[ui, win32]
- change coord system of gl canvas to match ui - change mouse coordinate system to match ui - fix mouse delta
This commit is contained in:
parent
c7d5cf113e
commit
9accf4c666
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@ -450,7 +450,7 @@ int main()
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ui_style_next(&(ui_style){.size.width = {UI_SIZE_PIXELS, 300},
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.size.height = {UI_SIZE_TEXT}},
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UI_STYLE_SIZE);
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static str8 text = {};
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static str8 text = {0};
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ui_text_box_result res = ui_text_box("textbox", mem_scratch(), text);
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if(res.changed)
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{
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@ -2,7 +2,7 @@
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*
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* file: glsl_shaders.h
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* note: string literals auto-generated by embed_text.py
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* date: 03/032023
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* date: 09/032023
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*
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**********************************************************************/
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#ifndef __GLSL_SHADERS_H__
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@ -35,11 +35,13 @@ const char* glsl_blit_vertex =
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"\n"
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"void main()\n"
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"{\n"
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" /* generate (0, 0) (1, 0) (1, 1) (1, 1) (0, 1) (0, 0)*/\n"
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"\n"
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" float x = float(((uint(gl_VertexID) + 2u) / 3u)%2u);\n"
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" float y = float(((uint(gl_VertexID) + 1u) / 3u)%2u);\n"
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"\n"
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" gl_Position = vec4(-1.0f + x*2.0f, -1.0f+y*2.0f, 0.0f, 1.0f);\n"
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" uv = vec2(x, y);\n"
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" uv = vec2(x, 1-y);\n"
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"}\n";
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//NOTE: string imported from src\glsl_shaders\blit_fragment.glsl
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@ -5,9 +5,11 @@ out vec2 uv;
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void main()
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{
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/* generate (0, 0) (1, 0) (1, 1) (1, 1) (0, 1) (0, 0)*/
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float x = float(((uint(gl_VertexID) + 2u) / 3u)%2u);
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float y = float(((uint(gl_VertexID) + 1u) / 3u)%2u);
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gl_Position = vec4(-1.0f + x*2.0f, -1.0f+y*2.0f, 0.0f, 1.0f);
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uv = vec2(x, y);
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uv = vec2(x, 1-y);
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}
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15
src/ui.c
15
src/ui.c
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@ -6,6 +6,7 @@
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* @revision:
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*
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*****************************************************************/
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#include"platform.h"
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#include"memory.h"
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#include"hash.h"
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#include"platform_clock.h"
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@ -33,7 +34,7 @@ static ui_style UI_STYLE_DEFAULTS =
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// context
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//-----------------------------------------------------------------------------
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const u32 UI_MAX_INPUT_CHAR_PER_FRAME = 64;
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enum { UI_MAX_INPUT_CHAR_PER_FRAME = 64 };
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typedef struct ui_input_text
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{
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@ -60,7 +61,7 @@ typedef struct ui_tag_elt
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ui_tag tag;
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} ui_tag_elt;
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const u64 UI_BOX_MAP_BUCKET_COUNT = 1024;
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enum { UI_BOX_MAP_BUCKET_COUNT = 1024 };
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typedef struct ui_context
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{
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@ -94,8 +95,8 @@ typedef struct ui_context
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} ui_context;
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__thread ui_context __uiThreadContext = {0};
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__thread ui_context* __uiCurrentContext = 0;
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mp_thread_local ui_context __uiThreadContext = {0};
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mp_thread_local ui_context* __uiCurrentContext = 0;
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ui_context* ui_get_context(void)
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{
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@ -240,7 +241,7 @@ ui_key ui_key_make_str8(str8 string)
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seed = parent->key.hash;
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}
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ui_key key = {};
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ui_key key = {0};
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key.hash = mp_hash_aes_string_seed(string, seed);
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return(key);
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}
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@ -1909,7 +1910,7 @@ ui_sig ui_menu_button(const char* name)
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|UI_STYLE_LAYOUT_MARGIN_X
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|UI_STYLE_BG_COLOR);
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ui_pattern pattern = {};
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ui_pattern pattern = {0};
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ui_pattern_push(&ui->frameArena, &pattern, (ui_selector){.kind = UI_SEL_STATUS, .status = UI_HOVER});
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ui_style style = {.bgColor = {0, 0, 1, 1}};
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@ -1937,7 +1938,7 @@ str32 ui_edit_replace_selection_with_codepoints(ui_context* ui, str32 codepoints
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str32 before = str32_slice(codepoints, 0, start);
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str32 after = str32_slice(codepoints, end, codepoints.len);
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str32_list list = {};
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str32_list list = {0};
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str32_list_push(&ui->frameArena, &list, before);
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str32_list_push(&ui->frameArena, &list, input);
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str32_list_push(&ui->frameArena, &list, after);
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99
src/ui.h
99
src/ui.h
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@ -327,24 +327,24 @@ typedef struct ui_context ui_context;
