[mtl canvas, wip] Re-introducing quadratics implicitization
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eee158ff85
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@ -73,7 +73,7 @@ int main()
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// background
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mg_set_color_rgba(0, 1, 1, 1);
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mg_clear();
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/*
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mg_move_to(100, 100);
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mg_line_to(150, 150);
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mg_line_to(100, 200);
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@ -89,7 +89,12 @@ int main()
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mg_close_path();
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mg_set_color_rgba(0, 1, 0, 1);
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mg_fill();
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*/
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mg_move_to(400, 400);
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mg_quadratic_to(600, 600, 800, 400);
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mg_close_path();
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mg_set_color_rgba(0, 0, 1, 1);
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mg_fill();
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printf("Milepost vector graphics test program (frame time = %fs, fps = %f)...\n",
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frameTime,
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@ -25,6 +25,8 @@ typedef struct mg_mtl_path
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typedef enum {
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MG_MTL_LINE = 1,
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MG_MTL_QUADRATIC,
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MG_MTL_CUBIC,
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} mg_mtl_seg_kind;
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typedef struct mg_mtl_path_elt
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@ -43,10 +45,15 @@ typedef enum {
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typedef struct mg_mtl_segment
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{
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mg_mtl_seg_kind kind;
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int pathIndex;
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mg_mtl_seg_config config; //TODO pack these
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int windingIncrement;
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vector_float4 box;
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matrix_float3x3 implicitMatrix;
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int debugID;
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} mg_mtl_segment;
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typedef struct mg_mtl_path_queue
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@ -100,6 +100,10 @@ void mg_mtl_canvas_render(mg_canvas_backend* interface,
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}
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else if(elt->type == MG_PATH_LINE)
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{
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/////////////////////////////////////////////////////////////////////////////////////
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//TODO: order control points so that we can collapse all elements into same codepath
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/////////////////////////////////////////////////////////////////////////////////////
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//NOTE: transform and push path elt + update primitive bounding box
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vec2 p0 = mg_mat2x3_mul(primitive->attributes.transform, currentPos);
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vec2 p3 = mg_mat2x3_mul(primitive->attributes.transform, elt->p[0]);
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@ -116,6 +120,49 @@ void mg_mtl_canvas_render(mg_canvas_backend* interface,
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mtlElt->p[0] = (vector_float2){p0.x, p0.y};
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mtlElt->p[3] = (vector_float2){p3.x, p3.y};
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}
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else if(elt->type == MG_PATH_QUADRATIC)
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{
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vec2 p0 = mg_mat2x3_mul(primitive->attributes.transform, currentPos);
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vec2 p1 = mg_mat2x3_mul(primitive->attributes.transform, elt->p[0]);
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vec2 p3 = mg_mat2x3_mul(primitive->attributes.transform, elt->p[1]);
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currentPos = elt->p[1];
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mg_update_path_extents(&pathExtents, p0);
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mg_update_path_extents(&pathExtents, p1);
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mg_update_path_extents(&pathExtents, p3);
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mg_mtl_path_elt* mtlElt = &elementBufferData[mtlEltCount];
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mtlEltCount++;
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mtlElt->pathIndex = primitiveIndex;
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mtlElt->kind = (mg_mtl_seg_kind)elt->type;
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mtlElt->p[0] = (vector_float2){p0.x, p0.y};
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mtlElt->p[1] = (vector_float2){p1.x, p1.y};
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mtlElt->p[3] = (vector_float2){p3.x, p3.y};
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}
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else if(elt->type == MG_PATH_CUBIC)
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{
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vec2 p0 = mg_mat2x3_mul(primitive->attributes.transform, currentPos);
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vec2 p1 = mg_mat2x3_mul(primitive->attributes.transform, elt->p[0]);
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vec2 p2 = mg_mat2x3_mul(primitive->attributes.transform, elt->p[1]);
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vec2 p3 = mg_mat2x3_mul(primitive->attributes.transform, elt->p[2]);
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currentPos = elt->p[2];
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mg_update_path_extents(&pathExtents, p0);
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mg_update_path_extents(&pathExtents, p1);
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mg_update_path_extents(&pathExtents, p2);
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mg_update_path_extents(&pathExtents, p3);
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mg_mtl_path_elt* mtlElt = &elementBufferData[mtlEltCount];
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mtlEltCount++;
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mtlElt->pathIndex = primitiveIndex;
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mtlElt->kind = (mg_mtl_seg_kind)elt->type;
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mtlElt->p[0] = (vector_float2){p0.x, p0.y};
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mtlElt->p[1] = (vector_float2){p1.x, p1.y};
