[win32 surface sharing] win32 surface sharing using window reparenting

This commit is contained in:
martinfouilleul 2023-03-03 12:41:09 +01:00
parent 731e5b1ae8
commit 653ddec978
8 changed files with 135 additions and 257 deletions

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@ -2,7 +2,7 @@
*
* file: glsl_shaders.h
* note: string literals auto-generated by embed_text.py
* date: 02/032023
* date: 03/032023
*
**********************************************************************/
#ifndef __GLSL_SHADERS_H__

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@ -496,6 +496,8 @@ mg_surface mg_surface_create_host(mp_window window)
mg_surface_data* surface = 0;
#if OS_MACOS
surface = mg_osx_surface_create_host(window);
#elif OS_WIN64
surface = mg_win32_surface_create_host(window);
#endif
if(surface)

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@ -22,7 +22,7 @@ typedef enum {
MG_BACKEND_METAL,
MG_BACKEND_GL,
MG_BACKEND_GLES,
MG_BACKEND_REMOTE } mg_backend_id;
MG_BACKEND_HOST } mg_backend_id;
//NOTE: these macros are used to select which backend to include when building milepost
// they can be overridden by passing them to the compiler command line

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@ -68,8 +68,6 @@
#include"egl_surface.c"
#endif
#include"win32_surface_sharing.c"
#elif defined(OS_MACOS)
//NOTE: macos application layer and graphics backends are defined in milepost.m
#else

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@ -1832,6 +1832,7 @@ void mg_osx_surface_host_connect(mg_surface_data* surface, mg_surface_id remoteI
void mg_surface_init_host(mg_surface_data* surface, mp_window_data* window)
{@autoreleasepool{
surface->backend = MG_BACKEND_HOST;
surface->nativeLayer = mg_osx_surface_native_layer;
surface->contentsScaling = mg_osx_surface_contents_scaling;
surface->getFrame = mg_osx_surface_get_frame;

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@ -115,7 +115,6 @@ typedef struct mg_wgl_surface
{
mg_surface_data interface;
mp_layer layer;
HDC hDC;
HGLRC glContext;
@ -134,7 +133,7 @@ void mg_wgl_surface_destroy(mg_surface_data* interface)
}
wglDeleteContext(surface->glContext);
mp_layer_cleanup(&surface->layer);
mg_surface_cleanup(interface);
free(surface);
}
@ -159,42 +158,6 @@ void mg_wgl_surface_swap_interval(mg_surface_data* interface, int swap)
wglSwapIntervalEXT(swap);
}
vec2 mg_wgl_surface_contents_scaling(mg_surface_data* interface)
{
mg_wgl_surface* surface = (mg_wgl_surface*)interface;
return(mp_layer_contents_scaling(&surface->layer));
}
mp_rect mg_wgl_surface_get_frame(mg_surface_data* interface)
{
mg_wgl_surface* surface = (mg_wgl_surface*)interface;
return(mp_layer_get_frame(&surface->layer));
}
void mg_wgl_surface_set_frame(mg_surface_data* interface, mp_rect frame)
{
mg_wgl_surface* surface = (mg_wgl_surface*)interface;
mp_layer_set_frame(&surface->layer, frame);
}
void mg_wgl_surface_set_hidden(mg_surface_data* interface, bool hidden)
{
mg_wgl_surface* surface = (mg_wgl_surface*)interface;
mp_layer_set_hidden(&surface->layer, hidden);
}
bool mg_wgl_surface_get_hidden(mg_surface_data* interface)
{
mg_wgl_surface* surface = (mg_wgl_surface*)interface;
return(mp_layer_get_hidden(&surface->layer));
}
void* mg_wgl_surface_native_layer(mg_surface_data* interface)
{
mg_wgl_surface* surface = (mg_wgl_surface*)interface;
return(mp_layer_native_surface(&surface->layer));
}
void* mg_wgl_get_proc(const char* name)
{
void* p = wglGetProcAddress(name);
@ -224,19 +187,15 @@ mg_surface_data* mg_wgl_surface_create_for_window(mp_window window)
mg_wgl_surface* surface = malloc_type(mg_wgl_surface);
if(surface)
{
mg_surface_init_for_window((mg_surface_data*)surface, windowData);
surface->interface.backend = MG_BACKEND_GL;
surface->interface.destroy = mg_wgl_surface_destroy;
surface->interface.prepare = mg_wgl_surface_prepare;
surface->interface.present = mg_wgl_surface_present;
surface->interface.swapInterval = mg_wgl_surface_swap_interval;
surface->interface.contentsScaling = mg_wgl_surface_contents_scaling;
surface->interface.getFrame = mg_wgl_surface_get_frame;
surface->interface.setFrame = mg_wgl_surface_set_frame;
surface->interface.getHidden = mg_wgl_surface_get_hidden;
surface->interface.setHidden = mg_wgl_surface_set_hidden;
mp_layer_init_for_window(&surface->layer, windowData);
surface->hDC = GetDC(surface->layer.hWnd);
surface->hDC = GetDC(surface->interface.layer.hWnd);
//NOTE(martin): create the pixel format and gl context
PIXELFORMATDESCRIPTOR pixelFormatDesc =

