[win32, gl canvas] grow path and element input buffers as needed
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0caeccd3fb
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@ -201,7 +201,7 @@ int main()
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f32 trackX = mousePos.x/zoom - startX;
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f32 trackY = mousePos.y/zoom - startY;
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zoom *= 1 + event->move.deltaY * 0.01;
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zoom *= 1 + event->mouse.deltaY * 0.01;
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zoom = Clamp(zoom, 0.2, 10);
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startX = mousePos.x/zoom - trackX;
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@ -108,12 +108,6 @@ int main()
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mp_request_quit();
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} break;
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case MP_EVENT_WINDOW_RESIZE:
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{
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mp_rect frame = {0, 0, event->frame.rect.w, event->frame.rect.h};
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mg_surface_set_frame(surface, frame);
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} break;
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case MP_EVENT_MOUSE_BUTTON:
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{
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if(event->key.code == MP_MOUSE_LEFT)
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@ -138,7 +132,7 @@ int main()
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f32 pinX = (mousePos.x - startX)/zoom;
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f32 pinY = (mousePos.y - startY)/zoom;
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zoom *= 1 + event->move.deltaY * 0.01;
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zoom *= 1 + event->mouse.deltaY * 0.01;
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zoom = Clamp(zoom, 0.5, 5);
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startX = mousePos.x - pinX*zoom;
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@ -182,9 +182,47 @@ static void mg_update_path_extents(vec4* extents, vec2 p)
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extents->w = maximum(extents->w, p.y);
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}
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void mg_gl_grow_input_buffer(mg_gl_mapped_buffer* buffer, int copyStart, int copySize, int newSize)
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{
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mg_gl_mapped_buffer newBuffer = {0};
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newBuffer.size = newSize;
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glGenBuffers(1, &newBuffer.buffer);
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glBindBuffer(GL_SHADER_STORAGE_BUFFER, newBuffer.buffer);
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glBufferStorage(GL_SHADER_STORAGE_BUFFER, newBuffer.size, 0, GL_MAP_WRITE_BIT|GL_MAP_PERSISTENT_BIT);
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newBuffer.contents = glMapBufferRange(GL_SHADER_STORAGE_BUFFER,
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0,
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newBuffer.size,
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GL_MAP_WRITE_BIT
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|GL_MAP_PERSISTENT_BIT
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|GL_MAP_FLUSH_EXPLICIT_BIT);
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memcpy(newBuffer.contents + copyStart, buffer->contents + copyStart, copySize);
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glBindBuffer(GL_SHADER_STORAGE_BUFFER, buffer->buffer);
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glUnmapBuffer(GL_SHADER_STORAGE_BUFFER);
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glDeleteBuffers(1, &buffer->buffer);
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*buffer = newBuffer;
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}
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void mg_gl_canvas_encode_element(mg_gl_canvas_backend* backend, mg_path_elt_type kind, vec2* p)
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{
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mg_gl_path_elt* elementData = (mg_gl_path_elt*)backend->elementBuffer[backend->bufferIndex].contents;
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int bufferIndex = backend->bufferIndex;
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int bufferCap = backend->elementBuffer[bufferIndex].size / sizeof(mg_gl_path_elt);
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if(backend->eltCount >= bufferCap)
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{
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int newBufferCap = (int)(bufferCap * 1.5);
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int newBufferSize = newBufferCap * sizeof(mg_gl_path_elt);
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log_info("growing element buffer to %i elements\n", newBufferCap);
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mg_gl_grow_input_buffer(&backend->elementBuffer[bufferIndex],
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backend->eltBatchStart * sizeof(mg_gl_path_elt),
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backend->eltCount * sizeof(mg_gl_path_elt),
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newBufferSize);
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}
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mg_gl_path_elt* elementData = (mg_gl_path_elt*)backend->elementBuffer[bufferIndex].contents;
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mg_gl_path_elt* elt = &elementData[backend->eltCount];
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backend->eltCount++;
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@ -224,6 +262,21 @@ void mg_gl_canvas_encode_element(mg_gl_canvas_backend* backend, mg_path_elt_type
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void mg_gl_canvas_encode_path(mg_gl_canvas_backend* backend, mg_primitive* primitive, f32 scale)
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{
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int bufferIndex = backend->bufferIndex;
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int bufferCap = backend->pathBuffer[bufferIndex].size / sizeof(mg_gl_path);
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if(backend->pathCount >= bufferCap)
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{
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int newBufferCap = (int)(bufferCap * 1.5);
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int newBufferSize = newBufferCap * sizeof(mg_gl_path);
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log_info("growing path buffer to %i elements\n", newBufferCap);
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mg_gl_grow_input_buffer(&backend->pathBuffer[bufferIndex],
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backend->pathBatchStart * sizeof(mg_gl_path),
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backend->eltCount * sizeof(mg_gl_path),
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newBufferSize);
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}
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mg_gl_path* pathData = (mg_gl_path*)backend->pathBuffer[backend->bufferIndex].contents;
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mg_gl_path* path = &pathData[backend->pathCount];
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backend->pathCount++;
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@ -1519,8 +1572,8 @@ int mg_gl_canvas_compile_render_program_named(const char* progName,
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#define mg_gl_canvas_compile_render_program(progName, shaderSrc, vertexSrc, out) \
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mg_gl_canvas_compile_render_program_named(progName, #shaderSrc, #vertexSrc, shaderSrc, vertexSrc, out)
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const u32 MG_GL_PATH_BUFFER_SIZE = (4<<20)*sizeof(mg_gl_path),
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MG_GL_ELEMENT_BUFFER_SIZE = (4<<20)*sizeof(mg_gl_path_elt),
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const u32 MG_GL_PATH_BUFFER_SIZE = (4<<10)*sizeof(mg_gl_path),
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MG_GL_ELEMENT_BUFFER_SIZE = (4<<12)*sizeof(mg_gl_path_elt),
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MG_GL_SEGMENT_BUFFER_SIZE = (4<<20)*sizeof(mg_gl_segment),
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MG_GL_PATH_QUEUE_BUFFER_SIZE = (4<<20)*sizeof(mg_gl_path_queue),
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MG_GL_TILE_QUEUE_BUFFER_SIZE = (4<<20)*sizeof(mg_gl_tile_queue),
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