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mtlElt->p[1] = (vector_float2){p2.x, p2.y};
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mtlElt->p[3] = (vector_float2){p3.x, p3.y};
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}
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}
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//NOTE: push path
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@ -76,12 +76,275 @@ bool mtl_is_left_of_segment(float2 p, const device mg_mtl_segment* seg)
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else if( !(seg->config == MG_MTL_TL && dy < alpha*dx)
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&& !(seg->config == MG_MTL_BL && dy > ofs - alpha*dx))
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{
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//Need implicit test, but for lines, we only have config BR or TR, so the test is always negative for now
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//NOTE: for lines, we only have config BR or TR, so the test is always negative
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if(seg->kind == MG_MTL_QUADRATIC)
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{
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/*
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//DEBUG: behave as a straight line segment
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if((seg->config == MG_MTL_BL || seg->config == MG_MTL_TL))
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{
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isLeft = true;
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}
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/*/
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float3 ph = {p.x, p.y, 1};
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float3 klm = seg->implicitMatrix * ph;
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if((klm.x*klm.x - klm.y)*klm.z < 0)
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{
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isLeft = true;
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}
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//*/
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}
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}
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}
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return(isLeft);
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}
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void mtl_bin_segment_to_tiles(int segIndex,
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device mg_mtl_segment* seg,
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const device mg_mtl_path_queue* pathQueueBuffer,
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device mg_mtl_tile_queue* tileQueueBuffer,
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device mg_mtl_tile_op* tileOpBuffer,
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device atomic_int* tileOpCount,
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int tileSize)
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{
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//NOTE: add segment index to the queues of tiles it overlaps with
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const device mg_mtl_path_queue* pathQueue = &pathQueueBuffer[seg->pathIndex];
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device mg_mtl_tile_queue* tileQueues = &tileQueueBuffer[pathQueue->tileQueues];
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int4 coveredTiles = int4(seg->box)/tileSize;
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int xMin = max(0, coveredTiles.x - pathQueue->area.x);
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int yMin = max(0, coveredTiles.y - pathQueue->area.y);
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int xMax = min(coveredTiles.z - pathQueue->area.x, pathQueue->area.z-1);
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int yMax = min(coveredTiles.w - pathQueue->area.y, pathQueue->area.w-1);
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for(int y = yMin; y <= yMax; y++)
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{
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for(int x = xMin ; x <= xMax; x++)
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{
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float4 tileBox = (float4){float(x + pathQueue->area.x),
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float(y + pathQueue->area.y),
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float(x + pathQueue->area.x + 1),
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float(y + pathQueue->area.y + 1)} * float(tileSize);
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//NOTE: select two corners of tile box to test against the curve
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float2 testPoint0;
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float2 testPoint1;
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if(seg->config == MG_MTL_BL || seg->config == MG_MTL_TR)
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{
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testPoint0 = (float2){tileBox.x, tileBox.y},
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testPoint1 = (float2){tileBox.z, tileBox.w};
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}
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else
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{
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testPoint0 = (float2){tileBox.z, tileBox.y};
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testPoint1 = (float2){tileBox.x, tileBox.w};
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}
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bool test0 = mtl_is_left_of_segment(testPoint0, seg);
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bool test1 = mtl_is_left_of_segment(testPoint1, seg);
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//NOTE: the curve overlaps the tile only if test points are on opposite sides of segment
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if(test0 != test1)
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{
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int tileOpIndex = atomic_fetch_add_explicit(tileOpCount, 1, memory_order_relaxed);
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device mg_mtl_tile_op* op = &tileOpBuffer[tileOpIndex];
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op->kind = MG_MTL_OP_SEGMENT;
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op->index = segIndex;
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op->next = -1;
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int tileIndex = y*pathQueue->area.z + x;
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device mg_mtl_tile_queue* tile = &tileQueues[tileIndex];
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op->next = atomic_exchange_explicit(&tile->first, tileOpIndex, memory_order_relaxed);
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if(op->next == -1)
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{
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tile->last = tileOpIndex;
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}
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//NOTE: if the segment crosses the tile's bottom boundary, update the tile's winding offset
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// testPoint0 is always a bottom point. We select the other one and check if they are on
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// opposite sides of the curve.
