoding];
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//NOTE: path setup pass
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id<MTLComputeCommandEncoder> pathEncoder = [surface->commandBuffer computeCommandEncoder];
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pathEncoder.label = @"path pass";
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[pathEncoder setComputePipelineState: backend->pathPipeline];
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[pathEncoder setBytes:&pathCount length:sizeof(int) atIndex:0];
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[pathEncoder setBuffer:backend->pathBuffer[backend->bufferIndex] offset:backend->pathBufferOffset atIndex:1];
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[pathEncoder setBuffer:backend->pathQueueBuffer offset:0 atIndex:2];
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[pathEncoder setBuffer:backend->tileQueueBuffer offset:0 atIndex:3];
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[pathEncoder setBuffer:backend->tileQueueCountBuffer offset:0 atIndex:4];
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[pathEncoder setBytes:&tileSize length:sizeof(int) atIndex:5];
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[pathEncoder setBytes:&scale length:sizeof(int) atIndex:6];
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MTLSize pathGridSize = MTLSizeMake(pathCount, 1, 1);
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MTLSize pathGroupSize = MTLSizeMake([backend->pathPipeline maxTotalThreadsPerThreadgroup], 1, 1);
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[pathEncoder dispatchThreads: pathGridSize threadsPerThreadgroup: pathGroupSize];
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[pathEncoder endEncoding];
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//NOTE: segment setup pass
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id<MTLComputeCommandEncoder> segmentEncoder = [surface->commandBuffer computeCommandEncoder];
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segmentEncoder.label = @"segment pass";
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[segmentEncoder setComputePipelineState: backend->segmentPipeline];
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[segmentEncoder setBytes:&eltCount length:sizeof(int) atIndex:0];
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[segmentEncoder setBuffer:backend->elementBuffer[backend->bufferIndex] offset:backend->elementBufferOffset atIndex:1];
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[segmentEncoder setBuffer:backend->segmentCountBuffer offset:0 atIndex:2];
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[segmentEncoder setBuffer:backend->segmentBuffer offset:0 atIndex:3];
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[segmentEncoder setBuffer:backend->pathQueueBuffer offset:0 atIndex:4];
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[segmentEncoder setBuffer:backend->tileQueueBuffer offset:0 atIndex:5];
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[segmentEncoder setBuffer:backend->tileOpBuffer offset:0 atIndex:6];
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[segmentEncoder setBuffer:backend->tileOpCountBuffer offset:0 atIndex:7];
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[segmentEncoder setBytes:&tileSize length:sizeof(int) atIndex:8];
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[segmentEncoder setBytes:&scale length:sizeof(int) atIndex:9];
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[segmentEncoder setBuffer:backend->logBuffer[backend->bufferIndex] offset:0 atIndex:10];
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[segmentEncoder setBuffer:backend->logOffsetBuffer[backend->bufferIndex] offset:0 atIndex:11];
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MTLSize segmentGridSize = MTLSizeMake(eltCount, 1, 1);
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MTLSize segmentGroupSize = MTLSizeMake([backend->segmentPipeline maxTotalThreadsPerThreadgroup], 1, 1);
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[segmentEncoder dispatchThreads: segmentGridSize threadsPerThreadgroup: segmentGroupSize];
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[segmentEncoder endEncoding];
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//NOTE: backprop pass
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id<MTLComputeCommandEncoder> backpropEncoder = [surface->commandBuffer computeCommandEncoder];
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backpropEncoder.label = @"backprop pass";
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[backpropEncoder setComputePipelineState: backend->backpropPipeline];
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[backpropEncoder setBuffer:backend->pathQueueBuffer offset:0 atIndex:0];
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[backpropEncoder setBuffer:backend->tileQueueBuffer offset:0 atIndex:1];
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[backpropEncoder setBuffer:backend->logBuffer[backend->bufferIndex] offset:0 atIndex:2];
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[backpropEncoder setBuffer:backend->logOffsetBuffer[backend->bufferIndex] offset:0 atIndex:3];