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@ -777,10 +777,107 @@ mp_rect mp_window_get_content_rect(mp_window window)
return(rect);
}
///////////////////////////////////////////
//--------------------------------------------------------------------------------
// win32 surfaces
//--------------------------------------------------------------------------------
void mp_layer_init_for_window(mp_layer* layer, mp_window_data* window)
#include"graphics_internal.h"
vec2 mg_win32_surface_contents_scaling(mg_surface_data* surface)
{
u32 dpi = GetDpiForWindow(surface->layer.hWnd);
vec2 contentsScaling = (vec2){(float)dpi/96., (float)dpi/96.};
return(contentsScaling);
}
mp_rect mg_win32_surface_get_frame(mg_surface_data* surface)
{
RECT rect = {0};
GetClientRect(surface->layer.hWnd, &rect);
vec2 scale = mg_win32_surface_contents_scaling(surface);
mp_rect res = {rect.left/scale.x,
rect.bottom/scale.y,
(rect.right - rect.left)/scale.x,
(rect.bottom - rect.top)/scale.y};
return(res);
}
void mg_win32_surface_set_frame(mg_surface_data* surface, mp_rect frame)
{
HWND parent = GetParent(surface->layer.hWnd);
RECT parentContentRect;
GetClientRect(parent, &parentContentRect);
int parentHeight = parentContentRect.bottom - parentContentRect.top;
vec2 scale = mg_win32_surface_contents_scaling(surface);
SetWindowPos(surface->layer.hWnd,
HWND_TOP,
frame.x * scale.x,
parentHeight - (frame.y + frame.h) * scale.y,
frame.w * scale.x,
frame.h * scale.y,
SWP_NOACTIVATE | SWP_NOZORDER);
}
bool mg_win32_surface_get_hidden(mg_surface_data* surface)
{
bool hidden = !IsWindowVisible(surface->layer.hWnd);
return(hidden);
}
void mg_win32_surface_set_hidden(mg_surface_data* surface, bool hidden)
{
ShowWindow(surface->layer.hWnd, hidden ? SW_HIDE : SW_NORMAL);
}
void* mg_win32_surface_native_layer(mg_surface_data* surface)
{
return((void*)surface->layer.hWnd);
}
mg_surface_id mg_win32_surface_remote_id(mg_surface_data* surface)
{
return((mg_surface_id)surface->layer.hWnd);
}
void mg_win32_surface_host_connect(mg_surface_data* surface, mg_surface_id remoteID)
{
HWND dstWnd = surface->layer.hWnd;
HWND srcWnd = (HWND)remoteID;
RECT dstRect;
GetClientRect(dstWnd, &dstRect);
SetParent(srcWnd, dstWnd);
ShowWindow(srcWnd, SW_NORMAL);
SetWindowPos(srcWnd,
HWND_TOP,
0,
0,
dstRect.right - dstRect.left,
dstRect.bottom - dstRect.top,
SWP_NOACTIVATE | SWP_NOZORDER);
}
void mg_surface_cleanup(mg_surface_data* surface)
{
DestroyWindow(surface->layer.hWnd);
}
void mg_surface_init_for_window(mg_surface_data* surface, mp_window_data* window)
{
surface->contentsScaling = mg_win32_surface_contents_scaling;
surface->getFrame = mg_win32_surface_get_frame;
surface->setFrame = mg_win32_surface_set_frame;
surface->getHidden = mg_win32_surface_get_hidden;
surface->setHidden = mg_win32_surface_set_hidden;
surface->nativeLayer = mg_win32_surface_native_layer;
//NOTE(martin): create a child window for the surface
WNDCLASS layerWindowClass = {.style = CS_HREDRAW | CS_VREDRAW | CS_OWNDC,
.lpfnWndProc = DefWindowProc,
@ -795,7 +892,7 @@ void mp_layer_init_for_window(mp_layer* layer, mp_window_data* window)
int width = parentRect.right - parentRect.left;
int height = parentRect.bottom - parentRect.top;
layer->hWnd = CreateWindow("layer_window_class", "layer",