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//-------------------------------------------------------------------------------------
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// UI context initialization and frame cycle
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//-------------------------------------------------------------------------------------
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void ui_init(void);
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ui_context* ui_get_context(void);
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void ui_set_context(ui_context* context);
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MP_API void ui_init(void);
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MP_API ui_context* ui_get_context(void);
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MP_API void ui_set_context(ui_context* context);
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void ui_begin_frame(ui_style* defaultStyle, ui_style_mask mask);
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void ui_end_frame(void);
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void ui_draw(void);
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MP_API void ui_begin_frame(ui_style* defaultStyle, ui_style_mask mask);
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MP_API void ui_end_frame(void);
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MP_API void ui_draw(void);
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#define ui_frame(s, m) defer_loop(ui_begin_frame((s), (m)), ui_end_frame())
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//-------------------------------------------------------------------------------------
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// Box keys
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//-------------------------------------------------------------------------------------
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ui_key ui_key_make_str8(str8 string);
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ui_key ui_key_make_path(str8_list path);
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MP_API ui_key ui_key_make_str8(str8 string);
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MP_API ui_key ui_key_make_path(str8_list path);
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ui_box* ui_box_lookup_key(ui_key key);
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ui_box* ui_box_lookup_str8(str8 string);
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MP_API ui_box* ui_box_lookup_key(ui_key key);
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MP_API ui_box* ui_box_lookup_str8(str8 string);
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// C-string helper
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#define ui_key_make(s) ui_key_make_str8(STR8(s))
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@ -353,17 +353,17 @@ ui_box* ui_box_lookup_str8(str8 string);
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//-------------------------------------------------------------------------------------
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// Box hierarchy building
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//-------------------------------------------------------------------------------------
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ui_box* ui_box_make_str8(str8 string, ui_flags flags);
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ui_box* ui_box_begin_str8(str8 string, ui_flags flags);
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MP_API ui_box* ui_box_make_str8(str8 string, ui_flags flags);
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MP_API ui_box* ui_box_begin_str8(str8 string, ui_flags flags);
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ui_box* ui_box_end(void);
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MP_API ui_box* ui_box_end(void);
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#define ui_container(name, flags) defer_loop(ui_box_begin(name, flags), ui_box_end())
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void ui_box_push(ui_box* box);
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void ui_box_pop(void);
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ui_box* ui_box_top(void);
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MP_API void ui_box_push(ui_box* box);
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MP_API void ui_box_pop(void);
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MP_API ui_box* ui_box_top(void);
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void ui_box_set_render_proc(ui_box* box, ui_box_render_proc proc, void* data);
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MP_API void ui_box_set_render_proc(ui_box* box, ui_box_render_proc proc, void* data);
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// C-string helpers
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#define ui_box_lookup(s) ui_box_lookup_str8(STR8(s))
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@ -373,24 +373,24 @@ void ui_box_set_render_proc(ui_box* box, ui_box_render_proc proc, void* data);
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//-------------------------------------------------------------------------------------
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// Box status and signals
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//-------------------------------------------------------------------------------------
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bool ui_box_closed(ui_box* box);
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void ui_box_set_closed(ui_box* box, bool closed);
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MP_API bool ui_box_closed(ui_box* box);
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MP_API void ui_box_set_closed(ui_box* box, bool closed);
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bool ui_box_active(ui_box* box);
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void ui_box_activate(ui_box* box);
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void ui_box_deactivate(ui_box* box);
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MP_API bool ui_box_active(ui_box* box);
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MP_API void ui_box_activate(ui_box* box);
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MP_API void ui_box_deactivate(ui_box* box);
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bool ui_box_hot(ui_box* box);
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void ui_box_set_hot(ui_box* box, bool hot);
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MP_API bool ui_box_hot(ui_box* box);
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MP_API void ui_box_set_hot(ui_box* box, bool hot);
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ui_sig ui_box_sig(ui_box* box);
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MP_API ui_sig ui_box_sig(ui_box* box);
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//-------------------------------------------------------------------------------------
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// Tagging
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//-------------------------------------------------------------------------------------
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ui_tag ui_tag_make_str8(str8 string);
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void ui_tag_box_str8(ui_box* box, str8 string);
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void ui_tag_next_str8(str8 string);
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MP_API ui_tag ui_tag_make_str8(str8 string);
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MP_API void ui_tag_box_str8(ui_box* box, str8 string);
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MP_API void ui_tag_next_str8(str8 string);
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// C-string helpers
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#define ui_tag_make(s) ui_tag_make_str8(STR8(s))
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//NOTE: styling API
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//WARN: You can use a pattern in multiple rules, but be aware that a pattern is references an underlying list of selectors,
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// hence pushing to a pattern also modifies rules in which the pattern was previously used!