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MTLSize backpropGroupSize = MTLSizeMake([backend->backpropPipeline maxTotalThreadsPerThreadgroup], 1, 1);
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MTLSize backpropGridSize = MTLSizeMake(pathCount*backpropGroupSize.width, 1, 1);
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[backpropEncoder dispatchThreads: backpropGridSize threadsPerThreadgroup: backpropGroupSize];
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[backpropEncoder endEncoding];
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//NOTE: merge pass
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id<MTLComputeCommandEncoder> mergeEncoder = [surface->commandBuffer computeCommandEncoder];
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mergeEncoder.label = @"merge pass";
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[mergeEncoder setComputePipelineState: backend->mergePipeline];
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[mergeEncoder setBytes:&pathCount length:sizeof(int) atIndex:0];
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[mergeEncoder setBuffer:backend->pathBuffer[backend->bufferIndex] offset:backend->pathBufferOffset atIndex:1];
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[mergeEncoder setBuffer:backend->pathQueueBuffer offset:0 atIndex:2];
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[mergeEncoder setBuffer:backend->tileQueueBuffer offset:0 atIndex:3];
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[mergeEncoder setBuffer:backend->tileOpBuffer offset:0 atIndex:4];
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[mergeEncoder setBuffer:backend->tileOpCountBuffer offset:0 atIndex:5];
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[mergeEncoder setBuffer:backend->screenTilesBuffer offset:0 atIndex:6];
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[mergeEncoder setBuffer:backend->logBuffer[backend->bufferIndex] offset:0 atIndex:7];
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[mergeEncoder setBuffer:backend->logOffsetBuffer[backend->bufferIndex] offset:0 atIndex:8];
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MTLSize mergeGridSize = MTLSizeMake(nTilesX, nTilesY, 1);
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MTLSize mergeGroupSize = MTLSizeMake(16, 16, 1);
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[mergeEncoder dispatchThreads: mergeGridSize threadsPerThreadgroup: mergeGroupSize];
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[mergeEncoder endEncoding];
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//NOTE: raster pass
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id<MTLComputeCommandEncoder> rasterEncoder = [surface->commandBuffer computeCommandEncoder];
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rasterEncoder.label = @"raster pass";
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[rasterEncoder setComputePipelineState: backend->rasterPipeline];
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[rasterEncoder setBuffer:backend->screenTilesBuffer offset:0 atIndex:0];
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[rasterEncoder setBuffer:backend->tileOpBuffer offset:0 atIndex:1];
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[rasterEncoder setBuffer:backend->pathBuffer[backend->bufferIndex] offset:backend->pathBufferOffset atIndex:2];
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[rasterEncoder setBuffer:backend->segmentBuffer offset:0 atIndex:3];
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[rasterEncoder setBytes:&tileSize length:sizeof(int) atIndex:4];
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[rasterEncoder setBytes:&backend->msaaCount length:sizeof(int) atIndex:5];
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[rasterEncoder setBuffer:backend->logBuffer[backend->bufferIndex] offset:0 atIndex:6];
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[rasterEncoder setBuffer:backend->logOffsetBuffer[backend->bufferIndex] offset:0 atIndex:7];
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[rasterEncoder setTexture:backend->outTexture atIndex:0];
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int useTexture = 0;
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if(image)
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{
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mg_mtl_image_data* mtlImage = (mg_mtl_image_data*)image;
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[rasterEncoder setTexture: mtlImage->texture atIndex: 1];
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useTexture = 1;
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}
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[rasterEncoder setBytes: &useTexture length:sizeof(int) atIndex: 8];
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MTLSize rasterGridSize = MTLSizeMake(viewportSize.x, viewportSize.y, 1);
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MTLSize rasterGroupSize = MTLSizeMake(16, 16, 1);
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[rasterEncoder dispatchThreads: rasterGridSize threadsPerThreadgroup: rasterGroupSize];
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[rasterEncoder endEncoding];
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//NOTE: blit pass