surface->layer.hWnd = CreateWindow("layer_window_class", "layer",
WS_CHILD | WS_VISIBLE,
0, 0, width, height,
window->win32.hWnd,
@ -804,8 +901,16 @@ void mp_layer_init_for_window(mp_layer* layer, mp_window_data* window)
0);
}
void mp_layer_init_for_sharing(mp_layer* layer, u32 width, u32 height)
void mg_surface_init_remote(mg_surface_data* surface, u32 width, u32 height)
{
surface->contentsScaling = mg_win32_surface_contents_scaling;
surface->getFrame = mg_win32_surface_get_frame;
surface->setFrame = mg_win32_surface_set_frame;
surface->getHidden = mg_win32_surface_get_hidden;
surface->setHidden = mg_win32_surface_set_hidden;
surface->nativeLayer = mg_win32_surface_native_layer;
surface->remoteID = mg_win32_surface_remote_id;
WNDCLASS layerWindowClass = {.style = CS_HREDRAW | CS_VREDRAW | CS_OWNDC,
.lpfnWndProc = DefWindowProc,
.hInstance = GetModuleHandleW(NULL),
@ -826,7 +931,7 @@ void mp_layer_init_for_sharing(mp_layer* layer, u32 width, u32 height)
0);
//NOTE: create the layer window
layer->hWnd = CreateWindowEx(WS_EX_NOACTIVATE,
surface->layer.hWnd = CreateWindowEx(WS_EX_NOACTIVATE,
"server_layer_window_class", "layer",
WS_CHILD,
0, 0, width, height,
@ -836,69 +941,27 @@ void mp_layer_init_for_sharing(mp_layer* layer, u32 width, u32 height)
0);
//NOTE: unparent it and destroy tmp parent
SetParent(layer->hWnd, 0);
SetParent(surface->layer.hWnd, 0);
DestroyWindow(tmpParent);
}
void mp_layer_cleanup(mp_layer* layer)
mg_surface_data* mg_win32_surface_create_host(mp_window window)
{
DestroyWindow(layer->hWnd);
mg_surface_data* surface = 0;
mp_window_data* windowData = mp_window_ptr_from_handle(window);
if(windowData)
{
surface = malloc_type(mg_surface_data);
if(surface)
{
memset(surface, 0, sizeof(mg_surface_data));
mg_surface_init_for_window(surface, windowData);
surface->backend = MG_BACKEND_HOST;
surface->hostConnect = mg_win32_surface_host_connect;
}
void* mp_layer_native_surface(mp_layer* layer)
{
return((void*)layer->hWnd);
}
vec2 mp_layer_contents_scaling(mp_layer* layer)
{
u32 dpi = GetDpiForWindow(layer->hWnd);
vec2 contentsScaling = (vec2){(float)dpi/96., (float)dpi/96.};
return(contentsScaling);
}
mp_rect mp_layer_get_frame(mp_layer* layer)
{
RECT rect = {0};
GetClientRect(layer->hWnd, &rect);
vec2 scale = mp_layer_contents_scaling(layer);
mp_rect res = {rect.left/scale.x,
rect.bottom/scale.y,
(rect.right - rect.left)/scale.x,
(rect.bottom - rect.top)/scale.y};
return(res);
}
void mp_layer_set_frame(mp_layer* layer, mp_rect frame)
{
HWND parent = GetParent(layer->hWnd);
RECT parentContentRect;
GetClientRect(parent, &parentContentRect);
int parentHeight = parentContentRect.bottom - parentContentRect.top;
vec2 scale = mp_layer_contents_scaling(layer);
SetWindowPos(layer->hWnd,
HWND_TOP,
frame.x * scale.x,
parentHeight - (frame.y + frame.h) * scale.y,
frame.w * scale.x,
frame.h * scale.y,
SWP_NOACTIVATE | SWP_NOZORDER);
}
void mp_layer_set_hidden(mp_layer* layer, bool hidden)
{
ShowWindow(layer->hWnd, hidden ? SW_HIDE : SW_NORMAL);
}
bool mp_layer_get_hidden(mp_layer* layer)
{
bool hidden = !IsWindowVisible(layer->hWnd);
return(hidden);
return(surface);
}
/////////////////////////////////////////// WIP ///////////////////////////////////////////////

