update samples with title/window size
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@ -19,6 +19,9 @@ f32 minf(f32 a, f32 b);
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ORCA_EXPORT void oc_on_init(void)
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ORCA_EXPORT void oc_on_init(void)
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{
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{
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oc_runtime_window_set_title(OC_STR8("clock"));
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oc_runtime_window_set_size(400, 400);
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surface = oc_surface_canvas();
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surface = oc_surface_canvas();
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canvas = oc_canvas_create();
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canvas = oc_canvas_create();
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@ -615,6 +615,8 @@ ORCA_EXPORT void oc_on_init()
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{
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{
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oc_log_info("Hello, world (from C)");
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oc_log_info("Hello, world (from C)");
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oc_runtime_window_set_title(OC_STR8("fluid"));
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surface = oc_surface_gles();
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surface = oc_surface_gles();
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oc_surface_select(surface);
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oc_surface_select(surface);
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@ -37,6 +37,9 @@ void compile_shader(GLuint shader, const char* source)
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ORCA_EXPORT void oc_on_init(void)
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ORCA_EXPORT void oc_on_init(void)
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{
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{
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oc_runtime_window_set_title(OC_STR8("triangle"));
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oc_runtime_window_set_size(640, 480);
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surface = oc_surface_gles();
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surface = oc_surface_gles();
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oc_surface_select(surface);
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oc_surface_select(surface);
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@ -69,6 +69,8 @@ oc_str8 loadFile(oc_arena* arena, oc_str8 filename)
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ORCA_EXPORT void oc_on_init(void)
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ORCA_EXPORT void oc_on_init(void)
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{
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{
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oc_runtime_window_set_title(OC_STR8("pong"));
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surface = oc_surface_canvas();
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surface = oc_surface_canvas();
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canvas = oc_canvas_create();
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canvas = oc_canvas_create();
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@ -10,6 +10,8 @@ oc_arena textArena = { 0 };
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ORCA_EXPORT void oc_on_init(void)
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ORCA_EXPORT void oc_on_init(void)
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{
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{
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oc_runtime_window_set_title(OC_STR8("ui"));
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surface = oc_surface_canvas();
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surface = oc_surface_canvas();
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canvas = oc_canvas_create();
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canvas = oc_canvas_create();
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oc_ui_init(&ui);
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oc_ui_init(&ui);
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