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MTLViewport viewport = {0, 0, viewportSize.x, viewportSize.y, 0, 1};
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MTLRenderPassDescriptor* renderPassDescriptor = [MTLRenderPassDescriptor renderPassDescriptor];
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renderPassDescriptor.colorAttachments[0].texture = surface->drawable.texture;
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renderPassDescriptor.colorAttachments[0].loadAction = MTLLoadActionLoad;
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renderPassDescriptor.colorAttachments[0].storeAction = MTLStoreActionStore;
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id<MTLRenderCommandEncoder> renderEncoder = [surface->commandBuffer renderCommandEncoderWithDescriptor:renderPassDescriptor];
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renderEncoder.label = @"blit pass";
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[renderEncoder setViewport: viewport];
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[renderEncoder setRenderPipelineState: backend->blitPipeline];
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[renderEncoder setFragmentTexture: backend->outTexture atIndex: 0];
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[renderEncoder drawPrimitives: MTLPrimitiveTypeTriangle
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vertexStart: 0
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vertexCount: 3 ];
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[renderEncoder endEncoding];
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}
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}
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void mg_mtl_canvas_render(mg_canvas_backend* interface,
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mg_color clearColor,
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u32 primitiveCount,
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@ -616,22 +784,89 @@ void mg_mtl_canvas_render(mg_canvas_backend* interface,
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mg_mtl_path_elt* elementBufferData = (mg_mtl_path_elt*)[backend->elementBuffer[backend->bufferIndex] contents];
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mg_mtl_path* pathBufferData = (mg_mtl_path*)[backend->pathBuffer[backend->bufferIndex] contents];
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//NOTE: fill renderer input buffers
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/////////////////////////////////////////////////////////////////////////////////////
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//TODO: ensure screen tiles buffer is correct size
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/////////////////////////////////////////////////////////////////////////////////////
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//NOTE: prepare rendering
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mg_mtl_surface* surface = (mg_mtl_surface*)mg_surface_data_from_handle(backend->surface);
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ASSERT(surface && surface->interface.backend == MG_BACKEND_METAL);
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mg_mtl_surface_acquire_command_buffer(surface);
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mg_mtl_surface_acquire_drawable(surface);
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mp_rect frame = mg_surface_get_frame(backend->surface);
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f32 scale = surface->mtlLayer.contentsScale;
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vec2 viewportSize = {frame.w * scale, frame.h * scale};
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int tileSize = MG_MTL_TILE_SIZE;
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int nTilesX = (int)(frame.w * scale + tileSize - 1)/tileSize;
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int nTilesY = (int)(frame.h * scale + tileSize - 1)/tileSize;
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@autoreleasepool
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{
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//NOTE: clear log counter
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id<MTLBlitCommandEncoder> blitEncoder = [surface->commandBuffer blitCommandEncoder];
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blitEncoder.label = @"clear log counter";
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[blitEncoder fillBuffer: backend->logOffsetBuffer[backend->bufferIndex] range: NSMakeRange(0, sizeof(int)) value: 0];
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[blitEncoder endEncoding];
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//NOTE: clear screen
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MTLRenderPassDescriptor* renderPassDescriptor = [MTLRenderPassDescriptor renderPassDescriptor];
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renderPassDescriptor.colorAttachments[0].texture = surface->drawable.texture;
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renderPassDescriptor.colorAttachments[0].loadAction = MTLLoadActionClear;