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@ -1,145 +0,0 @@
/************************************************************//**
*
* @file: win32_surface_sharing.c
* @author: Martin Fouilleul
* @date: 02/03/2023
* @revision:
*
*****************************************************************/
#include"graphics_internal.h"
//------------------------------------------------------------------------------------------------
// Surface client
//------------------------------------------------------------------------------------------------
typedef struct mg_win32_surface_host
{
mg_surface_data interface;
mp_layer layer;
} mg_win32_surface_host;
void mg_win32_surface_host_prepare(mg_surface_data* interface)
{}
void mg_win32_surface_host_present(mg_surface_data* interface)
{}
void mg_win32_surface_host_swap_interval(mg_surface_data* interface, int swap)
{
//TODO
}
vec2 mg_win32_surface_host_contents_scaling(mg_surface_data* interface)
{
mg_win32_surface_host* surface = (mg_win32_surface_host*)interface;
return(mp_layer_contents_scaling(&surface->layer));
}
mp_rect mg_win32_surface_host_get_frame(mg_surface_data* interface)
{
mg_win32_surface_host* surface = (mg_win32_surface_host*)interface;
return(mp_layer_get_frame(&surface->layer));
}
void mg_win32_surface_host_set_frame(mg_surface_data* interface, mp_rect frame)
{
mg_win32_surface_host* surface = (mg_win32_surface_host*)interface;
mp_layer_set_frame(&surface->layer, frame);
}
void mg_win32_surface_host_set_hidden(mg_surface_data* interface, bool hidden)
{
mg_win32_surface_host* surface = (mg_win32_surface_host*)interface;
mp_layer_set_hidden(&surface->layer, hidden);
}
bool mg_win32_surface_host_get_hidden(mg_surface_data* interface)
{
mg_win32_surface_host* surface = (mg_win32_surface_host*)interface;
return(mp_layer_get_hidden(&surface->layer));
}
void* mg_win32_surface_host_native_layer(mg_surface_data* interface)
{
mg_win32_surface_host* surface = (mg_win32_surface_host*)interface;
return(mp_layer_native_surface(&surface->layer));
}
void mg_win32_surface_host_destroy(mg_surface_data* interface)
{
mg_win32_surface_host* surface = (mg_win32_surface_host*)interface;
mp_layer_cleanup(&surface->layer);
//TODO...
free(surface);
}
MP_API void mg_win32_surface_host_connect(mg_surface_data* interface, mg_surface_id ID)
{
mg_win32_surface_host* surface = (mg_win32_surface_host*)interface;
//NOTE:Quick test
HWND dstWnd = mp_layer_native_surface(&surface->layer);
HWND srcWnd = (HWND)ID;
RECT dstRect;
GetClientRect(dstWnd, &dstRect);
SetParent(srcWnd, dstWnd);
ShowWindow(srcWnd, SW_NORMAL);
SetWindowPos(srcWnd,
HWND_TOP,
0,
0,
dstRect.right - dstRect.left,
dstRect.bottom - dstRect.top,
SWP_NOACTIVATE | SWP_NOZORDER);
}
mg_surface_data* mg_win32_surface_create_host(mp_window window)
{
mg_win32_surface_host* surface = 0;
mp_window_data* windowData = mp_window_ptr_from_handle(window);
if(windowData)
{
surface = malloc_type(mg_win32_surface_host);
if(surface)
{
mp_layer_init_for_window(&surface->layer, windowData);
surface->interface.backend = MG_BACKEND_REMOTE;
surface->interface.destroy = mg_win32_surface_host_destroy;
surface->interface.prepare = mg_win32_surface_host_prepare;
surface->interface.present = mg_win32_surface_host_present;
surface->interface.swapInterval = mg_win32_surface_host_swap_interval;
surface->interface.contentsScaling = mg_win32_surface_host_contents_scaling;
surface->interface.getFrame = mg_win32_surface_host_get_frame;
surface->interface.setFrame = mg_win32_surface_host_set_frame;
surface->interface.getHidden = mg_win32_surface_host_get_hidden;
surface->interface.setHidden = mg_win32_surface_host_set_hidden;
surface->interface.nativeLayer = mg_win32_surface_host_native_layer;
surface->interface.connect = mg_win32_surface_host_connect;
//TODO
}
}
return((mg_surface_data*)surface);
}
mg_surface mg_surface_create_host(mp_window window)
{
if(!__mgData.init)
{
mg_init();
}
mg_surface surfaceHandle = {0};
mg_surface_data* surface = mg_win32_surface_create_host(window);
if(surface)
{
surfaceHandle = mg_surface_handle_alloc(surface);
}
return(surfaceHandle);
}