[wgl] Keep dummy window/context around for gl context creation, and don't reload wgl functions every time
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@ -20,17 +20,94 @@
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WGL_PROC(WGLSWAPINTERVALEXT, wglSwapIntervalEXT) \
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WGL_PROC(WGLSWAPINTERVALEXT, wglSwapIntervalEXT) \
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//NOTE: wgl function pointers declarations
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//NOTE: wgl function pointers declarations
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#define WGL_PROC(type, name) _cat3_(PFN, type, PROC) name = 0;
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#define WGL_PROC(type, name) _cat3_(PFN, type, PROC) name = 0;
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WGL_PROC_LIST
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WGL_PROC_LIST
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#undef WGL_PROC
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#undef WGL_PROC
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//NOTE: wgl loader
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//NOTE: wgl loader
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static void wgl_load_procs()
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typedef struct wgl_dummy_context
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{
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{
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#define WGL_PROC(type, name) name = (_cat3_(PFN, type, PROC))wglGetProcAddress( #name );
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bool init;
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WGL_PROC_LIST
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HWND hWnd;
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#undef WGL_PROC
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HDC hDC;
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HGLRC glContext;
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} wgl_dummy_context;
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static wgl_dummy_context __mgWGLDummyContext = {0};
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static void wgl_init()
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{
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if(!__mgWGLDummyContext.init)
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{
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//NOTE: create a dummy window
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WNDCLASS windowClass = {.style = CS_OWNDC,
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.lpfnWndProc = DefWindowProc,
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.hInstance = GetModuleHandleW(NULL),
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.lpszClassName = "wgl_helper_window_class",
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.hCursor = LoadCursor(0, IDC_ARROW)};
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if(!RegisterClass(&windowClass))
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{
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//TODO: error
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goto quit;
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}
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__mgWGLDummyContext.hWnd = CreateWindow("wgl_helper_window_class",
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"dummy",
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WS_OVERLAPPEDWINDOW,
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0, 0, 100, 100,
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0, 0, windowClass.hInstance, 0);
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if(!__mgWGLDummyContext.hWnd)
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{
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//TODO: error
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goto quit;
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}
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__mgWGLDummyContext.hDC = GetDC(__mgWGLDummyContext.hWnd);
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PIXELFORMATDESCRIPTOR pixelFormatDesc =
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{
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sizeof(PIXELFORMATDESCRIPTOR),
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1,
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PFD_DRAW_TO_WINDOW | PFD_SUPPORT_OPENGL | PFD_DOUBLEBUFFER, // Flags
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PFD_TYPE_RGBA, // The kind of framebuffer. RGBA or palette.
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32, // Colordepth of the framebuffer.
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0, 0, 0, 0, 0, 0,
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0,
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0,
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0,
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0, 0, 0, 0,
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24, // Number of bits for the depthbuffer
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8, // Number of bits for the stencilbuffer
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0, // Number of Aux buffers in the framebuffer.
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PFD_MAIN_PLANE,
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0,
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0, 0, 0
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};
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int pixelFormat = ChoosePixelFormat(__mgWGLDummyContext.hDC, &pixelFormatDesc);
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SetPixelFormat(__mgWGLDummyContext.hDC, pixelFormat, &pixelFormatDesc);
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__mgWGLDummyContext.glContext = wglCreateContext(__mgWGLDummyContext.hDC);
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wglMakeCurrent(__mgWGLDummyContext.hDC, __mgWGLDummyContext.glContext);
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//NOTE(martin): now load WGL extension functions
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#define WGL_PROC(type, name) name = (_cat3_(PFN, type, PROC))wglGetProcAddress( #name );
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WGL_PROC_LIST
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#undef WGL_PROC
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__mgWGLDummyContext.init = true;
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}
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else
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{
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wglMakeCurrent(__mgWGLDummyContext.hDC, __mgWGLDummyContext.glContext);
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}
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quit:;
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}