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// We also need to check that the endpoints of the curve are on opposite sides of the bottom
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// boundary.
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float2 testPoint3;
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if(seg->config == MG_MTL_BL || seg->config == MG_MTL_TR)
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{
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testPoint3 = (float2){tileBox.z, tileBox.y};
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}
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else
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{
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testPoint3 = (float2){tileBox.x, tileBox.y};
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}
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bool test3 = mtl_is_left_of_segment(testPoint3, seg);
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if( test0 != test3
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&& seg->box.y <= testPoint0.y
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&& seg->box.w > testPoint0.y)
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{
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atomic_fetch_add_explicit(&tile->windingOffset, seg->windingIncrement, memory_order_relaxed);
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}
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//NOTE: if the segment crosses the right boundary, mark it. We reuse one of the previous tests
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float2 top = {tileBox.z, tileBox.w};
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bool testTop = mtl_is_left_of_segment(top, seg);
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bool testBottom = (seg->config == MG_MTL_BL || seg->config == MG_MTL_TR)? test3 : test0;
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if(testTop != testBottom
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&& seg->box.x <= top.x
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&& seg->box.z > top.x)
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{
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op->crossRight = true;
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}
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else
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{
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op->crossRight = false;
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}
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}
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}
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}
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}
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int mtl_quadratic_monotonize(float2 p[3], float2 sp[9])
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{
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//NOTE: compute split points
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int count = 0;
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float splitPoints[4];
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splitPoints[0] = 0;
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count++;
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float2 r = (p[0] - p[1])/(p[2] - 2*p[1] + p[0]);
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if(r.x > r.y)
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{
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float tmp = r.x;
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r.x = r.y;
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r.y = tmp;
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}
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if(r.x > 0 && r.x < 1)
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{
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splitPoints[count] = r.x;
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count++;
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}
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if(r.y > 0 && r.y < 1)
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{
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splitPoints[count] = r.y;
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count++;
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}
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splitPoints[count] = 1;
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count++;
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for(int i=0; i<count-1; i++)
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{
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//NOTE cut curve between splitPoint[i] and splitPoint[i+1]
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float z0 = splitPoints[i];
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float z1 = splitPoints[i+1];
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float zr = (z1-z0)/(1-z0);
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float2 q0 = (z0-1)*(z0-1)*p[0]
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- 2*(z0-1)*z0*p[1]
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+ z0*z0*p[2];
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float2 q1 = (z0-1)*(z0-1)*(1-zr)*p[0]
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+ ((1-z0)*zr - 2*(z0-1)*(1-zr)*z0)*p[1]
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+ (z0*z0*(1-zr) + z0*zr)*p[2];
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float2 q2 = (z0-1)*(z0-1)*(1-zr)*(1-zr)*p[0]