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void ui_apply_style_with_mask(ui_style* dst, ui_style* src, ui_style_mask mask);
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MP_API void ui_apply_style_with_mask(ui_style* dst, ui_style* src, ui_style_mask mask);
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void ui_pattern_push(mem_arena* arena, ui_pattern* pattern, ui_selector selector);
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ui_pattern ui_pattern_all(void);
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ui_pattern ui_pattern_owner(void);
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MP_API void ui_pattern_push(mem_arena* arena, ui_pattern* pattern, ui_selector selector);
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MP_API ui_pattern ui_pattern_all(void);
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MP_API ui_pattern ui_pattern_owner(void);
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void ui_style_next(ui_style* style, ui_style_mask mask);
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void ui_style_match_before(ui_pattern pattern, ui_style* style, ui_style_mask mask);
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void ui_style_match_after(ui_pattern pattern, ui_style* style, ui_style_mask mask);
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MP_API void ui_style_next(ui_style* style, ui_style_mask mask);
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MP_API void ui_style_match_before(ui_pattern pattern, ui_style* style, ui_style_mask mask);
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MP_API void ui_style_match_after(ui_pattern pattern, ui_style* style, ui_style_mask mask);
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//-------------------------------------------------------------------------
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// Basic widget helpers
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@ -426,30 +426,27 @@ enum {
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UI_STYLE_TAG_MENU
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};
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ui_sig ui_label(const char* label);
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MP_API ui_sig ui_label(const char* label);
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MP_API ui_sig ui_button(const char* label);
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MP_API ui_box* ui_slider(const char* label, f32 thumbRatio, f32* scrollValue);
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ui_sig ui_button(const char* label);
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ui_box* ui_slider(const char* label, f32 thumbRatio, f32* scrollValue);
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ui_box* ui_scrollbar(const char* label, f32 thumbRatio, f32* scrollValue);
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void ui_panel_begin(const char* name, ui_flags flags);
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void ui_panel_end(void);
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MP_API void ui_panel_begin(const char* name, ui_flags flags);
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MP_API void ui_panel_end(void);
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#define ui_panel(s, f) defer_loop(ui_panel_begin(s, f), ui_panel_end())
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ui_sig ui_tooltip_begin(const char* name);
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void ui_tooltip_end(void);
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MP_API ui_sig ui_tooltip_begin(const char* name);
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MP_API void ui_tooltip_end(void);
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#define ui_tooltip(name) defer_loop(ui_tooltip_begin(name), ui_tooltip_end())
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void ui_menu_bar_begin(const char* label);
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void ui_menu_bar_end(void);
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MP_API void ui_menu_bar_begin(const char* label);
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MP_API void ui_menu_bar_end(void);
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#define ui_menu_bar(name) defer_loop(ui_menu_bar_begin(name), ui_menu_bar_end())
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void ui_menu_begin(const char* label);
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void ui_menu_end(void);
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MP_API void ui_menu_begin(const char* label);
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MP_API void ui_menu_end(void);
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#define ui_menu(name) defer_loop(ui_menu_begin(name), ui_menu_end())
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ui_sig ui_menu_button(const char* name);
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MP_API ui_sig ui_menu_button(const char* name);
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typedef struct ui_text_box_result
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{
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@ -459,7 +456,7 @@ typedef struct ui_text_box_result
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}ui_text_box_result;
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ui_text_box_result ui_text_box(const char* name, mem_arena* arena, str8 text);
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MP_API ui_text_box_result ui_text_box(const char* name, mem_arena* arena, str8 text);
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#ifdef __cplusplus
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} // extern "C"
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@ -176,7 +176,7 @@ void* mg_wgl_get_proc(const char* name)
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mg_surface_data* mg_wgl_surface_create_for_window(mp_window window)
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{
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mg_surface* surface = 0;
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mg_wgl_surface* surface = 0;
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mp_window_data* windowData = mp_window_ptr_from_handle(window);
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if(windowData)
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@ -184,7 +184,7 @@ mg_surface_data* mg_wgl_surface_create_for_window(mp_window window)
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wgl_init();
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//NOTE: fill surface data and load api
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mg_wgl_surface* surface = malloc_type(mg_wgl_surface);
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surface = malloc_type(mg_wgl_surface);
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if(surface)
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{
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mg_surface_init_for_window((mg_surface_data*)surface, windowData);
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@ -177,9 +177,9 @@ static mp_key_code mp_convert_win32_key(int code)
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return(__mpApp.keyCodes[code]);
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}
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static mp_key_mods mp_get_mod_keys()
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static mp_keymod_flags mp_get_mod_keys()
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{
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mp_key_mods mods = 0;