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}
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#undef WGL_PROC_LIST
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#undef WGL_PROC_LIST
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@ -177,61 +254,7 @@ mg_surface mg_wgl_surface_create_for_window(mp_window window)
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mp_window_data* windowData = mp_window_ptr_from_handle(window);
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mp_window_data* windowData = mp_window_ptr_from_handle(window);
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if(windowData)
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if(windowData)
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{
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{
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//NOTE: create a dummy window
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wgl_init();
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WNDCLASS windowClass = {.style = CS_HREDRAW | CS_VREDRAW | CS_OWNDC,
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.lpfnWndProc = WinProc,
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.hInstance = GetModuleHandleW(NULL),
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.lpszClassName = "HelperWindowClass",
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.hCursor = LoadCursor(0, IDC_ARROW)};
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if(!RegisterClass(&windowClass))
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{
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//TODO: error
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goto quit;
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}
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HWND helperWindowHandle = CreateWindow("HelperWindowClass", "Test Window",
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WS_OVERLAPPEDWINDOW, CW_USEDEFAULT, CW_USEDEFAULT,
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800, 600,
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0, 0, windowClass.hInstance, 0);
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if(!helperWindowHandle)
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{
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//TODO: error
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goto quit;
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}
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//NOTE(martin): create a dummy OpenGL context, to be able to load extensions
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HDC dummyDC = GetDC(helperWindowHandle);
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PIXELFORMATDESCRIPTOR pixelFormatDesc =
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{
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sizeof(PIXELFORMATDESCRIPTOR),
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1,
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PFD_DRAW_TO_WINDOW | PFD_SUPPORT_OPENGL | PFD_DOUBLEBUFFER, // Flags
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PFD_TYPE_RGBA, // The kind of framebuffer. RGBA or palette.
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32, // Colordepth of the framebuffer.
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0, 0, 0, 0, 0, 0,
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0,
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0,
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0,
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0, 0, 0, 0,
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24, // Number of bits for the depthbuffer
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8, // Number of bits for the stencilbuffer
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0, // Number of Aux buffers in the framebuffer.
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PFD_MAIN_PLANE,
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0,
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0, 0, 0
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};
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int pixelFormat = ChoosePixelFormat(dummyDC, &pixelFormatDesc);
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SetPixelFormat(dummyDC, pixelFormat, &pixelFormatDesc);
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HGLRC dummyGLContext = wglCreateContext(dummyDC);
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wglMakeCurrent(dummyDC, dummyGLContext);
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//NOTE(martin): now load WGL extension functions
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wgl_load_procs();
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//NOTE(martin): create a child window for the surface
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//NOTE(martin): create a child window for the surface
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WNDCLASS childWindowClass = {.style = CS_HREDRAW | CS_VREDRAW | CS_OWNDC,
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WNDCLASS childWindowClass = {.style = CS_HREDRAW | CS_VREDRAW | CS_OWNDC,
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@ -258,7 +281,27 @@ mg_surface mg_wgl_surface_create_for_window(mp_window window)
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childWindowClass.hInstance,
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childWindowClass.hInstance,
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0);
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0);
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//NOTE(martin): now create the true pixel format and gl context
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//NOTE(martin): create the pixel format and gl context
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PIXELFORMATDESCRIPTOR pixelFormatDesc =
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{
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sizeof(PIXELFORMATDESCRIPTOR),
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1,
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PFD_DRAW_TO_WINDOW | PFD_SUPPORT_OPENGL | PFD_DOUBLEBUFFER, // Flags
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PFD_TYPE_RGBA, // The kind of framebuffer. RGBA or palette.
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32, // Colordepth of the framebuffer.
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0, 0, 0, 0, 0, 0,
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0,
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0,
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0,
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0, 0, 0, 0,
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24, // Number of bits for the depthbuffer
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8, // Number of bits for the stencilbuffer
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0, // Number of Aux buffers in the framebuffer.