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- 2*((z0-1)*z0*(zr-1)*(zr-1)+ (1-z0)*(zr-1)*zr)*p[1]
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+ (z0*z0*(zr-1)*(zr-1) - 2*z0*(zr-1)*zr + zr*zr)*p[2];
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sp[3*i] = q0;
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sp[3*i+1] = q1;
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sp[3*i+2] = q2;
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}
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return(count-1);
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}
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void mtl_setup_monotonic_quadratic(thread float2* p,
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int pathIndex,
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device atomic_int* segmentCount,
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device mg_mtl_segment* segmentBuffer,
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const device mg_mtl_path_queue* pathQueueBuffer,
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device mg_mtl_tile_queue* tileQueueBuffer,
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device mg_mtl_tile_op* tileOpBuffer,
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device atomic_int* tileOpCount,
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int tileSize,
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int debugID)
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{
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//TODO: collapse with other segment kinds
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int segIndex = atomic_fetch_add_explicit(segmentCount, 1, memory_order_relaxed);
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device mg_mtl_segment* seg = &segmentBuffer[segIndex];
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seg->debugID = debugID;
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seg->kind = MG_MTL_QUADRATIC;
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seg->pathIndex = pathIndex;
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seg->box = (vector_float4){min(p[0].x, p[2].x),
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min(p[0].y, p[2].y),
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max(p[0].x, p[2].x),
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max(p[0].y, p[2].y)};
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float dx = p[1].x - seg->box.x;
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float dy = p[1].y - seg->box.y;
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float alpha = (seg->box.w - seg->box.y)/(seg->box.z - seg->box.x);
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float ofs = seg->box.w - seg->box.y;
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if( (p[2].x > p[0].x && p[2].y < p[0].y)
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||(p[2].x <= p[0].x && p[2].y > p[0].y))
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{
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if(dy < ofs - alpha*dx)
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{
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seg->config = MG_MTL_BL;
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}
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else
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{
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seg->config = MG_MTL_TR;
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}
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}
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else if( (p[2].x > p[0].x && p[2].y >= p[0].y)
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||(p[2].x <= p[0].x && p[2].y <= p[0].y))
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{
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//NOTE: it is important to include horizontal segments here, so that the mtl_is_left_of_segment() test
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// becomes x > seg->box.x, in order to correctly detect right-crossing horizontal segments
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if(dy > alpha*dx)
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{
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seg->config = MG_MTL_TL;
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}
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else
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{
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seg->config = MG_MTL_BR;
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}
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}
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seg->windingIncrement = (p[2].y > p[0].y)? 1 : -1;
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//NOTE: compute implicit equation matrix
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float det = p[0].x*(p[1].y-p[2].y) + p[1].x*(p[2].y-p[0].y) + p[2].x*(p[0].y - p[1].y);
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float a = p[0].y - p[1].y + 0.5*(p[2].y - p[0].y);
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float b = p[1].x - p[0].x + 0.5*(p[0].x - p[2].x);
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float c = p[0].x*p[1].y - p[1].x*p[0].y + 0.5*(p[2].x*p[0].y - p[0].x*p[2].y);
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float d = p[0].y - p[1].y;
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float e = p[1].x - p[0].x;
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float f = p[0].x*p[1].y - p[1].x*p[0].y;
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float flip = (seg->config == MG_MTL_TL || seg->config == MG_MTL_BL)? -1 : 1;
