[win32, surface] Fix auto-selecting surface when first creating one ; checking why smooth resize still doesn't work even though we receive events and draw in a separate thread

This commit is contained in:
martinfouilleul 2023-07-25 15:55:09 +02:00
parent 3816e85592
commit a4ae1cf214
4 changed files with 110 additions and 156 deletions

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@ -0,0 +1,4 @@
set INCLUDES=/I ..\..\src /I ..\..\src\util /I ..\..\src\platform /I ../../ext /I ../../ext/angle_headers /I ..\..\..\..\vcpkg\packages\pthreads_x64-windows\include
cl /we4013 /Zi /Zc:preprocessor /std:c11 %INCLUDES% main.c /link /LIBPATH:../../bin milepost.dll.lib /LIBPATH:..\..\..\..\vcpkg\packages\pthreads_x64-windows\lib pthreadVC3.lib /out:../../bin/example_smooth_resize.exe

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@ -6,6 +6,7 @@
* @revision:
*
*****************************************************************/
#include<stdio.h>
#include<stdlib.h>
#include<string.h>
#include<errno.h>
@ -13,45 +14,55 @@
#define _USE_MATH_DEFINES //NOTE: necessary for MSVC
#include<math.h>
#define MG_INCLUDE_GL_API
#include"milepost.h"
#include<pthread.h>
#define LOG_SUBSYSTEM "Main"
unsigned int program;
const char* vshaderSource =
"#version 430\n"
"attribute vec4 vPosition;\n"
"uniform mat4 transform;\n"
"void main()\n"
"{\n"
" gl_Position = transform*vPosition;\n"
"}\n";
mg_font create_font()
const char* fshaderSource =
"#version 430\n"
"precision mediump float;\n"
"void main()\n"
"{\n"
" gl_FragColor = vec4(1.0, 0.0, 0.0, 1.0);\n"
"}\n";
void compile_shader(GLuint shader, const char* source)
{
//NOTE(martin): create font
str8 fontPath = path_executable_relative(mem_scratch(), STR8("../resources/OpenSansLatinSubset.ttf"));
char* fontPathCString = str8_to_cstring(mem_scratch(), fontPath);
glShaderSource(shader, 1, &source, 0);
glCompileShader(shader);
FILE* fontFile = fopen(fontPathCString, "r");
if(!fontFile)
int err = glGetError();
if(err)
{
log_error("Could not load font file '%s': %s\n", fontPathCString, strerror(errno));
return(mg_font_nil());
printf("gl error: %i\n", err);
}
unsigned char* fontData = 0;
fseek(fontFile, 0, SEEK_END);
u32 fontDataSize = ftell(fontFile);
rewind(fontFile);
fontData = (unsigned char*)malloc(fontDataSize);
fread(fontData, 1, fontDataSize, fontFile);
fclose(fontFile);
unicode_range ranges[5] = {UNICODE_RANGE_BASIC_LATIN,
UNICODE_RANGE_C1_CONTROLS_AND_LATIN_1_SUPPLEMENT,
UNICODE_RANGE_LATIN_EXTENDED_A,
UNICODE_RANGE_LATIN_EXTENDED_B,
UNICODE_RANGE_SPECIALS};
mg_font font = mg_font_create_from_memory(fontDataSize, fontData, 5, ranges);
free(fontData);
return(font);
int status = 0;
glGetShaderiv(shader, GL_COMPILE_STATUS, &status);
if(!status)
{
char buffer[256];
int size = 0;
glGetShaderInfoLog(shader, 256, &size, buffer);
printf("shader error: %.*s\n", size, buffer);
}
}
GLfloat vertices[] = {
-0.866/2, -0.5/2, 0, 0.866/2, -0.5/2, 0, 0, 0.5, 0};
typedef struct app_data
{
mp_window window;
@ -59,13 +70,7 @@ typedef struct app_data
mg_canvas canvas;
mg_font font;
f32 x;
f32 y;
f32 dx;
f32 dy;
f32 speed;
f32 frameTime;
GLuint vertexBuffer;
} app_data;
void process_event(app_data* app, mp_event event)
@ -79,33 +84,7 @@ void process_event(app_data* app, mp_event event)
case MP_EVENT_WINDOW_RESIZE:
{
