[win32] debugging multi surface

This commit is contained in:
martinfouilleul 2023-06-21 15:49:03 +02:00
parent 3b91d2c622
commit a09b10714c
2 changed files with 82 additions and 25 deletions

@ -1 +1 @@
Subproject commit c357da97f605eb0bc577e2695988405222571b95 Subproject commit 0366e3d724ec4a305b69857f1aecd1d65281c3bc

View File

@ -492,7 +492,7 @@ void* orca_runloop(void* user)
mp_rect frame = {0, 0, event->frame.rect.w, event->frame.rect.h}; mp_rect frame = {0, 0, event->frame.rect.w, event->frame.rect.h};
mg_surface_set_frame(app->surface, frame); mg_surface_set_frame(app->surface, frame);
mg_surface_set_frame(app->debugOverlay.surface, frame); // mg_surface_set_frame(app->debugOverlay.surface, frame);
if(eventHandlers[G_EVENT_FRAME_RESIZE]) if(eventHandlers[G_EVENT_FRAME_RESIZE])
{ {
@ -540,7 +540,7 @@ void* orca_runloop(void* user)
{ {
if(event->key.code == MP_KEY_D && (event->key.mods & (MP_KEYMOD_SHIFT | MP_KEYMOD_CMD))) if(event->key.code == MP_KEY_D && (event->key.mods & (MP_KEYMOD_SHIFT | MP_KEYMOD_CMD)))
{ {
#if 0 // EPILEPSY WARNING! on windows this has a bug which causes a pretty strong stroboscopic effect #if 1 // EPILEPSY WARNING! on windows this has a bug which causes a pretty strong stroboscopic effect
debug_overlay_toggle(&app->debugOverlay); debug_overlay_toggle(&app->debugOverlay);
#endif #endif
} }
@ -568,9 +568,30 @@ void* orca_runloop(void* user)
if(eventHandlers[G_EVENT_FRAME_REFRESH]) if(eventHandlers[G_EVENT_FRAME_REFRESH])
{ {
m3_Call(eventHandlers[G_EVENT_FRAME_REFRESH], 0, 0); // m3_Call(eventHandlers[G_EVENT_FRAME_REFRESH], 0, 0);
} }
mg_canvas_set_current(app->canvas);
mg_surface_prepare(app->surface);
mg_set_color_rgba(0, 0, 0, 0);
mg_clear();
mg_render(app->surface, app->canvas);
mg_surface_present(app->surface);
mg_canvas_set_current(app->debugOverlay.canvas);
mg_surface_prepare(app->debugOverlay.surface);
mg_set_color_rgba(1, 0, 0, 0);
mg_clear();
// mg_set_color_rgba(1, 0, 0, 1);
// mg_rectangle_fill(10, 10, 300, 200);
mg_render(app->debugOverlay.surface, app->debugOverlay.canvas);
mg_surface_present(app->debugOverlay.surface);
/*
if(app->debugOverlay.show) if(app->debugOverlay.show)
{ {
ui_style debugUIDefaultStyle = {.bgColor = {0}, ui_style debugUIDefaultStyle = {.bgColor = {0},
@ -703,18 +724,17 @@ void* orca_runloop(void* user)
mg_surface_prepare(app->debugOverlay.surface); mg_surface_prepare(app->debugOverlay.surface);
mg_canvas_set_current(app->debugOverlay.canvas); mg_canvas_set_current(app->debugOverlay.canvas);
ui_draw(); // ui_draw();
/*
mg_set_font(app->debugOverlay.font); mg_set_color_rgba(0, 0, 0, 0);
mg_set_font_size(32); mg_clear();
mg_set_color_rgba(0.2, 0.2, 0.2, 1); mg_set_color_rgba(1, 0, 0, 1);
mg_move_to(30, 30); mg_rectangle_fill(10, 10, 300, 200);
mg_text_outlines(STR8("Debug Overlay"));
mg_fill();
*/
mg_render(app->debugOverlay.surface, app->debugOverlay.canvas); mg_render(app->debugOverlay.surface, app->debugOverlay.canvas);
mg_surface_present(app->debugOverlay.surface); mg_surface_present(app->debugOverlay.surface);
} }
*/
mem_arena_clear(mem_scratch()); mem_arena_clear(mem_scratch());
} }
@ -733,23 +753,28 @@ int main(int argc, char** argv)
//NOTE: create window and surfaces //NOTE: create window and surfaces
mp_rect windowRect = {.x = 100, .y = 100, .w = 810, .h = 610}; mp_rect windowRect = {.x = 100, .y = 100, .w = 810, .h = 610};
orca->window = mp_window_create(windowRect, "orca", 0); orca->window = mp_window_create(windowRect, "orca", 0);
orca->surface = mg_surface_create_for_window(orca->window, MG_CANVAS); orca->surface = mg_surface_create_for_window(orca->window, MG_CANVAS);