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renderPassDescriptor.colorAttachments[0].clearColor = MTLClearColorMake(clearColor.r, clearColor.g, clearColor.b, clearColor.a);
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renderPassDescriptor.colorAttachments[0].storeAction = MTLStoreActionStore;
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id<MTLRenderCommandEncoder> renderEncoder = [surface->commandBuffer renderCommandEncoderWithDescriptor:renderPassDescriptor];
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renderEncoder.label = @"clear pass";
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[renderEncoder endEncoding];
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}
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backend->pathBufferOffset = 0;
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backend->elementBufferOffset = 0;
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//NOTE: encode and render batches
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int pathCount = 0;
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vec2 currentPos = {0};
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mg_image currentImage = mg_image_nil();
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mg_mtl_encoding_context context = {.mtlEltCount = 0,
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.elementBufferData = elementBufferData};
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.elementBufferData = elementBufferData,
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.pathBufferData = pathBufferData};
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for(int primitiveIndex = 0; primitiveIndex < primitiveCount; primitiveIndex++)
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{
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mg_primitive* primitive = &primitives[primitiveIndex];
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if(primitiveIndex && (primitive->attributes.image.h != currentImage.h))
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{
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mg_image_data* imageData = mg_image_data_from_handle(currentImage);
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mg_mtl_render_batch(backend,
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surface,
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pathCount,
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context.mtlEltCount,
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imageData,
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tileSize,
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nTilesX,
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nTilesY,
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viewportSize,
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scale);
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backend->pathBufferOffset += pathCount * sizeof(mg_mtl_path);
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backend->elementBufferOffset += context.mtlEltCount * sizeof(mg_mtl_path_elt);
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pathCount = 0;
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context.mtlEltCount = 0;
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context.elementBufferData = (mg_mtl_path_elt*)((char*)elementBufferData + backend->elementBufferOffset);
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context.pathBufferData = (mg_mtl_path*)((char*)pathBufferData + backend->pathBufferOffset);
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}
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currentImage = primitive->attributes.image;
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if(primitive->path.count)
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{
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context.primitive = primitive;
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context.pathIndex = pathCount;
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context.pathScreenExtents = (vec4){FLT_MAX, FLT_MAX, -FLT_MAX, -FLT_MAX};
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context.pathUserExtents = (vec4){FLT_MAX, FLT_MAX, -FLT_MAX, -FLT_MAX};
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if(primitive->cmd == MG_CMD_STROKE)
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{
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@ -675,7 +910,7 @@ void mg_mtl_canvas_render(mg_canvas_backend* interface,
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}
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}
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//NOTE: push path
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mg_mtl_path* path = &pathBufferData[pathCount];
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mg_mtl_path* path = &context.pathBufferData[pathCount];
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pathCount++;
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path->cmd = (mg_mtl_cmd)primitive->cmd;
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@ -688,164 +923,55 @@ void mg_mtl_canvas_render(mg_canvas_backend* interface,
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primitive->attributes.color.g,
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primitive->attributes.color.b,
