[wgl] Keep dummy window/context around for gl context creation, and don't reload wgl functions every time
This commit is contained in:
parent
64d7b31e5c
commit
5ac512c15e
|
@ -20,17 +20,94 @@
|
|||
WGL_PROC(WGLSWAPINTERVALEXT, wglSwapIntervalEXT) \
|
||||
|
||||
//NOTE: wgl function pointers declarations
|
||||
|
||||
#define WGL_PROC(type, name) _cat3_(PFN, type, PROC) name = 0;
|
||||
WGL_PROC_LIST
|
||||
#undef WGL_PROC
|
||||
|
||||
//NOTE: wgl loader
|
||||
static void wgl_load_procs()
|
||||
|
||||
typedef struct wgl_dummy_context
|
||||
{
|
||||
#define WGL_PROC(type, name) name = (_cat3_(PFN, type, PROC))wglGetProcAddress( #name );
|
||||
WGL_PROC_LIST
|
||||
#undef WGL_PROC
|
||||
bool init;
|
||||
HWND hWnd;
|
||||
HDC hDC;
|
||||
HGLRC glContext;
|
||||
|
||||
} wgl_dummy_context;
|
||||
|
||||
static wgl_dummy_context __mgWGLDummyContext = {0};
|
||||
|
||||
static void wgl_init()
|
||||
{
|
||||
if(!__mgWGLDummyContext.init)
|
||||
{
|
||||
//NOTE: create a dummy window
|
||||
WNDCLASS windowClass = {.style = CS_OWNDC,
|
||||
.lpfnWndProc = DefWindowProc,
|
||||
.hInstance = GetModuleHandleW(NULL),
|
||||
.lpszClassName = "wgl_helper_window_class",
|
||||
.hCursor = LoadCursor(0, IDC_ARROW)};
|
||||
|
||||
if(!RegisterClass(&windowClass))
|
||||
{
|
||||
//TODO: error
|
||||
goto quit;
|
||||
}
|
||||
|
||||
__mgWGLDummyContext.hWnd = CreateWindow("wgl_helper_window_class",
|
||||
"dummy",
|
||||
WS_OVERLAPPEDWINDOW,
|
||||
0, 0, 100, 100,
|
||||
0, 0, windowClass.hInstance, 0);
|
||||
|
||||
if(!__mgWGLDummyContext.hWnd)
|
||||
{
|
||||
//TODO: error
|
||||
goto quit;
|
||||
}
|
||||
__mgWGLDummyContext.hDC = GetDC(__mgWGLDummyContext.hWnd);
|
||||
|
||||
PIXELFORMATDESCRIPTOR pixelFormatDesc =
|
||||
{
|
||||
sizeof(PIXELFORMATDESCRIPTOR),
|
||||
1,
|
||||
PFD_DRAW_TO_WINDOW | PFD_SUPPORT_OPENGL | PFD_DOUBLEBUFFER, // Flags
|
||||
PFD_TYPE_RGBA, // The kind of framebuffer. RGBA or palette.
|
||||
32, // Colordepth of the framebuffer.
|
||||
0, 0, 0, 0, 0, 0,
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
0, 0, 0, 0,
|
||||
24, // Number of bits for the depthbuffer
|
||||
8, // Number of bits for the stencilbuffer
|
||||
0, // Number of Aux buffers in the framebuffer.
