[mtl canvas] fused boxing and tiling, cache cubics in triangle data

This commit is contained in:
Martin Fouilleul 2023-03-14 09:40:11 +01:00
parent ee4a667258
commit 6536f4ac64
1 changed files with 2 additions and 2 deletions

View File

@ -242,8 +242,8 @@ void mg_mtl_canvas_draw_batch(mg_canvas_backend* interface, mg_image_data* image
[drawEncoder setBuffer: backend->shapeBuffer offset:backend->shapeBufferOffset atIndex: 0];
[drawEncoder setBuffer: backend->tileCounters offset:0 atIndex: 1];
[drawEncoder setBuffer: backend->tileArrayBuffer offset:0 atIndex: 2];
[sortEncoder setBuffer: backend->triangleArray offset:0 atIndex: 3];
[tileEncoder setBuffer: backend->boxArray offset:0 atIndex: 4];
[drawEncoder setBuffer: backend->triangleArray offset:0 atIndex: 3];
[drawEncoder setBuffer: backend->boxArray offset:0 atIndex: 4];
[drawEncoder setTexture: backend->outTexture atIndex: 0];
int useTexture = 0;