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primitive->attributes.color.a};
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//TODO: compute uv transform
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mp_rect srcRegion = primitive->attributes.srcRegion;
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mp_rect destRegion = {context.pathUserExtents.x,
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context.pathUserExtents.y,
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context.pathUserExtents.z - context.pathUserExtents.x,
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context.pathUserExtents.w - context.pathUserExtents.y};
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if(!mg_image_is_nil(primitive->attributes.image))
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{
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vec2 texSize = mg_image_size(primitive->attributes.image);
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mg_mat2x3 srcRegionToImage = {1/texSize.x, 0, srcRegion.x/texSize.x,
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0, 1/texSize.y, srcRegion.y/texSize.y};
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mg_mat2x3 destRegionToSrcRegion = {srcRegion.w/destRegion.w, 0, 0,
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0, srcRegion.h/destRegion.h, 0};
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mg_mat2x3 userToDestRegion = {1, 0, -destRegion.x,
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0, 1, -destRegion.y};
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mg_mat2x3 screenToUser = mg_mat2x3_inv(primitive->attributes.transform);
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mg_mat2x3 uvTransform = srcRegionToImage;
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uvTransform = mg_mat2x3_mul_m(uvTransform, destRegionToSrcRegion);
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uvTransform = mg_mat2x3_mul_m(uvTransform, userToDestRegion);
|
||||
uvTransform = mg_mat2x3_mul_m(uvTransform, screenToUser);
|
||||
|
||||
path->uvTransform = simd_matrix(simd_make_float3(uvTransform.m[0]/scale, uvTransform.m[3]/scale, 0),
|
||||
simd_make_float3(uvTransform.m[1]/scale, uvTransform.m[4]/scale, 0),
|
||||
simd_make_float3(uvTransform.m[2], uvTransform.m[5], 1));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
mg_mtl_surface* surface = (mg_mtl_surface*)mg_surface_data_from_handle(backend->surface);
|
||||
ASSERT(surface && surface->interface.backend == MG_BACKEND_METAL);
|
||||
mg_image_data* imageData = mg_image_data_from_handle(currentImage);
|
||||
mg_mtl_render_batch(backend,
|
||||
surface,
|
||||
pathCount,
|
||||
context.mtlEltCount,
|
||||
imageData,
|
||||
tileSize,
|
||||
nTilesX,
|
||||
nTilesY,
|
||||
viewportSize,
|
||||
scale);
|
||||
|
||||
mp_rect frame = mg_surface_get_frame(backend->surface);
|
||||
f32 scale = surface->mtlLayer.contentsScale;
|
||||
vec2 viewportSize = {frame.w * scale, frame.h * scale};
|
||||
int tileSize = MG_MTL_TILE_SIZE;
|
||||
int nTilesX = (int)(frame.w * scale + tileSize - 1)/tileSize;
|
||||
int nTilesY = (int)(frame.h * scale + tileSize - 1)/tileSize;
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////////////
|
||||
//TODO: ensure screen tiles buffer is correct size
|
||||
/////////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
//NOTE: encode GPU commands
|
||||
@autoreleasepool
|
||||
{
|
||||
mg_mtl_surface_acquire_command_buffer(surface);
|
||||
|
||||
//NOTE: clear counters
|
||||
id<MTLBlitCommandEncoder> blitEncoder = [surface->commandBuffer blitCommandEncoder];
|
||||
blitEncoder.label = @"clear counters";
|
||||
[blitEncoder fillBuffer: backend->segmentCountBuffer range: NSMakeRange(0, sizeof(int)) value: 0];
|
||||
[blitEncoder fillBuffer: backend->tileQueueCountBuffer range: NSMakeRange(0, sizeof(int)) value: 0];
|
||||
[blitEncoder fillBuffer: backend->tileOpCountBuffer range: NSMakeRange(0, sizeof(int)) value: 0];
|
||||
[blitEncoder fillBuffer: backend->logOffsetBuffer[backend->bufferIndex] range: NSMakeRange(0, sizeof(int)) value: 0];
|
||||
[blitEncoder endEncoding];
|
||||
|
||||
//NOTE: path setup pass
|
||||
id<MTLComputeCommandEncoder> pathEncoder = [surface->commandBuffer computeCommandEncoder];
|
||||
pathEncoder.label = @"path pass";
|
||||
[pathEncoder setComputePipelineState: backend->pathPipeline];
|
||||
|
||||
[pathEncoder setBytes:&pathCount length:sizeof(int) atIndex:0];
|
||||
[pathEncoder setBuffer:backend->pathBuffer[backend->bufferIndex] offset:0 atIndex:1];
|
||||
[pathEncoder setBuffer:backend->pathQueueBuffer offset:0 atIndex:2];
|
||||
[pathEncoder setBuffer:backend->tileQueueBuffer offset:0 atIndex:3];
|
||||
[pathEncoder setBuffer:backend->tileQueueCountBuffer offset:0 atIndex:4];
|
||||
[pathEncoder setBytes:&tileSize length:sizeof(int) atIndex:5];
|
||||
[pathEncoder setBytes:&scale length:sizeof(int) atIndex:6];
|
||||
|
||||
MTLSize pathGridSize = MTLSizeMake(pathCount, 1, 1);
|
||||
MTLSize pathGroupSize = MTLSizeMake([backend->pathPipeline maxTotalThreadsPerThreadgroup], 1, 1);
|
||||
|
||||
[pathEncoder dispatchThreads: pathGridSize threadsPerThreadgroup: pathGroupSize];
|
||||
[pathEncoder endEncoding];
|
||||
|
||||
//NOTE: segment setup pass
|
||||