|
||||
PFD_MAIN_PLANE,
|
||||
0,
|
||||
0, 0, 0
|
||||
};
|
||||
|
||||
int pixelFormat = ChoosePixelFormat(__mgWGLDummyContext.hDC, &pixelFormatDesc);
|
||||
SetPixelFormat(__mgWGLDummyContext.hDC, pixelFormat, &pixelFormatDesc);
|
||||
|
||||
__mgWGLDummyContext.glContext = wglCreateContext(__mgWGLDummyContext.hDC);
|
||||
wglMakeCurrent(__mgWGLDummyContext.hDC, __mgWGLDummyContext.glContext);
|
||||
|
||||
//NOTE(martin): now load WGL extension functions
|
||||
#define WGL_PROC(type, name) name = (_cat3_(PFN, type, PROC))wglGetProcAddress( #name );
|
||||
WGL_PROC_LIST
|
||||
#undef WGL_PROC
|
||||
|
||||
__mgWGLDummyContext.init = true;
|
||||
}
|
||||
else
|
||||
{
|
||||
wglMakeCurrent(__mgWGLDummyContext.hDC, __mgWGLDummyContext.glContext);
|
||||
}
|
||||
quit:;
|
||||
}
|
||||
|
||||
#undef WGL_PROC_LIST
|
||||
|
||||
|
||||
|
@ -177,61 +254,7 @@ mg_surface mg_wgl_surface_create_for_window(mp_window window)
|
|||
mp_window_data* windowData = mp_window_ptr_from_handle(window);
|
||||
if(windowData)
|
||||
{
|
||||
//NOTE: create a dummy window
|
||||
WNDCLASS windowClass = {.style = CS_HREDRAW | CS_VREDRAW | CS_OWNDC,
|
||||
.lpfnWndProc = WinProc,
|
||||
.hInstance = GetModuleHandleW(NULL),
|
||||
.lpszClassName = "HelperWindowClass",
|
||||
.hCursor = LoadCursor(0, IDC_ARROW)};
|
||||
|
||||
if(!RegisterClass(&windowClass))
|
||||
{
|
||||
//TODO: error
|
||||
goto quit;
|
||||
}
|
||||
|
||||
HWND helperWindowHandle = CreateWindow("HelperWindowClass", "Test Window",
|
||||
WS_OVERLAPPEDWINDOW, CW_USEDEFAULT, CW_USEDEFAULT,
|
||||
800, 600,
|
||||
0, 0, windowClass.hInstance, 0);
|
||||
|
||||
if(!helperWindowHandle)
|
||||
{
|
||||
//TODO: error
|
||||
goto quit;
|
||||
}
|
||||
|
||||
//NOTE(martin): create a dummy OpenGL context, to be able to load extensions
|
||||
HDC dummyDC = GetDC(helperWindowHandle);
|
||||
|
||||
PIXELFORMATDESCRIPTOR pixelFormatDesc =
|
||||
{
|
||||
sizeof(PIXELFORMATDESCRIPTOR),
|
||||
1,
|
||||
PFD_DRAW_TO_WINDOW | PFD_SUPPORT_OPENGL | PFD_DOUBLEBUFFER, // Flags
|
||||
PFD_TYPE_RGBA, // The kind of framebuffer. RGBA or palette.
|
||||
32, // Colordepth of the framebuffer.
|
||||
0, 0, 0, 0, 0, 0,
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
0, 0, 0, 0,
|
||||
24, // Number of bits for the depthbuffer
|
||||
8, // Number of bits for the stencilbuffer
|
||||
0, // Number of Aux buffers in the framebuffer.
|
||||
PFD_MAIN_PLANE,
|
||||
0,
|
||||
0, 0, 0
|
||||
};
|
||||
|
||||
int pixelFormat = ChoosePixelFormat(dummyDC, &pixelFormatDesc);
|
||||
SetPixelFormat(dummyDC, pixelFormat, &pixelFormatDesc);
|
||||
|
||||
HGLRC dummyGLContext = wglCreateContext(dummyDC);
|
||||
wglMakeCurrent(dummyDC, dummyGLContext);
|
||||
|
||||
//NOTE(martin): now load WGL extension functions
|
||||
wgl_load_procs();
|
||||
wgl_init();
|
||||
|
||||
//NOTE(martin): create a child window for the surface
|
||||
WNDCLASS childWindowClass = {.style = CS_HREDRAW | CS_VREDRAW | CS_OWNDC,
|
||||
|
@ -258,7 +281,27 @@ mg_surface mg_wgl_surface_create_for_window(mp_window window)
|
|||
childWindowClass.hInstance,
|
||||
0);
|
||||
|
||||
//NOTE(martin): now create the true pixel format and gl context
|
||||
//NOTE(martin): create the pixel format and gl context
|
||||
PIXELFORMATDESCRIPTOR pixelFormatDesc =
|
||||
{
|
||||
sizeof(PIXELFORMATDESCRIPTOR),
|
||||
1,
|
||||
PFD_DRAW_TO_WINDOW | PFD_SUPPORT_OPENGL | PFD_DOUBLEBUFFER, // Flags
|
||||
PFD_TYPE_RGBA, // The kind of framebuffer. RGBA or palette.
|
||||
32, // Colordepth of the framebuffer.
