Fix leak in metal surface: command buffer must not be committed if there is no surface to present it to, or it will result in a huge leak in metal resources. Also wrap oc_mtl_surface_acquire_command_buffer() in an @autoreleasepool to fix a smaller leak
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@ -53,10 +53,13 @@ void oc_mtl_surface_destroy(oc_surface_data* interface)
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void oc_mtl_surface_acquire_command_buffer(oc_mtl_surface* surface)
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{
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if(surface->commandBuffer == nil)
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@autoreleasepool
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{
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surface->commandBuffer = [surface->commandQueue commandBuffer];
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[surface->commandBuffer retain];
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if(surface->commandBuffer == nil)
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{
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surface->commandBuffer = [surface->commandQueue commandBuffer];
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[surface->commandBuffer retain];
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}
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}
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}
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@ -102,8 +105,9 @@ void oc_mtl_surface_present(oc_surface_data* interface)
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[surface->commandBuffer presentDrawable:surface->drawable];
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[surface->drawable release];
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surface->drawable = nil;
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[surface->commandBuffer commit];
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}
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[surface->commandBuffer commit];
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[surface->commandBuffer release];
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surface->commandBuffer = nil;
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}
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