id<MTLComputeCommandEncoder> segmentEncoder = [surface->commandBuffer computeCommandEncoder];
|
||||
segmentEncoder.label = @"segment pass";
|
||||
[segmentEncoder setComputePipelineState: backend->segmentPipeline];
|
||||
|
||||
[segmentEncoder setBytes:&eltCount length:sizeof(int) atIndex:0];
|
||||
[segmentEncoder setBuffer:backend->elementBuffer[backend->bufferIndex] offset:0 atIndex:1];
|
||||
[segmentEncoder setBuffer:backend->segmentCountBuffer offset:0 atIndex:2];
|
||||
[segmentEncoder setBuffer:backend->segmentBuffer offset:0 atIndex:3];
|
||||
[segmentEncoder setBuffer:backend->pathQueueBuffer offset:0 atIndex:4];
|
||||
[segmentEncoder setBuffer:backend->tileQueueBuffer offset:0 atIndex:5];
|
||||
[segmentEncoder setBuffer:backend->tileOpBuffer offset:0 atIndex:6];
|
||||
[segmentEncoder setBuffer:backend->tileOpCountBuffer offset:0 atIndex:7];
|
||||
[segmentEncoder setBytes:&tileSize length:sizeof(int) atIndex:8];
|
||||
[segmentEncoder setBytes:&scale length:sizeof(int) atIndex:9];
|
||||
[segmentEncoder setBuffer:backend->logBuffer[backend->bufferIndex] offset:0 atIndex:10];
|
||||
[segmentEncoder setBuffer:backend->logOffsetBuffer[backend->bufferIndex] offset:0 atIndex:11];
|
||||
|
||||
MTLSize segmentGridSize = MTLSizeMake(context.mtlEltCount, 1, 1);
|
||||
MTLSize segmentGroupSize = MTLSizeMake([backend->segmentPipeline maxTotalThreadsPerThreadgroup], 1, 1);
|
||||
|
||||
[segmentEncoder dispatchThreads: segmentGridSize threadsPerThreadgroup: segmentGroupSize];
|
||||
[segmentEncoder endEncoding];
|
||||
|
||||
//NOTE: backprop pass
|
||||
id<MTLComputeCommandEncoder> backpropEncoder = [surface->commandBuffer computeCommandEncoder];
|
||||
backpropEncoder.label = @"backprop pass";
|
||||
[backpropEncoder setComputePipelineState: backend->backpropPipeline];
|
||||
|
||||
[backpropEncoder setBuffer:backend->pathQueueBuffer offset:0 atIndex:0];
|
||||
[backpropEncoder setBuffer:backend->tileQueueBuffer offset:0 atIndex:1];
|
||||
[backpropEncoder setBuffer:backend->logBuffer[backend->bufferIndex] offset:0 atIndex:2];
|
||||
[backpropEncoder setBuffer:backend->logOffsetBuffer[backend->bufferIndex] offset:0 atIndex:3];
|
||||
|
||||
MTLSize backpropGroupSize = MTLSizeMake([backend->backpropPipeline maxTotalThreadsPerThreadgroup], 1, 1);
|
||||
MTLSize backpropGridSize = MTLSizeMake(pathCount*backpropGroupSize.width, 1, 1);
|
||||
|
||||
[backpropEncoder dispatchThreads: backpropGridSize threadsPerThreadgroup: backpropGroupSize];
|
||||
[backpropEncoder endEncoding];
|
||||
|
||||
//NOTE: merge pass
|
||||
id<MTLComputeCommandEncoder> mergeEncoder = [surface->commandBuffer computeCommandEncoder];
|
||||
mergeEncoder.label = @"merge pass";
|
||||
[mergeEncoder setComputePipelineState: backend->mergePipeline];
|
||||
|
||||
[mergeEncoder setBytes:&pathCount length:sizeof(int) atIndex:0];
|
||||
[mergeEncoder setBuffer:backend->pathBuffer[backend->bufferIndex] offset:0 atIndex:1];
|
||||
[mergeEncoder setBuffer:backend->pathQueueBuffer offset:0 atIndex:2];
|
||||
[mergeEncoder setBuffer:backend->tileQueueBuffer offset:0 atIndex:3];
|
||||
[mergeEncoder setBuffer:backend->tileOpBuffer offset:0 atIndex:4];
|
||||
[mergeEncoder setBuffer:backend->tileOpCountBuffer offset:0 atIndex:5];
|
||||
[mergeEncoder setBuffer:backend->screenTilesBuffer offset:0 atIndex:6];
|
||||
[mergeEncoder setBuffer:backend->logBuffer[backend->bufferIndex] offset:0 atIndex:7];
|
||||
[mergeEncoder setBuffer:backend->logOffsetBuffer[backend->bufferIndex] offset:0 atIndex:8];
|
||||
|
||||
MTLSize mergeGridSize = MTLSizeMake(nTilesX, nTilesY, 1);
|
||||
MTLSize mergeGroupSize = MTLSizeMake(16, 16, 1);
|
||||
|
||||
[mergeEncoder dispatchThreads: mergeGridSize threadsPerThreadgroup: mergeGroupSize];
|
||||
[mergeEncoder endEncoding];
|
||||
|
||||
//NOTE: raster pass
|
||||
id<MTLComputeCommandEncoder> rasterEncoder = [surface->commandBuffer computeCommandEncoder];
|
||||
rasterEncoder.label = @"raster pass";
|
||||
[rasterEncoder setComputePipelineState: backend->rasterPipeline];
|
||||
|
||||
[rasterEncoder setBuffer:backend->screenTilesBuffer offset:0 atIndex:0];
|
||||
[rasterEncoder setBuffer:backend->tileOpBuffer offset:0 atIndex:1];
|
||||
[rasterEncoder setBuffer:backend->pathBuffer[backend->bufferIndex] offset:0 atIndex:2];
|
||||
[rasterEncoder setBuffer:backend->segmentBuffer offset:0 atIndex:3];
|
||||
[rasterEncoder setBytes:&tileSize length:sizeof(int) atIndex:4];
|
||||
[rasterEncoder setBytes:&backend->msaaCount length:sizeof(int) atIndex:5];
|
||||
[rasterEncoder setBuffer:backend->logBuffer[backend->bufferIndex] offset:0 atIndex:6];
|
||||
[rasterEncoder setBuffer:backend->logOffsetBuffer[backend->bufferIndex] offset:0 atIndex:7];
|
||||
|
||||
[rasterEncoder setTexture:backend->outTexture atIndex:0];
|
||||
|
||||
MTLSize rasterGridSize = MTLSizeMake(viewportSize.x, viewportSize.y, 1);
|
||||
MTLSize rasterGroupSize = MTLSizeMake(16, 16, 1);
|
||||
[rasterEncoder dispatchThreads: rasterGridSize threadsPerThreadgroup: rasterGroupSize];
|
||||
|
||||
[rasterEncoder endEncoding];
|
||||
|
||||
//NOTE: blit pass
|
||||
mg_mtl_surface_acquire_drawable(surface);
|
||||
if(surface->drawable != nil)
|
||||
{
|
||||
MTLViewport viewport = {0, 0, viewportSize.x, viewportSize.y, 0, 1};
|
||||
|
||||
//TODO: clear here?