|
||||
0, 0, 0, 0, 0, 0,
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
0, 0, 0, 0,
|
||||
24, // Number of bits for the depthbuffer
|
||||
8, // Number of bits for the stencilbuffer
|
||||
0, // Number of Aux buffers in the framebuffer.
|
||||
PFD_MAIN_PLANE,
|
||||
0,
|
||||
0, 0, 0
|
||||
};
|
||||
|
||||
int pixelFormatAttrs[] = {
|
||||
WGL_DRAW_TO_WINDOW_ARB, GL_TRUE,
|
||||
WGL_SUPPORT_OPENGL_ARB, GL_TRUE,
|
||||
|
@ -271,6 +314,7 @@ mg_surface mg_wgl_surface_create_for_window(mp_window window)
|
|||
|
||||
HDC hDC = GetDC(childWindow);
|
||||
u32 numFormats = 0;
|
||||
int pixelFormat = 0;
|
||||
|
||||
wglChoosePixelFormatARB(hDC, pixelFormatAttrs, 0, 1, &pixelFormat, &numFormats);
|
||||
|
||||
|
@ -286,7 +330,7 @@ mg_surface mg_wgl_surface_create_for_window(mp_window window)
|
|||
WGL_CONTEXT_PROFILE_MASK_ARB, WGL_CONTEXT_CORE_PROFILE_BIT_ARB,
|
||||
0};
|
||||
|
||||
HGLRC glContext = wglCreateContextAttribsARB(hDC, dummyGLContext, contextAttrs);
|
||||
HGLRC glContext = wglCreateContextAttribsARB(hDC, __mgWGLDummyContext.glContext, contextAttrs);
|
||||
|
||||
if(!glContext)
|
||||
{
|
||||
|
@ -295,11 +339,6 @@ mg_surface mg_wgl_surface_create_for_window(mp_window window)
|
|||
printf("error: %i\n", error);
|
||||
}
|
||||
|
||||
//NOTE: destroy dummy context and dummy window
|
||||
wglMakeCurrent(hDC, 0);
|
||||
wglDeleteContext(dummyGLContext);
|
||||
DestroyWindow(helperWindowHandle);
|
||||
|
||||
//NOTE: make gl context current
|
||||
wglMakeCurrent(hDC, glContext);
|
||||
wglSwapIntervalEXT(1);
|
||||
|
@ -317,12 +356,10 @@ mg_surface mg_wgl_surface_create_for_window(mp_window window)
|
|||
surface->interface.setFrame = mg_wgl_surface_set_frame;
|
||||
surface->interface.getHidden = mg_wgl_surface_get_hidden;
|
||||
surface->interface.setHidden = mg_wgl_surface_set_hidden;
|
||||
//TODO: get/set frame/hidden
|
||||
|
||||
surface->hWnd = childWindow;
|
||||
surface->hDC = hDC;
|
||||
surface->glContext = glContext;
|
||||
|
||||
surface->contentsScaling = contentsScaling;
|
||||
|
||||
mg_gl_load_gl43(&surface->api, mg_wgl_get_proc);
|
||||
|
|
7
todo.txt
7
todo.txt
|
@ -12,7 +12,7 @@ Overview
|
|||
[ ] Baked fonts?
|
||||
|
||||
[x] Allow different versions of GL/GLES to co-exist
|
||||
[>] Allow selecting version of GL/GLES context when creating surface
|
||||
[/] Allow selecting version of GL/GLES context when creating surface
|
||||
- pass/set attributes when creating surface?
|
||||
|
||||
[ ] Check that we can make GLES and GL surfaces co-exist in the app
|
||||
|
@ -24,10 +24,11 @@ Overview
|
|||
[/] Automatic surface resizing
|
||||
[/] Keep dummy window/dummy context around for gl context creation, and don't reload wgl functions every time
|
||||
|
||||
[!] Sort out gles contents scaling for high dpi on osx
|
||||
[!] win32 surfaces: only register surface child window once?
|
||||
[!] Make linking with libEGL optional, even if EGL backend is compiled in milepost?
|
||||
[!] Bundle examples with their own resources?? (e.g. avoiding clashes in metal libs files in bin directory)
|
||||
|
||||
[!] Sort out gles contents scaling for high dpi on osx
|
||||
[!] win32 surfaces: only register surface child window once?
|
||||
[!] Fix canvas shader precision issue on OSX
|
||||
[!] Fix canvas perf issue on OSX
|
||||
|
||||
|
|
Loading…
Reference in New Issue