mp_rect frame = {0, 0, event.frame.rect.w, event.frame.rect.h};
mg_surface_set_frame(app->surface, frame);
} break;
case MP_EVENT_KEYBOARD_KEY:
{
if(event.key.action == MP_KEY_PRESS || event.key.action == MP_KEY_REPEAT)
{
f32 factor = (event.key.mods & MP_KEYMOD_SHIFT) ? 10 : 1;
if(event.key.code == MP_KEY_LEFT)
{
app->x-=0.3*factor;
}
else if(event.key.code == MP_KEY_RIGHT)
{
app->x+=0.3*factor;
}
else if(event.key.code == MP_KEY_UP)
{
app->y-=0.3*factor;
}
else if(event.key.code == MP_KEY_DOWN)
{
app->y+=0.3*factor;
}
}
log_info("resizing window!\n");
} break;
default:
@ -115,95 +94,89 @@ void process_event(app_data* app, mp_event event)
void update_and_render(app_data* app)
{
mp_rect contentRect = mp_window_get_content_rect(app->window);
if(app->x-200 < 0)
{
app->x = 200;
app->dx = app->speed;
}
if(app->x+200 > contentRect.w)
{
app->x = contentRect.w - 200;
app->dx = -app->speed;
}
if(app->y-200 < 0)
{
app->y = 200;
app->dy = app->speed;
}
if(app->y+200 > contentRect.h)
{
app->y = contentRect.h - 200;
app->dy = -app->speed;
}
app->x += app->dx;
app->y += app->dy;
f64 startTime = mp_get_time(MP_CLOCK_MONOTONIC);
mg_surface_prepare(app->surface);
// background
mg_set_color_rgba(0, 1, 1, 1);
mg_clear();
glClearColor(0.3, 0.3, 1, 1);
glClear(GL_COLOR_BUFFER_BIT);
// head
mg_set_color_rgba(1, 1, 0, 1);
static float alpha = 0;
//f32 aspect = frameSize.x/frameSize.y;
f32 aspect = 800/(f32)600;
mg_circle_fill(app->x, app->y, 200);
GLfloat matrix[] = {cosf(alpha)/aspect, sinf(alpha), 0, 0,
-sinf(alpha)/aspect, cosf(alpha), 0, 0,
0, 0, 1, 0,
0, 0, 0, 1};
// smile
f32 frown = app->frameTime > 0.033 ? -100 : 0;
alpha += 2*M_PI/120;
mg_set_color_rgba(0, 0, 0, 1);
mg_set_width(20);
mg_move_to(app->x-100, app->y+100);
mg_cubic_to(app->x-50, app->y+150+frown, app->x+50, app->y+150+frown, app->x+100, app->y+100);
mg_stroke();
glUniformMatrix4fv(0, 1, false, matrix);
// eyes
mg_ellipse_fill(app->x-70, app->y-50, 30, 50);
mg_ellipse_fill(app->x+70, app->y-50, 30, 50);
// text
mg_set_color_rgba(0, 0, 1, 1);
mg_set_font(app->font);
mg_set_font_size(12);
mg_move_to(50, 600-50);
glBindBuffer(GL_ARRAY_BUFFER, app->vertexBuffer);
glVertexAttribPointer(0, 3, GL_FLOAT, GL_FALSE, 0, 0);
glEnableVertexAttribArray(0);
str8 text = str8_pushf(mem_scratch(),
"Milepost vector graphics test program (frame time = %fs, fps = %f)...",
app->frameTime,
1./app->frameTime);
mg_text_outlines(text);
mg_fill();
glDrawArrays(GL_TRIANGLES, 0, 3);
printf("Milepost vector graphics test program (frame time = %fs, fps = %f)...\n",
app->frameTime,
1./app->frameTime);
mg_flush();
mg_surface_present(app->surface);
mem_arena_clear(mem_scratch());
app->frameTime = mp_get_time(MP_CLOCK_MONOTONIC) - startTime;
}
void* render(void* user)
{
app_data* app = (app_data*)user;
mg_canvas_prepare(app->canvas);
//NOTE: init shader and gl state
mg_surface_prepare(app->surface);
GLuint vao;
glGenVertexArrays(1, &vao);
glBindVertexArray(vao);
glGenBuffers(1, &app->vertexBuffer);
GLfloat vertices[] = {
-0.866/2, -0.5/2, 0, 0.866/2, -0.5/2, 0, 0, 0.5, 0};
glBindBuffer(GL_ARRAY_BUFFER, app->vertexBuffer);
glBufferData(GL_ARRAY_BUFFER, sizeof(vertices), vertices, GL_STATIC_DRAW);
unsigned int vshader = glCreateShader(GL_VERTEX_SHADER);
unsigned int fshader = glCreateShader(GL_FRAGMENT_SHADER);
program = glCreateProgram();