|
||||
MTLRenderPassDescriptor* renderPassDescriptor = [MTLRenderPassDescriptor renderPassDescriptor];
|
||||
renderPassDescriptor.colorAttachments[0].texture = surface->drawable.texture;
|
||||
renderPassDescriptor.colorAttachments[0].loadAction = MTLLoadActionClear;
|
||||
renderPassDescriptor.colorAttachments[0].clearColor = MTLClearColorMake(clearColor.r, clearColor.g, clearColor.b, clearColor.a);
|
||||
renderPassDescriptor.colorAttachments[0].storeAction = MTLStoreActionStore;
|
||||
|
||||
id<MTLRenderCommandEncoder> renderEncoder = [surface->commandBuffer renderCommandEncoderWithDescriptor:renderPassDescriptor];
|
||||
renderEncoder.label = @"blit pass";
|
||||
[renderEncoder setViewport: viewport];
|
||||
[renderEncoder setRenderPipelineState: backend->blitPipeline];
|
||||
[renderEncoder setFragmentTexture: backend->outTexture atIndex: 0];
|
||||
[renderEncoder drawPrimitives: MTLPrimitiveTypeTriangle
|
||||
vertexStart: 0
|
||||
vertexCount: 3 ];
|
||||
[renderEncoder endEncoding];
|
||||
}
|
||||
|
||||
//NOTE: finalize
|
||||
[surface->commandBuffer addCompletedHandler:^(id<MTLCommandBuffer> commandBuffer)
|
||||
{
|
||||
|
@ -887,6 +1013,64 @@ void mg_mtl_canvas_destroy(mg_canvas_backend* interface)
|
|||
free(backend);
|
||||
}
|
||||
|
||||
mg_image_data* mg_mtl_canvas_image_create(mg_canvas_backend* interface, vec2 size)
|
||||
{
|
||||
mg_mtl_image_data* image = 0;
|
||||
mg_mtl_canvas_backend* backend = (mg_mtl_canvas_backend*)interface;
|
||||
mg_mtl_surface* surface = (mg_mtl_surface*)mg_surface_data_from_handle(backend->surface);
|
||||
|
||||
if(surface && surface->interface.backend == MG_BACKEND_METAL)
|
||||
{
|
||||
@autoreleasepool{
|
||||
|
||||
image = malloc_type(mg_mtl_image_data);
|
||||
if(image)
|
||||
{
|
||||
MTLTextureDescriptor* texDesc = [[MTLTextureDescriptor alloc] init];
|
||||
texDesc.textureType = MTLTextureType2D;
|
||||
texDesc.storageMode = MTLStorageModeManaged;
|
||||
texDesc.usage = MTLTextureUsageShaderRead;
|
||||
texDesc.pixelFormat = MTLPixelFormatRGBA8Unorm;
|
||||
texDesc.width = size.x;
|
||||
texDesc.height = size.y;
|
||||
|
||||
image->texture = [surface->device newTextureWithDescriptor:texDesc];
|
||||
if(image->texture != nil)
|
||||
{
|
||||
[image->texture retain];
|
||||
image->interface.size = size;
|
||||
}
|
||||
else
|
||||
{
|
||||
free(image);
|
||||
image = 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
return((mg_image_data*)image);
|
||||
}
|
||||
|
||||
void mg_mtl_canvas_image_destroy(mg_canvas_backend* backendInterface, mg_image_data* imageInterface)
|
||||
{
|
||||
mg_mtl_image_data* image = (mg_mtl_image_data*)imageInterface;
|
||||
@autoreleasepool
|
||||
{
|
||||
[image->texture release];
|
||||
free(image);
|
||||
}
|
||||
}
|
||||
|
||||
void mg_mtl_canvas_image_upload_region(mg_canvas_backend* backendInterface, mg_image_data* imageInterface, mp_rect region, u8* pixels)
|
||||
{@autoreleasepool{
|
||||
mg_mtl_image_data* image = (mg_mtl_image_data*)imageInterface;
|
||||
MTLRegion mtlRegion = MTLRegionMake2D(region.x, region.y, region.w, region.h);
|
||||
[image->texture replaceRegion:mtlRegion
|
||||
mipmapLevel:0
|
||||
withBytes:(void*)pixels
|
||||
bytesPerRow: 4 * region.w];
|
||||
}}
|
||||
|
||||
const u32 MG_MTL_PATH_BUFFER_SIZE = (4<<20)*sizeof(mg_mtl_path),
|
||||
MG_MTL_ELEMENT_BUFFER_SIZE = (4<<20)*sizeof(mg_mtl_path_elt),
|