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mp_keymod_flags mods = 0;
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if(GetKeyState(VK_SHIFT) & 0x8000)
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{
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mods |= MP_KEYMOD_SHIFT;
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@ -218,7 +218,7 @@ static void process_mouse_event(mp_window_data* window, mp_key_action action, mp
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}
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}
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mp_update_key_state(&__mpApp.inputState.mouse.buttons[button], action == MP_KEY_PRESS);
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mp_update_key_state(&__mpApp.inputState.mouse.buttons[button], action);
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//TODO click/double click
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mp_event event = {0};
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@ -236,7 +236,7 @@ static void process_wheel_event(mp_window_data* window, f32 x, f32 y)
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mp_event event = {0};
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event.window = mp_window_handle_from_ptr(window);
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event.type = MP_EVENT_MOUSE_WHEEL;
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event.move.deltaX = -x/30.0f;
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event.move.deltaX = x/30.0f;
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event.move.deltaY = y/30.0f;
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event.move.mods = mp_get_mod_keys();
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@ -385,7 +385,7 @@ LRESULT WinProc(HWND windowHandle, UINT message, WPARAM wParam, LPARAM lParam)
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event.window = mp_window_handle_from_ptr(mpWindow);
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event.type = MP_EVENT_MOUSE_MOVE;
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event.move.x = LOWORD(lParam) / scaling;
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event.move.y = (rect.bottom - HIWORD(lParam)) / scaling;
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event.move.y = HIWORD(lParam) / scaling;
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if(__mpApp.inputState.mouse.posValid)
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{
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@ -414,8 +414,8 @@ LRESULT WinProc(HWND windowHandle, UINT message, WPARAM wParam, LPARAM lParam)
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.move.y = event.move.y};
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mp_queue_event(&enter);
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}
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__mpApp.inputState.mouse.pos.x = event.move.x;
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__mpApp.inputState.mouse.pos.y = event.move.y;
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mp_update_mouse_move(event.move.x, event.move.y, event.move.deltaX, event.move.deltaY);
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mp_queue_event(&event);
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} break;
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@ -515,13 +515,14 @@ void mp_request_quit()
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void mp_pump_events(f64 timeout)
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{
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__mpApp.inputState.frameCounter++;
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MSG message;
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while(PeekMessage(&message, 0, 0, 0, PM_REMOVE))
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{
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TranslateMessage(&message);
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DispatchMessage(&message);
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}
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__mpApp.inputState.frameCounter++;
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}
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//--------------------------------------------------------------------
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@ -777,6 +778,33 @@ mp_rect mp_window_get_content_rect(mp_window window)
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return(rect);
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}
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//--------------------------------------------------------------------------------
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// clipboard functions
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//--------------------------------------------------------------------------------
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MP_API void mp_clipboard_clear(void)
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{
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//TODO
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}
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MP_API void mp_clipboard_set_string(str8 string)
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{
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//TODO
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}
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MP_API str8 mp_clipboard_get_string(mem_arena* arena)
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{
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//TODO
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return((str8){0});
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}
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MP_API str8 mp_clipboard_copy_string(str8 backing)
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{
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//TODO
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return((str8){0});
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}
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//--------------------------------------------------------------------------------
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// win32 surfaces
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//--------------------------------------------------------------------------------
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||||
|
@ -869,6 +897,18 @@ void mg_surface_cleanup(mg_surface_data* surface)
|
|||
DestroyWindow(surface->layer.hWnd);
|
||||
}
|
||||
|
||||
LRESULT LayerWinProc(HWND windowHandle, UINT message, WPARAM wParam, LPARAM lParam)
|
||||
{
|
||||
if(message == WM_NCHITTEST)
|
||||
{
|
||||
return(HTTRANSPARENT);
|
||||
}
|
||||
else
|
||||
{
|
||||
return(DefWindowProc(windowHandle, message, wParam, lParam));
|
||||
}
|
||||
}
|
||||
|
||||
void mg_surface_init_for_window(mg_surface_data* surface, mp_window_data* window)
|
||||
{
|
||||
surface->contentsScaling = mg_win32_surface_contents_scaling;
|
||||
|
@ -880,7 +920,7 @@ void mg_surface_init_for_window(mg_surface_data* surface, mp_window_data* window
|
|||
|
||||
//NOTE(martin): create a child window for the surface
|
||||
WNDCLASS layerWindowClass = {.style = CS_HREDRAW | CS_VREDRAW | CS_OWNDC,
|
||||
.lpfnWndProc = DefWindowProc,
|
||||
.lpfnWndProc = LayerWinProc,
|
||||
.hInstance = GetModuleHandleW(NULL),
|
||||
.lpszClassName = "layer_window_class",
|
||||
.hCursor = LoadCursor(0, IDC_ARROW)};
|
||||
|
|
Loading…
Reference in New Issue