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/*
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seg->implicitMatrix = (1/det)*matrix_float3x3({flip*a, flip*d, a},
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{flip*b, flip*e, b},
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{flip*c, flip*f, c});
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*/
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float g = flip*(p[2].x*(p[0].y - p[1].y) + p[0].x*(p[1].y - p[2].y) + p[1].x*(p[2].y - p[0].y));
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seg->implicitMatrix = (1/det)*matrix_float3x3({a, d, 0.},
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{b, e, 0.},
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{c, f, g});
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mtl_bin_segment_to_tiles(segIndex, seg, pathQueueBuffer, tileQueueBuffer, tileOpBuffer, tileOpCount, tileSize);
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}
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kernel void mtl_segment_setup(constant int* elementCount [[buffer(0)]],
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const device mg_mtl_path_elt* elementBuffer [[buffer(1)]],
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device atomic_int* segmentCount [[buffer(2)]],
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@ -102,6 +365,8 @@ kernel void mtl_segment_setup(constant int* elementCount [[buffer(0)]],
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int segIndex = atomic_fetch_add_explicit(segmentCount, 1, memory_order_relaxed);
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device mg_mtl_segment* seg = &segmentBuffer[segIndex];
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seg->debugID = 0;
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seg->kind = elt->kind;
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seg->pathIndex = elt->pathIndex;
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seg->box = (vector_float4){min(p0.x, p3.x),
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min(p0.y, p3.y),
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@ -123,99 +388,28 @@ kernel void mtl_segment_setup(constant int* elementCount [[buffer(0)]],
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seg->windingIncrement = (p3.y > p0.y)? 1 : -1;
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//NOTE: add segment index to the queues of tiles it overlaps with
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const device mg_mtl_path_queue* pathQueue = &pathQueueBuffer[seg->pathIndex];
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device mg_mtl_tile_queue* tileQueues = &tileQueueBuffer[pathQueue->tileQueues];
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mtl_bin_segment_to_tiles(segIndex, seg, pathQueueBuffer, tileQueueBuffer, tileOpBuffer, tileOpCount, tileSize[0]);
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}
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else if(elt->kind == MG_MTL_QUADRATIC)
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{
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//NOTE: Quadratic has at most two split points (ie 3 monotonic sub curves)
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float2 p[3] = {elt->p[0], elt->p[1], elt->p[3]};
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||||
float2 sp[9];
|
||||
|
||||
int4 coveredTiles = int4(seg->box)/tileSize[0];
|
||||
int xMin = max(0, coveredTiles.x - pathQueue->area.x);
|
||||
int yMin = max(0, coveredTiles.y - pathQueue->area.y);
|
||||
int xMax = min(coveredTiles.z - pathQueue->area.x, pathQueue->area.z-1);
|
||||
int yMax = min(coveredTiles.w - pathQueue->area.y, pathQueue->area.w-1);
|
||||
int count = mtl_quadratic_monotonize(p, sp);
|
||||
|
||||
for(int y = yMin; y <= yMax; y++)
|
||||
for(int i=0; i<count; i++)
|
||||
{
|
||||
for(int x = xMin ; x <= xMax; x++)
|
||||
{
|
||||
float4 tileBox = (float4){float(x + pathQueue->area.x),
|
||||
float(y + pathQueue->area.y),
|
||||
float(x + pathQueue->area.x + 1),
|
||||
float(y + pathQueue->area.y + 1)} * float(tileSize[0]);
|
||||
|
||||
//NOTE: select two corners of tile box to test against the curve
|
||||
float2 testPoint0;
|
||||
float2 testPoint1;
|
||||
if(seg->config == MG_MTL_BL || seg->config == MG_MTL_TR)
|
||||
{
|
||||
testPoint0 = (float2){tileBox.x, tileBox.y},
|
||||
testPoint1 = (float2){tileBox.z, tileBox.w};
|
||||
}
|
||||
else
|
||||
{
|
||||
testPoint0 = (float2){tileBox.z, tileBox.y};
|
||||
testPoint1 = (float2){tileBox.x, tileBox.w};
|
||||
}
|
||||
bool test0 = mtl_is_left_of_segment(testPoint0, seg);
|
||||
bool test1 = mtl_is_left_of_segment(testPoint1, seg);
|
||||
|
||||
//NOTE: the curve overlaps the tile only if test points are on opposite sides of segment
|
||||
if(test0 != test1)
|
||||
{
|
||||
int tileOpIndex = atomic_fetch_add_explicit(tileOpCount, 1, memory_order_relaxed);
|
||||
device mg_mtl_tile_op* op = &tileOpBuffer[tileOpIndex];
|
||||
|
||||
op->kind = MG_MTL_OP_SEGMENT;
|
||||
op->index = segIndex;
|
||||
op->next = -1;
|
||||
|
||||
int tileIndex = y*pathQueue->area.z + x;
|
||||
device mg_mtl_tile_queue* tile = &tileQueues[tileIndex];
|
||||
op->next = atomic_exchange_explicit(&tile->first, tileOpIndex, memory_order_relaxed);
|
||||
if(op->next == -1)
|
||||
{
|
||||
tile->last = tileOpIndex;
|
||||
}
|
||||
|
||||
//NOTE: if the segment crosses the tile's bottom boundary, update the tile's winding offset
|
||||
// testPoint0 is always a bottom point. We select the other one and check if they are on
|
||||
// opposite sides of the curve.
|
||||
// We also need to check that the endpoints of the curve are on opposite sides of the bottom
|
||||
// boundary.