||||
MG_MTL_SEGMENT_BUFFER_SIZE = (4<<20)*sizeof(mg_mtl_segment),
|
||||
|
@ -912,6 +1096,9 @@ mg_canvas_backend* mg_mtl_canvas_create(mg_surface surface)
|
|||
//NOTE(martin): setup interface functions
|
||||
backend->interface.destroy = mg_mtl_canvas_destroy;
|
||||
backend->interface.render = mg_mtl_canvas_render;
|
||||
backend->interface.imageCreate = mg_mtl_canvas_image_create;
|
||||
backend->interface.imageDestroy = mg_mtl_canvas_image_destroy;
|
||||
backend->interface.imageUploadRegion = mg_mtl_canvas_image_upload_region;
|
||||
|
||||
@autoreleasepool{
|
||||
//NOTE: load metal library
|
||||
|
@ -951,7 +1138,6 @@ mg_canvas_backend* mg_mtl_canvas_create(mg_surface surface)
|
|||
backend->rasterPipeline = [metalSurface->device newComputePipelineStateWithFunction: rasterFunction
|
||||
error:&error];
|
||||
|
||||
|
||||
MTLRenderPipelineDescriptor *pipelineStateDescriptor = [[MTLRenderPipelineDescriptor alloc] init];
|
||||
pipelineStateDescriptor.label = @"blit pipeline";
|
||||
pipelineStateDescriptor.vertexFunction = vertexFunction;
|
||||
|
|
|
@ -1447,7 +1447,9 @@ kernel void mtl_raster(const device int* screenTilesBuffer [[buffer(0)]],
|
|||
constant int* sampleCountBuffer [[buffer(5)]],
|
||||
device char* logBuffer [[buffer(6)]],
|
||||
device atomic_int* logOffsetBuffer [[buffer(7)]],
|
||||
constant int* useTexture [[buffer(8)]],
|
||||
texture2d<float, access::write> outTexture [[texture(0)]],
|
||||
texture2d<float> srcTexture [[texture(1)]],
|
||||
uint2 threadCoord [[thread_position_in_grid]],
|
||||
uint2 gridSize [[threads_per_grid]])
|
||||
{
|
||||
|
@ -1505,7 +1507,19 @@ kernel void mtl_raster(const device int* screenTilesBuffer [[buffer(0)]],
|
|||
||(pathBuffer[pathIndex].cmd == MG_MTL_STROKE && (winding[sampleIndex] != 0));
|
||||
if(filled)
|
||||
{
|
||||
color[sampleIndex] = color[sampleIndex]*(1-pathColor.a) + pathColor;
|
||||
float4 nextColor = pathColor;
|
||||
if(useTexture[0])
|
||||
{
|
||||
float3 sampleCoord = float3(sampleCoords[sampleIndex].xy, 1);
|
||||
float2 uv = (pathBuffer[pathIndex].uvTransform * sampleCoord).xy;
|
||||
|
||||
constexpr sampler smp(mip_filter::nearest, mag_filter::linear, min_filter::linear);
|
||||
float4 texColor = srcTexture.sample(smp, uv);
|
||||
texColor.rgb *= texColor.a;
|
||||
|
||||
nextColor *= texColor;
|
||||
}
|
||||
color[sampleIndex] = color[sampleIndex]*(1-nextColor.a) + nextColor;
|
||||
}
|
||||
winding[sampleIndex] = op->windingOffset;
|
||||
}
|
||||
|
@ -1554,7 +1568,19 @@ kernel void mtl_raster(const device int* screenTilesBuffer [[buffer(0)]],
|
|||
||(pathBuffer[pathIndex].cmd == MG_MTL_STROKE && (winding[sampleIndex] != 0));
|
||||
if(filled)
|
||||
{
|
||||
color[sampleIndex] = color[sampleIndex]*(1-pathColor.a) + pathColor;
|
||||
float4 nextColor = pathColor;
|
||||
if(useTexture[0])
|
||||
{
|
||||
float3 sampleCoord = float3(sampleCoords[sampleIndex].xy, 1);
|
||||
float2 uv = (pathBuffer[pathIndex].uvTransform * sampleCoord).xy;
|
||||
|
||||
constexpr sampler smp(mip_filter::nearest, mag_filter::linear, min_filter::linear);
|
||||
float4 texColor = srcTexture.sample(smp, uv);
|
||||
texColor.rgb *= texColor.a;
|
||||
|
||||
nextColor *= texColor;
|
||||
}
|
||||
color[sampleIndex] = color[sampleIndex]*(1-nextColor.a) + nextColor;
|
||||
}
|
||||
pixelColor += color[sampleIndex];
|
||||
}
|
||||
|
|
Loading…
Reference in New Issue