compile_shader(vshader, vshaderSource);
compile_shader(fshader, fshaderSource);
glAttachShader(program, vshader);
glAttachShader(program, fshader);
glLinkProgram(program);
int status = 0;
glGetProgramiv(program, GL_LINK_STATUS, &status);
if(!status)
{
char buffer[256];
int size = 0;
glGetProgramInfoLog(program, 256, &size, buffer);
printf("link error: %.*s\n", size, buffer);
}
glUseProgram(program);
while(!mp_should_quit())
{
mp_event event = {0};
while(mp_next_event(&event))
mp_event* event = 0;
while((event = mp_next_event(mem_scratch())) != 0)
{
process_event(app, event);
process_event(app, *event);
}
update_and_render(app);
mem_arena_clear(mem_scratch());
}
return(0);
@ -211,8 +184,6 @@ void* render(void* user)
int main()
{
LogLevel(LOG_LEVEL_WARNING);
mp_init();
mp_clock_init(); //TODO put that in mp_init()?
@ -220,19 +191,16 @@ int main()
mp_window window = mp_window_create(windowRect, "test", 0);
//NOTE: create surface
mg_surface surface = mg_surface_create_for_window(window, MG_BACKEND_DEFAULT);
mg_surface_swap_interval(surface, 0);
//TODO: create canvas
mg_canvas canvas = mg_canvas_create(surface);
if(mg_canvas_is_nil(canvas))
mg_surface surface = mg_surface_create_for_window(window, MG_GL);
if(mg_surface_is_nil(surface))
{
printf("Error: couldn't create canvas\n");
printf("Error: couldn't create surface\n");
return(-1);
}
mg_font font = create_font();
mg_surface_swap_interval(surface, 1);
mg_surface_deselect();
// start app
mp_window_bring_to_front(window);
@ -240,13 +208,7 @@ int main()
//TODO: start thread
app_data app = {.window = window,
.surface = surface,
.canvas = canvas,
.font = font,
.x = 400,
.y = 300,
.dx = 0,
.dy = 0};
.surface = surface};
pthread_t renderThread;
pthread_create(&renderThread, 0, render, &app);
@ -254,21 +216,11 @@ int main()
while(!mp_should_quit())
{
mp_pump_events(0);
/*
mp_event event = {0};
while(mp_next_event(&event))
{
process_event(&app, event);
}
update_and_render(&app);
//*/
}
void* res;
pthread_join(renderThread, &res);
mg_font_destroy(font);
mg_canvas_destroy(canvas);
mg_surface_destroy(surface);
mp_window_destroy(window);

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@ -1258,10 +1258,6 @@ void mg_gl_canvas_render(mg_canvas_backend* interface,
mg_gl_canvas_resize(backend, viewportSize);
}
/////////////////////////////////////////////////////////////////////////////////////////////////////
//TODO: the surface's frame and the underlying window/view rect are not necessarily the same.
// we should set the viewport to cover the whole surface's frame, so it might not start at (0, 0)
/////////////////////////////////////////////////////////////////////////////////////////////////////
glViewport(0, 0, viewportSize.x, viewportSize.y);
//NOTE: clear screen and reset input buffer offsets

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@ -147,6 +147,7 @@ mg_surface mg_surface_create_for_window(mp_window window, mg_surface_api api)
if(surface)
{
surfaceHandle = mg_surface_handle_alloc(surface);
mg_surface_prepare(surfaceHandle);
}
return(surfaceHandle);
}
@ -174,6 +175,7 @@ mg_surface mg_surface_create_remote(u32 width, u32 height, mg_surface_api api)
if(surface)
{
surfaceHandle = mg_surface_handle_alloc(surface);
mg_surface_prepare(surfaceHandle);
}
return(surfaceHandle);
}