[canvas] fix canvas max tile queue count. Off-by-one was causing some paths to be culled in segment setup shader's bounds check
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@ -373,8 +373,14 @@ void mg_gl_canvas_encode_path(mg_gl_canvas_backend* backend, mg_primitive* primi
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path->textureID = -1;
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}
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int nTilesX = ((path->box.z - path->box.x)*scale - 1) / MG_GL_TILE_SIZE + 1;
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int nTilesY = ((path->box.w - path->box.y)*scale - 1) / MG_GL_TILE_SIZE + 1;
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int firstTileX = path->box.x*scale / MG_GL_TILE_SIZE;
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int firstTileY = path->box.y*scale / MG_GL_TILE_SIZE;
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int lastTileX = path->box.z*scale / MG_GL_TILE_SIZE;
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int lastTileY = path->box.w*scale / MG_GL_TILE_SIZE;
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int nTilesX = lastTileX - firstTileX + 1;
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int nTilesY = lastTileY - firstTileY + 1;
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backend->maxTileQueueCount += (nTilesX * nTilesY);
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}
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@ -255,8 +255,14 @@ void mg_mtl_encode_path(mg_mtl_canvas_backend* backend, mg_primitive* primitive,
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}
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path->texture = backend->currentImageIndex;
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int nTilesX = ((path->box.z - path->box.x)*scale - 1) / MG_MTL_TILE_SIZE + 1;
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int nTilesY = ((path->box.w - path->box.y)*scale - 1) / MG_MTL_TILE_SIZE + 1;
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int firstTileX = path->box.x*scale / MG_MTL_TILE_SIZE;
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int firstTileY = path->box.y*scale / MG_MTL_TILE_SIZE;
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int lastTileX = path->box.z*scale / MG_MTL_TILE_SIZE;
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int lastTileY = path->box.w*scale / MG_MTL_TILE_SIZE;
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int nTilesX = lastTileX - firstTileX + 1;
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int nTilesY = lastTileY - firstTileY + 1;
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backend->maxTileQueueCount += (nTilesX * nTilesY);
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}
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