[mtl canvas] fused boxing and tiling, cache cubics in triangle data
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@ -242,8 +242,8 @@ void mg_mtl_canvas_draw_batch(mg_canvas_backend* interface, mg_image_data* image
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[drawEncoder setBuffer: backend->shapeBuffer offset:backend->shapeBufferOffset atIndex: 0];
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[drawEncoder setBuffer: backend->tileCounters offset:0 atIndex: 1];
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[drawEncoder setBuffer: backend->tileArrayBuffer offset:0 atIndex: 2];
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[sortEncoder setBuffer: backend->triangleArray offset:0 atIndex: 3];
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[tileEncoder setBuffer: backend->boxArray offset:0 atIndex: 4];
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[drawEncoder setBuffer: backend->triangleArray offset:0 atIndex: 3];
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[drawEncoder setBuffer: backend->boxArray offset:0 atIndex: 4];
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[drawEncoder setTexture: backend->outTexture atIndex: 0];
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int useTexture = 0;
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