Fix debug overlay vsync on windows
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@ -883,7 +883,13 @@ int main(int argc, char** argv)
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app->debugOverlay.maxEntries = 200;
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oc_arena_init(&app->debugOverlay.logArena);
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#if OC_PLATFORM_WINDOWS
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//NOTE(martin): on windows we set all surfaces to non-synced, and do a single "manual" wait here.
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// on macOS each surface is individually synced to the monitor refresh rate but don't block each other
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oc_surface_swap_interval(app->debugOverlay.surface, 0);
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#else
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oc_surface_swap_interval(app->debugOverlay.surface, 1);
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#endif
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oc_surface_deselect();
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