update samples for oc_window_set_content_size oc_vec2 change
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@ -20,7 +20,7 @@ f32 minf(f32 a, f32 b);
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ORCA_EXPORT void oc_on_init(void)
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{
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oc_runtime_window_set_title(OC_STR8("clock"));
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oc_runtime_window_set_size(400, 400);
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oc_runtime_window_set_size((oc_vec2){ .x = 400, .y = 400 });
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surface = oc_surface_canvas();
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canvas = oc_canvas_create();
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@ -38,7 +38,6 @@ void compile_shader(GLuint shader, const char* source)
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ORCA_EXPORT void oc_on_init(void)
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{
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oc_runtime_window_set_title(OC_STR8("triangle"));
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oc_runtime_window_set_size(640, 480);
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surface = oc_surface_gles();
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oc_surface_select(surface);
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