[win32, graphics] adding example to test rendering in a secondary thread
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set pthread_dir=..\..\..\..\vcpkg\packages\pthreads_x64-windows
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set INCLUDES=/I ..\..\src /I ..\..\src\util /I ..\..\src\platform /I ../../ext /I ../../ext/angle_headers /I %pthread_dir%\include
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cl /we4013 /Zi /Zc:preprocessor /std:c11 %INCLUDES% main.c /link /MANIFEST:EMBED /MANIFESTINPUT:../../src/win32_manifest.xml /LIBPATH:../../bin milepost.dll.lib /LIBPATH:%pthread_dir%\lib pthreadVC3.lib /out:../../bin/example_render_thread.exe
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copy %pthread_dir%\bin\pthreadVC3.dll ..\..\bin
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#!/bin/bash
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BINDIR=../../bin
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RESDIR=../../resources
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SRCDIR=../../src
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EXTDIR=../../ext
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INCLUDES="-I$SRCDIR -I$SRCDIR/util -I$SRCDIR/platform -I$SRCDIR/app -I$EXTDIR"
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LIBS="-L$BINDIR -lmilepost"
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FLAGS="-mmacos-version-min=10.15.4 -DDEBUG -DLOG_COMPILE_DEBUG"
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clang -g $FLAGS $LIBS $INCLUDES -o $BINDIR/example_render_thread main.c
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install_name_tool -add_rpath "@executable_path" $BINDIR/example_render_thread
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#include<stdlib.h>
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#include<stdio.h>
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#include<pthread.h>
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#define MG_INCLUDE_GL_API 1
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#include"milepost.h"
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mg_surface surface = {0};
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mg_canvas canvas = {0};
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void* render_thread(void* user)
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{
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while(!mp_should_quit())
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{
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mp_event* event = 0;
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while((event = mp_next_event(mem_scratch())) != 0)
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{
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switch(event->type)
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{
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case MP_EVENT_WINDOW_CLOSE:
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{
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mp_request_quit();
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} break;
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default:
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break;
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}
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}
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mg_surface_prepare(surface);
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mg_canvas_set_current(canvas);
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mg_set_color_rgba(0, 0, 0.5, 0.5);
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mg_clear();
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mg_set_color_rgba(1, 0, 0, 1);
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mg_rectangle_fill(100, 100, 300, 150);
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mg_render(surface, canvas);
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mg_surface_present(surface);
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mem_arena_clear(mem_scratch());
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}
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return(0);
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}
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int main()
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{
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mp_init();
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mp_clock_init(); //TODO put that in mp_init()?
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mp_rect windowRect = {.x = 100, .y = 100, .w = 810, .h = 610};
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mp_window window = mp_window_create(windowRect, "test", 0);
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mp_rect contentRect = mp_window_get_content_rect(window);
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//NOTE: create surface
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surface = mg_surface_create_for_window(window, MG_CANVAS);
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if(mg_surface_is_nil(surface))
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{
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printf("Error: couldn't create surface 1\n");
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return(-1);
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}
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mg_surface_swap_interval(surface, 0);
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canvas = mg_canvas_create();
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if(mg_canvas_is_nil(canvas))
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{
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printf("Error: couldn't create canvas 1\n");
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return(-1);
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}
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mg_surface dummy = mg_surface_create_for_window(window, MG_CANVAS);
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// start app
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mp_window_center(window);
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mp_window_bring_to_front(window);
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mp_window_focus(window);
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pthread_t renderThread;
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pthread_create(&renderThread, 0, render_thread, 0);
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while(!mp_should_quit())
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{
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mp_pump_events(0);
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}
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void* res;
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pthread_join(renderThread, &res);
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mg_canvas_destroy(canvas);
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mg_surface_destroy(surface);
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mp_window_destroy(window);
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mp_terminate();
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return(0);
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}
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@ -1957,9 +1957,6 @@ mg_canvas_backend* gl_canvas_backend_create(mg_wgl_surface* surface)
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mg_gl_canvas_backend* backend = malloc_type(mg_gl_canvas_backend);
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if(backend)
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{
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//////////////////////////////////////////////////////
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//TODO
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//////////////////////////////////////////////////////
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memset(backend, 0, sizeof(mg_gl_canvas_backend));
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backend->surface = surface;
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@ -1970,14 +1967,6 @@ mg_canvas_backend* gl_canvas_backend_create(mg_wgl_surface* surface)
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backend->interface.imageDestroy = mg_gl_canvas_image_destroy;
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backend->interface.imageUploadRegion = mg_gl_canvas_image_upload_region;
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/*
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backend->interface.destroy = mg_gl_canvas_destroy;
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backend->interface.begin = mg_gl_canvas_begin;
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backend->interface.end = mg_gl_canvas_end;
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backend->interface.clear = mg_gl_canvas_clear;
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backend->interface.drawBatch = mg_gl_canvas_draw_batch;
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*/
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surface->interface.prepare((mg_surface_data*)surface);
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glGenVertexArrays(1, &backend->vao);
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