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PFD_MAIN_PLANE,
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0,
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0, 0, 0
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};
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int pixelFormatAttrs[] = {
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int pixelFormatAttrs[] = {
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WGL_DRAW_TO_WINDOW_ARB, GL_TRUE,
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WGL_DRAW_TO_WINDOW_ARB, GL_TRUE,
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WGL_SUPPORT_OPENGL_ARB, GL_TRUE,
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WGL_SUPPORT_OPENGL_ARB, GL_TRUE,
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@ -271,6 +314,7 @@ mg_surface mg_wgl_surface_create_for_window(mp_window window)
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HDC hDC = GetDC(childWindow);
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HDC hDC = GetDC(childWindow);
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u32 numFormats = 0;
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u32 numFormats = 0;
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int pixelFormat = 0;
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wglChoosePixelFormatARB(hDC, pixelFormatAttrs, 0, 1, &pixelFormat, &numFormats);
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wglChoosePixelFormatARB(hDC, pixelFormatAttrs, 0, 1, &pixelFormat, &numFormats);
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@ -286,7 +330,7 @@ mg_surface mg_wgl_surface_create_for_window(mp_window window)
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WGL_CONTEXT_PROFILE_MASK_ARB, WGL_CONTEXT_CORE_PROFILE_BIT_ARB,
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WGL_CONTEXT_PROFILE_MASK_ARB, WGL_CONTEXT_CORE_PROFILE_BIT_ARB,
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0};
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0};
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HGLRC glContext = wglCreateContextAttribsARB(hDC, dummyGLContext, contextAttrs);
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HGLRC glContext = wglCreateContextAttribsARB(hDC, __mgWGLDummyContext.glContext, contextAttrs);
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if(!glContext)
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if(!glContext)
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{
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{
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@ -295,11 +339,6 @@ mg_surface mg_wgl_surface_create_for_window(mp_window window)
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printf("error: %i\n", error);
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printf("error: %i\n", error);
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}
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}
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//NOTE: destroy dummy context and dummy window
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wglMakeCurrent(hDC, 0);
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wglDeleteContext(dummyGLContext);
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DestroyWindow(helperWindowHandle);
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//NOTE: make gl context current
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//NOTE: make gl context current
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wglMakeCurrent(hDC, glContext);
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wglMakeCurrent(hDC, glContext);
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wglSwapIntervalEXT(1);
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wglSwapIntervalEXT(1);
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@ -317,12 +356,10 @@ mg_surface mg_wgl_surface_create_for_window(mp_window window)
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surface->interface.setFrame = mg_wgl_surface_set_frame;
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surface->interface.setFrame = mg_wgl_surface_set_frame;
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surface->interface.getHidden = mg_wgl_surface_get_hidden;
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surface->interface.getHidden = mg_wgl_surface_get_hidden;
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surface->interface.setHidden = mg_wgl_surface_set_hidden;
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surface->interface.setHidden = mg_wgl_surface_set_hidden;
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//TODO: get/set frame/hidden
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surface->hWnd = childWindow;
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surface->hWnd = childWindow;
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surface->hDC = hDC;
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surface->hDC = hDC;
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surface->glContext = glContext;
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surface->glContext = glContext;
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surface->contentsScaling = contentsScaling;
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surface->contentsScaling = contentsScaling;
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mg_gl_load_gl43(&surface->api, mg_wgl_get_proc);
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mg_gl_load_gl43(&surface->api, mg_wgl_get_proc);
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7
todo.txt
7
todo.txt
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@ -12,7 +12,7 @@ Overview
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[ ] Baked fonts?
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[ ] Baked fonts?
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[x] Allow different versions of GL/GLES to co-exist
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[x] Allow different versions of GL/GLES to co-exist
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[>] Allow selecting version of GL/GLES context when creating surface
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[/] Allow selecting version of GL/GLES context when creating surface
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- pass/set attributes when creating surface?
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- pass/set attributes when creating surface?
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[ ] Check that we can make GLES and GL surfaces co-exist in the app
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[ ] Check that we can make GLES and GL surfaces co-exist in the app
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@ -24,10 +24,11 @@ Overview
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[/] Automatic surface resizing
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[/] Automatic surface resizing
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[/] Keep dummy window/dummy context around for gl context creation, and don't reload wgl functions every time
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[/] Keep dummy window/dummy context around for gl context creation, and don't reload wgl functions every time
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[!] Sort out gles contents scaling for high dpi on osx
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[!] win32 surfaces: only register surface child window once?
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[!] Make linking with libEGL optional, even if EGL backend is compiled in milepost?
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[!] Make linking with libEGL optional, even if EGL backend is compiled in milepost?
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[!] Bundle examples with their own resources?? (e.g. avoiding clashes in metal libs files in bin directory)
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[!] Bundle examples with their own resources?? (e.g. avoiding clashes in metal libs files in bin directory)
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[!] Sort out gles contents scaling for high dpi on osx
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[!] win32 surfaces: only register surface child window once?
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[!] Fix canvas shader precision issue on OSX
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[!] Fix canvas shader precision issue on OSX
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[!] Fix canvas perf issue on OSX
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[!] Fix canvas perf issue on OSX
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