orca->canvas = mg_canvas_create(); orca->canvas = mg_canvas_create();
mg_surface_swap_interval(orca->surface, 1); mg_surface_swap_interval(orca->surface, 1);
orca->debugOverlay.show = false;
orca->debugOverlay.show = true;
orca->debugOverlay.surface = mg_surface_create_for_window(orca->window, MG_CANVAS); orca->debugOverlay.surface = mg_surface_create_for_window(orca->window, MG_CANVAS);
orca->debugOverlay.canvas = mg_canvas_create(); orca->debugOverlay.canvas = mg_canvas_create();
orca->debugOverlay.fontReg = orca_font_create("../resources/Menlo.ttf"); // orca->debugOverlay.fontReg = orca_font_create("../resources/Menlo.ttf");
orca->debugOverlay.fontBold = orca_font_create("../resources/Menlo Bold.ttf"); // orca->debugOverlay.fontBold = orca_font_create("../resources/Menlo Bold.ttf");
orca->debugOverlay.maxEntries = 200; orca->debugOverlay.maxEntries = 200;
mem_arena_init(&orca->debugOverlay.logArena); mem_arena_init(&orca->debugOverlay.logArena);
mg_surface_set_hidden(orca->debugOverlay.surface, true); mg_surface_swap_interval(orca->debugOverlay.surface, 1);
// mg_surface_set_hidden(orca->debugOverlay.surface, true);
//WARN: this is a workaround to avoid stalling the first few times we acquire drawables from //WARN: this is a workaround to avoid stalling the first few times we acquire drawables from
// the surfaces... This should probably be fixed in the implementation of mtl_surface! // the surfaces... This should probably be fixed in the implementation of mtl_surface!
/*
for(int i=0; i<4; i++) for(int i=0; i<4; i++)
{ {
mg_surface_prepare(orca->surface); mg_surface_prepare(orca->surface);
@ -762,28 +787,60 @@ int main(int argc, char** argv)
mg_render(orca->debugOverlay.surface, orca->debugOverlay.canvas); mg_render(orca->debugOverlay.surface, orca->debugOverlay.canvas);
mg_surface_present(orca->debugOverlay.surface); mg_surface_present(orca->debugOverlay.surface);
} }
//*/
ui_init(&orca->debugOverlay.ui); // ui_init(&orca->debugOverlay.ui);
//NOTE: show window and start runloop //NOTE: show window and start runloop
mp_window_bring_to_front(orca->window); mp_window_bring_to_front(orca->window);
mp_window_focus(orca->window); mp_window_focus(orca->window);
mp_window_center(orca->window); mp_window_center(orca->window);
pthread_t runloopThread; // pthread_t runloopThread;
pthread_create(&runloopThread, 0, orca_runloop, 0); // pthread_create(&runloopThread, 0, orca_runloop, 0);
while(!mp_should_quit()) while(!mp_should_quit())
{ {
mp_pump_events(0); mp_pump_events(0);
//TODO: what to do with mem scratch here? //TODO: what to do with mem scratch here?
mp_event* event = 0;
while((event = mp_next_event(mem_scratch())) != 0)
{
switch(event->type)
{
case MP_EVENT_WINDOW_CLOSE:
{
mp_request_quit();
} break;
default:
break;
}
}
mg_surface_prepare(orca->surface);
mg_canvas_set_current(orca->canvas);
mg_set_color_rgba(0, 1, 0, 1);
mg_clear();
mg_render(orca->surface, orca->canvas);
mg_surface_present(orca->surface);
mg_surface_prepare(orca->debugOverlay.surface);
mg_canvas_set_current(orca->debugOverlay.canvas);
mg_set_color_rgba(0, 0, 0, 0);
mg_clear();
mg_set_color_rgba(1, 0, 0, 1);
mg_rectangle_fill(100, 100, 200, 100);
mg_render(orca->debugOverlay.surface, orca->debugOverlay.canvas);
mg_surface_present(orca->debugOverlay.surface);
} }
void* res; void* res;
pthread_join(runloopThread, &res); // pthread_join(runloopThread, &res);
mg_canvas_destroy(orca->canvas); // mg_canvas_destroy(orca->canvas);
mg_surface_destroy(orca->surface); // mg_surface_destroy(orca->surface);
mp_window_destroy(orca->window); mp_window_destroy(orca->window);
mp_terminate(); mp_terminate();