|
||||
float2 testPoint3;
|
||||
if(seg->config == MG_MTL_BL || seg->config == MG_MTL_TR)
|
||||
{
|
||||
testPoint3 = (float2){tileBox.z, tileBox.y};
|
||||
}
|
||||
else
|
||||
{
|
||||
testPoint3 = (float2){tileBox.x, tileBox.y};
|
||||
}
|
||||
bool test3 = mtl_is_left_of_segment(testPoint3, seg);
|
||||
|
||||
if( test0 != test3
|
||||
&& seg->box.y <= testPoint0.y
|
||||
&& seg->box.w > testPoint0.y)
|
||||
{
|
||||
atomic_fetch_add_explicit(&tile->windingOffset, seg->windingIncrement, memory_order_relaxed);
|
||||
}
|
||||
|
||||
//NOTE: if the segment crosses the right boundary, mark it. We reuse one of the previous tests
|
||||
float2 top = {tileBox.z, tileBox.w};
|
||||
bool testTop = mtl_is_left_of_segment(top, seg);
|
||||
bool testBottom = (seg->config == MG_MTL_BL || seg->config == MG_MTL_TR)? test3 : test0;
|
||||
|
||||
if(testTop != testBottom
|
||||
&& seg->box.x <= top.x
|
||||
&& seg->box.z > top.x)
|
||||
{
|
||||
op->crossRight = true;
|
||||
}
|
||||
else
|
||||
{
|
||||
op->crossRight = false;
|
||||
}
|
||||
}
|
||||
}
|
||||
mtl_setup_monotonic_quadratic(&sp[3*i],
|
||||
elt->pathIndex,
|
||||
segmentCount,
|
||||
segmentBuffer,
|
||||
pathQueueBuffer,
|
||||
tileQueueBuffer,
|
||||
tileOpBuffer,
|
||||
tileOpCount,
|
||||
tileSize[0],
|
||||
1000 + count*10 + i);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -378,33 +572,21 @@ kernel void mtl_raster(const device int* screenTilesBuffer [[buffer(0)]],
|
|||
{
|
||||
const device mg_mtl_segment* seg = &segmentBuffer[op->index];
|
||||
|
||||
|
||||
/*
|
||||
if(seg->kind == MG_MTL_LINE && op->crossRight)
|
||||
{
|
||||
outTexture.write(float4(1, 0, 0, 1), uint2(pixelCoord));
|
||||
return;
|
||||
}
|
||||
*/
|
||||
|
||||
if(pixelCoord.y >= seg->box.y && pixelCoord.y < seg->box.w)
|
||||
{
|
||||
if(pixelCoord.x < seg->box.x)
|
||||
if(mtl_is_left_of_segment(float2(pixelCoord), seg))
|
||||
{
|
||||
winding += seg->windingIncrement;
|
||||
}
|
||||
else if(pixelCoord.x < seg->box.z)
|
||||
{
|
||||
/*TODO: if pixel is on opposite size of diagonal as curve on the right, increment
|
||||
otherwise if not on same size of diagonal as curve, do implicit test
|
||||
*/
|
||||
float alpha = (seg->box.w - seg->box.y)/(seg->box.z - seg->box.x);
|
||||
float ofs = seg->box.w - seg->box.y;
|
||||
float dx = pixelCoord.x - seg->box.x;
|
||||
float dy = pixelCoord.y - seg->box.y;
|
||||
|
||||
if( (seg->config == MG_MTL_BR && dy > alpha*dx)
|
||||
||(seg->config == MG_MTL_TR && dy < ofs - alpha*dx))
|
||||
{
|
||||
winding += seg->windingIncrement;
|
||||
}
|
||||
else if( !(seg->config == MG_MTL_TL && dy < alpha*dx)
|
||||
&& !(seg->config == MG_MTL_BL && dy > ofs - alpha*dx))
|
||||
{
|
||||
//Need implicit test, but for lines, we only have config BR or TR, so the test is always negative for now
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if(op->crossRight)
|
||||
|
|
Loading…
Reference in New Issue